Bloodriven Village/shop listing August 2021

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For Treasure Trove and HESS information:

August Treasure Trove Information and High End Scrip Shop Listings


Fest-duskruin-updated-2021.png

Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.


==A Kraet Deal==

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==A Moment in Time==

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==Accessories of Crime==

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==Alchemical Attraction==

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==Are You Not Entertained?==

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==Art of Lore==

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==At the Ready==BVShop:At the Ready

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==Autumnal Den==

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==Bare Aggression==

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==Be Warez==

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==Best Tressed==

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==Bloodbenders==

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==Blood Red Rose==

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==Bloodriven Bowery==

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==Bolt From The Blue==

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==Bundle Up==

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==Burning Twilight==

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==Cacographic Critters==

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The Cover Up

a narrow building at the end of the wall, Map Room 3, Lich# 26857, go narrow building

The Cover Up, Men's Room

[The Cover Up, Men's Room - 23751]
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop.
Obvious exits: out

On the iron stand you see: a crystal bowl, a blackened note with shadowy writing and a dark gem-clasped envelope edged with inky tendrils.

a blackened note with shadowy writing Weight: <1 pound Unlock - Whisper Cloak from Tier 1 to 2
analyze, writing
Analyze:
Your note is used to unlock the potential of things held in your other hand.

A blackened note with shadowy writing will unlock Whisper Cloaks from Tier 1 (OTS) to Tier 2.

You need only RAISE your note while holding a compatible piece of equipment in your other hand.

Your note may not be altered or changed in any way.

Read:
This note will unlock a Whisper Cloak from Tier 1 to Tier 2.

400
a dark gem-clasped envelope edged with inky tendrils Weight: <1 pound Unlock Whisper Cloak from Tier 2 to 3
analyze, writing
Analyze:
Your envelope is used to unlock the potential of things held in your other hand.

A dark gem-clasped envelope edged with inky tendrils will unlock Whisper Cloaks from Tier 2 to Tier 3.

You need only RAISE your envelope while holding a compatible piece of equipment in your other hand.

Your envelope may not be altered or changed in any way.

Read:
This envelope will unlock a Whisper Cloak from Tier 2 to Tier 3.

625

In the bowl you see: some star-shaped mint chocolate.

some star-shaped mint chocolate free

On the short male mannequin you see: a leaf-branded pale leather cloak shaded in gradient inks, a shaggy bear fur coat covered in a myriad of buckles, a charcoal felted wool overcoat with long buckskin lapels, a heavy ashen suede robe hung in various bone fetishes, a dark leather duster branded in skeletal designs, a layered shroud of well-brushed wolf pelts and a faded ebon leather vestment beaded in pale bone.

a leaf-branded pale leather cloak shaded in gradient inks Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Whisper cloak - unlocked - Tier 3 of 3 1,100
a shaggy bear fur coat covered in a myriad of buckles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a charcoal felted wool overcoat with long buckskin lapels Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a heavy ashen suede robe hung in various bone fetishes Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a dark leather duster branded in skeletal designs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a layered shroud of well-brushed wolf pelts Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a faded ebon leather vestment beaded in pale bone Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75

On the tall male mannequin you see: a snowy white silk longcloak mantled in tonal furs, a buckskin greatcloak caught with a thin copper pauldron, a fitted navy blue leather coat with an iron-braced sleeve, a rough leather-scaled robe dyed a matte jet black, a sigil-stitched raw linen gaberdine trimmed in thick suede, a blackened grey nubuck longcoat hooked down each sleeve and a muted sepia tweed overcoat with umber leather pockets.

a snowy white silk longcloak mantled in tonal furs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a buckskin greatcloak caught with a thin copper pauldron Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a fitted navy blue leather coat with an iron-braced sleeve Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a rough leather-scaled robe dyed a matte jet black Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a sigil-stitched raw linen gaberdine trimmed in thick suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a blackened grey nubuck longcoat hooked down each sleeve Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a muted sepia tweed overcoat with umber leather pockets Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75

, go doorway

The Cover Up, Women's Room

[The Cover Up, Women's Room - 23752]
The back of the shop has been decorated marginally more than the front room but still lacks flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the sunlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop.
Obvious exits: none

On the petite female mannequin you see: a fur-collared copper and turquoise tartan longcoat, a rose gold raw silk cloak draped with soft furs, a thorn-branded garnet leather duster, a cognac nubuck leather coat blackened down the shoulders, a brushed amethyst wool longcoat with a high ivory tulle collar, a sage-colored wild silk robe banded in linden rings and a chain-draped gilded wine lace shroud.

a fur-collared copper and turquoise tartan longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a rose gold raw silk cloak draped with soft furs Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Whisper cloak - unlocked - Tier 3 of 3 1,100
a thorn-branded garnet leather duster Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3
examine
Examine:
You notice a skeletal dark alabaster clasp secured at the top of the garnet leather duster.

a thorn-branded garnet leather duster

75
a cognac nubuck leather coat blackened down the shoulders Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a brushed amethyst wool longcoat with a high ivory tulle collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a sage-colored wild silk robe banded in linden rings Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a chain-draped gilded wine lace shroud Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75

On the tall female mannequin you see: an oiled ivory leather robe spilling layers of pale lace, a split-back greyish taupe tweed longcoat, a flora-sewn iridescent lilac satin robe, a lace-cut obsidian velvet duster lined in tonal leather, a nacre-beaded dark sapphire suede longcoat, a silk-backed tatted ecru lace overcoat and a caramel mink cloak lined in flora-embroidered velvet.

an oiled ivory leather robe spilling layers of pale lace Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a split-back greyish taupe tweed longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a flora-sewn iridescent lilac satin robe Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a lace-cut obsidian velvet duster lined in tonal leather Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a nacre-beaded dark sapphire suede longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a silk-backed tatted ecru lace overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
a caramel mink cloak lined in flora-embroidered velvet Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Whisper cloak - Tier 1 of 3 75
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==Covert Couriers==

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==Crested Glory==

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==Crosswinds and Crosshairs==

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==Cultural Cuts==

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==Currents and Safeguards==

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==Cut and Dried==BVShop:Cut and Dried

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==Curved Cuts==

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==Den of the Poisoned Heretics==

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==Drawing the Line==

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==Dunh's Lab==

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==Essencetials==

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==Fatal Afflares==

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==Gamac's Goods==

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==Get Thee Behind Me==

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The Gilded Gladiator

a carved and gold-leafed beech door, [Map Room #], Lich# 26904, go dock, go gangplank, south, northwest, go companionway, south, go gold door

The Gilded Gladiator, Status

[The Gilded Gladiator, Status -]
The interior of this cabin is exceptional in its tidiness and organization, with naught a speck of dirt or dust anywhere to be seen. Shelves arranged just so boast displays of fine goldsmithing along the walls, and decorative cut-glass jars of jewels sit amongst them. On a centrally located marble-topped counter island is an oblong cobalt-patterned white pottery bowl, a knotwork-etched gold salver, and a lattice-carved beech tray. A gold-framed vellum sign rises on a tall stand behind the island.
Obvious exits: north, out
gold-framed vellum sign
Welcome to The Gilded Gladiator. Here you will find the finest in Kraet-styled jewelry. Enjoy. An armilla is an armband typically worn on the upper bicep, and its adornments are often indicative of status, honors, or military standing. A maniba is a cuff-type bracelet made of a singular piece of metal.

In the oblong cobalt-patterned white pottery bowl you see: a square emerald-set bronze ring, an intricate lapis-inlaid gold band with an intaglioed design and a laurel-etched silver ring with emerald accents.

a square emerald-set bronze ring Weight: <1 pound finger-worn 20
an intricate lapis-inlaid gold band with an intaglioed design Weight: <1 pound finger-worn 20
a laurel-etched silver ring with emerald accents Weight: <1 pound finger-worn 20

On the knotwork-etched gold salver you see: a heavy bronze maniba edged in malachite laurel leaves, a hammered gold maniba inset with alternating rubies and pearls and a diamond-scored silver maniba edged in opals.

a heavy bronze maniba edged in malachite laurel leaves Weight: <1 pound wrist-worn 15
a hammered gold maniba inset with alternating rubies and pearls Weight: <1 pound wrist-worn 15
a diamond-scored silver maniba edged in opals Weight: <1 pound wrist-worn 15

On the lattice-carved beech tray you see: a pearl-inlaid dark bronze armilla, a heavily engraved gold armilla and a smooth silver armilla engraved with crossed hastas.

a pearl-inlaid dark bronze armilla Weight: <1 pound arm-worn 15
a heavily engraved gold armilla Weight: <1 pound arm-worn 15
a smooth silver armilla engraved with crossed hastas Weight: <1 pound arm-worn 15

The Gilded Gladiator, Protect

[The Gilded Gladiator, Protect -]
Several half-bust displays stand tall on the counters flanking the walkway deeper into the shop, their shorn necks adorned with a variety of metals and gems of remarkably quality. Over one counter is a row of yew pegs and a line of filigreed hooks over the other, while a silver-framed round mesh display sits on a pedestal atop the second marble top. A gold-framed vellum sign stands stoically at the end of one counter.
Obvious exits: north, south
gold-framed vellum sign
A bulla is a locket-styled amulet typically worn by males as a ward against evil and danger, and their wearers usually keep small tokens of import inside them. A lunula is a moon-shaped or crescent necklace typically worn by females for a similar reason.

On the line of filigreed hooks you see: an amber-inlaid golden lunula on a fine chain, a ripple-edged platinum lunula and a green opal-inlaid smooth copper lunula.

an amber-inlaid golden lunula on a fine chain Weight: <1 pound neck-worn 20
a ripple-edged platinum lunula Weight: <1 pound neck-worn 20
a green opal-inlaid smooth copper lunula Weight: <1 pound neck-worn 20

On the silver-framed round mesh display you see: a pair of gold disc earrings, some cobalt blue beryl and platinum drop earrings and some copper cube-clustered earrings.

a pair of gold disc earrings Weight: <1 pound ears-worn 10
some cobalt blue beryl and platinum drop earrings Weight: <1 pound ears-worn 10
some copper cube-clustered earrings Weight: <1 pound ears-worn 10

On the row of yew pegs you see: a hammered gold bulla, a braid-edged platinum bulla and a burnished copper bulla on a leather cord.

a hammered gold bulla Weight: <1 pound neck-worn 20
a braid-edged platinum bulla Weight: <1 pound neck-worn 20
a burnished copper bulla on a leather cord Weight: <1 pound neck-worn 20

The Gilded Gladiator, Adorn

[The Gilded Gladiator, Adorn -]
A trio of feminine mannequins stretches the length of one wall, while a trio of masculine mannequins occupies the other, the figures posed as if in casual respite. At the rear of the cabin is an ivory linen partition, and situated in front of it is a small table topped with a round gold-stroked ivory pottery bowl and a gold-framed vellum sign.
Obvious exits: south
gold-framed vellum sign
A fibula is a brooch used to fasten garments and is composed of three parts: body, pin, and clasp. A somasida is a body chain worn on the front of the body in an X pattern, with chains rising to drape over the shoulders and falling to wrap the torso beneath the arms. They are typically adorned with a coin, medallion, or gem at the center of the chest. A pectoral is a wide metal collar frequently worn by both males and females, and it covers the upper chest region.

On the trio of feminine mannequins you see: a delicate rose gold somasida set with a blush pearl rosette, a spiral-linked silver somasida set with blue-green fire opals and a double-linked ruby and bronze somasida.

a delicate rose gold somasida set with a blush pearl rosette Weight: <1 pound front-worn 20
a spiral-linked silver somasida set with blue-green fire opals Weight: <1 pound front-worn 20
a double-linked ruby and bronze somasida Weight: <1 pound front-worn 20

On the trio of masculine mannequins you see: a ruby-adorned rose gold pectoral, a scale-etched silver pectoral chased in viridian enamel and a knotwork-etched bronze pectoral.

a ruby-adorned rose gold pectoral Weight: <1 pound neck-worn 20
a scale-etched silver pectoral chased in viridian enamel Weight: <1 pound neck-worn 20
a knotwork-etched bronze pectoral Weight: <1 pound neck-worn 20

In the round gold-stroked ivory pottery bowl you see: a domed rose gold fibula, a fine silver fibula etched with a floral motif and a pale azure sapphire-set bronze fibula.

a domed rose gold fibula Weight: <1 pound pin-worn 10
a fine silver fibula etched with a floral motif Weight: <1 pound pin-worn 10
a pale azure sapphire-set bronze fibula Weight: <1 pound pin-worn 10
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==Hand-N-Hand==

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==Haunt of the Silent Investors==

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==Heady Spirits==

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==In Your Element==

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==Just For Kicks==

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==Kraet and Barrel==

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==Kraet Expectations==

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==Kraet Lengths==

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==Lair of the Ophidian Cabal==

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The Librarium

a narrow three-story structure, [Map Room #15, west, west], Lich# 26862, go three-story structure

The Librarium, Study

[The Librarium, Study - 28328]
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers. You also see a narrow set of stairs and an arched doorway.
Obvious exits: out
note
The books for sale come with one chapter on cobbling and have some basic functionality. A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase). A sturdy manual (also in the case) can then give your book yet more personality. The splendid manuals will give your books the most personality yet. The books in this study have a scholarly flair, and only the chapters sold here can be added to them.

In the glass case you see: a splendid gold-painted manual, a sturdy canvas-bound manual, a flimsy leather-bound manual, a creaky leather volume, a silver-hinged leather tome and a heavy leather book.

a splendid gold-painted manual Weight: <1 pound Unlock - FancyBook from Tier 3 to 4
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 4.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
This manual will unlock a Tier 3 FancyBook to Tier 4. This manual will ONLY work if the item is at Tier 3.

1,000
a sturdy canvas-bound manual Weight: <1 pound Unlock - FancyBook from Tier 2 to 3
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
This manual will unlock a Tier 2 FancyBook to Tier 3. This manual will ONLY work if the item is at Tier 2.

250
a flimsy leather-bound manual Weight: <1 pound Unlock - FancyBook from Tier 1 to 2
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
This manual will unlock a Tier 1 FancyBook to Tier 2. This manual will ONLY work if the item is at Tier 1.

250
a creaky leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 scholarly
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... cobbling

You have a primary earmark at the chapter on "cobbling"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver-hinged leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 scholarly
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... cobbling

You have a primary earmark at the chapter on "cobbling"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a heavy leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 scholarly
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... cobbling

You have a primary earmark at the chapter on "cobbling"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the shelf you see: some plain papers, some yellowed papers, some ragged papers, some torn papers, some tattered papers, some aged papers, some curling papers, some neat papers, some tidy papers and some white papers.

some plain papers Weight: <1 pound
examine
Examine:
Glancing over some plain papers, you ascertain that these are papers about herb lore.
250
some yellowed papers Weight: <1 pound
examine
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about skinning.
250
some ragged papers Weight: <1 pound
examine
Examine:
Glancing over some ragged papers, you ascertain that these are papers about archery.
250
some torn papers Weight: <1 pound
examine
Examine:
Glancing over some torn papers, you ascertain that these are papers about collecting.
250
some tattered papers Weight: <1 pound
examine
Examine:
Glancing over some tattered papers, you ascertain that these are papers about lockpicking.
250
some aged papers Weight: <1 pound
examine
Examine:
Glancing over some aged papers, you ascertain that these are papers about forging.
250
some curling papers Weight: <1 pound
examine
Examine:
Glancing over some curling papers, you ascertain that these are papers about fletching.
250
some neat papers Weight: <1 pound
examine
Examine:
Glancing over some neat papers, you ascertain that these are papers about gemcutting.
250
some tidy papers Weight: <1 pound
examine
Examine:
Glancing over some tidy papers, you ascertain that these are papers about foraging.
250
some white papers Weight: <1 pound
examine
Examine:
Glancing over some white papers, you ascertain that these are papers about weaving.
250

, go stairs

The Librarium, Sanctuary

[The Librarium, Sanctuary - 28329]
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers. You also see a narrow set of stairs.
Obvious exits: down
note
The books come with one chapter on celestial omens and have some basic functionality. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sacred flair, and only chapters sold here can be added to them.

On the small altar you see: a silver leather volume, a plain leather tome and a gold-hinged leather book.

a silver leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sacred
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... celestial omens

You have a primary earmark at the chapter on "celestial omens"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a plain leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sacred
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... celestial omens

You have a primary earmark at the chapter on "celestial omens"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a gold-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sacred
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... celestial omens

You have a primary earmark at the chapter on "celestial omens"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pillows you see: some plain papers, some yellowed papers, some ragged papers, some torn papers, some tattered papers, some aged papers, some curling papers, some neat papers, some tidy papers and some white papers.

some plain papers Weight: <1 pound
examine
Examine:
Glancing over some plain papers, you ascertain that these are papers about astronomical knowledge.
250
some yellowed papers Weight: <1 pound
examine
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about heavenly symmetries.
250
some ragged papers Weight: <1 pound
examine
Examine:
Glancing over some ragged papers, you ascertain that these are papers about constellations.
250
some torn papers Weight: <1 pound
examine
Examine:
Glancing over some torn papers, you ascertain that these are papers about astral phenomena.
250
some tattered papers Weight: <1 pound
examine
Examine:
Glancing over some tattered papers, you ascertain that these are papers about stellar events.
250
some aged papers Weight: <1 pound
examine
Examine:
Glancing over some aged papers, you ascertain that these are papers about ominous portents.
250
some curling papers Weight: <1 pound
examine
Examine:
Glancing over some curling papers, you ascertain that these are papers about planetary alignments.
250
some neat papers Weight: <1 pound
examine
Examine:
Glancing over some neat papers, you ascertain that these are papers about solar eclipses.
250
some tidy papers Weight: <1 pound
examine
Examine:
Glancing over some tidy papers, you ascertain that these are papers about blood moons.
250
some white papers Weight: <1 pound
examine
Examine:
Glancing over some white papers, you ascertain that these are papers about lunar cycles.
250

, go stairs

The Librarium, Laboratory

[The Librarium, Laboratory - 28330]
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
Obvious exits: down
note
The books come with one chapter about undead minions, and have some basic functionality. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sinister flair, and only chapters sold here can be added to them.

On the summoning circle you see: a rotting leather volume, a glossy vruul-skin tome and a steel-hinged leather book.

a rotting leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sinister
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... undead minions

You have a primary earmark at the chapter on "undead minions"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a glossy vruul-skin tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sinister
analyze
Analyze:
You analyze the vruul-skin tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... undead minions

You have a primary earmark at the chapter on "undead minions"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a steel-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1 sinister
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... undead minions

You have a primary earmark at the chapter on "undead minions"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pedestals you see: some plain papers, some yellowed papers, some ragged papers, some torn papers, some tattered papers, some aged papers, some curling papers, some neat papers, some tidy papers and some white papers.

some plain papers Weight: <1 pound
examine
Examine:
Glancing over some plain papers, you ascertain that these are papers about Onar.
250
some yellowed papers Weight: <1 pound
examine
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Mularos.
250
some ragged papers Weight: <1 pound
examine
Examine:
Glancing over some ragged papers, you ascertain that these are papers about V'tull.
250
some torn papers Weight: <1 pound
examine
Examine:
Glancing over some torn papers, you ascertain that these are papers about Luukos.
250
some tattered papers Weight: <1 pound
examine
Examine:
Glancing over some tattered papers, you ascertain that these are papers about Eorgina.
250
some aged papers Weight: <1 pound
examine
Examine:
Glancing over some aged papers, you ascertain that these are papers about dark magic.
250
some curling papers Weight: <1 pound
examine
Examine:
Glancing over some curling papers, you ascertain that these are papers about ensorcelling.
250
some neat papers Weight: <1 pound
examine
Examine:
Glancing over some neat papers, you ascertain that these are papers about illegal tinctures.
250
some tidy papers Weight: <1 pound
examine
Examine:
Glancing over some tidy papers, you ascertain that these are papers about demonic invasions.
250
some white papers Weight: <1 pound
examine
Examine:
Glancing over some white papers, you ascertain that these are papers about experimental alchemy.
250
Return to the top of this page.

The Librarium Annex

a squat three-story edifice, [Map Room #15, west, west], Lich# 26862, go three edifice

The Librarium Annex, Purple

[The Librarium Annex, Purple -]
The same shade of rich, royal purple dominates nearly every surface of this chamber, from the plush woven rug underfoot to the rune-stitched pennants dangling overhead. Bookcases and cabinets line the chamber's walls, their shelves padded with matching purple felt and piled high with sheaves of papers for sale. A purple-carpeted spiral staircase leads up and out of sight. You also see a arched doorway.
Obvious exits: up, out
prominent purple placard
Please find an expanded selection of chapters for use in your books purchased from the Librarium, both here and in the chambers above.

On the Bookcases you see: some indigo papers, some amethyst papers, some lavender papers, some fuchsia papers, some violet papers, some plum papers and some purple papers.

some indigo papers Weight: <1 pound
examine
Examine:
Glancing over some indigo papers, you ascertain that these are papers about Zul Logoth.
250
some amethyst papers Weight: <1 pound
examine
Examine:
Glancing over some amethyst papers, you ascertain that these are papers about Mist Harbor.
250
some lavender papers Weight: <1 pound
examine
Examine:
Glancing over some lavender papers, you ascertain that these are papers about the Library of Biblia.
250
some fuchsia papers Weight: <1 pound
examine
Examine:
Glancing over some fuchsia papers, you ascertain that these are papers about Kraken's Fall.
250
some violet papers Weight: <1 pound
examine
Examine:
Glancing over some violet papers, you ascertain that these are papers about Cysaegir.
250
some plum papers Weight: <1 pound
examine
Examine:
Glancing over some plum papers, you ascertain that these are papers about Finnia.
250
some purple papers Weight: <1 pound
examine
Examine:
Glancing over some purple papers, you ascertain that these are papers about Elanith.
250

In the cabinets you see: some teal papers, some navy papers, some turquoise papers, some cerulean papers, some beryl blue papers and some mulberry papers.

some teal papers Weight: <1 pound
examine
Examine:
Glancing over some teal papers, you ascertain that these are papers about River's Rest.
250
some navy papers Weight: <1 pound
examine
Examine:
Glancing over some navy papers, you ascertain that these are papers about Solhaven.
250
some turquoise papers Weight: <1 pound
examine
Examine:
Glancing over some turquoise papers, you ascertain that these are papers about Wehnimer's Landing.
250
some cerulean papers Weight: <1 pound
examine
Examine:
Glancing over some cerulean papers, you ascertain that these are papers about the Elven Nations.
250
some beryl blue papers Weight: <1 pound
examine
Examine:
Glancing over some beryl blue papers, you ascertain that these are papers about Icemule Trace.
250
some mulberry papers Weight: <1 pound
examine
Examine:
Glancing over some mulberry papers, you ascertain that these are papers about Teras Isle.
250

The Librarium Annex, White

[The Librarium Annex, White -]
Every surface of this chamber is cast in white and glass. Against pale walls, bleached wooden bookcases and cabinets hold shelf after shelf of tidy white pages and manuscripts on glittering glass-crafted shelves. A painted white staircase connects the chamber to the floor above, while a hint of purple indicates the way to the stairs leading back down.
Obvious exits: up, down

On the bleached wooden bookcases you see: some azure papers, some grey papers, some sand-colored papers, some beige papers, some silver-hued papers, some ivory papers and some white papers.

some azure papers Weight: <1 pound
examine
Examine:
Glancing over some azure papers, you ascertain that these are papers about Igaeshian Readers.
250
some grey papers Weight: <1 pound
examine
Examine:
Glancing over some grey papers, you ascertain that these are papers about Ardenai Wind-sight.
250
some sand-colored papers Weight: <1 pound
examine
Examine:
Glancing over some sand-colored papers, you ascertain that these are papers about Loenthran tea reading.
250
some beige papers Weight: <1 pound
examine
Examine:
Glancing over some beige papers, you ascertain that these are papers about Dachre cards.
250
some silver-hued papers Weight: <1 pound
examine
Examine:
Glancing over some silver-hued papers, you ascertain that these are papers about Nalfein Black Rose Decks.
250
some ivory papers Weight: <1 pound
examine
Examine:
Glancing over some ivory papers, you ascertain that these are papers about divination.
250
some white papers Weight: <1 pound
examine
Examine:
Glancing over some white papers, you ascertain that these are papers about fortunetelling.
250

In the cabinets you see: some yellowed papers, some pearly papers, some alabaster papers, some bone white papers, some bleached papers and some chalky papers.

some yellowed papers Weight: <1 pound
examine
Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Shakat sand-scrying.
250
some pearly papers Weight: <1 pound
examine
Examine:
Glancing over some pearly papers, you ascertain that these are papers about the Stone-tenders of Aldora.
250
some alabaster papers Weight: <1 pound
examine
Examine:
Glancing over some alabaster papers, you ascertain that these are papers about aganiri.
250
some bone white papers Weight: <1 pound
examine
Examine:
Glancing over some bone white papers, you ascertain that these are papers about Aelotoi dream interpretation.
250
some bleached papers Weight: <1 pound
examine
Examine:
Glancing over some bleached papers, you ascertain that these are papers about the Oracles of Krint.
250
some chalky papers Weight: <1 pound
examine
Examine:
Glancing over some chalky papers, you ascertain that these are papers about Faendryl Smoke Seers.
250

The Librarium Annex, Red

[The Librarium Annex, Red -]
From the painted ceiling to the carpeted floor, this chamber has been rendered in the same, exquisite shade of red. Carmine light dances off the lacquered surfaces of the red bookcases and cabinets that line the chamber's walls, their shelves displaying a collection of papers and pages. A single staircase, rendered in red, descends into the chamber below.
Obvious exits: down

On the red bookcases you see: some pink papers, some scarlet papers, some crimson papers, some ruby papers, some cerise papers, some maroon papers and some red papers.

some pink papers Weight: <1 pound
examine
Examine:
Glancing over some pink papers, you ascertain that these are papers about the Vvrael.
250
some scarlet papers Weight: <1 pound
examine
Examine:
Glancing over some scarlet papers, you ascertain that these are papers about murky soul siphons.
250
some crimson papers Weight: <1 pound
examine
Examine:
Glancing over some crimson papers, you ascertain that these are papers about infernal liches.
250
some ruby papers Weight: <1 pound
examine
Examine:
Glancing over some ruby papers, you ascertain that these are papers about frostborne liches.
250
some cerise papers Weight: <1 pound
examine
Examine:
Glancing over some cerise papers, you ascertain that these are papers about the Scatter.
250
some maroon papers Weight: <1 pound
examine
Examine:
Glancing over some maroon papers, you ascertain that these are papers about the Rift.
250
some red papers Weight: <1 pound
examine
Examine:
Glancing over some red papers, you ascertain that these are papers about Mount Aenatumgana.
250

In the cabinets you see: some burgundy papers, some vermilion papers, some dark pink papers, some carmine papers, some claret papers and some rose papers.

some burgundy papers Weight: <1 pound
examine
Examine:
Glancing over some burgundy papers, you ascertain that these are papers about darkly inked fetish masters.
250
some vermilion papers Weight: <1 pound
examine
Examine:
Glancing over some vermilion papers, you ascertain that these are papers about urglaes.
250
some dark pink papers Weight: <1 pound
examine
Examine:
Glancing over some dark pink papers, you ascertain that these are papers about the Cavern of Ages.
250
some carmine papers Weight: <1 pound
examine
Examine:
Glancing over some carmine papers, you ascertain that these are papers about enormous rift crawlers.
250
some claret papers Weight: <1 pound
examine
Examine:
Glancing over some claret papers, you ascertain that these are papers about fallen crusaders.
250
some rose papers Weight: <1 pound
examine
Examine:
Glancing over some rose papers, you ascertain that these are papers about glistening cerebralites.
250
Return to the top of this page.

==Madder Hats Tea Room==

Return to the top of this page.

==Make Your Mark==

Return to the top of this page.

==Mar and Scar==

Return to the top of this page.

