Category:Towns: Difference between revisions
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Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize. |
Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize. |
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== List of Towns == |
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=== Starter Towns === |
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The three starter towns, where new adventurers first steps into the lands, are: |
The three starter towns, where new adventurers first steps into the lands, are: |
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*[[Icemule Trace]], a halfling settlement in the far north |
*[[Icemule Trace]], a halfling settlement in the far north |
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*[[Ta'Vaalor]], an ancient fortified city-state in the [[Elven Nations]] |
*[[Ta'Vaalor]], an ancient fortified city-state in the [[Elven Nations]] |
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=== Major Towns === |
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Other major towns frequented by adventurers include: |
Other major towns frequented by adventurers include: |
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*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]] |
*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]] |
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*[[River's Rest]], a smuggler's haven |
*[[River's Rest]], a smuggler's haven |
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*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20) |
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20) |
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*[[Kraken's Fall]], an island out in the [[Great Western Sea]] and home to [[Open Sea Adventures]]. |
*[[Kraken's Fall]], an island out in the [[Great Western Sea]] and home to [[Open Sea Adventures]]. |
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*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17) |
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17) |
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*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13) |
*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13) |
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*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor |
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor |
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*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]]) |
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]]) |
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=== Minor Towns === |
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Some smaller settlements can be visited in the world. These towns may only have some of the features of major towns, and they do not grant citizenship to adventurers. |
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*[[Ravelin]], a village in the realm of Vaalor |
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*[[Giantman Village]] |
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*[[Elven village]] |
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*[[Brisker's Cove]] |
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*The [[Flotilla]] |
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== Map == |
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[[Image:Elanthia.jpg]] |
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== Features == |
== Features == |
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*[[Town healer|NPC Healer]] |
*[[Town healer|NPC Healer]] |
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Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows. |
Residents of a town may acquire [[citizenship]] over time. Towns also feature a [[justice]] system, complete with judge and constable-like figures of authority, [[jail]]s, stocks and gallows. |
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[[Category:World]] |
[[Category:World]] |
Revision as of 13:38, 22 February 2023
Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.
List of Towns
Starter Towns
The three starter towns, where new adventurers first steps into the lands, are:
- Wehnimer's Landing, a human frontier town in the northwest by the waters of Darkstone Bay
- Icemule Trace, a halfling settlement in the far north
- Ta'Vaalor, an ancient fortified city-state in the Elven Nations
Major Towns
Other major towns frequented by adventurers include:
- Solhaven, a large human port city at the edge of the Turamzzyrian Empire
- River's Rest, a smuggler's haven
- Kharam Dzu, a dwarven town on a volcanic island in the Great Western Sea (min. level 20)
- Kraken's Fall, an island out in the Great Western Sea and home to Open Sea Adventures.
- Zul Logoth, the underground heart of dwarven civilization, deep beneath the Dragonspine Mountains (min. level 17)
- Ta'Illistim, the center of elven learning and scholarship (min. level 13)
- Cysaegir, an aelotoi town with a distinct arboreal flavor
- Mist Harbor, a tropical island town (for Premium subscribers)
Minor Towns
Some smaller settlements can be visited in the world. These towns may only have some of the features of major towns, and they do not grant citizenship to adventurers.
- Pinefar, a halfling trading post in the foothills of Mount Aenatumgana (min level 24)
- Sylvarraend, a hamlet in the realm of Illistim
- Ravelin, a village in the realm of Vaalor
- Giantman Village
- Elven village
- Brisker's Cove
- The Flotilla
Map
Features
New to town? Check out the local resting spots.
Common town services for adventurers include:
- Bank and Lockers to store valuables
- Pawnshop, to sell various treasures, or buy them from the backroom
- Furrier, where adventurers can sell furs and skins
- Gemshop, where adventurers can sell precious gems and jewelry
- Other shops such as general stores, weapon shops, armories, clothiers, clerical supplies, alchemists, herbalists
- NPC Cleric
- NPC Healer
Residents of a town may acquire citizenship over time. Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.
Subcategories
This category has the following 20 subcategories, out of 20 total.
C
H
I
- Inns (21 P)
K
M
N
R
S
T
- Town NPCs (180 P)
- Town system verbs (4 P)
W
- Wedding Concourse Shops (13 P)
Z
Pages in category "Towns"
The following 65 pages are in this category, out of 65 total.