Rotting krolvin pirate: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Log2 creature description, their gaffs are 2H tridents and the boarding axes are handaxes, MjE|MnE MjS|MnSTDs, other info trip maneuver example) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Krolvin<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = krolvin |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws and Weapons. |
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| otherclass2 = |
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| area = [[The Citadel]]<br> |
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| area = The Citadel<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 210 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 173 |
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| PA2 = Trident |
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| PAB = 173 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Trip<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 11 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 95 - 116 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = 64 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 57 - 60 |
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{{creature ability|[[Bard Base]] |+54 [[Target defense|TD]]}} |
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| UDF = 122 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 54 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 54 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 56 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 54 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 51 - 60 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 51 - 60 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 51 - 60 |
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| MnSTD = 51 - 60 |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = None |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>Gnarled white hair drapes in locks over the krolvin pirate's face, which is fixed in a constant murderous leer. The pirate's puffy grayish-blue skin is slashed and punctured with what must have been mortal wounds, but the foul creature before you pays the ancient injuries no heed as she seeks to continue her plundering ways well beyond the grave.</pre> |
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Gnarled white hair drapes in locks over the krolvin pirate's face, which is fixed in a constant murderous leer. The pirate's puffy grayish-blue skin is slashed and punctured with what must have been mortal wounds, but the foul creature before you pays the ancient injuries no heed as she seeks to continue her plundering ways well beyond the grave.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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An example of a rotting krolvin pirate's trip maneuver. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>With a fluid whirl, a rotting krolvin pirate plants a corroded long-handled gaff firmly into the ground near you and jerks the weapon sharply sideways. |
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[SMR result: -17 (Open d100: 36)] |
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You deftly avoid the stroke. The long-handled gaff flies harmlessly aside.</pre> |
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Their gaffs are trident-based polearms which they wield with two hands. |
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== References == |
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<pre{{log2|margin-right=26em}}>After a careful inspection you determine that a corroded long-handled gaff is a trident and requires skill in polearms to use effectively.</pre> |
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* http://www.play.net/gs4/info/bestiary/ |
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Their boarding axes are handaxe-based. |
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<pre{{log2|margin-right=26em}}>After a careful inspection you determine that a weathered boarding axe is a handaxe and requires skill in edged weapons to use effectively.</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 20 |
|levelp2 = 20 |
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}} |
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[[Category:The Citadel creatures]] |
Latest revision as of 18:00, 30 May 2021
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Gnarled white hair drapes in locks over the krolvin pirate's face, which is fixed in a constant murderous leer. The pirate's puffy grayish-blue skin is slashed and punctured with what must have been mortal wounds, but the foul creature before you pays the ancient injuries no heed as she seeks to continue her plundering ways well beyond the grave.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a rotting krolvin pirate's trip maneuver.
With a fluid whirl, a rotting krolvin pirate plants a corroded long-handled gaff firmly into the ground near you and jerks the weapon sharply sideways. [SMR result: -17 (Open d100: 36)] You deftly avoid the stroke. The long-handled gaff flies harmlessly aside.
Their gaffs are trident-based polearms which they wield with two hands.
After a careful inspection you determine that a corroded long-handled gaff is a trident and requires skill in polearms to use effectively.
Their boarding axes are handaxe-based.
After a careful inspection you determine that a weathered boarding axe is a handaxe and requires skill in edged weapons to use effectively.
Near-level creatures - edit | ||||||||||
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