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{{spell
{{spell
| mnemonic = HOLYRECEPTACLE
|name = Well of Life
|number = 325
| duration = Immediate
| type = Utility
|mnemonic = HOLYRECEPTACLE
| subtype = Magic Item Creation
|duration = Immediate
|type = Utility
| skill = None
| availability = None
|subtype = Magic Item Creation
| components = [[orb gem]]
|skill = None
| navigation = {{cleric base navigation}}
|availability = Varies
}}
|components = [[orb gem]]}}
__TOC__
'''Holy Receptacle''' allows a [[cleric]] to create a variety of magical items from [[orb gem]]s. At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses gems instead of blank [[Magic item|magical objects]], and does not require the use of a [[grot t'kel potion]]. Items created with the [[ranger]] spell [[Imbue (614)]] may also be used for spell imbedding.


With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training.
'''Holy Receptacle''' is a very versatile spell, allowing the [[Cleric]] to create a magical item of varying sorts. At it's base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Creation (420)]], but uses [[orb gems]] instead of wands, amulets, and other blank magical objects.


{| {{prettytable}} align="center"
With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training.
|-bgcolor="lightblue"
! rowspan="2"|Tier||rowspan="2"|Name||colspan="2"|[[Spiritual Lore, Blessings]]||rowspan="2"|[[Spiritual Lore, Religion]]||rowspan="2"|[[Spiritual Lore, Summoning]]||rowspan="2"|Gem Value
|-bgcolor="lightblue"
! Min||Max
|-
| -||[[#Spell Imbedding|Spell Imbedding]]||1||21||N/A||N/A||See below
|-bgcolor="lightgrey"
!colspan="7"|BLESS DEITY COMMON Tiers:
|-
| 1 || [[Silver to Gold]]||5||-||10||N/A||Variable to the target value
|-
| 2 || [[Brimstone]]||5||-||15||5||>1000
|-
| 3 || [[Nexus]]||5||-||20||10||>2000
|-
| 4 || [[Chrism]]||10||65||25||15||>3000
|-
| 5 || [[Intercession]]||10||-||30||N/A||>4000
|}

{{boldmono|BLESS DEITY COMMON}} tiers have a static 1% chance of failure, except for Silver to Gold.


== Spell Imbedding ==
== Spell Imbedding ==
Upon initially recieving the spell, the cleric will be able to bless most spells known to them into the gem, storing them away for later use at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone.
The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based on the quality of the stone. Using the base value of the gem, the mana capacity formula appears to be {{mono|12 + ROUND(VALUE/200,0)}}. Additionally, spells may be blessed into items created using [[Imbue (614)]].


'''SYNTAX:'''
;Syntax - [[BLESS (verb)|BLESS]] (Spell Number) IN (gem) USING (Activator) FOR (Number of Charges Desired) CHARGES
#{{boldmono|[[PREP]] 325 {{!}} CAST MY {gem} }}
*Spell Number is the number of the spell, comprising spell circle and level. For example, [[Spirit Barrier (102)|Spirit Barrier]] is 102.
#{{boldmono| [[BLESS (verb)|BLESS]] {spell #} IN {gem} USING {activator} FOR {# of charges desired} CHARGES}}
*Activator is any one of the following: [[RAISE (verb)|RAISE]], [[RUB (verb)|RUB]], [[TAP (verb)|TAP]], and [[WAVE (verb)|WAVE]]. Only [[WAVE (verb)|WAVE]] will allow the blessed spell to be targetable. See the article on [[Magic Item Use]] to see how each of these choices will effect duration and activation.
*Spell Number is the number of the spell, comprising spell circle and level. For example, [[Spirit Barrier]] is 102.
*Number of charges determines the <b>maximum</b> charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.
*Activator is any one of the following: {{boldmono|[[RAISE (verb)|RAISE]]}}, {{boldmono|[[RUB (verb)|RUB]]}}, {{boldmono|[[TAP (verb)|TAP]]}}, and {{boldmono|[[WAVE (verb)|WAVE]]}}. Only {{boldmono|[[WAVE (verb)|WAVE]]}} will allow the blessed spell to be targetable. See the article on [[Magic Item Use]] to see how each of these choices will affect duration and activation.
*Number of charges determines the '''maximum''' charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.


[[Mana]] cost is 25 mana for the spell, plus an additional (number of charges placed) x (spell level of the spell being blessed). For example, placing 18 charges of [[Prayer of Holding (301)]] would cost:
[[Mana]] cost is 25 mana for the spell, plus an additional {{mono|(number of charges placed) &times; (spell level of the spell being blessed)}}. For example, placing 8 charges of [[Prayer of Protection (303)]] would cost:
:25 mana for casting the spell + (18 charges x 1 mana/charge) = 43 mana.
:{{mono|25 mana for casting the spell + (8 charges &times; 3 mana/charge) <nowiki>=</nowiki> 49 mana}}


If necessary, the cleric can wait between casting the spell to establish the link and blessing in the charges, if they need to regain mana. As long as the tether remains, the gem can still be blessed, by this power or any tier available to the cleric.
If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana. As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.


Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further [[Purification Song (1004)|purified]] and/or sold to the [[gemshop]].
Upon creation of the item, the cleric recieves a small amount of experience for the small miraculous act.


Upon creation of the item, the cleric receives a small amount of experience.
== Tier 1: Silver to Gold ==
The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].


A cleric may BLESS <gem> to determine which spell is in the gem, but this does not work on gems blessed by other clerics.
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.


;Success Factors
=== Creation ===
* Caster's level
;Syntax - <span style="font-variant:small-caps">bless deity common 1</span>
* Spell circle and spell level attempted
>BLESS DEITY COMMON 1
** Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.
As you chant a short litany, the (gem) (movement) in the palm of your hand. Once the motion has ceased, you
* Number of charges
take notice of the (quality) detail contained within the (gem).
* Training in [[Spiritual Lore, Blessings]] lowers chance of failure. This benefit caps at 21 ranks and 7-9%
* Most [[Holy places|shrine]]s provide a positive modifier
** A shrine of the cleric's deity will provide the greatest benefit
** A shrine of another deity of the same pantheon as the cleric's deity will provide a smaller benefit
** A shrine of another deity who is opposed to the cleric's deity will provide a penalty


;Excluded Spells
;Appearance
Excluding the following three spells, all Spiritual and Cleric Base spells level 19 ([[Lesser Shroud (120)]] is blessable) and under are able to be imbedded via Holy Receptacle:
During the creation of the stone, a visual prompt of the stone's apparent quality is provided, as does a verb indicating the number of charges . As the stone is used, charges are consumed and the apparent quality will degrade. The maximum value of the transformable item does not change, however.


*Major Spiritual: [[Heroism (215)]] and [[Spell Shield (219)]]
;Syntax - <span style="font-variant:small-caps">[[look (verb)|look]] (gem)</span>
*Cleric: [[Raise Dead (318)]]
The (gem) (movement) in the palm of your hand causing specks of light to illuminate its (quality) form.
>look pearl
The pink pearl twitches in your hand causing specks of light to illuminate its good form.


{{top}}
;Movement:
*One charge remaining: "The pink pearl '''twitches''' in your hand."
*Two charges remaining: "The uncut diamond '''turns''' in your hand."
*Three charges remaining: "The emerald '''spins''' in your hand."


== Tier 1: Silver to Gold ==
;Quality:
{{main|Silver to Gold}}
Quality is based on the quality of the gem as [[APPRAIS (verb)|APPRAISE]]d. Note that the spell will yield the true quality of the gem, which is independent of it's value. Skill in [[Trading]] or seeking a [[Bard]] to loresing the gem will indicate the quality prior to casting the spell. Quality affects both the value of converted slabs and the chance for success.
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 1}}


The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].
=== Usage ===
;Syntax - <span style="font-variant:small-caps">[[rub (verb)|rub]] (gem) on (silver/wand)</span>
>rub diamond on wand
You carefully rub the surface of your uncut diamond over the silver wand. Emerald green sparks appear between
the diamond and the wand that soon cover the entire surface of the silver wand in an aquamarine mist. As the
aquamarine mist dissipates, you notice the coloring of the silver wand has changed to golden hue. Green
fractures quickly spread across your uncut diamond causing the diamond to shatter and evaporate in a puff of
jade smoke.


A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.
Using a Silver to Gem will raise the weight and value of a slab of silver, or convert a silver wand into a gold one, at the expense of a charge from the gem. When all the charges are used, as above, the gem will shatter. This process is not reversible.


