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Faerinn Greatsinger, ESQ
Faerinn Greatsinger, ESQ
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===What Nehor Heard (Player Vignette) (01/11/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2136 official forums by DIEHLS] on 01/11/2020 at 10:19 PM CST.''
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|At the start time for the closed Defenders meeting, Nehor put his calling card to his ear like a seashell, but instead of hearing the sea, Nehor heard Faerinn’s voice rattling off a list of crimes in alphabetical order that Nehor whose recitation he came into halfway.

Another voice Nehor doesn’t recognize cuts in. “I'm not even going to be humoring this. We are redoing our whole...*justice system* this weekend. I don't have time to deal with your slander against our leaders-"

Papers rustle as the clerk returns the forms.

"When its written its libel, but in this case corroborated by a dozen eye witnesses. Look at this letterhead these are official prosecution via citizen forms."

Papers rustle again as Faerinn pushes them back across the desk.

"Please just leave. I don't want to have to talk to the guards again today. "

Rustle.

"Sure, just file these."

Rustle, rustle, as the tug of war continues.

"Sir, please-"

The warmth usually in Faerinn's voice drained out. "I'm not leaving this office until you file this paperwork."

A second voice broke in, "We need you to come along with us, Sir."

A third voice follows, "We don't have to be polite to this mutt!"

"Take your hand off me or I'm keeping it," Faerinn said.

Then there are sounds of scuffling, clothes rustling, a brief grind of metal on metal, and screaming.

A fourth voice comes in that Nehor does not recognize, "That's an officer of the law you're manhandling!" The fourth speaker tries to add admonishment, but is cut off by his brother in arm‘s incoherent screaming.

“Oh, beans, oh, beans, look at Juice’s arm, the way it’s twitching and a thrashing - it’s gonna explode!,” said Guard number 1,” The half-elf's putting a sorcery in his bone! We gotta stand down.”

“Oh, please, oh please Mr. Half-Elf,” ‘Juice’ bellowed. “Don’t disrupt my prize winning wrasslin’ arm! I didn’t mean it! I’m just a product of society and-“

“Oh, it’s just an arm hold,” Faerinn purred the warmth returning to his voice. There’s a sound of paper rustling as Faerinn extracted something from his pocket. “Grit your teeth and read the name on this card, please.”

An awkward moment of silence followed for far too long. “Oh no, can you not read?”

“I can,” Juice countered,”But I’m under a lot of pressure here and you’re putting me on the spot!”

The sound of a pop and a sigh as Faerinn cracks his own neck.

“Ok, y’all! This card says I am here under official Flock business, and your are to render all the assistance you can for my investigation. Now can y’all do that? Do I gotta call the Big Bird himself down to explain this to you?”

“Anything but that!” Beans pleaded. “That would be our whole lunch break!”

“You better do what he says and file those forms, Clerkus,” Trav added.

“That’s not my name- Fine where do I file these under?” Clerkus responded.

“S for Selbi, or B for Birdbrains,” Faerinn suggested.

“Is there anything else I can help you with today, Sir.”

“Yes, give me your coffee mug. “

“Why would you need that?”

“Don’t question the Flockmaster’s business!,” Faerinn shouts and Juice yelps in pain. “I’m requisitioning it for my investigation.”

“Ok-“

“And fill it with all the quills you have on hand.”

The melodic pinging of metal against ceramic sings as the mug is filled.

"Ok, ok!"

The sounds of booted feet scuffing carpet and the clanking of chainmail is heard as Faerinn throws Juice into the other guards tumbling them over.

"You might want to ice that arm. Your buddy has a lot of compression on his ulnar nerve, for some reason, but his arm will return to normal soon." The sound of wood creaking is heard as Faerinn opened the door. "But if not, maybe the Flockmaster will reward your faith with your own magic arm."
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===Hearts and Minds (Player Vignette) (01/12/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2137 official forums by FUDGEHJ] on 01/12/2020 at 02:26 AM CST.''
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|((OOC note: This is a narrative log of a meeting that occurred saturday evening, posted with permission of all involved. Dialogue edited for clarity and brevity, but I tried to keep the meaning clear. This is considered OOC information. I hope you enjoy it and it adds to your experience))

The paneled ebonwood door opened smoothly, and two women, both very different yet with equally stern expressions, entered the room. Lord Nehor stood, adjusting himself smoothly before offering both a bow.

"My thanks for bringing her here." Nehor drawled, all gratitude and smiles.

The elf curled her lips upward, ever so slightly, a twinkle of amusement in her eyes that belies the deadly grace with which she carried herself. In simple words, she replied "You are welcome." Tatria watched the exchange with a bemused expression. Gesturing for both women to sit, he takes one himself and begins to explain why he asked her here. Nehor addressed the girl in polite tones, his volume and cadence perfected over years of stagecraft. "Tatria was it? I was told that it might be in both our interests if we has a conversation."

Nehor smiled thinly, adjusting the cuffs on his sleeves as he regarded her. "Fat owl been talking again?" was the short reply, tone free of the amusement implied by the words Shaking his head simply, Nehor explained to her to the purpose of the visit. How she had been the only one to speak up for the children at the community meeting, and she alone had expressed concern for their welfare. Nehor went on to claim how this gesture, this show of genuine care, had touched his heart.

The lass was skeptical at first. Almost angry, confrontational. She brought up several rumors she had heard.

Bluntly, she spilled forth the first: "Say flock burns children. Defenders say they not allow Flock to take children."

Sorrowfully, putting all the practice and effort he can muster into his body language as well as his words, Nehor carefully explains how that such things are not true. How it was Nazhor that was responsible, ultimately, how the Flock had been instrumental in striking him down. How Socius, the butcher, had failed his people and the children both and thus no longer was worthy of the responsibility of caring for the Isle.

Throughout the conversation, Lynaera watched, her keen elven eyes always moving...ensuring the doors and windows were secure and free of watching eyes or listening ears. She chimed in when appropriate, backing up Lord Nehor's words, adding to the believability of the performance.

Slowly but surely, as the conversation went on, Tatria turned from argumentative to curious. From skeptical to accepting. Finally, when Nehor noticed her nodding along with his words, his claims that Greth's was no appropriate place for children, that they needed a safe space. Not barracks, but a place just for them. Education and comfort and, above all else, safety. When Nehor saw that the lass nodded...not just with politeness (this one had no sense of manners, and lacked all guile or pretense) but with conviction...he broached what he had intended from the start.

Carefully stressing his words, Nehor continued: "It is why Mistress Selbi has placed us in charge. We wish to make sure that nothing like that ever happens again. That no children burn because the leaders would not do what they need to protect children."

Tatria frowned, listening.

Nehor soothingly whispered "Greth means well but his place is...unsuitable."
Lynaera quietly added, "And Greth can only help so many at a time."

Tatria piped up in agreement: "No place for kids, water is bad."

Speaking calmly to Tatria, Nehor continued, "It really is simple. The Flock has a safe place being made ready. It should open tomorrow, in the fact. We need volunteers to help guide the children and ensure their safety."

Lynaera and Nehor glanced at one another. "We would like to offer you a position. We need someone who genuinley cares for children to help see to their comfort and well being. Would you aid us? Would you help us bring the kids to safety?"

Tatria looked between the pair, a thoughtful expression on her stern features. Slowly and carefully, she replied: "Will make sure kids stay safe. You will take them if I say yes or no so I say yes."

Nehor smiled, exuding warmth and approval. They stood, exchanged a few more words between them. The Flock would provide her the resources she needed. She would be allowed to watch over the children under the care of the Orphanage and its staff. All she had to do, when the time was right, was to sneak the children out of Greth's.

Tatria left, a look of determination on her features. As the door closed, Lynaera and Nehor studied each other.

"Do you think she'll succeed?" Lynaera asked, her tone full of doubt.

"With the proper support. I shall make arrangements." Nehor confidently replied. He turned to the papers at his desk, studying them as he thought. After a moment, he added "And if she fails, we still have taken a tool from the Rebels. Such things are important, to deny the enemy resources. It will also be good optics. We will be seen trying to help someone who cares for the children shelter them. If the Butcher and his ilk try to stop us? Well. They are seen preventing children from reaching safety."

Nehor leaned forward in his chair, a grim expression on his face. "This is a conflict that will be won, not with force of arms, but with winning of hearts and minds. We must use a firm hand at times, to be sure, but it is these little things that will make the difference."

Lynaera nodded, still doubtful. Both sat, talking well into the night of what the future may hold.

Somewhere, in the distance, thunder rumbled.

A storm was coming.
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“Welcome to your new home, children” he replied, his voice dropping to a silken whisper that only they could hear.
“Welcome to your new home, children” he replied, his voice dropping to a silken whisper that only they could hear.
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===Honesty and Duty (Player Vignette) (01/13/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2140 official forums by CHIVERST] on 01/13/2020 at 04:01 AM CST.''
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|Tucked away in a less-travelled area of Mist Harbor is a rather plain-looking building that purportedly closed for refurbishment some years ago. Rohese glanced around to make sure that she hadn’t been followed and stepped inside.

Pushing back the hood of her cowl and allowing it fall over her shoulders, she was met with a sea of anxious faces and a barrage of questions.

"No one tells us anything!" "Is it true that Greth was attacked?" "I heard all those poor orphans he was looking after have been snatched!" "Someone said Socius tried to kill Nehor with a dart!"

