Ghoul master: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 16<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghoul<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = master |
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| type = Biped<!-- Creature body type --> |
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| body = |
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| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites, Claws and Pounds. |
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| otherclass2 = |
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| area = [[Plains of Bone]]<br>[[The Graveyard]]<br> |
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| area = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = Yes |
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| area2 = Plains of Bone |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 145 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 137 |
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{{Creature ability|Pound|137}} |
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| PA2 = Claw |
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| PAB = 147 |
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| PA3 = Pound (attack) |
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| PAC = 137 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 14<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = 81 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 38 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 211 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 48 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 48 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 48 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 48 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 48 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 48 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 48 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = 48 |
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| MnMTD = 48 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = a ghoul finger |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power. Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain. |
<pre{{log2|margin-right=26em}}>Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power. Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.</pre> |
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The ghoul master is large in size and about seven feet high in its current state. |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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<pre{{log2|margin-right=350px}}> |
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{{addmetext}} |
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A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears! |
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The master growls vilely! |
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A ghoul master mutters a chant! |
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A ghoul master gestures at you! |
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CS: +88 - TD: +258 + CvA: +6 + d100: +50 - -5 == -109 |
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Warded off! |
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</pre> |
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==Behind the Scenes== |
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In the [[ICE age|I.C.E. Age]] these were called "ghoul kings", and were also found in [[Darkstone Castle#Behind the Scenes|Castle Claedesbrim]]. Those in [[The Graveyard]] use [[gorcrow|gorcrows]] as familiars to scout for trespassers to be converted into more ghouls. Ghoul kings were likely a specially made form of [[undead]] rather than the natural progression of Ghoul Rot as the [[lesser ghoul]] ages, which gradually become [[greater ghoul|greater ghouls]] over the years. They did not exist in [[Rolemaster]]. The later extension of the burial mound introduced a "saucer-shaped depression" which may refer to the "slight bowl-like depression" from [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx The Mound], which appears to be [[Jaron Galarn|the basis]] of [[Shadow Valley]], providing a second underworld passage which was not part of [[Purgatory#Archaeology|the design]] of [[The Graveyard]]. The skull would be an allusion to the [[Spectral miner#Behind the Scenes|headless]] woman [[moaning spirit#Behind the Scenes|sentry]], and the unknown warrior marker to the reanimated headless [[Jaron Galarn#Behind the Scenes|conquistador]] whose story was once unknown. |
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This part of the necropolis was designed slightly before the gods documentation was changed so that the scythe wielding [[Gosaena]] had her familiar death theology. The carved image of the robed figure with scythe is more curiously related to [[The Temple of Darkness Poem]], where the [[ICE age|I.C.E. Age]] form of [[Amasalen]] (originally a [[Purgatory#Shadow World|servant]] only of the [[Muylari#Behind the Scenes|serpent god]] [[Luukos]]) is represented bizarrely as a grim reaper. This is interesting because [[Kestrel Etrevion]] or [[Orhan marble|his sons]] were [[Bellacorn|implicitly]] his servants, and Amasalen was later changed to include [[Uthex Kathiasas|ascension]]. The ruined carvings of the [[Uthex Kathiasas|dark gods]], the descent of an ancient passageway, and sacrifices to the altar of a [[Bandur Etrevion#Behind the Scenes|forgotten deity]] are better interpreted through Lovecraft and [[The Broken Lands]]. In the story the depression gives way to a winding stairway down, opening up into chambers with arches and depicting graven [[Eidolon#Behind the Scenes|"eidola"]] of dark gods. It was a very old opening that the [[Moaning spirit#Behind the Scenes|denizens]] of the underworld had forgotten existed, so symbolically it is a [[Purgatory#Archaeology|forbidden]] [[Death dirge#Behind the Scenes|other way]] into the [[Bandur Etrevion#Behind the Scenes|under crypt]]. It is interesting to note the burial mound was built on quarried rock and then filled with [[Maleskari|humanoid bones]] from the purging of the surrounding region. |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Ghoul Ghoul on Wikiededia] |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 18 |
|levelp2 = 18 |
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}} |
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[[Category:Plains of Bone creatures]] |
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[[Category:The Graveyard creatures]] |
Latest revision as of 06:47, 28 April 2021
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Broader and taller then the more common ghouls, this one stands with some cold bearing of command and power. Tattered rags of velvet and silk still drape the corrupt form and a keen light of evil will and force dominates the ruined face now rotting and festered. The aura of its power tingles along your nerves and brings a cold sweat to your brow as you gaze into eyes, now vacant, which seem to stare back at you with cruel disdain.
The ghoul master is large in size and about seven feet high in its current state.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
A chill, clammy wind whips by, and in a flash of sulfurous vapor, a ghoul master appears! The master growls vilely! A ghoul master mutters a chant! A ghoul master gestures at you! CS: +88 - TD: +258 + CvA: +6 + d100: +50 - -5 == -109 Warded off!
Behind the Scenes
In the I.C.E. Age these were called "ghoul kings", and were also found in Castle Claedesbrim. Those in The Graveyard use gorcrows as familiars to scout for trespassers to be converted into more ghouls. Ghoul kings were likely a specially made form of undead rather than the natural progression of Ghoul Rot as the lesser ghoul ages, which gradually become greater ghouls over the years. They did not exist in Rolemaster. The later extension of the burial mound introduced a "saucer-shaped depression" which may refer to the "slight bowl-like depression" from The Mound, which appears to be the basis of Shadow Valley, providing a second underworld passage which was not part of the design of The Graveyard. The skull would be an allusion to the headless woman sentry, and the unknown warrior marker to the reanimated headless conquistador whose story was once unknown.
This part of the necropolis was designed slightly before the gods documentation was changed so that the scythe wielding Gosaena had her familiar death theology. The carved image of the robed figure with scythe is more curiously related to The Temple of Darkness Poem, where the I.C.E. Age form of Amasalen (originally a servant only of the serpent god Luukos) is represented bizarrely as a grim reaper. This is interesting because Kestrel Etrevion or his sons were implicitly his servants, and Amasalen was later changed to include ascension. The ruined carvings of the dark gods, the descent of an ancient passageway, and sacrifices to the altar of a forgotten deity are better interpreted through Lovecraft and The Broken Lands. In the story the depression gives way to a winding stairway down, opening up into chambers with arches and depicting graven "eidola" of dark gods. It was a very old opening that the denizens of the underworld had forgotten existed, so symbolically it is a forbidden other way into the under crypt. It is interesting to note the burial mound was built on quarried rock and then filled with humanoid bones from the purging of the surrounding region.
References
Near-level creatures - edit | ||||||||||
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