Paladin: Difference between revisions
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'''Paladins''' are a [[semi]] profession in GemStone IV, and were the first new profession added to the original eight from GemStone III. As holy warriors, paladins span the range of space between [[Warrior]]s and [[Cleric]]s; characters of these two professions were granted the ability to convert to paladins until the release of the tenth profession, [[Monk]]s. Because of this history, paladins have professional abilities which are otherwise considered exclusive to both Warriors and Clerics; for instance, compare [[Sanctify (1625)]] to [[Weapon Bonding]] or [[Divine Word (1640)]] to [[Raise Dead (318)]]. Some of these were not even retained by the original class; [[Zealot (1617)]] used to be a [[Cleric Base]] spell, its slot now occupied by [[Divine Fury (317)]]. |
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Although in the most general sense Paladins find themselves in between a [[Square]] and a [[Pure]] class, they should be considered the most square of the semi classes, having the cheapest total skill costs to attain [[Redux]], the ability to triple train in [[Armor Use]], and a more difficult time hunting by solely magical means than [[Ranger]]s or [[Bard]]s. |
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Paladins are spiritual fighters who can boast the lowest [[Spell hindrance]] and one of the highest physical [[Attack strength]]s of any class. |
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== Combat Maneuvers List == |
== Combat Maneuvers List == |
Revision as of 05:50, 19 February 2014
Paladins are a semi profession in GemStone IV, and were the first new profession added to the original eight from GemStone III. As holy warriors, paladins span the range of space between Warriors and Clerics; characters of these two professions were granted the ability to convert to paladins until the release of the tenth profession, Monks. Because of this history, paladins have professional abilities which are otherwise considered exclusive to both Warriors and Clerics; for instance, compare Sanctify (1625) to Weapon Bonding or Divine Word (1640) to Raise Dead (318). Some of these were not even retained by the original class; Zealot (1617) used to be a Cleric Base spell, its slot now occupied by Divine Fury (317).
Although in the most general sense Paladins find themselves in between a Square and a Pure class, they should be considered the most square of the semi classes, having the cheapest total skill costs to attain Redux, the ability to triple train in Armor Use, and a more difficult time hunting by solely magical means than Rangers or Bards.
Paladins are spiritual fighters who can boast the lowest Spell hindrance and one of the highest physical Attack strengths of any class.
Combat Maneuvers List
Paladins have the ability to train in the following combat maneuvers.
- Bull Rush
- Charge
- Combat Focus
- Combat Mastery
- Combat Movement
- Combat Toughness
- Crowd Press
- Cunning Defense
- Dirtkick
- Disarm Weapon
- Feint
- Multi-Fire
- Precision
- Shield Bash
- Shield Charge
- Side by Side
- Specialization
- Spin Attack
- Subdual Strike
- Surge of Strength
- Trip
- Truehand
Paladins have the ability to train in the following shield specializations.
- Medium Shield Focus
- Large Shield Focus
- Tower Shield Focus
- Shield Bash
- Shield Charge
- Shield Push
- Shielded Brawler
- Prop Up
- Shield Forward
- Shield Spike Focus
- Shield Spike Mastery
- Block the Elements
- Spell Block
- Shield Mind
- Protective Wall
- Shield Strike
- Shield Strike Mastery
- Steely Resolve
- Phalanx
Paladin Statistic Growth Rates
For more information see the page on statistic growth rates.
Profession | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
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Paladin | 30 | 25 | 20 | 20 | 25 | 15 | 10 | 15 | 25 | 20 |
Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.
External Links
- Professions: Paladins, on Play.net.
- Paladin Base Spell Circle, on Play.net
This article is a Stub. You can help GSWiki by expanding it. |
Profession - edit |
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Squares: Rogue | Warrior | Monk |
Semis: Bard | Paladin | Ranger |
Pures: Cleric | Empath | Sorcerer | Wizard |