Messy Alchemist

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): (bLaCK StEEl) wRiST cUfF - aeLOtoi DaGgeR wRiST cUfF - ERIthian cOIled bRACeLeT - half-KrOlViN AnVIl wRiST cUfF - BUrGhAl GNome sCulPTeD bRACeLeT - halfLINg sIlvER wRIstBAnd - FOResT gnOME (SUnsToNEs) wRiST cUfF - DWarF PURple aMetHYst bRACeLeT - eLf FeAtHeR-ADorNeD wRIsTlEt - DARK eLF intERloCKinG rings wRIsTlEt - sylvankIND gOldEN kEys bRACeLeT - Half-ELf BUddiNg RosE wRIsTlEt - giantMAn triDEnT-clASpeD bRACeLeT - huMaN yeLLoW roSe amUlEt - femaLe REd roSE amUlEt - maLe

On the benches you see: a black steel wrist cuff faintly etched with a silvered sword, a bent and mangled ivory-hilted dagger wrist cuff, an oddly coiled black paintbrush handle bracelet, a crudely warped anvil wrist cuff, a silver wristband formed in the shape of a closing fist, a bracelet of sculpted lilies, a wrist cuff inset with yellow sunstone veins, a jet rose and purple amethyst bracelet, a white feather-adorned wristlet, a wristlet comprised of five interlocking scroll rings, a bracelet of fused golden keys, a red-painted ivory budding rose wristlet and a silver trident-clasped bracelet.

a black steel wrist cuff faintly etched with a silvered sword Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bent and mangled ivory-hilted dagger wrist cuff Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the dagger wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an oddly coiled black paintbrush handle bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the black bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a crudely warped anvil wrist cuff Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the anvil wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver wristband formed in the shape of a closing fist Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the silver wristband and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristband has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristband nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristband is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristband.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bracelet of sculpted lilies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the sculpted bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a wrist cuff inset with yellow sunstone veins Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a jet rose and purple amethyst bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the purple amethyst bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a white feather-adorned wristlet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the feather-adorned wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a wristlet comprised of five interlocking scroll rings Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the rings wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bracelet of fused golden keys Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the golden keys bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a red-painted ivory budding rose wristlet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the budding rose wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver trident-clasped bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the trident-clasped bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a yellowish red rose amulet and a reddish yellow rose amulet.

a yellowish red rose amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the red rose amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a reddish yellow rose amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the yellow rose amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, go archway

The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): MUsiCaL noTe nEcKlAcE - feMale half-KrOlViN of tHE KLinAsT cRowN-sHaPEd NEckLET - maLE sylvankIND of FrEsiaWn D'AhRanAl dolPhIN PendANT - maLE HUmaN of bOUrTh giLdED lEaf PendANT - feMale DWARF of reZnEK CLaN goLDen ShEAF amUlEt - maLE ErItHIaN of TIcHAN dal ShIEld-sHaPEd amUlEt - feMale HaLfLiNG of tHE paRaDiS

On the finely carved wooden desk you see: a black and white shield-shaped amulet, an amulet cast into a spiral of golden sheaves of grain, a simple gilded leaf pendant, a silver-glazed dolphin pendant, an inverted golden crown-shaped necklet and a necklace of cascading golden musical note tiers.

a black and white shield-shaped amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the shield-shaped amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Culture: Paradis
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
an amulet cast into a spiral of golden sheaves of grain Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the golden sheaf amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Culture: Tichan Dai
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a simple gilded leaf pendant Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the gilded leaf pendant and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Reznek Clan
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a silver-glazed dolphin pendant Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the dolphin pendant and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Culture: Bourth
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
an inverted golden crown-shaped necklet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the crown-shaped necklet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Culture: Fresiawn D'ahranal
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a necklace of cascading golden musical note tiers Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the musical note necklace and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Hos'tau
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
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Metrognomies

a scrap metal-plated wagon, [Map Room #12], Lich# 26884, go metal wagon

Metrognomies, Wagon Interior

[Metrognomies, Wagon Interior -]
Golden candlelight warms the darkened interior of this wagon, casting flickering shadows along the tools hanging on the walls and stacks of metal bits stowed haphazardly within. An oak worktable sits centered within the small open space, its surface meticulously clean in comparison. A semi-circle of a dozen tall candles ring the backside of the table highlighting a red velvet runner carefully draped across the surface displaying the wares for sale.
Obvious exits: out

On the table you see: a rotund glaes dwarf clockwork with thick bronze cymbals, a delicate ora erithian clockwork with finely etched cymbals, a chubby golden halfling clockwork with tiny cymbals, a glaes-winged aelotoi clockwork with slender silver cymbals, a blue-felted half-krolvin clockwork with iron-studded cymbals, a tiny imflass gnome clockwork with brightly painted cymbals, a heavy bronze giantman clockwork with oversized cymbals, a sturdy copper human clockwork with darkened steel cymbals, a pale vaalorn elf clockwork with pearl inlaid cymbals, a slim veniom sylvan clockwork with delicate golden cymbals and an elegantly inked sign.

an elegantly inked sign
* Beatie Babys * These beautiful treasures took many hours of meticulous work, so don't YOU break them! No refunds, No repairs, and No complaints! These wondrous hand-crafted toys can help you when it matters most, when there are more silvers to be earned! Delicate clockworks need to be held carefully while in use. They offer assistance in keeping your voice in proper timing (so you might NOT blow up the expensive gems so easily!). -M. Gnomie
a rotund glaes dwarf clockwork with thick bronze cymbals Weight: <1 pound Beatie Baby 5,000
a delicate ora erithian clockwork with finely etched cymbals Weight: <1 pound Beatie Baby 5,000
a chubby golden halfling clockwork with tiny cymbals Weight: <1 pound Beatie Baby 5,000
a glaes-winged aelotoi clockwork with slender silver cymbals Weight: <1 pound Beatie Baby 5,000
a blue-felted half-krolvin clockwork with iron-studded cymbals Weight: <1 pound Beatie Baby 5,000
a tiny imflass gnome clockwork with brightly painted cymbals Weight: <1 pound Beatie Baby 5,000
a heavy bronze giantman clockwork with oversized cymbals Weight: <1 pound Beatie Baby 5,000
a sturdy copper human clockwork with darkened steel cymbals Weight: <1 pound Beatie Baby 5,000
a pale vaalorn elf clockwork with pearl inlaid cymbals Weight: <1 pound Beatie Baby 5,000
a slim veniom sylvan clockwork with delicate golden cymbals Weight: <1 pound Beatie Baby 5,000
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Modern Morph

a rickety and ramshackle shop, [Map Room #14], Lich# 26867, go ramshackle shop

The Modern Morph

[The Modern Morph -]
Ramshackle and rickety, the small shop smells of dust and mildew. Dirty oak floors creak whether someone is moving across them or not, and the grimy windows cause even the smoky lanterns that light the area to seem dim and ineffective. Open crates rest before a long oak-paneled counter, both housing wares that seem out of place in this back-alley structure.
Obvious exits: out

On the long oak-paneled counter you see: a raven-topped witchwood asaya with chalcedony eyes, a spindled rowan scepter capped in a trio of onyx orbs and a serpentine kakore staff with aventurine eyes.

a raven-topped witchwood asaya with chalcedony eyes Weight: 3 pounds
Enchant: +27
asaya
analyze
Analyze:
You analyze the witchwood asaya and sense that the creator has provided the following information:

This is a Morphing Asaya, which can be transformed into a wristlet when it is clenched for the cost of 5 mana.

You may customize the wristlet by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a raven-linked witchwood wristlet)

Customized long description: (Currently: a raven-linked witchwood wristlet with chalcedony spacers)

The runestaff may be customized under normal alteration rules. You cannot change where a wristlet can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a wristlet: Bow, Clench, Rub, and Tap

10,000
a spindled rowan scepter capped in a trio of onyx orbs Weight: 4 pounds
Enchant: +25
scepter
analyze
Analyze:
You analyze the rowan scepter and sense that the creator has provided the following information:

This is a Morphing Scepter, which can be transformed into a wristlet when it is clenched for the cost of 5 mana.

You may customize the wristlet by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a spindled rowan wristlet)

Customized long description: (Currently: a spindled rowan wristlet dotted with onyx cabochons)

The runestaff may be customized under normal alteration rules. You cannot change where a wristlet can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a wristlet: Bow, Clench, Rub, and Tap

10,000
a serpentine kakore staff with aventurine eyes Weight: 4 pounds
Enchant: +25
runestaff
analyze
Analyze:
You analyze the kakore staff and sense that the creator has provided the following information:

This is a Morphing Staff, which can be transformed into a wristlet when it is clenched for the cost of 5 mana.

You may customize the wristlet by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a polished kakore-linked wristlet)

Customized long description: (Currently: a polished kakore-linked wristlet with aventurine spacers)

The runestaff may be customized under normal alteration rules. You cannot change where a wristlet can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a wristlet: Bow, Clench, Rub, and Tap

10,000

In the water-logged wooden container you see: a carved witchwood scepter resembling a petalless lotus head, a slender hoarbeam crosier spiral capped with malachite smoke and a branch-shaped rowan walking stick dripping aventurine leaves.

a carved witchwood scepter resembling a petalless lotus head Weight: 3 pounds
Enchant: +27
scepter
analyze
Analyze:
You analyze the witchwood scepter and sense that the creator has provided the following information:

This is a Morphing Scepter, which can be transformed into a circlet when it is clenched for the cost of 5 mana.

You may customize the circlet by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a witchwood circlet)

Customized long description: (Currently: a witchwood circlet carved with blooming lotuses)

The runestaff may be customized under normal alteration rules. You cannot change where a circlet can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a circlet: Bow, Clench, Rub, and Tap

10,000
a slender hoarbeam crosier spiral capped with malachite smoke Weight: 4 pounds
Enchant: +27
crosier
analyze
Analyze:
You analyze the hoarbeam crosier and sense that the creator has provided the following information:

This is a Morphing Crosier, which can be transformed into a circlet when it is clenched for the cost of 5 mana.

You may customize the circlet by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a stylized hoarbeam circlet)

Customized long description: (Currently: a stylized hoarbeam circlet inlaid with malachite wisps)

The runestaff may be customized under normal alteration rules. You cannot change where a circlet can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a circlet: Bow, Clench, Rub, and Tap

10,000
a branch-shaped rowan walking stick dripping aventurine leaves Weight: 4 pounds
Enchant: +25
stick
analyze
Analyze:
You analyze the rowan walking stick and sense that the creator has provided the following information:

This is a Morphing Stick, which can be transformed into a circlet when it is clenched for the cost of 5 mana.

You may customize the circlet by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a carved rowan circlet)

Customized long description: (Currently: a carved rowan circlet dripping aventurine leaves)

The runestaff may be customized under normal alteration rules. You cannot change where a circlet can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a circlet: Bow, Clench, Rub, and Tap

10,000

In the scorched oak container you see: a hemp-tied mesille pastoral staff riddled in copper charms, a twisted hoarbeam runestaff pierced by feystones and a braided faewood runestaff crowned with a white jade orb.

a hemp-tied mesille pastoral staff riddled in copper charms Weight: 4 pounds
Enchant: +25
runestaff
analyze
Analyze:
You analyze the mesille staff and sense that the creator has provided the following information:

This is a Morphing Staff, which can be transformed into a belt when it is clenched for the cost of 5 mana.

You may customize the belt by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a hemp-tied chainsil belt)

Customized long description: (Currently: a hemp-tied chainsil belt riddled in copper toggles)

The runestaff may be customized under normal alteration rules. You cannot change where a belt can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a belt: Bow, Clench, Rub, and Tap

10,000
a twisted hoarbeam runestaff pierced by feystones Weight: 4 pounds
Enchant: +27
runestaff
analyze
Analyze:
You analyze the hoarbeam runestaff and sense that the creator has provided the following information:

This is a Morphing Runestaff, which can be transformed into a belt when it is clenched for the cost of 5 mana.

You may customize the belt by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a twisted violet silk belt)

Customized long description: (Currently: a twisted violet silk belt adorned with a hoarbeam buckle)

The runestaff may be customized under normal alteration rules. You cannot change where a belt can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a belt: Bow, Clench, Rub, and Tap

10,000
a braided faewood runestaff crowned with a white jade orb Weight: 4 pounds
Enchant: +25
runestaff
analyze
Analyze:
You analyze the faewood runestaff and sense that the creator has provided the following information:

This is a Morphing Runestaff, which can be transformed into a belt when it is clenched for the cost of 5 mana.

You may customize the belt by changing its base description, giving it a long description or show.

It is currently customized in the following ways:

Customize 15/15/15: (Currently: a braided silk belt)

Customized long description: (Currently: a braided silk belt adorned with a faewood buckle)

The runestaff may be customized under normal alteration rules. You cannot change where a belt can be worn, but you can change the noun to any acceptable synonyms.
It is currently tier 1 of 2.
It has access to the following verbs as a runestaff: Bow, Clench, Lean, and Point
It has access to the following verbs as a belt: Bow, Clench, Rub, and Tap

10,000

In the dirty wicker basket you see: a striated ebon parchment.

a striated ebon parchment Weight: <1 pound Unlock Morphing Staff" from Tier 1 to 2
examine
Examine:
A striated ebon parchment will unlock your "Morphing Staff" from tier 1(OTS) to tier 2.
1,000
Return to the top of this page.

Mystic Phrases

a lopsided and waterlogged store, Map Room #19, Lich# 26871, go water store

Mystic Phrases, Entry

[Mystic Phrases -]
Several tented and rusted cauldrons are placed about the small room to collect the steadily dripping water that seeps through the sodden roof. Tiny rivulets cascade down the northern wall, their passage causing the paint to blister and peel. A small round table sits in the only dry section of both floor and ceiling, its contents illuminated by a flickering candle.
Obvious exits: west, out

On the small round table you see: a shield-cut off-white palimpsest, a silver-edged speckled palimpsest, a gold-edged red palimpsest, a copper-edged dark palimpsest, a white-flecked palimpsest, a shield-cut beige palimpsest, a shield-cut grey palimpsest and a shield-cut white palimpsest.

a shield-cut off-white palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this off-white palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You direct your gaze to the earth before you as you humbly pray to your patron to proffer the [Spell Name]...
Third Person: Xanlin directs his gaze to the earth before him as he humbly prays to his patron.
Hidden or Invisible: An unseen voice humbly prays to the gods.
Specific Spell Restriction: 1603
Read:
Invoking this off-white palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You direct your gaze to the earth before you as you humbly pray to your patron to proffer the [Spell Name]...
Third Person: Xanlin directs his gaze to the earth before him as he humbly prays to his patron.
Hidden or Invisible: An unseen voice humbly prays to the gods.
Specific Spell Restriction: 1603

750
a silver-edged speckled palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this speckled palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Fervent rays of light burst from your chest as you usher forth [Spell Name], commanding your enemies to behold the magnificence of your patron!
Third Person: Fervent rays of light burst from Xanlin's chest as he commands his enemies to behold the magnificence of his patron!
Hidden or Invisible: Fervent rays of light burst mid-air as an unseen voice commands his enemies to behold the magnificence of his patron!
Specific Spell Restriction: 1614
Read:
Invoking this speckled palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Fervent rays of light burst from your chest as you usher forth [Spell Name], commanding your enemies to behold the magnificence of your patron!
Third Person: Fervent rays of light burst from Xanlin's chest as he commands his enemies to behold the magnificence of his patron!
Hidden or Invisible: Fervent rays of light burst mid-air as an unseen voice commands his enemies to behold the magnificence of his patron!
Specific Spell Restriction: 1614

750
a gold-edged red palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this red palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: A splendid aura swells from your heart as you manifest [Spell Name], bathing your foes in the glory of your patron...
Third Person: A splendid aura swells from Xanlin's heart as he welcomes his foes to behold the glory of his patron.
Hidden or Invisible: A splendid aura swells mid-air as an unseen voice welcomes his foes to behold the glory of his patron.
Specific Spell Restriction: 1614
Read:
Invoking this red palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A splendid aura swells from your heart as you manifest [Spell Name], bathing your foes in the glory of your patron...
Third Person: A splendid aura swells from Xanlin's heart as he welcomes his foes to behold the glory of his patron.
Hidden or Invisible: A splendid aura swells mid-air as an unseen voice welcomes his foes to behold the glory of his patron.
Specific Spell Restriction: 1614

750
a copper-edged dark palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this dark palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With an upstretched arm you invoke [Spell Name], commanding one and all to tremble at the dark splendor of your mighty patron!
Third Person: With an upstretched arm, Xanlin commands one and all to tremble at the dark splendor of his mighty patron!
Hidden or Invisible: An unseen voice commands one and all to tremble at the dark splendor of his patron.
Specific Spell Restriction: 1614
Read:
Invoking this dark palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With an upstretched arm you invoke [Spell Name], commanding one and all to tremble at the dark splendor of your mighty patron!
Third Person: With an upstretched arm, Xanlin commands one and all to tremble at the dark splendor of his mighty patron!
Hidden or Invisible: An unseen voice commands one and all to tremble at the dark splendor of his patron.
Specific Spell Restriction: 1614

750
a white-flecked palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this white-flecked palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You warn the weak to look away as you summon [Spell Name], conjuring a rippling veil of holy flames around you.
Third Person: Xanlin warns all to look away in fear as he summons the power of his patron, and a rippling veil of holy flames envelopes him.
Hidden or Invisible: A rippling veil of holy flames swirls into existence around an unseen voice.
Specific Spell Restriction: 1614
Read:
Invoking this white-flecked palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You warn the weak to look away as you summon [Spell Name], conjuring a rippling veil of holy flames around you.
Third Person: Xanlin warns all to look away in fear as he summons the power of his patron, and a rippling veil of holy flames envelopes him.
Hidden or Invisible: A rippling veil of holy flames swirls into existence around an unseen voice.
Specific Spell Restriction: 1614

750
a shield-cut beige palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this beige palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You jut your fist angrily toward the earth as you invoke your patron's might to deliver the [Spell Name]!
Third Person: Xanlin adulates his patron in fevered tones as he juts his fist at the earth before him!
Hidden or Invisible: An unseen voice adulates the gods in fevered tones.
Specific Spell Restriction: 1603
Read:
Invoking this beige palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You jut your fist angrily toward the earth as you invoke your patron's might to deliver the [Spell Name]!
Third Person: Xanlin adulates his patron in fevered tones as he juts his fist at the earth before him!
Hidden or Invisible: An unseen voice adulates the gods in fevered tones.
Specific Spell Restriction: 1603

750
a shield-cut grey palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this grey palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You turn your gaze earthward as you call upon the dark glory of your patron to render the [Spell Name]...
Third Person: Xanlin turns his gaze earthward as he prays to his patron with dark intent...
Hidden or Invisible: An unseen voice prays darkly to the gods.
Specific Spell Restriction: 1603
Read:
Invoking this grey palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You turn your gaze earthward as you call upon the dark glory of your patron to render the [Spell Name]...
Third Person: Xanlin turns his gaze earthward as he prays to his patron with dark intent...
Hidden or Invisible: An unseen voice prays darkly to the gods.
Specific Spell Restriction: 1603

750
a shield-cut white palimpsest Weight: <1 pound
analyze, writing
Analyze:
Invoking this white palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You point to the earth as you call upon your patron with righteous fervor to render the [Spell Name]!
Third Person: Xanlin points to the earth as he invokes the name of his patron with righteous fervor!
Hidden or Invisible:
Specific Spell Restriction: 1603
Read:
Invoking this white palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You point to the earth as you call upon your patron with righteous fervor to render the [Spell Name]!
Third Person: Xanlin points to the earth as he invokes the name of his patron with righteous fervor!
Hidden or Invisible:
Specific Spell Restriction: 1603

750

In the broken crate you see: a tattered sienna manuscript, a tattered virescent manuscript, a tattered pale silver manuscript, a tattered off-white manuscript and a tattered blush manuscript.

a tattered sienna manuscript Weight: <1 pound
analyze, writing
Analyze:
Invoking this sienna manuscript will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You make a soft clucking sound with your tongue, calling the minor spirits to you as you prepare [Spell Name].
Third Person: Xanlin makes a soft clucking sound with his tongue as he calls for aid.
Hidden or Invisible: You hear a soft clucking sound nearby.
Spell Circle Restrictions: Minor Spirit
Read:
Invoking this sienna manuscript will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You make a soft clucking sound with your tongue, calling the minor spirits to you as you prepare [Spell Name].
Third Person: Xanlin makes a soft clucking sound with his tongue as he calls for aid.
Hidden or Invisible: You hear a soft clucking sound nearby.
Spell Circle Restrictions: Minor Spirit

750
a tattered virescent manuscript Weight: <1 pound
analyze, writing
Analyze:
Invoking this virescent manuscript will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Thrusting your hands towards the heavens, you conjure [Spell Name]. Virescent sparks shoot from your fingertips and drift lazily downward, transformed into ethereal, flowering foliage that blinks out as it touches the ground.
Third Person: Xanlin thrusts his hands towards the heavens and virescent sparks shoot from his fingertips. The green embers drift lazily downward, transformed into ethereal, flowering foliage that blinks out as it touches the ground.
Hidden or Invisible: Virescent sparks shoot up into the air, transforming into ethereal, flowering foliage that drifts lazily downward and blinks out as they touch the ground.
Specific Spell Restriction: 1118
Read:
Invoking this virescent manuscript will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Thrusting your hands towards the heavens, you conjure [Spell Name]. Virescent sparks shoot from your fingertips and drift lazily downward, transformed into ethereal, flowering foliage that blinks out as it touches the ground.
Third Person: Xanlin thrusts his hands towards the heavens and virescent sparks shoot from his fingertips. The green embers drift lazily downward, transformed into ethereal, flowering foliage that blinks out as it touches the ground.
Hidden or Invisible: Virescent sparks shoot up into the air, transforming into ethereal, flowering foliage that drifts lazily downward and blinks out as they touch the ground.
Specific Spell Restriction: 1118

750
a tattered pale silver manuscript Weight: <1 pound
analyze, writing
Analyze:
Invoking this pale silver manuscript will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With an anguished cry, you release an outpouring of emotion fueled by pain and despair as you call on the spirits for [Spell Name]...
Third Person: With an anguished cry, Xanlin releases an outpouring of emotion into his magical incantation.
Hidden or Invisible: You hear an anguished cry nearby.
Specific Spell Restriction: 1150
Read:
Invoking this pale silver manuscript will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With an anguished cry, you release an outpouring of emotion fueled by pain and despair as you call on the spirits for [Spell Name]...
Third Person: With an anguished cry, Xanlin releases an outpouring of emotion into his magical incantation.
Hidden or Invisible: You hear an anguished cry nearby.
Specific Spell Restriction: 1150

750
a tattered off-white manuscript Weight: <1 pound
analyze, writing
Analyze:
Invoking this off-white manuscript will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With a grunt, you thump your fist against your chest directly over your heart and energetically spew forth the words for [Spell Name].
Third Person: With a grunt, Xanlin thumps his fist against his chest directly over his heart as he energetically shouts for spiritual succor.
Hidden or Invisible: You hear a thump coming from the shadows.
Specific Spell Restriction: 1107
Read:
Invoking this off-white manuscript will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With a grunt, you thump your fist against your chest directly over your heart and energetically spew forth the words for [Spell Name].
Third Person: With a grunt, Xanlin thumps his fist against his chest directly over his heart as he energetically shouts for spiritual succor.
Hidden or Invisible: You hear a thump coming from the shadows.
Specific Spell Restriction: 1107

750
a tattered blush manuscript Weight: <1 pound
analyze, writing
Analyze:
Invoking this blush manuscript will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With a series of sharp hand gestures, you mouth the incantation for [Spell Name]...
Third Person: With a series of sharp hand gestures, Xanlin mouths a few inaudible words.
Hidden or Invisible: You hear a rustling sound nearby.
Spell Circle Restrictions: Major Spirit
Read:
Invoking this blush manuscript will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With a series of sharp hand gestures, you mouth the incantation for [Spell Name]...
Third Person: With a series of sharp hand gestures, Xanlin mouths a few inaudible words.
Hidden or Invisible: You hear a rustling sound nearby.
Spell Circle Restrictions: Major Spirit

750

In the rickety bookcase you see: a fragile ivory papyrus, a fragile grey papyrus, a fragile lavender papyrus, a fragile silver papyrus, a fragile honey-hued papyrus, a fragile golden papyrus, a fragile fiery red papyrus, a fragile midnight blue papyrus, a fragile obsidian papyrus and a fragile cream-colored papyrus.

a fragile ivory papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this ivory papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You close your eyes and take a deep breath, mentally focusing on the archaic words needed to conjure [Spell Name]. As your lips part, a barely audible whisper escapes.
Third Person: Xanlin closes his eyes and takes a deep breath. As his lips part, a barely audible whisper escapes.
Hidden or Invisible: A barely audible whisper in an archaic tongue is heard nearby.
Specific Spell Restriction: 204
Read:
Invoking this ivory papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You close your eyes and take a deep breath, mentally focusing on the archaic words needed to conjure [Spell Name]. As your lips part, a barely audible whisper escapes.
Third Person: Xanlin closes his eyes and takes a deep breath. As his lips part, a barely audible whisper escapes.
Hidden or Invisible: A barely audible whisper in an archaic tongue is heard nearby.
Specific Spell Restriction: 204

750
a fragile grey papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this grey papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you wave your hands back and forth, the air stirs, conjuring the distinct odor of sewage. With a flush of embarrassment, you begin again, this time focusing your magical training on preparing [Spell Name].
Third Person: Xanlin waves his hands back and forth, stirring the air and conjuring the distinct odor of sewage. Looking slightly embarrassed, he begins again.
Hidden or Invisible: The air stirs suddenly and the distinct odor of sewage can be detected.
Read:
Invoking this grey papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: As you wave your hands back and forth, the air stirs, conjuring the distinct odor of sewage. With a flush of embarrassment, you begin again, this time focusing your magical training on preparing [Spell Name].
Third Person: Xanlin waves his hands back and forth, stirring the air and conjuring the distinct odor of sewage. Looking slightly embarrassed, he begins again.
Hidden or Invisible: The air stirs suddenly and the distinct odor of sewage can be detected.

750
a fragile lavender papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this lavender papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tapping into the spiritual mana around you, you consciously select two distinct strands and knot them together as you prepare [Spell Name]...
Third Person: With deliberate hand movements, Xanlin plucks two illusory strands out of the air and knots them together.
Hidden or Invisible: You feel a disturbance in the mana around you.
Spell Circle Restrictions: Major Spirit
Read:
Invoking this lavender papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tapping into the spiritual mana around you, you consciously select two distinct strands and knot them together as you prepare [Spell Name]...
Third Person: With deliberate hand movements, Xanlin plucks two illusory strands out of the air and knots them together.
Hidden or Invisible: You feel a disturbance in the mana around you.
Spell Circle Restrictions: Major Spirit

750
a fragile silver papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this silver papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Silvery white motes of light form in your upturned palms. Building in intensity, the radiant sparks drift upwards as you prepare [Spell Name]...
Third Person: Brilliant white motes of light form in Xanlin's upturned palms and drift upwards as they build in intensity.
Hidden or Invisible: Silvery motes of light drift out of the shadows.
Spell Circle Restrictions: Minor Spirit
Read:
Invoking this silver papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Silvery white motes of light form in your upturned palms. Building in intensity, the radiant sparks drift upwards as you prepare [Spell Name]...
Third Person: Brilliant white motes of light form in Xanlin's upturned palms and drift upwards as they build in intensity.
Hidden or Invisible: Silvery motes of light drift out of the shadows.
Spell Circle Restrictions: Minor Spirit

750
a fragile honey-hued papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this honey-hued papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: In a pleading whisper to your patron, you pray for guidance as you prepare [Spell Name].
Third Person: In a pleading whisper to his patron, Xanlin prays for magical guidance as he prepares his spell.
Hidden or Invisible: A pleading whisper in the shadows begs for magical guidance.
Read:
Invoking this honey-hued papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: In a pleading whisper to your patron, you pray for guidance as you prepare [Spell Name].
Third Person: In a pleading whisper to his patron, Xanlin prays for magical guidance as he prepares his spell.
Hidden or Invisible: A pleading whisper in the shadows begs for magical guidance.

750
a fragile golden papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this golden papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You snap your fingers three times in quick succession as you prepare [Spell Name].
Third Person: Xanlin snaps his fingers three times in quick succession.
Hidden or Invisible: You hear three audible snaps nearby.
Specific Spell Restriction: 205
Read:
Invoking this golden papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You snap your fingers three times in quick succession as you prepare [Spell Name].
Third Person: Xanlin snaps his fingers three times in quick succession.
Hidden or Invisible: You hear three audible snaps nearby.
Specific Spell Restriction: 205

750
a fragile fiery red papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this fiery red papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Circling one hand over the other in midair, you generate a fiery ball of energy as you prepare [Spell Name].
Third Person: Circling one hand over the other in midair, Xanlin generates a fiery ball of energy.
Hidden or Invisible: A fiery ball of energy materializes from the shadows.
Specific Spell Restriction: 908
Read:
Invoking this fiery red papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Circling one hand over the other in midair, you generate a fiery ball of energy as you prepare [Spell Name].
Third Person: Circling one hand over the other in midair, Xanlin generates a fiery ball of energy.
Hidden or Invisible: A fiery ball of energy materializes from the shadows.
Specific Spell Restriction: 908

750
a fragile midnight blue papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this midnight blue papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You randomly waggle your fingers to mimic a mystical incantation as you prepare [Spell Name]...
Third Person: Xanlin randomly waggles his fingers to mimic a mystical incantation.
Hidden or Invisible: You hear a soft rustling nearby.
Read:
Invoking this midnight blue papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You randomly waggle your fingers to mimic a mystical incantation as you prepare [Spell Name]...
Third Person: Xanlin randomly waggles his fingers to mimic a mystical incantation.
Hidden or Invisible: You hear a soft rustling nearby.

