Bloodriven Village/shop listing August 2020

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For Treasure Trove and HESS information:

Treasure Trove Information and High End Scrip Shop Listings


Fest-duskruin-bloodriven-village.png
Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.

==A Mist Opportunity==

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==Accessories of Crime==

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==Art of Lore==

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==At the Ready==BVShop:At the Ready

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==Autumnal Den==

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==Bare Aggression==

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==Be Warez==

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==Best Tressed==

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==Blood Red Rose==

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==Bloodriven Bowery==

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==Bolt From The Blue==

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==Bundle Up==

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==Cacographic Critters==

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The Cover Up

a narrow building, [Map Room #3], Lich #26857, go narrow building

The Cover Up, Men's Room

[The Cover Up, Men's Room - 23751]
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop.
Obvious exits: out

On the iron stand you see:
Containers [1]: a crystal bowl

In the bowl you see: some star-shaped mint chocolate.

mint chocolate free

Whisper cloak

On the tall male mannequin you see: a flat-collared charcoal tweed overcoat with suede pockets, a muted green nubuck longcoat patched in umber suede, a grey-beige woven linen gaberdine with brass riveting, a matte burgundy leather robe branded with thin veining, a long onyx leather coat mantled in thick raven feathers, a fringed tan buckskin greatcloak reinforced by iron rings and a stone-colored textured silk longcloak with thick cuffs.

a flat-collared charcoal tweed overcoat with suede pockets Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a muted green nubuck longcoat patched in umber suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a grey-beige woven linen gaberdine with brass riveting Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this gaberdine is fully alterable. This clasp does NOT need to be included in the base/long of the item. This gaberdine is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your gaberdine is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a matte burgundy leather robe branded with thin veining Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a long onyx leather coat mantled in thick raven feathers Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a fringed tan buckskin greatcloak reinforced by iron rings Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this greatcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This greatcloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your greatcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a stone-colored textured silk longcloak with thick cuffs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

On the short male mannequin you see: a black satin vestment with gold-threaded symbol arabesques, an asymmetric dark fustian shroud caught by knotted leather, a thin-buckled ivory leather duster cross-strapped in suede, a velvet-trimmed emerald suede robe with a heavy mesh hood, a flare-hemmed auburn suede overcoat with satin embroidery, a buttoned navy twill coat with a flared leather collar and a brushed grey wolf fur cloak layered with dark bear pelts.

a black satin vestment with gold-threaded symbol arabesques Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this vestment is fully alterable. This clasp does NOT need to be included in the base/long of the item. This vestment is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your vestment is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
an asymmetric dark fustian shroud caught by knotted leather Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a thin-buckled ivory leather duster cross-strapped in suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a velvet-trimmed emerald suede robe with a heavy mesh hood Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a flare-hemmed auburn suede overcoat with satin embroidery Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a buttoned navy twill coat with a flared leather collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a brushed grey wolf fur cloak layered with dark bear pelts Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.
1100

, [Map Room #], Lich# 23751, go doorway

The Cover Up, Women's Room

[The Cover Up, Women's Room - 23752]
The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop.
Obvious exits: none

Whisper cloak

On the tall female mannequin you see: a chain-draped red jacquard cloak beaded in onyx teardrops, a leather-skirted iridescent silk overcoat, a smoky emerald suede longcoat with onyx lace cuffs, a plum velvet duster with rings pierced down each sleeve, a layered robe of overlapping autumnal-dyed satin leaves, a cobalt velvet longcoat with crescent-strung chains and a grey-dipped ecru lace robe caught with black silk ribbons.

a chain-draped red jacquard cloak beaded in onyx teardrops Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your cloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a leather-skirted iridescent silk overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a smoky emerald suede longcoat with onyx lace cuffs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a plum velvet duster with rings pierced down each sleeve Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a layered robe of overlapping autumnal-dyed satin leaves Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a cobalt velvet longcoat with crescent-strung chains Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a grey-dipped ecru lace robe caught with black silk ribbons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

On the petite female mannequin you see: a nacreous black lace shroud lined in burnt burgundy velvet, a lattice-woven pale chainsil robe, a tall-collared ink blue brocade longcoat, a fitted saffron suede coat with a jet-beaded velvet collar, a well-oiled black leather duster slit high down each side, a long raw silk cloak dyed in a gradient of jewel tones and a metallic emerald and gold plumille longcoat.

a nacreous black lace shroud lined in burnt burgundy velvet Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a lattice-woven pale chainsil robe Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a tall-collared ink blue brocade longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a fitted saffron suede coat with a jet-beaded velvet collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a well-oiled black leather duster slit high down each side Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a long raw silk cloak dyed in a gradient of jewel tones Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.
1100
a metallic emerald and gold plumille longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
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==Covert Couriers==

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==Crosswinds and Crosshairs==

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==Cultural Cuts==

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==Curved Cuts==

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==Cut and Dried==BVShop:Cut and Dried

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==Dark and Dangerous==

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==Den of the Poisoned Heretics==

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==Drawing the Line==

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==Dunh's Lab==

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==Essencetials==

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==Gamac's Goods==

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==Haunt of the Silent Investors==

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==High Spirits==

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==Just For Kicks==

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Lair of the Ophidian Cabal

small tavern, [Map Room#20, east, east], Lich# 26862, go door

Keg of the Bloody Asp, Tavern

[Keg of the Bloody Asp, Tavern - 27156]
Fresh rushes, comprised of dried chamomile, lavender, and wormwood, are strewn about the floors of the tavern, though their rich herbal fragrance does little to hide the scent of stale ale and vomit. Chairs and benches are arranged in small groups in the open space, which is illuminated by torches set at even intervals upon the rough pine walls. An iron-edged oak bar dominates one corner and stands guard over a thick wooden door that leads deeper into the establishment.
Obvious exits: out

, [Map Room #], Lich# 27156, go door

Keg of the Bloody Asp, Storage

[Keg of the Bloody Asp, Storage - 27157]
Casks, barrels, and crates rise from the pine floorboards to the exposed rafter ceiling and occupy virtually every available space of the small store room. Dim light spills through the door that leads into the tavern, while a bright glow spills on the uppermost steps of a rough pine staircase. Several bundles of rushes bound together by wire are stacked in the center of the room.
Obvious exits: none

, [Map Room #], Lich# 27157, go staircase

Lair of the Ophidian Cabal

[Lair of the Ophidian Cabal - 27158]
Three corners of the root cellar are fitted with yawning archways that lead deeper into the lair, while the fourth is filled with a rough pine staircase that disappears into the oak-raftered ceiling. Caged torches are bolted to the nondescript walls and cast their flickering light upon a large round table in the heart of the room. A gnarled ebonwood quarterstaff is mounted perpendicular to the floor and has a simple blue flag draping from its length.
Obvious exits: northeast, southeast, northwest

On the large round table you see: a stout oak barrel amulet twined with a hammered copper asp, a glazed oak barrel stein encircled with a copper asp handle and a scaled copper cloak with an oak barrel-shaped clasp.

a stout oak barrel amulet twined with a hammered copper asp Weight: <1 pound neck-worn
functional
2
a glazed oak barrel stein encircled with a copper asp handle Weight: <1 pound Drink Container 10
a scaled copper cloak with an oak barrel-shaped clasp Weight: 8 pounds
Pocketed: Exceptional (120-139)
cloak-worn
functional
ClimateWear - unlocked 29500

, [Map Room #], Lich# 27158, southeast

The Ophidian Cabal, Lounge

[The Ophidian Cabal, Lounge - 27161]
Holding court amid both fresh and moldy rushes, a large throne-like chair fitted with a bright purple cushion sits at an angle to the room's far corner. Smaller benches and stools pay homage to the monstrosity, which is gaudily decorated with copper asps. Near to the entry, someone has taken a bench and nailed it to the top of another one to create a kind of high table where various drinks and food are displayed.
Obvious exits: northwest

On the high table you see:
Food/Drink [4]: a flasket of cool spring water, some rum-laced spicy dark grog, a brandy-coated softly poached pear, a molasses and raisin-speckled muffin

cool spring water free
spicy dark grog free
softly poached pear free
raisin-speckled muffin free

, [Map Room #], Lich# 27158, northeast

The Ophidian Cabal, Planning

[The Ophidian Cabal, Planning - 27160]
Bright firelight floods the area from no less than a dozen torches that hang from the rough oak walls in large wrought iron cages. Scented rushes are thinly scattered across the floor and perfume the air with woodworm, hickory, and sage, the aroma nearly overpowering in the heat that falls off the surrounding walls in waves. An oversized parchment map is stretched out upon the rooms only piece of furniture, which is a large knotted pine table.
Obvious exits: southwest

, [Map Room #], Lich# 27158, northwest

The Ophidian Cabal, Leader

[The Ophidian Cabal, Leader - 27159]
Illuminated by a single torch set into a far corner, the dimly lit room is riddled with discarded flagons and steins that clutter the area and make silent movement complicated. Most of the containers seem to lay in circles around a large copper-spigoted barrel, though a few also decorate an oversized dark wooden desk. You also see a Ophidian Cabal ringleader.
Obvious exits: southeast
>look at Ophidian Cabal ringleader
Incredibly tall and wiry, the the ringleader has his ash blonde hair drawn into dozens of narrow skull-hugging herringbone braids that are beaded with ebon and ivory disks.  His lithe form is covered in smoke grey leathers, while a trailing black cotton hip-scarf decorated with embroidered coins encircles his waist.  A tiny tattoo, that of a bloody asp wrapped around a keg, decorates the top of his left hand near his thumb.  A large treasure sack hangs from his shoulder, a blood crystal clasp securing the container's opening.

>ask ringleader about back
An Ophidian Cabal ringleader shakes his head and says, "That doesn't look like the item I said I could work with."

>ask ringleader about belt
An Ophidian Cabal ringleader glances at the muffin in your hand and says, "Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt.  It'll cost you 10,000 bloodscrip if you're interested.  Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost.  I'll get you fixed up right away.  And, just so you aren't confused, that one you have there doesn't have one of those blood crystal clasps, so I can't attach a strap to it."

>ask ringleader about box
An Ophidian Cabal ringleader asks, "In need of a storage container for those stolen goods?  I can loan one to you as long as you promise to return it to me filled with items from the bank's vault.  Just ask me again about the box within 30 seconds to receive one."

>ask ringleader about crystal
"Ahhh, the blood crystal.  It is the most desired gem here in Bloodriven, and the most profitable, as well."  An Ophidian Cabal ringleader gives a sly wink as he continues.  "If you happen to stumble across one of these, go ahead and store it in a treasure BOX provided by yours truly.  Or, if I have already given you one, bring both the crystal and box to me, and I will make you an offer you can't refuse.  Hold the crystal in your right hand, and the box in your left hand, and ASK me about the CRYSTAL.  If you already have a sack that's clasped with a blood crystal, I can't do anything further with that.  You'll have to go acquire more goods from the vault."

>ask ringleader about dust
The ringleader says, "I haven't the foggiest idea where it's from, but whatever gave it its magical properties has got to be pretty powerful in its own right.  This dust will make your sack a bit more sturdy, allowing its total carrying weight to be a bit higher."

>ask ringleader about material
"I couldn't find enough of these useful squares of material.  They can be tricky to incorporate into your sack, but it sure is helpful when you need more space."  The ringleader pats his own treasure sack.

>ask ringleader about reward
An Ophidian Cabal ringleader informs, "If you are able to procure any items from the bank's vault, bring them to me in one of my treasure boxes, and I will give you a chest to hold your own personal items.  Why is this container special, you ask?  Well, it was recently developed to allow for mass storage in bank vaults, and I got my hands on one; don't you worry about how.  Still, I'm willing to share my finds with you if you can bring me some of those vault items.  In addition, if you happen to find one of those blood crystals, bring that to me, as well.  I'll up the ante quite a bit."  An Ophidian Cabal ringleader nods knowingly and continues, "On the other hand, if you find multiples of any individual item, you can bring them to me and I will compensate you appropriately for your efforts.  Just GIVE the item to me."

>ask ringleader about rod
Pulling a small wooden rod from his belongings, the ringleader dangles it, almost tauntingly, in front of you. He says, "This here little wooden rod is used as a reinforcer in those pockets.  It helps each compartment hold more items.  Pretty useful, if you ask me."

>ask ringleader about sack
"State of the art container, it is.  It'll keep all of your possessions neatly organized in the most compact method possible," an Ophidian Cabal ringleader explains.  "Truly an incredible piece of mastery."

>ask ringleader about shoulder
An Ophidian Cabal ringleader glances at the muffin in your hand and says, "Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder.  It'll cost you 2,500 bloodscrip if you're interested.  Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost.  I'll get you fixed up right away.  And, just so you aren't confused, that one you have there doesn't have one of those blood crystal clasps, so I can't attach a strap to it."

>ask ringleader about stolen goods
An Ophidian Cabal ringleader says, "Look, Xanlin... the bottom line is simple.  I want those items from Bloodriven's bank.  That's it.  There's no hidden agenda, no cryptic motives.  Bring me whatever you find and I'll make it worth your while.  It should be obvious which items I'm after.  Just make sure you closely inspect anything and everything you find."

>ask ringleader about thread
The ringleader leans forward and beckons you closer, saying, "I really don't want to tell you about this because I'd like to keep it all for myself.  The veniom thread is going to reduce the weight of your bag.  These pieces of thread are truly a coveted item."

>ask ringleader about wearable
An Ophidian Cabal ringleader informs, "That's right.  I have a bit of tailoring skill under my belt.  If you are fortunate enough to acquire a treasure sack with the blood crystal clasp on it, then for a few bloodscrip, I can attach a strap to allow for wearing.  Back, shoulder, or belt, the choice is yours.  Just ASK me about one of those options while holding that special container.  It's that easy."

Under the oversized dark wooden desk you see:
Misc [1]: a large pile of stuff

Return to the top of this page.

The Librarium

a narrow three-story structure, [Map Room #15, west, west], Lich# 26862, go three-story structure

The Librarium, Study

[The Librarium, Study - 28328]
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers. You also see a narrow set of stairs.
Obvious exits: out
note
The books for sale come with one chapter and have some basic functionality. The book's chapter is on 'elemental magic,' the tome's is on 'general spellcraft,' and the volume's is on conjuring'. A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase). A sturdy manual (also in the case) can then give your book yet more personality. The splendid manuals will give your books the most personality yet. The books in this study have a scholarly flair, and only the chapters sold here can be added to them.

In the glass case you see: a heavy leather book, a silver-hinged leather tome, a creaky leather volume, a flimsy leather-bound manual, a sturdy canvas-bound manual and a splendid gold-painted manual.

a heavy leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, scholarly
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... elemental magic

You have a primary earmark at the chapter on "elemental magic"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver-hinged leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, scholarly
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... general spellcraft

You have a primary earmark at the chapter on "general spellcraft"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a creaky leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, scholarly
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... conjuring

You have a primary earmark at the chapter on "conjuring"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a flimsy leather-bound manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
As you glance over the manual you notice something written on it...
This manual will unlock a Tier 1 FancyBook to Tier 2. This manual will ONLY work if the item is at Tier 1.

250
a sturdy canvas-bound manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
As you glance over the manual you notice something written on it...
This manual will unlock a Tier 2 FancyBook to Tier 3. This manual will ONLY work if the item is at Tier 2.

250
a splendid gold-painted manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 4.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
As you glance over the manual you notice something written on it...
This manual will unlock a Tier 3 FancyBook to Tier 4. This manual will ONLY work if the item is at Tier 3.

1000

On the shelf you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about military history.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about advanced wizardry.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about ensorcelling.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about ancient literature.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about Turamzzyrian poetry.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about traditional music.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about gnomish gardening.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about Nalfein etiquette.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Vaalorian tactics.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about sylvan art.

250

, [Map Room #], Lich# 28328, go stairs

The Librarium, Sanctuary

[The Librarium, Sanctuary - 28329]
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers. You also see a narrow set of stairs.
Obvious exits: down
note
The books come with one chapter and have some basic functionality. The book concerns 'the Arkati,' the tome concerns 'the lesser spirits' and the volume concerns 'the spirit world'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sacred flair, and only chapters sold here can be added to them.

On the small altar you see: a gold-hinged leather book, a plain leather tome and a silver leather volume.

a gold-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sacred
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Arkati

You have a primary earmark at the chapter on "the Arkati"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a plain leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sacred
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the lesser spirits

You have a primary earmark at the chapter on "the lesser spirits"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sacred
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the spirit world

You have a primary earmark at the chapter on "the spirit world"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pillows you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about divine intercessions.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about the Lords of Lornon.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about the Lords of Liabo.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about prophetic dreams.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about the Order of Voln.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about the Hall of Patrons.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about the Church of Koar.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about woodland spirits.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about the Cleric's Guild.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about holy magic.

250

, [Map Room #], Lich# 28329, go stairs

The Librarium, Laboratory

[The Librarium, Laboratory - 28330]
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
Obvious exits: down
note
The books come with one chapter and have some basic functionality. The book concerns 'dark magic,' the tome concerns 'necromancy' and the volume concerns 'undead minions'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sinister flair, and only chapters sold here can be added to them.

