Guardians of Sunfist: Difference between revisions
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==== Rank 5: Sunfist History ==== |
==== Rank 5: Sunfist History ==== |
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A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth. He will instruct the member to visit each '''Guardians of Sunfist''' outpost in Elanthia to hear the local societal history as told by the Superintendent. |
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth. He will instruct the member to visit each '''Guardians of Sunfist''' outpost in Elanthia to hear the local societal history as told by the Superintendent. [https://discord.com/channels/226045346399256576/796619793934319643/1402448269535219792 Effective 8/5/2025], [[Teras Isle]] is now required for all characters, regardless of level, as the Glaesen Star now offers passage to ALL eligible members. |
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==== Rank 10: The Arena ==== |
==== Rank 10: The Arena ==== |
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Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. |
Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. |
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Obvious exits: none |
Obvious exits: none |
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</pre> |
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==== Rank 15: Razing [[Warcamp]]s ==== |
==== Rank 15: Razing [[Warcamp]]s ==== |
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==== Rank 20: Special Assignment ==== |
==== Rank 20: Special Assignment ==== |
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This is something each should discover on their own. |
This is something each should discover on their own.<br> |
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Note that if you accept the assignment and don't attempt to complete it, you are reset to 0 recognition points and will have to start that rank from the beginning. |
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=== Tasks === |
=== Tasks === |
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Superintendents at local outposts provide tasks with [[experience]] |
Superintendents at local outposts provide tasks with [[experience]] and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below: |
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| 10 |
| 10 |
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| 5 minutes |
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| ?? |
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::<sup>†</sup>Some values are presently extrapolated and will be confirmed soon. |
::<sup>†</sup>Some values are presently extrapolated and will be confirmed soon. |
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::<sup>*</sup>The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes. |
::<sup>*</sup>The AS bonus provided by the Sigils of Minor/Major Bane apply to any enemy, but the respective damage/critical weighting applies only to hated foes. |
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'''Post-Name Titles''' |
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*Ranks 1–7: Apprentice of Sunfist |
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*Ranks 8-14: Senior Apprentice of Sunfist |
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*Ranks 15-20: Journey of Sunfist |
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*Master: Guardian of Sunfist |
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==History== |
==History== |
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== External Links == |
== External Links == |
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* [http://gsguide.net/index.php?title=The_Guardians_of_Sunfist_Guide The Guardians of Sunfist Guide], on GSGuide.net |
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* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix |
* [http://www.gshousephoenix.com/Enlightenment/Library/Lore/GoSFormation.php Formation of the Guardians of Sunfist], at House of the Rising Phoenix |
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Latest revision as of 05:10, 19 April 2026
- This article is about the society. For the historical event behind the name, see Sunfist pact.
| Guardians of Sunfist - edit | ||||
|---|---|---|---|---|
| Documentation | ||||
| History of the Guardians of Sunfist | ||||
| Guardians of Sunfist release | ||||
| Superintendents' Histories | ||||
| Mechanics | ||||
| Tasks | Hated Enemies | |||
| Scripts | ||||
| None | ||||
| Sigils | ||||
| 1. | Recognition | 2. | Location | |
| 3. | Contact | 4. | Resolve | |
| 5. | Minor Bane | 6. | Bandages | |
| 7. | Defense | 8. | Offense | |
| 9. | Distraction | 10. | Minor Protection | |
| 11. | Focus | 12. | Intimidation | |
| 13. | Mending | 14. | Concentration | |
| 15. | Major Bane | 16. | Determination | |
| 17. | Health | 18. | Power | |
| 19. | Major Protection | 20. | Escape | |
The Guardians of Sunfist are the newest society brought to Elanthia in response to the Grimswarm invaders. Their main headquarters are located in Zul Logoth where everyone joining was required to be inducted. However, one could also get invited to join by a recruiter or the Superintendent of any of the outposts.
Locations
Headquarters
The headquarters can be found in Zul Logoth via the following directions: From outside the Bank of Zul Logoth: southeast, southeast, east, south, south, east, northeast, northeast, northeast, northwest, go arch, north, northwest, west, northeast, north, go portcullis. Once inside, to find the Grandmaster, take the western side of the loop to the third door.
Note that Water Walking (112) is very useful for travelling to and from Zul Logoth and Wehnimer's Landing and fairly easy to get.
To master GoS, the member will need to visit the Grandmaster in Zul Logoth at least five times during their advancement.
Important Locations
There are several important locations in the Guardians of Sunfist headquarters. They have the following Lich room IDs:
| Person | Room Number |
|---|---|
| Grandmaster | 13158 |
| Superintendent | 13159 |
| Taskmaster | 13162 |
| Arena Room | 13155 |
Outposts
| Location | Superintendent | Taskmaster |
|---|---|---|
| Wehnimer's Landing | 13071 | 13072 |
| Icemule Trace | 13097 | 13096 |
| Solhaven | 13114 | 13127 |
| River's Rest | 16163 | 16161 |
| Ta'Illistim | 13139 | 13140 |
| Ta'Vaalor | 13134 | 13135 |
| Teras Isle | 14720 | 14721 |
| Zul Logoth | 13159 | 13162 |
| Four Winds Isle | 20994 | 20995 |
- Wehnimer's Landing - Lower Dragonsclaw — Lich Rooms 13071 (Superintendent) and 13072 (Taskmaster)
- From outside the west gate: go north, west, southwest, southwest, south, west, west, up, southwest, northwest, go trail, up, search, go cleft, up, go bridge, west, go building, southwest.
