Nedum vereri: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = nedum_vereri.jpg |
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| level = 18 |
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| level = 18<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = vereri |
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| type = Biped<!-- Creature body type --> |
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| attacks = Brawls, Claws and Weapons. |
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| otherclass = Corporeal undead |
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| area = [[Temple of Hope]]<br>[[Temple of Love]]<br> |
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| otherclass2 = |
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| undead = Yes (corporeal) |
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| area = Temple of Hope<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Sentoph |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 160 |
| hitpoints = 160 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Morning star<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 161 |
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{{creature ability|[[Morning star]]|+161 [[Attack strength|AS]]}} |
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| |
| PA2 = |
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| PAB = |
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{{creature ability|[[Calm (201)]]|+95 [[CS]]}} |
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| PA3 = |
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{{creature ability|Repel (Fear)|+95 [[CS]]}} |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = Calm (201)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 95 |
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| WD2 = Repel (Fear) |
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| WDB = 95 |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| |
| asg = 6N |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+100 [[Defensive strength|DS]]}} |
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| Melee = 100 |
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{{creature ability|[[Unarmed combat system|UAC (Stance OFF)]] | +118 [[Unarmed defense factor|UDF]]}} |
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| Ranged = |
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{{creature ability|[[Ranged]] |+87 [[Defensive strength|DS]]}} |
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| Bolt = 87 |
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{{creature ability|[[Bolt]] |+87 [[Defensive strength|DS]]}} |
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| UDF = 118 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 54 |
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{{creature ability|[[Sorcerer Base]] |+54 [[Target defense|TD]]}} |
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| EmpTD = 54 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Cleric Base]] |+54 [[Target defense|TD]]}} |
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| RanTD = 87 |
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{{creature ability|[[Empath Base]] |+54 [[Target defense|TD]]}} |
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| SorTD = 54 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Major Elemental]] |+54 [[Target defense|TD]]}} |
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| MjETD = 54 |
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{{creature ability|[[Minor Elemental]] |+54 [[Target defense|TD]]}} |
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| MnETD = 54 |
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{{creature ability|[[Major Spiritual]] |+54 [[Target defense|TD]]}} |
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| MjSTD = 54 |
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{{creature ability|[[Minor Spiritual]] |+54 [[Target defense|TD]]}} |
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| MnSTD = 54 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 54 |
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{{creature ability|[[Minor Mental]] |+54 [[Target defense|TD]]}} |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{creature ability|[[Hitpoint|Hitpoints]] |160 |<N/A> [[Health]]}} |
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| DSP2 = |
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| |
| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| gems = Yes |
| gems = Yes |
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| boxes = Yes |
| boxes = Yes |
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| other = |
| other = |
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| skin = None |
| skin = None |
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| nobox = |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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__NOTOC__ |
__NOTOC__ |
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Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, |
<pre{{log2|margin-right=26em}}>Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, you cannot look upon her for long without feeling that you might run from her in fear.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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Warding their CS based attacks is important, because they use them roughly every other attack. The layout of the Temple of Love especially makes it very easy to suddenly have three to five nedum vereri in the same room. When there are other hunters present, you might walk into a room with ten of them, drastically dropping your DS when they attack. Unless they walk out of the room, focused [[710|Energy Maelstrom (710)]] will always kill them, which is slower but more mana efficient than [[702|Mana Disruption (702)]] at lower levels. |