On the summoning circle you see: a steel-hinged leather book, a glossy vruul-skin tome and a rotting leather volume.

a steel-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sinister
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... dark magic

You have a primary earmark at the chapter on "dark magic"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a glossy vruul-skin tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sinister
analyze
Analyze:
You analyze the vruul-skin tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... necromancy

You have a primary earmark at the chapter on "necromancy"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a rotting leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sinister
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... undead minions

You have a primary earmark at the chapter on "undead minions"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pedestals you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about black ora.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about blackmail.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about Ghezresh.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about malevolent forces.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about concealed traps.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about forgotten prophecies.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about ancient curses.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about incurable poisons.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about court assassins.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about secret societies.

250
Return to the top of this page.

Madder Hats Tea Room

a small whitewashed cottage, [Map Room #], Lich# 26861, go whitewashed cottage

Madder Hats Tea Room

[Madder Hats Tea Room - 28331]
A large table set with mismatched chairs takes up most of the available floorspace, save for a small iron stove and oak supply bin crowded into one corner. Lining the walls, shelves are stocked with labeled jars and a variety of cups, saucers, and spoons. An elaborate chandelier dangles precariously above the table, a complicated arrangement of repurposed sugarbowls and teapots set with glowing candles.
Obvious exits: out

On the large table you see: a bottle of milk, a bottle of honey, a slice of lemon, a sugar cube, a bottle of fresh cream, a small bottle of whiskey, a bottle of vanilla, a bottle of brandied eggnog and a bottle of blackberry syrup.

a bottle of milk Weight: <1 pound 10
a bottle of honey Weight: <1 pound 10
a slice of lemon Weight: <1 pound 1
a sugar cube Weight: <1 pound 1
a bottle of fresh cream Weight: <1 pound 10
a small bottle of whiskey Weight: <1 pound 10
a bottle of vanilla Weight: <1 pound 10
a bottle of brandied eggnog Weight: <1 pound 10
a bottle of blackberry syrup Weight: <1 pound 10
a shaker of pumpkin pie spice Weight: <1 pound 10
a shaker of apple spice Weight: <1 pound 10
a bottle of peppermint mocha syrup Weight: <1 pound 10
some vanilla hazelnut syrup Weight: <1 pound 10

Under the large table you see: a small door.

On the shelves you see: a painted yellow glass jar, a milky glass jar, a frosted glass jar and a stout green glass jar.

a painted yellow glass jar Weight: 5 pounds
writing
Read:
A small label on the yellow glass jar reads, "Sunny Season."
20
a milky glass jar Weight: 5 pounds
writing
Read:
A small label on the milky glass jar reads, "Duskruin Defense."
20
a frosted glass jar Weight: 5 pounds
writing
Read:
A small label on the frosted glass jar reads, "Summer Arena."
20
a stout green glass jar Weight: 5 pounds
writing
Read:
A small label on the green glass jar reads, "Minted Hero."
20

In the bin you see:
Containers [1]: some water
Special [3]: a handful of tinder, an exceedingly dry split log, a match

spring water free


Madder Hats, Stock Room

[Madder Hats, Stock Room - 28332]
Not much more than a closet, the floor is strewn with tea leaves, the heady herbal aroma overpowering behind the closed door. Partially concealing the room's only window, a stack of wooden crates reaches nearly to the ceiling. A soft meowing can be heard coming from behind a woven basket in the corner.
Obvious exits: out
small sign
The teacups on the wire rack are all new! You can WHISPER a message to the teacup and it will be revealed to the holder when the last drop of liquid is drained.

In the basket you see: a golden rat-embossed matchbox, a silver caterpillar tea infuser, a silver unicorn tea infuser, a silver heart tea infuser and a silver rabbit tea infuser.

a golden rat-embossed matchbox Weight: <1 pound
analyze
Analyze:
You analyze the rat-embossed matchbox and sense that the creator has provided the following information:

The rat-embossed matchbox holds matches. It currently holds 100 matches.

To use, OPEN MY matchbox and GET MATCH FROM MY matchbox.

It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.

The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.

The rat-embossed matchbox will be deleted if you take the last match. To refill the matchbox, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
1
a silver caterpillar tea infuser Weight: <1 pound 25
a silver unicorn tea infuser Weight: <1 pound 25
a silver heart tea infuser Weight: <1 pound 25
a silver rabbit tea infuser Weight: <1 pound 25

In the crates you see: a small cast iron stove, a vivid pink tea kettle with a flamingo handle, a stout grey tea kettle painted with mice, a heart-embossed white tea kettle, a small pastel tea kettle with a unicorn horn spout and a round golden tea kettle with a lion-mouthed spout.

a small cast iron stove Weight: 5 pounds
examine
Examine:
The grate on the cast iron stove is open.
150
a vivid pink tea kettle with a flamingo handle Weight: 2 pounds 100
a stout grey tea kettle painted with mice Weight: 2 pounds 100
a heart-embossed white tea kettle Weight: 2 pounds 100
a small pastel tea kettle with a unicorn horn spout Weight: 2 pounds 100
a round golden tea kettle with a lion-mouthed spout Weight: 2 pounds 100

On the wire rack you see: a rose-shaped pink ceramic teacup, a green leaf-shaped saucer painted with curling vines, a silver-rimmed black porcelain teacup, a silver-striated black porcelain saucer, a black and white checked porcelain teacup, a lace-patterned saucer of delicate porcelain, a mushroom-shaped purple ceramic teacup, a checkered black and silver saucer, a kitten-painted teacup with a tail-shaped handle and a multicolored ceramic saucer.

a rose-shaped pink ceramic teacup Weight: <1 pound
analyze
Analyze:
You analyze the pink ceramic teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the pink ceramic teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a green leaf-shaped saucer painted with curling vines Weight: <1 pound 1
a silver-rimmed black porcelain teacup Weight: <1 pound
analyze
Analyze:
You analyze the black porcelain teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the black porcelain teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a silver-striated black porcelain saucer Weight: <1 pound 1
a black and white checked porcelain teacup Weight: <1 pound
analyze
Analyze:
You analyze the white porcelain teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the white porcelain teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a lace-patterned saucer of delicate porcelain Weight: <1 pound 1
a mushroom-shaped purple ceramic teacup Weight: <1 pound
analyze
Analyze:
You analyze the ceramic teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the ceramic teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a checkered black and silver saucer Weight: <1 pound 1
a kitten-painted teacup with a tail-shaped handle Weight: <1 pound
analyze
Analyze:
You analyze the kitten-painted teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the kitten-painted teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a multicolored ceramic saucer Weight: <1 pound 1
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Make Your Mark

a crumbling two-story stone tower overrun with vines, [Map Room #17], Lich#26876 , go stone tower

Make Your Mark, First Floor

[Make Your Mark, First Floor -]
Despite the worsening condition of the exterior of the tower, the inside is clean and neatly furnished with numerous bookshelves. The grass making its way between the cracks in the cobblestone floor has been meticulously trimmed, and the walls behind the pewter-caged lanterns providing illumination have been scrubbed clean of soot. A lacquered linden table has been carved to follow the gentle curve of the circular tower wall, its surface covered by a woven sapphire blue table runner. You also see a riveted iron door.
Obvious exits: none

On the linden table you see: an oiled oak and steel graver, a round-handled bright faenor graver, a heavy bronze graver, a tarnished pewter burin, an oval-handled blued steel burin, a leaf-etched sharp steel burin, a yew-handled gleaming steel burin, a sleek lilac-carved brush, a hog bristle brush, a gold-ferruled harlequin-motif brush, a spiral-carved white paintbrush, a gold-striped mahogany paintbrush, a thin copper-ferruled paintbrush, a narrow dark green paintbrush and an immaculately printed note.

an immaculately printed note
Burins and gravers will engrave a shape on many of the magical things you may stumble upon when hunting. Paintbrushes will put a dot of paint on them. I'm told this could be useful for wizards and their clientele. LOOK at them to see what each will engrave or paint. You may find chits to make them more versatile upon the bookshelves. They add the ability to paint in black or engrave a diamond, depending on your tool. The upstairs is STRICTLY off-limits. Don't even try. XOXO, The Proprietrix
an oiled oak and steel graver Weight: <1 pound
analyze, examine
Analyze:
You analyze the oak and steel graver and sense that the creator has provided the following information:

This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This graver can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your oak and steel graver is currently Tier 1 (off-the-shelf). The following verbs will work with the graver:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with an arc is inlaid into the handle of the graver.

5000
a round-handled bright faenor graver Weight: <1 pound
analyze, examine
Analyze:
You analyze the bright faenor graver and sense that the creator has provided the following information:

This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This graver can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your bright faenor graver is currently Tier 1 (off-the-shelf). The following verbs will work with the graver:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a hexagon is inlaid into the handle of the graver.

5000
a heavy bronze graver Weight: <1 pound
analyze, examine
Analyze:
You analyze the bronze graver and sense that the creator has provided the following information:

This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This graver can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your bronze graver is currently Tier 1 (off-the-shelf). The following verbs will work with the graver:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a circle is inlaid into the handle of the graver.

5000
a tarnished pewter burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the pewter burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your pewter burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a sphere is inlaid into the handle of the burin.

5000
an oval-handled blued steel burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the blued steel burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your blued steel burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a rhombus is inlaid into the handle of the burin.

5000
a leaf-etched sharp steel burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the sharp steel burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your sharp steel burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a triangle is inlaid into the handle of the burin.

5000
a yew-handled gleaming steel burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the gleaming steel burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your gleaming steel burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a square is inlaid into the handle of the burin.

5000
a sleek lilac-carved brush Weight: <1 pound
analyze, examine
Analyze:
You analyze the lilac-carved brush and sense that the creator has provided the following information:

This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This brush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your lilac-carved brush is currently Tier 1 (off-the-shelf). The following verbs will work with the brush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with purple paint.

5000
a hog bristle brush Weight: <1 pound
analyze, examine
Analyze:
You analyze the hog bristle brush and sense that the creator has provided the following information:

This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This brush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your hog bristle brush is currently Tier 1 (off-the-shelf). The following verbs will work with the brush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with red paint.

5000
a gold-ferruled harlequin-motif brush Weight: <1 pound
analyze, examine
Analyze:
You analyze the harlequin-motif brush and sense that the creator has provided the following information:

This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This brush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your harlequin-motif brush is currently Tier 1 (off-the-shelf). The following verbs will work with the brush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with yellow paint.

5000
a spiral-carved white paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the white paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your white paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with white paint.

5000
a gold-striped mahogany paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the mahogany paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your mahogany paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with gold paint.

5000
a thin copper-ferruled paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the copper-ferruled paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your copper-ferruled paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with blue paint.

5000
a narrow dark green paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the dark green paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your dark green paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with green paint.

5000

On the bookshelves you see: a diamond-shaped linden chit painted obsidian black.

a diamond-shaped linden chit painted obsidian black Weight: <1 pound
analyze, examine
Analyze:
Your chit is used to unlock the potential of things held in your other hand.

Your chit will unlock the second tier of a Wizard Marker. For an engraver, this will add a second diamond shape option and for a paintbrush, this will add a second black paint color option. FLIP the marker to switch between the two options after you use this chit.

RAISE the chit with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.

You need only RAISE your chit while holding a compatible piece of equipment in your other hand.

Your chit may not be altered or changed in any way.

Examine:
As you glance over the chit you notice something written on it...

ANALYZE me for more info. RAISE me with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.

3000
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Mar and Scar

a stucco-faced dark stone building, #13, Lich# 28711, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out

On the wrought iron cart you see: a small note.

small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing needle 50

In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125
a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125

Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"
Google Sheet with stock tattoos sorted by category.

Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.

a heap of shoddy jewelry Weight: <1 pound 10
a pile of ornate finery Weight: <1 pound 10

Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.

a brushed steel razor Weight: <1 pound Scarring razor 5000
a curved invar razor Weight: <1 pound Scarring razor 25
a primitive iron razor Weight: <1 pound Scarring razor 50
a pitted iron razor Weight: <1 pound Scarring razor 25
an alum-swept invar razor Weight: <1 pound Scarring razor 125
a reinforced invar razor Weight: <1 pound Scarring razor 125

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2500

On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a patchwork leather cloak crafted from various animals.

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
belt-worn
functional
analyze, examine
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.

15000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
front-worn
functional
analyze, examine
Analyze:
The leather harness is fully unlocked. It has 16 verbs.

When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).

Examine:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.

15000
a patchwork leather cloak crafted from various animals Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30000

On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.

a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2500
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2500
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1000
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1000
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2500
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1000

In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.

a small harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1000
a black harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2000
a gold harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7000
a small pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1000
a large pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4000
a pale gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1000
a light gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2500
a bright gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5000
a light sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1000
a bright sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1000
a bright climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2500
a shimmering climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30000
Return to the top of this page.

Messy Alchemist

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist, Entry - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe

On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.

a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the copper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.

a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, [Map Room #], Lich# 26872, go archway


The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN

On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.

a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the rose gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the copper band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the bronze band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the silver band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
Return to the top of this page.

Mystic Phrases

a lopsided and waterlogged store, Map Room #19, Lich# 26871, go water store

Mystic Phrases

[Mystic Phrases, Entry -]
Several tented and rusted cauldrons are placed about the small room to collect the steadily dripping water that seeps through the sodden roof. Tiny rivulets cascade down the northern wall, their passage causing the paint to blister and peel. A small round table sits in the only dry section of both floor and ceiling, its contents illuminated by a flickering candle.
Obvious exits: west, out

On the small round table you see: a sigil-etched eggshell white palimpsest, a runic grey palimpsest, a coarse black palimpsest, a silver-edged black palimpsest and a narrow slip of palimpsest.

a sigil-etched eggshell white palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this eggshell white palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you speak the words for [Spell Name], the splendid and wondrous geometry of the valences becomes apparent to you, and you wait for the precise moment to summon a rift between them...
Third Person: As Emptora speaks a magical phrase, revolving circles of intersecting blue light fill her eyes...
Hidden or Invisible: A woman's voice speaks a gentle magical phrase from the shadows.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a runic grey palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this grey palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You incant the phrase for [Spell Name] with force and purpose, ready to bend and twist the valences to your will...
Third Person: The very space around Emptora seems to bend and twist as she incants a magical phrase with force and purpose...
Hidden or Invisible: Space seems to twist and bend for a moment as an unseen woman's voice incants.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a coarse black palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You invoke the power of [Spell Name], and a wicked grin crosses your face as the pain and terrors just beyond this plane subtly fill your senses...
Third Person: As Emptora incants, strange cries and otherworldly wails fill the air for the briefest of moments and a wicked grin crosses her face...
Hidden or Invisible: Strange cries and otherworldly wails fill the air for the briefest of moments as a woman's voice incants.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a silver-edged black palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You supplicate the spirit world for safe passage through the valences as you prepare to tear a rift between them with your incantation of [Spell Name]...
Third Person: Emptora closes her eyes for a moment and quietly supplicates the spirit world for safe passage before incanting a magical phrase with force and purpose...
Hidden or Invisible: A woman's voice in the shadows briefly supplicates the spirit world before incanting a magical phrase...
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a narrow slip of palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this slip of palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As your preparations for [Spell Name] test the borders between the valences, a quick but nonetheless terrifying flash of the horrors that await beyond this reality fills and grips your mind...
Third Person: Emptora girds herself as she murmurs a magical incantation, and a quick look of terror crosses her eyes...
Hidden or Invisible: A woman's voice in the shadows murmurs a magical incantation.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750

Mystic Phrases

[Mystic Phrases, West Room -]
Warped and uneven, the wall-to-wall pine floorboards display signs of water damage, which cause many of the copper nails to rise up from the seating within the wood. Floor-to-ceiling bookcases are pristinely kept, their clean shelves a stark contrast to the utter gloom that hangs over the rest of the shop. A lone candle rests upon a counter covered in cobwebs, its flickering flame threatening to consume the dusty gossamer strands.
Obvious exits: east

On the white birch shelf you see: a wrinkled white paper, a faded off-white paper, a thin beige paper and a leaf-shaped pale green paper.

a wrinkled white paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this white paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You contort your hands into an entwined position and quickly unravel them, while invoking a mystical entreaty.
Third Person: Emptora contorts her hands into an entwined position and quickly unravels them, while invoking a mystical entreaty.
Hidden or Invisible: A hushed voice invokes a mystical entreaty.
Specific Spell Restriction: 410
Examine:
This paper looks interesting... perhaps you should read it.

750
a faded off-white paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The sweet aroma of fruit-filled tarts pervades your olfactory senses as you ready a brief spell...
Third Person: The sweet aroma of fruit-filled tarts pervades the air around Emptora as she squeaks out a brief spell.
Hidden or Invisible: The sweet aroma of fruit-filled tarts pervades the area.
Specific Spell Restriction: 203
Examine:
This paper looks interesting... perhaps you should read it.

750
a thin beige paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The sharp, powdery fragrance of aspen trees floats around you, as you draw inward and whisper a hushed spell...
Third Person: The sharp, powdery fragrance of aspen trees float around Emptora, as she draws inward and whispers a hushed spell.
Hidden or Invisible: The sharp, powdery fragrance of aspen trees floats in the air.
Specific Spell Restriction: 418
Examine:
This paper looks interesting... perhaps you should read it.

750
a leaf-shaped pale green paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this pale green paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You envision a forest growing up around you, evergreen trees bending down toward you to listen to your incantation of [Spell Name].
Third Person: For just a moment, Emptora appears to be surrounded by evergreen trees bending toward her to listen to her magical incantation.
Hidden or Invisible:
Specific Spell Restriction: 605
Examine:
This paper looks interesting... perhaps you should read it.