750
a fragile obsidian papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this obsidian papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You squint your eyes and bite your lip, mumbling the incantation for [Spell Name]...
Third Person: Xanlin squints his eyes and bites his lip as he mutters an incantation.
Hidden or Invisible: You hear muttering in the shadows nearby.
Read:
Invoking this obsidian papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You squint your eyes and bite your lip, mumbling the incantation for [Spell Name]...
Third Person: Xanlin squints his eyes and bites his lip as he mutters an incantation.
Hidden or Invisible: You hear muttering in the shadows nearby.

750
a fragile cream-colored papyrus Weight: <1 pound
analyze, writing
Analyze:
Invoking this cream-colored papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Delivering a smoldering gaze, you silkily whisper the magic ritual for [Spell Name]...
Third Person: Delivering a smoldering gaze, Xanlin silkily whispers a few magic words.
Hidden or Invisible: A few magic words are whispered in the shadows nearby.
Read:
Invoking this cream-colored papyrus will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Delivering a smoldering gaze, you silkily whisper the magic ritual for [Spell Name]...
Third Person: Delivering a smoldering gaze, Xanlin silkily whispers a few magic words.
Hidden or Invisible: A few magic words are whispered in the shadows nearby.

750

Mystic Phrases, West

[Mystic Phrases -]
Warped and uneven, the wall-to-wall pine floorboards display signs of water damage, which cause many of the copper nails to rise up from the seating within the wood. Floor-to-ceiling bookcases are pristinely kept, their clean shelves a stark contrast to the utter gloom that hangs over the rest of the shop. A lone candle rests upon a counter covered in cobwebs, its flickering flame threatening to consume the dusty gossamer strands.
Obvious exits: east

On the oak shelf you see: a thick pearly white parchment, a thick mist grey parchment, a thick textured parchment, a thick ecru parchment, a thin grey parchment, a thin off-white parchment, a thin translucent parchment and a thin cream-hued parchment.

a thick pearly white parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this pearly white parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The holy will of [Spell Name] fills you as you swear great deeds will be done this day in the name of your patron!
Third Person: With noble abandon, Xanlin swears great deeds will be done this day in the name of his patron!
Hidden or Invisible: An unseen voice swears great deeds will be done this day in the name of his patron.
Specific Spell Restriction: 1617
Read:
Invoking this pearly white parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The holy will of [Spell Name] fills you as you swear great deeds will be done this day in the name of your patron!
Third Person: With noble abandon, Xanlin swears great deeds will be done this day in the name of his patron!
Hidden or Invisible: An unseen voice swears great deeds will be done this day in the name of his patron.
Specific Spell Restriction: 1617

750
a thick mist grey parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this mist grey parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The power of [Spell Name] swirls within your soul as you beckon your patron to inspire and uplift you in battle.
Third Person: Though murmured prayer, Xanlin beckons the spirit of his patron to inspire and uplift him in battle.
Hidden or Invisible: An unseen voice murmurs prayers to his patron for inspiration in battle.
Specific Spell Restriction: 1617
Read:
Invoking this mist grey parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] swirls within your soul as you beckon your patron to inspire and uplift you in battle.
Third Person: Though murmured prayer, Xanlin beckons the spirit of his patron to inspire and uplift him in battle.
Hidden or Invisible: An unseen voice murmurs prayers to his patron for inspiration in battle.
Specific Spell Restriction: 1617

750
a thick textured parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this textured parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With bowed head, you pray to your patron for the power, and feel yourself filled with the dark and ferocious intensity of [Spell Name]...
Third Person: With bowed head, Xanlin prays to his patron for power, and looks back up with a dark and ferocious zeal.
Hidden or Invisible: An unseen voice petitions his patron for power in battle.
Specific Spell Restriction: 1617
Read:
Invoking this textured parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With bowed head, you pray to your patron for the power, and feel yourself filled with the dark and ferocious intensity of [Spell Name]...
Third Person: With bowed head, Xanlin prays to his patron for power, and looks back up with a dark and ferocious zeal.
Hidden or Invisible: An unseen voice petitions his patron for power in battle.
Specific Spell Restriction: 1617

750
a thick ecru parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this ecru parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You howl a wild and ruthless prayer for the power of [Spell Name], swearing death to all who would defy your patron's will!
Third Person: Xanlin howls a wild and ruthless prayer, swearing death to all who would defy his patron's will!
Hidden or Invisible: An unseen voice howls a wild and ruthless prayer, swearing death to all who would defy his patron's will.
Specific Spell Restriction: 1617
Read:
Invoking this ecru parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You howl a wild and ruthless prayer for the power of [Spell Name], swearing death to all who would defy your patron's will!
Third Person: Xanlin howls a wild and ruthless prayer, swearing death to all who would defy his patron's will!
Hidden or Invisible: An unseen voice howls a wild and ruthless prayer, swearing death to all who would defy his patron's will.
Specific Spell Restriction: 1617

750
a thin grey parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this grey parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The power of [Spell Name] propels you as you call upon your enemies to seek penance for their wickedness!
Third Person: Xanlin raises his arm as he calls upon his enemies to seek penance for their wickedness!
Hidden or Invisible: An unseen voice calls upon his enemies to seek penance for their wickedness.
Specific Spell Restriction: 1615
Read:
Invoking this grey parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] propels you as you call upon your enemies to seek penance for their wickedness!
Third Person: Xanlin raises his arm as he calls upon his enemies to seek penance for their wickedness!
Hidden or Invisible: An unseen voice calls upon his enemies to seek penance for their wickedness.
Specific Spell Restriction: 1615

750
a thin off-white parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this off-white parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With bowed brow you summon the power of [Spell Name], praying for the deliverance of your enemies unto your patron's mercy...
Third Person: With bowed brow, Xanlin prays for the deliverance of his enemies into the succor of his merciful patron.
Hidden or Invisible: An unseen voice prays for the deliverance of his enemies into the succor of his merciful patron.
Specific Spell Restriction: 1615
Read:
Invoking this off-white parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With bowed brow you summon the power of [Spell Name], praying for the deliverance of your enemies unto your patron's mercy...
Third Person: With bowed brow, Xanlin prays for the deliverance of his enemies into the succor of his merciful patron.
Hidden or Invisible: An unseen voice prays for the deliverance of his enemies into the succor of his merciful patron.
Specific Spell Restriction: 1615

750
a thin translucent parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this translucent parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You promise a terrible punishment for defying your patron as you invoke the holy magical furor of [Spell Name]...
Third Person: Xanlin promises a terrible punishment for defying his patron as he rants with a holy magical furor.
Hidden or Invisible: An unseen voice swears vengenance and rants with a holy furor.
Specific Spell Restriction: 1615
Read:
Invoking this translucent parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You promise a terrible punishment for defying your patron as you invoke the holy magical furor of [Spell Name]...
Third Person: Xanlin promises a terrible punishment for defying his patron as he rants with a holy magical furor.
Hidden or Invisible: An unseen voice swears vengenance and rants with a holy furor.
Specific Spell Restriction: 1615

750
a thin cream-hued parchment Weight: <1 pound
analyze, writing
Analyze:
Invoking this cream-hued parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You pray to your patron to burn away your enemies' transgressions through the power of [Spell Name]...
Third Person: With upstretched arms, Xanlin prays for a cleansing fire to burn away his enemies' transgressions...
Hidden or Invisible: An unseen voice prays for a cleansing fire to burn away his enemies' transgressions.
Specific Spell Restriction: 1615
Read:
Invoking this cream-hued parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You pray to your patron to burn away your enemies' transgressions through the power of [Spell Name]...
Third Person: With upstretched arms, Xanlin prays for a cleansing fire to burn away his enemies' transgressions...
Hidden or Invisible: An unseen voice prays for a cleansing fire to burn away his enemies' transgressions.
Specific Spell Restriction: 1615

750

On the pine shelf you see: a bright blue note, a bright white note, a bright red note and a bright yellow note.

a bright blue note Weight: <1 pound
analyze, writing
Analyze:
Invoking this blue note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With serene purpose, you warn the faithless that the judgment of your patron is at hand. The power of [Spell Name] awaits you...
Third Person: With serene purpose, Xanlin warns the faithless that the judgment of his patron is at hand.
Hidden or Invisible: An unseen voice warns the faithless that the judgment of his patron is at hand.
Specific Spell Restriction: 1630
Read:
Invoking this blue note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With serene purpose, you warn the faithless that the judgment of your patron is at hand. The power of [Spell Name] awaits you...
Third Person: With serene purpose, Xanlin warns the faithless that the judgment of his patron is at hand.
Hidden or Invisible: An unseen voice warns the faithless that the judgment of his patron is at hand.
Specific Spell Restriction: 1630

750
a bright white note Weight: <1 pound
analyze, writing
Analyze:
Invoking this white note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The power of [Spell Name] infuses you as you announce the time has come for your foes to face the mighty wrath of your righteous patron!
Third Person: Xanlin declares the time has come for his foes to face the mighty wrath of his righteous patron!
Hidden or Invisible: An unseen voice declares the wrath of his righteous patron is imminent!
Specific Spell Restriction: 1630
Read:
Invoking this white note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] infuses you as you announce the time has come for your foes to face the mighty wrath of your righteous patron!
Third Person: Xanlin declares the time has come for his foes to face the mighty wrath of his righteous patron!
Hidden or Invisible: An unseen voice declares the wrath of his righteous patron is imminent!
Specific Spell Restriction: 1630

750
a bright red note Weight: <1 pound
analyze, writing
Analyze:
Invoking this red note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With raised fist, you command the weak to bow in supplication to the will of your mighty patron, or face the wrath of [Spell Name]!
Third Person: With raised fist, Xanlin commands the weak to bow in supplication to the judgment of his mighty patron!
Hidden or Invisible: An unseen voice commands the weak to bow in supplication to the judgment of his mighty patron!
Specific Spell Restriction: 1630
Read:
Invoking this red note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With raised fist, you command the weak to bow in supplication to the will of your mighty patron, or face the wrath of [Spell Name]!
Third Person: With raised fist, Xanlin commands the weak to bow in supplication to the judgment of his mighty patron!
Hidden or Invisible: An unseen voice commands the weak to bow in supplication to the judgment of his mighty patron!
Specific Spell Restriction: 1630

750
a bright yellow note Weight: <1 pound
analyze, writing
Analyze:
Invoking this yellow note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The pleasure of [Spell Name] wracks your body as you condemn the faithless to suffer the pitiless torment of your patron.
Third Person: Xanlin can barely conceal his pleasure as he condemns the faithless to suffer the pitiless torment of his patron's judgment.
Hidden or Invisible: An unseen voice condemns the faithless to suffer the pitiless torment of his patron.
Specific Spell Restriction: 1630
Read:
Invoking this yellow note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The pleasure of [Spell Name] wracks your body as you condemn the faithless to suffer the pitiless torment of your patron.
Third Person: Xanlin can barely conceal his pleasure as he condemns the faithless to suffer the pitiless torment of his patron's judgment.
Hidden or Invisible: An unseen voice condemns the faithless to suffer the pitiless torment of his patron.
Specific Spell Restriction: 1630

750

On the maple shelf you see: a mottled green scroll, a mottled brown scroll, a leafy blue-green scroll, a leafy yellowish red scroll, a fragrant bronze scroll and a fragrant beige scroll.

a mottled green scroll Weight: <1 pound
analyze, writing
Analyze:
Invoking this green scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With pride and force, you call forth the power of [Spell Name] to return your foes to the earth from which they came...
Third Person: In a proud and forceful voice, Xanlin calls out to the spirits of nature to return his foes to the earth from which they came...
Hidden or Invisible: An unseen voice calls out to the spirits of nature with pride and force.
Specific Spell Restriction: 603
Read:
Invoking this green scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With pride and force, you call forth the power of [Spell Name] to return your foes to the earth from which they came...
Third Person: In a proud and forceful voice, Xanlin calls out to the spirits of nature to return his foes to the earth from which they came...
Hidden or Invisible: An unseen voice calls out to the spirits of nature with pride and force.
Specific Spell Restriction: 603

750
a mottled brown scroll Weight: <1 pound
analyze, writing
Analyze:
Invoking this brown scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With the whispered words of [Spell Name], you summon forth the rot and ruin of nature to devour your enemies
Third Person: With a whispered word, Xanlin summons the rot and ruin of nature to devour his enemies.
Hidden or Invisible: An unseen voice summons forth the rot and ruin of nature.
Specific Spell Restriction: 603
Read:
Invoking this brown scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With the whispered words of [Spell Name], you summon forth the rot and ruin of nature to devour your enemies
Third Person: With a whispered word, Xanlin summons the rot and ruin of nature to devour his enemies.
Hidden or Invisible: An unseen voice summons forth the rot and ruin of nature.
Specific Spell Restriction: 603

750
a leafy blue-green scroll Weight: <1 pound
analyze, writing
Analyze:
Invoking this blue-green scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With outstretched arms, you supplicate the spirits of the forest for the protection of [Spell Name] in this moment of need...
Third Person: With outstretched arms, Xanlin supplicates the spirits of the forest for their protection in this moment of need...
Hidden or Invisible: An unseen voice supplicates the spirits of the forest for their protection.
Specific Spell Restriction: 605
Read:
Invoking this blue-green scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With outstretched arms, you supplicate the spirits of the forest for the protection of [Spell Name] in this moment of need...
Third Person: With outstretched arms, Xanlin supplicates the spirits of the forest for their protection in this moment of need...
Hidden or Invisible: An unseen voice supplicates the spirits of the forest for their protection.
Specific Spell Restriction: 605

750
a leafy yellowish red scroll Weight: <1 pound
analyze, writing
Analyze:
Invoking this yellowish red scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You feel your skin tense and toughen with the power of [Spell Name] as you command the spirits of the forest to shield you.
Third Person: A strange cracking noise cuts across Xanlin's flesh as he commands the spirits of the forest to shield him.
Hidden or Invisible: An unseen voice commands the spirits to protect him.
Specific Spell Restriction: 605
Read:
Invoking this yellowish red scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You feel your skin tense and toughen with the power of [Spell Name] as you command the spirits of the forest to shield you.
Third Person: A strange cracking noise cuts across Xanlin's flesh as he commands the spirits of the forest to shield him.
Hidden or Invisible: An unseen voice commands the spirits to protect him.
Specific Spell Restriction: 605

750
a fragrant bronze scroll Weight: <1 pound
analyze, writing
Analyze:
Invoking this bronze scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You tune your thoughts to the dark protection of the forest canopy as you call upon the spirits for the magic of [Spell Name]...
Third Person: A shadow of leaves falls across Xanlin as he calls upon the spirits of the forest to obscure him from view.
Hidden or Invisible: An unseen voice calls upon the spirits of the forest for aid.
Specific Spell Restriction: 608
Read:
Invoking this bronze scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You tune your thoughts to the dark protection of the forest canopy as you call upon the spirits for the magic of [Spell Name]...
Third Person: A shadow of leaves falls across Xanlin as he calls upon the spirits of the forest to obscure him from view.
Hidden or Invisible: An unseen voice calls upon the spirits of the forest for aid.
Specific Spell Restriction: 608

750
a fragrant beige scroll Weight: <1 pound
analyze, writing
Analyze:
Invoking this beige scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You summon the power of [Spell Name] with a whisper for the shadows to conceal you, preparing for your moment to strike...
Third Person: Xanlin glares with the eyes of a predator as he whispers and begins to fade into the shadows around him...
Hidden or Invisible: An unseen voice whispers to the spirits for aid.
Specific Spell Restriction: 608
Read:
Invoking this beige scroll will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You summon the power of [Spell Name] with a whisper for the shadows to conceal you, preparing for your moment to strike...
Third Person: Xanlin glares with the eyes of a predator as he whispers and begins to fade into the shadows around him...
Hidden or Invisible: An unseen voice whispers to the spirits for aid.
Specific Spell Restriction: 608

750

On the white birch shelf you see: a dog-eared brown letter, a dog-eared green letter, a water-stained bronze letter, a water-stained yellow letter, a whorl-edged leafy green letter and a whorl-edged grass green letter.

a dog-eared brown letter Weight: <1 pound
analyze, writing
Analyze:
Invoking this brown letter will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You summon the power of [Spell Name] with a prayer to the spirits of the wind, calling on them to come forth and protect you...
Third Person: Xanlin murmurs a prayer to the spirits of the wind to come to him now and protect him.
Hidden or Invisible: An unseen voice murmurs a prayer to the spirits of the wind.
Specific Spell Restriction: 612
Read:
Invoking this brown letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You summon the power of [Spell Name] with a prayer to the spirits of the wind, calling on them to come forth and protect you...
Third Person: Xanlin murmurs a prayer to the spirits of the wind to come to him now and protect him.
Hidden or Invisible: An unseen voice murmurs a prayer to the spirits of the wind.
Specific Spell Restriction: 612

750
a dog-eared green letter Weight: <1 pound
analyze, writing
Analyze:
Invoking this green letter will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You speak the words for [Spell Name], beckoning the turbulence and anger of the wind spirits to tear through the dangers before you...
Third Person: Xanlin beckons the turbulent and angry wind spirits to tear through the dangers before him.
Hidden or Invisible: An unseen voice beckons the turbulent and angry wind spirits to come to his aid.
Specific Spell Restriction: 612
Read:
Invoking this green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You speak the words for [Spell Name], beckoning the turbulence and anger of the wind spirits to tear through the dangers before you...
Third Person: Xanlin beckons the turbulent and angry wind spirits to tear through the dangers before him.
Hidden or Invisible: An unseen voice beckons the turbulent and angry wind spirits to come to his aid.
Specific Spell Restriction: 612

750
a water-stained bronze letter Weight: <1 pound
analyze, writing
Analyze:
Invoking this bronze letter will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you cast your gaze earthward in prayer for the power of [Spell Name], sharpened thorns ripple across your skin in response.
Third Person: As Xanlin casts his gaze earthward in prayer, a spray of sharpened thorns ripples across his skin for a moment...
Hidden or Invisible: An unseen voice prays to nature.
Specific Spell Restriction: 616
Read:
Invoking this bronze letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: As you cast your gaze earthward in prayer for the power of [Spell Name], sharpened thorns ripple across your skin in response.
Third Person: As Xanlin casts his gaze earthward in prayer, a spray of sharpened thorns ripples across his skin for a moment...
Hidden or Invisible: An unseen voice prays to nature.
Specific Spell Restriction: 616

750
a water-stained yellow letter Weight: <1 pound
analyze, writing
Analyze:
Invoking this yellow letter will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: A menacing rattle within the earth quickly grows louder as you command the spirits and summon the power of [Spell Name]!
Third Person: A menacing rattle somewhere underfoot quickly grows louder as Xanlin commands the spirits of nature to strike at once!
Hidden or Invisible: Something rattles beneath the earth as an unseen voice prays.
Specific Spell Restriction: 616
Read:
Invoking this yellow letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A menacing rattle within the earth quickly grows louder as you command the spirits and summon the power of [Spell Name]!
Third Person: A menacing rattle somewhere underfoot quickly grows louder as Xanlin commands the spirits of nature to strike at once!
Hidden or Invisible: Something rattles beneath the earth as an unseen voice prays.
Specific Spell Restriction: 616

750
a whorl-edged leafy green letter Weight: <1 pound
analyze, writing
Analyze:
Invoking this leafy green letter will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: A furious wind whips and churns around you as you call upon the spirits to strike with [Spell Name]!
Third Person: A furious wind whips and churns around Xanlin as he calls upon the spirits of nature itself to strike!
Hidden or Invisible: A furious wind whips and churns around an unseen voice.
Specific Spell Restriction: 635
Read:
Invoking this leafy green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A furious wind whips and churns around you as you call upon the spirits to strike with [Spell Name]!
Third Person: A furious wind whips and churns around Xanlin as he calls upon the spirits of nature itself to strike!
Hidden or Invisible: A furious wind whips and churns around an unseen voice.
Specific Spell Restriction: 635

750
a whorl-edged grass green letter Weight: <1 pound
analyze, writing
Analyze:
Invoking this grass green letter will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You pray with righteous intensity to summon the power of [Spell Name] to your will, and you feel the earth rumble beneath you in response...
Third Person: Xanlin prays with righteous intensity to summon the spirits of nature to his will, and the very earth around him seems to rumble in response.
Hidden or Invisible: An unseen voice prays with righteons intention, and the earth rumbles in response.
Specific Spell Restriction: 635
Read:
Invoking this grass green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You pray with righteous intensity to summon the power of [Spell Name] to your will, and you feel the earth rumble beneath you in response...
Third Person: Xanlin prays with righteous intensity to summon the spirits of nature to his will, and the very earth around him seems to rumble in response.
Hidden or Invisible: An unseen voice prays with righteons intention, and the earth rumbles in response.
Specific Spell Restriction: 635

750
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==Ode to Resistance==BVShop:Ode to Resistance/August 2021

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==On the Other Hand==

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Out of the Bleak

a small black and grey tent, [Map Room #20, then east], Lich#26863 , go black tent

Out of the Bleak

[Out of the Bleak -]
The small tent holds the faint odor of acidic rain, and pale yellow hazy smoke curls up from a talon-shaped lantern positioned directly in the center of the room. A circular, dark oak table is covered with tattered, blue vulture feathers and various walking sticks. Suspended from the pavilion's center pillar are a series of stained hooks that perch over a battered wooden vanity. Several patchwork bear hide rugs surround a small glaes display case.
Obvious exits: out

On the table you see: a twisted ebonwood cane inset with a cracked bleakstone orb, a tall ebony cane capped with a slender bleakstone, a curved black oak cane inlaid with bleakstone shards, a burnished ebony parasol wreathed with blood marble stones and a gnarled red oak stick set with a blood marble sphere.

a twisted ebonwood cane inset with a cracked bleakstone orb Weight: 5 pounds
analyze
Analyze:

The ebonwood cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.

2,500
a tall ebony cane capped with a slender bleakstone Weight: 5 pounds
analyze
Analyze:

The ebony cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.

2,500
a curved black oak cane inlaid with bleakstone shards Weight: 5 pounds
analyze
Analyze:

The black oak cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.

2,500
a burnished ebony parasol wreathed with blood marble stones Weight: 5 pounds
analyze
Analyze:

The ebony parasol is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical parasol, which is intended. The parasol is fully unlocked.

2,500
a gnarled red oak stick set with a blood marble sphere Weight: 5 pounds
analyze
Analyze:

The red oak stick is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical stick, which is intended. The stick is fully unlocked.

2,500

In the case you see: a white-armored crusader miniature.

a white-armored crusader miniature Weight: <1 pound Siegery Toy
analyze, examine
Analyze:
This miniature is a siegery toy. It is a warrior.

This miniature has custom attack messaging.

This miniature has custom miss messaging.

This miniature has custom idle messaging.

This miniature has custom death messaging.
Examine:
The crusader miniature stands stoically, clenched hands holding tightly to a huge, pure white sword. The figure is bedecked in a suit of polished white armor that has a golden crown emblazoned upon its breastplate. The crusader is bald, with the faint markings of a crown-shaped scar burned around the figure's scalp. Dark, hollow eyes stare out from his chiseled face.

1,000

On the hooks you see: a deep red ankle sheath wreathed with thorny black roots, a slim grey belt sheath trimmed with blue vulture feathers, a sea blue wrist sheath set with polished blood marbles, a narrow grey ankle sheath inlaid with bleached bones, a smooth dark belt sheath inset with blood marble fragments and a small black wrist sheath inlaid with bleakstone shards.

a deep red ankle sheath wreathed with thorny black roots Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
ankle-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
20
a slim grey belt sheath trimmed with blue vulture feathers Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
belt-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
20
a sea blue wrist sheath set with polished blood marbles Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
20
a narrow grey ankle sheath inlaid with bleached bones Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
ankle-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
20
a smooth dark belt sheath inset with blood marble fragments Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
belt-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
20
a small black wrist sheath inlaid with bleakstone shards Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
20

On the vanity you see: a cracked bleakstone-framed glass mirror and a round blood marble-set glass mirror.

a cracked bleakstone-framed glass mirror Weight: <1 pound 100
a round blood marble-set glass mirror Weight: <1 pound 100
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Pinned and Pleated

a glossy oak door, [Map Room #], Lich# 26904, go dock, go gangplank, south, northwest, go companionway, go oak door

Pinned and Pleated

[Pinned and Pleated -]
Exposed rafters line the roof of the cabin, the constant creak and roll of the ship causing various hangings to sway and the sound of creaking to slip through the balmy air. Rolled and bound to a support post is an off-white and navy blue hammock, which leaves room for a trio of mannequins to be displayed between copper-ringed portholes. Tidy shelves dominate the one solid wall and are filled with tidily folded pieces of fabric, bowls filled with pins, and baskets of cording.
Obvious exits: out
tidily penned parchment
Welcome to Pinned and Pleated, home of the Kraet's most versatile garment. The Chiton A tunic made from a single piece of artfully folded cloth, the chiton drapes at the shoulders, creating sleeves with the proper placement of pins along shoulder and arm. Initially simple in both material and design, today's chiton runs the gamut from the simple to the exquisite, and much emphasis is placed by some Kraet on the designs of the primary shoulder pins.

On the Tidy shelves you see: a folded silk cloth dyed gorse yellow, a folded satin cloth dyed madder red, a folded dimity cloth dyed lapis blue, a folded byssine cloth dyed violet ochre and a folded linen cloth dyed verdigris green.

a folded silk cloth dyed gorse yellow Weight: <1 pound chest-worn
analyze
Analyze:
You analyze the yellow silk cloth and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A folded silk cloth dyed gorse yellow can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The cloth can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the cloth is set to be worn in the observer style.

It has a border of silver knotwork-patterned and is fashioned of silk that is dyed gorse yellow.

There is a pair of simple pins affixed to it, which will display as from-pinned when the garment is worn.

There is a braided gold cord wrapped about it, which will display as -corded when the garment is worn.

You may change how the pins are worn by using TWIST to add new ones.

You may change how the cord is worn by using WRAP to add new ones.

Altering instructions: The cloth may have its color, fabric-type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The cloth is currently tier 1 of 2. The cloth has access to the following verbs:
Pinch (removes pin), Remove, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)

500
a folded satin cloth dyed madder red Weight: <1 pound chest-worn
analyze
Analyze:
You analyze the red satin cloth and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A folded satin cloth dyed madder red can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The cloth can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the cloth is set to be worn in the observer style.

It has a border of laurel leaf-edged and is fashioned of satin that is dyed madder red.

There is a pair of simple pins affixed to it, which will display as from-pinned when the garment is worn.

There is a braided gold cord wrapped about it, which will display as -corded when the garment is worn.

You may change how the pins are worn by using TWIST to add new ones.

You may change how the cord is worn by using WRAP to add new ones.

Altering instructions: The cloth may have its color, fabric-type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The cloth is currently tier 1 of 2. The cloth has access to the following verbs:
Pinch (removes pin), Remove, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)

500
a folded dimity cloth dyed lapis blue Weight: <1 pound chest-worn
analyze
Analyze:
You analyze the blue dimity cloth and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A folded dimity cloth dyed lapis blue can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The cloth can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the cloth is set to be worn in the observer style.

It has a border of azure-threaded and is fashioned of dimity that is dyed lapis blue.

There is a pair of simple pins affixed to it, which will display as from-pinned when the garment is worn.

There is a braided gold cord wrapped about it, which will display as -corded when the garment is worn.

You may change how the pins are worn by using TWIST to add new ones.

You may change how the cord is worn by using WRAP to add new ones.

Altering instructions: The cloth may have its color, fabric-type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The cloth is currently tier 1 of 2. The cloth has access to the following verbs:
Pinch (removes pin), Remove, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)

500
a folded byssine cloth dyed violet ochre Weight: <1 pound chest-worn
analyze
Analyze:
You analyze the violet byssine cloth and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A folded byssine cloth dyed violet ochre can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The cloth can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the cloth is set to be worn in the observer style.

