Holy Receptacle (325): Difference between revisions

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'''Holy Receptacle''' is a very versatile spell, allowing the [[Cleric]] to create a magical item of varying sorts. At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Create (420)]], but uses [[orb gem]]s instead of blank [[Magic item|magical objects]]. Holy Receptacle does not require the use of a [[grot t'kel potion]] to prepare an orb gem, unlike the [[Magic Item Create (420)]] spell.
'''Holy Receptacle''' allows a [[cleric]] to create a variety of magical items from [[orb gem]]s. At its base, the spell functions similarly to the [[Minor Elemental]] spell [[Magic Item Create (420)]], but uses gems instead of blank [[Magic item|magical objects]], and does not require the use of a [[grot t'kel potion]].


With training in the various [[Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in lore training. These tiers are:
With training in the various [[#Lore Benefits|Spiritual Lore]]s, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in [[Spiritual Lore]] training.

* Tier 1 - [[Silver to Gold]]
{| {{prettytable}} align="center"
* Tier 2 - [[Brimstone]]
|-bgcolor="lightblue"
* Tier 3 - [[Nexus]]
! rowspan="2"|Tier||rowspan="2"|Name||colspan="2"|[[Spiritual Lore, Blessings]]||rowspan="2"|[[Spiritual Lore, Religion]]||rowspan="2"|[[Spiritual Lore, Summoning]]||rowspan="2"|Gem Value
* Tier 4 - [[Chrism]]
|-bgcolor="lightblue"
* Tier 5 - [[Intercession]]
! Min||Max
|-
| -||[[#Spell Imbedding|Spell Imbedding]]||1||21||N/A||N/A||See below
|-
| 1 || [[Silver to Gold]]||5||-||10||N/A||Variable to the target value
|-
| 2 || [[Brimstone]]||5||-||15||5||>1000
|-
| 3 || [[Nexus]]||5||-||20||10||>2000
|-
| 4 || [[Chrism]]||10||65||25||15||>3000
|-
| 5 || [[Intercession]]||10||-||30||N/A||>4000
|}


BLESS DEITY COMMON tiers have a static 1% chance of failure, except for Silver to Gold.
BLESS DEITY COMMON tiers have a static 1% chance of failure, except for Silver to Gold.


== Spell Imbedding ==
== Spell Imbedding ==
Upon initially receiving the spell, the cleric will be able to bless most spells known to them into the gem, storing them away for later use at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone.
{| {{prettytable}} style="float:right;"
{| {{prettytable}} style="float:right;"
|-bgcolor="lightblue"
|-bgcolor="lightblue"
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| >7500||60
| >7500||60
|}
|}
The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone.


;Syntax - {{boldmono|[[BLESS (verb)|BLESS]] {Spell Number} IN {gem} USING {Activator} FOR {Number of Charges Desired} CHARGES}}
'''SYNTAX:'''{{boldmono| [[BLESS (verb)|BLESS]] {Spell Number} IN {gem} USING {activator} FOR {# of charges desired} CHARGES}}
*Spell Number is the number of the spell, comprising spell circle and level. For example, [[Spirit Barrier (102)]] is 102.
*Spell Number is the number of the spell, comprising spell circle and level. For example, [[Spirit Barrier]] is 102.
*Activator is any one of the following: [[RAISE (verb)|RAISE]], [[RUB (verb)|RUB]], [[TAP (verb)|TAP]], and [[WAVE (verb)|WAVE]]. Only [[WAVE (verb)|WAVE]] will allow the blessed spell to be targetable. See the article on [[Magic Item Use]] to see how each of these choices will effect duration and activation.
*Activator is any one of the following: [[RAISE (verb)|RAISE]], [[RUB (verb)|RUB]], [[TAP (verb)|TAP]], and [[WAVE (verb)|WAVE]]. Only [[WAVE (verb)|WAVE]] will allow the blessed spell to be targetable. See the article on [[Magic Item Use]] to see how each of these choices will effect duration and activation.
*Number of charges determines the '''maximum''' charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.
*Number of charges determines the '''maximum''' charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.


