Divine Fury (317): Difference between revisions
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*'''[[Charl]]''' |
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*'''[[Cholen]]''' |
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Revision as of 10:55, 1 May 2007
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Divine Fury allows the Cleric casting it to unleash the weight of divine displeasure upon a single target. This blast initially takes the form of a blast of searing plasma, followed by additional critical waves of the element or attack style favored by the patron Arkati or Spirit.
Damage
The minimum amount of hitpoint damage dealt by this spell is based upon the cleric's training in Spiritual Lore, Religion.
The first critical blast is plasma. Additional critical strikes (of sequentially lower strength) are based upon the cleric's CONVERT status. These critical strikes have a high probability of leaving the target stunned.
This spell can also be channeled to increase its effectiveness. A higher, more offensive stance will increase the damage done. Having one hand empty will also increase the damage, with additional benefit coming from having two empty hands.
Deity-Specific Damage
For Divine Fury and Divine Wrath (319), critical damage is based upon the cleric's patron. The below tables specify the type of critical damage favored by each of the Gods.
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External Links
Cleric Base Spell Circle: Divine Fury, on Play.net