It has a border of amber-whipstitched and is fashioned of byssine that is dyed violet ochre.

There is a pair of simple pins affixed to it, which will display as from-pinned when the garment is worn.

There is a braided gold cord wrapped about it, which will display as -corded when the garment is worn.

You may change how the pins are worn by using TWIST to add new ones.

You may change how the cord is worn by using WRAP to add new ones.

Altering instructions: The cloth may have its color, fabric-type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The cloth is currently tier 1 of 2. The cloth has access to the following verbs:
Pinch (removes pin), Remove, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)

500
a folded linen cloth dyed verdigris green Weight: <1 pound chest-worn
analyze
Analyze:
You analyze the green linen cloth and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A folded linen cloth dyed verdigris green can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The cloth can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the cloth is set to be worn in the worker style.

It has a border of dark trellis-patterned and is fashioned of linen that is dyed verdigris green.

There is a pair of simple pins affixed to it, which will display as from-pinned when the garment is worn.

There is a braided gold cord wrapped about it, which will display as gold-corded when the garment is worn.

You may change how the pins are worn by using TWIST to add new ones.

You may change how the cord is worn by using WRAP to add new ones.

Altering instructions: The cloth may have its color, fabric-type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The cloth is currently tier 1 of 2. The cloth has access to the following verbs:
Pinch (removes pin), Remove, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)

500

In the baskets you see: a pale gold samite cord, a twisted blush lyraigne cord, a woven silver velvet cord, a braided copper flax cord and a dusty sage jute cord.

a pale gold samite cord Weight: <1 pound
analyze
Analyze:
You analyze the gold samite cord and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pale gold samite cord can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the cord.

The cord has the following custom styles:
Custom Material: samite
Custom Color: gold
It is currently set to display as samite-waisted, which can be changed by using TURN.
Altering Instructions: The cord can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cord in hand, WRAP the chiton to add the cord. To remove the cord, UNWRAP the chiton.

100
a twisted blush lyraigne cord Weight: <1 pound
analyze
Analyze:
You analyze the blush lyraigne cord and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A twisted blush lyraigne cord can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the cord.

The cord has the following custom styles:
Custom Material: lyraigne
Custom Color: blush
It is currently set to display as lyraigne-waisted, which can be changed by using TURN.
Altering Instructions: The cord can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cord in hand, WRAP the chiton to add the cord. To remove the cord, UNWRAP the chiton.

100
a woven silver velvet cord Weight: <1 pound
analyze
Analyze:
You analyze the silver velvet cord and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A woven silver velvet cord can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the cord.

The cord has the following custom styles:
Custom Material: velvet
Custom Color: silver
It is currently set to display as velvet-waisted, which can be changed by using TURN.
Altering Instructions: The cord can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cord in hand, WRAP the chiton to add the cord. To remove the cord, UNWRAP the chiton.

100
a braided copper flax cord Weight: <1 pound
analyze
Analyze:
You analyze the copper flax cord and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A braided copper flax cord can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the cord.

The cord has the following custom styles:
Custom Material: flax
Custom Color: copper
It is currently set to display as flax-waisted, which can be changed by using TURN.
Altering Instructions: The cord can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cord in hand, WRAP the chiton to add the cord. To remove the cord, UNWRAP the chiton.

100
a dusty sage jute cord Weight: <1 pound
analyze
Analyze:
You analyze the sage jute cord and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A dusty sage jute cord can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the cord.

The cord has the following custom styles:
Custom Material: jute
Custom Color: dusty sage
It is currently set to display as jute-waisted, which can be changed by using TURN.
Altering Instructions: The cord can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cord in hand, WRAP the chiton to add the cord. To remove the cord, UNWRAP the chiton.

100

muscular cotton worker figure On the cotton worker figure you see a madder red-waisted linen chiton with brooch-pinned woad blue sleeves and a small note at its feet.

On the muscular cotton worker figure you see: a madder red-waisted linen chiton with brooch-pinned woad blue sleeves and a small note at its feet.

a small note at its feet
Style 3 - Worker Multiple pins between the two pieces of fabric form sleeves in this garment, which helps with protecting the skin from the sun and keeping the flesh covered from jungle and coastal insects. The overall loose design allows for the free movement of air through the garment and allows sweat to escape, keeping the wearer cool during the work day.

muscular linen observer figure On the linen observer figure you see a copper-pinned black silk chiton topped in a thistle-patterned overlay and a small note at its feet.

On the muscular linen observer figure you see: a copper-pinned black silk chiton topped in a thistle-patterned overlay and a small note at its feet.

a small note at its feet
Style 2 - Observer Elegant folds and decorative pinning turn this chiton into a garment worn while entertaining or in casual company. The fabric is typically edged in a knotwork or scrollwork design or patterned with abstract designs, which once worn fall along the lower edges of the elegant overlay. Unlike the Gladiator style, this garment's edges are left loose and flowing to display that the wearer is comfortable and unafraid of challenge or attack.

muscular silk gladiator figure On the silk gladiator figure you see a cameo-pinned gorse yellow cotton chiton torso-wrapped in blue cording and a small note at the figure's feet.

On the muscular silk gladiator figure you see: a cameo-pinned gorse yellow cotton chiton torso-wrapped in blue cording and a small note at the figure's feet.

a small note at the figure's feet
Style 1 - Gladiator Designed to be worn in combat, the folding and pinning of this chiton prevents loose edges from being snagged by opposing combatants. The shoulder pins are sparse with little to no decoration, and the cording binds the fabric close to the torso, while leaving the shorter edges to create a modesty skirt below the hips. Frequently, a balteus or cingulum is worn at the waist, each trailing pteruges for protection.

In the bowls you see: a pair of ivory cameos, a pair of rose gold fibulae, a pair of silvery galena brooches, a pair of oval ametrines and a pair of pale opal leaves.

a pair of ivory cameos Weight: <1 pound
analyze
Analyze:
You analyze the ivory cameos and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pair of ivory cameos can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the cameos.

The cameos has the following custom styles:
Custom Material: (Must match base item) gemstone
Custom Descriptor: ivory cameo
Custom Pin-type: cameo
It is currently set to display as ivory cameo-pinned, which can be changed by using TURN.
Altering Instructions: The cameos can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cameos in hand, TWIST the chiton to add the cameos. To remove the cameos, PINCH the chiton.

100
a pair of rose gold fibulae Weight: <1 pound
analyze
Analyze:
You analyze the rose gold fibulae and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pair of rose gold fibulae can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the fibulae.

The fibulae has the following custom styles:
Custom Material: (Must match base item) rose gold
Custom Descriptor: rose gold fibula
Custom Pin-type: fibula
It is currently set to display as rose gold-pinned, which can be changed by using TURN.
Altering Instructions: The fibulae can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the fibulae in hand, TWIST the chiton to add the fibulae. To remove the fibulae, PINCH the chiton.

100
a pair of silvery galena brooches Weight: <1 pound
analyze
Analyze:
You analyze the silvery galena brooches and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pair of silvery galena brooches can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the brooches.

The brooches has the following custom styles:
Custom Material: (Must match base item) galena
Custom Descriptor: silvery galena brooch
Custom Pin-type: brooch
It is currently set to display as silvery galena brooch-pinned, which can be changed by using TURN.
Altering Instructions: The brooches can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the brooches in hand, TWIST the chiton to add the brooches. To remove the brooches, PINCH the chiton.

100
a pair of oval ametrines Weight: <1 pound
analyze
Analyze:
You analyze the oval ametrines and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pair of oval ametrines can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the ametrines.

The ametrines has the following custom styles:
Custom Material: (Must match base item) gemstone
Custom Descriptor: oval ametrine
Custom Pin-type: ametrine
It is currently set to display as oval ametrine-pinned, which can be changed by using TURN.
Altering Instructions: The ametrines can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the ametrines in hand, TWIST the chiton to add the ametrines. To remove the ametrines, PINCH the chiton.

100
a pair of pale opal leaves Weight: <1 pound
analyze
Analyze:
You analyze the pale opal leaves and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pair of pale opal leaves can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the leaves.

The leaves has the following custom styles:
Custom Material: (Must match base item) gemstone
Custom Descriptor: pale opal leaf
Custom Pin-type: leaf
It is currently set to display as pale opal leaf-pinned, which can be changed by using TURN.
Altering Instructions: The leaves can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the leaves in hand, TWIST the chiton to add the leaves. To remove the leaves, PINCH the chiton.

100
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==Potation Parlor==

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Rock Solid

an angular granite-covered wagon, Map Room 23, Lich#26840, go granite wagon

Rock Solid

[Rock Solid - 23822]
The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings.
Obvious exits: out
large red-inked sign
Welcome to Rock Solid! Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff! The longbows and composites on the rack are enchanted five times and load wands of their suitable element. The bows with golvern touches are enchanted six times and will load any kind of wand.

On the engraved bow rack you see: a horn-bellied villswood bow with golvern flourishes, a dark ruic composite bow inlaid with tortoiseshell, a pale cream ruic bow gripped with silver-flanked bone facings, a blackened ruic composite bow carved into a serpent, a sleek lemonwood longbow with bone-paneled ends, a scarlet-lacquered mesille longbow with horn tips, a cobalt-glossed villswood longbow tipped with balenite and a darkly stained ruic yumi with golvern-inlaid constellations.

a horn-bellied villswood bow with golvern flourishes Weight: 3 pounds
Enchant: +28
composite bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares
Crystal wands - Acid flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

It has both the PULL and POINT verbs available as well.

15,000
a dark ruic composite bow inlaid with tortoiseshell Weight: 2 pounds
Enchant: +25
composite bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2,000
a pale cream ruic bow gripped with silver-flanked bone facings Weight: 2 pounds
Enchant: +25
composite bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2,000
a blackened ruic composite bow carved into a serpent Weight: 2 pounds
Enchant: +25
composite bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Silver and Iron wands - Electric flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2,000
a sleek lemonwood longbow with bone-paneled ends Weight: 2 pounds
Enchant: +25
longbow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Silver and Iron wands - Electric flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2,000
a scarlet-lacquered mesille longbow with horn tips Weight: 2 pounds
Enchant: +25
longbow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2,000
a cobalt-glossed villswood longbow tipped with balenite Weight: 2 pounds
Enchant: +28
longbow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2,000
a darkly stained ruic yumi with golvern-inlaid constellations Weight: 3 pounds
Enchant: +30
yumi
analyze
Analyze:
This is a yumi that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares
Crystal wands - Acid flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

It has both the PULL and POINT verbs available as well.

15,000

On the large weapon stand you see: a heavy rolaren polehammer spiked with golvern, a pair of midnight blue leather gauntlets sporting rolaren talons, a pair of rolaren capped scaled leather boots, a massive eonake sledgehammer with faded rune carvings, a lustrous silver eonake hatchet with a pierced ebony handle, a pure white eonake spikestar studded with dark ora, a silver-washed white eonake warlance with a needle-like head, a pair of leather gauntlets with reticulated eonake fingers, a pair of tall leather boots reinforced with eonake plates, a glossy black rolaren khopesh with a writhen fel hilt, a scrollworked rolaren toporok with a hexagonal handle, a bluish white rolaren kris with faceted ivory grip, a slender rolaren lance capped with an obsidian fist, a dragon tail-shaped golvern tetsubo with fiery red barbs, an ash-hafted red kelyn morning star and a black kelyn bulawa crowned with a pierced-nose bull's head.

a heavy rolaren polehammer spiked with golvern Weight: 9 pounds
Enchant: +25
Flares: Realm
Hammer of Kai
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a pair of midnight blue leather gauntlets sporting rolaren talons Weight: <1 pound
Enchant: +25
Flares: Realm
UAC gloves
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a pair of rolaren capped scaled leather boots Weight: 2 pounds
Enchant: +25
Flares: Realm
UAC boots
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a massive eonake sledgehammer with faded rune carvings Weight: 6 pounds
Enchant: +25
Flares: Realm
Sanctified
sledgehammer
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a lustrous silver eonake hatchet with a pierced ebony handle Weight: 5 pounds
Enchant: +25
Flares: Realm
Sanctified
hatchet
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a pure white eonake spikestar studded with dark ora Weight: 6 pounds
Enchant: +25
Flares: Realm
Sanctified
spikestar
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a silver-washed white eonake warlance with a needle-like head Weight: 12 pounds
Enchant: +25
Flares: Realm
Sanctified
warlance
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a pair of leather gauntlets with reticulated eonake fingers Weight: <1 pound
Enchant: +25
Flares: Realm
Sanctified
UAC gloves
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a pair of tall leather boots reinforced with eonake plates Weight: 2 pounds
Enchant: +25
Flares: Realm
Sanctified
UAC boots
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a glossy black rolaren khopesh with a writhen fel hilt Weight: 5 pounds
Enchant: +25
Flares: Realm
khopesh
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a scrollworked rolaren toporok with a hexagonal handle Weight: 6 pounds
Enchant: +25
Flares: Realm
toporok
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a bluish white rolaren kris with faceted ivory grip Weight: 4 pounds
Enchant: +25
Flares: Realm
kris
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a slender rolaren lance capped with an obsidian fist Weight: 15 pounds
Enchant: +25
Flares: Realm
lance
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a dragon tail-shaped golvern tetsubo with fiery red barbs Weight: 8 pounds
Enchant: +25
Flares: Realm
tetsubo
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
an ash-hafted red kelyn morning star Weight: 8 pounds
Enchant: +25
Flares: Realm
morning star
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a black kelyn bulawa crowned with a pierced-nose bull's head Weight: 8 pounds
Enchant: +25
Flares: Realm
bulawa
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000

On the carved runestaff display you see: a gilded cockerel-capped grey illthorn runestaff, a dual-headed glowbark scepter carved with a monkey and lion, a marquetry-inlaid lor staff covered with a thick gloss and an ebonized fireleaf walking stick capped with bone.

a gilded cockerel-capped grey illthorn runestaff Weight: 4 pounds
Enchant: +25
Flares: Realm
runestaff
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
a dual-headed glowbark scepter carved with a monkey and lion Weight: 4 pounds
Enchant: +22
Flares: Realm
scepter
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
a marquetry-inlaid lor staff covered with a thick gloss Weight: 3 pounds
Enchant: +25
Flares: Realm
runestaff
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,500
an ebonized fireleaf walking stick capped with bone Weight: 4 pounds
Enchant: +22
Flares: Realm
runestaff
analyze
Analyze:
Realm Weapon - This is a realm weapon that has the ability to change its flare based on what realm you are in. It may be freely altered by any willing merchant.
2,000
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The Sable Quietus

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28326, go cobblestone building

The Sable Quietus, Entry

[The Sable Quietus, Entry - 28325]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see: a waxed ebon parchment, a waxed black vellum, a bright sea-green cartridge and a bright sky-blue cartridge.

a waxed ebon parchment Weight: <1 pound Unlock Plague Mask from Tier 2 to 3
analyze, examine, writing
Analyze:
Your parchment is used to Unlock
Your parchment will Unlock
You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
This Unlock Read:
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.

7,500
a waxed black vellum Weight: <1 pound Unlock Plague Mask from Tier 1 to 2
analyze, examine
Analyze:
Your vellum is used to Unlock
Your vellum will Unlock
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5,000
a bright sea-green cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:

A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.

500
a bright sky-blue cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:

A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.

500

On the wrought iron pegs you see: a vibrant scarlet ibis mask with a black-tipped red bill, a brown sandhill crane mask painted red along the forehead, a red-billed black swan mask framed in atramentous feathers, a tawny florican mask boasting spatulate-tipped plumage, a sandy brown taruca mask displaying twin-tined antlers, an azure-faced cassowary mask with a horn-like brown casque, an incarnadine nubuck vathor mask accented by black rosettes, a dark brown serotine mask encircled by tufts of mahogany fur and a scaled viridian leather chameleon mask.

a vibrant scarlet ibis mask with a black-tipped red bill Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the scarlet ibis mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A vibrant scarlet ibis mask with a black-tipped red bill can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
a brown sandhill crane mask painted red along the forehead Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the sandhill crane mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A brown sandhill crane mask painted red along the forehead can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
a red-billed black swan mask framed in atramentous feathers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black swan mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A red-billed black swan mask framed in atramentous feathers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
a tawny florican mask boasting spatulate-tipped plumage Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the florican mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A tawny florican mask boasting spatulate-tipped plumage can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
a sandy brown taruca mask displaying twin-tined antlers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the brown taruca mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A sandy brown taruca mask displaying twin-tined antlers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
an azure-faced cassowary mask with a horn-like brown casque Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the cassowary mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

An azure-faced cassowary mask with a horn-like brown casque can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently silvery
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
an incarnadine nubuck vathor mask accented by black rosettes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the vathor mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

An incarnadine nubuck vathor mask accented by black rosettes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carmine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
a dark brown serotine mask encircled by tufts of mahogany fur Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the serotine mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A dark brown serotine mask encircled by tufts of mahogany fur can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000
a scaled viridian leather chameleon mask Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the chameleon mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A scaled viridian leather chameleon mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.

2,000

go copper door,

The Sable Quietus, Storage

[The Sable Quietus, Storage -]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
Obvious exits: none

On the series of storage shelves you see: a tightly knit ivory angora cowl, a thick blackworked cowl of multitonal slate frieze, a claw-pinned multilayered burnet cowl, a simple pale brown cameline cowl, a heavy vermillion falding cowl with irregular white stripes, a tonal viridian felt cowl, a scarlet-on-black brushed flannel cowl, a pale grey kersey cowl painted with a wispy cloud pattern and a voluminous burgundy pashmina cowl.

a tightly knit ivory angora cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ivory angora cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a thick blackworked cowl of multitonal slate frieze Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a claw-pinned multilayered burnet cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the burnet cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a simple pale brown cameline cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the brown cameline cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a heavy vermillion falding cowl with irregular white stripes Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the falding cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a tonal viridian felt cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the viridian felt cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a scarlet-on-black brushed flannel cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the flannel cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a pale grey kersey cowl painted with a wispy cloud pattern Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the kersey cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000
a voluminous burgundy pashmina cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the pashmina cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

2,000

In the open-weave basket you see: a waxed off-white vellum.

a waxed off-white vellum Weight: <1 pound Unlock Plague Cowl from Tier 1 to 2
analyze, examine
Analyze:
Your vellum is used to Unlock
Your vellum will Unlock
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5,000

, go thick curtain

The Sable Quietus, Passage

[The Sable Quietus, Passage -]
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
Obvious exits: none

, go stairs

The Sable Quietus, Landing

[The Sable Quietus, Landing -]
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of medicinals in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
Obvious exits: none

On the Wrought iron hooks you see: a bulky cinereal waxed leather frock coat, a navy-grey leather frock coat with cylindrical marble toggles, a black leather frock coat with contrasting white stitching, a floor-length viridian leather frock coat, an alabaster waxed leather frock coat, a black leather overcoat with red slashes across the back, a skull-tooled waxed leather overcoat, a glossy leather overcoat with an upturned pointed collar, a heavy sable leather overcoat with gilded ivory fang toggles and a thorn-patterned oxblood leather overcoat.

a bulky cinereal waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the cinereal frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: fragmented bone

1,250
a navy-grey leather frock coat with cylindrical marble toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: cylindrical marble

1,250
a black leather frock coat with contrasting white stitching Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: stamped alum

1,250
a floor-length viridian leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: scaled onyx

1,250
an alabaster waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: pewter

1,250
a black leather overcoat with red slashes across the back Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: irregular bone claw

1,250
a skull-tooled waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: hematite

1,250
a glossy leather overcoat with an upturned pointed collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: bronze-framed

1,250
a heavy sable leather overcoat with gilded ivory fang toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: gilded ivory fang

1,250
a thorn-patterned oxblood leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the oxblood overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: round copper

1,250

In the open-weave basket you see: a waxed pure white vellum.

a waxed pure white vellum Weight: <1 pound Unlock Plague Overcoat from Tier 1 to 2
analyze, examine
Analyze:
Your vellum is used to Unlock
Your vellum will Unlock
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.

5,000

, go staircase (from Passage)

The Sable Quietus, Basement

[The Sable Quietus, Basement -]
Heavy and damp, the air is rife with the scent of packed dirt, herbs, and smoke. Spidery white tendrils, the roots of some unseen plant, dangle from the ceiling between the thick oak beams. Footsteps dully echo from above as patrons and denizens move through the passage above, the tremors setting the wrought iron basket of coals that hangs in the center of the room to swaying. A rough wooden table rests against one earthy wall, its contents largely in shadow. You also see a ascending staircase.
Obvious exits: none

On the rough wooden table you see:
Misc [1]: a small wooden sign

a small wooden sign
Coming Soon...
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Shadowed Light

some steps heading towards a basement entrance, [Map Room #11], Lich# 26851, go steps

Shadowed Light, Entrance

[Shadowed Light -]
The subtle smell of old blood lingers in the air as dried pools of the sanguineous substance, along with various drips, mar the already damaged wood floors. A series of hangers hang from rusted hooks protruding from soiled walls, with small oil lanterns between them. Resting against a far wall is a pine table, its surface bare save for a few scraps of paper. You also see a splintered ebonwood door.
Obvious exits: southeast, southwest
battered sign
Let it be known these wares are dangerous to those who wear them. Accursed are they, for they, once worn, refuse to be removed without the aid of curse removal.

On the pine table you see: a grey-scribed matte black slip, a white-scribed matte black slip and a red-scribed matte black slip.

a grey-scribed matte black slip Weight: <1 pound Unlock
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This slip will draw power from the shadows to upgrade Cursed Armor from Tier 1 to Tier 2.

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You examine the a grey-scribed matte black slip. Relying on negative space, the slip's faint grey print resembles a face with a hand squeezed over the mouth.

70,000
a white-scribed matte black slip Weight: <1 pound Unlock
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This slip will draw power from the shadows to upgrade Cursed Armor from Tier 2 to Tier 3.

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You examine the a white-scribed matte black slip. Relying on negative space, the slip's faint white print resembles a face with a hand squeezed over the mouth.

200,000
a red-scribed matte black slip Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This slip will draw power from the shadows to upgrade Cursed Armor from Tier 3 to Tier 4, the final tier.

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You examine the a red-scribed matte black slip. Relying on negative space, the slip's faint crimson print resembles a face with a hand squeezed over the mouth.

500,000

On the hangers you see: a midnight blue silk gown draped from a black ora pendant, a dark crimson houppelande detailed with black ora florets and a black ora-collared dingy linen soutane.

a midnight blue silk gown draped from a black ora pendant Weight: 8 pounds
Enchant: +25
robes (AsG 2) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the gown's surface.You also notice a small enchanter's glyph.
30,000
a dark crimson houppelande detailed with black ora florets Weight: 8 pounds
Enchant: +25
robes (AsG 2) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the houppelande's surface.You also notice a small enchanter's glyph.
30,000
a black ora-collared dingy linen soutane Weight: 8 pounds
Enchant: +25
robes (AsG 2) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the soutane's surface.You also notice a small enchanter's glyph.
30,000

Shadowed Light, Southeast

[Shadowed Light -]
Sheer, black gossamer painted with small, silver moons and stars hang across loosely planked walls in a poor attempt to dress up the room. Soft light from several mostly melted candles reflects upon the moons and stars on the fabric, creating the illusion of dancing fireflies in the dim room. A leather-bound chest, its lid propped open by a pronged pole, sits off to one side of the area across from a pine closet with its door broken off the hinges.
Obvious exits: west, northwest

In the leather-bound chest you see: a stygian leather jerkin stitched with black ora thread, an oxblood suede arming doublet with black ora clasps, a black ora-stitched dark cinereal chamois aketon and a mottled viper skin bodysuit with black ora accents.

a stygian leather jerkin stitched with black ora thread Weight: 10 pounds
Enchant: +25
light leather (AsG 5) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the jerkin's surface.You also notice a small enchanter's glyph.
30,000
an oxblood suede arming doublet with black ora clasps Weight: 13 pounds
Enchant: +25
full leather (AsG 6) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the doublet's surface.You also notice a small enchanter's glyph.
30,000
a black ora-stitched dark cinereal chamois aketon Weight: 15 pounds
Enchant: +25
reinforced leather (AsG 7) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the aketon's surface.You also notice a small enchanter's glyph.
30,000
a mottled viper skin bodysuit with black ora accents Weight: 16 pounds
Enchant: +25
double leather (AsG 8) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the bodysuit's surface.You also notice a small enchanter's glyph.
30,000

In the pine closet you see: a black ora-scaled burnt sienna corselet, a shagreen lamellar jerkin bound with black ora rivets, some indigo doeskin armor adorned with a black ora crest and a steel-plated cordovan kuyak riveted with black ora.

a black ora-scaled burnt sienna corselet Weight: 16 pounds
Enchant: +25
leather breastplate (AsG 9) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the corselet's surface.You also notice a small enchanter's glyph.
30,000
a shagreen lamellar jerkin bound with black ora rivets Weight: 17 pounds
Enchant: +25
cuirbouilli leather (AsG 10) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the shirt's surface.You also notice a small enchanter's glyph.
10,000
some indigo doeskin armor adorned with a black ora crest Weight: 20 pounds
Enchant: +25
studded leather (AsG 11) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the armor's surface.You also notice a small enchanter's glyph.
30,000
a steel-plated cordovan kuyak riveted with black ora Weight: 25 pounds
Enchant: +25
brigandine armor (AsG 12) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the kuyak's surface.You also notice a small enchanter's glyph.
30,000

Shadowed Light, Southwest

[Shadowed Light -]
Piles of muck, along with other questionable substances, are scattered about the area and corners of the room. Seemingly out of place, a compartmented case sits beside a segmented armor stand in the middle of the room, both surrounded by ostentatious candelabras casting light into even the darkest corners.
Obvious exits: northeast, east

In the compartmented case you see: a black ora-swirled vultite cuirass, a burnished rolaren coracia inset with black ora filigree, some mithglin plate-and-mail framed in black ora and some lasktol'zko crafted from mithril melded with black ora.

a black ora-swirled vultite cuirass Weight: 18 pounds
Enchant: +25
metal breastplate (AsG 17) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the cuirass's surface.You also notice a small enchanter's glyph.
30,000
a burnished rolaren coracia inset with black ora filigree Weight: 25 pounds
Enchant: +25
augmented plate (AsG 18) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the coracia's surface.You also notice a small enchanter's glyph.
30,000
some mithglin plate-and-mail framed in black ora Weight: 45 pounds
Enchant: +25
half plate (AsG 19) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the plate-and-mail's surface.You also notice a small enchanter's glyph.
30,000
some lasktol'zko crafted from mithril melded with black ora Weight: 67 pounds
Enchant: +25
full plate (AsG 20) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the lasktol'zko's surface.You also notice a small enchanter's glyph.
30,000

On the armor stand you see: a vultite ruskag rezga interspersed with black ora rings, a six-in-one rolaren jazerant inset with a black ora emblem, a black ora and mithglin haubergeon and some onyx-enameled mithril body armor woven with black ora.

a vultite ruskag rezga interspersed with black ora rings Weight: 20 pounds
Enchant: +25
chain mail (AsG 13) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the ruskag rezga's surface.You also notice a small enchanter's glyph.
30,000
a six-in-one rolaren jazerant inset with a black ora emblem Weight: 20 pounds
Enchant: +25
double chain (AsG 14) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the jazerant's surface.You also notice a small enchanter's glyph.
30,000
a black ora and mithglin haubergeon Weight: 20 pounds
Enchant: +25
augmented chain (AsG 15) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the haubergeon's surface.You also notice a small enchanter's glyph.
30,000
some onyx-enameled mithril body armor woven with black ora Weight: 20 pounds
Enchant: +25
chain hauberk (AsG 16) Cursed Armor
examine
Examine:
Tiny dark tendrils undulate across the armor's surface.You also notice a small enchanter's glyph.
30,000
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Shield Thyself

a canvas-topped alleyway shop, Map Room #12,southwest, Lich# 26868, go alleyway shop

Shield Thyself

[Shield Thyself - 28333]
Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall.
Obvious exits: north, out
plain wooden sign
Each of the cloaks or capes on the table comes with a brooch or bangle. For your convenience, here is a list of the pairings: a sage-dyed velvet and yierka wool cape ~*~a claw-grasped glass mosaic fibula ~*~a petrified wooden bangle a stygian bourde cape edged in stiff leather braiding ~*~an alum and glass pentacle brooch ~*~a smooth haon bangle a pearlescent flyrsilk cape patterned in tonal cherry blossoms ~*~a gilded fairy wren brooch ~*~a tiled nacre bangle a dark emerald wool cloak draped in thick animal pelts ~*~an onyx-petaled ivory rose pin ~*~a thorned dark mithril bangle a jet-on-cobalt tartan cape reinforced by steel rivets ~*~a badger-shaped ironwood brooch ~*~a bone-inset vultite bangle a heavy ashen buckskin cloak branded in overlapping leaves ~*~a lacquered kestrel brooch ~*~a stone-inset oak bangle

On the sturdy table you see: a heavy ashen buckskin cloak branded in overlapping leaves, a jet-on-cobalt tartan cape reinforced by steel rivets, an dark emerald wool cloak draped in thick animal pelts, a pearlescent flyrsilk cape patterned in cherry blossoms, a stygian bourde cape edged in stiff leather braiding and a sage-dyed velvet and yierka wool cape.

a heavy ashen buckskin cloak branded in overlapping leaves Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A heavy ashen buckskin cloak branded in overlapping leaves has a stone-inset oak bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a lacquered kestrel brooch pinned to it.
1,000
a jet-on-cobalt tartan cape reinforced by steel rivets Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A jet-on-cobalt tartan cape reinforced by steel rivets has a bone-inset vultite bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a badger-carved ironwood brooch pinned to it.
1,000
an dark emerald wool cloak draped in thick animal pelts Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
An dark emerald wool cloak draped in thick animal pelts has a thorned dark mithril bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has an onyx-petaled ivory rose pin pinned to it.
1,000
a pearlescent flyrsilk cape patterned in cherry blossoms Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A pearlescent flyrsilk cape patterned in cherry blossoms has a tiled nacre bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a gilded fairy wren brooch pinned to it.
1,000
a stygian bourde cape edged in stiff leather braiding Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A stygian bourde cape edged in stiff leather braiding has a smooth haon bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has an alum and glass pentacle brooch pinned to it.
1,000
a sage-dyed velvet and yierka wool cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A sage-dyed velvet and yierka wool cape has a petrified wooden bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a claw-grasped glass mosaic fibula pinned to it.
1,000

Shield Thyself, Extension

[Shield Thyself, Extension - 28334]
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items.
Obvious exits: south
simple wooden sign
Each of the bangles are imbued with flares, here is a corresponding list of bangles and flares: a bamboo bangle carved with an open-mawed dragon - fire flares a lotus-carved pale linden bangle - cold flares an ebonwood panther bangle inset with jet eyes - lightning flares a silvery haon bangle inset with jewel starbursts - vacuum flares a glossy cocobolo bangle shaped like a pudgy otter - impact flares a helical blackened glass bangle - disintegration flares a steel-banded bloodwood bangle - unbalance flares a lavender jade bangle framed in ivory filigree - acid flares an ebon-swirled indigo glass bangle - plasma flares a flora-inset pastel fluorite bangle - steam flares

In the small woven basket you see: a simple iron-hued vellum, a simple bronze-hued vellum, a crisp copper-edged vellum, a crisp silver-edged vellum, a crisp gold-edged vellum, a pearly white vellum and a pearly grey vellum.

a simple iron-hued vellum Weight: <1 pound Unlock Shield Cape from Tier (OTS) to Tier 1
examine
Examine:
This certificate will unlock your Shield Cape from (OTS) to Tier 1. At this tier, the Shield cape will have a 1% chance to block an incoming attack. Please ANALYZE for more information.
20,000
a simple bronze-hued vellum Weight: <1 pound Unlock Shield Cape from Tier 1 to 2
examine, writing
Examine:
At this tier, the Shield cape will have a 2% chance to block an incoming attack and have access to the following new verbs: Close, Hug, Open. Please ANALYZE for more information.

