Bloodrune: Difference between revisions
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A '''bloodrune''' can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder |
A '''[[#Bloodrune|bloodrune]]''' can be used in conjunction with a [[MoonShard pendant]] in order alter the appearance of its glamour or with a [[Bloodrune Holder]] to create an illusion. Using [[#Flat Etched Stone|stones]] found in the sewers and a [[#Chisel|chisel]], they can be created by carving an [[#Ur-Barath Totem|ur-barath totem]]. When a bloodrune is in use, it adds an additional line to the pendant's {{boldmono|LOOK}}/{{boldmono|SHOW}} description and alters the glamour that the pendant projects based on its tier. |
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Bloodrunes can be{{boldmono| |
Bloodrunes can be {{boldmono|TURNed}} to prevent them from being sold to the archaeologist NPC. {{boldmono|MARK}} does not work with this item. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= |
|item=Ur-Barath Totem <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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An '''ur-barath totem''' serves as the starting form of a [[#Bloodrune|bloodrune]]. When {{boldmono|CARVEd}} with a [[#Chisel|chisel]], the ur-barath totem is transformed into a bloodrune. |
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|analyze= You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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: {| {{verbtable}} |
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|- {{verbtableheader}} |
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! style="width: 5em" | Verb |
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! First |
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! Third |
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|- |
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! CARVE (with chisel) |
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|{{addmetext}} |
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|{{addmetext}} |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item= |
|item=Flat Etched Stone <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= '''Flat etched stones''' are found in the [[ |
|itemsummary= '''Flat etched stones''' are found in the [[Bloodriven Sewers]] of Duskruin. Using a [[#Chisel|chisel]] sold at [[BVShop:The Mar and Scar|The Mar and Scar]], along with an [[#Ur-Barath Totem|ur-barath totem]], you can {{boldmono|READ}} the stone to commit the rune to memory before you {{boldmono|CARVE}} the totem with the chisel. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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|analyze= This etched stone is of the ''<type>'' tier. To learn more about it, you should ask the dwarven archaeologist around the Underground Temple of Bloodriven Village. Or, you can READ the stone to burn the image to your memory for a short time. |
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This etched stone is of the ''<type>'' tier. To learn more about it, you should ask the dwarven archaeologist around the Underground Temple of Bloodriven Village. Or, you can READ the stone to burn the image to your memory for a short time. |
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Your etched stone can be purchased by the Archaeologist in Bloodriven Village. Use TURN to mark it as unsellable. |
Your etched stone can be purchased by the Archaeologist in Bloodriven Village. Use TURN to mark it as unsellable. |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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: {| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! style="width: |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! First |
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! scope="col" style="width: 45%"|Third |
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! Third |
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! scope="row" role="rowheader"|LOOK |
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! LOOK |
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| This smooth stone bears unfamiliar markings along its flat surface. Thin veins of crimson create a web-like pattern across its exterior. |
| This smooth stone bears unfamiliar markings along its flat surface. Thin veins of crimson create a web-like pattern across its exterior. |
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There appears to be something |
There appears to be something written on it. |
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| N/A |
| N/A |
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|- |
|- |
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! scope="row" role="rowheader"|READ |
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! READ |
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| Carved into the top of the stone is the "''<rune>''" rune. While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble. |
| Carved into the top of the stone is the "''<rune>''" rune. While unfamiliar, you sense that reading it again will set its design to memory and cause the stone to crumble. |
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{{blue|If you are ready to study this stone, READ the stone again within 15 seconds.<br> |
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[NOTE: You must have a totem and a chisel in order to carve.] |
[NOTE: You must have a totem and a chisel in order to carve.]}} |
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| N/A |
| N/A |
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|- |
|- |
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! rowspan="3" | |
! scope="row" role="rowheader" rowspan="3" |TURN |
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| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small "X" along its surface. |
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, creating a small "X" along its surface. |
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| {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small "X" along its surface. |
| You flip a flat etched stone over in your hand and scratch the stone with your fingernail, scraping off a small "X" along its surface. |
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| {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip. |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item=Chisel <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= A '''primitive metal chisel''' sold at [[BVShop:The Mar and Scar|The Mar and Scar]] can be used to carve a rune into an [[#Ur-Barath Totem|ur-barath totem]]. The rune's appearance must be taken from a [[#Flat Etched Stone|flat etched stone]] found in the [[Bloodriven Sewers]]. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|CARVE {TOTEM} WITH {CHISEL} |