750

On the maple shelf you see: a warped beige scroll, a yellowed ancient scroll, a waterlogged off-white scroll, a paint-speckled scroll and a fragile eggshell white scroll.

a warped beige scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Lowering the register of your voice, you ardently murmur a reverential blessing.
Third Person: Lowering the register of her voice, she ardently murmurs a reverential blessing.
Hidden or Invisible: With a lowered voice, someone ardently murmurs a reverential blessing.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a yellowed ancient scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this ancient scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You roll your eyes back into your head and babble several incoherent phrases in rapid succession...
Third Person: Emptora rolls her eyes back into her head and babbles several incoherent phrses in rapid succession...
Hidden or Invisible: Someone unseen babbles several incoherent phrases in rapid succession.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a waterlogged off-white scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You cantillate a gravelly, fervent hymn from the depths of your midsection.
Third Person: Emptora cantillates a gravelly, fervent hymn from the depths of her midsection.
Hidden or Invisible: You hear someone deeply cantillate a fervent hymn.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a paint-speckled scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this paint-speckled scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You articulate a cryptic chain of harsh syllables...
Third Person: Emptora articulates a cryptic chain of harsh syllables...
Hidden or Invisible: Someone articulates a cryptic chain of harsh syllables.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a fragile eggshell white scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this eggshell white scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You inhale serenely and raise your voice in a mysterial intonation...
Third Person: Emptora inhales serenely and raises her voice in a mysterial intonation...
Hidden or Invisible: A voice raises in a mysterial intonation.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750

On the pine shelf you see: a warped and waterlogged papyrus, a fragrant beige papyrus, a yellowed ancient papyrus, a dog-eared beige papyrus, a smooth off-white papyrus and a delicate black-inked papyrus.

a warped and waterlogged papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this waterlogged papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you bow your head and murmur a prayer to your patron, a fragrant pillar of smoke redolent of sweet temple incense rises from your body and clouds your vision. The scent entrances you, filling you with the magic of the [Spell Name] spell.
Third Person: As Emptora bows her head and murmurs a prayer to her patron, a fragrant pillar of smoke redolent of sweet temple incense rises from her body and clouds her form.
Hidden or Invisible: An unseen voice murmurs a prayer to her patron, and a fragrant pillar of smoke redolent of sweet temple incense billows from the ground in response.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a fragrant beige papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You glory in the dark power of your patron as you proclaim the authority to conquer death itself. A beautiful terror grips your soul in response, and the words for [Spell Name] spill from your trembling lips...
Third Person: Emptora glories in the dark power of her patron and proclaims the authority to conquer death itself. A look of terror fills her eyes in response...
Hidden or Invisible: Somewhere nearby, an unseen woman's voice glories in the power of her patron.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a yellowed ancient papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this ancient papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You surrender your will to the dark power of your patron, and a voice not your own hisses a chilling and incomprehensible litany of sounds and words, charging you with the power of [Spell Name]...
Third Person: Emptora leans her head back in supplication to a higher power, and unleashes a chilling and incomprehensible litany of sounds and words in a voice not her own.
Hidden or Invisible: From somewhere in the shadows, a strange voice hisses a chilling and incomprehensible litany of sounds and words.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a dog-eared beige papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you intone dark words in praise of your patron, an unsettling howl echoes through your mind, and the terror of night caresses your soul. You feel the magic of the [Spell Name] spell engulf you...
Third Person: As Emptora intones dark words in praise of her patron, an unsettling howl echoes in the distance, and a look of terror crosses her face.
Hidden or Invisible: A voice in the shadows intones words of holy praise as an unsettling howl echoes in the distance.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a smooth off-white papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you pray to your patron, your mind opens to a bleak grey landscape and a cold wind blows across it, and you. The words for [Spell Name] fall from your mouth as steady as the pealing of a funerary bell.
Third Person: As Emptora prays to her patron, a bleak greyness fills her eyes and a cold wind chills the air for a moment.
Hidden or Invisible: A prayer from the shadows summons a brief burst of cold wind.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a delicate black-inked papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this black-inked papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you empty your mind in prayer to your patron, a crescent moon winks into existence over your empty mental plane. You join a cacophony of incomprehensible voices in speaking the words to the spell [Spell Name].
Third Person: An upswept crescent materializes on Emptora's forehead for a moment as she incants a strange and incomprehensible magical phrase.
Hidden or Invisible: From somewhere in the shadows, a woman incants a strange and incomprehensible magical phrase.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750

On the oak shelf you see: an off-white calfskin vellum, a transparent beige vellum, a pale cream-hued vellum, a faded pale vellum, a fragile silver-inked vellum and a curled light brown vellum.

an off-white calfskin vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this calfskin vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With outstretched hands, you praise the mercy of your beautiful patron, and the sweet smell of flowers fills your senses. You know your prayer is answered and feel charged with the magic of the [Spell Name] spell...
Third Person: With outstretched hands, Emptora praises the mercy of her patron, and the sweet aroma of flowers and the power of holy magic charge the air.
Hidden or Invisible: Somewhere nearby, an unseen woman's voice praises her patron, and the sweet aroma of flowers fills the air.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a transparent beige vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You turn your thoughts toward the enormity of death. In a low voice, you pray to your patron for deliverance. A chill runs down your spine in response, charging you with the power of the [Spell Name] spell...
Third Person: Emptora bows her head and prays to her patron for the power to render deliverance from death. A chill runs down Emptora's spine and a corona of white light briefly surrounds her in response.
Hidden or Invisible: A woman's voice speaks a prayer, and a corona of white light briefly flashes in response.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a pale cream-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You recite a litany of praise to your patron, and a golden radiance crowns you in response. You feel empowered to render justice against death through the magic of [Spell Name]...
Third Person: Emptora recites a litany of praise to her patron, and a golden radiance crowns her in response.
Hidden or Invisible: A crown-like radiance of gold briefly materializes mid-air as a woman's voice recites a litany of praise to her patron.
Specific Spell Restriction: 318
Examine:
This vellum looks interesting... perhaps you should read it.

750
a faded pale vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this pale vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You praise the might of your patron as you plead for intercession to aid the fallen. A stormy magic rumbles through your veins in response, charging you with the power of the [Spell Name] spell.
Third Person: Emptora praises the might of her patron as she pleads for intercession to aid the fallen. The sound of thunder rumbles briefly in response, and Emptora's veins flash with a pulse of magical power.
Hidden or Invisible: A stormy rumble follows an unseen voice's supplication to her patron for intercession to aid the fallen.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a fragile silver-inked vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this silver-inked vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You empty your mind of thought as you explore the starlit realm of prayer in search of your patron. A dreamy magic envelops you in response, drawing you to speak the sweet and sonorous words of the [Spell Name] spell...
Third Person: With closed eyes, Emptora murmurs a barely audible prayer. A dreamy starlit haze briefly materializes to swaddle Emptora in response as she speaks a sweet and sonorous magical incantation.
Hidden or Invisible: A woman's voice murmurs a prayer somewhere nearby, and a dreamy starlit haze materializes in response for a moment.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a curled light brown vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this light brown vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You glory in the dark power of your patron as you proclaim the authority to conquer death itself. A beautiful terror grips your soul in response, and the words for [Spell Name] spill from your trembling lips...
Third Person: Emptora glories in the dark power of her patron and proclaims the authority to conquer death itself. A look of terror fills her eyes in response...
Hidden or Invisible: Somewhere nearby, an unseen woman's voice glories in the power of her patron.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
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==Ode to Resistance==BVShop:Ode to Resistance/August 2020

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==On the Other Hand==

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Out of the Bleak

a small black and grey tent, [Map Room #20, then east], Lich#26863 , go black tent

Out of the Bleak

[Out of the Bleak -]
The small tent holds the faint odor of acidic rain, and pale yellow hazy smoke curls up from a talon-shaped lantern positioned directly in the center of the room. A circular dark oak table is covered with tattered blue vulture feathers and various walking sticks. Suspended from the pavilion's center pillar are a series of stained hooks that perch over a battered wooden vanity. Several patchwork bear hide rugs surround a small glaes display case.
Obvious exits: out

On the table you see: a curved red oak walking stick set with a blood marble orb, a lacquered ebony parasol ringed with blood marble beads, a tall black oak cane inlaid with bleakstone fragments, a slender bleakstone-capped ebony cane and a gnarled ebonwood cane inset with polished bleakstones.

a curved red oak walking stick set with a blood marble orb Weight: 5 pounds
analyze
Analyze:
The red oak stick is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical stick, which is intended. The stick is fully unlocked.
2500
a lacquered ebony parasol ringed with blood marble beads Weight: 5 pounds
analyze
Analyze:
The ebony parasol is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical parasol, which is intended. The parasol is fully unlocked.
2500
a tall black oak cane inlaid with bleakstone fragments Weight: 5 pounds
analyze
Analyze:
The black oak cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
2500
a slender bleakstone-capped ebony cane Weight: 5 pounds
analyze
Analyze:
The ebony cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
2500
a gnarled ebonwood cane inset with polished bleakstones Weight: 5 pounds
analyze
Analyze:
The ebonwood cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
2500

In the case you see: a white-armored crusader miniature.

a white-armored crusader miniature Weight: <1 pound Siegery Toy
analyze, examine
Analyze:
This miniature is a siegery toy. It is a warrior.

This miniature has custom attack messaging.

This miniature has custom miss messaging.

This miniature has custom idle messaging.

This miniature has custom death messaging.
Examine:
The crusader miniature stands stoically, clenched hands holding tightly to a huge pure white sword. The figure is bedecked in a suit of polished white armor that has a golden crown emblazoned upon its breastplate. The crusader is bald, with the faint markings of a crown-shaped scar burned around the figure's scalp. Dark hollow eyes stare out from his chiseled face.

1000

On the hooks you see: a black wrist sheath inlaid with bleakstone chips, a sleek dark belt sheath studded with blood marble spheres, a slim grey ankle sheath fringed with blue vulture feathers, a dark blue wrist sheath set with a cracked blood marble stone, a weathered grey belt sheath trimmed with bleakstone buttons and a blood red ankle sheath wreathed with oily black roots.

a black wrist sheath inlaid with bleakstone chips Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
20
a sleek dark belt sheath studded with blood marble spheres Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
belt-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
20
a slim grey ankle sheath fringed with blue vulture feathers Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
ankle-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
20
a dark blue wrist sheath set with a cracked blood marble stone Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
20
a weathered grey belt sheath trimmed with bleakstone buttons Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
belt-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
20
a blood red ankle sheath wreathed with oily black roots Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
ankle-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
20

On the vanity you see: a small blood marble-set glass mirror and a curved bleakstone-framed glass mirror.

a small blood marble-set glass mirror Weight: <1 pound
examine
Examine:
You must be holding the blood marble mirror.
100
a curved bleakstone-framed glass mirror Weight: <1 pound
examine
Examine:
You must be holding the glass mirror.
100
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Penitent Petitioner

clean canopy-topped enclosure, [Map Room #7], Lich# 26894, go canopy enclosure

The Penitent Petitioner

[The Penitent Petitioner - 23727]
Tucked against a crumbling wall and sheltered by large squares of oiled canvas, the small enclosure is swept clean of debris and the rough cobblestones of the road are scrubbed completely clean. Burning tallows rest upon stones that have been tugged free of the wall to make tiny shelves, their slender waxy bodies bound in place by the melted remains of previous occupants. Two alcoves, one draped in azure and gold and the other in ebon and silver, are lined with prayer benches for the penitent.
Obvious exits: out

On the golden stone you see: a glorious golden certificate.

a glorious golden certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Solar or Nebular Weapon to tier 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This will unlock a Solar or Nebular weapon from Tier 3 to 4. Please ANALYZE for more information.

50000

On the silver stone you see: a simple silver certificate.

a simple silver certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Solar or Nebular Weapon to tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This will unlock a Solar or Nebular weapon from Tier 2 to Tier 3. Please ANALYZE for more information.

20000

On the white stone you see: a plain white certificate.

a plain white certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Solar or Nebular Weapon to tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This will unlock a Solar or Nebular weapon from Tier 1 (OTS) to Tier 2. Please ANALYZE for more information.

7500

, Lich# 23727, go gold nook

The Solar Nook

[The Solar Nook - 23729]
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten with a brilliant white gleam. Golden light spills from the apex of the ceiling's curve where a metallic sun fashioned of glass and backlit by candles blazes amid an azure backdrop painted into the smooth stones. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick azure drape leads into a small enclosure.
Obvious exits: out

On the low altar you see: some fingerless kidskin gloves with elegant golden stitching, a kakore and steel shield-sunderer wreathed in azure scarves, a sun-motif steel war mattock wrapped in blue and gold suede, a wide-headed eahnor waihaka carved with a stylized sun god, a narrow steel parrying dagger with a twisted gold crossguard and a steel-bladed tizona with twin radiant sun knuckle guards.

some fingerless kidskin gloves with elegant golden stitching Weight: <1 pound
Enchant: +20
Flares: fire
UAC gloves Solar Weapon
analyze
Analyze:
You analyze the kidskin gloves and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a kakore and steel shield-sunderer wreathed in azure scarves Weight: 4 pounds
Enchant: +20
Flares: fire
pilum Solar Weapon
analyze
Analyze:
You analyze the steel shield-sunderer and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The shield-sunderer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a sun-motif steel war mattock wrapped in blue and gold suede Weight: 4 pounds
Enchant: +20
Flares: fire
mattock Solar Weapon
analyze
Analyze:
You analyze the steel war mattock and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The mattock has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a wide-headed eahnor waihaka carved with a stylized sun god Weight: 3 pounds
Enchant: +18
Flares: fire
cudgel Solar Weapon
analyze
Analyze:
You analyze the eahnor waihaka and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The waihaka has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
4500
a narrow steel parrying dagger with a twisted gold crossguard Weight: 4 pounds
Enchant: +20
Flares: fire
main gauche Solar Weapon
analyze
Analyze:
You analyze the steel parrying dagger and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The dagger has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a steel-bladed tizona with twin radiant sun knuckle guards Weight: 4 pounds
Enchant: +20
Flares: fire
rapier Solar Weapon
analyze
Analyze:
You analyze the steel-bladed tizona and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The tizona has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000

, [Map Room #], Lich# 23727, go silver nook

The Nebular Nook

[The Nebular Nook - 23730]
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten like the surface of a black pearl. Silver light spills from the apex of the ceiling's curve where dozens of stars fashioned of metallic disks blaze in the candlelight amid a backdrop of purples, whites, and blues painted to resemble a nebula. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick ebon drape leads into a small enclosure.
Obvious exits: out

On the low altar you see: some ebon kidskin gloves stitched with silver threads, a narrow steel parrying dagger with a silver crossguard, a wide-headed eahnor waihaka carved with a stylized star, a star-etched steel war mattock swathed in ebon and silver, a silvery steel shield-sunderer wreathed in ebon scarves and a steel-bladed tizona with stylized star-etched knuckle guards.

some ebon kidskin gloves stitched with silver threads Weight: <1 pound
Enchant: +20
Flares: ice
UAC gloves Nebular Weapon
analyze
Analyze:
You analyze the ebon kidskin gloves and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a narrow steel parrying dagger with a silver crossguard Weight: 4 pounds
Enchant: +20
Flares: ice
main gauche Nebular Weapon
analyze
Analyze:
You analyze the steel parrying dagger and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The dagger has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a wide-headed eahnor waihaka carved with a stylized star Weight: 3 pounds
Enchant: +18
Flares: ice
cudgel Nebular Weapon
analyze
Analyze:
You analyze the eahnor waihaka and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The waihaka has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
4500
a star-etched steel war mattock swathed in ebon and silver Weight: 4 pounds
Enchant: +20
Flares: ice
mattock Nebular Weapon
analyze
Analyze:
You analyze the steel war mattock and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The mattock has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a silvery steel shield-sunderer wreathed in ebon scarves Weight: 4 pounds
Enchant: +20
Flares: ice
pilum Nebular Weapon
analyze
Analyze:
You analyze the steel shield-sunderer and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The shield-sunderer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a steel-bladed tizona with stylized star-etched knuckle guards Weight: 4 pounds
Enchant: +20
Flares: ice
rapier Nebular Weapon
analyze
Analyze:
You analyze the steel-bladed tizona and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The tizona has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
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Rock Solid

an angular granite-covered wagon, Map Room 23, Lich#23822, go granite wagon

Rock Solid

[Rock Solid - 23822]
The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings.
Obvious exits: out
large red-inked sign
Welcome to Rock Solid! Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff! The longbows and composites on the rack are enchanted five times and load wands of their suitable element. The golven-bound bows are enchanted six times and will load any kind of wand.