Read:
This certificate will unlock your Shield Cape from Tier 1 to Tier 2. At this tier, the Shield cape will have a 2% chance to block an incoming attack and have access to the following new verbs: Close, Hug, Open. Please ANALYZE for more information.

40,000
a crisp copper-edged vellum Weight: <1 pound Unlock Shield Cape from Tier 2 to 3
examine, writing
Examine:
At this tier, the Shield cape will have a 3% chance to block an incoming attack and have access to the following new verbs: Flip, Nudge, Tap. It also provides the option to remove the brooch and bangle to allow for customization and provides the Shield Cape with an auto-close feature. Please ANALYZE for more information.

Read:
This certificate will unlock your Shield Cape from Tier 2 to Tier 3. At this tier, the Shield cape will have a 3% chance to block an incoming attack and have access to the following new verbs: Flip, Nudge, Tap. It also provides the option to remove the brooch and bangle to allow for customization and provides the Shield Cape with an auto-close feature. Please ANALYZE for more information.

60,000
a crisp silver-edged vellum Weight: <1 pound Unlock Shield Cape from Tier 3 to 4
examine, writing
Examine:
At this tier, the Shield Cape will provide a 4% chance to block incoming attacks and have access to the following new verbs: Bow, Cover, Rub. Please ANALYZE for more information.

Read:
This certificate will unlock your Shield Cape from Tier 3 to Tier 4. At this tier, the Shield Cape will provide a 4% chance to block incoming attacks and have access to the following new verbs: Bow, Cover, Rub. Please ANALYZE for more information.

80,000
a crisp gold-edged vellum Weight: <1 pound Unlock Shield Cape from Tier 4 to 5
examine, writing
Examine:
At this tier, a Shield Cape will provide a 5% chance to block incoming attacks and have access to the following new verbs: Attend, Pinch, Snuggle, Tilt. Please ANALYZE for more information.

Read:
This certificate will unlock your Shield Cape from Tier 4 to Tier 5. At this tier, a Shield Cape will provide a 5% chance to block incoming attacks and have access to the following new verbs: Attend, Pinch, Snuggle, Tilt. Please ANALYZE for more information.

100,000
a pearly white vellum Weight: <1 pound Unlock - Shield Cape reactive flaring ability
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will upgrade your Shield Cape Brooch.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
This certificate will upgrade your Shield Cape's Brooch, unlocking its reactive flaring ability.

50,000
a pearly grey vellum Weight: <1 pound Unlock - Shield Cape's Bangle
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will upgrade your Shield Cape Bangle.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
This certificate will upgrade your Shield Cape's Bangle, unlocking its increased ability to retain charges.

50,000

On the hooks you see: an arrow-shaped marbled faenor brooch, an arboreal pale gold brooch draped in jade leaves, a serpentine dark bronze and topaz cloak-pin, a black iron bull cloak-pin inset with a gold ring, a lapis-scaled ouroboros fibula traced in copper, a clenched fist fibula wrought from solid pewter, a blue enamel forget-me-not clasp and a milky glass koi fish clasp speckled in orange.

an arrow-shaped marbled faenor brooch Weight: <1 pound Shield Cape 500
an arboreal pale gold brooch draped in jade leaves Weight: <1 pound Shield Cape 500
a serpentine dark bronze and topaz cloak-pin Weight: <1 pound Shield Cape 500
a black iron bull cloak-pin inset with a gold ring Weight: <1 pound Shield Cape 500
a lapis-scaled ouroboros fibula traced in copper Weight: <1 pound Shield Cape 500
a clenched fist fibula wrought from solid pewter Weight: <1 pound Shield Cape 500
a blue enamel forget-me-not clasp Weight: <1 pound Shield Cape 500
a milky glass koi fish clasp speckled in orange Weight: <1 pound Shield Cape 500

On the pegs you see: a helical blackened glass bangle, a bamboo bangle carved with an open-mawed dragon, a lotus-carved pale linden bangle, an ebonwood panther bangle inset with jet eyes, a silvery haon bangle inset with jewel starbursts, a glossy cocobolo bangle shaped like a pudgy otter, a steel-banded bloodwood bangle, a lavender jade bangle framed in ivory filigree, an ebon-swirled indigo glass bangle and a flora-inset pastel fluorite bangle.

a helical blackened glass bangle Weight: <1 pound Shield Cape 10,000
a bamboo bangle carved with an open-mawed dragon Weight: <1 pound Shield Cape 500
a lotus-carved pale linden bangle Weight: <1 pound Shield Cape 500
an ebonwood panther bangle inset with jet eyes Weight: <1 pound Shield Cape 500
a silvery haon bangle inset with jewel starbursts Weight: <1 pound Shield Cape 500
a glossy cocobolo bangle shaped like a pudgy otter Weight: <1 pound Shield Cape 500
a steel-banded bloodwood bangle Weight: <1 pound Shield Cape 10,000
a lavender jade bangle framed in ivory filigree Weight: <1 pound Shield Cape 10,000
an ebon-swirled indigo glass bangle Weight: <1 pound Shield Cape 10,000
a flora-inset pastel fluorite bangle Weight: <1 pound Shield Cape 10,000
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Sigil Shop

a hazy sigil-carved building, [Map Room #16], Lich# 26877, go sigil-carved building

Sigil Shop

[Sigil Shop - 27650]
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.
Obvious exits: south, out
simple witchwood sign
~~~ Sigil Staves ~~~ Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material. Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff. Tiers 1: unique actions 2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6 3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held 4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging 5. unlocks the ability for the staff to multi-cast one spell as a flare

On the ironwood table you see: a sigil-carved witchwood scepter, a sigil-carved orase walking stick, a sigil-carved ironwood crook, a sigil-carved glowbark crosier, a sigil-carved fireleaf staff and a sigil-carved faewood staff-of-Lumnis.

a sigil-carved witchwood scepter Weight: 3 pounds
Enchant: +17
scepter Sigil Staff - Tier 1
writing
Read:
You cannot read the witchwood scepter from there.
5,000
a sigil-carved orase walking stick Weight: 4 pounds
Enchant: +20
runestaff Sigil Staff - Tier 1
writing
Read:
You cannot read the orase walking stick from there.
1,000
a sigil-carved ironwood crook Weight: 3 pounds crook Sigil Staff - Tier 1
writing
Read:
You cannot read the ironwood crook from there.
2,000
a sigil-carved glowbark crosier Weight: 4 pounds
Enchant: +22
crosier Sigil Staff - Tier 1
writing
Read:
You cannot read the glowbark crosier from there.
10,000
a sigil-carved fireleaf staff Weight: 4 pounds
Enchant: +22
runestaff Sigil Staff - Tier 1
writing
Read:
You cannot read the fireleaf staff from there.
5,000
a sigil-carved faewood staff-of-Lumnis Weight: 4 pounds
Enchant: +20
staff-of-Lumnis Sigil Staff - Tier 1
writing
Read:
You cannot read the faewood staff-of-Lumnis from there.
1,000

In the glowbark display case you see: a glowing sigil certificate, a sigil-covered ticket, a vibrant sigil certificate, a bright sigil certificate and a pale sigil certificate.

a glowing sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 4 to 5
writing
Read:
This glowing sigil certificate will upgrade a Sigil Staff from tier 4 to 5.
250,000
a sigil-covered ticket Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The sigil-covered ticket will add 1 to the spell capacity of a Sigil Staff, up to a total of 6 spells.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
This sigil-covered ticket will increase the spell capacity of a Sigil Staff.

5,000
a vibrant sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 3 to 4
writing
Read:
This vibrant sigil certificate will upgrade a Sigil Staff from tier 3 to 4.
100,000
a bright sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 2 to 3
writing
Read:
This bright sigil certificate will upgrade a Sigil Staff from tier 2 to 3.
50,000
a pale sigil certificate Weight: <1 pound Unlock Sigil Staff from Tier 1 to 2
writing
Read:
This pale sigil certificate will upgrade a Sigil Staff from tier 1 to 2.
10,000

Sigil Shop, Armory

[Sigil Shop, Armory -]
Fog from the north continues to permeate every available space in the room, leaving no corner unobscured. Small and large sigils of bright colors fade in and out of view along each wall, briefly illuminating previously unseen armor stands.
Obvious exits: north
elegant fireleaf sign
~~~ Mana-Infused Armor ~~~ Please enjoy my selection of Mana-Infused Armor. The armor has been enchanted four times and has no other properties. Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each armor. Tiers 0: a standard armor with some special messaging 1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor. 2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. 3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed. 4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). 5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. Set Bonus: If you use both my Sigil Staff and Mana-Infused Armor in combat, your Sigil Staff will have a chance to flare a Sigil of Binding effect to root your opponents! Each tier of both increases the odds by 1%.

In the glowbark display case you see: a glowing sigil ticket, a dim sigil ticket, a pale sigil ticket, a bright sigil ticket and a vibrant sigil ticket.

a glowing sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 4 to 5
writing
Read:
This glowing sigil ticket will upgrade Mana-Infused Armor from tier 4 to 5.
200,000
a dim sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 0 to 1
writing
Read:
This dim sigil ticket will upgrade Mana-Infused Armor from tier 0 to 1.
50,000
a pale sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 1 to 2
writing
Read:
This pale sigil ticket will upgrade Mana-Infused Armor from tier 1 to 2.
100,000
a bright sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 2 to 3
writing
Read:
This bright sigil ticket will upgrade Mana-Infused Armor from tier 2 to 3.
150,000
a vibrant sigil ticket Weight: <1 pound Unlock Mana-Infused Armor from Tier 3 to 4
writing
Read:
This vibrant sigil ticket will upgrade Mana-Infused Armor from tier 3 to 4.
175,000

On the light armor stand you see: an ensigiled silk robe.

an ensigiled silk robe Weight: 8 pounds
Enchant: +20
robes (AsG 2) Mana-Infused Armor - Tier 0 1,000

On the plate armor stand you see: some ensigiled field plate, some ensigiled half plate, an ensigiled plate corselet and an ensigiled metal cuirass.

some ensigiled field plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Mana-Infused Armor - Tier 0 1,000
some ensigiled half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19) Mana-Infused Armor - Tier 0 1,000
an ensigiled plate corselet Weight: 25 pounds
Enchant: +20
augmented plate (AsG 18) Mana-Infused Armor - Tier 0 1,000
an ensigiled metal cuirass Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Mana-Infused Armor - Tier 0 1,000

On the soft leather armor stand you see: some ensigiled leather hunts, an ensigiled leather aketon, some ensigiled casting leathers and an ensigiled leather vest.

some ensigiled leather hunts Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Mana-Infused Armor - Tier 0 1,000
an ensigiled leather aketon Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7) Mana-Infused Armor - Tier 0 1,000
some ensigiled casting leathers Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Mana-Infused Armor - Tier 0 1,000
an ensigiled leather vest Weight: 10 pounds
Enchant: +20
light leather (AsG 5) Mana-Infused Armor - Tier 0 1,000

On the chain armor stand you see: an ensigiled jazerant hauberk, a dense ensigiled chain haubergeon, a dense ensigiled chain corselet and a dense ensigiled chain shirt.

an ensigiled jazerant hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Mana-Infused Armor - Tier 0 1,000
a dense ensigiled chain haubergeon Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Mana-Infused Armor - Tier 0 1,000
a dense ensigiled chain corselet Weight: 25 pounds
Enchant: +20
double chain (AsG 14) Mana-Infused Armor - Tier 0 1,000
a dense ensigiled chain shirt Weight: 25 pounds
Enchant: +20
chain mail (AsG 13) Mana-Infused Armor - Tier 0 1,000

On the hard leather armor stand you see: an ensigiled leather coat-of-plates, some ensigiled lamellar leather, an ensigiled leather corselet and an ensigiled leather jerkin.

an ensigiled leather coat-of-plates Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Mana-Infused Armor - Tier 0 1,000
some ensigiled lamellar leather Weight: 20 pounds
Enchant: +20
studded leather (AsG 11) Mana-Infused Armor - Tier 0 1,000
an ensigiled leather corselet Weight: 17 pounds
Enchant: +20
cuirbouilli leather (AsG 10) Mana-Infused Armor - Tier 0 1,000
an ensigiled leather jerkin Weight: 16 pounds
Enchant: +20
leather breastplate (AsG 9) Mana-Infused Armor - Tier 0 1,000

