Holy critical: Difference between revisions

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(Added special cases for Divine Wrath according to 2014 post.)
m (Reverted unintended change.)
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*'''[[Jastev]]''' - [[Steam critical table|Steam]]
*'''[[Jastev]]''' - [[Steam critical table|Steam]]
*'''[[Kai]]''' - [[Crush critical table|Crush]]
*'''[[Kai]]''' - [[Crush critical table|Crush]]
*'''[[Koar]]''' - [[Electrical critical table|Electrical]] or [[Fire critical table|Fire]]
*'''[[Koar]]''' - [[Electrical critical table|Electrical]]
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| style = "vertical-align:top; width: 15em;" |
*'''[[Lorminstra]]''' - [[Plasma critical table|Plasma]]
*'''[[Lorminstra]]''' - [[Plasma critical table|Plasma]]

Revision as of 15:36, 30 July 2015

A number of Cleric and Paladin spells induce critical damage depending on the alignment of the caster. The below tables specify the type of critical damage favored by each of the Gods.

Deity Critical Damage Table

Arkati and Spirits of Liabo


Arkati and Spirits of Neutrality


Arkati and Spirits of Lornon


Unaligned

Spells Affected

The following spells exhibit holy critical damage types:

Cleric Spells

Divine Wrath has slightly different mechanics for the following deities:

  • Charl - chance to trigger impact criticals
  • Koar - chance to trigger fire criticals
  • Ivas - always crush criticals
  • Aeia - always crush criticals
  • Arachne - always puncture criticals.


Paladin Spells