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| ctype = [[Disintegration critical table|Disintegration]]
| ctype = [[Disintegration critical table|Disintegration]]
| status = None
| status = None
| mana_cost = 0
| navigation = {{cleric base navigation}}
| navigation = {{cleric base navigation}}
}}
}}
'''Ethereal Censer''' shapes mana into a smoky haze that invigorates the caster and may optionally be targeted to ensnare a single enemy in a [[SMR|maneuver]]-based attack. The strength of the attack is determined by Cleric Base spell ranks, [[Spell Aiming]], and [[Spiritual Lore, Religion]]. 1x Cleric Base spell ranks and 2x Spell Aiming ranks are expected for normal like-level performance. Cleric ranks above level help but have diminishing returns.
'''Ethereal Censer''' shapes mana into a smoky haze that invigorates the caster and may optionally be targeted to ensnare a single enemy in a [[SMR|maneuver]]-based attack. The strength of the attack is determined by Cleric Base spell ranks, [[Spell Aiming]], and [[Spiritual Lore, Religion]].


The lingering effect of the smoke provides a replenishment effect to the caster for 30 seconds which reduces the mana cost of subsequent spells and restores 20 mana over the full duration. This effect occurs even if the initial maneuver misses.
The lingering effect of the smoke provides a replenishment effect to the caster for 30 seconds which reduces the mana cost of subsequent spells. This effect occurs even if the initial maneuver misses.


The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation '''bonus''' resets to 0%.
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation '''bonus''' resets to 0%.


Ethereal Censer has a 30 second cooldown between recasts. There is a base 0.3% chance every 2 seconds for the cooldown to end early, increased by [[Spiritual Lore, Religion]].
Ethereal Censer has a 30 second cooldown between recasts. There is a base 0.3% chance every 2 seconds for the cooldown to end early, increased by [[#Lore Benefits|Spiritual Lore, Religion]].

Ethereal Censer has no mana cost.

{{Usage|s=320}}

==Maneuver==
1x Cleric Base spell ranks and 2x Spell Aiming ranks are expected for normal like-level performance.

To increase the maneuver's effectiveness through training: 2 Cleric Base spell ranks = 4 Spell Aim ranks = each Religion Lore threshold.

Cleric Base spell ranks above level help but have diminishing returns: the next 50 Cleric Base spell ranks above level are only half as effective. Ranks 51+ past level are 1/5 as effective.

The maneuver is only meant to be moderately powerful, as the main design of the spell is around mana reduction. The damage output is based solely on the maneuver roll result and if successful deals [[Disintegration critical table|disintegration]] critical damage.


==Mana Reduction==
==Mana Reduction==
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 3x SMC, using the formula of '''20% + ((SMC skill bonus - 200) / 20)'''). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation bonus resets to 0%.
The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in [[Spirit Mana Control]] (up to 30% at 300 SMC Ranks, using the formula of '''20% + ((SMC skill bonus - 200) / 20)'''). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation bonus resets to 0%.
Subsequent casts of 320 have no effect, positive or negative, on the rotation.
Subsequent casts of 320 have no effect, positive or negative, on the rotation.


Line 28: Line 42:


The spell also tracks partial mana savings over time and refunds the mana when a full mana point of savings is reached (i.e. if you save 0.4 mana on each 302 cast, you would receive 0 mana reduction on the first two casts and 1 mana reduction on the third cast, with an additional 0.2 mana savings to be applied later).
The spell also tracks partial mana savings over time and refunds the mana when a full mana point of savings is reached (i.e. if you save 0.4 mana on each 302 cast, you would receive 0 mana reduction on the first two casts and 1 mana reduction on the third cast, with an additional 0.2 mana savings to be applied later).

[[Multicast]] functions properly both on reducing the cost of each cast, as well as triggering the bonus.


==Lore Benefits==
==Lore Benefits==
===[[Spiritual Lore, Religion]]===
:Religion Lore increases the effectiveness of the maneuver attack. It uses a seed 1 summation with each threshold being equal to 2 cleric spell ranks (up to level, since past level, there are diminishing returns).