Warding their CS based attacks is important, because they use them roughly every other attack. The layout of the Temple of Love especially makes it very easy to suddenly have three to five nedum vereri in the same room. When there are other hunters present, you might walk into a room with ten of them, drastically dropping your DS when they attack. Unless they walk out of the room, focused [[710|Energy Maelstrom (710)]] will always kill them, which is slower but more mana efficient than [[702|Mana Disruption (702)]] at lower levels. |
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[[1106|Bone Shatter (1106)]] will work against them. |
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==Adventurer's Guild Tasks== |
==Adventurer's Guild Tasks== |
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==Other information== |
==Other information== |
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*Although Nedum vereri do not wear physical [[armor]], their skin provides protection equivalent to full leather AsG 6. Since there is no actual armor worn the [[CvA]] value is +25. |
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*Nedum vereri sometimes carry one-handed blunt weapons made out of magical materials (such as [[faenor]], [[rhimar]], and [[ora]].) |
*Nedum vereri sometimes carry one-handed blunt weapons made out of magical materials (such as [[faenor]], [[rhimar]], and [[ora]].) |
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*Nedum vereri have a [[creature maneuver]] that works together with its warding-based attacks, which appears to lower its target's [[TD]]. (-40 TD) |
*Nedum vereri have a [[creature maneuver]] that works together with its warding-based attacks, which appears to lower its target's [[TD]]. (-40 TD) |
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*Nedum vereri only get a -10 TD bonus when the warding attack follows from being hit by their weapon. |
*Nedum vereri only get a -10 TD bonus when the warding attack follows from being hit by their weapon. |
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< |
<pre{{log2|margin-right=350px}}> |
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A nedum vereri swings a morning star at you! |
A nedum vereri swings a morning star at you! |
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AS: +161 vs DS: +175 with AvD: +34 + d100 roll: +99 = +119 |
AS: +161 vs DS: +175 with AvD: +34 + d100 roll: +99 = +119 |
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... and hits for 11 points of damage! |
... and hits for 11 points of damage! |
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Minor puncture to the abdomen. |
Minor puncture to the abdomen. |
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CS: +95 - TD: +152 + CvA: +19 + d100: +98 - -5 == +65 '''''(+162 TD normally)''''' |
CS: +95 - TD: +152 + CvA: +19 + d100: +98 - -5 == +65 '''''(+162 TD normally)''''' |
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Warded off! |
Warded off! |
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</ |
</pre> |
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*Nedum vereri can drain a target's spirit upon failing a warding-based attack, as well as inflict hitpoint damage. |
*Nedum vereri can drain a target's spirit upon failing a warding-based attack, as well as inflict hitpoint damage. |
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< |
<pre{{log2|margin-right=350px}}> |
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The vereri says, "I would never harm you, Bardon." |
The vereri says, "I would never harm you, Bardon." |
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The nedum vereri caresses your cheek with her icy hand! You feel your resistance melt away! |
The nedum vereri caresses your cheek with her icy hand! You feel your resistance melt away! |
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CS: +95 - TD: +53 + CvA: +14 + d100: +95 == +151 |
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Warding failed! |
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... and hits for 42 points of damage! |
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You feel drained! |
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The vereri smiles as she consumes a little of your soul! |
The vereri smiles as she consumes a little of your soul! |
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</ |
</pre> |
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*Nedum vereri can calm you. |
*Nedum vereri can calm you. |
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< |
<pre{{log2|margin-right=350px}}> |
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The vereri says, "You have no reason to fear me, Bardon." |
The vereri says, "You have no reason to fear me, Bardon." |
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The nedum vereri smiles soothingly at you. You feel your resistance melt away! |
The nedum vereri smiles soothingly at you. You feel your resistance melt away! |
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CS: +95 - TD: +122 + CvA: +19 + d100: +69 - -5 == +66 |
CS: +95 - TD: +122 + CvA: +19 + d100: +69 - -5 == +66 |
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Warded off! |
Warded off! |
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</ |
</pre> |
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*Nedum vereri can immobilize you with fear on a very low successful attack roll. |
*Nedum vereri can immobilize you with fear on a very low successful attack roll. |
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< |
<pre{{log2|margin-right=350px}}> |
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The vereri says, "Am I not beautiful, Bardon?" |
The vereri says, "Am I not beautiful, Bardon?" |