[[Mana]] cost is 25 mana for the spell, plus an additional (number of charges placed) x (spell level of the spell being blessed). For example, placing 8 charges of [[Prayer of Protection (303)]] would cost:
[[Mana]] cost is 25 mana for the spell, plus an additional {{mono|(number of charges placed) × (spell level of the spell being blessed)}}. For example, placing 8 charges of [[Prayer of Protection (303)]] would cost:
:25 mana for casting the spell + (8 charges × 3 mana/charge) = 49 mana.
:{{mono|25 mana for casting the spell + (8 charges &times; 3 mana/charge) <nowiki>=</nowiki> 49 mana}}


If necessary, the cleric can wait between casting the spell to establish the link and blessing in the charges, if they need to regain mana. As long as the tether remains, the gem can still be blessed, by this power or any tier available to the cleric.
If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana. As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.


Minor failure, as defined by the gem not exploding, will no longer prevent the gem from being sold to a gem shop.
Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further [[Purification Song (1004)|purified]] and/or sold to the [[gemshop]].


Upon creation of the item, the cleric receives a small amount of experience for the small miraculous act.
Upon creation of the item, the cleric receives a small amount of experience.


=== Factors Involved ===
;Success Factors
* Caster's level
* Spell circle you are trying to bless into the gem.
* Spell circle and spell level attempted
** Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.
** Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.
* Spell level
* Number of charges
* Number of charges
* Training in [[Spiritual Lore, Blessings]] lowers chance of failure. This benefit caps at 21 ranks and 7-9%
* Caster's level
* Most [[Holy places|shrine]]s provide a positive modifier
* <b>The Spiritual Lore, Blessing benefit caps at 21 ranks, which lowers your chance of failure by 7-9%.</b>
** A shrine of the cleric's deity will provide the greatest benefit
* Most shrines provide a positive modifier
** Being in a [[Holy places|shrine]] of the Cleric's deity will provide the greatest benefit.
** A shrine of another deity of the same pantheon as the cleric's deity will provide a smaller benefit
** Being in a shrine of another deity who is aligned with the Cleric's deity will provide a smaller benefit.
** A shrine of another deity who is opposed to the cleric's deity will provide a penalty
** However, being in a shrine of another deity who is opposed to the Cleric's deity will provide a <b>penalty</b>.


;Excluded Spells
=== Imbeddable Spell Exclusion List ===
Excluding the following four spells, all Spiritual and Cleric spells of level 20 or lower are able to be imbedded via 325:
Excluding the following four spells, all Spiritual and Cleric Base spells level 20 and under are able to be imbedded via Holy Receptacle:


*Minor Spiritual: [[Lesser Shroud (120)]]
*Major Spiritual: [[Heroism (215)]] and [[Spell Shield (219)]]
*Major Spiritual: [[Heroism (215)]] and [[Spell Shield (219)]]
*Cleric: [[Raise Dead (318)]]
*Cleric: [[Raise Dead (318)]]
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== Tier 1: Silver to Gold ==
== Tier 1: Silver to Gold ==
{{main|Silver to Gold}}
{{main|Silver to Gold}}
{{boldmono|SYNTAX: BLESS DEITY COMMON 1}}
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 1}}


The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].
The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via [[Call Lightning (125)]] and [[silver wand]]s containing [[Minor Shock (901)]] can be transmuted, yielding either a more-valuable slab of gold, or a [[golden wand]] containing the spell [[Minor Fire (906)]].
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A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.
A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.


;Requirements
In order to make a Silver to Gold gem, the cleric must have:
*An [[orb gem]] with a value > 0 silver
*An orb gem with a value > 0 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)
*Spiritual Lore
*[[Spiritual Lore, Religion]]: 10 ranks (50 skill)
**Blessings: 5 ranks (25 skill)
**Religion: 10 ranks (50 skill)


== Tier 2: Brimstone ==
== Tier 2: Brimstone ==
{{main|Brimstone}}
{{main|Brimstone}}
{{boldmono|SYNTAX: BLESS DEITY COMMON 2}}
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 2}}


Tier Two of Holy Receptacle creates what amounts to a "holy hand grenade", which attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.
Tier Two of Holy Receptacle creates a "holy hand grenade" that attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While [[immolated]], the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.

To create a Brimstone, a cleric must have:
*An [[orb gem]] with a value > 1000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)
*[[Spiritual Lore, Summoning]]: 5 ranks (25 skill)
*[[Spiritual Lore, Religion]]: 15 ranks (70 skill)


Any character can use a Brimstone once created.
Any character can use a Brimstone once created.

