Warrior

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Revision as of 21:26, 5 June 2010 by PFLATS (talk | contribs) (Expanded Guild Section, Added Armor Spec and Guard/Protect Sections)
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Warrior
Type Square
Spell Circles Minor Elemental, Minor Spiritual
Prime Requisites Constitution, Strength
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2 / 2 2
Armor Use 2 / 0 3
Shield Use 2 / 0 3
Combat Maneuvers 4 / 3 2
Edged Weapons 2 / 1 2
Blunt Weapons 2 / 1 2
Two-Handed Weapons 3 / 1 2
Ranged Weapons 2 / 1 2
Thrown Weapons 2 / 1 2
Polearm Weapons 3 / 1 2
Brawling 2 / 1 2
Ambush 3 / 4 2
Multi Opponent Combat 4 / 3 2
Physical Fitness 2 / 0 3
Dodging 4 / 2 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0 / 7 1
Magic Item Use 0 / 8 1
Spell Aiming 5 / 25 1
Harness Power 0 / 10 1
Elemental Mana Control 0 / 10 1
Mental Mana Control 0 / 15 1
Spirit Mana Control 0 / 10 1
Spell Research 0 / 120 1
Elemental Lore 0 / 15 1
Spiritual Lore 0 / 15 1
Sorcerous Lore 0 / 30 1
Mental Lore 0 / 40 1
General Skills
Skill Cost Ranks
Survival 1 / 3 2
Disarming Traps 2 / 4 2
Picking Locks 2 / 3 2
Stalking and Hiding 3 / 2 2
Perception 0 / 3 2
Climbing 3 / 0 2
Swimming 2 / 0 2
First Aid 1 / 2 2
Trading 0 / 4 2
Pickpocketing 2 / 3 1

Warriors are the most physical and direct of professions in Elanthia. They've very little magical skills, normally, relying on heavy armor and big weapons. Warriors are capable of specializing in any weapon type easily, but most tend to prefer the use of Two-Handed Weapons or Polearm Weapons due to the high damage factors of these weapons, or, in the case of the claidhmore, has special properties that make them particularily deadly in combat.[1]

Warriors have access to Combat Maneuvers that no other profession has available such as Weapon Bonding and Berserk. These two Combat Maneuvers (or guild skill, in the case of Berserk) are highly useful to a warrior of nearly any training path and is highly recommended to invest in.

Due to physically oriented training plans that most possess, Warrior are the most likely profession to achieve damage reduction, or redux. This, in tandem with their ease in equiping heavy armors, allows them to take much more punishment than the other professions in the game.

Combat Maneuvers List

Warriors also have the ability to train in the following combat maneuvers:

Armor Specialization

Warriors have the most choices for Armor Specializations, and are the only class that can add Damage Resistance to armor through their specializations. The three Damage Specializations require specialized armor fittings from the Warrior Guild. All of the following Armor Specializations are Warrior exclusive:

Guild Skills

Additionally, the Warrior Guild allows training in six skills. They are:

War Cries and Batter Barriers are entirely unique to the guild, as are many of the less-mechanically-useful skills learned in Warrior Tricks. Choosing to train a guild skill is a tradeoff, as mastering a guild skill takes a significant time investment, and the warrior must remain active in the guild to use it. Once mastered, though, a master is more proficient than a character with all 5 ranks from the Combat Maneuver List would be, and has not used any Combat Maneuver Points.

Guard and Protect

Warriors have access to the unique combat verbs GUARD and PROTECT. These skills can be used to help defend another player or a non-player character. In either case, the warrior takes a position to defend the charge from an incoming attack, looking to either guard with a shield or protect with a parried weapon. A warrior must choose to either guard or protect only a single target, and each target may only have one guard and one protector.

GUARD uses the block system, and PROTECT the parry system. In each case, the warrior has a chance to stop the incoming attack with 50% his or her normal ability. When guarding or protecting, the warrior suffers a 25% penalty to his or her own ability to block or parry incoming attacks. GUARD and PROTECT have no affect on DS for the warrior or the defended target.[2]

It is worth noting that if two warriors with approximately the same defensive skills GUARD and/or PROTECT each other, they each receive a net increase in their defensive ability.

References

  1. Profession list, Play.net
  2. Release Announcement, Play.net
Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard