Category:Towns: Difference between revisions

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Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.
This category is for articles relating to implemented player-accessible [[town]]s that exist in GemStone IV.

The three starter towns, where new adventurers first steps into the lands, are:

*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
*[[Icemule Trace]], a halfling settlement in the far north
*[[Ta'Vaalor]], an ancient fortified city-state in the [[Elven Nations]]

Other major towns frequented by adventurers include:

*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]]
*[[River's Rest]], a smuggler's haven
*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20)
*[[Kraken's Fall]], an island out in the [[Great Western Sea]] and home to [[Open Sea Adventures]].
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17)
*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13)
*[[Sylvarraend]], a small elven village (min. level 13)
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]])

== Features ==

New to town? Check out the local [[List of popular resting locations|resting spots]].

Common town services for adventurers include:

*[[Bank]] and [[Locker]]s to store valuables
*[[Pawnshop]], to sell various treasures, or buy them from the backroom
*[[Furrier]], where adventurers can sell [[skin|furs and skins]]
*[[Gemshop]], where adventurers can sell precious [[gems]] and jewelry
*Other [[:Category:NPC Shops|shops]] such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
*[[Town cleric|NPC Cleric]]
*[[Town healer|NPC Healer]]

Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows.

[[Category:World]]
[[Category:World]]
[[Category:Cities and towns]]
[[Category:Cities and towns]]

Revision as of 15:46, 14 February 2023

Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.

The three starter towns, where new adventurers first steps into the lands, are:

Other major towns frequented by adventurers include:

Features

New to town? Check out the local resting spots.

Common town services for adventurers include:

Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

Subcategories

This category has the following 20 subcategories, out of 20 total.

 

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I

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N

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T

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