;Requirements
*An orb gem with a value > 1000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*Spiritual Lore
**Blessings: 5 ranks (25 skill)
**Religion: 15 ranks (70 skill)
**Summoning: 5 ranks (25 skill)


== Tier 3: Nexus ==
== Tier 3: Nexus ==
{{main|Nexus}}
{{main|Nexus}}
{{boldmono|SYNTAX: BLESS DEITY COMMON 3}}
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 3}}


The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent realms.
The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent [[realm]]s.

Nexus gems are usable only by clerics, but any cleric can use one once created.


;Success Factors
;Success Factors
*Successful operation is not assured, but is rather based on the power of the gem in question.
*Successful operation is not guaranteed, but is instead based on the power of the gem in question
*Failure of a Nexus gem results in the cleric being left in the same location, not being accosted by the [[Chronomage Teleportation System |Chronomages]].
*Failure of a Nexus gem results in the cleric remaining in the original location
*There is a significant boost to the cleric's success rate if their bind location is a shrine of their own deity, or a deity of their deity's pantheon.
*There is a significant bonus to success rate if the anchor point is a shrine of the cleric's deity, or a deity of the same pantheon


;Requirements
;To create a Nexus gem, a cleric must have:
*An [[orb gem]] with a value > 2000 silver
*An orb gem with a value > 2000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*[[Spiritual Lore, Blessings]]: 5 ranks (25 skill)
*Spiritual Lore
*[[Spiritual Lore, Summoning]]: 10 ranks (50 skill)
**Blessings: 5 ranks (25 skill)
*[[Spiritual Lore, Religion]]: 20 ranks (90 skill)
**Religion: 20 ranks (90 skill)
**Summoning: 10 ranks (50 skill)

Nexus gems are usable only by clerics, but any cleric can use one once created.


== Tier 4: Chrism ==
== Tier 4: Chrism ==
{{main|Chrism}}
{{main|Chrism}}
{{boldmono|SYNTAX: BLESS DEITY COMMON 4}}
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 4}}


The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a [[Cleric]] or [[Empath]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of [[Death's Sting]] based on the strength of the Chrism gem and speeding the return of [[health]], [[mana]], and [[spirit]]) or for a troubled soul in general (allows a character of any [[profession]] to [[MEDITATE|meditate]] as a [[Cleric]] or [[Empath]]). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.
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Spiritual Lore, Blessings is only factored into the [[experience]] retention formula, but gem value does play a factor in Death's Sting mitigation.
Spiritual Lore, Blessings is only factored into the [[experience]] retention formula, but gem value does play a factor in Death's Sting mitigation.


;Requirements
To create a Chrism gem, a cleric must have:
*An [[orb gem]] with a value > 3000 silver
*An [[orb gem]] with a value > 3000 silver
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)
*Spiritual Lore
*[[Spiritual Lore, Summoning]]: 15 ranks (70 skill)
**Blessings: 10 ranks (50 skill)
*[[Spiritual Lore, Religion]]: 25 ranks (105 skill)
**Religion: 25 ranks (105 skill)
**Summoning: 15 ranks (70 skill)


Chrism gems can only be used by clerics, but may be used by any cleric of at least level 18 that knows the [[Raise Dead]] spell once created. [[F2P]] clerics may only wave them if they have a [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] active.
Chrism gems can only be used by clerics, but may be used by any level 18+ cleric with the knowledge of [[Raise Dead (318)]]. [[F2P]] clerics may only wave them if they have a [[Simucoin#F2P_Subscription_Items|Resurrection Pass]] active.


Chrisms are further empowered by additional training in [[Spiritual Lore, Blessings]]:
Chrisms are further empowered by additional training in [[Spiritual Lore, Blessings]]:
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!align="right"|Spiritual Lore, Blessings ranks||11||13||16||20||25||31||38||46||55||65
!align="right"|Spiritual Lore, Blessings ranks||11||13||16||20||25||31||38||46||55||65
|-
|-
|align="right"|% Experience retained||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%
|align="right"|Experience retained||55%||60%||65%||70%||75%||80%||85%||90%||95%||100%
|}
|}


== Tier 5: Intercession ==
== Tier 5: Intercession ==
{{main|Intercession}}
{{main|Intercession}}
{{boldmono|SYNTAX: BLESS DEITY COMMON 5}}
'''SYNTAX:'''{{boldmono| BLESS DEITY COMMON 5}}


Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status.
Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only [[in character]] means of changing [[CONVERT (verb)|CONVERT]] status.


