Guard the Meek (1913): Difference between revisions
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''This spell was moved to the Lost Arts spell list as part of the December 2020 Paladin spell update. |
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{{spell |
{{spell |
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| mnemonic = GUARDMEEK |
| mnemonic = GUARDMEEK |
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| type = Defensive |
| type = Defensive |
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| subtype = [[Defensive strength|DS]] |
| subtype = [[Defensive strength|DS]] |
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| ds = +15 ( |
| ds = +15 (melee) |
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| td = None |
| td = None |
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| enhancement = None |
| enhancement = None |
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| availability = |
| availability = Group |
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| navigation = {{ |
| navigation = {{lost arts navigation}} |
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}} |
}} |
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A paladin will often guard those less fortunate. Using '''Guard the Meek''', he is able to focus his concern for his allies by raising their defenses, while slightly raising his own. The paladin provides a base bonus of +15 to Melee [[Defensive Strength]] (DS) to his group members, +1 for every 5 spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS. |
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In order for the paladin to raise his defenses in addition to the base +15 DS granted by the spell, he must train in [[Spiritual Lore, Blessings]]. Dedication to this skill provides an additional +1 Melee DS bonus at 6 ranks, with the maximum additional bonus of +5 at 40 ranks. The total possible bonus for the paladin is +20 DS. |
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This spell only protects against melee attacks, not missiles or magical bolts. |
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In order for the Paladin to raise his defenses in addition to the base +15 DS granted by the spell, he must train in [[Spiritual Lore, Blessings]]. Dedication to this skill provides an additional +1 DS bonus (physical only) at 6 ranks, with the maximum additional bonus of +5 at 40 ranks. The total possible bonus for the Paladin is +20. |
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Upon learning this spell, a paladin will |
Upon learning this spell, a paladin will also receive the [[Divine Vengeance]] passive ability. |
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==Messaging== |
==Messaging== |
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{| class="wikitable" |
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Initial cast (depends on the contents of right hand): |
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! Cast |
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<pre{{log2|margin-right=350px}}> |
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| <pre{{log-inline}}> |
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As you thrust your |
As you thrust your (weapon/clenched fist) (upward/toward the heavens), a soft (color) pulse of pure spiritual energy rises from its apex, washing over you and those nearby. |
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You rise to the forefront with a bolstered sense of defense. |
You rise to the forefront with a bolstered sense of defense. |
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Memories of thousands of past battles momentarily occupy your thoughts, depicting the execution of perfect formations with a single Paladin leading the way. |
Memories of thousands of past battles momentarily occupy your thoughts, depicting the execution of perfect formations with a single Paladin leading the way. |
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</pre> |
</pre> |
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|- |
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! Expiration |
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Wearing off: |
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| <pre{{log-inline}}>Your bolstered defenses fade with the soft glow about you.</pre> |
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|} |
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{{Spells-Arkati-LST}} |
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==Resources== |
==Resources== |
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*[[Paladin spell updates (saved posts)]] |
*[[Paladin spell updates (saved posts)]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1613 Paladin Base Spell Circle: Guard the Meek], on play.net |
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[[Category:Group Spells]] |
Latest revision as of 19:32, 1 March 2021
This spell was moved to the Lost Arts spell list as part of the December 2020 Paladin spell update.
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A paladin will often guard those less fortunate. Using Guard the Meek, he is able to focus his concern for his allies by raising their defenses, while slightly raising his own. The paladin provides a base bonus of +15 to Melee Defensive Strength (DS) to his group members, +1 for every 5 spell ranks known above 18 to a maximum of +20 bonus at 43 ranks. The total possible bonus for the paladin's group is +20 DS.
In order for the paladin to raise his defenses in addition to the base +15 DS granted by the spell, he must train in Spiritual Lore, Blessings. Dedication to this skill provides an additional +1 Melee DS bonus at 6 ranks, with the maximum additional bonus of +5 at 40 ranks. The total possible bonus for the paladin is +20 DS.
This spell only protects against melee attacks, not missiles or magical bolts.
Upon learning this spell, a paladin will also receive the Divine Vengeance passive ability.
Messaging
Cast | As you thrust your (weapon/clenched fist) (upward/toward the heavens), a soft (color) pulse of pure spiritual energy rises from its apex, washing over you and those nearby. You rise to the forefront with a bolstered sense of defense. Memories of thousands of past battles momentarily occupy your thoughts, depicting the execution of perfect formations with a single Paladin leading the way. |
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Expiration | Your bolstered defenses fade with the soft glow about you. |
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
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Pantheon of Liabo | |
Charl |
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Cholen |
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Eonak |
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Imaera |
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Jastev |
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Kai |
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Koar |
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Lorminstra |
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Lumnis |
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Oleani |
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Phoen |
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Ronan |
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Tonis |
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Pantheon of Lornon | |
Andelas |
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Eorgina |
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Fash'lo'nae |
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Ivas |
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Luukos |
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Marlu |
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Mularos |
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Sheru |
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V'tull |
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Pantheon of Neutrality | |
Gosaena |
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Zelia |
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Lesser Spirits | |
Aeia |
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Amasalen |
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Arachne |
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Ghezresh |
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The Huntress |
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Jaston |
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Kuon |
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Laethe |
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Leya |
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Niima |
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Onar |
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Tilamaire |
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Voaris |
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Voln |
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Other | |
Other |
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