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The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[Combat Maneuvers]], [[Armor Specializations]], [[Shield Specializations]], and Ascension, to ease updates and development in these areas. |
The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[:Category:Combat Maneuvers | Combat Manuevers]], [[:Category:Armor Specializations | Armor Specializations]], [[:Category:Shield Specializations | Shield Specializations]], and [[:Category:Ascension | Ascension]], to ease updates and development in these areas. |
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==Skill Systems== |
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* [[:Category:Combat Maneuvers | Combat Maneuvers]] - Skills with multiple facets and applications, including attack, defense and utility. |
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* [[:Category:Armor Specializations | Armor Specializations]] - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin. |
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* [[:Category:Shield Specializations | Shield Specializations]] - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins. |
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* [[:Category:Ascension | Ascension ]] - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character. |
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==Skill Types== |
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* [[:Category:Active Buff skills | Active]] - Skills that provide a buff to the user's attack or defense, and require a command to activate. |
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* [[:Category:Attack skills | Attack]] - Skills that utilize and enhance the user's normal attack. |
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* [[:Category:Martial Stance skills | Martial Stance]] - Classification of CMAN and specialization skills that provide a significant "passive" benefit. |
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* [[:Category:Passive Buff skills | Passive]] - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate. |
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* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack. |
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==Resources== |
==Resources== |
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* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing |
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing PSM Phase 1 Design Document] |
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** [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit?usp=sharing PSM Phase 1 Additional Information] |
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* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit?usp=sharing PSM Phase 2 Design Document] |
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* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88/edit?usp=sharing PSM Phase 3 Design Document] - Disclaimer: Work in Progress |
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* [[Player System Manager/Saved posts | Saved posts]] |
* [[Player System Manager/Saved posts | Saved posts]] |
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[[Category:Combat Mechanics]] |
Revision as of 17:44, 7 April 2021
The Player System Manager is an overall system introduced in order to consolidate all skill systems, including Combat Manuevers, Armor Specializations, Shield Specializations, and Ascension, to ease updates and development in these areas.
Skill Systems
- Combat Maneuvers - Skills with multiple facets and applications, including attack, defense and utility.
- Armor Specializations - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.
- Shield Specializations - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins.
- Ascension - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.
Skill Types
- Active - Skills that provide a buff to the user's attack or defense, and require a command to activate.
- Attack - Skills that utilize and enhance the user's normal attack.
- Martial Stance - Classification of CMAN and specialization skills that provide a significant "passive" benefit.
- Passive - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate.
- Setup - Skills that are meant to disable a target in order to set them up for an attack.
Resources
- PSM Phase 1 Design Document
- PSM Phase 2 Design Document
- PSM Phase 3 Design Document - Disclaimer: Work in Progress
- Saved posts
Subcategories
This category has the following 18 subcategories, out of 18 total.
A
- Active Buff skills (3 P)
- Area of Effect skills (11 P)
- Armor Specializations (15 P)
- Ascension (77 P)
- Assault skills (6 P)
- Attack skills (13 P)
B
- Buff skills (13 P)
C
- Combat Maneuvers (86 P)
- Concentration skills (2 P)
E
- Effects and Conditions (56 P)
F
- Feats (20 P)
M
- Martial Stance skills (14 P)
P
- Passive skills (37 P)
- PSM system verbs (6 P)
R
- Reaction skills (7 P)
S
- Setup skills (38 P)
- Shield Specializations (34 P)
W
Pages in category "Player System Manager"
The following 200 pages are in this category, out of 287 total.
(previous page) (next page)A
- Absorb Magic
- Acrobat's Leap
- Adamantine Bulwark
- Armor Blessing
- Armor Reinforcement
- Armor Spike Mastery
- Armor Support
- Armored Casting
- Armored Evasion
- Armored Fluidity
- Armored Stealth
- Ascension: Agility
- Ascension: Ambush
- Ascension: Arcane Symbols
- Ascension: Armor Use
- Ascension: Aura
- Ascension: Blunt Weapons
- Ascension: Brawling
- Ascension: Climbing
- Ascension: Cold Resistance
- Ascension: Combat Maneuvers
- Ascension: Constitution
- Ascension: Crush Resistance
- Ascension: Dexterity
- Ascension: Disarming Traps
- Ascension: Discipline
- Ascension: Disintegration Resistance
- Ascension: Disruption Resistance
- Ascension: Dodging
- Ascension: Edged Weapons
- Ascension: Electric Resistance
- Ascension: Elemental Lore, Air
- Ascension: Elemental Lore, Earth
- Ascension: Elemental Lore, Fire
- Ascension: Elemental Lore, Water
- Ascension: Elemental Mana Control
- Ascension: First Aid
- Ascension: Grapple Resistance
- Ascension: Harness Power
- Ascension: Health Regeneration
- Ascension: Heat Resistance
- Ascension: Impact Resistance
- Ascension: Influence
- Ascension: Intuition
- Ascension: Logic
- Ascension: Magic Item Use
- Ascension: Mana Regeneration
- Ascension: Mental Lore, Divination
- Ascension: Mental Lore, Manipulation
- Ascension: Mental Lore, Telepathy
- Ascension: Mental Lore, Transference
- Ascension: Mental Lore, Transformation
- Ascension: Mental Mana Control
- Ascension: Multi Opponent Combat
- Ascension: Perception
- Ascension: Physical Fitness
- Ascension: Picking Locks
- Ascension: Picking Pockets
- Ascension: Plasma Resistance
- Ascension: Polearm Weapons
- Ascension: Porter
- Ascension: Puncture Resistance
- Ascension: Ranged Weapons
- Ascension: Shield Use
- Ascension: Slash Resistance
- Ascension: Sorcerous Lore, Demonology
- Ascension: Sorcerous Lore, Necromancy
- Ascension: Spell Aiming
- Ascension: Spirit Mana Control
- Ascension: Spiritual Lore, Blessings
- Ascension: Spiritual Lore, Religion
- Ascension: Spiritual Lore, Summoning
- Ascension: Stalking and Hiding
- Ascension: Stamina Regeneration
- Ascension: Steam Resistance
- Ascension: Strength
- Ascension: Survival
- Ascension: Swimming
- Ascension: Thrown Weapons
- Ascension: Trading
- Ascension: Transcend Destiny
- Ascension: Two Weapon Combat
- Ascension: Two-Handed Weapons
- Ascension: Unbalance Resistance
- Ascension: Vacuum Resistance
- Ascension: Wisdom
- Ascension:Acid Resistance
B
C
- Chain Armor Proficiency
- Charge (weapon technique)
- Cheapshots
- Clash
- Clobber
- Clumsy
- Combat Focus
- Combat Maneuvers
- Combat Mastery
- Combat Mobility
- Combat Movement
- Combat Toughness
- Concussive Blows
- Confused
- Counter
- Coup de Grace
- Covert Arts
- Cripple
- Crippled
- Critical Counter
- Critical Hit
- Crowd Press
- Crush Protection
- Cunning Defense
- Cutthroat
- Cyclone