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| colspan="2" style="text-align: center;" | <small>''This toggles if the stone can be sold to the archaelogist in the Arena for bloodscrip.''</small> |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. --> |
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|item= Bloodrune<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|item= Bloodrune<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= '''Bloodrunes''' are created when a totem has been carved with a chisel after the stone has been read and crumbles. |
|itemsummary= '''Bloodrunes''' are created when a [[#Ur-Barath Totem|totem]] has been carved with a [[#Chisel|chisel]] after the [[#Flat Etched Stone|stone]] has been read and crumbles. |
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There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]]. Verb usage for the bloodrune is similar to its flat etched stone version. |
There are multiple tiers: [[{{PAGENAME}}#Classic|Classic]], [[{{PAGENAME}}#Divine|Divine]], [[{{PAGENAME}}#Arcane|Arcane]], [[{{PAGENAME}}#Mystic|Mystic]], and [[{{PAGENAME}}#Legendary|Legendary]]. Verb usage for the bloodrune is similar to its flat etched stone version. |
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* '''MoonShard Pendant:''' |
* '''MoonShard Pendant:''' |
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<section begin=arcane /> |
<section begin=arcane /> |
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: <h4>Released August 2017</h4> |
: <h4>Released August 2017</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! rowspan="2" scope="col" | Symbol |
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: <h4>Released February 2018</h4> |
: <h4>Released February 2018</h4> <noinclude> |
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! rowspan="2" scope="col" | Symbol |
! rowspan="2" scope="col" | Symbol |
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: <h4>Released June 2018</h4> |
: <h4>Released June 2018</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! rowspan="2" scope="col" | Symbol |
! rowspan="2" scope="col" | Symbol |
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: <h4>Released August 2020</h4> |
: <h4>Released August 2020</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! rowspan="2" scope="col" | Symbol |
! rowspan="2" scope="col" | Symbol |
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<section begin=mystic />: <h4>Released August 2017</h4> |
<section begin=mystic />: <h4>Released August 2017</h4> |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>8~~8</nowiki> Continuance |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>8~~8</nowiki> Continuance |
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| role="rowheader" scope="row" | '''Afternoon Sky''' |
| role="rowheader" scope="row" | '''Afternoon Sky''' |
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|Through a <pendant color> haze, you see <character> ensconced in a shroud of pure sunlight. <His/Her> eyes are pools of deep blue reminiscent of an afternoon sky. Misty clouds of white occasionally drift across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
|Through a <pendant color> haze, you see <character> ensconced in a shroud of pure sunlight. <His/Her> eyes are pools of deep blue reminiscent of an afternoon sky. Misty clouds of white occasionally drift across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | |
| rowspan="4" | ...ensconcing <him/her> in a steady shroud of calm. |
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|- |
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| role="rowheader" scope="row" | '''Sunset''' |
| role="rowheader" scope="row" | '''Sunset''' |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>*Oo**</nowiki> Cosmos |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>*Oo**</nowiki> Cosmos |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>_-_-</nowiki> Cycle of Age |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>_-_-</nowiki> Cycle of Age |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>||o~o||</nowiki> Elements |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>||o~o||</nowiki> Elements |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>``\`/</nowiki> Nature |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>``\`/</nowiki> Nature |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>=X=-</nowiki> Plague |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>=X=-</nowiki> Plague |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger"| <nowiki>.|.|.|.</nowiki> Seasons |
! colspan="3" scope="col" style="font-size:larger"| <nowiki>.|.|.|.</nowiki> Seasons |
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: <h4>Released February 2018</h4> |
: <h4>Released February 2018</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>q_|-</nowiki> Integument |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>q_|-</nowiki> Integument |
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| role="rowheader" scope="row" | '''Muscle''' |
| role="rowheader" scope="row" | '''Muscle''' |
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|Through <pendant color> haze, you see <character> encompassed by a shroud that reflects <his/her> underlying muscles and connective tissue. <His/Her> eyes are pools of whitish yellow reminiscent of fatty tissue. The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of <his/her> movements, and suspended over where <his/her> forehead should be are |
|Through <pendant color> haze, you see <character> encompassed by a shroud that reflects <his/her> underlying muscles and connective tissue. <His/Her> eyes are pools of whitish yellow reminiscent of fatty tissue. The various muscles, ligaments, and tendons tighten and loosen, shifting to mimic any of <his/her> movements, and suspended over where <his/her> forehead should be are mystical runes glowing with power. |
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| rowspan="3" | ...encompassing <his/her> visage in an organic shroud of connective tissues and sinew. |
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| rowspan="3" | {{addmetext}} |
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| role="rowheader" scope="row" | '''Organs''' |
| role="rowheader" scope="row" | '''Organs''' |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>~*=*~**</nowiki> Wild Weather |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>~*=*~**</nowiki> Wild Weather |