- Icemule Trace — Lich Rooms 13097 (Superintendent) and 13096 (Taskmaster)
- A path, due south as far as possible from just outside the East Gate
- Solhaven - The Outlands — Lich Rooms 13114 (Superintendent) and 13127 (Taskmaster)
- Northeast corner of the loop in the rolton area
- River's Rest - Grassland Path — Lich Rooms 16163 (Superintendent) and 16161 (Taskmaster)
- From the Ranger guild go: south, east, southeast, gate
- Ta'Illistim - Sylvarraend, Foehn Var — Lich Rooms 13139 (Superintendent) and 13140 (Taskmaster)
- Next to the herbalist's shop
- Ta'Vaalor - Fearling Pass — Lich Rooms 13134 (Superintendent) and 13135 (Taskmaster)
- A trail about halfway between the crevasse and the dock
- Teras Isle - Basalt Flats — Lich Rooms 14720(Superintendent) and 14721(Taskmaster)
- Cross the first bridge, go southwest and enter the tunnel behind the boulder
- Zul Logoth - Moss Tunnel — Lich Rooms 13159 (Superintendent) and 13162 (Taskmaster)
- Portcullis down the Moss Tunnel
Joining the Guardians of Sunfist
After being invited to join the Guardians of Sunfist by an NPC Dwarven Recruiter, the player must travel to Zul Logoth and visit the Grandmaster. After a brief history, the player will be asked to recite an oath to "oppose the Grimswarm and their allies at every opportunity." Note that there is a recruiter in Zul Logoth, which is a relatively small town; finding the recruiter prior to making the trek to Zul is thus not necessary.
Gaining Ranks and Obtaining Sigils
Earning ranks is done by acquiring a sufficient number of recognition points (no points are required for rank 1). Your current number of recognition points, as well as the number required to gain the next rank, can be viewed using the SOCIETY or SOCIETY TASK command. Advancement in ranks, when earned, may be obtained at any outpost. The recognition points required to reach the next step are ((Step+3)×1000). Once you have earned promotion, visit the local Superintendent and ASK the him about PROMOTION. Special tasks are required to obtain the 5th, 10th, 15th, and 20th ranks (outlined below).
Recognition points are obtained by two principle methods: (1) Killing Grimswarm creatures or other hated enemies. When each such creature is killed, you will be informed of any recognition points earned from it. (2) Performing various tasks assigned by the Taskmaster. The rewards for these tasks will vary and are awarded by the local outpost's Taskmaster upon completion.
Once mastering the society, recognition points are still awarded for tasks and kills. GM Coase has said that this feature was supposed to be removed prior to release. Post-mastering recognition points do not serve a purpose besides bragging rights, but the names of the Masters with the top points will be listed in the local halls.
Rank-Specific Tasks
Every fifth rank requires completion of a special task. After obtaining the required number of recognition points, this special task is assigned by the Superintendent at the headquarters in Zul Logoth.
Rank 5: Sunfist History
A society member ready for their 5th rank must speak to the Grandmaster in Zul Logoth. He will instruct the member to visit each Guardians of Sunfist outpost in Elanthia to hear the local societal history as told by the Superintendent. Effective 8/5/2025, Teras Isle is now required for all characters, regardless of level, as the Glaesen Star now offers passage to ALL eligible members.
Rank 10: The Arena
In order to achieve this rank, the character must face a challenging Grimswarm character in the "arena." The character must travel to Zul Logoth, speak with the Grandmaster, and then head to the arena room. The character must either kill the Grimswarm or last for 5 minutes. Announcements are given every minute to inform the player as to their remaining time. A character may leave the arena at any time during the combat (Stun Maneuvers can be used to exit the arena as well). The arena task may be attempted every 10 minutes and a new Grimswarm profession is assigned every 15 minutes. Characters may neither HIDE in the arena nor stalk into it after first hiding outside. A popular tactic for completing this task is to receive as many defensive spells as possible, wear full plate armor (regardless of actual training), enter the arena repeatedly until a square Grimswarm spawns, and simply outlast the 5 minute timer. Note that you can crawl out the gate if you get knocked down (since you will be unable to stand in full plate without training); you must exit the gate to complete the task successfully.
