Ghost wolf: Difference between revisions
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(updated family to canine, removed outdated link to play.net bestiary, added link to wikipedia wolf article) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, updated attack|defense to attributes2, TDs, treasure (none)) |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 143 |
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{{creature ability|[[Natural_weapons|Bite]]|+143 [[Attack strength|AS]]}} |
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| PA2 = Claw |
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{{creature ability|[[Natural_weapons|Claw]]|+143 [[Attack strength|AS]]}} |
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| PAB = 143 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nowarding = |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| noability = |
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| WDA = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+101 [[Defensive strength|DS]]}} |
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| Melee = 101 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |+84 [[Defensive strength|DS]]}} |
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| Bolt = 84 |
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{{creature ability|[[Bard Base]] |+48 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |+48 [[Target defense|TD]]}} |
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| BarTD = 48 |
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{{creature ability|[[Sorcerer Base]] |+48 [[Target defense|TD]]}} |
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| CleTD = 48 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 48 |
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{{creature ability|[[Cleric Base]] |+48 [[Target defense|TD]]}} |
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| PalTD = 48 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 48 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 48 |
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{{creature ability|[[Major Elemental]] |+48 [[Target defense|TD]]}} |
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| WizTD = 48 |
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{{creature ability|[[Minor Elemental]] |+48 [[Target defense|TD]]}} |
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| MjETD = 48 |
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{{creature ability|[[Major Spiritual]] |+48 [[Target defense|TD]]}} |
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| MnETD = 48 |
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{{creature ability|[[Minor Spiritual]] |+48 [[Target defense|TD]]}} |
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| MjSTD = 48 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 48 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 48 |
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{{creature ability|[[Armor]] |None }} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[CvA]] |+25 }} |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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| noability = |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = no |
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| magic items = |
| magic items = no |
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| gems = |
| gems = no |
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| boxes = |
| boxes = no |
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| other = ? |
| other = ? |
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| skin = |
| skin = none |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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{{Creature end}} |
{{Creature end}} |
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A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands. The ghost wolf uses its snapping jaws and rending claws to best advantage. As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear. |
<pre{{log2|margin-right=26em}}>A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands. The ghost wolf uses its snapping jaws and rending claws to best advantage. As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Revision as of 09:21, 28 April 2021
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A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands. The ghost wolf uses its snapping jaws and rending claws to best advantage. As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Ghost wolves were removed from The Citadel in River's Rest on 09/09/08 (See: River's Rest hunting expansion (saved post)). They can no longer be found in River's Rest.
It should be noted that the area of the Icemule Environs that the ghost wolves inhabit is directly adjacent to the kobold / rabid squirrel / rolton area and they do sometimes wander over there. When this happens there are often deaths, due to the vast skill differential with hunters in that area.
References
Near-level creatures - edit | ||||||||||
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