:Religion Lore increases the base 0.3% chance for the cooldown to end early by 0.1% per seed 1 summation of ranks.
Training in [[Spiritual Lore, Religion]] increases the effectiveness of the maneuver attack using a [[Summation chart|seed 1 summation]] of ranks. Example: 55 ranks = 10 thresholds = +10% maneuver effectiveness.


Religion Lore also increases the base 0.3% chance for the cooldown to end early by 0.1% per seed 1 summation of ranks.
::{| {{prettytable}} align="center"

:{| {{prettytable|text-align:center}}
!align="right"|Spiritual Lore, Religion ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190
!align="right"|Spiritual Lore, Religion ranks||0||1||3||6||10||15||21||28||36||45||55||66||78||91||105||120||136||153||171||190
|-
|-
|align="right"|Reset Chance Every 2s||.3%||.4%||.5%||.6%||.7%||.8%||.9%||1.0%||1.1%||1.2%||1.3%||1.4%||1.5%||1.6%||1.7%||1.8%||1.9%||2.0%||2.1%||2.2%
|align="right"|Reset Chance Every 2s||.3%||.4%||.5%||.6%||.7%||.8%||.9%||1.0%||1.1%||1.2%||1.3%||1.4%||1.5%||1.6%||1.7%||1.8%||1.9%||2.0%||2.1%||2.2%
|-
|-
|align="right"|Cumulative Reset Chance||%||%||%||%||%||%||%||%||%||%||%||%||%||%||%||%||%||%||%||%
|align="right"|Cumulative Reset Chance||4.1%||5.5%||6.8%||8.1%||9.4%||10.6%||11.9%||13.1%||14.3%||15.6%||16.7%||17.9%||19.1%||20.2%||21.3%||22.5%||23.6%||24.6%||25.7%||26.8%
|}
|}


Line 47: Line 63:
If the cooldown ends early and you recast while the original effects are still active, the mana return effect will stack but the 30 duration on the mana reduction effect is simply reset to 30 seconds.
If the cooldown ends early and you recast while the original effects are still active, the mana return effect will stack but the 30 duration on the mana reduction effect is simply reset to 30 seconds.


==Self-Cast Messaging==
==Messaging==
{| class="wikitable"

!Self-Cast
<pre{{log2}}>
|<pre{{log-inline}}>

>prep 320
>prep 320
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
Line 56: Line 72:
>cast
>cast
You gesture.
You gesture.
''This section on cast changes based on CONVERT-status. See below deity messaging.''
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you. A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.


As the fragrant haze settles over you, you feel revitalized.
As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.
</pre>
</pre>
|-

==Cooldown Messaging==
!Cooldown
|<pre{{log-inline}}>

<pre{{log2}}>
Your ethereal censer fades away, leaving only a faint lingering scent of incense.
Your ethereal censer fades away, leaving only a faint lingering scent of incense.
>
>
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.
</pre>
</pre>
|-

!SNIFF Messaging
==Combat Resolution==
|<pre{{log-inline}}

>
Successful cast:
You have the powerful scent of cedar and aromatic cypress wafting from your skin. Notes of crisp vetiver linger above a sharp incense base, like the flame of a flickering taper.
<pre{{log2}}>
>
The subtle scent which had been clinging to you dissipates.
</pre>
|-
!colspan=2|Combat Resolution
|-
!Successful cast
|<pre{{log-inline}}>
>prep 320
>prep 320
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
Line 79: Line 102:
>cast rolt
>cast rolt
You gesture at a rolton.
You gesture at a rolton.
''This section on cast changes based on CONVERT-status. See below deity messaging.''
Mana swirls into the visible spectrum and manifests as an ethereal, emerald green censer swinging pendulously through the air beside you. A bronze haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.


