Vesperti: Difference between revisions
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{{Creature attack attributes |
{{Creature attack attributes |
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| physical = |
| physical = |
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{{Creature ability|[[Flail]]|<[[AS]]>}} |
{{Creature ability|[[Flail]]|<[[Attack strength|AS]]>}} |
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{{Creature ability|[[Whip]]|<[[AS]]>}} |
{{Creature ability|[[Leather whip|Whip]]|<[[Attack strength|AS]]>}} |
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{{Creature ability|[[Scimitar]]|<[[AS]]>}} |
{{Creature ability|[[Scimitar]]|<[[Attack strength|AS]]>}} |
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| nobolt = |
| nobolt = |
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| warding = |
| warding = |
Revision as of 22:53, 1 January 2015
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The vesperti stands roughly six feet tall, with coarse black fur covering his willowy frame. A veined membrane of skin extends from his ankle up to his wrists, edges scalloped like those of a bat's wings. Capping off the wings are taloned hands and feet, the long, tapered digits bearing glossy black claws. Intense eyes stare out from beneath a mane of tousled hair, looking far too sentient for any measure of comfort.[1]
Hunting strategies
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Other information
Vesperti are a cross between a bat and an elf, created by followers of the arkati, Fash'lo'nae. They can be found in the Deep Woods in the Foggy Valley near Solhaven.
Vesperti use three weapons -- a whip, a flail, and a scimitar with a shield. In the hands of the vesperti, any weapon drains mana from the character or creature struck, which is a warding roll. The mana drain takes place even in rooms that do not allow the use of any magic, which are abundant in the Deep Woods.
References
Near-level creatures - edit | ||||||||||
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