All the wild speculation and genuine concern, however, was drowned out by general grumbling and outrage over "no-good" governments and corrupt administrations.

"Hush now, one at a time!" Someone handed her a cup of freshly brewed tea, which she gladly accepted, and she took a seat in an attempt to calm the mood.

"We’ve suffered enough!" A shabbily dressed man limped forward after his outburst and sheepishly cleared his throat.

Rohese noticed that the right side of his face still bore the raw red scars of a nasty burn, despite his attempts to conceal it from her. Rising to her feet once more, she approached him and tenderly held his hand in her own. She was sharply reminded of the horrific events last year where the townspeople had been attacked. A solitary tear ran down her cheek.

Struggling to find the right words, she simply nodded in agreement and added, "I know."

"Jus’ tell us what we should do or we should trust!" His frustration and skepticism, along with those around him, was clearly evident and it tore at her heart.

Rohese surveyed the room, taking in each and every face now looking to her for answers. She was fairly sure that some of them were Flock sympathisers and word of this gathering would probably reach Nehor but that couldn’t be helped; besides, she had nothing to hide.

How am I ever going to convince them? Honesty. That was her only weapon against the Flock.

Taking a deep breath, Rohese calmly and carefully shared everything she had been made aware of over the last few days, even her own reservations about some of the decisions being made in the name of "restoring balance."

Slowly, but surely, the crowd settled and began to nod along as if they understood and appreciated the complexity of the situation in which they found themselves.

"All I can ask is that you trust us; trust that we are doing all we can to put things right so that you and your children can live in peace and do not suffer anymore." She smiled – hoping it was reassuring - and finished her tea before adding, "trust your instincts and what feels right."

Placing the empty cup on the nearby table, she watched with no small measure of relief as everyone started to discuss ways in which they could help or at least cope with the uncertainties of the days that were likely to follow.

I've done all I can. It's up to them now.

Glancing around the room one last time, she noticed a small group of children playing a game of dice in the corner. She wandered over to them and knelt down. A hushed discussion took place amid a lot of giggling and playful nudges. Rohese then handed them each a piece of colored chalk.

Taking in each of their eager expressions, she began to regret her actions but opted instead to clarify her proposal with a gentle smile.

"Remember what we agreed: nothing offensive or destructive, just draw something that you think your friends will find funny. Promise?"

"We promise, Miss Roh!"

"We promise!"

With a conspiratorial wink, she rose gracefully to her feet and slipped away into the night.

----------------------------

Rohese smiled softly at Greth, stepping towards him and planting a tender kiss on his bruised cheek.

"Forgive me for calling so late but I am here to fulfil Socius's request. Is he ready to be moved?"

Greth cast a perfunctory glance at the door behind the bar and nodded. Resting a small hand over his, Rohese took in the injuries he had suffered and sighed.

"We have to trust that Socius knows what he is doing."

"Right you are, Miss," Greth replied, somewhat reluctantly. "I’m not rightly happy about this but if you think it's for the best too, then so be it."

Rohese gazed fondly at the gruff barkeeper and quietly thanked Xilona for the introduction.

"I have prepared a bed for him at Cyraeni's house, just along Gardenia Lane. It's a peaceful spot, tucked away from prying eyes, so Penre should be safe there and I will do everything in my power to aid in his recovery."

Seeing his brow furrow, Rohese hastily added, "I would welcome any help you might wish to give in terms of a guard and, please, could you see that Darcena is informed of his location."

Greth absently nodded and Rohese noticed a pained expression cross his face.

"We will find those children and see that they are safe too," she added. "It wasn’t your fault!"

Rising to her tiptoes, she kissed him again on the cheek.

"Take care and I will see you very soon."

----------------------------

Making her way back to Cyraeni's, Rohese noticed that one of the propaganda posters now boasted a bird image with a pair of bright yellow penguin feet and a ridiculously large green bowtie. She giggled to herself before hastily pulling the hood back over her head to conceal her obvious amusement.

She mentally checked off another name from her list. There was still so much to be done before she could retire for the night.

Penre would soon be resting in a comfortable bed and receiving around-the-clock care.

I must send that letter of introduction to Socius tonight; I promised Juspera.

I need to consider how to approach the Council of Thrones regarding business dealings with Mist Harbor.

Lylia. Why did that conversation with Xanthium bother her so much? What could the Mayor be thinking! Rohese shook her head and was reminded of her own words earlier that evening. Trust your instincts.

And then, of course, there was Nehor. Despite her best efforts, she was still concerned about that outrageous man. There was definitely something there earlier - a moment - something in the eyes and the way he looked at her. Rohese shrugged it off. I have more important matters to deal with first.

----------------------------

A courier handed Socius a folded sheet of white parchment with an avian-stamped silver wax seal. It read:

12th day of Lormesta in the year 5120

My dear Socius,

It was a pleasure to see you today. First, I want to thank you for stopping by the Museum last month and supporting the Elanthian Vogue event. I’m sure the Lady Avawren won’t mind me saying that she is somewhat enamored with your portrait in the Gallery journal. It is in safe hands.

Secondly, I am writing to let you know that your request has been granted. I have spoken with Greth regarding Penre’s relocation and he will see that your orders are carried out. Please be assured that I will do everything in my power to keep him safe and ensure his recovery.

And finally, please forgive my impertinence, but I have a small favour to ask of you in return. I have been approached by Juspera to see if you might be willing to meet with her and the Magister Raelee Svala. I can vouch for both of them in terms of their respectful behaviour towards to me but I am hesitant to say more as I am not particularly comfortable with certain aspects of their reputations. It is worth nothing that Akenna is not happy at all about the Hall of Mages being involved but I shall leave that for you to determine further. I am, of course, more than happy to accompany both parties, should you or they ask it of me.

As always, your friend and confidante.

Rohese Bayvel-Timsh’l
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===I Will Not Pay (Player Vignette) (01/13/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2141 official forums by AVAIA] on 01/13/2020 at 09:18 PM CST.''
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|"I will not pay."

The words were offered unasked for, quietly but with a resolve she found unusual. Still, they confused her, and her half-hearted rummaging for trinkets to sell him came to a halt as she looked up.

"You ..will ...not?

She stared at the pawnbroker for a long while, waiting for some further explanation to be offered. None was forthcoming, as Cendadric merely looked at her with a frown, eyes sometimes darting away and then back to her face as if he was trying to hold his nerve. Then she understood.

"Do as you wish, Pakk'a." she scoffed. "I am not my Brother."

Waving her hand dismissively, she turned and left the shop.

The night air was cold as she walked down Gardenia Lane the short distance to the bank. Brushing her fingers gently across her urglaes bracelet, she allowed her mind to open itself to the thought net. Once her mind had settled, she thought directly to each of them in turn.

"Wayside. Now."

--------------------------

The interior of the Wayside Inn was filled with noise, as was usual of an evening this time of year. Warm and close and thick with smoke and the steam rising off of the damp clothes of those gathered within, it was difficult to see from one end of the room to the other.

At a corner table she sat, sipping bloodwine and resisting the urge to summon a fiery elemental wave that would rid her ears of the squawks and squeals of the rabble she found herself among, and her nose of their stench.

"Patience," she reminded herself. "Mhe Stry." Her eyes closed briefly, her fingers twitching ever so slightly in just the beginnings of a spell that she did not let herself complete.

One by one the Four joined her at the table, their movements unnoticed in the general mayhem that always accompanied the arrival of Dreaven and his cohorts; whose shuffling from group to group, table to table, always occupied the full attention of most of those who happened to be there already or who ran breathlessly through the door to catch up to them.

Several full turnings of the seasons had passed since she last spoke to the Three she had brought north with her from Sharath, and the One who had remained here during her last journey south. Her desire was to let them each find their own way amongst the Northerners they would find so unfamiliar. Her word had not been questioned. Now, she regarded each of them in turn. Calmly, they all returned her gaze. The Watcher. The Purifier. The Cenobite. The Highwayman.

"There has been a .... disturbance...on the Grey Isle." she began. "Under the guise of Order, the forces of Chaos have begun to flourish. This will not be permitted. Corruption will not be allowed to take root."

"Which of you will I send?"

"Your word is our Will, Priestess" came the reply. Three voices speaking together and one..did that last one hesitate, just a bit? She shifted her eyes to the Highwayman. In response he merely shrugged and flashed her a quick grin. "He bears closer watching," she thought as her eyes narrowed. "A useful agent he has always been, but is he truly Loyal? Umesha'i?"

Such things were to be decided another time. For now, the answer to her question became clear as she spoke it.

"None of you." she spoke with finality. "You will stay here in the Northlands and observe, as you have been doing. Report to me each full moon, or if there is something that requires attention." Standing up from the table, she dusted off her robe and pants, adjusting her bandolier and other gear as she looked once more around the inn, making sure that the small gathering had garnered no unusual amount of attention.

"I will take care of this, myself."
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===Brimstone and Ink (Player Vignette) (01/14/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2142 official forums by UBERWENCH] on 01/14/2020 at 05:43 AM CST.''
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|Fred expected a quiet night. It was a Restday evening, and the neatly kept house at the end of Lyon Way had had few visitors to welcome that day. The most recent visit was from the mayor and her towering half-Elven companion, but that hardly counted as a visit. After all, the mayor's other office was in Brigatta. It was no surprise to see her or her young flaxen-haired friend Xanthium, although the younger woman rarely looked as serious as she had earlier.