[SMR result: 581 (Open d100: 179)]
[SMR result: 581 (Open d100: 179)]
Line 89: Line 112:
As the fragrant haze settles over you, you feel revitalized.
As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.

</pre>
</pre>
|}


{{Spells-Arkati-LST}}
==Saved Post==
GS4-ESTILD

Ethereal Censer (320) on 11/14/2018 10:51 AM CST

Ethereal Censer is now available to clerics. When cast, it will perform a maneuver attack against one target, then provide a 30 second mana reduction enhancement to the caster. The strength of the attack is determined by Cleric spell ranks, Spell Aiming, and Spiritual Lore, Religion. While the mana reduction enhancement is active, the cleric will gain 20 mana over the duration of the effect. The spell has a 30 second cooldown, but has a small chance to end early every 2 seconds with Spiritual Lore, Religion increasing the odds.

The base mana reduction benefit is 20% and increases once a cleric has more than 200 skill in Spirit Mana Control (up to 25% at 2x SMC and 30% at 3x SMC, using the formula of ((SMC skill - 200) / 20)). In addition, there is a spell rotation bonus for casting different spells. Everytime the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at anytime the cleric recasts any of spell they had already cast since starting the rotation, the bonus resets to 0%.

GameMaster Estild

This message was originally posted in Professions, Cleric. To discuss the above, follow the link below.

http://forums.play.net/forums/19/330/3382/view/389

==Origin Story==

GS4-ESTILD

320 on 10/12/2018 02:29 PM CDT

I'm wanting to address the boring/repetitive nature of hunting as a Cleric (i.e. 302/317 ad nauseam). However, I don't just want to introduce another new spell/ability when in terms of actual effectiveness, Clerics are in a pretty good spot. That's not to say there couldn't be enhancements in other areas (bolts, AoE crowd control/damage, etc), but my goal is the aforementioned issue. So how can that be accomplished without tipping the scales too much?

I see the 320 spell slot as a potential solution. As a rough idea, it could be a maneuver attack with a secondary effect when successful. It could have a 30 second cooldown, but also have a random chance to come off cooldown early. That accomplishes a few things. First, as a maneuver attack, it gives Clerics a new tool to fall back on when other attack methods are ineffective, but it's also limited due to the cooldown which also prevents it from just replacing one spell number with another in their hunting tactics. Second, with a chance to randomly come off cooldown early, it breaks up some of the monotony as you could then choose to use it immediately or save it for the next target.

If that idea was pursued, what interesting secondary effects would be worthwhile?

* There's no guarantee any of this would actually be implemented, but I am interested in feedback and suggestions on it.

GameMaster Estild


==Resources==
==Resources==

Latest revision as of 19:35, 1 January 2024

Ethereal Censer (320)
Mnemonic [CENSER]
Duration 30 seconds
Mana Cost 0
Attack Magic - Damage  
Subtype Maneuver (SMRv2) 
Target(s) Single 
Damage Type Health 
Critical Type Disintegration 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Ethereal Censer shapes mana into a smoky haze that invigorates the caster and may optionally be targeted to ensnare a single enemy in a maneuver-based attack. The strength of the attack is determined by Cleric Base spell ranks, Spell Aiming, and Spiritual Lore, Religion.

The lingering effect of the smoke provides a replenishment effect to the caster for 30 seconds which reduces the mana cost of subsequent spells. This effect occurs even if the initial maneuver misses.

The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in Spirit Mana Control (up to 30% at 3x SMC). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation bonus resets to 0%.

Ethereal Censer has a 30 second cooldown between recasts. There is a base 0.3% chance every 2 seconds for the cooldown to end early, increased by Spiritual Lore, Religion.

Ethereal Censer has no mana cost.

Usage

Maneuver

1x Cleric Base spell ranks and 2x Spell Aiming ranks are expected for normal like-level performance.

To increase the maneuver's effectiveness through training: 2 Cleric Base spell ranks = 4 Spell Aim ranks = each Religion Lore threshold.