On the engraved bow rack you see: a hemp-stringed ruic yumi inlaid with golvern, a balenite-ringed pale blue villswood longbow, a fiery red mesille longbow wreathed with gilded flames, a polished elm longbow traced with zorchar runes, a dark-stained ruic composite bow with a hawk-carved grip, a crimson-streaked dark ruic composite bow with a horn belly, a silvery blue composite bow of layered horn and ruic and a buffed villswood composite bow with golvern tips.

a hemp-stringed ruic yumi inlaid with golvern Weight: 3 pounds
Enchant: +30
long bow Wand bow
analyze
Analyze:
This is a yumi that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares

Crystal wands - Acid flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

It has both the PULL and POINT verbs available as well.
15000
a balenite-ringed pale blue villswood longbow Weight: 2 pounds
Enchant: +25
long bow Wand bow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a fiery red mesille longbow wreathed with gilded flames Weight: 2 pounds
Enchant: +25
long bow Wand bow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a polished elm longbow traced with zorchar runes Weight: 2 pounds
Enchant: +25
long bow Wand bow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Silver and Iron wands - Electric flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a dark-stained ruic composite bow with a hawk-carved grip Weight: 2 pounds
Enchant: +25
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Silver and Iron wands - Electric flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a crimson-streaked dark ruic composite bow with a horn belly Weight: 2 pounds
Enchant: +25
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a silvery blue composite bow of layered horn and ruic Weight: 2 pounds
Enchant: +25
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a buffed villswood composite bow with golvern tips Weight: 3 pounds
Enchant: +30
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares

Crystal wands - Acid flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

It has both the PULL and POINT verbs available as well.
15000

On the large weapon stand you see: a jackal-headed dhara wrought from black kelyn, a mottled red kelyn morning star patterned with faint sigils, a matte black golvern maul with a smooth witchwood handle, a pennon-tied rolaren lance, a silvery white rolaren wakizashi, an alder-handled moon axe inset with garnet, a bone-hilted dull black khopesh, a pair of eonake-scaled boots, some dark leather gauntlets with flat eonake knuckles, a silvery-grey eonake warlance twined with barbed tendrils, a scarlet-traced brilliant white eonake spikestar, an obsidian-veined pure white hatchet, a gleaming eonake-spiked tetsubo, some rolaren-toed boots set on ironwood heels, some short rolaren-scaled black leather gauntlets and a teak-hafted matte blue rolaren longhammer.

a jackal-headed dhara wrought from black kelyn Weight: 8 pounds
Enchant: +25
Realm flaring
mace 2000
a mottled red kelyn morning star patterned with faint sigils Weight: 8 pounds
Enchant: +25
Realm flaring
morning star 2000
a matte black golvern maul with a smooth witchwood handle Weight: 8 pounds
Enchant: +25
Realm flaring
maul 2000
a pennon-tied rolaren lance Weight: 15 pounds
Enchant: +25
Realm flaring
lance 2000
a silvery white rolaren wakizashi Weight: 4 pounds
Enchant: +25
Realm flaring
short sword 2000
an alder-handled moon axe inset with garnet Weight: 6 pounds
Enchant: +25
Realm flaring
handaxe 2000
a bone-hilted dull black khopesh Weight: 5 pounds
Enchant: +25
Realm flaring
falchion 2000
a pair of eonake-scaled boots Weight: 2 pounds
Enchant: +25
Realm flaring
Sanctified
UAC boots 2500
some dark leather gauntlets with flat eonake knuckles Weight: <1 pound
Enchant: +25
Realm flaring
Sanctified
UAC gloves 2500
a silvery-grey eonake warlance twined with barbed tendrils Weight: 12 pounds
Enchant: +25
Realm flaring
Sanctified
lance 2500
a scarlet-traced brilliant white eonake spikestar Weight: 6 pounds
Enchant: +25
Realm flaring
Sanctified
morning star 2500
an obsidian-veined pure white hatchet Weight: 5 pounds
Enchant: +25
Realm flaring
Sanctified
handaxe 2500
a gleaming eonake-spiked tetsubo Weight: 6 pounds
Enchant: +25
Realm flaring
Sanctified
maul 2500
some rolaren-toed boots set on ironwood heels Weight: 2 pounds
Enchant: +25
Realm flaring
UAC boots 2000
some short rolaren-scaled black leather gauntlets Weight: <1 pound
Enchant: +25
Realm flaring
UAC gloves 2000
a teak-hafted matte blue rolaren longhammer Weight: 9 pounds
Enchant: +25
Realm flaring
Hammer of Kai 2000

On the carved runestaff display you see: a tortuous fireleaf staff with gilt-chased veins, a spiraling lor walking stick riddled with bore holes, a fused glowbark scepter crowned with a smoky glass orb and a corkscrewed illthorn staff channeled with hardened red sap.

a tortuous fireleaf staff with gilt-chased veins Weight: 4 pounds
Enchant: +22
Realm flaring
runestaff 2000
a spiraling lor walking stick riddled with bore holes Weight: 3 pounds
Enchant: +25
Realm flaring
runestaff 2500
a fused glowbark scepter crowned with a smoky glass orb Weight: 4 pounds
Enchant: +22
Realm flaring
runestaff 2000
a corkscrewed illthorn staff channeled with hardened red sap Weight: 4 pounds
Enchant: +25
Realm flaring
runestaff 2500
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The Sable Quietus

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28325, go cobblestone building

The Sable Quietus, Entry

[The Sable Quietus, Entry - 28325]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see: a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.

a bright sky-blue cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Plague Mask to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5000
a waxed ebon parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

Your parchment will unlock your Plague Mask to tier 3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.

7500

On the wrought iron pegs you see: a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.

a scaly ichor green lizard mask with orb-shaped ebon eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the green lizard mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a bug-eyed waxy black leather mask Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bug-eyed waxy black leather mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently multifaceted
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beaked
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a waxed leather demon-faced mask with curly ram horns Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the demon-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a raven-faced black leather mask with sanguine eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A raven-faced black leather mask with sanguine eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently sanguine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a horned brown leather goat mask with downswept ears Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the leather goat mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A horned brown leather goat mask with downswept ears can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a bone white crow-faced mask wreathed with ebon feathers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the crow-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a brown tribal mask haloed in a bronze and caramel mane Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the tribal mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a black-beaked sandpiper mask fashioned of white leather Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the sandpiper mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a yellow-billed hornbill mask with white goggles Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the hornbill mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A yellow-billed hornbill mask with white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000

The Sable Quietus, Storage

[The Sable Quietus, Storage - 23735]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
Obvious exits: none

On the series of storage shelves you see: a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.

a voluminous ebon wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a dark indigo cowl fashioned of multilayered baize Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dark indigo cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a talon-toggled burel cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the burel cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a tusk-buttoned dagswain cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dagswain cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a thick ebon cowl woven with iridescent sanguine threads Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a sun-bleached lamb's wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the lamb's wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a bone-toggled sephia wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the sephia wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
an umber-stitched thick frieze cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a multilayered soft plunket cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the soft plunket cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000

In the open-weave basket you see: a waxed off-white vellum.

a waxed off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Cowl to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5000

The Sable Quietus, Passage

[The Sable Quietus, Passage -]
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
Obvious exits: none

The Sable Quietus, Landing

[The Sable Quietus, Landing -]
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
Obvious exits: none

On the Wrought iron hooks you see: a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.

a scale-patterned dark green leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the dark green overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: round copper
1250
a heavy leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze, examine
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: square onyx
Examine:
a heavy leather overcoat with verdigris copper buttons

1250
a dagswain-lined slick black overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the slick black overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: oblong ruby
1250
a blackish-red waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: hematite
1250
a chocolate brown waxed leather overcoat with bronze buttons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: irregular ivory
1250
a bone-white waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1250
a floor-length caramel leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the caramel frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: carbuncle
1250
an ebon-stitched bone white frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the white frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: stamped alum
1250
a pale blonde frock coat with pewter toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the blonde frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1250
a high-collared coarse brown frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: fragmented bone
1250

In the open-weave basket you see: a waxed pure white vellum.

a waxed pure white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Overcoat to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.

5000
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Shield Thyself

a canvas-topped alleyway shop, Map Room #12,southwest, Lich# 26868, go alleyway shop

Shield Thyself

[Shield Thyself - 28333]
Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall.
Obvious exits: north, out
plain wooden sign
Each of the cloaks or capes on the table comes with a brooch or bangle. For your convenience, here is a list of the pairings: an ahmdir blue yierka wool cape ~*~a lacquered morduska talon fibula ~*~an etched bone bangle a beige dagswain cape with red-stitched geometric designs ~*~a copper and boar tusk cloak pin ~*~a polished tortoise shell bangle an aqua moreen cape woven with cobalt blue threads ~*~a carnelian cameo brooch ~*~a thick amber bangle a fringed winter tartan cape ~*~a stylized wolf cloak pin ~*~an etched mithril bangle a heavyweight hunter green cape ~*~a bear claw brooch ~*~a knotwork vultite bangle a frayed broadcloth cloak with tone-on-tone feather patterns ~*~a carved raven brooch ~*~a blocky bone bangle

On the sturdy table you see: an ahmdir blue yierka wool cape, a beige dagswain cape with red-stitched geometric designs, an aqua moreen cape woven with cobalt blue threads, a fringed winter tartan cape, a heavyweight hunter green cape and a frayed broadcloth cloak with tone-on-tone feather patterns.

an ahmdir blue yierka wool cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
An ahmdir blue yierka wool cape has an etched bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a lacquered morduska talon fibula pinned to it.
1000
a beige dagswain cape with red-stitched geometric designs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A beige dagswain cape with red-stitched geometric designs has a polished tortoise shell bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a copper and boar tusk cloak pin pinned to it.
1000
an aqua moreen cape woven with cobalt blue threads Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
An aqua moreen cape woven with cobalt blue threads has a thick amber bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carnelian cameo brooch pinned to it.
1000
a fringed winter tartan cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A fringed winter tartan cape has an etched mithril bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a stylized wolf cloak pin pinned to it.
1000
a heavyweight hunter green cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A heavyweight hunter green cape has a knotwork vultite bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a bear claw brooch pinned to it.
1000
a frayed broadcloth cloak with tone-on-tone feather patterns Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A frayed broadcloth cloak with tone-on-tone feather patterns has a blocky bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carved raven brooch pinned to it.
1000

Shield Thyself, Extension

[Shield Thyself, Extension - 28334]
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items.
Obvious exits: south

In the small woven basket you see: a wood grain-decorated vellum, a pearly white vellum, a crisp gold-edged vellum, a crisp silver-edged vellum, a crisp copper-edged vellum, a simple bronze-hued vellum and a simple iron-hued vellum.

a wood grain-decorated vellum Weight: <1 pound
analyze, writing
Analyze:
You analyze the grain-decorated vellum and sense that the creator has provided the following information:

WHISPER vellum to provide information such as such as availability, special needs and/or requests, or any other information that might be useful for the redeeming GM to know. (Example: I would like this +1 enhancive to be applied to the lockpicking bonus. I am available only on Thursdays between 5pm and 9pm CST and would like this service for <character name>.)

GAZE vellum to review your whispered request.

TO REDEEM: Hold the item to be worked on (if applicable) in your LEFT HAND before you REDEEM this vellum. If your service request does not apply to an existing item, just REDEEM vellum with an empty left hand.

You must REDEEM this vellum to notify the merchant you want work.


This will crumble after it is redeemed.

You are required to redeem this service certificate during the event's stated redemption period. Failure to do so will ultimately result in destruction of the vellum.
Read:
In the Common language, it reads:

The bearer of this vellum is entitled to choose one of the following Reactive Flares added their Shield Cape Bangle. You may pick: acid, cold, disintegrate, fire, lightning, magma, plasma, steam, or unbalance. WHISPER availability details to the vellum; hold the Shield Cape Bangle you want us to work on in your left hand, and REDEEM this vellum to use, which will cause the vellum to crumble. You have until one week after the Duskruin event closes to redeem this vellum or it is forfeit! No exceptions!
3
a pearly white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will upgrade your Shield Cape Brooch.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will upgrade your Shield Cape Brooch's special reactive flaring ability.

50000
a crisp gold-edged vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 5.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 4 to Tier 5. At this tier, a Shield Cape will provide a 5% chance to block incoming attacks and have access to the following new verbs: Attend, Pinch, Snuggle, Tilt. Please ANALYZE for more information.

200000
a crisp silver-edged vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 4.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 3 to Tier 4. At this tier, the Shield Cape will provide a 4% chance to block incoming attacks and have access to the following new verbs: Bow, Cover, Rub. Please ANALYZE for more information.

160000
a crisp copper-edged vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 3.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 2 to Tier 3. At this tier, the Shield cape will have a 3% chance to block an incoming attack and have access to the following new verbs: Flip, Nudge, Tap. It also provides the option to remove the brooch and bangle to allow for customization and provides the Shield Cape with an auto-close feature. Please ANALYZE for more information.

120000
a simple bronze-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 1 to Tier 2. At this tier, the Shield cape will have a 2% chance to block an incoming attack and have access to the following new verbs: Close, Hug, Open. Please ANALYZE for more information.

80000
a simple iron-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 1.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from (OTS) to Tier 1. At this tier, the Shield cape will have a 1% chance to block an incoming attack. Please ANALYZE for more information.

40000

On the hooks you see: a quartz-winged mourning dove clasp, a green jade-winged lunar moth clasp, a bejeweled pewter-barred fibula, a hammered circular gold fibula, a hammer-hasped black iron cloak-pin, a twisted copper theatre cloak-pin, a spherical platinum brooch encircled by sapphire chips and a half-circle faenor brooch with a stylized crossbar.

a quartz-winged mourning dove clasp Weight: <1 pound Shield Cape 500
a green jade-winged lunar moth clasp Weight: <1 pound Shield Cape 500
a bejeweled pewter-barred fibula Weight: <1 pound Shield Cape 500
a hammered circular gold fibula Weight: <1 pound Shield Cape 500
a hammer-hasped black iron cloak-pin Weight: <1 pound Shield Cape 500
a twisted copper theatre cloak-pin Weight: <1 pound Shield Cape 500
a spherical platinum brooch encircled by sapphire chips Weight: <1 pound Shield Cape 500
a half-circle faenor brooch with a stylized crossbar Weight: <1 pound Shield Cape 500

On the pegs you see: an indigo-veined fluorite bangle, a water-filled blue glass bangle, a serpent-etched green jade bangle, a petrified flaeshorn bangle, a dark-edged cocobolo bangle, a star-carved golden maple bangle, a polished black walnut bangle, a flower-etched smooth linden bangle and a peony-carved fruitwood bangle.

an indigo-veined fluorite bangle Weight: <1 pound Shield Cape 500
a water-filled blue glass bangle Weight: <1 pound Shield Cape 500
a serpent-etched green jade bangle Weight: <1 pound Shield Cape 500
a petrified flaeshorn bangle Weight: <1 pound Shield Cape 500
a dark-edged cocobolo bangle Weight: <1 pound Shield Cape 500
a star-carved golden maple bangle Weight: <1 pound Shield Cape 500
a polished black walnut bangle Weight: <1 pound Shield Cape 500
a flower-etched smooth linden bangle Weight: <1 pound Shield Cape 500
a peony-carved fruitwood bangle Weight: <1 pound Shield Cape 500
Return to the top of this page.

Sigil Shop

a hazy sigil-carved building, [Map Room #16], Lich# 26877, go sigil-carved building

Sigil Shop

[Sigil Shop -]
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant in motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.
Obvious exits: south, out
simple witchwood sign
~~~ Sigil Staves ~~~ Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material. Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff. Tiers 1: unique actions 2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6 3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held 4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging 5. unlocks the ability for the staff to multi-cast one spell as a flare

On the ironwood table you see: a sigil-carved faewood staff-of-Lumnis, a sigil-carved fireleaf staff, a sigil-carved glowbark crosier, a sigil-carved ironwood crook, a sigil-carved orase walking stick and a sigil-carved witchwood scepter.

a sigil-carved faewood staff-of-Lumnis Weight: 4 pounds
Enchant: +20
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard staff-of-Lumnis with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The staff-of-Lumnis can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the faewood staff-of-Lumnis from there.
1000
a sigil-carved fireleaf staff Weight: 4 pounds
Enchant: +22
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the fireleaf staff and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard staff with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The staff can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the staff is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the fireleaf staff from there.
5000
a sigil-carved glowbark crosier Weight: 4 pounds
Enchant: +22
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the glowbark crosier and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard crosier with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The crosier can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the crosier is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the glowbark crosier from there.
10000
a sigil-carved ironwood crook Weight: 3 pounds runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the ironwood crook and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard crook with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The crook can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the crook is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the ironwood crook from there.
2000
a sigil-carved orase walking stick Weight: 4 pounds
Enchant: +20
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the orase walking stick and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard stick with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The stick can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the stick is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the orase walking stick from there.
1000
a sigil-carved witchwood scepter Weight: 3 pounds
Enchant: +17
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the witchwood scepter and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard scepter with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The scepter can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the scepter is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the witchwood scepter from there.
5000

In the glowbark display case you see: a pale sigil certificate, a bright sigil certificate, a vibrant sigil certificate, a sigil-covered ticket and a glowing sigil certificate.

a pale sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The pale sigil certificate will upgrade a Sigil Staff from tier 1 to 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This pale sigil certificate will upgrade a Sigil Staff from tier 1 to 2.

10000
a sigil-covered ticket Weight: <1 pound
analyze, examine
(Tier 2 required)
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The sigil-covered ticket will add 1 to the spell capacity of a Sigil Staff, up to a total of 6 spells.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This sigil-covered ticket will increase the spell capacity of a Sigil Staff.

5000
a bright sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The bright sigil certificate will upgrade a Sigil Staff from tier 2 to 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This bright sigil certificate will upgrade a Sigil Staff from tier 2 to 3.

50000
a vibrant sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The vibrant sigil certificate will upgrade a Sigil Staff from tier 3 to 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This vibrant sigil certificate will upgrade a Sigil Staff from tier 3 to 4.

100000
a glowing sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The glowing sigil certificate will upgrade a Sigil Staff from tier 4 to 5.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This glowing sigil certificate will upgrade a Sigil Staff from tier 4 to 5.

250000

Sigil Shop, Armory

[Sigil Shop, Armory -]
Fog from the north continues to permeate every available space in the room, leaving no corner unobscured. Small and large sigils of bright colors fade in and out of view along each wall, briefly illuminating previously unseen armor stands.
Obvious exits: north
elegant fireleaf sign
~~~ Mana-Infused Armor ~~~ Please enjoy my selection of Mana-Infused Armor. The armor has been enchanted four times and has no other properties. Sold as is, they have a few unique actions, but you may purchase the certificates inside the <a exist="-476987" noun="case">display case</a> to further unlock each armor. Tiers 0: a standard armor with some special messaging 1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor. 2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. 3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed. 4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). 5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. Set Bonus: If you use both my Sigil Staff and Mana-Infused Armor in combat, your Sigil Staff will have a chance to flare a Sigil of Binding effect to root your opponents! Each tier of both increases the odds by 1%.