Sigil Shop, Storage

[Sigil Shop, Storage -]
Shifting fog swirls through the room in visible whorls and eddies illuminated by the dim glow of a hanging lantern. Though nearly lost in shadow and haze, complex sigils etch the walls and flicker with faint color. Dusty trunks and crates fill the room with a maze-like disarray, but an ornately carved wooden wardrobe stands open against the far wall and gleams with recent polish, a narrow table draped with white cloth nestled at its side.
Obvious exits: west
lacquered hawthorn sign
~~~ Dramatic Drapery ~~~ Please enjoy my selection of Dramatic Drapery. The garments in the wardrobe have a particular theatricality about them and have been imbued with colorful magics. The swatches on the table can be purchased to further unlock the abilities of your drapery. Tiers: 1: Unique actions, and the ability to draw a special sigil in your vicinity. 2: Flourish - A short-duration, very flashy Invisibility invokation. 3: Masquerade - Conceal your attire fully beneath the dramatic folds of your drapery, and confound dispel attempts to strip your least desirable wards first. 4: Grandiose Travel - Enhance the theatrics of your movement as you amble from place to place. Even while invisible! 5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers. Set Bonus: If you use my Dramatic Drapery with a Sigil Staff or Mana-Infused Armor in combat, you will have a chance to root your enemies! Each tier of each piece worn or used will contribute to this chance.

On the narrow table you see: a glowing sigil swatch, a vibrant sigil swatch, a bright sigil swatch and a pale sigil swatch.

a glowing sigil swatch Weight: <1 pound Unlock Dramatic Drapery from Tier 4 to 5
analyze, writing
Analyze:
Your swatch is used to unlock the potential of things held in your other hand.

The glowing sigil swatch will upgrade Dramatic Drapery from tier 4 to 5.

You need only RAISE your swatch while holding a compatible piece of equipment in your other hand.

Your swatch may not be altered or changed in any way.

Read:
This glowing sigil swatch will upgrade Dramatic Drapery from tier 4 to 5.

200,000
a vibrant sigil swatch Weight: <1 pound Unlock Dramatic Draperyr from Tier 3 to 4
analyze, writing
Analyze:
Your swatch is used to unlock the potential of things held in your other hand.

The vibrant sigil swatch will upgrade Dramatic Drapery from tier 3 to 4.

You need only RAISE your swatch while holding a compatible piece of equipment in your other hand.

Your swatch may not be altered or changed in any way.

Read:
This vibrant sigil swatch will upgrade Dramatic Draperyr from tier 3 to 4.

50,000
a bright sigil swatch Weight: <1 pound Unlock Dramatic Drapery from Tier 2 to 3
analyze, writing
Analyze:
Your swatch is used to unlock the potential of things held in your other hand.

The bright sigil swatch will upgrade Dramatic Drapery from tier 2 to 3.

You need only RAISE your swatch while holding a compatible piece of equipment in your other hand.

Your swatch may not be altered or changed in any way.

Read:
This bright sigil swatch will upgrade Dramatic Drapery from tier 2 to 3.

50,000
a pale sigil swatch Weight: <1 pound Unlock Dramatic Drapery from Tier 1 to 2
analyze, writing
Analyze:
Your swatch is used to unlock the potential of things held in your other hand.

The pale sigil swatch will upgrade Dramatic Drapery from tier 1 to 2.

You need only RAISE your swatch while holding a compatible piece of equipment in your other hand.

Your swatch may not be altered or changed in any way.

Read:
This pale sigil swatch will upgrade Dramatic Drapery from tier 1 to 2.

10,000

In the ornately carved wooden wardrobe you see: an enruned chartreuse cendal cape threaded with silver, a dip-dyed maroon silk robe edged with blackworked sigils, a muted teal farszig burnoose patterned with ivory script, a scarred and rune-branded tan leather duster, an ebon burnt velvet cloak patterned with sheer runic shapes and an azure baldachin mantle encrusted with gold arcane symbols.

an enruned chartreuse cendal cape threaded with silver Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Dramatic Drapery 1,000
a dip-dyed maroon silk robe edged with blackworked sigils Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Dramatic Drapery 1,000
a muted teal farszig burnoose patterned with ivory script Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Dramatic Drapery 1,000
a scarred and rune-branded tan leather duster Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Dramatic Drapery 1,000
an ebon burnt velvet cloak patterned with sheer runic shapes Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Dramatic Drapery 1,000
an azure baldachin mantle encrusted with gold arcane symbols Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Dramatic Drapery 1,000
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So Shifty

a small oak-framed shop, Map Room #21, Lich# 26837, go oak shop

So Shifty

[So Shifty - 23717]
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.
Obvious exits: out
tall sign
~Welcome to So Shifty~ The choker, wristlet, and bracelet on the table are shifty! The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!

On the squat oak table you see: a Farusteri gown waiver, a woven smoke grey chiffon bracelet trailing blue agate rose petals, a waist chain of sharpened onyx talons set with near-black bloodstones and a small blush rose gossamer neckpouch fettered by jeweled silver links.

a Farusteri gown waiver Weight: <1 pound Unlock -
analyze
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the fluff tier of a Farusteri gown.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.
5,000
a woven smoke grey chiffon bracelet trailing blue agate rose petals Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn Morphing Container 500
a waist chain of sharpened onyx talons set with near-black bloodstones Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
waist-worn (as a belt) Morphing Container 500
a small blush rose gossamer neckpouch fettered by jeweled silver links Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
neck-worn Morphing Container 500

On the curvy oak mannequin you see: an ebon-sheened copper silk gown with a hem of indigo lace dragonflies.

an ebon-sheened copper silk gown with a hem of indigo lace dragonflies Weight: <1 pound chest-worn
analyze, examine
Analyze:

*************************** Farusteri's Gowns ************************************
This copper silk gown is a gown with set options and the ability to be customized
on most. The Gown has a few options of cycling and unlocked tiers.
***************************************************************************
The gown currently is unlocked to Tier: 0 of 3

This gives you access to the following features:
Custom Wear and Remove Messaging.
PULL to adjust the gown's article options for: Sleeves
PUSH to set your gown to the next article category of: Lacings
Custom Settings:
You do not currently have a custom neckline set.
You do not currently have custom sleeves set.
You do not currently have a custom length set.
You do not currently have a custom waistline set.
You do not currently have a custom hem set.
You do not currently have a custom gown type set.
You do not currently have a custom bustle set.
You do not currently have a custom petticoat set.
You do not currently have a custom overskirt set.
You do not currently have a custom color and fabric set.

Alteration Notes
All alterations for this gown are limited. Every option on this gown is customizable except for the
lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following
fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7
words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would
be a gown "with a hem" and in that example, "with a hem" is what you would provide.
Examine:
A small silk tag with silver stitching has been discreetly sewn inside the neckline of the copper silk gown that reads, "A Customized Creation".

10,000
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Sparrow's Dance

a rose-latticed haon and linden shop, [Map Room #16], Lich# 26877, go haon shop

Sparrow's Dance, Atelier

[Sparrow's Dance, Atelier -]
Slender trellises of smoky haon and pale linden drape fragrant garlands of lavender grey roses, the vine work entwined along the tall lacquered pillars set into each corner of the shop. Graduated pewter chains suspend starburst-shaped lanterns of vellum, the soft light illuminating a wrought pewter display against the back wall, the curio framed by charcoal-drawn renderings of various elven cites.
Obvious exits: out

On the wrought pewter display you see: a scarlet leather fan wound with a golvern-scaled viper, a scrollworked ecru vellum placard, an emerald raw silk fan entangled in onyx-beaded vinework, a blackened garnet lace fan framed in claw-tipped slats, an ebon leather fan branded with half-unfurled roses, a lavender-washed pewter damask fan, a two-toned oyster silk fan engulfed in pearl arabesques, a jade-inked fan of thin bamboo and vultite slats, an alabaster silk fan draped in bronze constellations, a gilded silk fan caught with a loop of peacock feathers, a sparrow-inked blush vellum certificate, a sparrow-inked saffron vellum certificate, a sparrow-inked jade vellum certificate, a sparrow-inked cobalt vellum certificate, an ecru lace fan caught with a loop of silken black ribbons and an ivory-feathered fan framed by pale nacre pinions.

a scrollworked ecru vellum placard
~* Welcome to the Sparrow's Dance *~ Please feel free to peruse our wares, the open sides for each fan are as follows: Scarlet Leather - an oiled scarlet leather fan flanked by elongated golvern fangs Ivory-feathered - an ivory-feathered fan trailing discs of pale nacre Ecru Lace - a vine-entwined ecru lace fan caught by thin latticed slats Gilded Silk- a gilded silk fan caught in blue-green glass beading Alabaster Silk - an alabaster silk fan with a heavy bronze starburst tassel Jade-inked - an jade-inked fan with slats of bamboo-shaped vultite Oyster Silk - a two-toned oyster silk fan latticed in pearl-beaded chains Pewter Damask - a pewter damask fan dangling an amethyst-beaded tassel Ebon Leather - an ebon leather fan framed by talon-tipped bronze slats Blackened Garnet Lace - a blackened garnet lace fan clutched by wrought iron claws Emerald Raw Silk - an emerald raw silk fan dripping thin shards of onyx
a scarlet leather fan wound with a golvern-scaled viper Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the scarlet leather fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: reddish gold
Prominent design: overlapping scales
Panel fabric: leather
Guard/slat/blade metal: golvern


CLOSED SETTINGS

Base Description: a scarlet leather fan
Long Description: a scarlet leather fan wound with a golvern-scaled viper
Show Description:


OPENED SETTINGS

Look Description: a scarlet leather fan
Long Description: an oiled scarlet leather fan flanked by elongated golvern fangs
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
an emerald raw silk fan entangled in onyx-beaded vinework Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the raw silk fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: emerald
Prominent design: tonal roses
Panel fabric: raw silk
Guard/slat/blade metal: ebon vultite


CLOSED SETTINGS

Base Description: an emerald raw silk fan
Long Description: an emerald raw silk fan entangled in onyx-beaded vinework
Show Description:


OPENED SETTINGS

Look Description: an emerald raw silk fan
Long Description: an emerald raw silk fan dripping thin shards of onyx
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
a blackened garnet lace fan framed in claw-tipped slats Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the garnet lace fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: blackened garnet
Prominent design: hellebore-cutouts
Panel fabric: lace
Guard/slat/blade metal: coppery vultite


CLOSED SETTINGS

Base Description: a blackened garnet lace fan
Long Description: a blackened garnet lace fan clutched by wrought iron claws
Show Description:


OPENED SETTINGS

Look Description: a blackened garnet lace fan
Long Description: a blackened garnet lace fan framed in claw-tipped slats
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
an ebon leather fan branded with half-unfurled roses Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the ebon leather fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: smoky ebon
Prominent design: half-unfurled roses
Panel fabric: leather
Guard/slat/blade metal: blackish-green vultite


CLOSED SETTINGS

Base Description: an ebon leather fan
Long Description: an ebon leather fan branded with half-unfurled roses
Show Description:


OPENED SETTINGS

Look Description: an ebon leather fan
Long Description: an ebon leather fan framed by talon-tipped bronze slats
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
a lavender-washed pewter damask fan Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the pewter damask fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: lavender-washed pewter
Prominent design: jet-threaded cranes
Panel fabric: damask
Guard/slat/blade metal: dark silver vultite


CLOSED SETTINGS

Base Description: a pewter damask fan
Long Description: a lavender-washed pewter damask fan
Show Description:


OPENED SETTINGS

Look Description: a pewter damask fan
Long Description: a pewter damask fan dangling an amethyst-beaded tassel
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
a two-toned oyster silk fan engulfed in pearl arabesques Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the oyster silk fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: grey and taupe
Prominent design: faint stylized waves
Panel fabric: silk
Guard/slat/blade metal: rose-colored vultite


CLOSED SETTINGS

Base Description: an oyster silk fan
Long Description: a two-toned oyster silk fan engulfed in pearl arabesques
Show Description:


OPENED SETTINGS

Look Description: a two-toned oyster silk fan
Long Description: a two-toned oyster silk fan latticed in pearl-beaded chains
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
a jade-inked fan of thin bamboo and vultite slats Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the jade-inked fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: jade-washed
Prominent design: cherry blossoms
Panel fabric: vellum
Guard/slat/blade metal: blush-toned vultite


CLOSED SETTINGS

Base Description: a jade-inked fan
Long Description: a jade-inked fan of thin bamboo and vultite slats
Show Description:


OPENED SETTINGS

Look Description: a jade-inked fan
Long Description: an jade-inked fan with slats of bamboo-shaped vultite
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
an alabaster silk fan draped in bronze constellations Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the alabaster silk fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: bronze-washed
Prominent design: sharp-rayed starbursts
Panel fabric: silk
Guard/slat/blade metal: marbled grey vultite


CLOSED SETTINGS

Base Description: an alabaster silk fan
Long Description: an alabaster silk fan draped in bronze constellations
Show Description:


OPENED SETTINGS

Look Description: an alabaster silk fan
Long Description: an alabaster silk fan with a heavy bronze starburst tassel
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
a gilded silk fan caught with a loop of peacock feathers Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the gilded silk fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: vibrant gold
Prominent design: peacock feathers
Panel fabric: silk
Guard/slat/blade metal: blue-green vultite


CLOSED SETTINGS

Base Description: a gilded silk fan
Long Description: a gilded silk fan caught with a loop of peacock feathers
Show Description:


OPENED SETTINGS

Look Description: a gilded silk fan
Long Description: a gilded silk fan caught in blue-green glass beading
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
a sparrow-inked blush vellum certificate Weight: <1 pound Unlock - Tier 1 to Tier 2 10,000
a sparrow-inked saffron vellum certificate Weight: <1 pound Unlock - Tier 2 to Tier 3 25,000
a sparrow-inked jade vellum certificate Weight: <1 pound Unlock - Tier 3 to Tier 4 50,000
a sparrow-inked cobalt vellum certificate Weight: <1 pound Unlock - Tier 4 to Tier 5 75,000
an ecru lace fan caught with a loop of silken black ribbons Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the ecru lace fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: muted ecru
Prominent design: rose-cutouts
Panel fabric: lace
Guard/slat/blade metal: gilded vultite


CLOSED SETTINGS

Base Description: an ecru lace fan
Long Description: an ecru lace fan caught with a loop of silken black ribbons
Show Description:


OPENED SETTINGS

Look Description: an ecru lace fan
Long Description: a vine-entwined ecru lace fan caught by thin latticed slats
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
an ivory-feathered fan framed by pale nacre pinions Weight: 2 pounds
Enchant: +20
fan
analyze
Analyze:
You analyze the ivory-feathered fan and sense that the creator has provided the following information:

This Fighting Fan is Tier 1 and can be unlocked four more times. It can be worn on the belt and resembles a blackjack with electrical flares when closed and a katar with air flares when open. Dual-wielding fans unlocks additional features when both fans are at least Tier 2. You may LOOK or GLANCE (when held) to quickly see which position it is in.


ACTIONS

Tier 1: CLOSE, OPEN, REMOVE, WEAR


FAN SETTINGS

Prominent color: ivory
Prominent design: iridescent weave
Panel fabric: feathers
Guard/slat/blade metal: pale vultite


CLOSED SETTINGS

Base Description: an ivory-feathered fan
Long Description: an ivory-feathered fan framed by pale nacre pinions
Show Description:


OPENED SETTINGS

Look Description: an ivory-feathered fan
Long Description: an ivory-feathered fan trailing discs of pale nacre
Show Description:

It may be altered, but it must remain a fan, and the opened/closed descriptions should make sense together. Fan settings may be customized by any willing merchant.

2,500
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Spellbound

a narrow space between two buildings, [Map Room 16], Lich# 26877, go narrow space

Spellbound

[Spellbound - 26878]
With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else. A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall. Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate. You also see a wave-painted brick door.
Obvious exits: south, out
dust-covered note
Items in the case are magical trinkets which automatically recharge daily: Green Leaf Symbol: Phoen's Strength (606) - 1x/day Shiny Templar Symbol: Dauntless (1606) - 1x/day Shiny Knight Pin: Bravery (211) - 1x/day Iron Shard Pin: Iron Skin (1202) - 1x/day Turquoise Gemstone: Shroud of Deception (1212) - 1x/day Mossbark Bark: Barkskin (605) - 3x/day Grasping Arms Stickpin: Grasp of the Grave (709) - 20x/day Gate Clasp: Minor Sanctuary (213) - 3x/day Collection Bowl Trinket: Relieve Burden (314) - 1x/day Mutli-cast wands (casts all spells simultaneously): Spiral Crystal Wand: Spirit Dispel (119), Elemental Dispel (417), Mental Dispel (1218) - 10x/day Crystal Baton - Bane/Smite (302), Chromatic Circle (502), Mana Disruption (702), Heal/Harm (1101) - 40x/day Luminescent Baton: Elemental Defense I (401), Elemental Defense II (406), Elemental Defense III (414) - 1x/day Cloud-enruned Scepter: Stun Cloud (1704), Death Cloud (1713), Quake (1714), Firestorm (1715) - 40x/day New potions on the shelf! The absinthe green tincture significantly increases one's enchanting skill and comes with 5 doses (new style Enchanting only!). The pearlescent purple philter significantly increases one's ensorcelling skill and comes with 1 dose. The blue-violet infusion significantly increases one's loresong unlocking skill and comes with 1 dose. Lastly, the dilute copper ayan'eth potions (8x), dilute silver ayan'eth potions (9x), and dilute golden ayan'eth potions (10x) are for pretempering to enchant items to much higher than normal levels (8-10x) and come with 5 doses each.

In the sigil-incised display case you see: a green leaf symbol, a metallic shiny templar symbol, a shining knight pin, a small iron shard pin, a large turquoise gemstone, some mossbark bark, a grasping arms stickpin, a metal gate clasp, a golden collection bowl trinket, a slender spiral crystal wand, a multi-facet crystal baton, a cloud-enruned scepter and a small luminescent baton.

a green leaf symbol Weight: <1 pound pin-worn
functional
Phoen's Strength
1x/day
raise activated
15,000
a metallic shiny templar symbol Weight: <1 pound pin-worn
functional
Dauntless
1x/day
raise activated
20,000
a shining knight pin Weight: <1 pound pin-worn
functional
Bravery
1x/day
raise activated
15,000
a small iron shard pin Weight: <1 pound pin-worn
functional
Iron Skin
1x/day
raise activated
10,000
a large turquoise gemstone Weight: <1 pound pin-worn
functional
Shroud of Deception
1x/day
raise activated
10,000
some mossbark bark Weight: <1 pound pin-worn
functional
Barkskin
3x/day
tap activated
7,500
a grasping arms stickpin Weight: <1 pound pin-worn
functional
Grasp of the Grave
20x/day
rub activated
15,000
a metal gate clasp Weight: <1 pound pin-worn
functional
Minor Sanctuary
3x/day
raise activated
15,000
a golden collection bowl trinket Weight: <1 pound pin-worn
functional
Relieve Burden
1x/day
raise activated
10,000
a slender spiral crystal wand Weight: <1 pound Spirit Dispel(119),Elemental Dispel(417),Mental Dispel(1218)
10x/day
wave activated
20,000
a multi-facet crystal baton Weight: <1 pound Smite(302),Chromatic Circle(502),Mana Disruption(702),Harm(1101)
40x/day
wave activated
20,000
a cloud-enruned scepter Weight: <1 pound Stun Cloud(1704),Death Cloud(1713),Quake(1714),Firestorm(1715)
40x/day
raise activated
25,000
a small luminescent baton Weight: <1 pound Elemental Defense I(401),Elemental Defense II(406),Elemental Defense III(414)
1x/day
wave activated
15,000

In the rune-covered wooden crate you see: a heavy invar necklace set with square-cut rubies, a diamond-linked silver necklace dangling tiny sapphires and a twisted rose gold necklace accented with dark aquamarine rosettes.

a heavy invar necklace set with square-cut rubies Weight: <1 pound neck-worn
analyze, examine
Analyze:
You analyze the invar necklace and sense that the creator has provided the following information:

This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfect sphere of polished moonstone. Silver light shines out in a large, radiant near-full orb, reflecting Liabo's current phase. A delicate setting of pure platinum holds the miniature moon.

25,000
a diamond-linked silver necklace dangling tiny sapphires Weight: <1 pound neck-worn
analyze, examine
Analyze:
You analyze the silver necklace and sense that the creator has provided the following information:

This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfectly spherical star ruby. Crimson light shines out in a large, radiant near-full orb, reflecting Tilaok's current phase. The stone's star flares and quiets, as if barely containing its excitement. An elegant setting of pure platinum holds the miniature moon.

25,000
a twisted rose gold necklace accented with dark aquamarine rosettes Weight: <1 pound neck-worn
analyze, examine
Analyze:
You analyze the rose gold necklace and sense that the creator has provided the following information:

This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfect sphere of polished opal. Pearlescent light shines out in a large, radiant just-waning orb, reflecting Lornon's current phase. A simple setting of pure platinum holds the miniature moon.

25,000

On the small round table you see: a smoke-tinted rolaren monocle, a rose-tinged bronze monocle, a silver squiggly-framed monocle and a filigreed gold-tinted monocle.

a smoke-tinted rolaren monocle Weight: <1 pound
analyze
Analyze:
You analyze the rolaren monocle and sense that the creator has provided the following information:

A smoke-tinted rolaren monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.

1,500
a rose-tinged bronze monocle Weight: <1 pound
analyze
Analyze:
You analyze the bronze monocle and sense that the creator has provided the following information:

A rose-tinged bronze monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.

1,500
a silver squiggly-framed monocle Weight: <1 pound
analyze
Analyze:
You analyze the squiggly-framed monocle and sense that the creator has provided the following information:

A silver squiggly-framed monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.

1,500
a filigreed gold-tinted monocle Weight: <1 pound
analyze
Analyze:
You analyze the gold-tinted monocle and sense that the creator has provided the following information:

A filigreed gold-tinted monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.
This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.

1,500

On the dilapidated wooden shelf you see: a smooth turquoise leather journal embossed with a peacock feather, an ivory suede-spined gold puma fur-covered ledger, a translucent gold and teal bottle, a twine-wrapped smoky grey jar, a gold-leafed shimmering pink bottle, a black-eyed skull-shaped jar, a shimmering certificate, a glittering ticket, a dilute golden ayan'eth potion, a dilute silver ayan'eth potion, a dilute copper ayan'eth potion, a pale blue-violet infusion, an absinthe green tincture, a pearlescent purple philter and a shimmering trinket.

a smooth turquoise leather journal embossed with a peacock feather Weight: <1 pound
analyze
Analyze:
This leather journal is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE
TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.

2,000
an ivory suede-spined gold puma fur-covered ledger Weight: <1 pound
analyze
Analyze:
This fur-covered ledger is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE
TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.

2,000
a translucent gold and teal bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a twine-wrapped smoky grey jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a gold-leafed shimmering pink bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a black-eyed skull-shaped jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a shimmering certificate Weight: <1 pound Unlock - add 1 maximum charge to an existing Shimmer Trinket. 1,000
a glittering ticket Weight: <1 pound Unlock - add 1 appearance set to an existing Shimmer Trinket
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
This glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

3,500
a dilute golden ayan'eth potion Weight: 2 pounds Enchanting potion - 10x, 5 doses 30,000
a dilute silver ayan'eth potion Weight: 2 pounds Enchanting potion - 9x, 5 doses 25,000
a dilute copper ayan'eth potion Weight: 2 pounds Enchanting potion - 8x, 5 doses 20,000
a pale blue-violet infusion Weight: <1 pound Loresinging boost, 1 dose
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this infusion. A bard may be able to provide more specifics.
10,000
an absinthe green tincture Weight: <1 pound Enchanting boost, 5 doses
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this tincture. A bard may be able to provide more specifics.
50,000
a pearlescent purple philter Weight: <1 pound Ensorcelling boost, 1 dose
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this philter. A bard may be able to provide more specifics.
50,000
a shimmering trinket Weight: <1 pound pin-worn Shimmer Trinket
examine
Examine:
A soft shimmer resonates through the trinket, making it appear to be every color and yet no color at all.
5,000

Spellbound, Crevice

[Spellbound, Crevice - 26881]
Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall. Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice.
Obvious exits: north

On the dilapidated birch shelf you see: a thin shadowy black parchment, an inky black palimpsest, a small scale-shaped parchment, a silvery lightning-motif vellum, a translucent cream-hued vellum and a smooth off-white vellum.

a thin shadowy black parchment Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tenebrous shadows slip across your alabaster skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Emptora's alabaster skin as she demands divinity to heed her prayers. As if in answer, her pale blue eyes briefly blacken as she releases her fury.
Hidden or Invisible:
Specific Spell Restriction: 317
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tenebrous shadows slip across your alabaster skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Emptora's alabaster skin as she demands divinity to heed her prayers. As if in answer, her pale blue eyes briefly blacken as she releases her fury.
Hidden or Invisible:
Specific Spell Restriction: 317

750
an inky black palimpsest Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your pale blue eyes and transforms into a [Spell Name] before you...
Third Person: Flexing her fingers slightly, Emptora's form begins to darken and shadows seep from her pale blue eyes. Emptora releases her spell by transforming that darkness around her into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your pale blue eyes and transforms into a [Spell Name] before you...
Third Person: Flexing her fingers slightly, Emptora's form begins to darken and shadows seep from her pale blue eyes. Emptora releases her spell by transforming that darkness around her into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202

750
a small scale-shaped parchment Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of her prayer, Emptora implores shadows and darkness to protect her.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of her prayer, Emptora implores shadows and darkness to protect her.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303

750
a silvery lightning-motif vellum Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your alabaster skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling her fingers into claws, Emptora forcefully confronts the spirits and demands that they mold themselves to her will. Zorchar energy crackles across the surface of her alabaster skin as she releases the stored energy of her spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your alabaster skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling her fingers into claws, Emptora forcefully confronts the spirits and demands that they mold themselves to her will. Zorchar energy crackles across the surface of her alabaster skin as she releases the stored energy of her spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125

750
a translucent cream-hued vellum Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your pale blue eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing her eyes tightly, Emptora appears to be concentrating for several seconds as she murmurs a soft prayer to the spirits. As the last syllable falls from her lips, her pale blue eyes fly wide open and she flicks her fingers, releasing her spell.
Hidden or Invisible: Pale blue light suddenly flashes in the air.
Specific Spell Restriction: 116
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your pale blue eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing her eyes tightly, Emptora appears to be concentrating for several seconds as she murmurs a soft prayer to the spirits. As the last syllable falls from her lips, her pale blue eyes fly wide open and she flicks her fingers, releasing her spell.
Hidden or Invisible: Pale blue light suddenly flashes in the air.
Specific Spell Restriction: 116

750
a smooth off-white vellum Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your pale blue eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Emptora utters a lyrical prayer that is accompanied by simple gestures. Her pale blue eyes flash with a holy light as she releases her spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your pale blue eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Emptora utters a lyrical prayer that is accompanied by simple gestures. Her pale blue eyes flash with a holy light as she releases her spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103

750

On the decaying oaken slab you see: a whorl-edged cloud white note, a soft sigil-etched sheet, a violet cotton sheet, a sheet of watermarked music and a coin-edged piece of sheet music.

a whorl-edged cloud white note Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing her fingers through the air, Emptora's movements gradually become sluggish as she finishes the somatic components of her spell.
Hidden or Invisible:
Specific Spell Restriction: 504
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing her fingers through the air, Emptora's movements gradually become sluggish as she finishes the somatic components of her spell.
Hidden or Invisible:
Specific Spell Restriction: 504

750
a soft sigil-etched sheet Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Emptora invokes the elements as she casts her spell.
Hidden or Invisible:
Specific Spell Restriction: 419
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Emptora invokes the elements as she casts her spell.
Hidden or Invisible:
Specific Spell Restriction: 419

750
a violet cotton sheet Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing simple lines upon your alabaster brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third pale blue eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon her alabaster brow, Emptora invokes the elements and almost instantly a third pale blue eye opens in her forehead. Seconds after she releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Tracing simple lines upon your alabaster brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third pale blue eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon her alabaster brow, Emptora invokes the elements and almost instantly a third pale blue eye opens in her forehead. Seconds after she releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416

750
a sheet of watermarked music Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting her voice in song, Emptora spins a quick tale involving a small child trying to discover the mysteries of water elementals. As she sings, she weaves her fingers in a complicated pattern that mimics the cadence of her tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting her voice in song, Emptora spins a quick tale involving a small child trying to discover the mysteries of water elementals. As she sings, she weaves her fingers in a complicated pattern that mimics the cadence of her tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405

750
a coin-edged piece of sheet music Weight: <1 pound
analyze, examine, writing
Analyze:
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Emptora weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403
Examine:
This paper looks interesting... perhaps you should read it.
Read:
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Emptora weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403

750
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Sprite Club

a bright oblong temple, Map Room #2, Lich# 26850, go oblong temple

Sprite Club

[Sprite Club -]
Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.
Obvious exits: northeast, out

In the thick teal trunk you see: a marred halberd, a marred cestus, a marred paingrip, a marred short bow, a marred composite bow, a marred long bow, a marred runestaff, a marred katar, a marred maul, a marred battlesword, a marred bastard sword, a marred spear and a marred lance.

a marred halberd Weight: 7 pounds
Enchant: +20
halberd Sprite Weapon 10,000
a marred cestus Weight: 2 pounds
Enchant: +20
cestus Sprite Weapon 10,000
a marred paingrip Weight: 2 pounds
Enchant: +20
paingrip Sprite Weapon 10,000
a marred short bow Weight: 3 pounds
Enchant: +20
short bow Sprite Weapon 10,000
a marred composite bow Weight: 3 pounds
Enchant: +20
composite bow Sprite Weapon 10,000
a marred long bow Weight: 3 pounds
Enchant: +20
long bow Sprite Weapon 10,000
a marred runestaff Weight: 4 pounds
Enchant: +20
runestaff Sprite Weapon 10,000
a marred katar Weight: 3 pounds
Enchant: +20
katar Sprite Weapon 10,000
a marred maul Weight: 6 pounds
Enchant: +20
maul Sprite Weapon 10,000
a marred battlesword Weight: 10 pounds
Enchant: +20
battlesword Sprite Weapon 10,000
a marred bastard sword Weight: 7 pounds
Enchant: +20
bastard sword Sprite Weapon 10,000
a marred spear Weight: 5 pounds
Enchant: +20
spear Sprite Weapon 10,000
a marred lance Weight: 12 pounds
Enchant: +20
lance Sprite Weapon 10,000

In the slender silver strongbox you see: a marred hand crossbow, a marred mace, a marred war hammer, a marred short sword, a marred main gauche, a marred morning star, a marred dagger, a marred handaxe, a marred falchion and a marred broadsword.

a marred hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow Sprite Weapon 10,000
a marred mace Weight: 6 pounds
Enchant: +20
mace Sprite Weapon 10,000
a marred war hammer Weight: 6 pounds
Enchant: +20
war hammer Sprite Weapon 10,000
a marred short sword Weight: 3 pounds
Enchant: +20
short sword Sprite Weapon 10,000
a marred main gauche Weight: 2 pounds
Enchant: +20
main gauche Sprite Weapon 10,000
a marred morning star Weight: 6 pounds
Enchant: +20
morning star Sprite Weapon 10,000
a marred dagger Weight: <1 pound
Enchant: +20
dagger Sprite Weapon 10,000
a marred handaxe Weight: 5 pounds
Enchant: +20
handaxe Sprite Weapon 10,000
a marred falchion Weight: 4 pounds
Enchant: +20
falchion Sprite Weapon 10,000
a marred broadsword Weight: 4 pounds
Enchant: +20
broadsword Sprite Weapon 10,000

In the rugged red rucksack you see: a sprite bow flare certificate, an exotic sprite flare certificate, a simple sprite flare certificate, an ebon sprite waiver, a green sprite waiver and a blue sprite waiver.

a sprite bow flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name for redemption.

50,000
an exotic sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one EXOTIC (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.

30,000
a simple sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one COMMON (Earth, Fire, Lightning, Ice) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.

20,000
an ebon sprite waiver Weight: <1 pound Unlock and advance your sprite weapon by one tier. This waiver will take it from Tier 2 to 3
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is tier 2.
Read:
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75,000
a green sprite waiver Weight: <1 pound Unlock and advance your sprite weapon by one tier. This waiver will take it from Tier 1 to 2
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is already unlocked to tier 1.
Read:
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35,000
a blue sprite waiver Weight: <1 pound Unlock and advance your sprite weapon by one tier. This waiver will take it from Tier 0 to 1
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item isn't unlocked yet.
Read:
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000


The First Rule

[The First Rule -]
Eclectic and cluttered, the dust-free shop has shelves filled with bric-a-brac and knickknacks that range in color, shapes, and sizes. Frosted globes hover scant inches from the ceiling, their soft white glow casting eerie shadows that dance and flicker. Short and tall armor mannequins create a maze of interestingly posed bodies throughout the center of the floor.
Obvious exits: southwest, out

On the metal armor form you see: some marred double chain, some marred full plate, some marred half plate, a marred metal breastplate, some marred chain hauberk and some marred augmented chain.

some marred double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14) Sprite Armor 10,000
some marred full plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Sprite Armor 10,000
some marred half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19) Sprite Armor 10,000
a marred metal breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Sprite Armor 10,000
some marred chain hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Sprite Armor 10,000
some marred augmented chain Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Sprite Armor 10,000

On the cloth armor form you see: some tattered robes.

some tattered robes Weight: 8 pounds
Enchant: +20
robes (AsG 2) Sprite Armor 10,000

On the leather armor form you see: some marred brigandine armor, some marred studded leather, some torn full leather and some torn double leather.

some marred brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Sprite Armor 10,000
some marred studded leather Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Sprite Armor 10,000
some torn full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Sprite Armor 10,000
some torn double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Sprite Armor 10,000

In the woven seagrass basket you see: a blue sprite waiver, a green sprite waiver and an ebon sprite waiver.

a blue sprite waiver Weight: <1 pound Unlock and advance your sprite armor by one tier. This waiver will take it from Tier 0 to 1
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item isn't unlocked yet.
Read:
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000
a green sprite waiver Weight: <1 pound Unlock and advance your sprite armor by one tier. This waiver will take it from Tier 1 to 2
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is already unlocked to tier 1.
Read:
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35,000