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| role="rowheader" scope="row" | '''Blizzard''' |
| role="rowheader" scope="row" | '''Blizzard''' |
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|Through <pendant color> haze, you see <character> draped in a shroud of a swiftly swirling blizzard. Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill. Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her <skin>, which is chiseled with mystical runes glowing with power. |
|Through <pendant color> haze, you see <character> draped in a shroud of a swiftly swirling blizzard. Her/His eyes are pools of pale whitish blue reminiscent of the onset of a cold chill. Every few seconds, the blizzard reverses directions, slowing just long enough to send hordes of snowflakes dancing to and fro across his/her <skin>, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | ...draping him/her an erratic shroud of wild zephyrs. |
| rowspan="4" | ...draping him/her in an erratic shroud of wild zephyrs. |
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|- |
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| role="rowheader" scope="row" | '''Ice Storm''' |
| role="rowheader" scope="row" | '''Ice Storm''' |
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: <h4>Released June 2018</h4> |
: <h4>Released June 2018</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>^+</nowiki> Emotions |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>^+</nowiki> Emotions |
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| role="rowheader" scope="row" | '''Happiness''' |
| role="rowheader" scope="row" | '''Happiness''' |
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|Through a <pendant color> haze, you see <character> cloaked in a shroud of the bright yellow hue of happiness. His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues. Glistening, iridescent light shimmers across his/her <skin>, which is chiseled with mystical runes glowing with power. |
|Through a <pendant color> haze, you see <character> cloaked in a shroud of the bright yellow hue of happiness. His/Her eyes are pools of prismatic color that occasionally refracts rainbow hues. Glistening, iridescent light shimmers across his/her <skin>, which is chiseled with mystical runes glowing with power. |
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| rowspan="4" | |
| rowspan="4" | ...swathing him/her in a heavy shroud of emotional vibrancy. |
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|- |
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| role="rowheader" scope="row" | '''Rage''' |
| role="rowheader" scope="row" | '''Rage''' |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>MWM</nowiki> Metamorphosis |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>MWM</nowiki> Metamorphosis |
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: <h4>Released August 2020</h4> |
: <h4>Released August 2020</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>_-~*</nowiki> Ascendant |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>_-~*</nowiki> Ascendant |
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| role="rowheader" scope="row" | '''Magma''' |
| role="rowheader" scope="row" | '''Magma''' |
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| Through a <pendant color> haze, you see <character name> trussed in a trailing shroud of magma-hemmed murk. <His/Her> eyes are pools of black reminiscent of lightless cavern depths deep underground. A wave of movement, like the air itself is visibly vibrating, occasionally ripples across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
| Through a <pendant color> haze, you see <character name> trussed in a trailing shroud of magma-hemmed murk. <His/Her> eyes are pools of black reminiscent of lightless cavern depths deep underground. A wave of movement, like the air itself is visibly vibrating, occasionally ripples across <his/her> <skin color> skin, which is chiseled with mystical runes glowing with power. |
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| rowspan="5" | |
| rowspan="5" | ...cloaking <him/her> in an ethereal shroud of vivacity. |
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|- |
|- |
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| role="rowheader" scope="row" | '''Ocean''' |
| role="rowheader" scope="row" | '''Ocean''' |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>*zz*</nowiki> Electricity |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>*zz*</nowiki> Electricity |
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| role="rowheader" scope="row" | '''Violet''' |
| role="rowheader" scope="row" | '''Violet''' |
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|Through an <pendant color> haze you see <character> wrapped in a shroud of sparking vivid violet radiance. His eyes are pools of gleaming incandescence. Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks. |
|Through an <pendant color> haze you see <character> wrapped in a shroud of sparking vivid violet radiance. His eyes are pools of gleaming incandescence. Tendrils of purple electricity skitter across his pale tan sand-hued skin, which is chiseled with mystical runes glowing with power, before careening outward into almost blindingly bright bursts of sparks. |
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| rowspan="6" | |
| rowspan="6" | ...cloaking <him/her> in a shroud of vivacity. |
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| role="rowheader" scope="row" | '''Golden''' |
| role="rowheader" scope="row" | '''Golden''' |
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| Line 899: | Line 921: | ||
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: <h4>Released February 2021</h4> |
: <h4>Released February 2021</h4> <noinclude> |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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! colspan="3" scope="col" style="font-size:larger" | <nowiki>[8]</nowiki> Jewel |
! colspan="3" scope="col" style="font-size:larger" | <nowiki>[8]</nowiki> Jewel |
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* '''MoonShard Pendant''' |
* '''MoonShard Pendant''' |
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<section begin=legendary /> |
<section begin=legendary /> |
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<noinclude> |
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<noinclude>::</noinclude><includeonly>:</includeonly> {| class="wikitable alternating" style="text-align:center;" |
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::</noinclude><includeonly>:</includeonly>{| class="wikitable alternating" style="text-align:center;" |