He was daydreaming of Xanthium and her graceful walk, in fact, when the smell of burning brought him fully awake. Fire, always a danger to the sprawling house, brought instant alarm; the distinctive whiff of brimstone that accompanied balefire suggested the mayor's wrath, which was potentially worse. He was about to leave his post and investigate further when Lylia appeared at the door, green-black fire wreathing her hands. Her voice betrayed little emotion, but the viridian flames told a different story.

"Frederick. I shall be working late at Moot Hall, See to it that Xanthium is comfortable and has everything she needs. I left her rather abruptly after our discussion, I fear." Balefire snaked from her clenched fists to her forearms in a lurid green blaze. "Unconscionably rude of me, really." Although she faced him as she spoke, the Faendryl woman's unblinking eyes seemed focused on a point somewhere well behind Fred's head.

"Of course, madam. She's a member of the house too, and you know I -- "

"Thank you, Frederick. It is good to know I can always entrust tasks to you and know they will be carried out to the letter." Her lips skinned back from her teeth in a smile that didn't reach her eyes. "To the letter," she repeated, "and speaking of letters, I have some I must write." Sulfurous smoke trailed after her, mingled with the sillage of her perfume, as she turned to walk toward Moot Hall.

The doorman didn't realize he was holding his breath until he released it in a rush once he heard the last echoes of her brisk steps fade in the muffling fog that had rolled in from Darkstone Bay.

----------------------------

Once in her office, Lylia paced across the tapestry rug in long strides, sending little puffs of fine dust from beneath it. She had let the last embers of her initial incandescent rage fall away from her during her walk to Moot Hall, and she was ready to consider the matter more coolly. She looked at the names on the pair of envelopes she'd addressed earlier, intending to fill them with less incendiary script. Thrassus. Nehor. She added a third envelope now, writing in a slanting copperplate hand: Socius.

Using the original letters as kindling for the stove that warmed her kettle, Lylia sat to pen new words as the old ones burned.

Thrassus --
You have no doubt heard of the insufferable pantomime comedy with the lilies and those who falsely bore them during an assault on two notable residents of Mist Harbor. Suspicion falls heavily upon the Faendryl, as always, and we are again in the tiresome position of disproving any ill intent despite the idiocy of these acts being manifestly visible. How fortunate that whomever is behind it all has acted clumsily, with no regard for the velvet glove and only the fist within. It is absurd that anyone would even attempt such a ruse, much less that anyone would assume any of us were a part of it.
How very un-Faendryl it all is. There is no power to be gained by it.
Find them, and we shall put an end to this charade.


After signing her name with a flourish, sanding the ink on the first page, and tapping it clean, she set the kettle on to boil. The water was fresh from a wave of an aquamarine wand as she no longer trusted the metallic tang of water from local wells; too close, she suspected, to the bloodied bay. Better to draw from the wand than the well. She smoothed her hand over another sheet of parchment.

Nehor --
Word has reached me of the terrible beating that befell Greth and Penre. As I know you abhor violence yourself, I feel certain you had nothing to do with this. Likewise, I assure you this was not my doing, nor that of my friends to whom I have entrusted the execution of my directives.
Shall I speak plainly? I do not much care for children and find them useless. Why would I wish to take more into my charge then, or that of my be-lilied associates? Our interests are not served in any way by interfering with the lives of orphans abroad when my own town, besieged by a blight, has many of its own. Orphans are a net export for the Landing, not an import, if I might make such a dark jest.
Are you certain that your "Flock" remains yours and has not been undermined as well? We should meet soon and discuss these matters over tea. I could invite guests who might shed more light too.

With the second letter signed and set aside, the most challenging one remained. Preparing her tea gave her time to think and calmed her with its familiar ritual; by the time she returned to her curule chair, she had an idea of what she wanted to say. The mayor idly ran her fingers over the ancient predator's skull on her desk, contemplating the nature of the thoughts the age-darkened bone once housed. The man she wrote to could also be predatory, vicious in his own way when roused, so she chose her words carefully.

Socius --
It grieves me to hear word of the abduction of the children Greth and Penre attempted to shelter from rough handling by the malefactors besetting the isle and its people. How much more it wounds me to learn that those responsible cloaked themselves in illusions and flowers, implicating me and mine in a repugnant act.
Let me be clear and to the point: I did not do this, nor did I have it ordered. It is beneath me. All of it, from the beatings to the taking of the children to their current circumstances. Those who did this must be brought to justice, however rough such justice may be.
My people are there to ensure peace in troubled times in exchange for a small share of the abundance of food your rich land has to offer. It is an equitable trade, but one that may not continue if disruptive elements cast doubt on our intentions, which I hasten to add align with your own in virtually every regard.
The island and all its inhabitants, from the Iyo to the town's citizenry to its visitors, must feel safe from the depredations of those who mean them harm. That, not turmoil, is my goal.


Despite having written for some time, she felt she hadn't quite gotten all the poison out. The embarrassment of having someone, anyone, mistake the fumbling operation to take the children for her doing still stung, and someone else would have to feel the lash to help ease it. After finishing her tea and fastidiously cleaning the cup, she walked alone through the fog to Aillidh Brae, the scent of brimstone still close about her.
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===Agreements and Opportunities (Player Vignette) (01/14/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2147 official forums by BROWNTHOMM] on 01/14/2020 at 11:09 AM CST.''
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|The tall dark elf's stride was leisurely through Gardenia Commons, thinking quietly to himself as his keen ears picked up on the quite conversations of the people milling about. He allowed his thoughts to strike a fleeting moment of amusement across his face. Those who fought so hard to support Socius would soon be looking to shed blood in the name of righteousness. So determined to resist, they whispered how they would refuse to pay their taxes. They seemded not to consider how many precious souls go unfed without funding. How many buildings and services begin to crumble without silvers. A few proclaimed how they will take bloody revenge in very hushed tones.

His thoughts turned to the Arkati of Liabo, how they must look down upon their servants and wonder how they all became so bloodthirsty in their pursuits. He didn't venerate Arkati as gods, himself. Like most Faendryl he viewed them as merely another type of being to be dealt with or bargained with. Bemused by the thoughts of how many of Liabo's faithful would be passing the gates of Lorminstra in the coming months, a chortle escaped his lips.

The sudden, striking smile of a child cut through the fog of introspection. Though she was some distance away, she stood out strangely from the small flock of children around her. A human female child, with hair the color of wrotwood and sun-kissed skin, stared silently into his violet eyes. Her arms were bent at the elbow, palms up, toward him. Her smile grew wider as he studied her. Just as he thought he caught a flash of pointed teeth, a group of portly merchants passed between them. When the gaggle of tea-smelling peddlers had moved on, the little human was gone.

A rustling at his feet drew his gaze downward to the tail of a serpent slithering over his boot. He collected the creature gently, gathering a small two-headed asp in his hands. Both heads of the sanguine-scaled creature bit angrily into his arm, a brief haze clouding his vision as the mild venom begun to run its course. With a satisfied grin, Zolis carried the reptile to the edge of town and released it. He watched as it disappeared into a patch of rocks, its passing marked only by the warm poison in his veins. A reminder that old agreements must be kept, and new opportunities must not be missed.
|}

===Aftermath (Player Vignette) (01/14/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2148 official forums by TATRIA] on 01/14/2020 at 02:58 PM CST.''
|-
|“It was good plan, good enough to trick Flock leader.” She complained to the waves crashing against the seawall. “Look like bard had better plan, maybe Selbi help. Flock leader seem not to know so not think plan made with big elf found out.” Stooping, she picked up a rock, flinging it out to sea with a surprising amount of force for one her diminutive size.

Her anger seemed to have joined the rock in its flight past the wall and into the restless sea, leaving her tired, weighted beneath a heavy sense of disappointment. No kits now, only killing for Malcrith. The thought wasn’t entirely unpleasant though, there was coin in it and coin its own pleasures.

It was with a lighter spirit that she went back to the business of culling ogres for coin. If she imagined one or ten of them were wearing cloaks pinned with lilies before they died, well…what’s the harm?
|}

===Sreka's Search for Lost Children -- The Wilds (Player Vignette) (01/14/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2149 official forums by GEHAYI] on 01/14/2020 at 08:35 PM CST.''
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|Sreka painstakingly made her way through the wilds on Four Winds Isle.

She had no idea where the stolen children might be, and truthfully, she didn't believe that the Flock would have left them anywhere easily accessible, particularly in a forest so close to Mist Harbor. That seemed impractically reckless, and if she was any judge, the Flock seemed to be not only methodical but to be playing a long game.

But her instincts were telling her that there was something deeply wrong nearby. Maybe in the wilds; maybe on one of the smaller islands in the Eastern or Western Waterways. But where wasn't as important as what. And it felt--it even smelled--like a monstrous storm was brewing. She could almost feel lightning sizzling in the air, brushing against her skin.

Until a few months ago, Sreka had spent her life as a slave on a krolvin corsair. If she knew anything, she knew how merciless a storm could be. This one felt as if it had been building for a perilously long time.