Cleric Base spell ranks above level help but have diminishing returns: the next 50 Cleric Base spell ranks above level are only half as effective. Ranks 51+ past level are 1/5 as effective.

The maneuver is only meant to be moderately powerful, as the main design of the spell is around mana reduction. The damage output is based solely on the maneuver roll result and if successful deals disintegration critical damage.

Mana Reduction

The base mana reduction benefit for subsequent spells is 20% and increases once a cleric has more than 200 skill bonus (i.e. 100 skill ranks) in Spirit Mana Control (up to 30% at 300 SMC Ranks, using the formula of 20% + ((SMC skill bonus - 200) / 20)). In addition, there is a spell rotation bonus for casting different spells. Every time the cleric casts a different spell than the previous few spells, the bonus is +5%, up to +25% after 5 spells. If at any time the cleric recasts any spell they had already cast since starting the rotation, the spell rotation bonus resets to 0%. Subsequent casts of 320 have no effect, positive or negative, on the rotation.

The mana reduction effect does not apply to spells above level 19 but those spells will count towards the rotation bonus.

The rotation bonus does not apply to any spells that do not use mana (i.e. wands, scrolls, 1700, etc.).

The spell also tracks partial mana savings over time and refunds the mana when a full mana point of savings is reached (i.e. if you save 0.4 mana on each 302 cast, you would receive 0 mana reduction on the first two casts and 1 mana reduction on the third cast, with an additional 0.2 mana savings to be applied later).

Multicast functions properly both on reducing the cost of each cast, as well as triggering the bonus.

Lore Benefits

Training in Spiritual Lore, Religion increases the effectiveness of the maneuver attack using a seed 1 summation of ranks. Example: 55 ranks = 10 thresholds = +10% maneuver effectiveness.

Religion Lore also increases the base 0.3% chance for the cooldown to end early by 0.1% per seed 1 summation of ranks.

Spiritual Lore, Religion ranks 0 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190
Reset Chance Every 2s .3% .4% .5% .6% .7% .8% .9% 1.0% 1.1% 1.2% 1.3% 1.4% 1.5% 1.6% 1.7% 1.8% 1.9% 2.0% 2.1% 2.2%
Cumulative Reset Chance 4.1% 5.5% 6.8% 8.1% 9.4% 10.6% 11.9% 13.1% 14.3% 15.6% 16.7% 17.9% 19.1% 20.2% 21.3% 22.5% 23.6% 24.6% 25.7% 26.8%

The base chance for the cooldown to end early is 1 - .997^14 = 4.1% (over 14 ticks, every 2 seconds for 30 seconds). With 28 ranks of Spiritual Lore, Religion this is increased to 1 - .99^14 = 13.1%. The value of the cooldown resetting early goes down with each 2s tick as the natural end of the cooldown approaches.

If the cooldown ends early and you recast while the original effects are still active, the mana return effect will stack but the 30 duration on the mana reduction effect is simply reset to 30 seconds.

Messaging

Self-Cast
>prep 320
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
Your spell is ready.
>cast
You gesture.
This section on cast changes based on CONVERT-status. See below deity messaging.

As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.
Cooldown
Your ethereal censer fades away, leaving only a faint lingering scent of incense.
>
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.
SNIFF Messaging
You have the powerful scent of cedar and aromatic cypress wafting from your skin.  Notes of crisp vetiver linger above a sharp incense base, like the flame of a flickering taper.
>
The subtle scent which had been clinging to you dissipates.
Combat Resolution
Successful cast
>prep 320
You chant a reverent litany, clasping your hands while focusing upon the Ethereal Censer spell...
Your spell is ready.
>cast rolt
You gesture at a rolton.
This section on cast changes based on CONVERT-status. See below deity messaging.

[SMR result: 581 (Open d100: 179)]
A rolton becomes enveloped in the incense smoke!
   ... 50 points of damage!
   Vicious attack begins at base of neck and moves upwards, leaving only a fine mist above the rolton's shoulders!
The rolton collapses to the ground, emits a final bleat, and dies.