[Arena of Stone] Solid walls hewn from subterranean rock enclose the arena, ensuring anything within its confines stays inside. Notably, a massive iron gate stands before a large granite block archway, the only way in to the stone edifice from this portion of the cavern. Deep hollows have been created in certain sections of the perimeter, and within their shadows, the savage eyes of monsters seek escape from their prisons. Obvious exits: noneRank 15: Razing Warcamps
Characters may only achieve rank fifteen if they have RAZEd 5 warcamps. In order to trigger completion of this task, a character must RAZE a single warcamp (i.e. one may RAZE 4 warcamps at any rank, obtain this task from the Superindendant, and then RAZE one final warcamp). While assignment of this task takes place at the headquarters in Zul Logoth, the warcamp(s) RAZEd to complete this task may be in any realm. Completion of this task requires reporting back to the Superindendant in Zul Logoth.Rank 20: Special Assignment
This is something each should discover on their own.
Note that if you accept the assignment and don't attempt to complete it, you are reset to 0 recognition points and will have to start that rank from the beginning.Tasks
Superintendents at local outposts provide tasks with experience and recognition point rewards. To obtain a task or receive your reward, ASK Taskmaster ABOUT TASK. Their benefits are summarized in the table below:
| Task | Task Assigned | Without Assignment | ||
|---|---|---|---|---|
| Recognition | Experience | Recognition | Experience | |
| Locate a warcamp | 1000 | 350 | 250 | N/A |
| Cull Grimswarm at a location | 1750 | 250 | N/A | N/A |
| Retrieve item from supply chest | 1250 | 250 | N/A | N/A |
| Retrieve banner from flagpole | 850-1250 | 150-250 | N/A | N/A |
| Rescue official from captive's hut | 2000 | 300 | N/A | N/A |
| Cull Grimswarm in a warcamp | 1750 | 250 | N/A | N/A |
| Kill a warchief | 1500 | 250 | N/A | N/A |
| Kill a shaman | 1500 | 250 | N/A | N/A |
| Raze a warcamp | 5000 | 600 | 1000 | 300-400 |
Guardians of Sunfist Benefits
Members of the Guardians of Sunfist have access to sigils, which are similar to spells, except that they cost a combination of mana and/or stamina. The table which follows displays the various sigils, their effects, costs, and durations. To view more details about a sigil, check the particular sigils' page.| Rank | Points† | Name | Effect | Mana Cost | Stamina Cost | Duration |
|---|---|---|---|---|---|---|
| 1 | 0 | Sigil of Recognition | Detects friends and foes of the Guardians of Sunfist, when in the same room. | 0 | 0 | Immediate |
| 2 | 5000 | Sigil of Location | Detects nearby foes of the Guardians of Sunfist. Gives 3 second RT. | 0 | 0 | Immediate. |
| 3 | 6000 | Sigil of Contact | Activates the ESP network. | 1 | 0 | 19 minutes |
| 4 | 7000 | Sigil of Resolve | Increases Climbing, Swimming, and Survival skill ranks by half of current GoS rank. | 0 | 5 | 90 seconds |
| 5 | 8000 | Sigil of Minor Bane | Adds +5 AS and grants heavy damage weighting to melee, ranged and bolt attacks.* | 3 | 3 | 60 seconds |
| 6 | 9000 | Sigil of Bandages | Allows you to do things with bandaged wounds that would normally break the bandages. | 0 | 10 | 5 minutes |
| 7 | 10000 | Sigil of Defense | Provides a bonus to DS equal to current rank. | 5 | 5 | 5 minutes |
| 8 | 11000 | Sigil of Offense | Provides a bonus to AS equal to current rank. | 5 | 5 | 5 minutes |
| 9 | 12000 | Sigil of Distraction | Decreases enemies' chances to evade, parry, and block. | 5 | 10 | ?? |
| 10 | 13000 | Sigil of Minor Protection | Provides +5 DS and grants heavy damage padding. | 5 | 10 | 60 seconds |
| 11 | 14000 | Sigil of Focus | Adds a bonus to TD equal to current rank. | 5 | 5 | 60 seconds |
| 12 | 15000 | Sigil of Intimidation | Decreases enemies' AS and DS by 20. | Variable | Variable | ?? |
| 13 | 16000 | Sigil of Mending | Increases HP recovery by +15 and allows all healing herbs to be eaten in 3 seconds. | 10 | 15 | 10 minutes |
| 14 | 17000 | Sigil of Concentration | +5 mana per pulse. | 0 | 30 | 10 minutes |
| 15 | 18000 | Sigil of Major Bane | Adds +10 AS and heavy crit weighting to melee, ranged and bolt attacks.* | 10 | 10 | 60 seconds |
| 16 | 19000 | Sigil of Determination | Ignores penalties while performing tasks when a character has minor injuries. | 0 | 30 | 5 minutes |
| 17 | 20000 | Sigil of Health | Instantly recover a minimum of 15 HP or half of your lost HP, whichever is greater. | 10 | 20 | Immediate |
| 18 | 21000 | Sigil of Power | Converts 50 stamina into 25 mana. | 0 | 50 | Immediate |
| 19 | 22000 | Sigil of Major Protection | Adds +10 DS and grants heavy critical padding. | 10 | 15 | 60 seconds |
| 20 | 23000 | Sigil of Escape | Teleports you to a safe location. | 15 | 75 | Immediate |