Krolvin mercenary: Difference between revisions

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| gems = Yes
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| magic items = Yes
| boxes = Yes
| other = None
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Revision as of 04:07, 8 February 2013

Krolvin mercenary
Picture
Level 17
Family krolvin family creatures
Body Type Biped
Undead No
Areas Found Abandoned Mine
Sea Caves
Old Mine Road
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Broadsword +178 AS
Maneuver Attacks
Footstomp
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +109 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +51 TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base +51 TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other None

As tall as the average human, the mercenary has the characteristic long-fingered hands and sturdy musculature that denote most of the krolvin race. The mercenary also sports the trademark grey-blue skin and thick, coarse, white hair covers his head and spreads across his shoulders and down his back.[1]


Former description

The krolvin mercenary is an ugly, brutish looking beast. Shorter than most average men, the krolvin has a vaguely ape-like appearance. It has long dexterous fingers capped by long nails. Its skin is a grayish-blue and it has thick white hair covering its head and spreading across its shoulders and down its back.

Hunting strategies

This section has not been added yet; please add to it now!

Other Information

Krolvin mercenaries have the Cheapshot: Footstomp maneuver which they employ from time to time.

[Roll result: 105 (open d100: 61)]
A krolvin mercenary raises his heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!

References

Near-level creatures - edit
Level 15 Level 16 Level 17 Level 18 Level 19
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