She went through each zone of the wilds methodically. Monsoon Jungle. Cloud Forest. The Cor'rah. Shimmering Mists. A predator of some sort roared at her once. Another time, she was briefly outpaced by a Guardian of Sunfist opening a door in the air to a Grimswarm warcamp. And yet, despite checking every single zone, the wilds was oddly placid. She could almost hear it whispering.

<Nothing wrong here. I'm a perfectly normal forest, me. Why, there's nothing going on beneath my surface at all.

Sreka shook her head.

<I must be imagining it. I'm more familiar with the sea than the land. How do I know what's normal for forests? Especially this forest?

She was all but falling asleep on her feet when she stumbled upon the butterflies.

Up until now, the wilds had been dark and, barring the occasional screech of an owl or forest bird, quiet. The silence remained, but the nighttime darkness retreated, leaving her staring at a bright green glade filled with vibrantly hued orchids and equally colorful butterflies flitting about. It looked like high noon.

Sreka peered west of her, then east. Both areas were dark. A quick glance at the sky told her that yes, it was still filled with stars, despite the false noon of the glade.

She could feel a lassitude creeping through her, though. *You should sit,* it told her. *You're exhausted. You've been walking for so long that you're ready to fall over. It's time to sleep. Rest. Rest...*

"In peace?" Sreka said aloud, and then let loose a short bark followed by a grunt of doubt. "I think not."

Without thinking, she headed west--as far from the Glade of False Noon as she could get. It wasn't long before she reached the area of the forest known as the Forbidden Hills. She had to climb in much of that region, which was a blessed distraction.

Then she reached the Grasslands.

Looming in the distance was a large mountain that stood in the center of the island. A cloud of mist surrounded the upper portion of the mountain, hiding it from view, while thick jungles ringed it in a skirt of verdant hues. Green. Again. Green that should look like tar to me, as there's little beyond starlight and it's the middle of the night

Winding its way through rolling foothills was a twisting passage that led to the distant peaks. Sreka frowned at this passage. Her map, which was unquestionably old, indicated that the pass was closed. When mountain passes marked closed on maps, that usually meant a rockslide or an avalanche. This was open. At least, it looked open.

<Ronan, Tonis, and Imaera be with me.

Hesitantly, she stepped into the pass.

*The passage is closed,* said an unfamiliar voice. Sreka could not deem it her imagination; it was too certain. Right now, "certain" did not describe how she felt at all.

She pushed forward again. The voice repeated its words...though now, Sreka thought uneasily, it was not speaking but snarling. Something did not want her here.

<All right. There's a barrier in this passageway. Is it intangible or is it solid?

Feeling foolish, she gestured as if tapping on the air--and was astonished when her fingers brushed an unseen wall.

<But people don't build walls out in the middle of nowhere. They only build walls for two reasons--to keep the world out, or to keep themselves in.

Someone, it seemed, wanted very badly to do one or the other. Or perhaps both.

And, as near as Sreka could tell, there wasn't a door in the wall...or even an alternate path to the distant mountains. A boat wouldn't help, as she was far from a river or the sea, and airships were so rare as to draw instant attention.

<You'd need something else to get back and forth from the mountain. A gold ring, maybe. Or a...

<A portal.

Hadn't Greth Rottgut said that the five who had assaulted Penre and stolen the children had used a portal to escape?

<Maybe wherever they went is is like the Monastery in the Lyserian Hills. Someone who can already access the place has to open the way. And since the Flock has no intention of opening the way to the Defenders, that gives them a stronghold that we can't breach--and hostages we can't rescue.

It was all supposition, of course. There was no proof, and Sreka had no idea how to obtain any. And yet...and yet it fit all too well.

She gazed at the mountain, straining her ears for a word or a scream as she scanned the distant cliffs for even a glint that might be a lantern's light or a telescope. She saw nothing, heard nothing--but as she stared at the mountain that loomed high above the rest of the island, she recollected an image from the Flock's propaganda posters: a gigantic crow flying far above the Isle, its outstretched wings shrouding the island in shadow.

What if "we loom over you, and you are all under our wings" wasn't just a metaphor? If the Flock was on top of that mountain, they would loom over the rest of the Isle. The entire Isle would, in fact, be under the Flock. And the Flock could say this without lying.

Of course, she had no proof that the Flock was on, or even near, the mountaintop. Hiding beneath the ground in burrows would make more sense. But something told her that this would offend their pride--and their metaphors. They spoke automatically of wings, of soaring, of flight. They would need to be somewhere high, somewhere that those not of the Flock could not climb or swim to. Perhaps on the mountaintop. Perhaps a stranger, more uncanny plane of existence, like the Rift or the Confluence, adjacent to the mountain's peak.

Uncanny. She let loose a wild yowl of laughter. Her mind was playing games, it seemed. After all, only one word meant "uncanny" and sounded just like the word that meant "a hard-to-reach mountaintop nest of a large bird of prey."

<Eerie.

<Aerie.

*

OOC Note: This is the room that Sreka is talking about. You'll notice that I copied the description, changing only the tenses of the verbs.

Forbidden Hills, Grasslands - 20979]
Looming in the distance is a large mountain that stands in the center of the island. A cloud of mist surrounds the upper portion of the mountain, hiding it from view, while thick jungles ring it in a skirt of verdant hues. Winding its way through rolling foothills is a twisting passage that leads to the distant peaks.
Obvious paths: northeast, east.
|}

===Fog Wrapped the Isle Like a Saephua (Player Vignette) (01/12/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2151 official forums by ZILAL] on 01/15/2020 at 12:10 AM CST.''
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|If anyone had been lingering outside the bank several hours past midnight, they would have seen a slight individual enter the area and paste a crisp parchment to one of the columns. Notably distinct from all the other posters and various graffiti in town, the parchment bore only a simply-drawn, inverted crown, with a short slip of verse:

Yesterday, fog wrapped the isle like a saephua.
Who was awake to see its retreat?
Last night's breezes swept the island clean.

Jasmine unfurls in familar gardens.
Who can foresee what the day will bring?
Serenely, dawn comes. No harsh words are spoken.
Vessels bob gently at rest on the sea,
Quiet as the krakens that slumber beneath.
|}

===Velvet Glove, Iron First (Player Vignette) (01/15/2020)===
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2152 official forums by FUDGEHJ] on 01/15/2020 at 02:58 AM CST.''
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|The sharp tick tock of Nehors boots echoed through the hall of their makeshift headquarters, set up in a warehouse just outside of the Eastern Docks district. It was not the Flockmasters first choice, but it was located where it needed to be in order to most efficiently fulfill its purpose. The Isle's humidity had not been kind to the structure and the place reeked of mold and sweat. It seemed to suck the will out of anyone in it, those old beams and rotted boards. It was structurally sound...but barely. The main hallway was hardened with old stone and thus that is where most of the business was taking place. The warehouse was crowded now with dejected residents, most of them frightened and scared. He pitied them, being woken up just before dawn, dragged out of their houses by armed guards...but this was necessary. Their community was where most of the violence had taken place. Many of his guard had been killed and injured, Flock Loyalists had been assaulted in the street...and while not everyone they had rounded up was guilty, they had to cast a very wide net to ensure they caught all who were.

His adjutant tagged along, her short shuffling steps struggling to keep up. Standing at a mere five feet, she was of mixed race: part elf and part human. She had only just joined with the Flock, but in that short time she had proven both capable and loyal. She passed on several missives and orders to the various squads that were still cleaning up after this mornings operation. As Nehor watched, two breathless young men ran up in avian masks, passing her a few more notes which she read silently to herself. Not deeming them worthy of bringing to the Flockmasters attention, she put them in her satchel, scratched something he couldn't make out on her clipboard and ripped the paper off to give to the man on the right. Both saluted and left. The half-elf noticed Nehor's gaze and shook her head slightly. Nothing of note.

"...and as you can see here, we've separated the detainees into three groups."

The Faendryl escorting them spoke in crisp, correct common. The type of common that only one expertly educated but not used to speaking it could pull off. His words held no tone besides professionalism and Nehor found himself immediately annoyed at the man. Where was the inflection? The sense of theatrics? He shook his head and ran a hand over his tired features, his eyes baggy and hair disheveled. He had not had any time to look his best, so he could forgive this one his lack of passion.

As they stopped at the entrance to the part of the facility dedicated to detainee processing, Nehor asked "So tell me of your method." The Flockmaster looked around as he spoke, slightly distracted by the sounds of orders being yelled and the soft whimpering of families huddled together, awaiting their turn to be processed.

The Faendryl in the tailored suit, not a wrinkle in sight, waited patiently for the Flockmasters attention and, when he received it, continued in that toneless common of his: "It is quite effective. When your guard went in, those who did not resist were placed in group one. They were questioned by your sergeants and then sent on their way, unless the questioning came up with something they felt was pertinent, then they joined group two...the ones who resisted but without violence." He continued on with some minutiae about the sorting process and they rounded the corner, finding themselves at the back of two lines. The right line was the longest and by the relative care the guards were showing to the inhabitants of this group, Nehor supposed it to be the non-resistors. One of the guards had a large wicker basket and was going through the line to ensure each family and person received their due ration. Out of the corner of his eye he caught his adjutant slipping one of the children a sweet with unpracticed stealth. The child accepted with a look of stunned awe and its parents, wary still, smiled weakly at the half-elf. She flashed an overly stern expression at the kid, which giggled and buried it's face in their mothers skirts.

