Major Sanctuary (220): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = MJSANCT |
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| name = Major Sanctuary |
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| duration = 10 min + 30 sec per rank |
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| number = 220 |
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| type = Utility |
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| navigation = {{Major spiritual navigation}} |
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| duration = 10 min + 30 sec per rank |
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| subtype = [[Sanctuary]] |
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| type = Utility |
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| skill = None |
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| components = None |
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| availability = [[Self-cast]] & Group |
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}} |
}} |
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<section begin=description /><noinclude>'''Major Sanctuary''' will transport</noinclude><includeonly>Transports</includeonly> the caster and their group into a special place of safety in which to rest and rescue.<section end=description /> If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide them with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a [[runestone]]. |
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Trinkets were released that would confer a customized sanctuary location upon use, such as those available as [[Caligos Isle/mini games prize lists##Tier 4|games prizes]] at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary. |
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== Deity Specific Messaging == |
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Successful creation of a Major Sanctuary is determined by [[level]], Major Spiritual spell ranks, [[Wisdom]] bonus and [[#Mana Control Benefit|Spiritual Mana Control]] (SMC). There is a 5% failure chance that can't be trained away. The room created by the sanctuary is considered "on-node" for the purposes of experience absorption. |
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The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include [[Temple Wyneb]], [[Old Ta'Faendryl]], [[Griffin's Keen]], [[The Scatter]], and the [[Ruined Temple]]. |
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As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary: |
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==Mana Control Benefit== |
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=== <u>Liabo Pantheon</u> === |
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Training in [[Spiritual Mana Control]] increases the caster's success rate in creating a major sanctuary, although number of spell ranks are weighted significantly higher than spirit mana control ranks. |
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==Messaging== |
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;[[Charl]] |
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{{Spells-Arkati-LST}} |
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Additional [[Deity_messaging#Natural_Sanctuaries|Natural Sanctuaries]] can be accessed by casting at a matching [[runestone]]. |
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== Resources == |
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Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur... |
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* [[Major Spiritual (saved posts)#Major Sanctuary (220)|Saved Posts]] |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#220 Major Spiritual Spell Circle: Major Sanctuary], on Play.net |
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[Eye of the Storm Sanctuary]<br> |
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* [[Major Sanctuary (220)/List of custom major sanctuary descriptions|List of custom major sanctuary descriptions]] |
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Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br> |
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Obvious exits: out |
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The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... |
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;[[Cholen]] |
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:{{addmetext}} |
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;[[Eonak]] |
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:{{addmetext}} |
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;[[Imaera]] |
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Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision... |
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[Sanctuary of Autumn's Embrace]<br> |
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Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br> |
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Obvious exits: out |
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;[[Jastev]] |
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Somber grey mist clings to your hands and face as it obscures your vision of the world around you... |
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[The Artist's Sanctuary]<br> |
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Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br> |
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Obvious exits: out |
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Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves... |
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;[[Kai]] |
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:{{addmetext}} |
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;[[Koar]] |
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Warm and richly scented, the air around you shifts and your vision is filled with an emerald light... |
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[Heart of the World Sanctuary]<br> |
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Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br> |
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Obvious exits: out |
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A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... |
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;[[Lorminstra]] |
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:{{addmetext}} |
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;[[Lumnis]] |
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Bright light rises around you and your world blurs... |
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[Solace of Knowledge Sanctuary]<br> |
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Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation maps while pale drapes flutter lightly in a soft breeze.<br> |
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Obvious exits: out |
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Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... |
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;[[Oleani]] |
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Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs... |
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[Care of the Mother Sanctuary]<br> |
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Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br> |
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Obvious exits: out |
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A deep sense of peace fills you as the world around you blurs... |
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;[[Phoen]] |
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Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light... |
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[Summer Solace Sanctuary]<br> |
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Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br> |
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Obvious exits: out |
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Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... |
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;[[Ronan]] |
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Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings... |
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[Star Spangled Sanctuary]<br> |
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Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br> |
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Obvious exits: out |
