Holy Receptacle (325)

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Holy Receptacle (325)
Mnemonic [HOLYRECEPTACLE]
Duration Immediate
Utility Magic  
Subtype Magic Item Creation 
Components orb gem
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Holy Receptacle is a very versatile spell, allowing the Cleric to create a magical item of varying sorts. At its base, the spell functions similarly to the Minor Elemental spell Magic Item Create (420), but uses orb gems instead of blank magical objects. Holy Receptacle does not require the use of a grot t'kel potion to prepare an orb gem, unlike the Magic Item Create (420) spell.

With training in the various Spiritual Lores, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training. These tiers are:

BLESS DEITY COMMON tiers have a static 1% chance of failure, except for Silver to Gold.

Spell Imbedding

Upon initially receiving the spell, the cleric will be able to bless most spells known to them into the gem, storing them away for later use at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone. A general guideline can be found at 325 blessing mana capacity (saved post).

Syntax - BLESS {Spell Number} IN {gem} USING {Activator} FOR {Number of Charges Desired} CHARGES
  • Spell Number is the number of the spell, comprising spell circle and level. For example, Spirit Barrier (102) is 102.
  • Activator is any one of the following: RAISE, RUB, TAP, and WAVE. Only WAVE will allow the blessed spell to be targetable. See the article on Magic Item Use to see how each of these choices will effect duration and activation.
  • Number of charges determines the maximum charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.

Mana cost is 25 mana for the spell, plus an additional (number of charges placed) x (spell level of the spell being blessed). For example, placing 8 charges of Prayer of Protection (303) would cost:

25 mana for casting the spell + (8 charges × 3 mana/charge) = 49 mana.

If necessary, the cleric can wait between casting the spell to establish the link and blessing in the charges, if they need to regain mana. As long as the tether remains, the gem can still be blessed, by this power or any tier available to the cleric.

Minor failure, as defined by the gem not exploding, will no longer prevent the gem from being sold to a gem shop.

Upon creation of the item, the cleric receives a small amount of experience for the small miraculous act.

Factors Involved

  • Spell circle you are trying to bless into the gem.
    • Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.
  • Spell level
  • Number of charges
  • Caster's level
  • The Spiritual Lore, Blessing benefit caps at 21 ranks, which lowers your chance of failure by 7-9%.
  • Most shrines provide a positive modifier
    • Being in a shrine of the Cleric's deity will provide the greatest benefit.
    • Being in a shrine of another deity who is aligned with the Cleric's deity will provide a smaller benefit.
    • However, being in a shrine of another deity who is opposed to the Cleric's deity will provide a penalty.

Imbeddable Spell Exclusion List

Excluding the following four spells, all Spiritual and Cleric spells of level 20 or lower are able to be imbedded via 325:

Tier 1: Silver to Gold

Main article: Silver to Gold

SYNTAX: BLESS DEITY COMMON 1

The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via Call Lightning (125) and silver wands containing Minor Shock (901) can be transmuted, yielding either a more-valuable slab of gold, or a golden wand containing the spell Minor Fire (906).

A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.

In order to make a Silver to Gold gem, the cleric must have:

Tier 2: Brimstone

Main article: Brimstone

SYNTAX: BLESS DEITY COMMON 2

Tier Two of Holy Receptacle creates what amounts to a "holy hand grenade", which attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.

To create a Brimstone, a cleric must have:

Any character can use a Brimstone once created.

Tier 3: Nexus

Main article: Nexus

SYNTAX: BLESS DEITY COMMON 3

The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent realms.

Success Factors
  • Successful operation is not assured, but is rather based on the power of the gem in question.
  • Failure of a Nexus gem results in the cleric being left in the same location, not being accosted by the Chronomages.
  • There is a significant boost to the cleric's success rate if their bind location is a shrine of their own deity, or a deity of their deity's pantheon.
To create a Nexus gem, a cleric must have

Nexus gems are usable only by clerics, but any cleric can use one once created.

Tier 4: Chrism

Main article: Chrism

The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the Chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any profession to meditate as a Cleric or Empath). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.

Spiritual Lore, Blessings is only factored into the experience retention formula, but gem value does play a factor in Death's Sting mitigation.

To create a Chrism gem, a cleric must have:

Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 that knows the Raise Dead spell once created. F2P clerics may only wave them if they have a Resurrection Pass active.

Chrisms are further empowered by additional training in Spiritual Lore, Blessings:

Tier 5: Intercession

Main article: Intercession

Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing CONVERT status.

To create an Intercession gem, a cleric must have:

Deity-Specific Blessings

While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.

Resources