In the glowbark display case you see: a vibrant sigil ticket, a bright sigil ticket, a pale sigil ticket, a dim sigil ticket and a glowing sigil ticket.

a dim sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The dim sigil ticket will upgrade Mana-Infused Armor from tier 0 to 1.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This dim sigil ticket will upgrade Mana-Infused Armor from tier 0 to 1.

50000
a pale sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The pale sigil ticket will upgrade Mana-Infused Armor from tier 1 to 2.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This pale sigil ticket will upgrade Mana-Infused Armor from tier 1 to 2.

100000
a bright sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The bright sigil ticket will upgrade Mana-Infused Armor from tier 2 to 3.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This bright sigil ticket will upgrade Mana-Infused Armor from tier 2 to 3.

150000
a vibrant sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The vibrant sigil ticket will upgrade Mana-Infused Armor from tier 3 to 4.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This vibrant sigil ticket will upgrade Mana-Infused Armor from tier 3 to 4.

175000
a glowing sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The glowing sigil ticket will upgrade Mana-Infused Armor from tier 4 to 5.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This glowing sigil ticket will upgrade Mana-Infused Armor from tier 4 to 5.

200000

On the plate armor stand you see: an ensigiled metal cuirass, an ensigiled plate corselet, some ensigiled half plate and some ensigiled field plate.

an ensigiled metal cuirass Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard cuirass with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The cuirass can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the metal cuirass.

1000
an ensigiled plate corselet Weight: 25 pounds
Enchant: +20
augmented plate (AsG 18) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard corselet with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The corselet can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the plate corselet.

1000
some ensigiled half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard plate with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The plate can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the half plate.

1000
some ensigiled field plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard plate with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The plate can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the field plate.

1000

On the chain armor stand you see: a dense ensigiled chain shirt, a dense ensigiled chain corselet, a dense ensigiled chain haubergeon and an ensigiled jazerant hauberk.

a dense ensigiled chain shirt Weight: 25 pounds
Enchant: +20
chain mail (AsG 13) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard shirt with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The shirt can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the ensigiled chain shirt.

1000
a dense ensigiled chain corselet Weight: 25 pounds
Enchant: +20
double chain (AsG 14) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard corselet with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The corselet can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the ensigiled chain corselet.

1000
a dense ensigiled chain haubergeon Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard haubergeon with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The haubergeon can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the ensigiled chain haubergeon.

1000
an ensigiled jazerant hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard hauberk with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hauberk can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the jazerant hauberk.

1000

On the hard leather armor stand you see: an ensigiled leather jerkin, an ensigiled leather corselet, some ensigiled lamellar leather and an ensigiled leather coat-of-plates.

an ensigiled leather jerkin Weight: 16 pounds
Enchant: +20
leather breastplate (AsG 9) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard jerkin with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The jerkin can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather jerkin.

1000
an ensigiled leather corselet Weight: 17 pounds
Enchant: +20
cuirbouilli leather (AsG 10) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard corselet with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The corselet can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather corselet.

1000
some ensigiled lamellar leather Weight: 20 pounds
Enchant: +20
studded leather (AsG 11) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard leather with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The leather can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the lamellar leather.

1000
an ensigiled leather coat-of-plates Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard coat-of-plates with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The coat-of-plates can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather coat-of-plates.

1000

On the light armor stand you see: an ensigiled silk robe.

an ensigiled silk robe Weight: 8 pounds
Enchant: +20
robes (AsG 2) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard robe with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The robe can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the silk robe.

1000

On the soft leather armor stand you see: an ensigiled leather vest, some ensigiled casting leathers, an ensigiled leather aketon and some ensigiled leather hunts.

an ensigiled leather vest Weight: 10 pounds
Enchant: +20
light leather (AsG 5) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard vest with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The vest can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather vest.

1000
some ensigiled casting leathers Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard leathers with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the casting leathers.

1000
an ensigiled leather aketon Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard aketon with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The aketon can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather aketon.

1000
some ensigiled leather hunts Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard hunts with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather hunts.

1000
Return to the top of this page.

Smoke Screen

a grey brick building, Map Room #23, Lich# 26840, go grey building

Smoke Screen

[Smoke Screen - 25189]
The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room. A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor. Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner. A hand-painted screen is propped against the wall.
Obvious exits: out

On the table you see: a metallic snakeskin flask dangling various fetishes, a polished silver flask wrought into the shape of a mermaid, a barrel-shaped umber clay mug inset with square rivets, a tanned leather flask gripped by thin finger bones and a dark silver tankard framed by small iron axes.

a metallic snakeskin flask dangling various fetishes Weight: <1 pound Drink container 15
a polished silver flask wrought into the shape of a mermaid Weight: <1 pound Drink container 15
a barrel-shaped umber clay mug inset with square rivets Weight: <1 pound Drink container 15
a tanned leather flask gripped by thin finger bones Weight: <1 pound Drink container 15
a dark silver tankard framed by small iron axes Weight: <1 pound Drink container 15

In the trunks you see: a lacquered bamboo pipe carved with a twining dragon, a long ebony pipe inset with tiny jeweled scarabs, a blackened teak pipe with a translucent flame-shaped bowl, a glowbark pipe shaped into entangled branches, some darkened cognac pipe tobacco, some amber bacon pipe tobacco, some dense cherry pipe tobacco, some speckled almond pipe tobacco, some dried mango pipe tobacco and a matte black matchbook inked with a skeletal design.

a lacquered bamboo pipe carved with a twining dragon Weight: <1 pound 75
a long ebony pipe inset with tiny jeweled scarabs Weight: <1 pound 75
a blackened teak pipe with a translucent flame-shaped bowl Weight: <1 pound 75
a glowbark pipe shaped into entangled branches Weight: <1 pound 75
some darkened cognac pipe tobacco Weight: <1 pound 1
some amber bacon pipe tobacco Weight: <1 pound 1
some dense cherry pipe tobacco Weight: <1 pound 1
some speckled almond pipe tobacco Weight: <1 pound 1
some dried mango pipe tobacco Weight: <1 pound 1
a matte black matchbook inked with a skeletal design Weight: <1 pound
analyze, examine
Analyze:
You analyze the skeleton-inked matchbook and sense that the creator has provided the following information:

The skeleton-inked matchbook holds matches. It currently holds 15 matches.

To use, OPEN MY matchbook and GET MATCH FROM MY matchbook.

It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.

The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.

The skeleton-inked matchbook will be deleted if you take the last match. To refill the matchbook, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.


Examine:
In the skeleton-inked matchbook you see several matches.

1

In the oak cupboard you see:
Containers [1]: a glass bowl
Special [1]: an unframed mirror

In the glass bowl you see: a translucent sea glass cameo framed by an ivory kraken, a black-lacquered enamel rose hairpin, an obsidian badge inset with with a single heliodor eye, a sinew-wrapped dark horn fetish and a seven-chained emerald cabochon choker backed in black lace.

a translucent sea glass cameo framed by an ivory kraken Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
a black-lacquered enamel rose hairpin Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
an obsidian badge inset with with a single heliodor eye Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
a sinew-wrapped dark horn fetish Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
a seven-chained emerald cabochon choker backed in black lace Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25

Smoke Screen, Back Room

[Smoke Screen, Back Room - 23821]
A fire burns within a stone hearth, adding an aromatic haze to the area. Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area. Off to the side, a velvet-lined display case's contents are evenly spaced and elevated on an incline to enhance their presentation. A small placard has been perched on the top of the case. You also see a doorway.
Obvious exits: none
placard
The cigar tubes inside this case are rather unique. They will hold a single cigar, but they will conceal up to 5 lockpicks, as well. The onyx-veined gnarled bone tube is a bit fancier.

In the display case's you see: an onyx-veined gnarled bone tube, a gear-covered burnished gold tube, a shield-inset ivory suede tube, a demon-branded ebonwood tube and an antler-inset smoky maple tube.

an onyx-veined gnarled bone tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 1/1.

The following verbs are available to you: OPEN, CLOSE, TURN, FLIP, POINT, SMELL, EXHALE. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the gnarled bone tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the gnarled bone tube. An eahnor and jet ring encircles the tube just beneath the hinged cap.

300
a gear-covered burnished gold tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the burnished gold tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously etched onto the surface of the burnished gold tube. An electrum and ruby band encircles the tube just beneath the hinged cap.

50
a shield-inset ivory suede tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ivory suede tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ivory suede tube. A peridot and leather ring encircles the tube just beneath the hinged cap.

50
a demon-branded ebonwood tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ebonwood tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ebonwood tube. An amber and onyx band encircles the tube just beneath the hinged cap.

50
an antler-inset smoky maple tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the smoky maple tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the smoky maple tube. A copper and brass ring encircles the tube just beneath the hinged cap.

50
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So Shifty

a small oak-framed shop, Map Room #21, Lich# 26837, go oak shop

So Shifty

[So Shifty - 23717]
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.
Obvious exits: out
tall sign
~Welcome to So Shifty~ The choker, wristlet, and bracelet on the table are shifty! The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!

On the squat oak table you see: a roughened slate grey steel bar choker etched with archaic markings, a braided vaalin wristlet suspending a miniature webwork cage, a puffy bracelet woven from multicolored embroidery thread and a Farusteri gown waiver.

a roughened slate grey steel bar choker etched with archaic markings Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
neck-worn Morphing container 500
a braided vaalin wristlet suspending a miniature webwork cage Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn Morphing container 500
a puffy bracelet woven from multicolored embroidery thread Weight: <1 pound
Pocketed: Very small (<2-4)
one item
ankle-worn
functional
Morphing container 500
a Farusteri gown waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the fluff tier of a Farusteri gown.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
There is nothing to read on the waiver.

5000

On the curvy oak mannequin you see: a dark cranberry burnt velvet gown with ivory leaf embroidery.

a dark cranberry burnt velvet gown with ivory leaf embroidery Weight: <1 pound chest-worn
analyze, examine
Analyze:

*************************** Farusteri's Gowns ************************************
This burnt velvet gown is a gown with set options and the ability to be customized
on most. The Gown has a few options of cycling and unlocked tiers.
***************************************************************************
The gown currently is unlocked to Tier: 0 of 3

This gives you access to the following features:
Custom Wear and Remove Messaging.
PULL to adjust the gown's article options for: Sleeves
PUSH to set your gown to the next article category of: Lacings
Custom Settings:
You do not currently have a custom neckline set.
You do not currently have custom sleeves set.
You do not currently have a custom length set.
You do not currently have a custom waistline set.
You do not currently have a custom hem set.
You do not currently have a custom gown type set.
You do not currently have a custom bustle set.
You do not currently have a custom petticoat set.
You do not currently have a custom overskirt set.
You do not currently have a custom color and fabric set.

Alteration Notes
All alterations for this gown are limited. Every option on this gown is customizable except for the
lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following
fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7
words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would
be a gown "with a hem" and in that example, "with a hem" is what you would provide.
Examine:
A small silk tag with silver stitching has been discreetly sewn inside the neckline of the burnt velvet gown that reads, "A Customized Creation".

10000
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Spellbound

narrow space between two buildings, [Map Room #16], Lich# 26877, go narrow space

Spellbound

[Spellbound - 26878]
With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else. A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall. Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate. You also see a wave-painted brick door.
Obvious exits: south, out
dust-covered note
Items in the case are magical trinkets which automatically recharge daily: Gold Coin Pin: Arcane Decoy (1701) - 20x/day Wizard Hat Symbol: Mage Armor (520) - 1x/day Twisted Twig Trinket: Self Control (613) - 1x/day Prismatic Clasp: Prismatic Guard (905) - 3x/day Cloak Clasp: Cloak of Shadows (712) - 1x/day Curved Sigil: Elemental Bias (508) - 1x/day Square Stickpin: Prayer (313) - 1x/day Shiny Knight Symbol: Dauntless (1606) - 1x/day Citrine Quartz Pin: Fash'lo'nae's Gift (1750) - 1x/day Divine Monocles allow you to see what pantheon your fellow adventurers are aligned with and for those trained in RELIGION LORE they will even give a glimpse of the adventurer's preferred deity. New potions on the shelf! The viscous opalescent brew significantly increases one's enchanting skill and comes with 5 doses (new style Enchanting only!). The draught significantly increases one's ensorcelling skill and comes with 1 dose. The cordial significantly increases one's loresong unlocking skill and comes with 1 dose. Lastly, the dilute copper ayan'eth potions (8x), dilute silver ayan'eth potions (9x), and dilute golden ayan'eth potions (10x) are for pretempering to enchant items to much higher than normal levels (8-10x) and come with 5 doses each.

In the sigil-incised display case you see: a shiny gold coin pin, a small wizard hat symbol, a small twisted twig trinket, a smooth prismatic clasp, a dark cloak clasp, a silvery curved sigil, a white square stickpin and a metallic shiny knight symbol.

a shiny gold coin pin Weight: <1 pound pin-worn
functional
Arcane Decoy
20 charges
15000
a small wizard hat symbol Weight: <1 pound pin-worn
functional
Mage Armor
1 charge
20000
a small twisted twig trinket Weight: <1 pound pin-worn
functional
Self Control
1 charge
20000
a smooth prismatic clasp Weight: <1 pound pin-worn
functional
Prismatic Guard
3 charges
15000
a dark cloak clasp Weight: <1 pound pin-worn
functional
Cloak of Shadows
1 charge
20000
a silvery curved sigil Weight: <1 pound pin-worn
functional
Elemental Bias
1 charge
20000
a white square stickpin Weight: <1 pound pin-worn
functional
Prayer
1 charge
20000
a metallic shiny knight symbol Weight: <1 pound pin-worn
functional
Dauntless
1 charge
20000
a slit-pupiled citrine quartz pin Weight: <1 pound pin-worn
functional
Fash'lo'nae's Gift
1 charge
100000

Under the sigil-incised display case you see: a blackened silver necklace set with an orb-caged white pearl, an oval-linked electrum necklace set with a cylinder-caged crimson blazestar and a slender vaalin necklace set with a square-caged silver starstone.

a blackened silver necklace set with an orb-caged white pearl Weight: <1 pound neck-worn
analyze
Analyze:
You analyze the silver necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
25000
an oval-linked electrum necklace set with a cylinder-caged crimson blazestar Weight: <1 pound neck-worn
analyze
Analyze:
You analyze the electrum necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
25000
a slender vaalin necklace set with a square-caged silver starstone Weight: <1 pound neck-worn
analyze
Analyze:
You analyze the vaalin necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
25000

On the small round table you see: a violet-tinted electrum monocle, a reflective gold-rimmed monocle, a bent-framed brass monocle and a heavy invar monocle.

a violet-tinted electrum monocle Weight: <1 pound
analyze
Analyze:
You analyze the electrum monocle and sense that the creator has provided the following information:

A violet-tinted electrum monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500
a reflective gold-rimmed monocle Weight: <1 pound
analyze
Analyze:
You analyze the gold-rimmed monocle and sense that the creator has provided the following information:

A reflective gold-rimmed monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500
a bent-framed brass monocle Weight: <1 pound
analyze
Analyze:
You analyze the brass monocle and sense that the creator has provided the following information:

A bent-framed brass monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500
a heavy invar monocle Weight: <1 pound
analyze
Analyze:
You analyze the invar monocle and sense that the creator has provided the following information:

A heavy invar monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500

On the dilapidated wooden shelf you see: a shimmering trinket, a dog-eared brown suede tome, an immaculate white leather codex, a bulbous vibrant crimson bottle, a gold-caged lustrous green jar, a silver-chased dark purple bottle, a squat pale pink jar, a shimmering certificate, a glittering ticket, a dilute golden ayan'eth potion, a dilute silver ayan'eth potion, a dilute copper ayan'eth potion, a foamy amber cordial, a viscous opalescent brew and a bubbling bright green draught.

a shimmering trinket Weight: <1 pound pin-worn
analyze, examine
Analyze:
The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on. TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description). PUSH will rotate between the available appearance sets.

It is not currently active, but is using set 1 (out of 1): nothing special at this time.

The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.

Examine:
A soft shimmer resonates through the trinket, making it appear to be every color and yet no color at all.