an ebon sprite waiver Weight: <1 pound Unlock and advance your sprite armor by one tier. This waiver will take it from Tier 2 to 3
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is tier 2.
Read:
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75,000
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Stay Awhile and Glisten

a bright circular building, [Map Room #2], Lich# 26850, go circular building

Stay Awhile and Glisten

[Stay Awhile and Glisten -]
Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.
Obvious exits: out

On the iron-clad rack you see: a sleek crimson rune staff accented with painted crimson flames, a sturdy teal rune staff accented with painted snowflakes, a thick golden rune staff accented with painted lightning bolts, a slender brown rune staff with a leather-wrapped haft, a slender brown spear with a leather-wrapped haft, a thick golden spear with a leather-wrapped haft, a sturdy teal spear with a leather-wrapped haft, a sleek crimson spear with a leather-wrapped haft, a thick golden lance with a leather-wrapped haft, a sturdy teal lance with a leather-wrapped haft, a sleek crimson lance with a leather-wrapped haft, a slender brown lance with a leather-wrapped haft, a slender brown halberd with a leather-wrapped haft, a thick golden halberd with a leather-wrapped haft, a sturdy teal halberd with a leather-wrapped haft and a sleek crimson halberd with a leather-wrapped haft.

a sleek crimson rune staff accented with painted crimson flames Weight: 4 pounds
Enchant: +20
runestaff Energy Weapon - Tier 0 - Heat 10,000
a sturdy teal rune staff accented with painted snowflakes Weight: 4 pounds
Enchant: +20
runestaff Energy Weapon - Tier 0 - Cold 10,000
a thick golden rune staff accented with painted lightning bolts Weight: 4 pounds
Enchant: +20
runestaff Energy Weapon - Tier 0 - Electrical 10,000
a slender brown rune staff with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
runestaff Energy Weapon - Tier 0 - Impact 10,000
a slender brown spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear Energy Weapon - Tier 0 - Impact 10,000
a thick golden spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear Energy Weapon - Tier 0 - Electrical 10,000
a sturdy teal spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear Energy Weapon - Tier 0 - Cold 10,000
a sleek crimson spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear Energy Weapon - Tier 0 - Heat 10,000
a thick golden lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance Energy Weapon - Tier 0 - Electrical 10,000
a sturdy teal lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance Energy Weapon - Tier 0 - Cold 10,000
a sleek crimson lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance Energy Weapon - Tier 0 - Heat 10,000
a slender brown lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance Energy Weapon - Tier 0 - Impact 10,000
a slender brown halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd Energy Weapon - Tier 0 - Impact 10,000
a thick golden halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd Energy Weapon - Tier 0 - Electrical 10,000
a sturdy teal halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd Energy Weapon - Tier 0 - Cold 10,000
a sleek crimson halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd Energy Weapon - Tier 0 - Heat 10,000

On the small shelf you see: an exotic energy flare certificate, an ebon energy waiver, a green energy waiver and a blue energy waiver.

an exotic energy flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is entitled to change the damage type of the flare on their energy stave to one UNCOMMON (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.

30,000
an ebon energy waiver Weight: <1 pound Unlock - and advance your energy weapon by one tier. This waiver will take it from Tier 2 to 3
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is tier 2.
Read:
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75,000
a green energy waiver Weight: <1 pound Unlock - and advance your energy weapon by one tier. This waiver will take it from Tier 1 to 2
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is tier 1.
Read:
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is tier 1.

35,000
a blue energy waiver Weight: <1 pound Unlock - and advance your energy weapon by one tier. This waiver will take it from Tier 0 to 1
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will only work if your item is tier 0.
Read:
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will only work if your item is tier 0.

5,000

In the long trunk you see: a brown composite bow with a leather-wrapped grip, a gold composite bow with a leather-wrapped grip, a teal composite bow with a leather-wrapped grip, a crimson composite bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson heavy crossbow, a teal heavy crossbow, a brown heavy crossbow, a gold heavy crossbow, a crimson light crossbow, a teal light crossbow, a gold light crossbow, a brown light crossbow, a teal hand crossbow, a gold hand crossbow, a crimson hand crossbow and a brown hand crossbow.

a brown composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow Energy Weapon - Tier 0 - Impact 10,000
a gold composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow Energy Weapon - Tier 0 - Electrical 10,000
a teal composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow Energy Weapon - Tier 0 - Cold 10,000
a crimson composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow Energy Weapon - Tier 0 - Heat 10,000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Heat 10,000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Cold 10,000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Electrical 10,000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Impact 10,000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Heat 10,000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Cold 10,000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Electrical 10,000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow Energy Weapon - Tier 0 - Impact 10,000
a crimson heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow Energy Weapon - Tier 0 - Heat 10,000
a teal heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow Energy Weapon - Tier 0 - Cold 10,000
a brown heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow Energy Weapon - Tier 0 - Impact 10,000
a gold heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow Energy Weapon - Tier 0 - Electrical 10,000
a crimson light crossbow Weight: 8 pounds
Enchant: +20
light crossbow Energy Weapon - Tier 0 - Heat 10,000
a teal light crossbow Weight: 8 pounds
Enchant: +20
light crossbow Energy Weapon - Tier 0 - Cold 10,000
a gold light crossbow Weight: 8 pounds
Enchant: +20
light crossbow Energy Weapon - Tier 0 - Electrical 10,000
a brown light crossbow Weight: 8 pounds
Enchant: +20
light crossbow Energy Weapon - Tier 0 - Impact 10,000
a teal hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow Energy Weapon - Tier 0 - Cold 10,000
a gold hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow Energy Weapon - Tier 0 - Electrical 10,000
a crimson hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow Energy Weapon - Tier 0 - Heat 10,000
a brown hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow Energy Weapon - Tier 0 - Impact 10,000

On the iron-clad stand you see: a brown handaxe with a leather-wrapped haft, a golden handaxe with a leather-wrapped haft, a teal handaxe with a leather-wrapped haft, a crimson handaxe with a leather-wrapped haft, a brown falchion with a leather-wrapped hilt, a golden falchion with a leather-wrapped hilt, a teal falchion with a leather-wrapped hilt, a crimson falchion with a leather-wrapped hilt, a brown longsword with a leather-wrapped hilt, a golden longsword with a leather-wrapped hilt, a teal longsword with a leather-wrapped hilt, a crimson longsword with a leather-wrapped hilt, a brown short sword with a leather-wrapped hilt, a teal short sword with a leather-wrapped hilt, a golden short sword with a leather-wrapped hilt, a crimson short sword with a leather-wrapped hilt, a crimson dagger with a leather-wrapped hilt, a teal dagger with a leather-wrapped hilt, a golden dagger with a leather-wrapped hilt and a brown dagger with a leather-wrapped hilt.

a brown handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe Energy Weapon - Tier 0 - Impact 10,000
a golden handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe Energy Weapon - Tier 0 - Electrical 10,000
a teal handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe Energy Weapon - Tier 0 - Cold 10,000
a crimson handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe Energy Weapon - Tier 0 - Heat 10,000
a brown falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion Energy Weapon - Tier 0 - Impact 10,000
a golden falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion Energy Weapon - Tier 0 - Electrical 10,000
a teal falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion Energy Weapon - Tier 0 - Cold 10,000
a crimson falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion Energy Weapon - Tier 0 - Heat 10,000
a brown longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword Energy Weapon - Tier 0 - Impact 10,000
a golden longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword Energy Weapon - Tier 0 - Electrical 10,000
a teal longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword Energy Weapon - Tier 0 - Cold 10,000
a crimson longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword Energy Weapon - Tier 0 - Heat 10,000
a brown short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword Energy Weapon - Tier 0 - Impact 10,000
a teal short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword Energy Weapon - Tier 0 - Cold 10,000
a golden short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword Energy Weapon - Tier 0 - Electrical 10,000
a crimson short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword Energy Weapon - Tier 0 - Heat 10,000
a crimson dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger Energy Weapon - Tier 0 - Heat 10,000
a teal dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger Energy Weapon - Tier 0 - Cold 10,000
a golden dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger Energy Weapon - Tier 0 - Electrical 10,000
a brown dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger Energy Weapon - Tier 0 - Impact 10,000

In the gaudy display you see: a brown maul with a leather-wrapped haft, a golden maul with a leather-wrapped haft, a crimson maul with a leather-wrapped haft, a teal maul with a leather-wrapped haft, a brown bastard sword with a leather-wrapped hilt, a golden bastard sword with a leather-wrapped hilt, a teal bastard sword with a leather-wrapped hilt, a crimson bastard sword with a leather-wrapped hilt, a crimson mace with a leather-wrapped haft, a teal mace with a leather-wrapped haft, a golden mace with a leather-wrapped haft, a brown mace with a leather-wrapped haft, a crimson battlesword with a leather-wrapped hilt, a teal battlesword with a leather-wrapped hilt, a golden battlesword with a leather-wrapped hilt, a brown battlesword with a leather-wrapped hilt, a brown spikestar with a leather-wrapped haft, a golden spikestar with a leather-wrapped haft, a teal spikestar with a leather-wrapped haft and a crimson spikestar with a leather-wrapped haft.

a brown maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul Energy Weapon - Tier 0 - Impact 10,000
a golden maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul Energy Weapon - Tier 0 - Electrical 10,000
a crimson maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul Energy Weapon - Tier 0 - Heat 10,000
a teal maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul Energy Weapon - Tier 0 - Cold 10,000
a brown bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword Energy Weapon - Tier 0 - Impact 10,000
a golden bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword Energy Weapon - Tier 0 - Electrical 10,000
a teal bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword Energy Weapon - Tier 0 - Cold 10,000
a crimson bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword Energy Weapon - Tier 0 - Heat 10,000
a crimson mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace Energy Weapon - Tier 0 - Heat 10,000
a teal mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace Energy Weapon - Tier 0 - Cold 10,000
a golden mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace Energy Weapon - Tier 0 - Electrical 10,000
a brown mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace Energy Weapon - Tier 0 - Impact 10,000
a crimson battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
two-handed sword Energy Weapon - Tier 0 - Heat 10,000
a teal battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
two-handed sword Energy Weapon - Tier 0 - Cold 10,000
a golden battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
two-handed sword Energy Weapon - Tier 0 - Electrical 10,000
a brown battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
two-handed sword Energy Weapon - Tier 0 - Impact 10,000
a brown spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star Energy Weapon - Tier 0 - Impact 10,000
a golden spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star Energy Weapon - Tier 0 - Electrical 10,000
a teal spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star Energy Weapon - Tier 0 - Cold 10,000
a crimson spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star Energy Weapon - Tier 0 - Heat 10,000

In the iron-clad strongbox you see: a crimson cestus, a teal cestus, a crimson katar, a teal katar, a golden katar, a brown katar, a crimson paingrip, a teal paingrip, a golden paingrip, a brown paingrip, a brown cestus, a golden cestus, a golden broadsword with a leather-wrapped hilt, a brown broadsword with a leather-wrapped hilt, a teal broadsword with a leather-wrapped hilt and a crimson broadsword with a leather-wrapped hilt.

a crimson cestus Weight: 2 pounds
Enchant: +20
cestus Energy Weapon - Tier 0 - Heat 10,000
a teal cestus Weight: 2 pounds
Enchant: +20
cestus Energy Weapon - Tier 0 - Cold 10,000
a crimson katar Weight: 3 pounds
Enchant: +20
katar Energy Weapon - Tier 0 - Heat 10,000
a teal katar Weight: 3 pounds
Enchant: +20
katar Energy Weapon - Tier 0 - Cold 10,000
a golden katar Weight: 3 pounds
Enchant: +20
katar Energy Weapon - Tier 0 - Electrical 10,000
a brown katar Weight: 3 pounds
Enchant: +20
katar Energy Weapon - Tier 0 - Impact 10,000
a crimson paingrip Weight: 2 pounds
Enchant: +20
paingrip Energy Weapon - Tier 0 - Heat 10,000
a teal paingrip Weight: 2 pounds
Enchant: +20
paingrip Energy Weapon - Tier 0 - Cold 10,000
a golden paingrip Weight: 2 pounds
Enchant: +20
paingrip Energy Weapon - Tier 0 - Electrical 10,000
a brown paingrip Weight: 2 pounds
Enchant: +20
paingrip Energy Weapon - Tier 0 - Impact 10,000
a brown cestus Weight: 2 pounds
Enchant: +20
cestus Energy Weapon - Tier 0 - Impact 10,000
a golden cestus Weight: 2 pounds
Enchant: +20
cestus Energy Weapon - Tier 0 - Electrical 10,000
a golden broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword Energy Weapon - Tier 0 - Electrical 10,000
a brown broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword Energy Weapon - Tier 0 - Impact 10,000
a teal broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword Energy Weapon - Tier 0 - Cold 10,000
a crimson broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword Energy Weapon - Tier 0 - Heat 10,000
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Stay Vigilant

a grungy white tent, Map Room #17, Lich# 26876, go white tent

Stay Vigilant

[Stay Vigilant -]
At odds with the grungy exterior, the interior of the tent is gently glowing with a variety of lit candles casting a golden light over the sparse furnishings and large oval rug of silver-threaded linen. Forming a centerpiece in the middle of the shop is a large polished silver candelabra, proudly displayed atop a wooden platform. A tent flap flutters in the breeze, offering an exit to the village.
Obvious exits: none
large sign
~~ Try not to die out there - but if you do, stay vigilant ~~ ~~ Mix and Match - Pick and Choose ~~ ~~- NO REFUNDS! ~~ These candles will help protect you and those who may come to rescue you when you have succumbed to death! Be cautious - they have only one use and then their magic is expended. The ensigiled candles offer the same protection, but will also whisk you away to a sanctuary where those you trust with your resurrection may find you.

On the large polished silver candelabra you see: an ensigiled cobalt beeswax vigil candle imbedded with ivory teardrops, an ensigiled beeswax vigil candle bleeding from crimson to bronze, an ensigiled golden sand-hued vigil candle etched with a palm tree, an ensigiled pine green vigil candle etched with ivory snowflakes, an elongated vanilla candle with a narrow taper, a fragrant peach vigil candle with a pit inside, a narrow pearl white vigil candle etched with ice blossoms, a slender orange blossom vigil candle and a grape-etched wine purple vigil candle.

an ensigiled cobalt beeswax vigil candle imbedded with ivory teardrops Weight: <1 pound Vigil Candle - Greater 150
an ensigiled beeswax vigil candle bleeding from crimson to bronze Weight: <1 pound Vigil Candle - Greater 150
an ensigiled golden sand-hued vigil candle etched with a palm tree Weight: <1 pound Vigil Candle - Greater 150
an ensigiled pine green vigil candle etched with ivory snowflakes Weight: <1 pound Vigil Candle - Greater 150
an elongated vanilla candle with a narrow taper Weight: <1 pound Vigil Candle - Lesser 50
a fragrant peach vigil candle with a pit inside Weight: <1 pound Vigil Candle - Lesser 50
a narrow pearl white vigil candle etched with ice blossoms Weight: <1 pound Vigil Candle - Lesser 50
a slender orange blossom vigil candle Weight: <1 pound Vigil Candle - Lesser 50
a grape-etched wine purple vigil candle Weight: <1 pound Vigil Candle - Lesser 50
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==Strength and Honor==

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Temple of Tentacles

dark circular temple, [Map Room #2], Lich# 26850, go circular temple

Temple of Tentacles

[Temple of Tentacles - 26852]
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center. You also see a purple-hued tunnel, a green-hued tunnel and a silver-hued tunnel.
Obvious exits: down, out
large sign
Blue Waiver - Unlock to T1 Green Waiver - Unlock to T2 Ebon Waiver - Unlock to T3 Dark Bow Waiver - Unlock Arrow flares (Some limitations, read the waiver.) Bracelet, Armband, and Glove waiver all change the worn location of the host item. You will lose any alteration on the item if you use the worn location change. Strange Waiver - This will allow you to change the weapon your parasite changes into. This is a ONE WAY CHANGE. There are no take-backs or do-overs!

In the rusted iron table you see: an exotic parasite flare certificate.

an exotic parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.

30,000

On the rusted iron table you see: a strange parasite certificate, a simple parasite flare certificate, a green parasitic waiver, an ebon parasitic waiver, a blue parasitic waiver, a dark bow parasitic waiver, a bracelet parasitic waiver, an armband parasitic waiver and a glove parasitic waiver.

a strange parasite certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is entitled to change the WEAPON BASE of their parasite weapon. This is a one way change and is permanent. You may not change it to something outside of the existing available types. Some restrictions may apply. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.

50,000
a simple parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:

The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one COMMON flare (Earth, Fire, Lightning, Ice). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.

20,000
a green parasitic waiver Weight: <1 pound Unlock - and advance your parasitic weapon by one tier. This waiver will take it from Tier 1 to 2
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is already unlocked to the first tier.
Read:
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.

35,000
an ebon parasitic waiver Weight: <1 pound Unlock - and advance your parasitic weapon by one tier. This waiver will take it from Tier 2 to 3
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is already unlocked to the second tier.
Read:
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is already unlocked to the second tier.

75,000
a blue parasitic waiver Weight: <1 pound Unlock - and advance your parasitic weapon by one tier. This waiver will take it from Tier 0 to 1
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item isn't unlocked yet.
Read:
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000
a dark bow parasitic waiver Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the arrow flares for the bow. These will need to be charged with ayanad crystals. The arrows cannot have flares, scripts, or be above 5x enchanted.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
The bearer of this waiver is able to unlock their parasite weapon to unlock a new feature with bows. Once unlocked, this will allow the bow to shoot with a 100% flare rate. This uses the existing parasite flare and is not in addition to the regular script flare. Each shot has a chance to consume the ayanad crystal supplied with a lower chance the higher the quality of the crystal. The arrows shot from the parasite bow cannot have flares, scripts, or be above 5x enchanted.

50,000
a bracelet parasitic waiver Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to a bracelet.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
The bearer of this waiver is able to change the wearable location of their parasite host to be a bracelet. The parasite host item will always remain in a functional slot.

1,000
an armband parasitic waiver Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some armbands.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
The bearer of this waiver is able to change the wearable location of their parasite host to be some arbmands. The parasite host item will always remain on the functional slot.

1,000
a glove parasitic waiver Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some gloves.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
The bearer of this waiver is able to change the wearable location of their parasite host to be some gloves. The parasite host item will always remain in a functional slot.

1,000

, go silver-hued tunnel

Temple of Tentacles, silver-hued tunnel

[Temple of Tentacles - 26853]
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye.
Obvious exits: out
bloodstained sign
All gloves within the display are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Pink - Composite Bow Coral - Short Bow Fuchsia - Longbow Burgundy - Boots Puce - Gloves Maroon - Katar Sanguine - Runestaff All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the pink lace-accented display you see: a pair of chestnut gloves, a pair of maroon gloves, some puce armbands, some burgundy bracers, a pair of pink gloves, a pair of coral gloves, a pair of fuchsia gloves and a pair of sanguine gloves.

a pair of chestnut gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of maroon gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
some puce armbands Weight: <1 pound arm-worn
functional
Parasitic Weapon 10,000
some burgundy bracers Weight: <1 pound wrist-worn
functional
Parasitic Weapon 10,000
a pair of pink gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of coral gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of fuchsia gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of sanguine gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000

squat dilapidated bookshelf Upon the shelves are countless, stained, and ruined tomes interspersed with various dark artifacts. In what seems to have been a last grasp at life, several dead and petrified strands of tentacles have wrapped themselves around burnt out candles, tarnished dishes, and the occasional skull that are all placed on the various levels of the decaying piece of furniture. Interestingly, the bookshelf is not entirely flush against the wall of this space.

Behind the squat dilapidated bookshelf you see:
Special [1]: a tight dirt passageway

, go green-hued tunnel

Temple of Tentacles, green-hued tunnel

[Temple of Tentacles - 26854]
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
Obvious exits: out
blood-stained sign
All gloves within the locker are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Emerald - Lance Verdant Green - Jeddart-Axe Green - Spear Orange - Maul Vermilion - Two Handed Sword All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the ebon locker you see: a pair of emerald gloves, a pair of verdant green gloves, a pair of green gloves, a pair of vermilion gloves and a pair of orange gloves.

a pair of emerald gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of verdant green gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of green gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of vermilion gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of orange gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000

, go purple-hued tunnel

Temple of Tentacles, purple-hued tunnel

[Temple of Tentacles - 26855]
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly against the wall is a large stitched sack, with a collection of assorted goods spilling out.
Obvious exits: out
blood-stained sign
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Plum - Short Sword Mauve - Bastard Sword Indigo - Dagger Lavender - Falchion Teal - Morning Star Turquoise - Mace All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

large stitched sack The sack's exterior is messily stitched together with coarse threading. Dark, sanguine circles grace every entry point of the stitching throughout the sack's surface.

In the large stitched sack you see: a pair of turquoise gloves, a pair of teal gloves, a pair of lavender gloves, a pair of indigo gloves, a pair of mauve gloves and a pair of plum gloves.

a pair of turquoise gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of teal gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of lavender gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of indigo gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of mauve gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000
a pair of plum gloves Weight: <1 pound hand-worn
functional
Parasitic Weapon 10,000

Temple Of Tentacles, Crypt

[Temple Of Tentacles, Crypt -]
Sanguine cobwebs drape from wall to wall across this dank, dark alcove. Crumbling and decrepit on a raised platform in the center of the crypt is a crumbling black coffin with a rotting black table next to it. The floor is stained a dark red with bits of decayed flesh and bone shards.
Obvious exits: up

rotting black table Haphazardly strewn across the black table are a collection of parchments.

On the rotting black table you see: a parasite ebon armor waiver, a parasite green armor waiver and a parasite blue armor waiver.

a parasite ebon armor waiver Weight: <1 pound Unlock and advance your parasite armor by one tier. This waiver will take it from Tier 2 to 3
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is tier 2.
Read:
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

150,000
a parasite green armor waiver Weight: <1 pound Unlock and advance your parasite armor by one tier. This waiver will take it from Tier 1 to 2
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is already unlocked to tier 1.
Read:
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

100,000
a parasite blue armor waiver Weight: <1 pound Unlock and advance your parasite armor by one tier. This waiver will take it from Tier 0 to 1
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item isn't unlocked yet.
Read:
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

50,000

crumbling black coffin Covering the sides of the black coffin are a series of foreign runes, each more complex than the next. A single band of red fabric is laid in a triangular shape across its surface.

In the crumbling black coffin you see: some rotting double chain, some rotting full plate, some rotting half plate, a rotting metal breastplate, some rotting chain hauberk, some rotting augmented chain, some rotting black robes, some rotting full leather, some rotting double leather, some rotting studded leather and some rotting brigandine armor.

some rotting double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14) Parasite Armor 10,000
some rotting full plate Weight: 60 pounds
Enchant: +20
full plate (AsG 20) Parasite Armor 10,000
some rotting half plate Weight: 40 pounds
Enchant: +20
half plate (AsG 19) Parasite Armor 10,000
a rotting metal breastplate Weight: 18 pounds
Enchant: +20
metal breastplate (AsG 17) Parasite Armor 10,000
some rotting chain hauberk Weight: 22 pounds
Enchant: +20
chain hauberk (AsG 16) Parasite Armor 10,000
some rotting augmented chain Weight: 21 pounds
Enchant: +20
augmented chain (AsG 15) Parasite Armor 10,000
some rotting black robes Weight: 8 pounds
Enchant: +20
robes (AsG 2) Parasite Armor 10,000
some rotting full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Parasite Armor 10,000
some rotting double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Parasite Armor 10,000
some rotting studded leather Weight: 20 pounds
Enchant: +20
studded leather (AsG 11) Parasite Armor 10,000
some rotting brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Parasite Armor 10,000

, from silvery-hued tunnel, look behind bookshelf, go tight passageway

Deep Within Darkness

[Deep Within Darkness -]
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarcely visible, barely arching out of the packed dirt ground.
Obvious exits: none
obscured bloodstained sign
Welcome to Deep Within Darkness! If you wish to be one with the shadows, peruse and select a garment from the spikes. All waivers within the box will unlock the night shrouds in assorted ways. The shrouds have one tier of fluff unlock: the threadbare cloth shroud waiver unlocks this fluff tier! The shrouds also have three tiers of auction unlock: the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1! the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2! the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3! the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4! the bright shroud waiver unlocks the auction tier from tier 4 to tier 5! What are the auction tiers, you ask? Figure them out. ALL SALES ARE FINAL! - The Sneaky Management

In the bug-infested rotting black box you see: a bright shroud waiver, a glowing shroud waiver, a raven-toned shroud waiver, a sage green shroud waiver, a faded periwinkle shroud waiver and a threadbare cloth shroud waiver.

a bright shroud waiver Weight: <1 pound Unlock - night shroud to the fifth auction tier. This waiver will take it from Tier 4 to 5
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is unlocked to the fourth tier.
Read:
This will unlock your night shroud to the fifth auction tier. This waiver will take it from tier 4 to tier 5. This waiver will ONLY work if your item is unlocked to the fourth tier.

100,000
a glowing shroud waiver Weight: <1 pound Unlock - night shroud to the fourth auction tier. This waiver will take it from Tier 3 to 4
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is unlocked to the third tier.
Read:
This will unlock your night shroud to the fourth auction tier. This waiver will take it from tier 3 to tier 4. This waiver will ONLY work if your item is unlocked to the third tier.

80,000
a raven-toned shroud waiver Weight: <1 pound Unlock - night shroud to the third auction tier. This waiver will take it from Tier 2 to 3
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is unlocked to the second tier.
Read:
This will unlock your night shroud to the third auction tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is unlocked to the second tier.

60,000
a sage green shroud waiver Weight: <1 pound Unlock - night shroud to the second auction tier. This waiver will take it from Tier 1 to 2
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item is unlocked to the first tier.
Read:
This will unlock your night shroud to the second auction tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is unlocked to the first tier.

40,000
a faded periwinkle shroud waiver Weight: <1 pound Unlock - night shroud to the first auction tier. This waiver will take it from Tier 0 to 1
analyze, examine, writing
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This waiver will ONLY work if your item isn't unlocked yet.
Read:
This will unlock your night shroud to the first auction tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

20,000
a threadbare cloth shroud waiver Weight: <1 pound Unlock -
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
This will unlock your night shroud to be more fluffy. This waiver will take it from a locked to unlocked status. This waiver will ONLY work if your item isn't unlocked yet.

5,000

On the nearly invisible curved spikes you see: a soft ecru linen cloak with detailed bright red hemming, a lengthy olive-hued duster adorned with a solitary onyx, a moth-eaten pumpkin orange cotton duster, a simple crimson-splotched silk cape, a grass-stained brocade cape with parallel-threaded accents, a long cream and ochre velvet cloak, a milky purple damask greatcloak with a tentacle-shaped clasp and a mithglin-buttoned billowing black greatcloak.

a soft ecru linen cloak with detailed bright red hemming Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a lengthy olive-hued duster adorned with a solitary onyx Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a moth-eaten pumpkin orange cotton duster Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a simple crimson-splotched silk cape Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a grass-stained brocade cape with parallel-threaded accents Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a long cream and ochre velvet cloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a milky purple damask greatcloak with a tentacle-shaped clasp Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
a mithglin-buttoned billowing black greatcloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Night Shroud 7,500
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==The Knifery==

Return to the top of this page.

==The Vaalin Rose==

Return to the top of this page.

Untamed Spirit

a lopsided stone hut with a ragged animal hide covering the door, [Map Room #18], Lich# 26874, go stone hut

Untamed Spirit

[Untamed Spirit -]
Dampness clings to the cracked stone walls of this lopsided hut, making the enclosed space perpetually moist and musty. Guttering candles, their flames a sullen blue, are scattered around a central stone altar and the prayer rug laid out in front of it, the various items arrayed on top of them subtly reflecting the eerie light. Wind constantly seeps into the area, sending the ragged animal hide over the door fluttering every so often. You also see a dark opening.
Obvious exits: north, out
chipped stone sign
The weapons and shields in this room, as well as the one to the north, contain the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. Attack with them and their bestial power will be unleashed on your enemies in the form of Animalistic Fury flares, the strength of them increasing as the spirit's trust in you grows. Visit the shrine through the opening to unlock their further potential. In the shop next door, you will find armors to pair with these items.

On the stone altar you see: a glacial-hued rolaren morning star covered in jagged spikes, a slim rolaren espadon with a serrated silver-edged blade, some tall vultite-toed leather boots lined with dark fur, some tawny leather gloves tipped with curved vultite claws, a massive vultite sledgehammer with a smooth ironwood handle, a sleek orase runestaff capped with a moon-shaped silver orb, a sinuous vultite lance dyed in a gradient of earth tones and a wavy-bladed sea blue Niima's-embrace.

a glacial-hued rolaren morning star covered in jagged spikes Weight: 8 pounds
Enchant: +20
morning star Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren morning star and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: penguin (Type: Avian (Aquatic))
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
* Spirit Descriptor: pudgy
* Spirit Color: misty green
* Spirit Call: squawk
* Spirit Group: flock

10,000
a slim rolaren espadon with a serrated silver-edged blade Weight: 9 pounds
Enchant: +20
espadon Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren espadon and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

10,000
some tall vultite-toed leather boots lined with dark fur Weight: 2 pounds
Enchant: +20
UAC boots Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite-toed boots and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: hare (Type: Rabbit/Hare)
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
* Spirit Descriptor: lanky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: herd

10,000
some tawny leather gloves tipped with curved vultite claws Weight: <1 pound
Enchant: +20
UAC gloves Animalistic Spirit Weapon
analyze
Analyze:
You analyze the tawny leather gloves and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: lion (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: pride

10,000
a massive vultite sledgehammer with a smooth ironwood handle Weight: 6 pounds
Enchant: +20
sledgehammer Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite sledgehammer and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog, babirusa.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: drove

10,000
a sleek orase runestaff capped with a moon-shaped silver orb Weight: 4 pounds
Enchant: +20
runestaff Animalistic Spirit Weapon
analyze
Analyze:
You analyze the orase runestaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: wolf (Type: Canine)
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy, aardwolf.
* Spirit Descriptor: rangy
* Spirit Color: misty green
* Spirit Call: howl
* Spirit Group: pack

10,000
a sinuous vultite lance dyed in a gradient of earth tones Weight: 12 pounds
Enchant: +20
lance Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite lance and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: snake (Type: Snake)
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
* Spirit Descriptor: sinuous
* Spirit Color: misty green
* Spirit Call: hiss
* Spirit Group: mass

10,000
a wavy-bladed sea blue Niima's-embrace Weight: 4 pounds
Enchant: +20
Niima's-embrace Animalistic Spirit Weapon
analyze
Analyze:
You analyze the sea blue Niima's-embrace and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: dolphin (Type: Aquatic Mammal)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus, manatee, narwhal.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: pod

10,000

On the prayer rug you see: a stout vultite skull-crusher studded with pieces of bone, a thin rolaren-tipped harpoon with a smooth driftwood shaft, a twisted orase warstaff wrapped with strips of spidersilk, a polished rolaren dirk with a simple curved crossguard, a gleaming argent-hued rolaren katar and a curved vultite khopesh hilted with a carved piece of ivory.

a stout vultite skull-crusher studded with pieces of bone Weight: 6 pounds
Enchant: +20
skull-crusher Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite skull-crusher and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: buffalo (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk, yak, hind, hart, gazelle, caribou, muntjac, buck, reindeer.
* Spirit Descriptor: antlered
* Spirit Color: misty green
* Spirit Call: bellow
* Spirit Group: stampede

10,000
a thin rolaren-tipped harpoon with a smooth driftwood shaft Weight: 6 pounds
Enchant: +20
harpoon Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren-tipped harpoon and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: sea otter (Type: Semi-Aquatic)
Available nouns for this type are: otter, sea otter, river otter, platypus.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band

10,000
a twisted orase warstaff wrapped with strips of spidersilk Weight: 5 pounds
Enchant: +20
warstaff Animalistic Spirit Weapon
analyze
Analyze:
You analyze the orase warstaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: spider (Type: Arachnid)
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider, tomb spider.
* Spirit Descriptor: giant
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: swarm

10,000
a polished rolaren dirk with a simple curved crossguard Weight: <1 pound
Enchant: +20
dirk Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren dirk and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: badger (Type: Mustelid)
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band

10,000
a gleaming argent-hued rolaren katar Weight: 4 pounds
Enchant: +20
katar Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren katar and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: monkey (Type: Small Primate)
Available nouns for this type are: monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin.
* Spirit Descriptor: gangly
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: troop

10,000
a curved vultite khopesh hilted with a carved piece of ivory Weight: 4 pounds
Enchant: +20