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The nedum vereri looks expectantly at you. You feel your resistance melt away! |
The nedum vereri looks expectantly at you. You feel your resistance melt away! |
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CS: +95 - TD: +105 + CvA: +25 + d100: +82 - -5 == +102 |
CS: +95 - TD: +105 + CvA: +25 + d100: +82 - -5 == +102 |
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Warding failed! |
Warding failed! |
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The nedum vereri suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! |
The nedum vereri suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! |
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You are immobilized with sheer terror! |
You are immobilized with sheer terror! |
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</ |
</pre> |
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*Nedum vereri will flirt rather than attack on occasion. |
*Nedum vereri will flirt rather than attack on occasion. |
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< |
<pre{{log2|margin-right=350px}}>The vereri leers, "Pray Lorminstra reaches you before I do, Bardon."</pre> |
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*Nedum vereri will mock you if they kill you, but otherwise do not inflict additional damage. |
*Nedum vereri will mock you if they kill you, but otherwise do not inflict additional damage. |
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< |
<pre{{log2|margin-right=350px}}>The vereri laughs triumphantly and says, "Rest in peace!"</pre> |
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==Behind the Scenes== |
==Behind the Scenes== |
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"Nedum vereri" is Latin, and it has a double meaning. "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?parola=nedum Nedum]" is a conjunction meaning both "still less" and "much more", while "vereri," the passive infinitive form of "[https://www.online-latin-dictionary.com/latin-english-dictionary.php?lemma=VEREOR100 vereor]," means "to be revered/respected" or "to be feared." Thus, their name means both "still less to be respected" (alluding to their mysterious fall from grace as priestesses) and "much more to be feared." Their scripted messaging plays off the second meaning, with the priestesses soothing and calming you, saying you have no reason to fear them, yet they can transform into a grotesque form that causes you to bolt in terror, and when they ward you, it paralyzes you with fear. They are somewhat telepathic, knowing your name on sight. |
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Nedum vereri loosely means "much less fear" in Latin. Their scripted messaging plays off this, with the priestesses soothing and calming you, saying you have no reason to fear them. When they ward you, it paralyzes you with fear. They are somewhat telepathic, knowing your name on sight. There was a castle that could be seen in the distance from the third floor of the Temple of Love. It was supposed to expand on the background of what cursed them, but the castle was never an accessible part of the game. The nedum vereri might be inspired by [[Terate#Behind the Scenes|Nycea]] from Clark Ashton Smith's [http://www.eldritchdark.com/writings/short-stories/63 "The End of the Story"], which is likely part of the basis of the [[Castle Anwyn]] storylines, which also has a bower. Nycea is a vampiric [https://en.wikipedia.org/wiki/Lamia lamia] with cold hands who keeps telling the seduced narrator to "have no fear" with her. |
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There was a castle that could be seen in the distance from the third floor of the Temple of Love. It was supposed to expand on the background of what cursed them, but the castle was never an accessible part of the game. |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1408 Nedum vereri on Play.net bestiary] |
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The nedum vereri might be inspired by [[Terate#Behind the Scenes|Nycea]] from Clark Ashton Smith's [http://www.eldritchdark.com/writings/short-stories/63 "The End of the Story"], which is likely part of the basis of the [[Castle Anwyn]] storylines, which also has a bower. Nycea is a vampiric [https://en.wikipedia.org/wiki/Lamia lamia] with cold hands who keeps telling the seduced narrator to "have no fear" with her. |
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==Historical Information== |
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Previous article creature description. |
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<pre{{log2|margin-right=26em}}>Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, few can look upon her for long without feelings that they must run from her in fear.</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 20 |
|levelp2 = 20 |
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}} |
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[[Category:Temple of Hope creatures]] |
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[[Category:Sentoph creatures]] |
Latest revision as of 14:30, 26 May 2021
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Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, you cannot look upon her for long without feeling that you might run from her in fear.
Hunting strategies
Nedum vereri have an unusual bodily regeneration, and will lose any bodily wounds on them upon their next turn. Hence, they cannot be legged or incapacitated. Upon removing a leg, the nedum vereri will be knocked to the ground, but then leap to her feet and lose any bodily damage upon her next turn. However, they can still be instantly killed by a critical blow as normal.
The Temple of Love flips between being left and right biased. Sometimes they will be more likely to cluster by the bower, for example, and other times next to the chapel.
