Large ogre: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 15
| picture =
| level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ogre<!-- Add creature to family page list, which will be linked on preview/save -->
| family = ogre
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Claws and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[Danjirland]]<br>[[The Citadel]]<br>
| undead = No
| otherclass2 =
| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Danjirland
| area3 = Foggy Valley
| area4 = The Citadel
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 200
| hitpoints = 200
| roundtime = <!-- Creature speed -->
| asg = 1
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 145
{{Creature ability|[[Flail]]|+165 [[Attack Strength|AS]]}}
| PA2 = Closed fist
{{Creature ability|[[Two-handed sword]]|+165 [[Attack Strength|AS]]}}
| PAB = 155
{{Creature ability|[[Closed fist]]|+155 [[Attack Strength|AS]]}}
| PA3 = Flail
{{Creature ability|[[Claw (attack)|Claw]]|+145 [[Attack Strength|AS]]}}
| nobolt =
| PAC = 165
| PA4 = Two-handed sword
| nowarding =
| nomaneuver =
| PAD = 165
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+64 to +77 [[Defensive strength|DS]]}}
| Melee = 64 - 77
{{creature ability|[[Ranged]] |+70 [[Defensive strength|DS]]}}
| Ranged = 70
{{creature ability|[[Bolt]] |+52 [[Defensive strength|DS]]}}
| Bolt = 52
{{creature ability|[[UCS|Unarmed]] |+114 [[UDF]]}}
| UDF = 114
{{creature ability|[[Bard Base]] |+45 [[Target defense|TD]]}}
| BarTD = 45
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 45
{{creature ability|[[Sorcerer Base]] |+45 [[Target defense|TD]]}}
| EmpTD = 45
{{creature ability|[[Wizard Base]] |+45 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |+45 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |+45 [[Target defense|TD]]}}
| SorTD = 45
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD = 45
{{creature ability|[[Major Elemental]] |+45 [[Target defense|TD]]}}
| MjETD = 45
{{creature ability|[[Minor Elemental]] |+45 [[Target defense|TD]]}}
| MnETD = 45
{{creature ability|[[Major Spiritual]] |+45 [[Target defense|TD]]}}
| MjSTD = 45
{{creature ability|[[Minor Spiritual]] |+45 [[Target defense|TD]]}}
| MnSTD = 45
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 45
{{creature ability|[[Minor Mental]] |+45 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Hitpoint|Hitpoints]] |200 |<N/A> [[Health]]}}
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| magic items = Yes
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| other = None
| other = None
| boxes = Yes
| skin = ogre tusk
| skin = ogre tusk
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 08:42, 22 May 2019

Large ogre
Level 15
Family Ogre family creatures
Body Type Biped
Area(s) Found Cairnfang Forest
Danjirland
Foggy Valley
The Citadel
BCS Yes
HP 200
Speed
Attack Attributes
Physical Attacks
Claw 145 AS
Closed fist 155 AS
Flail 165 AS
Two-handed sword 165 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 64 - 77
Ranged 70
Bolt 52
Unarmed Defense Factor
UDF 114
Target Defense (TD)
Bard Base 45
Cleric Base 45
Empath Base 45
Paladin Base
Ranger Base
Sorcerer Base 45
Wizard Base 45
Minor Elemental 45
Major Elemental 45
Minor Spiritual 45
Major Spiritual 45
Minor Mental 45
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin ogre tusk
Other None

The large ogre would be as tall as a giantman, if it would only stand up straight. Heavily muscled, its long arms hang nearly to the ground, ending in massive hands that easily crush anything unlucky enough to be in their grasp. The large ogre squints as if barely able to see through its long, matted hair or extremely puzzled by the world around it. When standing downwind of this creature, it is evident that a bath is long overdue.

Hunting strategies

The large ogres in the Cairnfang Forest are the easiest to hunt for most professions because they wear no armor. They will also commonly drop either their flails or two-handed swords to attempt to claw you or punch you with a closed fist, which is a much less damaging attack. Polearm users will want to pick up a naginata to use against them if they don't use one already since their lack of armor makes most other pole arms hard to hit with.

The large ogres located in the Foggy Valley can be quite easy for pole-arm and two-handed weapon users. They wear double chain armor, which both of those types of weapons hit quite hard against. Although, be forewarned, the greater spiders, darkwoodes, and forest ogres that wander the area too can be quite a danger or nuisance.

Other information

Bringing a disk out to the Foggy Valley to hunt the ogres and filling it with their double chain can be good additional profit when sold to the pawnshop in Solhaven.

References

Near-level creatures - edit
Level 13 Level 14 Level 15 Level 16 Level 17
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