Storm giant: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = storm_giant.jpg
| level = 39
| level = 39<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Giant<!-- Add creature to family page list, which will be linked on preview/save -->
| family = giant
| type = Biped<!-- Creature body type -->
| attacks = Magic, Pounds, Stomps and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Frozen Battlefield]]<br>[[Sentoph]]<br>
| otherclass2 = Element-based
| undead = No
| area = Frozen Battlefield<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Sentoph
| area3 = Stormpeak
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 400
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Morning star<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 247
{{creature ability|Morning star|+247 [[Attack strength|AS]]}}
| PA2 = Spear
{{creature ability|Spear|+247 [[Attack strength|AS]]}}
| PAB = 247

| bolt =
| PA3 =
| PAC =
{{creature ability|[[Minor Water (903)]]|+195 [[Attack strength|AS]]}}
| BT1 = Major Shock (910)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Major Shock (910)]]|+195 [[Attack strength|AS]]}}
| maneuver =
| BTA = 195
| BT2 = Minor Water (903)
{{creature ability|Ground stomp|Knockdown}}
| BTB = 195
{{creature ability|Gust of wind|Damage, [[RT]], Stun}}
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| ability =
| WDA =
{{creature ability|[[Call Wind (912)]]}}
| WD2 =
{{creature ability|[[Gas cloud]]}}
| nowarding =
| WDB =
| WD3 =
| WDC =
| OS1 = Call Wind (912)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS2 = Gas cloud
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Ground stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = Knockdown <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = Wind blast
| ABB = Damage, RT, Stun
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+176 [[Defensive strength|DS]]}}
| Melee = 176
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 161
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 145
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 163
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 166
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| ability =
| MjSTD =
| MnSTD = 155
{{creature ability|[[Spirit Warding I (101)]]}}
| MnMTD =
{{creature ability|[[Spirit Defense (103)]]}}
| DSP1 = Spirit Defense (103)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spirit Warding I (101)
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| magic items = Yes
| gems = Yes
| boxes = Yes
| other = [[essence of air]]
| skin = a giant skin
| skin = a giant skin
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=350px}}>The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it. Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.</pre>


==Hunting strategies==
==Hunting strategies==
A storm giant's gas cloud will dissipate as soon as it is killed.
If a storm giant summons a [[gas cloud]], kill it quickly. The cloud will dissipate as soon as the casting giant is killed.


Choose your disabler wisely as like most [[giant]]s, storm giants can shake off [[stun]]s.

==Other information==
Storm giants have a chance to knock a player to the ground and induce variable [[roundtime]] as it spawns. This is visible through the following message:
Storm giants have a chance to knock a player to the ground and induce variable [[roundtime]] as it spawns. This is visible through the following message:
<pre{{Log2|margin-right=350px}}>You are buffeted by a sudden gust of wind, as an angry storm giant rushes in!
<div {{Log}}>
You are buffeted by a sudden gust of wind, as an angry storm giant rushes in!<br/><br/>


You are knocked to the ground!<br/>
You are knocked to the ground!
Roundtime: 4 sec.
Roundtime: 4 sec.</pre>
</div>


Storm giants have a "gust of wind" [[creature maneuver]] that has the capacity to blow the player into another room, inflict damage, and induce roundtime:
Storm giants have a [[wind blast]] [[creature maneuver]] that has the capacity to blow the player into another room, inflict damage, and induce roundtime:
<pre{{Log2|margin-right=350px}}>A storm giant takes a deep breath, opens its mouth and blows a forceful gust of air at you!
<div {{Log}}>

A storm giant takes a deep breath, opens its mouth and blows a forceful gust of air at you!<br/>
You are struck by a forceful blast of wind!
<br/>

You are struck by a forceful blast of wind!<br/>
The blast of wind picks you up and blows you south!
<br/>

The blast of wind picks you up and blows you south!<br/>
[Upper Trollfang, Sentoph]
<br/>
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.
[Upper Trollfang, Sentoph]<br/>
Obvious paths: north, northeast, southeast
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.<br/>
&nbsp;&nbsp;&nbsp;... 15 points of damage!
Obvious paths: north, northeast, southeast<br/>
&nbsp;&nbsp;&nbsp;... 15 points of damage!<br/>
&nbsp;&nbsp;&nbsp;Nasty blow to your right arm!
&nbsp;&nbsp;&nbsp;Nasty blow to your right arm!<br/>
&nbsp;&nbsp;&nbsp;You are stunned for 1 round!
Roundtime: 5 sec.</pre>
&nbsp;&nbsp;&nbsp;You are stunned for 1 round!<br/>

Roundtime: 5 sec.<br/>
Storm giants have a creature ability that automatically reflects spells using the [[standard maneuver roll]] system. Continued testing is required to determine what conditions ([[AoE]], use of [[element]]s, etc.) are necessary to trigger this skill. With [[Cone of Elements (518)]] each storm giant in the room will trigger the reflection and it will reflect to each member in your party.
</div>

<pre{{Log2|margin-right=350px}}>You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...
Your spell is ready.
You gesture at a storm giant.
You hurl a stream of fire at a storm giant!
A storm giant draws a shimmery warding in the air!

