Paladin: Difference between revisions
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* [[Trip]] |
* [[Trip]] |
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* [[Truehand]] |
* [[Truehand]] |
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==Shield Specializations== |
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Paladins have the ability to train in the following [[shield specialization]]s. |
Paladins have the ability to train in the following [[shield specialization]]s. |
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* [[Steely Resolve]] |
* [[Steely Resolve]] |
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* [[Phalanx]] |
* [[Phalanx]] |
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==Armor Specializations == |
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Paladins can train in a couple [[Armor Specialization]]s relevant for spell casting in heavy armor. |
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*[[Armored casting]] |
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*[[Armored fluidity]] |
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==Paladin Statistic Growth Rates== |
==Paladin Statistic Growth Rates== |
Revision as of 00:41, 20 February 2014
Paladins are a semi profession in GemStone IV, and were the first new profession added to the original eight from GemStone III. As holy warriors, paladins span the range of space between Warriors and Clerics; characters of these two professions were granted the ability to convert to paladins until the release of the tenth profession, Monks. Because of this history, paladins have professional abilities which are otherwise considered exclusive to both Warriors and Clerics; for instance, compare Sanctify (1625) to Weapon Bonding or Divine Word (1640) to Raise Dead (318). Some of these were not even retained by the original class; Zealot (1617) used to be a Cleric Base spell, its slot now occupied by Divine Fury (317).
Although in the most general sense Paladins find themselves in between a Square and a Pure class, they should be considered the most square of the semi classes, having the cheapest total skill costs to attain Redux, the ability to triple train in Armor Use, and a more difficult time hunting by solely magical means than Rangers or Bards.
Paladins are spiritual fighters who can boast the lowest Spell hindrance and one of the highest physical Attack strengths of any class. The price paid for this melee combat prowess is largely higher training costs for general skills and diversity compared to the other square and semi classes.
Combat Maneuvers List
Paladins have the ability to train in the following combat maneuvers.
- Bull Rush
- Charge
- Combat Focus
- Combat Mastery
- Combat Movement
- Combat Toughness
- Crowd Press
- Cunning Defense
- Dirtkick
- Disarm Weapon
- Feint
- Multi-Fire
- Precision
- Shield Bash
- Shield Charge
- Side by Side
- Specialization
- Spin Attack
- Subdual Strike
- Surge of Strength
- Trip
- Truehand
Shield Specializations
Paladins have the ability to train in the following shield specializations.
- Medium Shield Focus
- Large Shield Focus
- Tower Shield Focus
- Shield Bash
- Shield Charge
- Shield Push
- Shielded Brawler
- Prop Up
- Shield Forward
- Shield Spike Focus
- Shield Spike Mastery
- Block the Elements
- Spell Block
- Shield Mind
- Protective Wall
- Shield Strike
- Shield Strike Mastery
- Steely Resolve
- Phalanx
Armor Specializations
Paladins can train in a couple Armor Specializations relevant for spell casting in heavy armor.
Paladin Statistic Growth Rates
For more information see the page on statistic growth rates.
Profession | Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
---|---|---|---|---|---|---|---|---|---|---|
Paladin | 30 | 25 | 20 | 20 | 25 | 15 | 10 | 15 | 25 | 20 |
Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.
External Links
- Professions: Paladins, on Play.net.
- Paladin Base Spell Circle, on Play.net
This article is a Stub. You can help GSWiki by expanding it. |
Profession - edit |
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Squares: Rogue | Warrior | Monk |
Semis: Bard | Paladin | Ranger |
Pures: Cleric | Empath | Sorcerer | Wizard |