Major Sanctuary (220): Difference between revisions
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{{spell |
{{spell |
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| mnemonic = MJSANCT |
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| name = Major Sanctuary |
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| duration = 10 min + 30 sec per rank |
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| number = 220 |
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| type = Utility |
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| navigation = {{Major spiritual navigation}} |
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| duration = 10 min + 30 sec per rank |
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| subtype = [[Sanctuary]] |
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| type = Utility |
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| skill = None |
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| components = None |
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| availability = [[Self-cast]] & Group |
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}} |
}} |
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<section begin=description /><noinclude>'''Major Sanctuary''' will transport</noinclude><includeonly>Transports</includeonly> the caster and their group into a special place of safety in which to rest and rescue.<section end=description /> If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide them with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a [[runestone]]. |
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Trinkets were released that would confer a customized sanctuary location upon use, such as those available as [[Caligos Isle/mini games prize lists##Tier 4|games prizes]] at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary. |
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== Deity Specific Messaging == |
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Successful creation of a Major Sanctuary is determined by [[level]], Major Spiritual spell ranks, [[Wisdom]] bonus and [[#Mana Control Benefit|Spiritual Mana Control]] (SMC). There is a 5% failure chance that can't be trained away. The room created by the sanctuary is considered "on-node" for the purposes of experience absorption. |
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The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include [[Temple Wyneb]], [[Old Ta'Faendryl]], [[Griffin's Keen]], [[The Scatter]], and the [[Ruined Temple]]. |
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As of 10/14/2007, this spell offers deity-specific room descriptions within the sanctuary: |
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==Mana Control Benefit== |
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=== <u>Liabo Pantheon</u> === |
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Training in [[Spiritual Mana Control]] increases the caster's success rate in creating a major sanctuary, although number of spell ranks are weighted significantly higher than spirit mana control ranks. |
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==Messaging== |
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;[[Charl]] |
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{{Spells-Arkati-LST}} |
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Additional [[Deity_messaging#Natural_Sanctuaries|Natural Sanctuaries]] can be accessed by casting at a matching [[runestone]]. |
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== Resources == |
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Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur... |
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* [[Major Spiritual (saved posts)#Major Sanctuary (220)|Saved Posts]] |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#220 Major Spiritual Spell Circle: Major Sanctuary], on Play.net |
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[Eye of the Storm Sanctuary]<br> |
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* [[Major Sanctuary (220)/List of custom major sanctuary descriptions|List of custom major sanctuary descriptions]] |
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Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.<br> |
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Obvious exits: out |
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The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... |
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;[[Cholen]] |
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:{{addmetext}} |
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;[[Eonak]] |
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A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs... |
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[The Forge Sanctuary]<br> |
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Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.<br> |
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Obvious exits: out |
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The flames rise suddenly as a wayward breeze stirs the fire's ashes. Sweat trickles into your eyes and obscures your vision of the world around you... |
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;[[Imaera]] |
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Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision... |
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[Sanctuary of Autumn's Embrace]<br> |
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Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.<br> |
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Obvious exits: out |
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;[[Jastev]] |
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Somber grey mist clings to your hands and face as it obscures your vision of the world around you... |
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[The Artist's Sanctuary]<br> |
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Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.<br> |
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Obvious exits: out |
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Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary's walls. Slowly, your world dissolves... |
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;[[Kai]] |
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:{{addmetext}} |
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;[[Koar]] |
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Warm and richly scented, the air around you shifts and your vision is filled with an emerald light... |
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[Heart of the World Sanctuary]<br> |
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Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.<br> |
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Obvious exits: out |
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A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... |
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;[[Lorminstra]] |
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A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision... |
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[Winter's Sanctuary]<br> |
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Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.<br> |
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Obvious exits: out |
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Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes... |
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;[[Lumnis]] |
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Bright light rises around you and your world blurs... |
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[Solace of Knowledge Sanctuary]<br> |
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Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.<br> |
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Obvious exits: out |
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Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... |
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;[[Oleani]] |
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Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs... |
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[Care of the Mother Sanctuary]<br> |
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Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.<br> |
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Obvious exits: out |
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A deep sense of peace fills you as the world around you blurs... |
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;[[Phoen]] |
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Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light... |
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[Summer Solace Sanctuary]<br> |
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Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.<br> |
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Obvious exits: out |
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Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... |
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;[[Ronan]] |
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Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings... |
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[Star Spangled Sanctuary]<br> |
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Thousands of silvery pinpoints of light are scattered across the sanctuary's sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.<br> |
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Obvious exits: out |
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Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... |
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;[[Tonis]] |
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Winds swirl and whip around you, obscuring your vision and causing the world to blur... |
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[Aerial Stable Sanctuary]<br> |
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Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air. |
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Obvious exits: out<br> |
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Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision... |
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=== <u>Lornon Pantheon</u> === |
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;[[Andelas]] |
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You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs... |
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[Feline Sanctuary]<br> |
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Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.<br> |
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Obvious exits: out |
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;[[Eorgina]] |
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Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision... |
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[Queen's Throne Room Sanctuary]<br> |
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Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.<br> |
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Obvious exits: out |
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A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision... |
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;[[Fash'lo'nae]] |
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The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts... |
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[Library Sanctuary]<br> |
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Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.<br> |
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Obvious exits: out |
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The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts... |
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;[[Ivas]] |
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Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs... |
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[Bathhouse Sanctuary]<br> |
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Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.<br> |
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Obvious exits: out |
