Ghost wolf: Difference between revisions

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| undead = Yes ([[non-corporeal]])
| undead = Yes ([[non-corporeal]])
| bcs = <Not Known>
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| hitpoints = 150
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{{Creature attack attributes
{{Creature attack attributes

Revision as of 07:52, 25 August 2015

Ghost wolf
Picture
Level 16
Family wolf family creatures
Body Type Quadruped
Undead Yes (non-corporeal)
Areas Found Icemule Environs
Plains of Bone
Danjirland
BCS <Not Known>
HP 150
Armor [?]
Attack Attributes
Physical Attacks
Bite +143 AS
Claw +143 AS
Defense Attributes
Melee +101 DS
Ranged <N/A> DS
Bolt +84 DS
Bard Base +48 TD
Ranger Base +48 TD
Sorcerer Base +48 TD
Wizard Base <N/A> TD
Cleric Base +48 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +48 TD
Minor Elemental +48 TD
Major Spiritual +48 TD
Minor Spiritual +48 TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Armor None
CvA +25
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

A transparent, flickering, light-grey canine, the ghost wolf is the captured spirit of a member of the wolf packs that used to roam the lands. The ghost wolf uses its snapping jaws and rending claws to best advantage. As it did in life, the ghost wolf prefers to hunt with other members of its species, carefully watching its prey through bright yellow eyes, darting in to bite, then rushing away while another ghost wolf attacks from the rear.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Ghost wolves were removed from The Citadel in River's Rest on 09/09/08 (See: River's Rest hunting expansion (saved post)). They can no longer be found in River's Rest.

It should be noted that the area of the Icemule Environs that the ghost wolves inhabit is directly adjacent to the kobold / rabid squirrel / rolton area and they do sometimes wander over there. When this happens there are often deaths, due to the vast skill differential with hunters in that area.

References

Near-level creatures - edit
Level 14 Level 15 Level 16 Level 17 Level 18
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