The spell reflects off the shimmery warding and flies off in every direction!
[SMR result: 146 (Open d100: 37)]
You are struck by the spell!
&nbsp;&nbsp;&nbsp;... 45 points of damage!
&nbsp;&nbsp;&nbsp;Skin and some muscle burnt off chest.
&nbsp;&nbsp;&nbsp;You are stunned for 8 rounds!
[SMR result: 101 (Open d100: 49)]
Paladin is struck by the spell!
&nbsp;&nbsp;&nbsp;... 30 points of damage!
&nbsp;&nbsp;&nbsp;Flames cook Paladin's chest. Looks about medium well.
&nbsp;&nbsp;&nbsp;He is stunned!
[SMR result: 192 (Open d100: 83)]
Empath is struck by the spell!
&nbsp;&nbsp;&nbsp;... 15 points of damage!
&nbsp;&nbsp;&nbsp;Flames incinerate left leg to the bone. Not a pleasant sight.
&nbsp;&nbsp;&nbsp;He is knocked to the ground!
&nbsp;&nbsp;&nbsp;He is stunned!

You hurl a stream of fire at a storm giant!
A storm giant draws a shimmery warding in the air!</pre>


==Other information==
* Like most giants, storm giants can shake off stuns.


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Giant Giant on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 96: Line 149:
}}
}}


[[Category:Frozen Battlefield creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Sentoph creatures]]

Latest revision as of 10:16, 18 December 2023

Storm giant
Storm giant.jpg
Level 39
Family Giant family creatures
Body Type Biped
Classification(s) Living
Element-based
Area(s) Found Frozen Battlefield
Sentoph
Stormpeak
BCS Yes
HP 400
Speed
Attack Attributes
Physical Attacks
Morning star 247 AS
Spear 247 AS
Bolt Spells
Major Shock (910) 195 AS
Minor Water (903) 195 AS
Misc. Offensive Spells
Call Wind (912)
Gas cloud
Special Offensive Abilities
Ground stomp Knockdown
Wind blast Damage, RT, Stun
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 176
Ranged
Bolt 161
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 145
Paladin Base
Ranger Base
Sorcerer Base 163
Wizard Base
Minor Elemental 166
Major Elemental
Minor Spiritual 155
Major Spiritual
Minor Mental
Defensive Spells
Spirit Defense (103)
Spirit Warding I (101)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a giant skin
Other essence of air
The storm giant's regal bearing and calm demeanor stand in sharp contrast to the raging tempest surrounding it.  Standing taller than the tallest giantman, the storm giant stares at others with dull grey eyes that refuse to reflect the sparks of electricity that crackle out from them.

Hunting strategies

If a storm giant summons a gas cloud, kill it quickly. The cloud will dissipate as soon as the casting giant is killed.

Choose your disabler wisely as like most giants, storm giants can shake off stuns.

Other information

Storm giants have a chance to knock a player to the ground and induce variable roundtime as it spawns. This is visible through the following message:

You are buffeted by a sudden gust of wind, as an angry storm giant rushes in!

You are knocked to the ground!
Roundtime: 4 sec.

Storm giants have a wind blast creature maneuver that has the capacity to blow the player into another room, inflict damage, and induce roundtime:

A storm giant takes a deep breath, opens its mouth and blows a forceful gust of air at you!

You are struck by a forceful blast of wind!

The blast of wind picks you up and blows you south!

[Upper Trollfang, Sentoph]
A steady howl fills your ears as the wind sings a lonely, desolate song through the crags of the mountaintop.
Obvious paths: north, northeast, southeast
   ... 15 points of damage!
   Nasty blow to your right arm!
   You are stunned for 1 round!
Roundtime: 5 sec.

Storm giants have a creature ability that automatically reflects spells using the standard maneuver roll system. Continued testing is required to determine what conditions (AoE, use of elements, etc.) are necessary to trigger this skill. With Cone of Elements (518) each storm giant in the room will trigger the reflection and it will reflect to each member in your party.

You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...
Your spell is ready.
You gesture at a storm giant.
You hurl a stream of fire at a storm giant!
A storm giant draws a shimmery warding in the air!

The spell reflects off the shimmery warding and flies off in every direction!
[SMR result: 146 (Open d100: 37)]
You are struck by the spell!
   ... 45 points of damage!
   Skin and some muscle burnt off chest.
   You are stunned for 8 rounds!
[SMR result: 101 (Open d100: 49)]
Paladin is struck by the spell!
   ... 30 points of damage!
   Flames cook Paladin's chest.  Looks about medium well.
   He is stunned!
[SMR result: 192 (Open d100: 83)]
Empath is struck by the spell!
   ... 15 points of damage!
   Flames incinerate left leg to the bone.  Not a pleasant sight.
   He is knocked to the ground!
   He is stunned!

You hurl a stream of fire at a storm giant!
A storm giant draws a shimmery warding in the air!


References

Near-level creatures - edit
Level 37 Level 38 Level 39 Level 40 Level 41
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