Paladin

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Paladin
Type Spiritual Semi
Spell Circles Minor Spiritual, Paladin Base
Prime Requisites Wisdom Strength
Mana Statistics Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 3 / 3 2
Armor Use 3 / 0 3
Shield Use 3 / 0 2
Combat Maneuvers 5 / 4 2
Edged Weapons 3 / 1 2
Blunt Weapons 3 / 1 2
Two-Handed Weapons 4 / 2 2
Ranged Weapons 6 / 2 2
Thrown Weapons 5 / 1 2
Polearm Weapons 5 / 2 2
Brawling 4 / 1 2
Ambush 4 / 5 1
Multi Opponent Combat 5 / 2 1
Physical Fitness 3 / 0 2
Dodging 5 / 3 2
Magical Skills
Skill Cost Ranks
Arcane Symbols 0 / 5 1
Magic Item Use 0 / 6 1
Spell Aiming 5 / 20 1
Harness Power 0 / 5 2
Elemental Mana Control 0 / 15 1
Mental Mana Control 0 / 15 1
Spirit Mana Control 0 / 6 1
Spell Research 0 / 27 2
Elemental Lore 0 / 20 1
Spiritual Lore 0 / 7 2
Sorcerous Lore 0 / 18 1
Mental Lore 0 / 20 1
General Skills
Skill Cost Ranks
Survival 2 / 2 2
Disarming Traps 2 / 5 1
Picking Locks 2 / 4 2
Stalking and Hiding 4 / 4 1
Perception 0 / 3 2
Climbing 3 / 0 2
Swimming 2 / 0 2
First Aid 1 / 1 2
Trading 0 / 3 2
Pickpocketing 4 / 4 1

Paladins are a semi profession in GemStone IV, and were the first new profession added to the original eight from GemStone III. As holy warriors, paladins span the range of space between Warriors and Clerics; characters of these two professions were granted the ability to convert to paladins until the release of the tenth profession, Monks. Because of this history, paladins have professional abilities which are otherwise considered exclusive to both Warriors and Clerics; for instance, compare Sanctify (1625) to Weapon Bonding or Divine Word (1640) to Raise Dead (318). Some of these were not even retained by the original class; Zealot (1617) used to be a Cleric Base spell, its slot now occupied by Divine Fury (317).

Although in the most general sense Paladins find themselves in between a Square and a Pure class, they should be considered the most square of the semi classes, having the cheapest total skill costs to attain Redux, the ability to triple train in Armor Use, and a more difficult time hunting by solely magical means than Rangers or Bards.

Paladins are spiritual fighters who can boast the lowest Spell hindrance and one of the highest physical Attack strengths of any class. The price paid for this melee combat prowess is largely higher training costs for general skills and diversity compared to the other square and semi classes.

Combat Maneuvers List

Paladins have the ability to train in the following combat maneuvers.

Paladins have the ability to train in the following shield specializations.

Paladin Statistic Growth Rates

For more information see the page on statistic growth rates.

Paladin Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Paladin 30 25 20 20 25 15 10 15 25 20

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

External Links


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Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard