Large ogre: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Large_ogre.jpg
| level = 15
| level = 15<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Ogre<!-- Add creature to family page list, which will be linked on preview/save -->
| family = ogre
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Claws and Weapons.
| otherclass2 =
| area = [[Cairnfang Forest]]<br>[[Foggy Valley]]<br>[[Danjirland]]<br>[[The Citadel]]<br>
| area = Cairnfang Forest<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Danjirland
| area3 = Foggy Valley
| area4 = The Citadel
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 200
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 145
{{Creature ability|[[Flail]]|+165 [[Attack Strength|AS]]}}
| PA2 = Closed fist
{{Creature ability|[[Two-handed sword]]|+165 [[Attack Strength|AS]]}}
| PAB = 155
{{Creature ability|[[Closed fist]]|+155 [[Attack Strength|AS]]}}
| PA3 = Flail
{{Creature ability|[[Claw]]|+145 [[Attack Strength|AS]]}}
| nobolt =
| PAC = 165
| PA4 = Two-handed sword
| nowarding =
| nomaneuver =
| PAD = 165
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =

| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Tackle<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = location dependent<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+64 to +76 [[Defensive strength|DS]]}}
| Melee = 64 - 77
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 70
{{creature ability|[[Bolt]] |+52 [[Defensive strength|DS]]}}
| Bolt = 52
{{creature ability|[[Bard Base]] |+45 [[Target defense|TD]]}}
| UDF = 114
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 45
{{creature ability|[[Sorcerer Base]] |+45 [[Target defense|TD]]}}
| CleTD = 45
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 45
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 45
{{creature ability|[[Major Elemental]] |+45 [[Target defense|TD]]}}
| WizTD = 45
{{creature ability|[[Minor Elemental]] |+45 [[Target defense|TD]]}}
| MjETD = 45
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 45
{{creature ability|[[Minor Spiritual]] |+45 [[Target defense|TD]]}}
| MjSTD = 45

| MnSTD = 45
| noability =
| MnMTD = 45
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| type = boxes, gems, general treasure
| magic items = Yes
| gems = Yes
| boxes = Yes
| other = None
| skin = ogre tusk
| skin = ogre tusk
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
<pre{{log2|margin-right=26em}}>
Even while slightly hunched over, the large ogre is taller than any giantman. Heavily muscled, his long arms hang nearly to the ground, ending in massive hands that easily crush anything unlucky enough to be in their grasp. The large ogre squints, as if barely able to see through his long, matted hair or extremely puzzled by the world around him. When standing downwind of this creature, it is evident that a bath is long overdue.
</pre>
==Hunting strategies==
The large ogres in the [[Cairnfang Forest]] are the easiest to hunt for most [[profession]]s because they wear no armor. [[Polearm]] users will want to pick up a [[naginata]] to use against them if they don't use one already since their lack of armor makes most other pole arms hard to hit with.


The large ogres located in the [[Foggy Valley]] can be quite easy for pole-arm and two-handed weapon users. They wear double chain armor, which both of those types of weapons hit quite hard against. Although, be forewarned, the [[greater spider]]s, [[darkwoode]]s, and [[forest ogre]]s that wander the area too can be quite a danger or nuisance.
The large ogre would be as tall as a giantman, if it would only stand up straight. Heavily muscled, its long arms hang nearly to the ground, ending in massive hands that easily crush anything unlucky enough to be in their grasp. The large ogre squints as if barely able to see through its long, matted hair or extremely puzzled by the world around it. When standing downwind of this creature, it is evident that a bath is long overdue.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>


==Abilities==
==Hunting strategies==

The large ogres along the Trail to Vornavis are the easiest to hunt for most [[profession]]s. As per they wear no armor at all. They will also commonly drop either their flails or two-handed swords to attempt to claw you or punch you with a closed fist; which is much less devastating if hit.
===[[Tackle]]===

<pre{{log2}}>>A large ogre rushes towards you!
[SMR result: 180 (Open d100: 159)]
Your size considerably hinders your defense!
A large ogre hurls himself at you and connects!
A large ogre pins you to the ground and quickly jumps to his feet!
Roundtime: 17 sec.></pre>

===Sheathing and Unsheathing Weapons===

Large ogres have the ability to [[SHEATHE (verb)|sheathe]] and unsheathe their primary weapon. With the weapon sheathed they will attack targets with either a claw or closed fist. Formerly, they would often drop their primary weapon to initiate these secondary attack types. Sheathing or unsheathing and attacking is performed as one action.

