Ghostly warrior: Difference between revisions
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SPYRIDONM1 (talk | contribs) (link, non-corp) |
VANKRASN39 (talk | contribs) (update to creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 18 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Warrior <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = warrior |
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| type = Biped <!-- Creature body type --> |
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| attacks = Claws and Weapons. |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Old Mine Road]]<br> |
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| area = Old Mine Road <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes ([[non-corporeal]]) |
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| bcs = <Not Known> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = ? |
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| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes |
{{Creature attack attributes |
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|levelp2 = 20 |
|levelp2 = 20 |
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}} |
}} |
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[[Category:Old Mine Road creatures]] |
Revision as of 15:09, 1 September 2016
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The wraith of a warrior is tall and gaunt, its body nothing more than patches of dried skin stretched across animated, discolored bones. Here and there, beneath the tattered rags of clothing, one can glimpse withered muscle hanging onto the frame by sinews that resemble frayed leather thongs. Despite its emaciation, the ghostly warrior moves in rapid, fluid motions, its head casting from side to side with dangerous intent. Within the eye sockets of the skull, twin ruby flames flicker and pulse with each movement the menacing creature makes.
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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