=== Requirements ===
;Requirements
*An orb gem with a value > 0 silver
In order to make a Silver to Gold gem, the cleric must have:
*An [[orb gem]] with a value > 0 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)
*Spiritual Lore
*[[Spiritual Lore, Religion]]: 10 ranks (50 skill)
**Blessings: 5 ranks (25 skill)
**Religion: 10 ranks (50 skill)

Any character may use a Silver to Gold gem, once created.


== Tier 2: Brimstone ==
== Tier 2: Brimstone ==
{{main|Brimstone}}
Tier Two of Holy Receptacle creates what amounts to a "holy hand grenade", which attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 2}}


Tier Two of Holy Receptacle creates a "holy hand grenade" that attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While [[immolated]], the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.
=== Creation ===
;Syntax - <span style="font-variant:small-caps">bless deity common 2</span>
You mutter a quick orison and the (gem) takes on a (strength) amber light.


Any character can use a Brimstone once created.
;Appearance
The appearance of a Brimstone indicates the strength of the brimstone, which is based on the value of the stone used to create it. There are four tiers of strength:
*Soft - Produces a singular band of energy that can hit one critter.
*Warm - Produces a double-band of energy that will can up to two critters.
*Vivid - Produces a tri-banded energy ribbon that can hit up to three critters
*Dazzling - Produces a double-banded and a tri-banded ribbon that can hit up to 5 critters.

;Syntax - <span style="font-variant:small-caps">look (gem)</span>
The (gem) glows with a (strength) light.

=== Usage ===
Using a Brimstone is as easy as [[TOSS (verb)|TOSS]]ing it in a room with critters. It is not necessary to specify a target - and since the ribbons are guided by the spirits, doing so doesn't have any noticable effect.

;Syntax - <span style="font-variant:small-caps">toss (gem)</span>
>toss emerald
You toss your emerald onto the floor and it bounces a few feet before skidding to a stop.
A tri-banded ribbon of crackling, amber energy discharges from the pearl and races along the floor toward a waern ...
A waern is struck by an amber energy ribbon!
... 55 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
The waern yelps loudly as he collapses to the ground in obvious pain and favors his mangled right hind leg.
The waern is stunned!
Wisps of black smoke swirl around a waern and he bursts into flame!

Once hit, a creature will continue to burn until the flames go out or the creature dies. While burning, the critter will remain stunned and prone.

Damage done is based on several factors, including (but not limited to) level of the character TOSSing, the creature effected, and the value of the gem. Successfully hitting the creature is based on opposing levels, as well as the cleric's skill in [[Spiritual Lore, Summoning]].


=== Requirements ===
;Requirements
*An orb gem with a value > 1000 silver
To create a Brimstone, a cleric must have:
*An [[orb gem]] with a value > 1000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)
*Spiritual Lore
*[[Spiritual Lore, Summoning]]: 5 ranks (25 skill)
**Blessings: 5 ranks (25 skill)
*[[Spiritual Lore, Religion]]: 15 ranks (70 skill)
**Religion: 15 ranks (70 skill)
**Summoning: 5 ranks (25 skill)

Any character can use a Brimstone once created.


== Tier 3: Nexus ==
== Tier 3: Nexus ==
{{main|Nexus}}
Nexus gems act very similarly to [[gold ring]]s, with a few major difference. First, successful operation is not assured, but is rather based on the power of the gem in question. Second, failure of a Nexus gem results in the cleric being left in the same location, not being accosted by the [[Chronomages]]. Third, the cleric can take his group along when activating the Nexus. Finally, attunement to a given location is not per gem, but to the Cleric as a whole; thus, if one gem fails, the cleric may simply make another and return as if the first had succeeded.
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 3}}


The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent [[realm]]s.
=== Creation ===
;Syntax - <span style="font-variant:small-caps">bless deity common 3</span>
>bless emerald
You begin chanting an intricate benediction ... suddenly all light in the area blinks out of existence
and you can see nothing in the empty blackness that now consumes you. Your attention is suddenly drawn
to the emerald as it floats up from your hand and hangs silently in the air in stark contrast to the
ebony darkness surrounding you.


Nexus gems are usable only by clerics, but any cleric can use one once created.
The emerald begins to fly around in a small circular pattern that seems to pick up speed with every pass
by you. Soon the emerald is nothing more than a blur of movement. This vortex of movement begins to
pull at the darkness surrounding it, quickly absorbing the blackness that once dulled your senses. The
emerald drops into your hand and you notice the environment around you is seemingly unchanged by the
events you have just beheld.


