Divine Fury (317): Difference between revisions
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The first critical blast is plasma. Additional critical strikes (of sequentially lower strength) are based upon the cleric's [[CONVERT]] status. These critical strikes have a high probability of leaving the target [[stun]]ned. |
The first critical blast is plasma. Additional critical strikes (of sequentially lower strength) are based upon the cleric's [[CONVERT]] status. These critical strikes have a high probability of leaving the target [[stun]]ned. |
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Training in Spiritual Lore, Religion will provide a chance for a third cycle of critical damage. The chance is given by (lore skill - 70) / 2). |
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This spell can also be [[channel]]ed to increase its effectiveness. A higher, more offensive [[stance]] will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell. |
This spell can also be [[channel]]ed to increase its effectiveness. A higher, more offensive [[stance]] will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell. |
Revision as of 20:16, 27 July 2009
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Divine Fury allows the Cleric casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional critical waves of the element or attack style favored by the patron Arkati or Spirit.
Damage
The minimum amount of hitpoint damage dealt by this spell is based upon the cleric's training in Spiritual Lore, Religion.
The first critical blast is plasma. Additional critical strikes (of sequentially lower strength) are based upon the cleric's CONVERT status. These critical strikes have a high probability of leaving the target stunned.
Training in Spiritual Lore, Religion will provide a chance for a third cycle of critical damage. The chance is given by (lore skill - 70) / 2).
This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands. Both a higher stance and an open hand are only taken into affect when channeling the spell.
Deity-Specific Damage
For Divine Fury and Divine Wrath (319), critical damage is based upon the cleric's patron. The below tables specify the type of critical damage favored by each of the Gods. It is believed that the Paladin spell Divine Strike (1615) uses the identical critical chart.
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External Links
Cleric Base Spell Circle: Divine Fury, on Play.net