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|- |
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! Symbol |
! Symbol |
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| Line 1,028: | Line 1,051: | ||
* [[MoonShard pendant]] |
* [[MoonShard pendant]] |
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* [[Legendary Bloodrune Cloak]] |
* [[Legendary Bloodrune Cloak]] |
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* [[Blood-infused crystal |
* [[Blood-infused crystal]] |
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* [[Bloodrune Holder]] |
* [[Bloodrune Holder]] |
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* [[Duskruin Arena]] |
* [[Duskruin Arena]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemtype=Bloodrune <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
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|itemtype2=Totem |
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|itemtype= Stones<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype3=Stone |
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|alter= No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|itemtype4=Chisel |
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|ld= No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|restrictions= Bloodrunes must be carved from stones. Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2016 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript=MoonShard pendant <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|corrscript2=Bloodrune Holder |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Bloodrunes must be carved from stones. Only useful with [[MoonShard pendant|MoonShard Pendant]]s and [[Bloodrune Holder]]s. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= |
|verb=CARVE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2= |
|verb2=LOOK |
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|verb3= |
|verb3=READ |
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|verb4=TURN |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 07:34, 11 February 2026
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A bloodrune can be used in conjunction with a MoonShard pendant in order alter the appearance of its glamour or with a Bloodrune Holder to create an illusion. Using stones found in the sewers and a chisel, they can be created by carving an ur-barath totem. When a bloodrune is in use, it adds an additional line to the pendant's LOOK/SHOW description and alters the glamour that the pendant projects based on its tier. Bloodrunes can be TURNed to prevent them from being sold to the archaeologist NPC. MARK does not work with this item. Ur-Barath TotemAn ur-barath totem serves as the starting form of a bloodrune. When CARVEd with a chisel, the ur-barath totem is transformed into a bloodrune.
You analyze your ur-barath totem and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: This totem is not suitable for alterations or fodder. It appears as if it might be suitable for carving with a chisel. You should find a jagged stone which can be found within the Duskruin tunnels. You get no sense of whether or not the totem may be further lightened. Flat Etched StoneFlat etched stones are found in the Bloodriven Sewers of Duskruin. Using a chisel sold at The Mar and Scar, along with an ur-barath totem, you can READ the stone to commit the rune to memory before you CARVE the totem with the chisel.
This etched stone is of the <type> tier. To learn more about it, you should ask the dwarven archaeologist around the Underground Temple of Bloodriven Village. Or, you can READ the stone to burn the image to your memory for a short time. Your etched stone can be purchased by the Archaeologist in Bloodriven Village. Use TURN to mark it as unsellable.
ChiselA primitive metal chisel sold at The Mar and Scar can be used to carve a rune into an ur-barath totem. The rune's appearance must be taken from a flat etched stone found in the Bloodriven Sewers.
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
BloodruneBloodrunes are created when a totem has been carved with a chisel after the stone has been read and crumbles. There are multiple tiers: Classic, Divine, Arcane, Mystic, and Legendary. Verb usage for the bloodrune is similar to its flat etched stone version.
The creator has also provided the following information: This moss-covered bloodrune is of the <type> tier. Using PUSH (pendant) while holding a ragged moss-covered bloodrune you can add it to the pendant. Likewise, you can PULL (pendant) to remove a bloodrune that has been added. Speak to the dwarven archaeologist around the Underground Temple of Bloodriven Village for more information. Your moss-covered bloodrune can be purchased by the Archaeologist in Bloodriven Village. Use TURN to mark it as unsellable. Additional InformationClassicClassic bloodrunes are the most common tier available. When added, the bloodrune adds an additional line to the glamour illusion of the pendant.
DivineDivine bloodrunes are the second most common tier able to be found in the sewers. Similar to the classic tier, they add a line to the MoonShard pendant's original glamour effect, and align with specific deities. A blood-infused crystal can be used to slightly alter the rune on divine bloodrunes, changing the moonshard pendant's base glamour.
ArcaneArcane bloodrunes are the third tier available, and were initially introduced during the August 2017 Duskruin run. Unlike the classic or divine, arcane bloodrunes change the entire glamour affect of the MoonShard pendant instead of adding a line at the end of it. Blood-infused crystals can be used to change the location in the pendant's glamour from Bloodriven Village to the location associated with the rune on the crystal.
MysticMystic bloodrunes are the final tier of more widely available bloodrunes. Similar to arcane bloodrunes, they were released in August 2017 and change the entire glamour effect of the MoonShard pendant. However, mystic bloodrunes have 4-5 versions that shift when worn with a Pendant. When used in a Bloodrune Holder, it creates an illusion which is custom to each bloodrune - Effect: Mystical energies wash over him, [custom for each Mystic bloodrune].
LegendaryLegendary bloodrunes are the final tier of bloodrunes and are limited to a release of 1 per instance. Similar to arcane and mystic tiers, they change the glamour projected by a moonshard pendant. Additionally, they work with corresponding cloaks that are released during the same run but in alternate methods, such as the Treasure Trove.
See Also |
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