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Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you... |
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;[[Luukos]] |
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Your ears are filled with a soft hiss as the world around you shifts... |
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[Cavern Sanctuary]<br> |
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Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.<br> |
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Obvious exits: out |
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Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs... |
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;[[Marlu]] |
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The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness... |
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[Crater of Destruction Sanctuary]<br> |
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Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.<br> |
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Obvious exits: out |
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;[[Mularos]] |
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Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs... |
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[Sanctuary of Thorns]<br> |
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Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.<br> |
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Obvious exits: out |
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Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you... |
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;[[Sheru]] |
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[Nightmare's Sanctuary]<br> |
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Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.<br> |
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Obvious exits: out |
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;[[V'tull]] |
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Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs... |
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[Gladiator's Cell Sanctuary]<br> |
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Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.<br> |
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Obvious exits: out |
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Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you...<br> |
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=== <u>Neutral Pantheon</u> === |
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;[[Gosaena]] |
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The world around you is swallowed in silence and a cascade of feathers obscures your vision... |
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[Sanctuary of Final Embrace]<br> |
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Moss green marble walls rise from white marble veined with black only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.<br> |
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Obvious exits: out |
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Pale light floods your vision as all around you turns to black and the world dissolves... |
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;[[Zelia]] |
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Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment... |
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[Shifting Sanctuary]<br> |
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Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.<br> |
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Obvious exits: out |
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Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away... |
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=== <u>Lesser Spirits</u> === |
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;[[Aeia]] |
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Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs... |
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[Garden Sanctuary]<br> |
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Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.<br> |
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Obvious exits: out |
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;[[Amasalen]] |
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:{{addmetext}} |
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;[[Arachne]] |
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Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you... |
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[Spiderweb Sanctuary]<br> |
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Cradled in a soft hammock, the sanctuary's floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows. |
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Obvious exits: out<br> |
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Cast Roundtime 3 Seconds. |
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Crimson light obscures your vision as the sanctuary around you dissolves away... |
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;[[The Huntress]] |
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The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can't pinpoint... |
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[Sanctuary of the Hunt]<br> |
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Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.<br> |
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Obvious exits: out |
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Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision... |
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;[[Jaston]] |
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:{{addmetext}} |
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;[[Kuon]] |
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:{{addmetext}} |
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;[[Laethe]] |
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:{{addmetext}} |
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;[[Leya]] |
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Your senses become flooded with the distinct sound of an owl's cry, and the faint, fleeting scent of trillium as the world around you blurs... |
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[Glade Sanctuary]<br> |
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Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.<br> |
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Obvious exits: out |
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Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you... |
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;[[Niima]] |
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Cool azure light bathes you as your surroundings blur for a moment... |
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[Aquatic Sanctuary]<br> |
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Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber's curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.<br> |
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Obvious exits: out |
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Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades.. |
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;[[Onar]] |
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A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness... |
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[Obsidian Shadow Sanctuary]<br> |
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Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles' illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.<br> |
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Obvious exits: out |
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;[[Tilamaire]] |
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:{{addmetext}} |
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;[[Voaris]] |
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:{{addmetext}} |
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;[[Voln]] |
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:{{addmetext}} |
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[[Category:Major Spiritual Spells]] |
Latest revision as of 09:58, 16 February 2023
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Major Sanctuary will transport the caster and their group into a special place of safety in which to rest and rescue. If the caster has a patron Arkati or Spirit, this being's spiritual servants will provide them with a unique place of refuge. Otherwise, lesser spirits local to the realm construct the sanctuary. The caster can specify which natural sanctuary to transport to by using a runestone.
Trinkets were released that would confer a customized sanctuary location upon use, such as those available as games prizes at Ebon Gate 2017. At this time, if a character has a customized sanctuary, they will not be able to use a runestone to override the custom sanctuary.
Successful creation of a Major Sanctuary is determined by level, Major Spiritual spell ranks, Wisdom bonus and Spiritual Mana Control (SMC). There is a 5% failure chance that can't be trained away. The room created by the sanctuary is considered "on-node" for the purposes of experience absorption.
The area in which the spell is cast also has an effect on the success. Areas that will dispel a Major Sanctuary include Temple Wyneb, Old Ta'Faendryl, Griffin's Keen, The Scatter, and the Ruined Temple.
Mana Control Benefit
Training in Spiritual Mana Control increases the caster's success rate in creating a major sanctuary, although number of spell ranks are weighted significantly higher than spirit mana control ranks.
Messaging
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging | ||||
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Pantheon of Liabo | |||||
Charl |
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Cholen |
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Eonak |
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Imaera |
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Jastev |
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Kai |
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Koar |
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Lorminstra |
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Lumnis |
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Oleani |
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Phoen |
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Ronan |
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Tonis |
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Pantheon of Lornon | |||||
Andelas |
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Eorgina |
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Fash'lo'nae |
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Ivas |
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Luukos |
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Marlu |
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Mularos |
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Sheru |
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V'tull |
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Pantheon of Neutrality | |||||
Gosaena |
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Zelia |
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Lesser Spirits | |||||
Aeia |
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Amasalen |
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Arachne |
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Ghezresh |
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The Huntress |
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Jaston |
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Kuon |
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Laethe |
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Leya |
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Niima |
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Onar |
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Tilamaire |
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Voaris |
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Voln |
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Other | |||||
Other |
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Additional Natural Sanctuaries can be accessed by casting at a matching runestone.