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Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... |
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;[[Tonis]] |
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:{{addmetext}} |
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=== <u>Lornon Pantheon</u> === |
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;[[Andelas]] |
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:{{addmetext}} |
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;[[Eorgina]] |
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:{{addmetext}} |
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;[[Fash'lo'nae]] |
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:{{addmetext}} |
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;[[Ivas]] |
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:{{addmetext}} |
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;[[Luukos]] |
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:{{addmetext}} |
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;[[Marlu]] |
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:{{addmetext}} |
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;[[Mularos]] |
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Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs... |
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[Sanctuary of Thorns]<br> |
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Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br> |
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Obvious exits: out |
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;[[Sheru]] |
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:{{addmetext}} |
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;[[V'tull]] |
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:{{addmetext}} |
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=== <u>Neutral Pantheon</u> === |
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;[[Gosaena]] |
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The world around you is swallowed in silence and a cascade of feathers obscures your vision... |
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[Sanctuary of Final Embrace]<br> |
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Moss green marble walls rise from white marble veined with black only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br> |
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Obvious exits: out |
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Pale light floods your vision as all around you turns to black and the world dissolves... |
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;[[Zelia]] |
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:{{addmetext}} |
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=== <u>Lesser Spirits</u> === |
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;[[Aeia]] |
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:{{addmetext}} |
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;[[Amasalen]] |
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:{{addmetext}} |
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;[[Arachne]] |
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:{{addmetext}} |
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;[[The Huntress]] |
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:{{addmetext}} |
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;[[Jaston]] |
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:{{addmetext}} |
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;[[Kuon]] |
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:{{addmetext}} |
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;[[Laethe]] |
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:{{addmetext}} |
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;[[Leya]] |
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:{{addmetext}} |
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;[[Niima]] |
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[Aquatic Sanctuary]<br> |
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Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br> |
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Obvious exits: out |
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;[[Onar]] |
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:{{addmetext}} |
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;[[Tilamaire]] |
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:{{addmetext}} |
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;[[Voaris]] |
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:{{addmetext}} |
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;[[Voln]] |
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:{{addmetext}} |
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[[Category:Major Spiritual Spells]] |
Latest revision as of 09:58, 16 February 2023
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Major Sanctuary will transport the caster and their group into a special place of safety in which to rest and rescue. If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide them with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a runestone.
Trinkets were released that would confer a customized sanctuary location upon use, such as those available as games prizes at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary.
Successful creation of a Major Sanctuary is determined by level, Major Spiritual spell ranks, Wisdom bonus and Spiritual Mana Control (SMC). There is a 5% failure chance that can't be trained away. The room created by the sanctuary is considered "on-node" for the purposes of experience absorption.
The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include Temple Wyneb, Old Ta'Faendryl, Griffin's Keen, The Scatter, and the Ruined Temple.
Mana Control Benefit
Training in Spiritual Mana Control increases the caster's success rate in creating a major sanctuary, although number of spell ranks are weighted significantly higher than spirit mana control ranks.
Messaging
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging | ||||
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Pantheon of Liabo | |||||
Charl |
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Cholen |
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Eonak |
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Imaera |
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Jastev |
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Kai |
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Koar |
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Lorminstra |
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Lumnis |
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Oleani |
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Phoen |
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Ronan |
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Tonis |
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Pantheon of Lornon | |||||
Andelas |
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Eorgina |
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Fash'lo'nae |
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Ivas |
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Luukos |
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Marlu |
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Mularos |
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Sheru |
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V'tull |
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Pantheon of Neutrality | |||||
Gosaena |
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Zelia |
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Lesser Spirits | |||||
Aeia |
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Amasalen |
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Arachne |
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Ghezresh |
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The Huntress |
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Jaston |
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Kuon |
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Laethe |
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Leya |
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Niima |
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Onar |
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Tilamaire |
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Voaris |
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Voln |
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Other | |||||
Other |
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Additional Natural Sanctuaries can be accessed by casting at a matching runestone.