The left line was decidedly less well treated.

As they walked between the two lines, they passed several flock guard with heavy looking truncheons who were shaking down individuals in the left line while a serious looking Faendryl with a white lily on her lapel supervised. This line shuffled slowly forward into one of the rooms at the end of the hall. Their destination in fact. Two Flockguard shoved a few of the detainees roughly aside as the trio slipped past and into the large room.

"As you can see, Flockmaster, the procedure is relatively quick and...if they cooperate...mostly painless."

A man in a healers robe stepped forward, touching a nervous looking human girl of no more than 17 summers. He maintained contact and nodded to a Faendryl with the same cold eyes as his guide, who began asking a series of questions.

What was your favorite color? How long have you been working with Socius? How old are you? When did you first decide to rebel against the Isle? Do you enjoy the water? How many Flockguard have you killed? How many have you wanted to kill? Do you like sweets? How long have you been working with Socius?

On and on, rapidly, the dark elf went through his questions. The girl, getting more and more nervous, began to cry. The inquisition stopped until she suddenly grew more calm and composed, and then the questioning continued.

"We ask a series of questions while the detainee is linked to an Empath. The Empath maintains the link to measure heart rate and respiratory levels, as well as to calm them if they get over-wrought. There is a bit more to it than that, but let us not dwell on needless details." The man waved a well manicured hand in a idle dismissive gesture that still managed to convey a certain grace...which Nehor had always found quite infuriating in elves.

"If the detainee is not found to be violent or harbor violent intent, they are sent to be fined for resisting or set free if circumstances deem that expedient." The Faendryl shrugged. "A case by case basis, you understand."

Nehor nodded along, watching as an observer made a few marks on a pad and shook his head at the questioner. The questioner nodded to the Empath who broke the link and the girl was shuffled into a relatively sedate looking cell. None of them seemed overly nervous, so Nehor supposed this was for the people who were found to 'not be violent or harbor violent intent'. In this spacious area, five interrogations were being held simultaneously. Efficient and quick, most were sent to the cage at the far end of the room, which in itself was being processed, groups sent out to other areas...presumably to be fined or released. As he watched though, one man's Empath suddenly went rigid and the interrogator nodded to one of the guards, who began to viciously beat the detainee over the head. "Violent Tendencies. Lying about connections to Socius. Possibly feeding Intel to the Rebels. Put him in with group three."

The man paled visibly. "No. No! I promise! I'm...I'm innocent! I didn't do anything! I...I've been set up!" The interrogator looked at the Empath, who nodded once more...this time more firmly. With their cold, pitiless dark elven eyes the Faendryl looked down upon the weeping, beaten, pleading man. In the same tone he'd used if he was ordering a coffee from the local bakery, he repeated "Put him in with group three."

The man screamed as the guards drug him to the door opposite the caged area.

Nehor pondered this for a moment, turning to his guide. In a curious tone he asked "Do you ever get it wrong?"

The Faendryl shrugged and nodded his head. "It is not a perfect method. However, we are confident that our rate of accuracy is within acceptable bounds."

"What are 'acceptable bounds', exactly?" Nehor drawled.

"Eighty-one percent."

It sounded good to Nehor, so he nodded and they moved to the next room, following the poor sod that had been dragged there.

"And here we have group three." His guide informed him, rather needlessly at this point.

Violent offenders. Those who had taken up arms, attacked a guard, or otherwise tried to forcefully injure the Flock or its Loyalists. The people were manacled and then tethered together, their feet hobbled with heavy iron chain. They turned as Nehor entered, and a combination of hate and terror shone in their gazes. Whilst the other lines had fear and worry, a pall of grim hopelessness hung over these ones like a cloud.

"Did we ever catch the one who beheaded that poor sod in the Pawnshop, by the by?" his Adjutant asked, her voice lilting with an accent Nehor couldn't quite place. The Faendryl turned almost imperceptibly and there was a flash of something in those icy, cold eyes. Nehor marveled...all this time the dark elf had exuded a cool professionalism, with not a hint of emotion in tone or gaze...but that hot lance of disdain he had seen as his adjutant addressed him? Well. If Nehor had to choose between the ice or the sheer hate he had just glimpsed for an instant, he would prefer the ice. After what seemed like a solid minute, Nehor piped up with "It's a fair question. Did we?" The lily bearer shook his head. "The matter is being handled, Flockmaster. My people will suss them out."

Nehor let the matter drop, and eyed his adjutant, silently willing her to do the same.

The smell of sweat and blood was strong in this room, and the slow cloying air, protected from any refreshing breezes by a relatively solid wall (the sturdiest in this cursed structure, he noted) added to the oppressive atmosphere. Each man was taken, one by one, to be questioned...in a far more forceful manner. Every time they refused to answer, or tried to deceive the questioners, one of their fingers would snap or in one case the mans jaw. The jaw was mended swiftly, so that the questioning could continue. The fingers were not.

"Well it seems that there are not too many here. Much smaller group than the other two."

His guide nodded absently, seemingly uninterested in the size of each group. He did however, pose a question in a very careful tone.

"What would you have us do with the ones found...irredeemable?"

Nehor thought a moment, carefully considering. These people had violently attacked his forces. They were a grave threat to peace and stability...and for the council's plan to work, they MUST have stability.

He turned and asked the Adjutant: "Do we have sufficient rope for those here who are in group three?"

She looked around, her mouth moving slightly as she counted to herself "Yes, we've collected much in the way of such resources from the Tithes."

"Mmmm..." Nehor mused out loud "...still. Good rope is expensive.

"Shall we charge it to...?" the adjutant began, and Nehor quickly interrupted speaking over the woman who almost (but not quite) hid her annoyance: "Yes. An excellent idea. Bill the families for every length used, increasing their mandatory tithe."

The half elf nodded and he could have sworn he saw the Faendryl's lips curl up into a smirk for a moment.

"Very well." The lily bearer acknowledged the order, whispering to one of the guards who passed the order along.

The group left the warehouse, but as they were walking back toward the entrance suddenly there was a commotion. From the first group a man stepped out, quickly, wielding a vicious looking shiv and heading straight for Nehor. He stood frozen, paralyzed with terror. Not again. The pain of being stabbed...immense...no, he couldn't- His thoughts were interrupted by a single syllable, a small thin grey beam connected the Faendryl and his assailant, and then suddenly the assailant simply *ceased to be*. He didn't scream, there was no blood, there was just...nothing. It was as if the man had never existed.

A nervous looking avian masked guard came up, panting. "Flockmaster! Are you alright?"

Recovering, trying to smooth out his even more disheveled hair, Nehor tersely snapped "I would be more alright if you would do your job, man! Search these folk again, and have someone competent assist you."

The masked guard gulped audibly, saluted and went to once again frisk the line of agitated detainees, who protested audibly but did not otherwise resist. The adjutant received another missive, this one she deemed important enough to share. "Sir, the collections proceed as planned. We've scheduled the third delivery for one hours time. We've been sending them alternately to the Moot Hall and dock warehouses in the Landing."

Nodding, Nehor said "Good, tell me if there are any hiccups. And distribution to the Isle residents?"

"Proceeds as planned. They should be fine to last till the next distribution."

A cry went out from one of the people in line listening "Ya gotsa be kiddin! I ken barely feed me kin on such meager rations! We're gon all be skin n bone by the time ye done with us, crow!"

The Faendryl and Nehor merely observed as the adjutant stepped forward, a fiery heat in her eyes as she clenched her clipboard so hard it threatened to snap. "You will be fine! You don't even know what its like to be hungry! The people down there are ACTUALLY starving. Just because you can't gorge like the glutton you are doesn't mean you can talk that way to us!"

Nehor placed a hand on her shoulder and spoke in soothing tones "There is no need for such harshness. The man is merely concerned." He turned to address the one who had spoken up. "Sir, believe me, I feel your pain. I too have had to sacrifice. But the good of the many must outweigh our comfort. Know that your donations are going to a good cause."

The man spat at the Flockmasters feet. "Donations. Of all the nerve, ye ha' the gall to-" his rant was cut off by a heavy cudgel to the face applied by a nearby guard, and Nehor frowned down.

"...put this one in group two."

The guards saluted and moved to comply, as the man's family began to wail.
|}

===The Crate (Player Vignette) (01/15/2020)===
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" style="width: 95%; border: 1px solid black; background: #E7F6F7;"
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| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2155 official forums by ZILAL] on 01/15/2020 at 11:49 AM CST.''
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|This vignette is long, but hopefully my assurance that it contains some familiar faces will help keep your interest. It was written collaboratively with the many characters who appear within it and was approved by them, and by Quilic. Thank you so much to everyone who participated.

-------------------------------

She scanned the smoky room, waiting for her eyes to adjust to the dim light. The Half-Elf wasn't hard to spot; her gaze was drawn immediately to the coal-black cascade of curls and the scar on his upper lip. She strode to where he stood spectating a rowdy game of darts and curled her finger to beckon coyly to him, but her whisper in his ear when he stooped to hear was shaky with nerves.

"Gavrien? We met before, remember? I need your help."

The swarthy man tilted his head to eye her with sharp assessment, scratching at the stubble along his jaw. "Keep talking," he said after a long, silent pause that bordered on uncomfortable.