;Requirements
To create an Intercession gem, a cleric must have:
*An [[orb gem]] with a value > 4000 silver
*An orb gem with a value > 4000 silver
*50: 25 for the spell, 25 additional for the Tier 5 blessing
*50 mana: 25 for the spell, 25 additional for the Tier 5 blessing
*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill)
*Spiritual Lore
*[[Spiritual Lore, Religion]]: 30 ranks (120 skill)
**Blessings: 10 ranks (50 skill)
**Religion: 30 ranks (120 skill)


== Deity-Specific Blessings ==
== Deity-Specific Blessings ==

Revision as of 12:38, 23 February 2016

Holy Receptacle (325)
Mnemonic [HOLYRECEPTACLE]
Duration Immediate
Utility Magic  
Subtype Magic Item Creation 
Components orb gem
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Holy Receptacle allows a cleric to create a variety of magical items from orb gems. At its base, the spell functions similarly to the Minor Elemental spell Magic Item Create (420), but uses gems instead of blank magical objects, and does not require the use of a grot t'kel potion.

With training in the various Spiritual Lores, a cleric casting this spell can bring about up to five additional effects, based on tiered increases in Spiritual Lore training.

Tier Name Spiritual Lore, Blessings Spiritual Lore, Religion Spiritual Lore, Summoning Gem Value
Min Max
- Spell Imbedding 1 21 N/A N/A See below
1 Silver to Gold 5 - 10 N/A Variable to the target value
2 Brimstone 5 - 15 5 >1000
3 Nexus 5 - 20 10 >2000
4 Chrism 10 65 25 15 >3000
5 Intercession 10 - 30 N/A >4000

BLESS DEITY COMMON tiers have a static 1% chance of failure, except for Silver to Gold.

Spell Imbedding

Gem Value Mana Capacity
<1500 15
1500-3000 20
3000-4500 30
4500-6000 40
6000-7500 50
>7500 60

The base functionality of the spell allows clerics to bless most spells known to them into the gem, at a mana cost equal to the amount of mana placed into the gem. Gems possess a maximum amount of mana that they can hold, based upon the quality of the stone.

SYNTAX: BLESS {Spell Number} IN {gem} USING {activator} FOR {# of charges desired} CHARGES

  • Spell Number is the number of the spell, comprising spell circle and level. For example, Spirit Barrier is 102.
  • Activator is any one of the following: RAISE, RUB, TAP, and WAVE. Only WAVE will allow the blessed spell to be targetable. See the article on Magic Item Use to see how each of these choices will effect duration and activation.
  • Number of charges determines the maximum charges that can be stored inside. If this number is greater than the amount of charges the gem can hold, it will automatically default to the maximum charges.

Mana cost is 25 mana for the spell, plus an additional (number of charges placed) × (spell level of the spell being blessed). For example, placing 8 charges of Prayer of Protection (303) would cost:

25 mana for casting the spell + (8 charges × 3 mana/charge) = 49 mana

If necessary, the cleric can wait between casting the spell to establish the link and blessing the gem, if they need to regain mana. As long as the connection remains, the gem can still be blessed, by this power or any tier available to the cleric.

Minor failure, as defined by the gem not exploding, will remove the orb status from the gem, allowing it to be further purified and/or sold to the gemshop.

Upon creation of the item, the cleric receives a small amount of experience.

Success Factors
  • Caster's level
  • Spell circle and spell level attempted
    • Minor Spiritual spells are the most difficult, Major Spiritual being the medium, and Cleric spells are the easiest.
  • Number of charges
  • Training in Spiritual Lore, Blessings lowers chance of failure. This benefit caps at 21 ranks and 7-9%
  • Most shrines provide a positive modifier
    • A shrine of the cleric's deity will provide the greatest benefit
    • A shrine of another deity of the same pantheon as the cleric's deity will provide a smaller benefit
    • A shrine of another deity who is opposed to the cleric's deity will provide a penalty
Excluded Spells

Excluding the following four spells, all Spiritual and Cleric Base spells level 20 and under are able to be imbedded via Holy Receptacle:

Tier 1: Silver to Gold

Main article: Silver to Gold

SYNTAX: BLESS DEITY COMMON 1

The first tier of Holy Receptacle, a gem thus blessed can be used to transform an object made of silver into a similar object made of gold. At this point, only the silver slabs created by blowing up boxes via Call Lightning (125) and silver wands containing Minor Shock (901) can be transmuted, yielding either a more-valuable slab of gold, or a golden wand containing the spell Minor Fire (906).