5000
a dog-eared brown suede tome Weight: <1 pound
analyze
Analyze:
This brown suede tome is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE

TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2000
an immaculate white leather codex Weight: <1 pound
analyze
Analyze:
This white leather codex is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE

TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2000
a bulbous vibrant crimson bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a gold-caged lustrous green jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a silver-chased dark purple bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a squat pale pink jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a shimmering certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The shimmering certificate will add 1 current and maximum charge to an existing Shimmer Trinket.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This shimmering certificate will add 1 maximum charge to an existing Shimmer Trinket.

1000
a glittering ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

3500
a dilute golden ayan'eth potion Weight: 2 pounds 30000
a dilute silver ayan'eth potion Weight: 2 pounds 25000
a dilute copper ayan'eth potion Weight: 2 pounds 20000
a foamy amber cordial Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this cordial. A bard may be able to provide more specifics.
10000
a viscous opalescent brew Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this brew. A bard may be able to provide more specifics.
50000
a bubbling bright green draught Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this draught. A bard may be able to provide more specifics.
50000

, [Map Room #], Lich# 26878, south


Spellbound, Crevice

[Spellbound, Crevice - 26881]
Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall. Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice.
Obvious exits: north

On the dilapidated birch shelf you see: a smooth off-white vellum, a translucent cream-hued vellum, a silvery lightning-motif vellum, a small scale-shaped parchment, an inky black palimpest and a thin shadowy black parchment.

a smooth off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your umber eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Xanlin utters a lyrical prayer that is accompanied by simple gestures. His umber eyes flash with a holy light as he releases his spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103
Examine:
This paper looks interesting... perhaps you should read it.

750
a translucent cream-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your umber eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing his eyes tightly, Xanlin appears to be concentrating for several seconds as he murmurs a soft prayer to the spirits. As the last syllable falls from his lips, his umber eyes fly wide open and he flicks his fingers, releasing his spell.
Hidden or Invisible: Umber light suddenly flashes in the air.
Specific Spell Restriction: 116
Examine:
This paper looks interesting... perhaps you should read it.

750
a silvery lightning-motif vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your sun-kissed, lightly freckled skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling his fingers into claws, Xanlin forcefully confronts the spirits and demands that they mold themselves to his will. Zorchar energy crackles across the surface of his sun-kissed, lightly freckled skin as he releases the stored energy of his spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125
Examine:
This paper looks interesting... perhaps you should read it.

750
a small scale-shaped parchment Weight: <1 pound
analyze, examine
Analyze:
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of his prayer, Xanlin implores shadows and darkness to protect him.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303
Examine:
This paper looks interesting... perhaps you should read it.

750
an inky black palimpest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your umber eyes and transforms into a [Spell Name] before you...
Third Person: Flexing his fingers slightly, Xanlin's form begins to darken and shadows seep from his umber eyes. Xanlin releases his spell by transforming that darkness around him into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202
Examine:
This paper looks interesting... perhaps you should read it.

750
a thin shadowy black parchment Weight: <1 pound
analyze, examine
Analyze:
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tenebrous shadows slip across your sun-kissed, lightly freckled skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Xanlin's sun-kissed, lightly freckled skin as he demands divinity to heed his prayers. As if in answer, his umber eyes briefly blacken as he releases his fury.
Hidden or Invisible:
Specific Spell Restriction: 317
Examine:
This paper looks interesting... perhaps you should read it.

750

On the decaying oaken slab you see: a coin-edged piece of sheet music, a sheet of watermarked music, a violet cotton sheet, a soft sigil-etched sheet and a whorl-edged cloud white note.

a coin-edged piece of sheet music Weight: <1 pound
analyze, examine
Analyze:
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Xanlin weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403
Examine:
This paper looks interesting... perhaps you should read it.

750
a sheet of watermarked music Weight: <1 pound
analyze, examine
Analyze:
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting his voice in song, Xanlin spins a quick tale involving a small child trying to discover the mysteries of water elementals. As he sings, he weaves his fingers in a complicated pattern that mimics the cadence of his tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405
Examine:
This paper looks interesting... perhaps you should read it.

750
a violet cotton sheet Weight: <1 pound
analyze, examine
Analyze:
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing simple lines upon your sun-kissed, lightly freckled brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third umber eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon his sun-kissed, lightly freckled brow, Xanlin invokes the elements and almost instantly a third umber eye opens in his forehead. Seconds after he releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416
Examine:
This paper looks interesting... perhaps you should read it.

750
a soft sigil-etched sheet Weight: <1 pound
analyze, examine
Analyze:
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Xanlin invokes the elements as he casts his spell.
Hidden or Invisible:
Specific Spell Restriction: 419
Examine:
This paper looks interesting... perhaps you should read it.

750
a whorl-edged cloud white note Weight: <1 pound
analyze, examine
Analyze:
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing his fingers through the air, Xanlin's movements gradually become sluggish as he finishes the somatic components of his spell.
Hidden or Invisible:
Specific Spell Restriction: 504
Examine:
This paper looks interesting... perhaps you should read it.

750
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Sprite Club

a bright oblong temple, Map Room #2, Lich# 26850, go oblong temple

Sprite Club

[Sprite Club -]
Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.
Obvious exits: northeast, out

In the thick teal trunk you see: a marred lance, a marred spear, a marred bastard sword, a marred battlesword, a marred maul, a marred katar, a marred runestaff, a marred long bow, a marred composite bow, a marred short bow, a marred paingrip, a marred cestus and a marred halberd.

a marred lance Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:
You analyze the lance and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred spear Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:
You analyze the spear and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred bastard sword Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:
You analyze the bastard sword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: bastard
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: bastard
Long (Post Noun):
Flare Type: Krush



10000
a marred battlesword Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:
You analyze the battlesword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred maul Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:
You analyze the maul and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:
You analyze the katar and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred runestaff Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:
You analyze the runestaff and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred long bow Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:
You analyze the long bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred composite bow Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:
You analyze the composite bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred short bow Weight: 3 pounds
Enchant: +20
short bow
analyze
Analyze:
You analyze the short bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:
You analyze the paingrip and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:
You analyze the cestus and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred halberd Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:
You analyze the halberd and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000

In the slender silver strongbox you see: a marred broadsword, a marred falchion, a marred handaxe, a marred dagger, a marred morning star, a marred main gauche, a marred short sword, a marred war hammer, a marred mace and a marred hand crossbow.

a marred broadsword Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:
You analyze the broadsword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred falchion Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:
You analyze the falchion and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred handaxe Weight: 5 pounds
Enchant: +20
handaxe
analyze
Analyze:
You analyze the handaxe and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred dagger Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:
You analyze the dagger and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred morning star Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:
You analyze the morning star and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: morning
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: morning
Long (Post Noun):
Flare Type: Krush



10000
a marred main gauche Weight: 2 pounds
Enchant: +20
main gauche
analyze
Analyze:
You analyze the main gauche and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: main
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: main
Long (Post Noun):
Flare Type: Krush



10000
a marred short sword Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:
You analyze the short sword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: short
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: short
Long (Post Noun):
Flare Type: Krush



10000
a marred war hammer Weight: 6 pounds
Enchant: +20
war hammer
analyze
Analyze:
You analyze the war hammer and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: war
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: war
Long (Post Noun):
Flare Type: Krush



10000
a marred mace Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:
You analyze the mace and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow
analyze
Analyze:
You analyze the hand crossbow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: hand
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: hand
Long (Post Noun):
Flare Type: Krush



10000

In the rugged red rucksack you see: a blue sprite waiver, a green sprite waiver, an ebon sprite waiver, a simple sprite flare certificate, an exotic sprite flare certificate and a sprite bow flare certificate.

a blue sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5000
a green sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35000
an ebon sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75000
a simple sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one COMMON (Earth, Fire, Lightning, Ice) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20000
an exotic sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one EXOTIC (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000
a sprite bow flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name for redemption.
50000

[Map Room 2], Lich# 26850, go oblong temple, northeast

The First Rule

[The First Rule -]
Eclectic and cluttered, the dust-free shop has shelves filled with bric-a-brac and knickknacks that range in color, shapes, and sizes. Frosted globes hover scant inches from the ceiling, their soft white glow casting eerie shadows that dance and flicker. Short and tall armor mannequins create a maze of interestingly posed bodies throughout the center of the floor.
Obvious exits: southwest, out

On the leather armor form you see: some torn double leather, some torn full leather, some marred studded leather and some marred brigandine armor.

some torn double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the double leather and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some torn
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: double
Long (Post Noun):



10000
some torn full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the full leather and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some torn
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: full
Long (Post Noun):



10000
some marred studded leather Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the studded leather and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: studded
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: studded
Long (Post Noun):



10000
some marred brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the brigandine armor and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: brigandine
Long (Post Noun):



10000

On the metal armor form you see: some married double chain, some marred augmented chain, some marred chain hauberk, a marred metal breastplate, some marred half plate and some marred full plate.

some married double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14)
analyze
Analyze:
You analyze the double chain and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: double
Long (Post Noun):



10000
some marred augmented chain Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15)
analyze
Analyze:
You analyze the augmented chain and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: augmented
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: augmented
Long (Post Noun):



10000
some marred chain hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16)
analyze
Analyze:
You analyze the chain hauberk and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: chain
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: chain
Long (Post Noun):



10000
a marred metal breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17)
analyze
Analyze:
You analyze the metal breastplate and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: a marred
Adjective: metal
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: metal
Long (Post Noun):



10000
some marred half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19)
analyze
Analyze:
You analyze the half plate and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: half
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: half
Long (Post Noun):



10000
some marred full plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20)
analyze
Analyze:
You analyze the full plate and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: full
Long (Post Noun):



10000

On the cloth armor form you see: some tattered robes.

some tattered robes Weight: 8 pounds
Enchant: +20
robes (AsG 2)
analyze
Analyze:
You analyze the tattered robes and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some tattered
Adjective:
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective:
Long (Post Noun):



10000

In the woven seagrass basket you see: an ebon sprite waiver, a green sprite waiver and a blue sprite waiver.

an ebon sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75000
a green sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35000
a blue sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5000
Return to the top of this page.

Stay Awhile and Glisten

a bright circular building, [Map Room #2], Lich# 26850, go circular building

Stay Awhile and Glisten

[Stay Awhile and Glisten -]
Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.
Obvious exits: out

Energy Weapons

On the iron-clad rack you see: a sleek crimson rune staff accented with painted crimson flames, a sturdy teal rune staff accented with painted snowflakes, a thick golden rune staff accented with painted lightning bolts, a slender brown rune staff with a leather-wrapped haft, a slender brown spear with a leather-wrapped haft, a thick golden spear with a leather-wrapped haft, a sturdy teal spear with a leather-wrapped haft, a sleek crimson spear with a leather-wrapped haft, a thick golden lance with a leather-wrapped haft, a sturdy teal lance with a leather-wrapped haft, a sleek crimson lance with a leather-wrapped haft, a slender brown lance with a leather-wrapped haft, a slender brown halberd with a leather-wrapped haft, a thick golden halberd with a leather-wrapped haft, a sturdy teal halberd with a leather-wrapped haft and a sleek crimson halberd with a leather-wrapped haft.

a sleek crimson rune staff accented with painted crimson flames Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: red Custom Color 2: black



10000
a sturdy teal rune staff accented with painted snowflakes Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: blue Custom Color 2: black



10000
a thick golden rune staff accented with painted lightning bolts Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: gold Custom Color 2: black



10000
a slender brown rune staff with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: brown Custom Color 2: black



10000
a slender brown spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a thick golden spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sturdy teal spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sleek crimson spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a thick golden lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sturdy teal lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sleek crimson lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a slender brown lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a slender brown halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a thick golden halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sturdy teal halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sleek crimson halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

On the small shelf you see: an exotic energy flare certificate, an ebon energy waiver, an green energy waiver and an blue energy waiver.

an exotic energy flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their energy stave to one UNCOMMON (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000
an ebon energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75000
an green energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is tier 1.

35000
an blue energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will only work if your item is tier 0.

5000

In the long trunk you see: a brown composite bow with a leather-wrapped grip, a gold composite bow with a leather-wrapped grip, a teal composite bow with a leather-wrapped grip, a crimson composite bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson heavy crossbow, a teal heavy crossbow, a brown heavy crossbow, a gold heavy crossbow, a crimson light crossbow, a teal light crossbow, a gold light crossbow, a brown light crossbow, a crimson hand crossbow, a teal hand crossbow, a gold hand crossbow and a brown hand crossbow.

a brown composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

On the iron-clad stand you see: a brown handaxe with a leather-wrapped haft, a golden handaxe with a leather-wrapped haft, a teal handaxe with a leather-wrapped haft, a crimson handaxe with a leather-wrapped haft, a brown falchion with a leather-wrapped hilt, a golden falchion with a leather-wrapped hilt, a teal falchion with a leather-wrapped hilt, a crimson falchion with a leather-wrapped hilt, a brown longsword with a leather-wrapped hilt, a golden longsword with a leather-wrapped hilt, a teal longsword with a leather-wrapped hilt, a crimson longsword with a leather-wrapped hilt, a brown short sword with a leather-wrapped hilt, a teal short sword with a leather-wrapped hilt, a golden short sword with a leather-wrapped hilt, a crimson short sword with a leather-wrapped hilt, a crimson dagger with a leather-wrapped hilt, a teal dagger with a leather-wrapped hilt, a golden dagger with a leather-wrapped hilt and a brown dagger with a leather-wrapped hilt.

a brown handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

In the gaudy display you see: a brown maul with a leather-wrapped haft, a golden maul with a leather-wrapped haft, a crimson maul with a leather-wrapped haft, a teal maul with a leather-wrapped haft, a brown bastard sword with a leather-wrapped hilt, a golden bastard sword with a leather-wrapped hilt, a teal bastard sword with a leather-wrapped hilt, a crimson bastard sword with a leather-wrapped hilt, a crimson mace with a leather-wrapped haft, a teal mace with a leather-wrapped haft, a golden mace with a leather-wrapped haft, a brown mace with a leather-wrapped haft, a crimson battlesword with a leather-wrapped hilt, a teal battlesword with a leather-wrapped hilt, a golden battlesword with a leather-wrapped hilt, a brown battlesword with a leather-wrapped hilt, a brown spikestar with a leather-wrapped haft, a golden spikestar with a leather-wrapped haft, a teal spikestar with a leather-wrapped haft and a crimson spikestar with a leather-wrapped haft.

a brown maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

In the iron-clad strongbox you see: a crimson cestus, a teal cestus, a crimson katar, a teal katar, a golden katar, a brown katar, a crimson paingrip, a teal paingrip, a golden paingrip, a brown paingrip, a brown cestus, a golden cestus, a golden broadsword with a leather-wrapped hilt, a brown broadsword with a leather-wrapped hilt, a teal broadsword with a leather-wrapped hilt and a crimson broadsword with a leather-wrapped hilt.

a crimson cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
Return to the top of this page.

Stay Vigilant

a grungy white tent, Map Room #17, Lich# 26876, go white tent

Stay Vigilant

[Stay Vigilant -]
At odds with the grungy exterior, the interior of the tent is gently glowing with a variety of lit candles casting a golden light over the sparse furnishings and large oval rug of silver-threaded linen. Forming a centerpiece in the middle of the shop is a large polished silver candelabra, proudly displayed atop a wooden platform. A tent flap flutters in the breeze, offering an exit to the village.
Obvious exits: none
large sign
~~ Try not to die out there - but if you do, stay vigilant ~~ ~~ Mix and Match - Pick and Choose ~~ ~~- NO REFUNDS! ~~ These candles will help protect you and those who may come to rescue you when you have succumbed to death! Be cautious - they have only one use and then their magic is expended. The ensigiled candles offer the same protection, but will also whisk you away to a sanctuary where those you trust with your resurrection may find you.

On the large polished silver candelabra you see: an ensigiled blue vigil candle, an ensigiled crimson vigil candle, an ensigiled golden vigil candle, an ensigiled snow white vigil candle, a squat dark grey vigil candle, a vine-wrapped pale pink vigil candle, a slender petal-etched crimson vigil candle, a slender honey and vanilla vigil candle and a fragrant lavender beeswax vigil candle.

an ensigiled blue vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the blue vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The blue vigil candle holds the Vigil Candle script.
The blue vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When blue vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
an ensigiled crimson vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the crimson vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The crimson vigil candle holds the Vigil Candle script.
The crimson vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When crimson vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
an ensigiled golden vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the golden vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The golden vigil candle holds the Vigil Candle script.
The golden vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When golden vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
an ensigiled snow white vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the white vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The white vigil candle holds the Vigil Candle script.
The white vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When white vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
a squat dark grey vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the dark grey vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The dark grey vigil candle holds the Vigil Candle script.
The dark grey vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When dark grey vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a vine-wrapped pale pink vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the pale pink vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The pale pink vigil candle holds the Vigil Candle script.
The pale pink vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When pale pink vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a slender petal-etched crimson vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the crimson vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The crimson vigil candle holds the Vigil Candle script.
The crimson vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When crimson vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a slender honey and vanilla vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the honey vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The honey vigil candle holds the Vigil Candle script.
The honey vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When honey vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a fragrant lavender beeswax vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the lavender vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The lavender vigil candle holds the Vigil Candle script.
The lavender vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When lavender vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
Return to the top of this page.