"I have a job," she whispered, and then her voice caught and she swallowed audibly. "I need a blacksmith who can be discreet and won't ask questions. Not here, I'm afraid of being traced. I was hoping South Haven..."

He grunted and gave a slow nod. "Might do, might do." He raked her with his amber gaze again, then glanced away. His posture softened to a casual slouch and the smile he gave her was a leer of invitation, incongruent with his next words. "Dunno your business and not getting in the middle of it, but can give you a couple names, places to go. You bring trouble to my contacts, I bring trouble to you, got it?"

She froze for a moment. Then she nodded slightly, and brought her lips to his ear once more. "I promise it's for a good cause. Please."

Gavrien snorted his derision. "Don't give a damn about your cause," he muttered in response as he turned, jerking his head in an indication to follow. There in the backroom, beyond the ears of the pub's motley patrons, he told her what she needed to know. Juspera, her heart still pounding, let the directions slip from her mind and clung only to the easiest things to remember: the scorpion, and the name.

The next morning she crept through South Haven, her head swiveling, on alert. She was a creature of alleys and streets; but these were not her streets, not her alleys. It was toward the eastern end of the Crooked Way that she finally she spotted the scorpion, painted above a yawning open doorway. She stepped in. The smith was at the anvil; he was a small but powerfully-built Human, dark hair shaved on the sides of his head, muscle rippling along his arm as he swung the hammer. On a table nearby stood finished pieces: curious small blades with severe curves or grim-looking spikes, the purposes of which she declined to imagine.

At a pause in the din she called out, "Sol!" The smith turned and fixed her with startling violet-green eyes in a sooty, delicate-featured face, and Juspera realized she was in fact looking at a woman. After an astonished pause, she took a breath and explained the work she wanted done, the price she was willing to pay. The woman laughed.

"You're out of your mind, Dhe'nar," she snorted. "Triple your offer and I'd consider it."

Juspera squinted and tried to calculate how much silver was left from the firewood donations, but then, confused, she simply nodded. She'd spend her own coin if she had to. "I'll toss in another hundred thousand if you can have the order ready for me in a sealed crate by midnight," she said. The smith grunted and turned immediately back to her work. Uneasy, Juspera backed out. She would have to trust Gavrien's instincts.

She made her way to the fletcher's next, where she scanned the selection of paintsticks behind the counter. With a frown, she asked the elderly Sylvan attendant whether they had any orange ones in back. He went to check. As soon as he was out of sight she heaved herself up and over the counter, snatching a black paintstick and darting out the door.

Paper. She needed paper, a large sheet. She asked at the scrivener's, browsed the pawnshop for scrolls. Nothing suited. She was walking back down Triton Road when the elegant facade of the library caught her eye, and she entered.

"Do you have any books of maps?" she asked at the desk.

"Of course," said the librarian, a demure auburn-haired woman with a kind smile. "Let me show you."

"I'd like to see a map of the Empire that's really big. Really detailed I mean."

"Are you looking for modern or historic maps?" The woman put her hand on a glass case, inside which was a sizable tome bound in decomposing leather. It was longer than her arm. "We have this remarkable volume from the reign of Emperor Krellove Chandrennin. It's five hundred years old and shows the Empire as it existed then, barony by barony, all in exquisite detail."

Juspera nodded vigorously to the woman, who smiled.

"Let me take it out for you. You'll need to keep your gloves on when handling it, please."

"Oh, I always keep my gloves on."

The woman carefully laid the volume on a table, opening it to expose a gloriously illustrated map of old Tamzyrr. Every side street and building was detailed, down to the last hovel; the titles and legends were outlined in gilt. The librarian stepped back and folded her hands, watching Juspera.

Juspera fidgeted. She pretended to study the map. The woman was still there, smiling pleasantly. Humming under her breath, Juspera reached a deft hand into her pocket for a gold ring. Then she stretched down to scratch her shin, setting the ring on the ground just before her toe. Humming louder now, still scanning the map, she kicked her leg out, sending the ring shooting across the floor to carom loudly between some bookshelves on the other side of the room.

The librarian startled. "Oh, dear," she said. "Let me just check on that noise. I hope it's not the rat again..." Gathering her skirts, she hurried in the direction of the ring.

Juspera swiftly drew her dagger and sliced down the side of the map, tight against the binding, then lifted it, folding it into squares as the gilt flaked and came off. She shoved the map in her pocket and and brushed the flecks of gilt from the table, then turned the volume to another map as the librarian returned. "Thank you, I'm done," she said, and stood, moving quickly to the door.

It was a tense walk back to the Landing. At Aspis, she curled up on the couch and closed her eyes, slipping immediately into a fitful nap.

-------------------------------

The last of the day's sunlight slanted through the leaves shading the patio where she sat with a slender Elf whose face was hidden under a cowl, save for misty grey eyes and a glint of silver hair.

"That might be enough information about Socius," Juspera said quietly, then leaned in. "Did you bring the stuff for my project?"

The Elf hesitated for a moment and then nodded. Reaching into her robe, she retrieved a small jar of tar-like black salve, which she placed carefully on the table, followed by a crucible and several varicolored refraction lenses. "I'm not going to ask what you want these for but please promise me that no one will get hurt?"

Juspera swept the items into her satchel and stood. "I promise. Though... I can't promise you'll get these things back. And I'm sorry, I've got to meet another friend. At least I think she's a friend."

Her companion nodded. With a wistful look behind her, Juspera exited the cafe, transporting back to the Landing. She couldn't speak a peep of her project; she knew how eagerly that information would be mined if things went south. Still, she needed to lean on others, at least a little. She'd drag in anyone she had to to get this thing done. Anyone but Xanthium.

She sidled into the alley off the town square, exhaling as the false night from the buildings on either side enveloped her. Then she felt a stir of air; she turned, catching a flash of green in the glow from a streetside lantern. The figure silhouetted before her was slight, shorter even than Juspera herself.

Juspera grinned. "You're early. Did you find some?"

The melodic, slightly accented voice seemed to float in the evening air. "I did, it is no trouble at all." Her head tilted down slightly as she gazed at the carefully wrapped package. "Do you think this will be enough? And do you need any other supplies?"

Juspera's grin widened. "This is it for now. But I never know what I'll need. Maybe we can stay in touch." As she took the package and slipped it into her satchel, though, her grin faded. "I've got another person to hunt down, then I have a delivery to pick up. I hope."

The air stirred slightly with the gentle flutter of wings. "Do keep in touch, though I know nothing of tonight." A stray beam of light caught the faint twinkle in the hazel eyes. "Travel safely."

Dipping into a hasty curtsy, Juspera stepped out of the alley and turned her bracelet again, launching herself back to Mist Harbor. Her head spun; it seemed like days ago that she'd been in Solhaven. But there was something she still desperately needed, a piece without which the whole project would fail.

When she walked into Greth's, her spirits lifted to see what she was hoping to see: there at the bar sat a tall Sylvan, red hair cascading down her back, aquamarine patterning gracing her neck and face. But she was slumped in discouragement. The two redheads chatted quietly for a while about the recent attack before moving to other subjects.

"Have you been talking to the shopkeepers, by any chance?" asked Juspera.

"I have actually," responded the other woman. "How can I help?"

Juspera grinned. "I need somebody who's a gossip. Any ideas?"

An immediate nod. "I have the perfect somebody." Her friend snickered. "She doesn't care for me much... but the woman never takes a breath."

Juspera grabbed the other's shoulders in excitement. "Really?"

She nodded. "Come with me a moment?"

They passed through the dark streets to a blue stucco building with daisy-patterned curtains.

"Miss Daisy. She knows everything about everything."

"What time does she open?"

"She's always open, but she herself doesn't come in until early afternoon I think?"

Juspera winced, but then nodded. It would have to be in daylight. "All right. I can do this." She turned to her friend. "Thank you so much. You are the final piece that's going to make this thing work. Well, not counting Miss Daisy."

The two embraced and then it was another turn of the bracelet, another gut-wrenching twist. It was almost time. Juspera visited the bank, then made the long slog to Solhaven in the dark. She paced quickly through its streets, taking a deep breath before entering the Crooked Way. She found the place more easily this time. A light was on inside.

When she entered, the smith barely nodded to her. Juspera handed over the sack of coin, its weight almost too much to hold with one arm. In response, the woman turned and pushed a wooden crate at her with a boot-clad foot. Juspera quickly shouldered the crate and stepped out. It took most of the distance back to the Landing for her stomach to unclench.

That night in Aspis, she knelt on the hardwood floor and took out the neat package she'd been handed in the alley. She took a peek to confirm its contents, then used the black paintstick to write a single word on the package in her best handwriting. After that, she unfolded the map and spread it in front of her. Then she flipped it over. She began to sketch shapes on the back side, then drew her dagger and cut out each one. Laying the perforated map over one side of the crate, she carefully colored in each cutout with the paintstick, and then stood and tossed the map in the fire. The floor where she'd been kneeling was scored with a couple dozen fine lines and littered with strips of gilt-dusted vellum, but she didn't care. It was almost done. Collapsing on the couch, she drifted into another restless sleep.

-------------------------------

The following day, she teleported back to Mist Harbor, crate on her shoulder and an adze in the other hand. She walked to the little stucco building as quickly as she dared, her eyes flicking to either side, on the lookout for passersby. She ducked into an alley as someone drew close, then she slipped out and set the crate down right in front of the building. She set the blade of the adze into the gap between the crate and its lid, and jerked.