A gem thus blessed is usable by anyone the cleric may give the gem to, although the gem will not work if the slab or wand in question is more valuable than the stone was to begin with.

Requirements
  • An orb gem with a value > 0 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and quality)
  • Spiritual Lore
    • Blessings: 5 ranks (25 skill)
    • Religion: 10 ranks (50 skill)

Tier 2: Brimstone

Main article: Brimstone

SYNTAX: BLESS DEITY COMMON 2

Tier Two of Holy Receptacle creates a "holy hand grenade" that attempts to set creatures aflame with ribbons of holy energy. There is an initial wave of damage to all creatures hit, after which they are subject to an immolation effect. While immolated, the creature will fall to the ground, incapacitated, while taking damage as it attempts to put out the flames.

Any character can use a Brimstone once created.

Requirements
  • An orb gem with a value > 1000 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
  • Spiritual Lore
    • Blessings: 5 ranks (25 skill)
    • Religion: 15 ranks (70 skill)
    • Summoning: 5 ranks (25 skill)

Tier 3: Nexus

Main article: Nexus

SYNTAX: BLESS DEITY COMMON 3

The third tier of Holy Receptacle creates a nexus gem. This gem is linked to an anchor point set by the cleric. The cleric can then activate the gem and bring their entire group back to that anchor point. Nexus gems can be used to teleport both intrarealm and between adjacent realms.

Nexus gems are usable only by clerics, but any cleric can use one once created.

Success Factors
  • Successful operation is not guaranteed, but is instead based on the power of the gem in question
  • Failure of a Nexus gem results in the cleric remaining in the original location
  • There is a significant bonus to success rate if the anchor point is a shrine of the cleric's deity, or a deity of the same pantheon
Requirements
  • An orb gem with a value > 2000 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
  • Spiritual Lore
    • Blessings: 5 ranks (25 skill)
    • Religion: 20 ranks (90 skill)
    • Summoning: 10 ranks (50 skill)

Tier 4: Chrism

Main article: Chrism

SYNTAX: BLESS DEITY COMMON 4

The Chrism gem allows a cleric to help an individual find greater peace, whether to aid them in recuperation following death (removing some amount of Death's Sting based on the strength of the Chrism gem and speeding the return of health, mana, and spirit) or for a troubled soul in general (allows a character of any profession to meditate as a Cleric or Empath). Highly sought after in invasions, Chrism gems are often considered to represent the pinnacle of a Cleric's lore training.

Spiritual Lore, Blessings is only factored into the experience retention formula, but gem value does play a factor in Death's Sting mitigation.

Requirements
  • An orb gem with a value > 3000 silver
  • 25 + X mana: 25 for the spell, X being a variable cost (presumably based on value and lore)
  • Spiritual Lore
    • Blessings: 10 ranks (50 skill)
    • Religion: 25 ranks (105 skill)
    • Summoning: 15 ranks (70 skill)

Chrism gems can only be used by clerics, but may be used by any level 18+ cleric with the knowledge of Raise Dead (318). F2P clerics may only wave them if they have a Resurrection Pass active.

Chrisms are further empowered by additional training in Spiritual Lore, Blessings:

Spiritual Lore, Blessings ranks 11 13 16 20 25 31 38 46 55 65
Experience retained 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Tier 5: Intercession

Main article: Intercession

SYNTAX: BLESS DEITY COMMON 5

Through the usage of the final tier of Holy Receptacle, a cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only in character means of changing CONVERT status.

Requirements
  • An orb gem with a value > 4000 silver
  • 50 mana: 25 for the spell, 25 additional for the Tier 5 blessing
  • Spiritual Lore
    • Blessings: 10 ranks (50 skill)
    • Religion: 30 ranks (120 skill)

Deity-Specific Blessings

While not currently a "live" feature of the spell, provisions exist for blessings specific to individual deities. This is a work in progress on the part of the development team, and not anticipated in the near future due to the rather daunting number of deities that would need unique blessings.

Resources