Temple of Tentacles

dark circular temple, [Map Room #2], Lich# 26850, go circular temple

Temple of Tentacles

[Temple of Tentacles - 26852]
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center. You also see a silver-hued tunnel, a green-hued tunnel and a purple-hued tunnel.
Obvious exits: out
large sign
Blue Waiver - Unlock to T1 Green Waiver - Unlock to T2 Ebon Waiver - Unlock to T3 Dark Bow Waiver - Unlock Arrow flares (Some limitations, read the waiver.) Bracelet, Armband, and Glove waiver all change the worn location of the host item. You will lose any alteration on the item if you use the worn location change. Strange Waiver - This will allow you to change the weapon your parasite changes into. This is a ONE WAY CHANGE. There are no take-backs or do-overs!

On the rusted iron table you see: a glove parasitic waiver, an armband parasitic waiver, a bracelet parasitic waiver, a dark bow parasitic waiver, a blue parasitic waiver, an ebon parasitic waiver, a green parasitic waiver, a simple parasite flare certificate, a strange parasite certificate and an exotic parasite flare certificate.

a glove parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some gloves.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some gloves. The parasite host item will always remain in a functional slot.

1000
an armband parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some armbands.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some arbmands. The parasite host item will always remain on the functional slot.

1000
a bracelet parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to a bracelet.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be a bracelet. The parasite host item will always remain in a functional slot.

1000
a dark bow parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the arrow flares for the bow. These will need to be charged with ayanad crystals. The arrows cannot have flares, scripts, or be above 5x enchanted.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to unlock their parasite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You will need to charge the flares with an ayanad crystal.

50000
a blue parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5000
an ebon parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is already unlocked to the second tier.

75000
a green parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.

35000
a simple parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one COMMON flare (Earth, Fire, Lightning, Ice). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20000
a strange parasite certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the WEAPON BASE of their parasite weapon. This is a one way change and is permanent. You may not change it to something outside of the existing available types. Some restrictions may apply. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
50000
an exotic parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000

, [Map Room #], Lich# 26852, go silver-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26853]
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye.
Obvious exits: out
blood-stained sign
All gloves within the display are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Pink - Composite Bow Coral - Short Bow Fuscia - Longbow Burgundy - Boots Puce - Gloves Maroon - Katar Sanguine - Runestaff All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the pink lace-accented display you see: a pair of sanguine gloves, a pair of fuschia gloves, a pair of coral gloves, a pair of pink gloves, some burgundy bracers, some puce armbands, a pair of maroon gloves and a pair of chestnut gloves.

a pair of sanguine gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: sanguine Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of fuschia gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: fuschia Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of coral gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: coral Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of pink gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: pink Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
some burgundy bracers Weight: <1 pound wrist-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: burgundy Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
some puce armbands Weight: <1 pound arm-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: puce Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of maroon gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: maroon Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of chestnut gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: chestnut Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000

squat dilapidated bookshelf Upon the shelves are countless, stained, and ruined tomes interspersed with various dark artifacts. In what seems to have been a last grasp at life, several dead and petrified strands of tentacles have wrapped themselves around burnt out candles, tarnished dishes, and the occasional skull that are all placed on the various levels of the decaying piece of furniture. Interestingly, the bookshelf is not entirely flush against the wall of this space.

Behind the squat dilapidated bookshelf you see:
Special [1]: a tight dirt passageway

, [Map Room #], Lich# 26852, go green-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26854]
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
Obvious exits: out
blood-stained sign
All gloves within the locker are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Emerald - Lance Verdant Green - Jeddart-Axe Green - Spear Orange - Maul Vermilion - Two Handed Sword All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the ebon locker you see: a pair of orange gloves, a pair of vermilion gloves, a pair of green gloves, a pair of verdant green gloves and a pair of emerald gloves.

a pair of orange gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: orange Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of vermilion gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: vermilion Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of verdant green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: verdant green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of emerald gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: emerald Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000

, [Map Room #], Lich# 26852, go purple-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26855]
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.
Obvious exits: out
blood-stained sign
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Plum - Short Sword Mauve - Bastard Sword Indigo - Dagger Lavender - Falchion Teal - Morning Star Turquoise - Mace All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

large stitched sack The sack's exterior is messily stitched together with coarse threading. Dark, sanguine circles grace every entry point of the stitching throughout the sack's surface.

In the large stitched sack you see: a pair of plum gloves, a pair of mauve gloves, a pair of indigo gloves, a pair of lavender gloves, a pair of teal gloves and a pair of turquoise gloves.

a pair of plum gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: plum Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of mauve gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: mauve Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of indigo gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: indigo Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of lavender gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: lavender Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of teal gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: teal Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of turquoise gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: turquoise Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000

, [Map Room #], Lich# 26853, look behind bookshelf, go passage

Deep Within Darkness

[Deep Within Darkness -]
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground.
Obvious exits: none
obscured bloodstained sign
Welcome to Deep Within Darkness! If you wish to be one with the shadows, peruse and select a garment from the spikes. All waivers within the box will unlock the night shrouds in assorted ways. The shrouds have one tier of fluff unlock: the threadbare cloth shroud waiver unlocks this fluff tier! The shrouds also have three tiers of auction unlock: the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1! the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2! the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3! the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4! the bright shroud waiver unlocks the auction tier from tier 4 to tier 5! What are the auction tiers, you ask? Figure them out. ALL SALES ARE FINAL! - The Sneaky Management

In the bug-infested rotting black box you see: a threadbare cloth shroud waiver, a faded periwinkle shroud waiver, a sage green shroud waiver, a raven-toned shroud waiver, a glowing shroud waiver and a bright shroud waiver.

a threadbare cloth shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to be more fluffy. This waiver will take it from a locked to unlocked status. This waiver will ONLY work if your item isn't unlocked yet.

5000
a faded periwinkle shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the first auction tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

30000
a sage green shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the second auction tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is unlocked to the first tier.

60000
a raven-toned shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the third auction tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is unlocked to the second tier.

90000
a glowing shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the fourth auction tier. This waiver will take it from tier 3 to tier 4. This waiver will ONLY work if your item is unlocked to the third tier.

120000
a bright shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the fifth auction tier. This waiver will take it from tier 4 to tier 5. This waiver will ONLY work if your item is unlocked to the fourth tier.

150000

On the nearly invisible curved spikes you see: a mithglin-buttoned billowing black greatcloak, a milky purple damask greatcloak with a tentacle-shaped clasp, a long cream and ochre velvet cloak, a soft ecru linen cloak with detailed bright red hemming, a grass-stained brocade cape with parallel-threaded accents, a simple crimson-splotched silk cape, a moth-eaten pumpkin orange cotton duster and a lengthy olive-hued duster adorned with a solitary onyx.

a mithglin-buttoned billowing black greatcloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the billowing black greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The billowing black greatcloak holds the Night Shroud script.
The billowing black greatcloak can be altered by any merchant.
***************************************************************************
Your billowing black greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a milky purple damask greatcloak with a tentacle-shaped clasp Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the damask greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The damask greatcloak holds the Night Shroud script.
The damask greatcloak can be altered by any merchant.
***************************************************************************
Your damask greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a long cream and ochre velvet cloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ochre velvet cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ochre velvet cloak holds the Night Shroud script.
The ochre velvet cloak can be altered by any merchant.
***************************************************************************
Your ochre velvet cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a soft ecru linen cloak with detailed bright red hemming Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ecru linen cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ecru linen cloak holds the Night Shroud script.
The ecru linen cloak can be altered by any merchant.
***************************************************************************
Your ecru linen cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a grass-stained brocade cape with parallel-threaded accents Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the brocade cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The brocade cape holds the Night Shroud script.
The brocade cape can be altered by any merchant.
***************************************************************************
Your brocade cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a simple crimson-splotched silk cape Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the silk cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The silk cape holds the Night Shroud script.
The silk cape can be altered by any merchant.
***************************************************************************
Your silk cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a moth-eaten pumpkin orange cotton duster Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the cotton duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The cotton duster holds the Night Shroud script.
The cotton duster can be altered by any merchant.
***************************************************************************
Your cotton duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a lengthy olive-hued duster adorned with a solitary onyx Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the olive-hued duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The olive-hued duster holds the Night Shroud script.
The olive-hued duster can be altered by any merchant.
***************************************************************************
Your olive-hued duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
Return to the top of this page.

Under the Counter

a tidy establishment, [Map Room #17], Lich #26876, go establishment

Under the Counter

[Under the Counter - 23810]
The clean floor is comprised of octagonal clay tiles, each one painted with some type of glass or bottle. A chandelier hangs over the counter, casting its light over the area. You also see a tall white door.
Obvious exits: east

On the counter you see: an embossed white placard.

an embossed white placard
The potables contain 10 sips each of the following magic to aid you in your roguish endeavors: Shake ~ Mystic Focus Pickle Juice ~ Self Control Red Wine ~ Dauntless Vodka ~ Bravery Beer ~ Phoen's Strength Tea ~ Empathic Focus Bourbon ~ Spirit Strike Whiskey ~ Celerity Dark Green Bottle ~ Heroism

Under the counter you see: a tall frosted banana-apple shake, a chilled bottle of pickle juice, a fruit-etched bottle of dark red wine, a garlic-etched squat glass bottle of vodka, a beet-etched bottle of dark beer, a cup of pale golden tea, a decanter of bourbon, a beveled glass of whiskey and a smelly dark green bottle.

a tall frosted banana-apple shake Weight: <1 pound Mystic Focus
10 quaffs
150
a chilled bottle of pickle juice Weight: <1 pound Self Control
10 quaffs
300
a fruit-etched bottle of dark red wine Weight: <1 pound Dauntless
10 quaffs
300
a garlic-etched squat glass bottle of vodka Weight: <1 pound Bravery
10 quaffs
150
a beet-etched bottle of dark beer Weight: <1 pound Phoen's Strength
10 quaffs
300
a cup of pale golden tea Weight: <1 pound Empathic Focus
10 quaffs
750
a decanter of bourbon Weight: <1 pound
examine, imbed
Examine:
a tree-etched decanter of bourbon


Imbed:
Spirit Strike
10 quaffs
150
a beveled glass of whiskey Weight: <1 pound Celerity
10 quaffs
150
a smelly dark green bottle Weight: <1 pound
examine, imbed
Examine:
a swamp-etched smelly dark green bottle


Imbed:
Heroism
10 quaffs
750

Under the Counter

[Under the Counter - 23811]
The walls of this perfectly square room are painted a pale fawn hue and bisected by a strip of pristine white molding. Decorative yet functional brass sconces hang in the center of each, casting a warm glow over a pair of mannequins that stand on either side of a tall oak cabinet. A deep gold velvet curtain on the opposite wall leads to the store room.
Obvious exits: west

In the tall oak cabinet you see: a sliver of volcanic glass wrapped in vaalin wire, an archaic sigil, a smooth obsidian ring engraved with sigils, a twisted steel wire anklet with an ensigiled clasp, a layered cinnamon suede bracer branded with sigils and a wide bone-linked choker of woven steel mesh.

a sliver of volcanic glass wrapped in vaalin wire Weight: <1 pound Under-the-tongue lockpick
analyze
Analyze:
This volcanic glass is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
125
an archaic sigil Weight: <1 pound pin-worn
analyze, examine, imbed
Analyze:
The archaic sigil can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the archaic sigil.

Imbed:
Invisibility
3 charges
25
a smooth obsidian ring engraved with sigils Weight: <1 pound finger-worn
analyze, examine, imbed
Analyze:
The obsidian ring can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the obsidian ring.

Imbed:
Invisibility
3 charges
25
a twisted steel wire anklet with an ensigiled clasp Weight: <1 pound ankle-worn
functional
analyze, examine, imbed
Analyze:
The steel wire anklet can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the steel wire anklet.

Imbed:
Invisibility
3 charges
25
a layered cinnamon suede bracer branded with sigils Weight: <1 pound wrist-worn
functional
analyze, examine, imbed
Analyze:
The cinnamon suede bracer can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the cinnamon suede bracer.

Imbed:
Invisibility
3 charges
25
a wide bone-linked choker of woven steel mesh Weight: <1 pound neck-worn
functional
analyze, examine, imbed
Analyze:
The bone-linked choker can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the bone-linked choker.

Imbed:
Invisibility
3 charges
25

On the tall oak cabinet you see: a sharpened eagle claw wrapped with invar wire.

a sharpened eagle claw wrapped with invar wire Weight: <1 pound Under-the-tongue lockpick
analyze
Analyze:
This eagle claw is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
75

On the male mannequin you see: a cowled storm blue suede coat with dark brass hook closures, an open-neck laced charcoal linen shirt with rolled sleeves, some slate grey supple leather bracers laced elbow to hand, a pair of charcoal trousers banded with slate grey suede, a pair of slouched storm blue suede boots with padded soles and a gathered grey velvet loot sack with a brass-capped drawstring.

a cowled storm blue suede coat with dark brass hook closures Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
45
an open-neck laced charcoal linen shirt with rolled sleeves Weight: <1 pound chest-worn 20
some slate grey supple leather bracers laced elbow to hand Weight: <1 pound arm-worn
functional
10
a pair of charcoal trousers banded with slate grey suede Weight: <1 pound leg-worn 20
a pair of slouched storm blue suede boots with padded soles Weight: <1 pound foot-worn 18
a gathered grey velvet loot sack with a brass-capped drawstring Weight: <1 pound belt-worn
functional
10

On the female mannequin you see: a thin black trailing cape of buttery soft suede, a stiff mulberry underbust corset with steel boning, a mournbloom-patterned cowl with a filmy black face covering, some ink black leather pants fettered with narrow straps, some spike-heeled slouched leather ankle boots and a laced cloud grey linen blouse with batwing sleeves.

a thin black trailing cape of buttery soft suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
45
a stiff mulberry underbust corset with steel boning Weight: 2 pounds front-worn 20
a mournbloom-patterned cowl with a filmy black face covering Weight: <1 pound head-worn
functional
10
some ink black leather pants fettered with narrow straps Weight: <1 pound leg-worn 20
some spike-heeled slouched leather ankle boots Weight: <1 pound foot-worn 18
a laced cloud grey linen blouse with batwing sleeves Weight: <1 pound chest-worn
functional
10

Under the Counter, Store Room

[Under the Counter, Store Room - 23812]
Tall metal shelves line three out of four of the room's walls, with only the wall around the curtained exit not supporting storage. A shop sign sits upon one of the shelves, while all around it are supplies: empty glassware, towels, and, with no apparent commonality, a stuffed honey badger.
Obvious exits: none
shop sign
Nothing to see here. Move along.
Return to the top of this page.

Untamed Spirit

a lopsided stone hut with a ragged animal hide covering the door, [Map Room #18], Lich# 26874, go stone hut

Untamed Spirit

[Untamed Spirit -]
Dampness clings to the cracked stone walls of this lopsided hut, making the enclosed space perpetually moist and musty. Guttering candles, their flames a sullen blue, are scattered around a central stone altar, the various items arrayed on top of it subtly reflecting the eerie light. Hammered crookedly into one wall are some rusted iron hooks, the wares on them hanging precariously above a rickety shield rack. Wind constantly seeps into the area, sending the ragged animal hide over the door fluttering every so often. You also see a dark opening.
Obvious exits: out
chipped stone sign
The weapons and shields in this room contain the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. Attack with them and their bestial power will be unleashed on your enemies in the form of Animalistic Fury flares, the strength of them increasing as the spirit's trust in you grows. Visit the shrine through the opening to unlock their further potential.