Warding their CS based attacks is important, because they use them roughly every other attack. The layout of the Temple of Love especially makes it very easy to suddenly have three to five nedum vereri in the same room. When there are other hunters present, you might walk into a room with ten of them, drastically dropping your DS when they attack. Unless they walk out of the room, focused Energy Maelstrom (710) will always kill them, which is slower but more mana efficient than Mana Disruption (702) at lower levels.
Bone Shatter (1106) will work against them.
Adventurer's Guild Tasks
Fortune seekers tasked with gem bounties can expect nedum vereri to carry corals and sapphires fairly frequently. Infrequently, rubies (both star and uncut) may also be found.
Other information
- Although Nedum vereri do not wear physical armor, their skin provides protection equivalent to full leather AsG 6. Since there is no actual armor worn the CvA value is +25.
- Nedum vereri sometimes carry one-handed blunt weapons made out of magical materials (such as faenor, rhimar, and ora.)
- Nedum vereri have a creature maneuver that works together with its warding-based attacks, which appears to lower its target's TD. (-40 TD)
- Nedum vereri only get a -10 TD bonus when the warding attack follows from being hit by their weapon.
A nedum vereri swings a morning star at you! AS: +161 vs DS: +175 with AvD: +34 + d100 roll: +99 = +119 ... and hits for 11 points of damage! Minor puncture to the abdomen. CS: +95 - TD: +152 + CvA: +19 + d100: +98 - -5 == +65 (+162 TD normally) Warded off!
- Nedum vereri can drain a target's spirit upon failing a warding-based attack, as well as inflict hitpoint damage.
The vereri says, "I would never harm you, Bardon." The nedum vereri caresses your cheek with her icy hand! You feel your resistance melt away! CS: +95 - TD: +53 + CvA: +14 + d100: +95 == +151 Warding failed! ... and hits for 42 points of damage! You feel drained! The vereri smiles as she consumes a little of your soul!
- Nedum vereri can calm you.
The vereri says, "You have no reason to fear me, Bardon." The nedum vereri smiles soothingly at you. You feel your resistance melt away! CS: +95 - TD: +122 + CvA: +19 + d100: +69 - -5 == +66 Warded off!
- Nedum vereri can immobilize you with fear on a very low successful attack roll.
The vereri says, "Am I not beautiful, Bardon?" The nedum vereri looks expectantly at you. You feel your resistance melt away! CS: +95 - TD: +105 + CvA: +25 + d100: +82 - -5 == +102 Warding failed! The nedum vereri suddenly transforms into a horridly grotesque image, inducing utter terror in your soul! You are immobilized with sheer terror!
- Nedum vereri will flirt rather than attack on occasion.
The vereri leers, "Pray Lorminstra reaches you before I do, Bardon."
- Nedum vereri will mock you if they kill you, but otherwise do not inflict additional damage.
The vereri laughs triumphantly and says, "Rest in peace!"
Behind the Scenes
"Nedum vereri" is Latin, and it has a double meaning. "Nedum" is a conjunction meaning both "still less" and "much more", while "vereri," the passive infinitive form of "vereor," means "to be revered/respected" or "to be feared." Thus, their name means both "still less to be respected" (alluding to their mysterious fall from grace as priestesses) and "much more to be feared." Their scripted messaging plays off the second meaning, with the priestesses soothing and calming you, saying you have no reason to fear them, yet they can transform into a grotesque form that causes you to bolt in terror, and when they ward you, it paralyzes you with fear. They are somewhat telepathic, knowing your name on sight.
There was a castle that could be seen in the distance from the third floor of the Temple of Love. It was supposed to expand on the background of what cursed them, but the castle was never an accessible part of the game.
The nedum vereri might be inspired by Nycea from Clark Ashton Smith's "The End of the Story", which is likely part of the basis of the Castle Anwyn storylines, which also has a bower. Nycea is a vampiric lamia with cold hands who keeps telling the seduced narrator to "have no fear" with her.
Historical Information
Previous article creature description.
Once a priestess, this woman's service to her deity has ended tragically with her binding to life after death. Tattered robes hang from her form, and although she is lovely in spite of her glowing eyes, few can look upon her for long without feelings that they must run from her in fear.
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