;Success Factors
After creating the Nexus gem, LOOKing at it will let the cleric know the strength of the stone, which is directly tied to how likely the stone is to successfully activate.
*Successful operation is not guaranteed, but is instead based on the power of the gem in question
*Failure of a Nexus gem results in the cleric remaining in the original location
*There is a significant bonus to success rate if the anchor point is a shrine of the cleric's deity, or a deity of the same pantheon


;Requirements
;Syntax - <span style="font-variant:small-caps">look (gem)</span>
*An orb gem with a value > 2000 silver
>look thunderstone
Peering closely at the opalescent thunderstone you notice black clouds swirling within the gem's walls.
You able to discern from the movement of the clouds that this opalescent thunderstone has an immeasurable
chance of creating a successful nexus.

;Strengths
There are 10 tiers of strength for a Nexus gem. Using one causes a reduction in strength, as discussed below. They are:
#immeasurable
#excellent
#great
#good
#average
#so-so
#slim
#meager
#paltry
#hardly any

=== Usage ===
Use of a Nexus gem is a two-part process, much like using a gold ring. First, one must attune oneself to a location by [[TAP (verb)|TAP]]ping any Nexus gem, which attunes the cleric to their current location. TAPping the same or another Nexus gem in a different location will reattune the cleric to the nex locale.

;Syntax - <span style="font-variant:small-caps">tap (gem)</span>
>tap thun
You peer closely at your thunderstone as you tap its surface. You notice the black clouds contained
within the opalescent thunderstone eddy and swirl around. You suddenly get the feeling of a great
weight placed upon your soul.

After attuning themselves, the cleric may attempt to transport themselves and their group to the attuned location by [[RUB (verb)|RUB]]bing a Nexus gem. The chance for success of this is based upon the current power of the gem and the presence of hostile creatures. The power of the gem is initially based on the value of the stone used and the [[Spiritual Lore, Summoning]] ranks of the cleric that created the stone, and is reduced as the stone is used. The amount the strength of the Nexus gem is reduced is based upon the number of people transported.

;Syntax - <span style="font-variant:small-caps">rub (gem)</span>
>rub thun
You cautiously rub your opalescent thunderstone.
A dark shroud engulfs all viewable light leaving you in a state of suspension. Within moments, you
feel a sharp tug on your mind as your sight becomes clear again ...
[Solhaven, Liabo Plaza]
Easily as large as the entire North Market, the plaza is paved with a spiral pattern of alternating
terra-cotta and golden-yellow bricks. On the eastern edge of the plaza stands an ornate, white limestone
arch, and beyond it the brick-paved avenue stretches toward Vornavis' towering west wall. A steady mix
of merchants, artisans, and clerics pass through the arch in both directions. You also see an old barrel
and a terra-cotta bench with some stuff on it.
Obvious paths: north, west
The power contained within your opalescent thunderstone fades slightly.

Failure of the gem to activate results in the gem shattering. Particularly dramatic failures warp the flows of mana around the cleric, resulting in a mana regeneration penalty for three minutes.

=== Requirements ===
To create a Nexus gem, a cleric must have:
*An [[orb gem]] with a value > 2000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)
*Spiritual Lore
*[[Spiritual Lore, Summoning]]: 10 ranks (50 skill)
**Blessings: 5 ranks (25 skill)
*[[Spiritual Lore, Religion]]: 20 ranks (90 skill)
**Religion: 20 ranks (90 skill)
**Summoning: 10 ranks (50 skill)

{{top}}
Nexus gems are usable only by clerics, but any cleric can use one once created.

== Tier 4: Chrism ==
== Tier 4: Chrism ==
{{main|Chrism}}
The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession[]] to [[MEDITAT (verb)|meditate]] as a [[Cleric]] or [[Empath]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 4}}


The chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a cleric or [[empath]]). Highly sought after in invasions, chrism gems are often considered to represent the pinnacle of a cleric's lore training.
=== Creation ===
;Syntax - <span style="font-variant:small-caps">bless deity common 4 </span>
>bless deity common 4
You chant a quick prayer and the golden moonstone's outer shell becomes translucent and brittle. A
cobalt liquid fills the once solid interior of the golden moonstone.


Spiritual Lore, Blessings is only factored into the [[experience]] retention formula, but gem value does play a factor in Death's Sting mitigation (see main article).
After the Chrism gem has been prepared, LOOKing at it will reveal the strength of the Chrism gem.


;Requirements
;Syntax - <span style="font-variant:small-caps">look (gem)</span>
>look moonstone
The now translucent outer shell of the golden moonstone allows you to see the ordinary, cobalt
liquid undulating.

;Strengths
Depending upon value of the gem used, Chrism gems have different effects on minimizing the effects of Death's Sting. The six levels of strength are:
#dark
#dull
#ordinary
#bright
#vibrant
#glowing

=== Usage ===
Applying a Chrism gem is a simple process. If attempting to aid a corpse, simply [[WAVE (verb)|WAVE]] the gem over them before casting [[Raise Dead (318)|Raise Dead]]. When using the gem upon a living character to aid them to a meditative state, one also WAVEs the gem, but with no need to cast any spell.

;Syntax - <span style="font-variant:small-caps">wave (gem) at (target)</span>
>wave sunstone at XXX
You gingerly crack and wave the red sunstone over XXX's body and a mixture of oil and balsam trickles out
of the sunstone, coating XXX with a cobalt blue liquid.
The red sunstone deteriorates into a cobalt powder that disperses into the wind.

=== Requirements ===
To create a Chrism gem, a cleric must have:
*An [[orb gem]] with a value > 3000 silver
*An [[orb gem]] with a value > 3000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)
*Spiritual Lore
*[[Spiritual Lore, Summoning]]: 15 ranks (70 skill)
**Blessings: 10 ranks (50 skill)
*[[Spiritual Lore, Religion]]: 25 ranks (105 skill)
**Religion: 25 ranks (105 skill)
**Summoning: 15 ranks (70 skill)


Chrism gems can only be used by clerics, but may be used by any cleric once created.
Chrism gems can only be used by any level 18+ cleric with the knowledge of [[Raise Dead (318)]]. [[F2P]] clerics may only wave them if they have a [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] active.


== Tier 5: Intercession ==
== Tier 5: Intercession ==
{{main|Intercession}}
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status.
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 5}}

=== Creation ===
;Syntax - <span style="font-variant:small-caps">bless deity common 5</span>
>bless deity common 5
As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.

The nature of the emitted by the gem is based on the Pantheon of the cleric that created the gem.
* Liabo: a subdued white light
* Neutrality: ''Thus Far Unknown''
* Lornon: ''Thus Far Unknown''

=== Usage ===
In order to use an Intercession gem, the cleric that creates the gem must WAVE the gem at the pilgrim in order to attune it to them.

;Syntax - <span style="font-variant:small-caps">wave (gem) at (character)</span>

At this point, the cleric should GIVE the gem to the pilgrim. If they desire to CONVERT to the same diety as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering. If they desire only to CONVERT to a different deity in the same pantheon, the pilgrim must then find two other clerics from the same Pantheon, and have them cast Holy Receptacle upon the gem as well.

;Syntax - <span style="font-variant:small-caps">rub (gem)</span>
>rub diamond
You rub the uncut diamond and its delicate structure collapses in your hand. A brilliant globe of
light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.

;Appearance
Depending on pantheon, the coffers look different:
* Liabo: a radiant silver coffer
* Neutrality: ''Thus Far Unknown''
* Lornon: ''Thus Far Unknown''

At this point, the pilgrim must place an offering of coins into the coffer. The equation to determine the exact amount is not yet known, but character level, profession, current CONVERT status, time since last conversion, cost of the gem, and total number of Intercessions are expected factors.

;Syntax - <span style="font-variant:small-caps">put (number) silver in coffer</span>
>put X coins in my coffer
You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you
have placed a sufficient offering inside it.


Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only [[in character]] means of changing {{boldmono|[[CONVERT (verb)|CONVERT]]}} status.
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer.


;Requirements
;Syntax - <span style="font-variant:small-caps">look coffer</span>
*An orb gem with a value > 4000 silver
>look at my coffer
*50 mana: 25 for the spell, 25 additional for the Tier 5 blessing
The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just
*Spiritual Lore
big enough to fit an Elanthian silver coin.
**Blessings: 10 ranks (50 skill)
You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering
**Religion: 30 ranks (120 skill)
inside it.


== Tips and Tricks ==
With the proper tithe secured, the pilgrim has only to travel to a room consecrated to the [[Arkati]] or spirit they wish to convert to. It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. To check if a room is holy, have a [[Cleric]] or [[Paladin]] [[SENSE (verb)|SENSE]] for divine influences in the area. When an appropriate place is found (and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing.
Use {{boldmono|[[RUMMAGE]]}} to easily find {{boldmono|BLESS DEITY COMMON}} gems by tier in a container using:


::{{mono|RUMMAGE [in{{!}}on{{!}}under{{!}}behind] {container} HOLY {tier} }}
;Syntax - <<span style="font-variant:small-caps">offer coffer</span>
>offer coffer
You offer up your silver coffer to Koar as a pledge of your devotion.


For visual recognition, gems blessed with a spell may be [[dye|dyed]].
The air about you fills with a harsh light, every line you view through it sharply defined. A commanding
and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The
sensation of being watched passes, but in its wake you are stronger and more firm in your resolve.
The coffer becomes luminous, growing far too brilliant to gaze upon. Abruptly, the light fades, taking
your offering with it, but you find a rich golden topaz crown talisman has been left in its place.


Gems may also be cut with a [[gemcutter]] to distinguish one gem from another. All gems may be cut prior to using Spell 325. Afterwards, the following gems may still be cut: [[brimstone]], [[nexus]], and [[chrism]]. However, gems with an [[Holy Receptacle (325)#Spell Imbedding|Imbedded Spell]] may not be cut afterwards.
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion. The cleric that attended to the conversion recieves [[experience]] equal to the level of the newly-converted character times 10.
A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.


== Deity-Specific Blessings ==
=== Requirements ===
While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.
To create a Chrism gem, a cleric must have:
*An [[orb gem]] with a value > 4000 silver
*50: 25 for the spell, 25 additional for the Tier 5 blessing
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)
*[[Spiritual Lore, Religion]]: 30 ranks (120 skill)


==Resources==
[[Category:Cleric Base]]
*[[Holy places]]
*[[Cleric Base/saved posts#Holy Receptacle (325)|Saved posts]]
*[[Chrism/saved posts]]
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#325 Cleric Base Spells: Holy Receptacle], on Play.net
{{top}}

Latest revision as of 09:50, 8 February 2024

Holy Receptacle (325)
Mnemonic [HOLYRECEPTACLE]
Duration Immediate
Utility Magic  
Subtype Magic Item Creation 
Components orb gem
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Holy Receptacle allows a cleric to create a variety of magical items from orb gems. At its base, the spell functions similarly to the Minor Elemental spell Magic Item Creation (420), but uses gems instead of blank magical objects, and does not require the use of a grot t'kel potion. Items created with the ranger spell Imbue (614) may also be used for spell imbedding.

With training in the various Spiritual Lores, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training.

Tier Name Spiritual Lore, Blessings Spiritual Lore, Religion Spiritual Lore, Summoning Gem Value
Min Max
- Spell Imbedding 1 21 N/A N/A See below
BLESS DEITY COMMON Tiers:
1 Silver to Gold 5 - 10 N/A Variable to the target value
2 Brimstone 5 - 15 5 >1000
3 Nexus 5 - 20 10 >2000
4 Chrism 10 65 25 15 >3000
5 Intercession 10 - 30 N/A >4000

BLESS DEITY COMMON tiers have a static 1% chance of failure, except for Silver to Gold.

Spell Imbedding

The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based on the quality of the stone. Using the base value of the gem, the mana capacity formula appears to be 12 + ROUND(VALUE/200,0). Additionally, spells may be blessed into items created using Imbue (614).

SYNTAX:

  1. PREP 325 | CAST MY {gem}
  2. BLESS {spell #} IN {gem} USING {activator} FOR {# of charges desired} CHARGES
  • Spell Number is the number of the spell, comprising spell circle and level. For example, Spirit Barrier is 102.
  • Activator is any one of the following: RAISE, RUB, TAP, and WAVE. Only WAVE will allow the blessed spell to be targetable. See the article on Magic Item Use to see how each of these choices will affect duration and activation.
  • Number of charges determines the maximum charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.

Mana cost is 25 mana for the spell, plus an additional (number of charges placed) × (spell level of the spell being blessed). For example, placing 8 charges of Prayer of Protection (303) would cost:

25 mana for casting the spell + (8 charges × 3 mana/charge) = 49 mana

If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana. As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.

Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further purified and/or sold to the gemshop.

Upon creation of the item, the cleric receives a small amount of experience.

A cleric may BLESS <gem> to determine which spell is in the gem, but this does not work on gems blessed by other clerics.

Success Factors
  • Caster's level
  • Spell circle and spell level attempted
    • Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.
  • Number of charges
  • Training in Spiritual Lore, Blessings lowers chance of failure. This benefit caps at 21 ranks and 7-9%
  • Most shrines provide a positive modifier
    • A shrine of the cleric's deity will provide the greatest benefit
    • A shrine of another deity of the same pantheon as the cleric's deity will provide a smaller benefit
    • A shrine of another deity who is opposed to the cleric's deity will provide a penalty
Excluded Spells

Excluding the following three spells, all Spiritual and Cleric Base spells level 19 (Lesser Shroud (120) is blessable) and under are able to be imbedded via Holy Receptacle:

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Tier 1: Silver to Gold

Main article: Silver to Gold

SYNTAX: BLESS DEITY COMMON 1

The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via Call Lightning (125) and silver wands containing Minor Shock (901) can be transmuted, yielding either a more-valuable slab of gold, or a golden wand containing the spell Minor Fire (906).

A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.

Requirements
  • An orb gem with a value > 0 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
  • Spiritual Lore
    • Blessings: 5 ranks (25 skill)
    • Religion: 10 ranks (50 skill)

Tier 2: Brimstone

Main article: Brimstone

SYNTAX: BLESS DEITY COMMON 2

Tier Two of Holy Receptacle creates a "holy hand grenade" that attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.

Any character can use a Brimstone once created.

Requirements
  • An orb gem with a value > 1000 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
  • Spiritual Lore
    • Blessings: 5 ranks (25 skill)
    • Religion: 15 ranks (70 skill)
    • Summoning: 5 ranks (25 skill)

Tier 3: Nexus

Main article: Nexus

SYNTAX: BLESS DEITY COMMON 3

The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent realms.

Nexus gems are usable only by clerics, but any cleric can use one once created.

Success Factors
  • Successful operation is not guaranteed, but is instead based on the power of the gem in question
  • Failure of a Nexus gem results in the cleric remaining in the original location
  • There is a significant bonus to success rate if the anchor point is a shrine of the cleric's deity, or a deity of the same pantheon
Requirements
  • An orb gem with a value > 2000 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
  • Spiritual Lore
    • Blessings: 5 ranks (25 skill)
    • Religion: 20 ranks (90 skill)
    • Summoning: 10 ranks (50 skill)
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Tier 4: Chrism

Main article: Chrism

SYNTAX: BLESS DEITY COMMON 4

The chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any profession to meditate as a cleric or empath). Highly sought after in invasions, chrism gems are often considered to represent the pinnacle of a cleric's lore training.

Spiritual Lore, Blessings is only factored into the experience retention formula, but gem value does play a factor in Death's Sting mitigation (see main article).

Requirements
  • An orb gem with a value > 3000 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
  • Spiritual Lore
    • Blessings: 10 ranks (50 skill)
    • Religion: 25 ranks (105 skill)
    • Summoning: 15 ranks (70 skill)

Chrism gems can only be used by any level 18+ cleric with the knowledge of Raise Dead (318). F2P clerics may only wave them if they have a Resurrection Pass active.

Tier 5: Intercession

Main article: Intercession

SYNTAX: BLESS DEITY COMMON 5

Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only in character means of changing CONVERT status.

Requirements
  • An orb gem with a value > 4000 silver
  • 50 mana: 25 for the spell, 25 additional for the Tier 5 blessing
  • Spiritual Lore
    • Blessings: 10 ranks (50 skill)
    • Religion: 30 ranks (120 skill)

Tips and Tricks

Use RUMMAGE to easily find BLESS DEITY COMMON gems by tier in a container using:

RUMMAGE [in|on|under|behind] {container} HOLY {tier}

For visual recognition, gems blessed with a spell may be dyed.

Gems may also be cut with a gemcutter to distinguish one gem from another. All gems may be cut prior to using Spell 325. Afterwards, the following gems may still be cut: brimstone, nexus, and chrism. However, gems with an Imbedded Spell may not be cut afterwards.

Deity-Specific Blessings

While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.

Resources

Return to the top of this page.