On the rickety shield rack you see: a wide orase aegis banded with thick strips of iron, a smooth rolaren pavis rippled in bands of black and gold, a round vultite buckler etched with a trio of thin slashes and a sturdy faewood parma edged in a complex knotwork design.

a wide orase aegis banded with thick strips of iron Weight: 10 pounds
Enchant: +20
large shield
analyze
Analyze:
You analyze the orase aegis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the aegis.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.
* Spirit Descriptor: burly
* Spirit Color: misty green

* Spirit Call: growl
10000
a smooth rolaren pavis rippled in bands of black and gold Weight: 12 pounds
Enchant: +20
tower shield
analyze
Analyze:
You analyze the rolaren pavis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the pavis.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: tiger (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green

* Spirit Call: snarl
10000
a round vultite buckler etched with a trio of thin slashes Weight: 5 pounds
Enchant: +20
small shield
analyze
Analyze:
You analyze the vultite buckler and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the buckler.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: rat (Type: Small Rodent)
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming.
* Spirit Descriptor: plump
* Spirit Color: misty green

* Spirit Call: squeak
10000
a sturdy faewood parma edged in a complex knotwork design Weight: 7 pounds
Enchant: +20
medium shield
analyze
Analyze:
You analyze the faewood parma and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the parma.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green

* Spirit Call: whinny
10000

On the some rusted iron hooks you see: a sturdy ruic heavy crossbow with a triangular crystal sight, a slender ruic long bow carved with spiralled nocks and a stout ruic hand crossbow braced with strips of copper.

a sturdy ruic heavy crossbow with a triangular crystal sight Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:
You analyze the ruic heavy crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the crossbow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: eagle (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green

* Spirit Call: screech
10000
a slender ruic long bow carved with spiralled nocks Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:
You analyze the ruic long bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green

* Spirit Call: screech
10000
a stout ruic hand crossbow braced with strips of copper Weight: 4 pounds
Enchant: +20
hand crossbow
analyze
Analyze:
You analyze the ruic hand crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the crossbow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: falcon (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green

* Spirit Call: screech
10000

On the stone altar you see: a wavy-bladed sea blue Niima's-embrace, a sinuous vultite lance dyed in a gradient of earth tones, a sleek orase runestaff capped with a moon-shaped silver orb, a massive vultite sledgehammer with a smooth ironwood handle, a tapered autumnal-hued rolaren warsword, some rugged leather boots reinforced with vultite toe-caps, some suede-palmed leather gloves with vultite knuckles and an oak-hafted rolaren spikestar tipped with conical spikes.

a wavy-bladed sea blue Niima's-embrace Weight: 4 pounds
Enchant: +20
short sword
analyze
Analyze:
You analyze the sea blue Niima's-embrace and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the Niima's-embrace.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: dolphin (Type: Aquatic Mammal)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus.
* Spirit Descriptor: sleek
* Spirit Color: misty green

* Spirit Call: chitter
10000
a sinuous vultite lance dyed in a gradient of earth tones Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:
You analyze the vultite lance and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the lance.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: snake (Type: Snake)
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
* Spirit Descriptor: sinuous
* Spirit Color: misty green

* Spirit Call: hiss
10000
a sleek orase runestaff capped with a moon-shaped silver orb Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:
You analyze the orase runestaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the runestaff.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: wolf (Type: Canine)
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff.
* Spirit Descriptor: rangy
* Spirit Color: misty green

* Spirit Call: howl
10000
a massive vultite sledgehammer with a smooth ironwood handle Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:
You analyze the vultite sledgehammer and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the sledgehammer.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog.
* Spirit Descriptor: stocky
* Spirit Color: misty green

* Spirit Call: snort
10000
a tapered autumnal-hued rolaren warsword Weight: 9 pounds
Enchant: +20
bastard sword
analyze
Analyze:
You analyze the rolaren warsword and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the warsword.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: hare (Type: Rabbit/Hare)
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
* Spirit Descriptor: lanky
* Spirit Color: misty green

* Spirit Call: growl
10000
some rugged leather boots reinforced with vultite toe-caps Weight: 2 pounds
Enchant: +20
UAC boots
analyze
Analyze:
You analyze the rugged leather boots and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the boots.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: stallion (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green

* Spirit Call: whinny
10000
some suede-palmed leather gloves with vultite knuckles Weight: <1 pound
Enchant: +20
UAC gloves
analyze
Analyze:
You analyze the leather gloves and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the gloves.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: ram (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose.
* Spirit Descriptor: burly
* Spirit Color: misty green

* Spirit Call: bellow
10000
an oak-hafted rolaren spikestar tipped with conical spikes Weight: 8 pounds
Enchant: +20
morning star
analyze
Analyze:
You analyze the rolaren spikestar and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the spikestar.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: lynx (Type: Small Feline)
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
* Spirit Descriptor: tuft-eared
* Spirit Color: misty green

* Spirit Call: hiss
10000

Untamed Spirit, Shrine

[Untamed Spirit, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various blue-flamed candles set into various nooks along the uneven walls. There is not much room for anything besides a squat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of mold, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
chipped stone sign
Unlock the further potential of the spirit inside your weapon or shield. * Animalistic Fury flares A stampede of miniature animal spirits charges your enemies, dealing Grapple damage. Using the provided certificates raises the ceiling of potential flare power you can achieve. * Revenge flares Unlock a chance to unleash Animalistic Fury flares on a successful parry (melee or runestaves), evade (unarmed or ranged), or block (shield). NOTE: You must be in forward or greater stance, as well as be actively participating in combat recently to properly enrage the spirit to retaliate. * Wild Backlash When unlocked, this adds a debuff to Animalistic Fury flares that will affect your target's physical and magical defenses. The more powerful your flares are, the better this debuff will be. * Savage Power Draw upon the bestial power of your spirit, infusing its strength into your own body for a short time and increasing your attack strength (both physical and magical), as well as your critical padding. Each parchment unlock improves the amount of the bonus given. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your weapon/shield, with the provided papyrus. As well, you can change the type of animal in your weapon/shield with the provided slip (TURN to find the one you like), which will morph the spirit within. * Damage Type Change (Common/Uncommon) If you are unhappy with the default Grapple damage of Animalistic Fury flares, you can teach your spirit to use a different damage type with the provided vouchers. Be sure to READ them to find the right one for the damage you are hoping for.

On the squat stone shrine you see: a spirit change slip, a red parchment, an orange parchment, a yellow parchment, a green parchment, a blue parchment, a light fluff papyrus, a dark fluff papyrus, a pale flare certificate, a dull flare certificate, a bright flare certificate, a jagged revenge certificate, a ragged wild backlash certificate, a rectangular uncommon flare voucher and a square common flare voucher.

a spirit change slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will change the spirit within an Animalistic Spirit Weapon/Shield to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the slip to change the type.


You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.
Examine:
As you glance over the slip you notice something written on it...
This will change the spirit type within an Animalistic Spirit weapon/shield. TURN to change the spirit type you wish to change to, ANALYZE to see the current type it is focused on. WARNING: This will clear any custom spirit descriptions already set on the weapon/shield.

1000
a red parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it to T1.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
Unlocks Savage Power on an Animalistic Spirit Weapon or Shield to T1

10000
an orange parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T1 to T2.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields

10000
a yellow parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T2 to T3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields

10000
a green parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T3 to T4.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields

10000
a blue parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T4 to T5.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields

10000
a light fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
As you glance over the papyrus you notice something written on it...
T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields

2500
a dark fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
As you glance over the papyrus you notice something written on it...
T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields

2500
a pale flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield

15000
a dull flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T2 to T3 Flares for Animalistic Spirit Weapons or Shields

15000
a bright flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T3 to T4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T3 to T4 Flares for Animalistic Spirit Weapons or Shields

15000
a jagged revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks Revenge Flares on an Animalistic Spirit Weapon or Shield

30000
a ragged wild backlash certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Wild Backlash feature on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks Wild Backlash on an Animalistic Spirit Weapon or Shield

20000
a rectangular uncommon flare voucher Weight: <1 pound 30000
a square common flare voucher Weight: <1 pound 20000
Return to the top of this page.

==Vambrace Yourself==

Return to the top of this page.

Veiled Purpose

a silk-draped smoke blue silk pavilion, Lich #26846, Room 21, go smoke pavilion

The Veiled Purpose, Parlour

[The Veiled Purpose, Parlour - 26846]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
henna-inked note
The strips of fabric are meant to conceal everything but your height, eyes, and skin. The strips in the basket are better suited for turbans, while the strips on my camel can be used as headscarves. The two more expensive strips (the fringed brown buckskin and jewel-woven leather) will allow you to switch between either item and to reveal yourself if the need arises.

In the cloth-swaddled baskets you see: a long strip of iron-scaled cloth, a long strip of embroidered jet silk, a long strip of stained umber nubuck, a long strip of fringed brown buckskin, a long strip of gilded azure brocade, a long strip of checkered grey linen, a long strip of leather-studded chainsil, a long strip of jet-scaled satin, a long strip of oiled white leather, a long strip of naval blue tartan and a long strip of bloodstained linen.

a long strip of iron-scaled cloth Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of embroidered jet silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of stained umber nubuck Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of fringed brown buckskin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of buckskin will become a turban. The noun cannot change. This item is Tier 2/2.

The veil's description can also be altered but is limited to two words. Current veil is: sea silk

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for Tier 2 are PROD (reveal/hide identity toggle), PULL, RUB, SHOW, TWIST (switches between turban and headscarf while holding the material), and WEAR.

Examine:
This lengthy piece of fringed brown buckskin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sea silk that will drape across your face to conceal your features.

750
a long strip of gilded azure brocade Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of checkered grey linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of leather-studded chainsil Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jet-scaled satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of jet-scaled satin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of oiled white leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of oiled white leather appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of naval blue tartan Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of tartan will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of naval blue tartan appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of bloodstained linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of linen will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of bloodstained linen appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250

On the carved wooden camel you see: a long strip of pastel-dyed lace, a long strip of floral black lace, a long strip of plum and amber silk, a long strip of blackworked satin, a long strip of burnt onyx velvet, a long strip of pearl-strewn leather, a long strip of jewel-woven leather, a long strip of tonal ruby jacquard, a long strip of muted sapphire silk, a long strip of smoke grey tulle and a long strip of pale ashen suede.

a long strip of pastel-dyed lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pastel-dyed lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of floral black lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of plum and amber silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of blackworked satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of burnt onyx velvet Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pearl-strewn leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jewel-woven leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of tonal ruby jacquard Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of muted sapphire silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of smoke grey tulle Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pale ashen suede Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
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What Goes Around

a narrow shed with a poorly repaired roof, [Map Room #9], Lich#26886 , go narrow shed

What Goes Around

[What Goes Around -]
The air in this shop is heavy with the scent of leather, and the floor is covered in a variety of odd-colored stains. The walls are made of vertical wooden slats, each one seemingly more warped and pockmarked than the last, with various lit torches interspersed around the space. A series of shabby racks stands against the far wall, and a wide barrel stands off to one side. A greasy sign is nailed to the wall just inside the entrance.
Obvious exits: out
greasy sign
The armor on the rack is Karma Armor. It gives you a chance to completely absorb an incoming attack, and stores some of the absorbed damage for use later. Crimson-threaded seams are for Fire. Cobalt blue-threaded for Cold. Brilliant yellow for Electricity. Deep Brown for Vibration. Small spikes along the seams are for Pierce damage. Rounded stones are for Crush, and Sharp blades are for slash. Waivers are in the barrel, and can be used to unlock Karma Armor. Waivers edged with a color are meant to match with the thread on the armor, and will unlock that damage type on an existing set of armor that does not already have that type available. Waivers edged with spikes, stones, or blades will unlock those damage types in the same fashion. Bronze waivers will increase the percentage chance to absorb the current damage type. Silver waivers will increase the percentage of damage that is absorbed on a successful absorption. Gold waivers will increase the maximum amount of damage that can be stored. Iron waivers will increase the number of times per day that your armor can DISCHARGE. This waiver does NOT take into account the current damage type... Bronze, Silver, and Gold, however, will only apply their increase to the currently active damage type. Note that all Karma Armor is sold with a bonus of +20.

In the wide barrel you see: a bronze-edged waiver, a silver-edged waiver, a gold-edged waiver, a crimson-edged waiver, a cobalt blue-edged waiver, a yellow-edged waiver, a brown-edged waiver, a spike-edged waiver, a stone-edged waiver, a blade-edged waiver and an iron-edged waiver.

a bronze-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, giving it a greater chance to absorb incoming damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This waiver will increase your Karma Armor's chance to absorb incoming damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

10000
a silver-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, allowing it to absorb a larger amount of incoming damage on a successful absorption.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This waiver will increase the percentage of incoming damage your Karma Armor will absorb. NOTE: This will ONLY affect the currently activated damage type on your armor!

2000
a gold-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, increasing its storage capacity.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This waiver will increase the total amount of damage your Karma Armor can store. NOTE: This will ONLY affect the currently activated damage type on your armor!

500
a crimson-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Fire damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Fire damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a cobalt blue-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Cold damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Cold damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a yellow-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Electricity damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a brown-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Impact damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Vibration damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a spike-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Piercing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a stone-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Crushing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a blade-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Slashing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
an iron-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

2500

On the crude birch rack you see: a stained leather tunic with rounded stones along its seams, a damaged leather tunic with sharp blades along its seams, a lopsided leather tunic with small spikes along its seams, a misshapen leather tunic with deep brown-threaded seams, a cracked leather tunic with brilliant yellow-threaded seams, a frost-marred leather tunic with cobalt blue-threaded seams and a charred leather tunic with crimson-threaded seams.

a stained leather tunic with rounded stones along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the stained tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather tunic with sharp blades along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the damaged tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather tunic with small spikes along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the lopsided tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather tunic with deep brown-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the misshapen tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather tunic with brilliant yellow-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the cracked tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather tunic with cobalt blue-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the frost-marred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather tunic with crimson-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the charred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the crooked pine rack you see: a damaged leather pourpoint with sharp blades along its seams, a stained leather pourpoint with rounded stones along its seams, a lopsided leather pourpoint with small spikes along its seams, a misshapen leather pourpoint with deep brown-threaded seams, a cracked leather pourpoint with brilliant yellow-threaded seams, a frost-marred leather pourpoint with cobalt blue-threaded seams and a charred leather pourpoint with crimson-threaded seams.

a damaged leather pourpoint with sharp blades along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the damaged pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a stained leather pourpoint with rounded stones along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the stained pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather pourpoint with small spikes along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the lopsided pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather pourpoint with deep brown-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the misshapen pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather pourpoint with brilliant yellow-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the cracked pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather pourpoint with cobalt blue-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the frost-marred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather pourpoint with crimson-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the charred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the warped brass rack you see: a stained leather aketon with rounded stones along its seams, a damaged leather aketon with sharp blades along its seams, a lopsided leather aketon with small spikes along its seams, a misshapen leather aketon with deep brown-threaded seams, a cracked leather aketon with brilliant yellow-threaded seams, a frost-marred aketon with cobalt blue-threaded seams and a charred leather aketon with crimson-threaded seams.

a stained leather aketon with rounded stones along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the stained aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather aketon with sharp blades along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the damaged aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather aketon with small spikes along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the lopsided aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather aketon with deep brown-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the misshapen aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather aketon with brilliant yellow-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the cracked aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred aketon with cobalt blue-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the frost-marred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather aketon with crimson-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the charred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the tall iron rack you see: a charred leather gambeson with crimson-threaded seams, a frost-marred leather gambeson with cobalt blue-threaded seams, a cracked leather gambeson with brilliant yellow-threaded seams, a misshapen leather gambeson with deep brown-threaded seams, a lopsided leather gambeson with small spikes along its seams, a stained leather gambeson with rounded stones along its seams and a damaged leather gambeson with sharp blades along its seams.

a charred leather gambeson with crimson-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the charred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather gambeson with cobalt blue-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the frost-marred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather gambeson with brilliant yellow-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the cracked gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a misshapen leather gambeson with deep brown-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the misshapen gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a lopsided leather gambeson with small spikes along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the lopsided gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a stained leather gambeson with rounded stones along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the stained gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather gambeson with sharp blades along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the damaged gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
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Written Word

a small shop with a book-shaped sign, Room 2, Lich# 25188, go small shop

The Written Word

[The Written Word - 25188]
Wave-edged light maple frames decorate the sides of a carved ebony bookcase displaying a variety of writing utensils and other sundry items. A bookish elven clerk works tirelessly behind a dark maple counter, pulling sheafs of paper and covers from a cloth-lined chest. Occasionally, bits of torn paper float lazily through the air and land on the floor.
Obvious exits: out

On the counter you see:
Special [1]: a simple book binding press
Misc [2]: a small printed placard, a neatly lettered note

a small printed placard
Some obscure details about my wares: Be aware when writing that the spoken and written word are closely linked. You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them. You may erase what you've written by CLEANing the page. You may TEAR the page to *permanently* remove it from the book. PUSH, TURN, and FLIP will allow you to work with the individual pages.
a neatly lettered note
I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.

Once combined, creates a Writable book

In the cloth-lined chest you see: a sheaf of stained parchment, a sheaf of yellowed parchment, a sheaf of floral parchment, a sheaf of charred vellum, a sheaf of gilded vellum, a sheaf of greyed vellum, a sheaf of pale white parchment, a sheaf of web-inked paper, a sheaf of ripped paper, a sheaf of vine-edged paper, a nacre-inset pale leather cover, a dark leather symbol-branded cover, a skull-set jet nubuck cover, a leaf-edged sage silk cover, a jet-on-ivory floral jacquard cover, a bloodied grey leather cover, a gilt-swept plum velvet cover, a metallic jade snakeskin cover, a smoky leather crescent-inset cover, a sword-branded white suede cover, a patchwork leather cover and a sheaf of pastel parchment.

a sheaf of stained parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The stained parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of yellowed parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The yellowed parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of floral parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The floral parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of charred vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The charred vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of gilded vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The gilded vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of greyed vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The greyed vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of pale white parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The pale white parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of web-inked paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The web-inked paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of ripped paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The ripped paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of vine-edged paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The vine-edged paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a nacre-inset pale leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a dark leather symbol-branded cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The symbol-branded cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a skull-set jet nubuck cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The jet nubuck cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a leaf-edged sage silk cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The sage silk cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a jet-on-ivory floral jacquard cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The floral jacquard cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a bloodied grey leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The grey leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a gilt-swept plum velvet cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The plum velvet cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a metallic jade snakeskin cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The jade snakeskin cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a smoky leather crescent-inset cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The crescent-inset cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sword-branded white suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The white suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a patchwork leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sheaf of pastel parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The pastel parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750

On the ebony bookcase you see: a metallic onyx raven feather quill, a lacquer-stiff parrot feather quill, a pearlescent dove feather quill, a skull-branded black leather bookmark, a silk-backed vanilla suede bookmark, a pastel-dyed pale vellum bookmark, a curled aged parchment bookmark, a blood-spotted eagle feather quill, a crumb-caked owl feather quill and an onyx-dipped falcon feather quill.

a metallic onyx raven feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a lacquer-stiff parrot feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a pearlescent dove feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a skull-branded black leather bookmark Weight: <1 pound 1
a silk-backed vanilla suede bookmark Weight: <1 pound 1
a pastel-dyed pale vellum bookmark Weight: <1 pound 1
a curled aged parchment bookmark Weight: <1 pound 1
a blood-spotted eagle feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a crumb-caked owl feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
an onyx-dipped falcon feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
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