Nothing happened.

She jerked again. It wouldn't open. Taking another quick glance around her and cursing, she grabbed the crate lid with her free hand, then screamed another curse when a splinter went nearly knuckle-deep into her thumb. Without stopping to remove the splinter, she began to smash at the crate in a cacophonous fury until it split open, spilling its contents into the street. Juspera sucked in an awed breath. The blacksmith had done exactly what she'd asked. It was even better than she'd imagined.

The damaged crate lay much as if it had just fallen from a cart and smashed there. Juspera reached quickly into her satchel and drew out the alchemical supplies she'd been given, dropping them on the mess. On top of that she threw the little package. Then she withdrew to the alley across the street, to wait.

Ten long minutes later, she held her breath to see a dowdy woman shuffle into view and head for the stucco building. The woman stopped when she came to the crate in her way, staring down at it. Juspera watched the woman's gaze take in the the crucible, the colored refractory lenses, the jar of mysterious black salve; the neatly-wrapped package, labeled now with the word LANCETS; and, beneath them, the pile of wrought iron. The jumbled iron circles must have been a puzzling curiosity. They looked almost exactly like collars and manacles, except they were far too small: they wouldn't have fit anyone larger than a halfling, or a child.

She watched Miss Daisy blink, dumbfounded, then glance at the side of the crate. In boldest black were stenciled there the words: PROPERTY OF THE FLOCK.

The woman stared another moment, and then her jaw began to slowly drop. Juspera's hand went to her bracelet to give it a swift turn, and disorientation took her -- but not before she heard Miss Daisy begin to screech for her neighbors to come see.
|}

===Tithes and Death (Player Vignette) (01/15/2020)===
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" style="width: 95%; border: 1px solid black; background: #E7F6F7;"
|-
| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2138 official forums by SMITHS89] on 01/15/2020 at 06:04 PM CST.''
|-
|She moved through the commons that morning and noted it was empty. Far different from yesterday, she felt eyes on her and turned her head to see it was someone staring at her through a window in a shop. It was a lady there gazing at her with red, tear-stained eyes before turning away. Akenna frowned, and continued to the beach, Phalyn trotting next to her. She heard an intense argument, three men, she noted, one shouting in defiance about tithe. Her face turned towards the sound, and not paying attention to what was in front of her, she almost ran into a slight figure in an avian mask. “Hello there, Defender.” It sneered at her. “Your tithe? I don’t believe we’ve collected from you yet.”


Akenna’s eyes glowed as she uttered a short phrase, at the end of it the avian-masked figure went limp and slumped to the ground, snoring quietly. Adjusting her gait, she carefully stepped over them and continued on her way. She needed to breathe and what better place she thought, than the beach. She skipped her way over a dune and slid down it but before she could make her way to the shore she found a body, still and stiff.


It was one of the younger men from last night. One who had helped her vandalize posters, his stiff, curled hands still stained scarlet with paint. His eyes were wide open, but he wasn’t breathing, and his neck was bent at an odd angle, his mouth a pale blue and parted. She gasped in shock at the sight and fell to her knees in front of him, but he was cold to the touch, his soul had long since passed. She wept, this poor boy who she had incited to rebel, to stand up to these terrible forces of the Flock; because of it he now lay broken at her knees. She tried her best to close his eyes and then covered her own to weep into her trembling hands. Phalyn beside her whined to see her distressed, she paused a moment to pat his neck; before sending him off to the shrine to get aid in taking the man’s body back to the town proper so he could be identified.


After making sure that of matter the boy’s body being placed in the care of his family was settled, she stormed off towards her house, Phalyn behind her.

“Phalyn, I need you to deliver a letter for me.”
|}

===Clipped Wings - Quick Scenes and Common Knowledge (GM Forum Post (01/15/2020)===
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" style="width: 95%; border: 1px solid black; background: #E7F6F7;"
|-
| ''Originally posted on the [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Mist%20Harbor/view/2158 official forums by GS4-QUILIC] on 01/15/2020 at 06:22 PM CST.''
|-
|Sitting by the pool on the Green, she slowly drew a quiet melody from her harp. Humming in time with the progression, she closed her eyes. Opening them again after a moment, she blushed slightly, her mind wandering. Shaking her head, she put the harp down and picked up a goblet of wine.

After taking a sip she thought to herself, "Who would be the most receptive to what I have to say? Maybe the she wolf? Or the fox?"

Pausing, she tentatively added a few words to the melody she was humming. Nodding her head, she picked up a journal and jotted down her creation. "I am not sure I understand it all. So many names that are unfamiliar. The she wolf... or the fox?" Sipping her wine once more before setting it aside, she took a clean parchment and quill and began to write.



Lady Akenna,

I will not mince words with you, as it is not my way, and I value your loyalty far too much. What occurred last night will not be tolerated, and I swear to you on my father's name, justice will be served.

I ask that you remain steadfast for but a short while longer. Hold to the faith you have shown me in the past, and I will prove worthy of it once more.

I will brook no harm against the townsfolk, and for every harm they have endured, the inflictors of that harm will pay... and dearly. This I swear to you.

~S.



To those who knew her, even in passing, Selbi's mood was cause for grave concern. She was quiet. Her voice was cold when she spoke, and the biting tongue which she had become so famous for was largely absent. She was focused, and could spare hardly a word for any who approached her... not that many dared, given her mood. Selbi rummaged through her desk for a small item, tucked it into a pocket, then made her way out the door, locking it behind her once more. She glanced at a guard passing by, and with a minimum of terse words, instructed him to ensure that the door did not get opened until her return. Then she stalked away, her brow furrowed, and her small feet making unreasonably loud noises with each footfall.

Selbi was livid, and someone was going to pay, the guard thought. A shiver ran down his back at the thought, and he wrenched his gaze away, hoping someone else would relieve him before she returned.
|}
{| style="width: 95%; border: 1px solid black; background: #E7F6F7;"
|OOC Note:

OK! So, there's a lot going on, and in the interest of determining what's meant to be "common knowledge", here you go. For clarity, these are all things that are widely known enough that every resident of the Isle would be talking about it basically nonstop. These are THE topics of discussion:

- The Flock is in control of Mist Harbor, with Selbi at their head.

- The Flock have begun demanding tithes of all the residents. Food and supplies are demanded, but coin will suffice if there is not enough food. The collectors are not gentle or kind in their efforts.

- There are individuals wearing lilies around town, and these are the scariest ones. When they take notice of someone, that 'someone' tends to go missing shortly thereafter. They do not act, as far as anyone has seen.

- The Flock took the orphans out of Greth's kitchen by main force, severely injuring Penre, and roughing up Greth himself. The Flock has them somewhere, but swears that the children are safe.

- People have been going missing. A few here and there, but last night (Tuesday the 14th), there appears to have been a "roundup" of sorts. A noticeable number of people were apparently spirited away in the dark of night, perhaps as many as twenty, and people are scared and angry. Everyone assumes it was the Flock, but nobody seems to have any proof.

- The Flock are angry about the killing of a number of their guards. The "killers" are widely unknown, but there is common knowledge that SOMEONE... or a group of "someones" is/are fighting back against the Flock. Public Opinion about this is somewhat split, with some supporting the resistance effort (quietly), and others not wishing to make things worse.

- Some of the merchants in town have publicly declared that they will not pay taxes to the Flock. Everyone in town is waiting to see what will come of that stance, if anything, but everyone knows it's happening.

- Socius is out there somewhere, and watching over the town. Whispers of his presence are passed around, always someone with a semi-fantastical story that may or may not be rumor, but his presence is commonly accepted. Everyone feels that it's only a matter of time before he "does something". Some people talk about individuals who have joined him in an effort to help the town, but they do so very quietly, so as not to tempt the Flock into violence.

If anyone can think of anything that should be on the list (remember, this is what everyone on FWI should theoretically know all about), just drop me a note and I'll update it. Thanks again to you all for playing along!
|}


==See also==
==See also==

Revision as of 20:59, 15 January 2020

Clipped Wings is a Mist Harbor storyline by GameMaster Quilic that began on January 5, 2020. Characters from this story previously showed up in The Nazhor Chronicles and Surcease.

Summary

This section has not been added yet; please add to it now!

Persons of Interest

Timeline of events

Clipped Wings (GM Announcement) (01/03/2020)

Originally posted on the official forums by GS4-Quilic on 01/03/2020 at 1:30 PM CST.

Darting out of Greth's (Story Log) (01/05/2020)

Mistress Selbi addressed the group of adventurers gathered at Greth's. With her normal diplomacy, she informed them all that it was time to move forward, and to get past the horrible things that had happened previously. She chastised the group at large, but then said she would be taking suggestions from the Flock (who she terms "the birdbrains"), as they had shown themselves to be united in purpose, and had been instrumental in protecting the Isle as of late. There was general outrage at this.

Socius showed up and the two of them argued over this decision. Greth asked them, politely, to take it outside and they agreed. When they were outside, Selbi was felled by an attacker from the shadows who used an enruned dart. She fell quickly unconscious, and the attacker teleported away before they could be clearly seen. Socius rallied quickly and carried Selbi in to be cared for by Penre (in Greth's backroom). He then said he was going hunting for the attacker, and Greth said that he would inform Socius if there was a change in Selbi's status.

