Hill troll: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(added new categories)
(Added wtrick appraisal)
 
(7 intermediate revisions by 3 users not shown)
Line 5: Line 5:
| type = biped<!-- Creature body type -->
| type = biped<!-- Creature body type -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 = Mini-boss
| otherclass2 = Boss
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Hidden Vale
| area2 = Hidden Vale
Line 14: Line 14:
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Two-handed sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA =
| PAA = 182 - 214
| PA2 = War mattock
| PAB = 182 - 214
| PA3 = War hammer
| PAC = 182 - 214
| PA4 = Spear
| PAD = 182 - 214
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| BTA =
Line 22: Line 28:
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = [[Attack strength]] boost (bellow)<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = 25<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| AB2 = [[Attack strength]] boost - (snarl)
| ABB = 2x level
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = various<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = ?
| Melee = 118 - 204
| Ranged = 108
| Ranged = 108
| Bolt = 130
| Bolt = 130 - 160
| UDF = ?
| UDF = 133
| BarTD = 55
| BarTD = 55
| CleTD = ?
| CleTD = 63
| EmpTD = 63
| EmpTD = 63
| PalTD = ?
| PalTD = ?
Line 39: Line 47:
| SorTD = 59
| SorTD = 59
| WizTD = ?
| WizTD = ?
| MjETD = ?
| MjETD = 55
| MnETD = 55
| MnETD = 55
| MjSTD = ?
| MjSTD = 63
| MnSTD = ?
| MnSTD = 63
| MnMTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature special other|[[Health]] regeneration}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
Line 58: Line 66:
{{Creature end}}
{{Creature end}}


Huge and dangerous, the hill troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.
<pre{{log2|margin-right=26em}}>Huge and dangerous, the hill troll towers above even a tall giantman. Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones. A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter. No light of intellect glows in its narrow piggish eyes. The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.</pre>

[[Warrior_Tricks#Appraise|Appraisal]]:
<pre{{log2}}>The hill troll is large in size, about nine feet high in her current state, appears to be of hardy constitution, is in an offensive stance, and is in relatively good shape.</pre>


==Hunting strategies==
==Hunting strategies==
Hill trolls are particularly susceptible to fire attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.
Hill trolls are particularly susceptible to [[Fire critical table|fire]] attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.


==Other information==
==Other information==
Hill trolls like many other members of the [[troll family creatures]] are able to regenerate missing or injured body parts and lost [[health]].
{{addmetext}}
<pre{{log2|margin-right=26em}}>A hill troll's flesh wounds regenerate some.
A hill troll's left leg regenerates and looks much better.</pre>


Hill trolls spawn in several different equipment configurations.
*Twohanded sword and full leather. (Badlands ravine near the [[Abandoned Inn]])
*War mattock and leather breastplate. (Badlands ravine near the Abandoned Inn )
*Spear and wooden shield. (Badlands gully, near the [[Colossus]]). Their natural armor is ASG 11 studded leather equivalent
*Spear and studded leather. (outside the [[Abandoned Inn]])
*Twohanded sword and augmented breastplate. (outside the [[Abandoned Inn]])
*War hammer, studded leather and reinforced shield. (The Slope, [[Old Mine Road]])
*Cudgel, full leather ([[Hidden Vale]])

Hill trolls have two [[attack strength]] boosters preceded by either a bellow (+25 AS) and/or a snarl (2x level AS). The snarl messaging does not always result in an AS increase.
<pre{{log2|margin-right=26em}}>A hill troll throws his head back and bellows!</pre>
<pre{{log2|margin-right=26em}}>A hill troll snarls menacingly as he advances!</pre>
== References ==
== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1494 Hill troll on Play.net bestiary]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1494 Hill troll on Play.net bestiary]
Line 76: Line 102:
|levelp2 = 18
|levelp2 = 18
}}
}}

[[Category:Sunfist hated enemies]]

Latest revision as of 20:02, 25 November 2022

Hill troll
Hill troll Colored.jpg
Level 16
Family troll family creatures
Body Type biped
Classification(s) Living
Boss
Area(s) Found Wehnimer's Environs
Hidden Vale
Old Mine Road
BCS Yes
HP 210
Speed ?
Attack Attributes
Physical Attacks
Two-handed sword 182 - 214 AS
War mattock 182 - 214 AS
War hammer 182 - 214 AS
Spear 182 - 214 AS
Special Offensive Abilities
Attack strength boost (bellow) 25
Attack strength boost - (snarl) 2x level
Defense Attributes
Armor
? ASG various
Defensive Strength (DS)
Melee 118 - 204
Ranged 108
Bolt 130 - 160
Unarmed Defense Factor
UDF 133
Target Defense (TD)
Bard Base 55
Cleric Base 63
Empath Base 63
Paladin Base ?
Ranger Base ?
Sorcerer Base 59
Wizard Base ?
Minor Elemental 55
Major Elemental 55
Minor Spiritual 63
Major Spiritual 63
Minor Mental ?
Defensive Spells
Spirit Warding II (107)
Other Unique Abilities
Health regeneration
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a troll beard
Other None
Huge and dangerous, the hill troll towers above even a tall giantman.  Grey skin so thick that it serves quite well as armor covers most of the troll, with tufts of thick hair sprouting here and there like weeds between cracked stones.  A hideous grin splits its face displaying fangs crusted with dried blood and less guessable matter.  No light of intellect glows in its narrow piggish eyes.  The lust for slaughter and thirst for blood are what drive this hulkish beast's existence.

Appraisal:

The hill troll is large in size, about nine feet high in her current state, appears to be of hardy constitution, is in an offensive stance, and is in relatively good shape.

Hunting strategies

Hill trolls are particularly susceptible to fire attacks, even when compared to other trolls. Using fire flaring weapons or fire based spells when hunting them will make them easy prey for just about any character.

Other information

Hill trolls like many other members of the troll family creatures are able to regenerate missing or injured body parts and lost health.

A hill troll's flesh wounds regenerate some.
A hill troll's left leg regenerates and looks much better.

Hill trolls spawn in several different equipment configurations.

  • Twohanded sword and full leather. (Badlands ravine near the Abandoned Inn)
  • War mattock and leather breastplate. (Badlands ravine near the Abandoned Inn )
  • Spear and wooden shield. (Badlands gully, near the Colossus). Their natural armor is ASG 11 studded leather equivalent
  • Spear and studded leather. (outside the Abandoned Inn)
  • Twohanded sword and augmented breastplate. (outside the Abandoned Inn)
  • War hammer, studded leather and reinforced shield. (The Slope, Old Mine Road)
  • Cudgel, full leather (Hidden Vale)

Hill trolls have two attack strength boosters preceded by either a bellow (+25 AS) and/or a snarl (2x level AS). The snarl messaging does not always result in an AS increase.

A hill troll throws his head back and bellows!
A hill troll snarls menacingly as he advances!

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
edit edit edit edit edit