<pre{{log2}}>>A large ogre swings a flail at you!
By amazing chance, you evade the attack!
>A large ogre sheathes a flail.
A large ogre claws at you!
You move at the last moment to evade the attack!</pre>

<pre{{log2}}>>A large ogre sheathes a twohanded sword.
A large ogre swings a closed fist at you!
You skillfully dodge the attack!
>A large ogre unsheathes a twohanded sword!
A large ogre swings a twohanded sword at you!
AS: +148 vs DS: +548 with AvD: +42 + d100 roll: +73 = -285
A clean miss.</pre>


The large ogres located in the [[Foggy Valley]] can be quite easy for pole-arm and two-handed weapon users. They wear double chain armor, which both of those types of weapons hit quite hard against. Although, be forewarned, the [[greater spider]]s, [[darkwoode]]s, and [[forest ogre]]s that wander the area too can be quite a danger or nuisance.
==Other information==
==Other information==
Bringing a disk out to the Foggy Valley to hunt the ogres and filling it with their double chain can be good additional profit when sold to the pawnshop in [[Solhaven]].
Bringing a disk out to the Foggy Valley to hunt the ogres and filling it with their double chain can be good additional profit when sold to the pawnshop in [[Solhaven]].
== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1527 Large ogre on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 68: Line 125:
}}
}}


[[Category:Cairnfang Forest creatures]]
[[Category:Sunfist hated enemies]]
[[Category:Foggy Valley creatures]]
[[Category:Danjirland creatures]]
[[Category:The Citadel creatures]]

Latest revision as of 12:33, 20 March 2021

Large ogre
Large ogre.jpg
Level 15
Family Ogre family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Cairnfang Forest
Danjirland
Foggy Valley
The Citadel
BCS Yes
HP 200
Speed
Attack Attributes
Physical Attacks
Claw 145 AS
Closed fist 155 AS
Flail 165 AS
Two-handed sword 165 AS
Combat Maneuvers
Tackle
Defense Attributes
Armor
? ASG location dependent
Defensive Strength (DS)
Melee 64 - 77
Ranged 70
Bolt 52
Unarmed Defense Factor
UDF 114
Target Defense (TD)
Bard Base 45
Cleric Base 45
Empath Base 45
Paladin Base
Ranger Base
Sorcerer Base 45
Wizard Base 45
Minor Elemental 45
Major Elemental 45
Minor Spiritual 45
Major Spiritual 45
Minor Mental 45
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin ogre tusk
Other None
Even while slightly hunched over, the large ogre is taller than any giantman.  Heavily muscled, his long arms hang nearly to the ground, ending in massive hands that easily crush anything unlucky enough to be in their grasp.  The large ogre squints, as if barely able to see through his long, matted hair or extremely puzzled by the world around him.  When standing downwind of this creature, it is evident that a bath is long overdue.

Hunting strategies

The large ogres in the Cairnfang Forest are the easiest to hunt for most professions because they wear no armor. Polearm users will want to pick up a naginata to use against them if they don't use one already since their lack of armor makes most other pole arms hard to hit with.

The large ogres located in the Foggy Valley can be quite easy for pole-arm and two-handed weapon users. They wear double chain armor, which both of those types of weapons hit quite hard against. Although, be forewarned, the greater spiders, darkwoodes, and forest ogres that wander the area too can be quite a danger or nuisance.

Abilities

Tackle

>A large ogre rushes towards you!
[SMR result: 180 (Open d100: 159)]
Your size considerably hinders your defense!
A large ogre hurls himself at you and connects!
A large ogre pins you to the ground and quickly jumps to his feet!
Roundtime: 17 sec.>

Sheathing and Unsheathing Weapons

Large ogres have the ability to sheathe and unsheathe their primary weapon. With the weapon sheathed they will attack targets with either a claw or closed fist. Formerly, they would often drop their primary weapon to initiate these secondary attack types. Sheathing or unsheathing and attacking is performed as one action.

>A large ogre swings a flail at you!
By amazing chance, you evade the attack!
>A large ogre sheathes a flail.
A large ogre claws at you!
You move at the last moment to evade the attack!
>A large ogre sheathes a twohanded sword.
A large ogre swings a closed fist at you!
You skillfully dodge the attack!
>A large ogre unsheathes a twohanded sword!
A large ogre swings a twohanded sword at you!
  AS: +148 vs DS: +548 with AvD: +42 + d100 roll: +73 = -285
   A clean miss.

Other information

Bringing a disk out to the Foggy Valley to hunt the ogres and filling it with their double chain can be good additional profit when sold to the pawnshop in Solhaven.

References

Near-level creatures - edit
Level 13 Level 14 Level 15 Level 16 Level 17
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