The adventurers examined the dart, which began to act oddly. It began to pulse with a crimson light, then move on its own. It disappeared in a flash of crimson, accompanied by a slight shockwave. The adventurers went back into Greth's to check on Selbi, and the dart reappeared in there, flying at Greth, who dodged it at the last moment. The dart once again pulsed, then vanished. Throughout this whole time, various adventurers got odd sensations, and in some cases visions, all seeming to pertain to the dart.

The adventurers went to the local alchemist, who informed them that the poison that might have been used was actually water-soluble, and suggested that they wash the wound out. They brought (clean) water to Greth, who passed it to Penre, and Selbi awoke soon after. She was very weak, but stated that she wished suggestions from the Flock... and from the Militia... in three days' time. Then she went to bed.

  • Adventurers saw varying visions. A list is compiled below on the page of the log.

GM Cast: Greth, Penre Selbi, Socius, "Threatening Elf"

Adventurers: Akenna, Aleid, Ceciliah, Darcena, Dayzed, Dhairn, Lord Faerinn, Mistress Khobra, Juspera, Lady in Waiting Lynaera, Madalayne, Mellny, Defender of Mist Harbor Naamit, Flockmaster Nehor, Opalina, Relic Hunter Ordim, Raelee, Rinori, High Lord Sarmoya, Steenk, Talinvor, Tatria, Wodsong, Wolfloner, Xanthium, Defender of Mist Harbor Xilona

Player-submitted Log

A Night in with the Pets (Player Vignette) (01/06/2020)

Dealing with the Devil (Player Vignette) (01/09/2020)

Selbi Spreads Her Wings (01/09/2020)

Selbi asked the players to come to her office, where she felt safer, for a talk about what the Flock had come up with. She utilized SIGNAL for the first time, tipping off the non-Flock who are still members of the Council to her allegiance. She then listened to, and agreed with, everything the Flock proposed, which included a police force of sorts, to protect the Isle from internal threats, and an orphanage/finishing school. Headed up by Lynaera and Talinvor, in sequence. Selbi remarked that she had diverted funds from the Mist Harbor Militia Project in order to fund the Flock's goals. People were mildly annoyed.

Socius showed up and the two of them argued. Selbi let drop that Socius's "sister" was alive, but under an enchantment which stipulated that if Socius were to strike at her, the sister would perish. Socius was taken very much aback by this news, but managed to rally somewhat when Selbi strode away in a huff. He asked the remaining folk to side with him, and stated that he was going to fight to win, not just for the sake of fighting. A number of individuals agreed to stand with him against the Flock, to protect the townsfolk.

The enruned crimson dart appeared suddenly, taking down Naamit and poisoning her. The discharge of a teleporter was heard just after a comment about keeping promises. Water was procured, the wound irrigated, and Naamit recovered quickly. An assassin took a potshot at Socius, and he went rabbiting off into the night after the shooter.

GM Cast: Selbi, Socius

Adventurers: Defender of Mist Harbor Akenna, Aleid, Apsaras, Avaia, Ceciliah, Darcena, Dhairn, Lord Faerinn, Juspera, Mistress Khobra, Lady in Waiting Lynaera, Mellny, Mnar, Mistress Naamit, Flockmaster Nehor, Opalina, Relic Hunter Ordim, High Lord Sarmoya, Steenk, High Lord Talinvor, Tatria, Lord Thrassus, Chatelaine Traiva, Xanthium

Player-submitted Log

Orchestrina (Player Vignette) (01/12/2020)

Mellny. No coffee required. (Player Vignette) (01/10/2020)

On Death and Taxes (Player Vignette) (01/10/2020)

There's a point to all this. (Player Vignette) (01/10/2020)

The Dawn (Player Vignette) (01/11/2020)

Another Dawn(Player Vignette) (01/11/2020)

In the Blue Hour (Player Vignette) (01/11/2020)

A Morning After Dawn (Player Vignette) (01/11/2020)

To the Defenders, Don't Open Until Feastday (Player Vignette) (01/11/2020)

What Nehor Heard (Player Vignette) (01/11/2020)

Hearts and Minds (Player Vignette) (01/12/2020)

On Death and Taxes (Player Vignette) (01/12/2020)

Children Forcibly Removed from Greth's Custody 01/12/2020)

Greth began the afternoon looking rather beat up (arm in a sling, and shiner under one eye), and in a rather surly mood. When everyone had gathered, he revealed that someone had barged in during the early morning hours, roughed him up, and severely injured Penre, en route to making off with the children that Greth had been harboring. He revealed that the interlopers were disguising their appearance, appearing to be friends of Greth's, but he revealed that each of them were wearing what was eventually determined to be a lily. He also disclosed that he had killed one of them, and that while they were talking amongst each other they used a language he had never heard before.

People were mildly annoyed at this revelation, and there was some calm discussion amongst the gathered parties. After some time, Selbi showed up and calmed everyone down with her levelheaded, logical explanations and assurances. Which is to say she was horribly biased toward the Flock and everyone was even more incensed when she announced that there would be new Government Posts established in the coming days, then flounced out the door.

The enruned dart made an appearance, burrowing through Nehor's neck. Before it could disappear, Socius slipped out of a shadow and grabbed it. He assured everyone that he had killed the remaining four kidnappers, in rather extreme fashion. He said it was justice, and then also said that none of them knew where the children had gone (else they'd have definitely said so). He said the dart was a Family artifact, and that his (adopted) sister must be the one using it. He said she died when they were 8 years old, and she had been an orphan that his father adopted, and they had been raised as brother and sister. Socius tasked the Defenders with finding where the children were being held, and they agreed. Socius said that he would do his best to track down his sister.

GM Cast: Greth, Penre, Selbi, Socius

Adventurers: Defender of Mist Harbor Akenna, Aleid, Darcena, Dhairn, Lord Faerinn, Juspera, Mistress Khobra, Lady Kioya, Lady in Waiting Lynaera, Mellny, Defender of Mist Harbor Naamit, Flockmaster Nehor, Opalina, Relic Hunter Ordim, Magister Raelee, Defender of Mist Harbor Rohese, Sreka, Steenk, High Lord Talinvor, Tatria, Chatelaine Traiva, Xanthium

Player-submitted Log

The Arrival of Children (Player Vignette) (01/12/2020)

Honesty and Duty (Player Vignette) (01/13/2020)

I Will Not Pay (Player Vignette) (01/13/2020)

Brimstone and Ink (Player Vignette) (01/14/2020)

Weighty Moments - A Clipped Wings Compilation (GM and Player Vignettes) (01/14/2020)

Agreements and Opportunities (Player Vignette) (01/14/2020)

Aftermath (Player Vignette) (01/14/2020)

Sreka's Search for Lost Children -- The Wilds (Player Vignette) (01/14/2020)

Fog Wrapped the Isle Like a Saephua (Player Vignette) (01/12/2020)

Velvet Glove, Iron First (Player Vignette) (01/15/2020)

The Crate (Player Vignette) (01/15/2020)

Tithes and Death (Player Vignette) (01/15/2020)

Clipped Wings - Quick Scenes and Common Knowledge (GM Forum Post (01/15/2020)

OOC Note:

OK! So, there's a lot going on, and in the interest of determining what's meant to be "common knowledge", here you go. For clarity, these are all things that are widely known enough that every resident of the Isle would be talking about it basically nonstop. These are THE topics of discussion:

- The Flock is in control of Mist Harbor, with Selbi at their head.

- The Flock have begun demanding tithes of all the residents. Food and supplies are demanded, but coin will suffice if there is not enough food. The collectors are not gentle or kind in their efforts.

- There are individuals wearing lilies around town, and these are the scariest ones. When they take notice of someone, that 'someone' tends to go missing shortly thereafter. They do not act, as far as anyone has seen.

- The Flock took the orphans out of Greth's kitchen by main force, severely injuring Penre, and roughing up Greth himself. The Flock has them somewhere, but swears that the children are safe.

- People have been going missing. A few here and there, but last night (Tuesday the 14th), there appears to have been a "roundup" of sorts. A noticeable number of people were apparently spirited away in the dark of night, perhaps as many as twenty, and people are scared and angry. Everyone assumes it was the Flock, but nobody seems to have any proof.

- The Flock are angry about the killing of a number of their guards. The "killers" are widely unknown, but there is common knowledge that SOMEONE... or a group of "someones" is/are fighting back against the Flock. Public Opinion about this is somewhat split, with some supporting the resistance effort (quietly), and others not wishing to make things worse.

- Some of the merchants in town have publicly declared that they will not pay taxes to the Flock. Everyone in town is waiting to see what will come of that stance, if anything, but everyone knows it's happening.

- Socius is out there somewhere, and watching over the town. Whispers of his presence are passed around, always someone with a semi-fantastical story that may or may not be rumor, but his presence is commonly accepted. Everyone feels that it's only a matter of time before he "does something". Some people talk about individuals who have joined him in an effort to help the town, but they do so very quietly, so as not to tempt the Flock into violence.

If anyone can think of anything that should be on the list (remember, this is what everyone on FWI should theoretically know all about), just drop me a note and I'll update it. Thanks again to you all for playing along!

See also

Pages in category "Clipped Wings"

The following 4 pages are in this category, out of 4 total.