khopesh Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite khopesh and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: raccoon (Type: Semi-Arboreal)
Available nouns for this type are: raccoon, opossum, possum, red panda, bearcat, binturong, civet.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band

10,000

, go dark opening


Untamed Spirit, Shrine

[Untamed Spirit, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various blue-flamed candles set into various nooks along the uneven walls. There is not much room for anything besides a squat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of mold, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
chipped stone sign
Unlock the further potential of the spirit inside your weapon or shield. * Animalistic Fury flares A stampede of miniature animal spirits charges your enemies, dealing Grapple damage. Using the provided certificates raises the ceiling of potential flare power you can achieve. * Revenge flares Unlock a chance to unleash Animalistic Fury flares on a successful parry (melee or runestaves), evade (unarmed or ranged), or block (shield). NOTE: You must be in forward or greater stance, as well as be actively participating in combat recently to properly enrage the spirit to retaliate. * Wild Backlash When unlocked, this adds a debuff to Animalistic Fury flares that will affect your target's physical and magical defenses. The more powerful your flares are, the better this debuff will be. * Savage Power Draw upon the bestial power of your spirit, infusing its strength into your own body for a short time and increasing your attack strength (both physical and magical), as well as your critical padding. Each parchment unlock improves the amount of the bonus given. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your weapon/shield, with the provided papyrus. As well, you can change the type of animal in your weapon/shield with the provided slip (TURN to find the one you like), which will morph the spirit within. * Damage Type Change (Common/Uncommon) If you are unhappy with the default Grapple damage of Animalistic Fury flares, you can teach your spirit to use a different damage type with the provided vouchers. Be sure to READ them to find the right one for the damage you are hoping for.

On the squat stone shrine you see: a square common flare voucher, a spirit change slip, a light fluff papyrus, a dark fluff papyrus, a red parchment, an orange parchment, a yellow parchment, a green parchment, a blue parchment, a pale flare certificate, a dull flare certificate, a bright flare certificate, a jagged revenge certificate, a ragged wild backlash certificate and a rectangular uncommon flare voucher.

a square common flare voucher Weight: <1 pound
writing
Read:
Bearer of this voucher is entitled to change the damage type of the Animalistic Fury flares on their Animalistic Spirit weapon or shield to a common damage type: heat, cold, electricity, impact, or vacuum. You MUST redeem this within 30 days or this voucher is forfeit. Please contact GM Avaluka with your character name to arrange redemption at the email: gs4-avaluka@play.net
20,000
a spirit change slip Weight: <1 pound Unlock - This will change the spirit type within an Animalistic Spirit weapon/shield
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will change the spirit within an Animalistic Spirit Weapon/Shield to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the slip to change the type.


You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.
Examine:
This will change the spirit type within an Animalistic Spirit weapon/shield. TURN to change the spirit type you wish to change to, ANALYZE to see the current type it is focused on. WARNING: This will clear any custom spirit descriptions already set on the weapon/shield.

1,000
a light fluff papyrus Weight: <1 pound Unlock - T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields

2,500
a dark fluff papyrus Weight: <1 pound Unlock - T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields

2,500
a red parchment Weight: <1 pound Unlock - Savage Power on an Anamalistic Spirit Weapon or Shield to T1
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it to T1.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
Unlocks Savage Power on an Anamalistic Spirit Weapon or Shield to T1

10,000
an orange parchment Weight: <1 pound Unlock - T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T1 to T2.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a yellow parchment Weight: <1 pound Unlock - T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T2 to T3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a green parchment Weight: <1 pound Unlock - T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T3 to T4.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a blue parchment Weight: <1 pound Unlock - T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T4 to T5.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a pale flare certificate Weight: <1 pound Unlock - T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield

15,000
a dull flare certificate Weight: <1 pound Unlock - T2 to T3 Flares for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
T2 to T3 Flares for Animalistic Spirit Weapons or Shields

15,000
a bright flare certificate Weight: <1 pound Unlock - T3 to T4 Flares for Animalistic Spirit Weapons or Shields
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T3 to T4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
T3 to T4 Flares for Animalistic Spirit Weapons or Shields

15,000
a jagged revenge certificate Weight: <1 pound Unlock - Revenge Flares on an Animalistic Spirit Weapon or Shield
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
Unlocks Revenge Flares on an Animalistic Spirit Weapon or Shield

30,000
a ragged wild backlash certificate Weight: <1 pound Unlock - Wild Backlash on an Anamalistic Spirit Weapon or Shield
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Wild Backlash feature on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
Unlocks Wild Backlash on an Anamalistic Spirit Weapon or Shield

20,000
a rectangular uncommon flare voucher Weight: <1 pound
writing
Read:
Bearer of this voucher is entitled to change the damage type of the Animalistic Fury flares on their Animalistic Spirit weapon or shield to an uncommon damage type: disintegrate, disruption, unbalance, acid, plasma, or steam. You MUST redeem this within 30 days or this voucher is forfeit. Please contact GM Avaluka with your character name to arrange redemption at the email: gs4-avaluka@play.net
30,000

Untamed Spirit, Niche

[Untamed Spirit, Niche -]
Hewn into the stone walls without much care for aesthetics, this niche is cramped and close. Thin candles, their flames burning dull blue, are scattered around the space, lending scant illumination to a rickety shield rack in one corner and some rusted iron hooks set into the wall above it. The musty smell of damp stone permeates the air.
Obvious exits: south

On the rickety shield rack you see: a round vultite buckler etched with a trio of thin slashes, a sturdy faewood parma carved with a sharp zigzag design, a thick iron-banded orase aegis studded with curved teeth and a wide rolaren pavis etched with a complex pattern of scales.

a round vultite buckler etched with a trio of thin slashes Weight: 5 pounds
Enchant: +20
small shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the vultite buckler and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: rat (Type: Small Rodent)
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot, muskrat.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: squeak
* Spirit Group: horde

10,000
a sturdy faewood parma carved with a sharp zigzag design Weight: 7 pounds
Enchant: +20
medium shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the faewood parma and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

10,000
a thick iron-banded orase aegis studded with curved teeth Weight: 10 pounds
Enchant: +20
large shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the orase aegis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band

10,000
a wide rolaren pavis etched with a complex pattern of scales Weight: 12 pounds
Enchant: +20
tower shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the rolaren pavis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: pangolin (Type: Armored)
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
* Spirit Descriptor: squat
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: band

10,000

On the some rusted iron hooks you see: a lacquered ruic short bow with sinuous silver-hued limbs, a pale ruic composite bow adorned with a trio of feathers, a smooth ruic light arbalest with flared steel-braced limbs, a stout ruic hand crossbow braced with strips of copper, a slender ruic long bow carved with spiralled nocks and a sturdy ruic heavy crossbow with a triangular crystal sight.

a lacquered ruic short bow with sinuous silver-hued limbs Weight: 3 pounds
Enchant: +20
short bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic short bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: cat (Type: Small Feline)
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: hiss
* Spirit Group: clowder

10,000
a pale ruic composite bow adorned with a trio of feathers Weight: 3 pounds
Enchant: +20
composite bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic composite bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob

10,000
a smooth ruic light arbalest with flared steel-braced limbs Weight: 8 pounds
Enchant: +20
arbalest Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic light arbalest and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: bat (Type: Bat)
Available nouns for this type are: bat, fruit bat, vampire bat, flying fox.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: squeak
* Spirit Group: swarm

10,000
a stout ruic hand crossbow braced with strips of copper Weight: 4 pounds
Enchant: +20
hand crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic hand crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: falcon (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a slender ruic long bow carved with spiralled nocks Weight: 3 pounds
Enchant: +20
long bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic long bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a sturdy ruic heavy crossbow with a triangular crystal sight Weight: 12 pounds
Enchant: +20
heavy crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic heavy crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: eagle (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
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==Vambrace Yourself==

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Veiled Purpose

a silk-draped smoke blue silk pavilion, [Map Room #21], Lich# 26837, go smoke pavilion

The Veiled Purpose, Parlour

[The Veiled Purpose, Parlour - 26846]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
henna-inked note
The strips of fabric are meant to conceal everything but your height, eyes, and skin. The strips in the basket are better suited for turbans, while the strips on my camel can be used as headscarves. The two more expensive strips (floral pink linen and vermilion spidersilk) will allow you to switch between either item and to reveal yourself if the need arises.

In the cloth-swaddled baskets you see: a long strip of dark knotworked burlap, a long strip of vivid amethyst linen, a long strip of chevron-woven muslin, a long strip of pale mahogany nubuck, a long strip of cerulean sea silk, a long strip of olive green spidersilk, a long strip of tulip-pinned satin, a long strip of gold-dusted silk, a long strip of floral pink linen, a long strip of mud-caked leather and a long strip of flour-dusted cotton.

a long strip of dark knotworked burlap Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of vivid amethyst linen Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of chevron-woven muslin Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of pale mahogany nubuck Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of cerulean sea silk Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of olive green spidersilk Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of tulip-pinned satin Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of gold-dusted silk Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of floral pink linen Weight: <1 pound Veiled turban - Tier 2 of 2 750
a long strip of mud-caked leather Weight: <1 pound Veiled turban - Tier 1 of 2 250
a long strip of flour-dusted cotton Weight: <1 pound Veiled turban - Tier 1 of 2 250

On the carved wooden camel you see: a long strip of grass-stained cotton, a long strip of gold-laced samite, a long strip of pure white ermine, a long strip of emerald lace devore, a long strip of deep vermilion spidersilk, a long strip of ribbon-tied cotton, a long strip of mica-flecked leather, a long strip of rich mocha taffeta, a long strip of black and white linen, a long strip of mustard paisley silk and a long strip of ora-threaded bourde.

a long strip of grass-stained cotton Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of gold-laced samite Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of pure white ermine Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of emerald lace devore Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of deep vermilion spidersilk Weight: <1 pound Headscarf - Tier 2 of 2 750
a long strip of ribbon-tied cotton Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of mica-flecked leather Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of rich mocha taffeta Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of black and white linen Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of mustard paisley silk Weight: <1 pound Headscarf - Tier 1 of 2 250
a long strip of ora-threaded bourde Weight: <1 pound Headscarf - Tier 1 of 2 250
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Wild Instinct

a sunken stone edifice decorated with animal bones, [Map Room #18], Lich# 26874, go stone edifice

Wild Instinct

[Wild Instinct -]
With much of the exterior structure partially buried in the ground, the cracked stone walls of this edifice are covered in a mixture of clinging dampness and dirt that stain them a murky brown. Guttering candles, their flames a livid green, are scattered around a cracked stone altar and the armor stand next to it, the eerie light glinting off the items arrayed on top of them. The air is stuffy and still, the accumulated dirt and mold creating a musty smell that clings to everything. You also see a dark opening.
Obvious exits: out
chipped stone sign
The armor in this room contains the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. When you are hit in combat, the spirit within will lash out defensively with Animalistic Instinct flares that will disorient and knock down your attacker, the spirit's bestial power increasing as its trust in you grows. Visit the shrine through the opening to unlock their further potential. In the shop next door, you will find weapons and shields to pair with these items.

On the armor stand you see: a long rolaren chain tunic colored in gleaming argent hues, a wide-sleeved dark rolaren chain jazerant, an icy blue rolaren chain hauberk lined in sleek white fur, a burnished autumnal-hued rolaren breastplate and a suit of rolaren field plate accented by subtle green hues.

a long rolaren chain tunic colored in gleaming argent hues Weight: 25 pounds
Enchant: +20
chain mail (AsG 13) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain tunic and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: otter (Type: Semi-Aquatic)
Available nouns for this type are: otter, sea otter, river otter, platypus.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
a wide-sleeved dark rolaren chain jazerant Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain jazerant and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: wide rolaren chain sleeves
* Leg Coverage: chainmail leg greaves

10,000
an icy blue rolaren chain hauberk lined in sleek white fur Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain hauberk and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: penguin (Type: Avian (Aquatic))
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
* Spirit Descriptor: pudgy
* Spirit Color: misty green
* Spirit Call: squawk
* Spirit Group: flock
* Head Coverage: close-linked rolaren chain coif
* Neck Coverage: chainmail gorget
* Arm Coverage: fitted rolaren chain sleeves
* Leg Coverage: chainmail leg greaves

10,000
a burnished autumnal-hued rolaren breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren breastplate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: stag (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk, yak, hind, hart, gazelle, caribou, muntjac, buck, reindeer.
* Spirit Descriptor: antlered
* Spirit Color: misty green
* Spirit Call: bellow
* Spirit Group: stampede
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
a suit of rolaren field plate accented by subtle green hues Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren field plate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band
* Head Coverage: visored rolaren helm
* Neck Coverage: segmented rolaren aventail
* Arm Coverage: verdant-hued rolaren arm greaves
* Leg Coverage: riveted rolaren leg guards

10,000

On the cracked stone altar you see: a dark rolaren coat-of-plates with metal-scaled pauldrons, a leather breastplate pyrographed on the chest with spirals, a sleek dark leather bodysuit, an embossed leather arming doublet lined in pale silk and some cowled dark silk robes with wide trailing sleeves.

a dark rolaren coat-of-plates with metal-scaled pauldrons Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren coat-of-plates and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: pangolin (Type: Armored)
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
* Spirit Descriptor: squat
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: band
* Head Coverage: rolaren-plated leather helm
* Neck Coverage: rigid leather aventail
* Arm Coverage: rolaren-plated leather bracers
* Leg Coverage: rolaren-studded leather leg guards

10,000
a leather breastplate pyrographed on the chest with spirals Weight: 16 pounds
Enchant: +20
leather breastplate (AsG 9) Animalistic Spirit Armor
analyze
Analyze:
You analyze the leather breastplate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: badger (Type: Mustelid)
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
a sleek dark leather bodysuit Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Animalistic Spirit Armor
analyze
Analyze:
You analyze the dark leather bodysuit and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: panther (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, tigress, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: band
* Head Coverage: leather helm
* Neck Coverage: leather gorget
* Arm Coverage: leather sleeves
* Leg Coverage: leather leg guards

10,000
an embossed leather arming doublet lined in pale silk Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Animalistic Spirit Armor
analyze
Analyze:
You analyze the leather arming doublet and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: spider (Type: Arachnid)
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider, tomb spider.
* Spirit Descriptor: giant
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: swarm
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: leather arm greaves
* Leg Coverage: None

10,000
some cowled dark silk robes with wide trailing sleeves Weight: 8 pounds
Enchant: +20
robes (AsG 2) Animalistic Spirit Armor
analyze
Analyze:
You analyze the dark silk robes and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob
* Hood: voluminous cowl
* Sleeves: wide trailing sleeves
* Material: dark silk

10,000

Wild Instinct, Shrine

[Wild Instinct, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various green-flamed candles set into several nooks along the uneven walls. There is not much room for anything besides a flat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of moist earth, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
cracked stone sign
Unlock the further potential of the spirit within your armor. * Animalistic Instinct flares Reacting defensively to being hit, the spirit within sends out a sonic attack to disorient and knockdown your attacker. Using the provided papers raises the power of this attack, as well as how long attackers can remain disoriented. * Revenge flares Unlock a chance to unleash Animalistic Instinct flares on a successful evade. NOTE: You must be in forward or greater stance, as well as be an active participant in combat to properly enrage the spirit to retaliate. * Bestial Barrier When unlocked, the spirit can shroud you with a barrier whenever Animalistic Instinct flares hit defensively. This increases your physical defenses for 30 seconds or until the next creature attacks you. The more powerful your flares, the better this barrier will become. * Untamed Vitality Draw upon the power of your spirit to increase the regeneration of your mana, health, and/or stamina for 15 minutes every hour. Unlock only one or go for all three, but choose which benefits you the most by choosing the appropriate slips. * Feral Whirlwind Once unlocked, gain access to unleash Animalistic Instinct flares offensively once an hour against 3-5 creatures in the room with you, knocking them down and disorienting them. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your armor, with the provided scrolls. As well, you can change the type of animal in your armor with the provided note (TURN to find the one you like), which will morph the spirit within.

On the flat stone shrine you see: a small flare paper, a medium flare paper, a large flare paper, a spirit change note, a slim fluff scroll, a wide fluff scroll, a health Untamed Vitality slip, a mana Untamed Vitality slip, a stamina Untamed Vitality slip, a tattered Revenge certificate, a sturdy Bestial Barrier certificate and a twisted Feral Whirlwind certificate.

a small flare paper Weight: <1 pound Unlock - T1 (OTS) to T2 flares on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T1 (OTS) to T2.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
T1 (OTS) to T2 flares on a set of Animalistic Spirit armor.

10,000
a medium flare paper Weight: <1 pound Unlock - T2 to T3 flares on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T2 to T3.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
T2 to T3 flares on a set of Animalistic Spirit armor.

10,000
a large flare paper Weight: <1 pound Unlock - T3 to T4 flares on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T3 to T4.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
T3 to T4 flares on a set of Animalistic Spirit armor.

10,000
a spirit change note Weight: <1 pound This will change the spirit type within a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your note is used to unlock the potential of things held in your other hand.

This will change the spirit within a set of Animalistic Spirit Armor to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the note to change the type.


You need only RAISE your note while holding a compatible piece of equipment in your other hand.

Your note may not be altered or changed in any way.
Examine:
This will change the spirit type within a set of Animalistic Spirit armor. TURN to change the spirit type you wish to change to, ANALYZE to see the current spirit type it is focused on. WARNING: This will clear any custom spirit settings already on the armor.

1,000
a slim fluff scroll Weight: <1 pound Unlock - T1 (OTS) to T2 fluff actions on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your scroll is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on a set of Animalistic Spirit armor from T1 (OTS) to T2.

You need only RAISE your scroll while holding a compatible piece of equipment in your other hand.

Your scroll may not be altered or changed in any way.

Examine:
T1 (OTS) to T2 fluff actions on a set of Animalistic Spirit armor.

2,500
a wide fluff scroll Weight: <1 pound Unlock - T2 to T3 fluff actions on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your scroll is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on a set of Animalistic Spirit armor from T2 to T3.

You need only RAISE your scroll while holding a compatible piece of equipment in your other hand.

Your scroll may not be altered or changed in any way.

Examine:
T2 to T3 fluff actions on a set of Animalistic Spirit armor.

2,500
a health Untamed Vitality slip Weight: <1 pound Unlock - Add Health Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Health Recovery.

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
Add Health Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

10,000
a mana Untamed Vitality slip Weight: <1 pound Unlock - Add Mana Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Mana Recovery

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
Add Mana Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

20,000
a stamina Untamed Vitality slip Weight: <1 pound Unlock - Add Stamina Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Stamina Recovery

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
Add Stamina Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

20,000
a tattered Revenge certificate Weight: <1 pound Unlock - Revenge flares on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
Unlock Revenge flares on a set of Animalistic Spirit armor.

30,000
a sturdy Bestial Barrier certificate Weight: <1 pound Unlock - the Bestial Barrier ability on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Bestial Barrier feature on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
Unlock the Bestial Barrier ability on a set of Animalistic Spirit armor.

20,000
a twisted Feral Whirlwind certificate Weight: <1 pound Unlock - the Feral Whirlwind ability on a set of Animalistic Spirit armor
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Feral Whirlwind feature on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
Unlock the Feral Whirlwind ability on a set of Animalistic Spirit armor.

15,000
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Written Word

a small shop with a book-shaped sign, Room 2, Lich# 25188, go small shop

The Written Word

[The Written Word - 25188]
Wave-edged, light maple frames decorate the sides of a carved ebony bookcase displaying a variety of writing utensils and other sundry items. A bookish elven clerk works tirelessly behind a dark maple counter, pulling sheafs of paper and covers from a cloth-lined chest. Occasionally, bits of torn paper float lazily through the air and land on the floor.
Obvious exits: out

On the counter you see:
Special [1]: a simple book binding press
Misc [2]: a neatly lettered note, a small printed placard

a neatly lettered note
I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.
a small printed placard
Some obscure details about my wares: Be aware when writing that the spoken and written word are closely linked. You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them. You may erase what you've written by CLEANing the page. You may TEAR the page to *permanently* remove it from the book. PUSH, TURN, and FLIP will allow you to work with the individual pages.

In the cloth-lined chest you see: a sheaf of dark floral vellum, a jewel-inset rose gold suede cover, a sinew-bound black suede cover, a demon-branded greyed leather cover, a fang-strung pale snakeskin cover, a talon-clasped sable velvet cover, a thorn-tooled emerald leather cover, an obsidian rose jacquard cover, a branch-inked pale silk cover, a scarab-inset ashen nubuck cover, an aged leather compass-clasped cover, a slim burgundy leather cover, a sheaf of cat-edged paper, a sheaf of paw-inked paper, a sheaf of faded paper, a sheaf of lily white parchment, a sheaf of marbled vellum, a sheaf of silvered vellum, a sheaf of burnt vellum, a sheaf of bloodied parchment, a sheaf of sepia parchment and a sheaf of grid-lined parchment.

a sheaf of dark floral vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The floral vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a jewel-inset rose gold suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The rose gold suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sinew-bound black suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The black suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a demon-branded greyed leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The greyed leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a fang-strung pale snakeskin cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale snakeskin cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a talon-clasped sable velvet cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The sable velvet cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a thorn-tooled emerald leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The emerald leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
an obsidian rose jacquard cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The rose jacquard cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a branch-inked pale silk cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale silk cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a scarab-inset ashen nubuck cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The ashen nubuck cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
an aged leather compass-clasped cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The compass-clasped cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a slim burgundy leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sheaf of cat-edged paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The cat-edged paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of paw-inked paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The paw-inked paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of faded paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The faded paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of lily white parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The lily white parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of marbled vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The marbled vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of silvered vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The silvered vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of burnt vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The burnt vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of bloodied parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The bloodied parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of sepia parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The sepia parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of grid-lined parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The grid-lined parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750

On the ebony bookcase you see: a kelp-twined osprey feather quill, an ink-stained ashen feather quill, a flora-tied ivory feather quill, a slightly torn aged parchment bookmark, a leaf-pressed ecru vellum bookmark, a glass-beaded pastel silk bookmark, a map-branded tan leather bookmark, a glossed crow feather quill, a gilt-banded eagle feather quill and an onyx-dipped swan feather quill.

a kelp-twined osprey feather quill Weight: <1 pound pin-worn Wearable Quill 5
an ink-stained ashen feather quill Weight: <1 pound pin-worn Wearable Quill 5
a flora-tied ivory feather quill Weight: <1 pound pin-worn Wearable Quill 5
a slightly torn aged parchment bookmark Weight: <1 pound 1
a leaf-pressed ecru vellum bookmark Weight: <1 pound 1
a glass-beaded pastel silk bookmark Weight: <1 pound 1
a map-branded tan leather bookmark Weight: <1 pound 1
a glossed crow feather quill Weight: <1 pound pin-worn Wearable Quill 5
a gilt-banded eagle feather quill Weight: <1 pound pin-worn Wearable Quill 5
an onyx-dipped swan feather quill Weight: <1 pound pin-worn Wearable Quill 5
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Yarrrpee Shoppe

a ship-shaped dark wood wagon, [Map Room #16], Lich# 26877, go dark wagon

The Yarrrpee Shoppe

[The Yarrrpee Shoppe -]
Planks of sun-bleached wood have been reinforced by iron rivets, the disorganized shop resembling the interior of a ramshackle ship. Faded flags of unknown origin are draped against the walls, providing a backdrop for a cluttered stained wood wardrobe and a heavily notched wooden chest firmly wedged towards the back. A chum bucket sits empty in the back corner, save for a bright yellow pineapple.
Obvious exits: east, out

In the heavily notched wooden chest you see: a dark lacquer kraken-carved pegleg, an aged wooden barrel-stacked pegleg, a fish-carved colorful wooden pegleg, a kelp-caged pale driftwood pegleg and a mahogany seahorse-shaped pegleg.

a dark lacquer kraken-carved pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
an aged wooden barrel-stacked pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a fish-carved colorful wooden pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a kelp-caged pale driftwood pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a mahogany seahorse-shaped pegleg Weight: <1 pound pin-worn Pirate Pegleg 50

In the cluttered stained wood wardrobe you see: a map-branded tan leather eyepatch, a bone-beaded white suede eyepatch, an empty rusted steel bucket, a sun-bleached dark leather tricorn, a skull-inked black cotton bandana, a patinaed gilded bronze hook, a salt-corroded copper hook, an unevenly notched steel hook, a rope-bound darkened steel hook and a lace-cuffed rose gold hook.

a map-branded tan leather eyepatch Weight: <1 pound pin-worn Pirate Eyepatch 50
a bone-beaded white suede eyepatch Weight: <1 pound pin-worn Pirate Eyepatch 50
an empty rusted steel bucket Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The bucket has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under an empty rusted steel bucket, which is tightly knotted in the back.
He has an empty rusted steel bucket covering his bald head.
with an empty rusted steel bucket placed at the crown of his head.
He has an empty rusted steel bucket placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: stuffed beneath an empty rusted steel bucket
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.

250
a sun-bleached dark leather tricorn Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The tricorn has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a sun-bleached dark leather tricorn, which is tightly knotted in the back.
He has a sun-bleached dark leather tricorn covering his bald head.
with a sun-bleached dark leather tricorn placed at the crown of his head.
He has a sun-bleached dark leather tricorn placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: left in a myriad of loose braids beneath a sun-bleached dark leather tricorn
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.

250
a skull-inked black cotton bandana Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The bandana has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a skull-inked black cotton bandana, which is tightly knotted in the back.
He has a skull-inked black cotton bandana covering his bald head.
with a skull-inked black cotton bandana placed at the crown of his head.
He has a skull-inked black cotton bandana placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: roughly raked beneath a skull-inked black cotton bandana, leaving the length to hang in braided sections
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.

250
a patinaed gilded bronze hook Weight: <1 pound pin-worn Pirate Hook 50
a salt-corroded copper hook Weight: <1 pound pin-worn Pirate Hook 50
an unevenly notched steel hook Weight: <1 pound pin-worn Pirate Hook 50
a rope-bound darkened steel hook Weight: <1 pound pin-worn Pirate Hook 50
a lace-cuffed rose gold hook Weight: <1 pound pin-worn Pirate Hook 50

The Yarrrpee Shoppe, Closet

[The Yarrrpee Shoppe, Closet -]
The haphazardly nailed closet is both narrow, yet oddly spacious. An oversized steel birdcage stands guard over a number of rolled up maps, the scrawled renderings of mysterious locales laid bare between stains of ale and saltwater. A torn hemp net decorates the back wall, dangling random props that sway with every movement of the wagon.
Obvious exits: west

In the oversized steel birdcage you see: a salt-stained bright satin parrot, a sepia-winged pale chainsil osprey, a button-eyed cotton arctic puffin, a grey-bellied ivory linen seagull and a glossy black silk penguin.

a salt-stained bright satin parrot Weight: <1 pound pin-worn Pirate Parrot 50
a sepia-winged pale chainsil osprey Weight: <1 pound pin-worn Pirate Parrot 50
a button-eyed cotton arctic puffin Weight: <1 pound pin-worn Pirate Parrot 50
a grey-bellied ivory linen seagull Weight: <1 pound pin-worn Pirate Parrot 50
a glossy black silk penguin Weight: <1 pound pin-worn Pirate Parrot 50

On the torn hemp net you see: a five-braided hemp and wool beard, a multihued cotton yarn beard, a steel-ringed rough wool beard, a dried deep green kelp beard and a tri-forked peppered yarn beard.

a five-braided hemp and wool beard Weight: <1 pound pin-worn Pirate Beard 50
a multihued cotton yarn beard Weight: <1 pound pin-worn Pirate Beard 50
a steel-ringed rough wool beard Weight: <1 pound pin-worn Pirate Beard 50
a dried deep green kelp beard Weight: <1 pound pin-worn Pirate Beard 50
a tri-forked peppered yarn beard Weight: <1 pound pin-worn Pirate Beard 50
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You're So Vain

a large colorful silk tent, [Map Room #21], Lich#26837, go colorful tent

You're So Vain

[You're So Vain -]
Pristine high quality rugs of finely woven wool line the ground beneath the silk tent. A series of polished silver racks line the circumference and a pile of plush pillows is available to rest upon. A table of refreshments are available near the tent flap and a large mirror is propped up near the racks for patron use.
Obvious exits: none
tall shop sign
~~Welcome to You're So Vain~~ The wares here will enhance your natural qualities when worn. Additionally, if you purchase a waiver to unlock them to tier 2 and then wear them together, the enhancement increases! Each item requires its own unlock. Unlock and wear all four pieces for the maximum benefit! See below for the details of each one: Socks - Agility Gloves - Strength Hat - Influence Coat - Constitution

On the series of polished silver racks you see: a Vanity Wear waiver, a flared spruce suede coat secured by onyx clasps, a pair of reinforced long black dress socks, a pair of tailored gloves with dark stitching, a sleek coal black hat with a wide brim, some padded grey woolen socks, a pair of silver-clasped soft leather gloves, a bulky opalescent winter coat with a high collar, a pale grey woolen hat with onyx embroidery, a pair of cushioned silver-threaded black socks, some slender black kidskin gloves with redwood clasps, a fitted obsidian wool coat with redwood toggles and a brushed cranberry suede hat.

a Vanity Wear waiver Weight: <1 pound Unlock -
analyze
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.
25,000
a flared spruce suede coat secured by onyx clasps +2 Constitution Base
persists
Weight: 8 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
VanityWear 5,000
a pair of reinforced long black dress socks +2 Agility Base
persists
Weight: 2 pounds
Pocketed: Very small (<2-4)
a number of items of very small size
layerable
functional
VanityWear 2,500
a pair of tailored gloves with dark stitching +2 Strength Base
persists
Weight: <1 pound
Pocketed: Medium (20-39)
several items of very small size
hand-worn
functional
VanityWear 2,500
a sleek coal black hat with a wide brim +2 Influence Base
persists
Weight: 2 pounds
Pocketed: Medium (20-39)
several items of very small size
head-worn
functional
VanityWear 2,500
some padded grey woolen socks +2 Agility Base
persists
Weight: 2 pounds
Pocketed: Very small (<2-4)
a number of items of very small size
layerable
functional
VanityWear 2,500
a pair of silver-clasped soft leather gloves +2 Strength Base
persists
Weight: <1 pound
Pocketed: Medium (20-39)
several items of very small size
hand-worn
functional
VanityWear 2,500
a bulky opalescent winter coat with a high collar +2 Constitution Base
persists
Weight: 8 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
VanityWear 5,000
a pale grey woolen hat with onyx embroidery +2 Influence Base
persists
Weight: 2 pounds
Pocketed: Medium (20-39)
several items of very small size
head-worn
functional
VanityWear 2,500
a pair of cushioned silver-threaded black socks +2 Agility Base
persists
Weight: 2 pounds
Pocketed: Very small (<2-4)
a number of items of very small size
layerable
functional
VanityWear 2,500
some slender black kidskin gloves with redwood clasps +2 Strength Base
persists
Weight: <1 pound
Pocketed: Medium (20-39)
several items of very small size
hand-worn
functional
VanityWear 2,500
a fitted obsidian wool coat with redwood toggles +2 Constitution Base
persists
Weight: 8 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
VanityWear 5,000
a brushed cranberry suede hat +2 Influence Base
persists
Weight: 2 pounds
Pocketed: Medium (20-39)
several items of very small size
head-worn
functional
VanityWear 2,500
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