As the fragrant haze settles over you, you feel revitalized.
Cast Roundtime 3 Seconds.


When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.

Arkati/Spirit Messaging
Pantheon of Liabo
Charl
Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you. A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Cholen
This section has not been added yet; please add to it now!
Eonak
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you. A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Imaera
Mana swirls into the visible spectrum and manifests as an ethereal, golden brown censer swinging pendulously through the air beside you. A green haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Jastev
This section has not been added yet; please add to it now!
Kai
Mana swirls into the visible spectrum and manifests as an ethereal, steely silver censer swinging pendulously through the air beside you. A crimson haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Koar
Mana swirls into the visible spectrum and manifests as an ethereal, golden censer swinging pendulously through the air beside you. A white haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Lorminstra
This section has not been added yet; please add to it now!
Lumnis
This section has not been added yet; please add to it now!
Oleani
Mana swirls into the visible spectrum and manifests as an ethereal, vibrant red censer swinging pendulously through the air beside you. A pale pink haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Phoen
Mana swirls into the visible spectrum and manifests as an ethereal, vibrant yellow censer swinging pendulously through the air beside you. A red haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Ronan
Mana swirls into the visible spectrum and manifests as an ethereal, night black censer swinging pendulously through the air beside you. A silver haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Tonis
This section has not been added yet; please add to it now!
Pantheon of Lornon
Andelas
Mana swirls into the visible spectrum and manifests as an ethereal, blood red censer swinging pendulously through the air beside you. A black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Eorgina
This section has not been added yet; please add to it now!
Fash'lo'nae
Mana swirls into the visible spectrum and manifests as an ethereal, golden yellow censer swinging pendulously through the air beside you. A silvery grey haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Ivas
Mana swirls into the visible spectrum and manifests as an ethereal, jade green censer swinging pendulously through the air beside Cleric. A ruddy red haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Luukos
This section has not been added yet; please add to it now!
Marlu
Mana swirls into the visible spectrum and manifests as an ethereal, flat black censer swinging pendulously through the air beside you. A dark grey haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Mularos
This section has not been added yet; please add to it now!
Sheru
This section has not been added yet; please add to it now!
V'tull
This section has not been added yet; please add to it now!
Pantheon of Neutrality
Gosaena
Mana swirls into the visible spectrum and manifests as an ethereal, silver censer swinging pendulously through the air beside you. A green haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Zelia
Mana swirls into the visible spectrum and manifests as an ethereal, bright silver censer swinging pendulously through the air beside you. A muted black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Lesser Spirits
Aeia
This section has not been added yet; please add to it now!
Amasalen
Mana swirls into the visible spectrum and manifests as an ethereal, purple censer swinging pendulously through the air beside you. A crimson haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Arachne
This section has not been added yet; please add to it now!
Ghezresh
Mana swirls into the visible spectrum and manifests as an ethereal, silvery grey censer swinging pendulously through the air beside you. A deep indigo haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
The Huntress
This section has not been added yet; please add to it now!
Jaston
This section has not been added yet; please add to it now!
Kuon
Mana swirls into the visible spectrum and manifests as an ethereal, gold censer swinging pendulously through the air beside you. A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Laethe
This section has not been added yet; please add to it now!
Leya
This section has not been added yet; please add to it now!
Niima
This section has not been added yet; please add to it now!
Onar
Mana swirls into the visible spectrum and manifests as an ethereal, bone white censer swinging pendulously through the air beside Cleric. A dull black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Tilamaire
Mana swirls into the visible spectrum and manifests as an ethereal, yellow censer swinging pendulously through the air beside Cleric. A blue haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.
Voaris
This section has not been added yet; please add to it now!
Voln
This section has not been added yet; please add to it now!
Other
Other
Mana swirls into the visible spectrum and manifests as an ethereal, grey censer swinging pendulously through the air beside you. A silver haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.

Resources