Intercession: Difference between revisions
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Through the usage of the final tier of [[Holy Receptacle (325)]], a [[Cleric]] is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of [[Arkati|worship]]. From a mechanical standpoint, this Tier represents the only IC means of changing [[CONVERT (verb)|CONVERT]] status. |
Through the usage of the final tier of [[Holy Receptacle (325)]], a [[Cleric]] is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of [[Arkati|worship]]. From a mechanical standpoint, this Tier represents the only IC means of changing {{boldmono|[[CONVERT (verb)|CONVERT]]}} status. |
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== Requirements == |
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To create an Intercession gem, a cleric must have: |
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*An [[orb gem]] with a value > 4000 silver |
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*50 [[mana]]: 25 for the spell, 25 additional for the Tier 5 blessing |
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*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill) |
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*[[Spiritual Lore, Religion]]: 30 ranks (120 skill) |
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== Creation == |
== Creation == |
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;Syntax - <span style="font-variant:small-caps">bless deity common 5</span> |
;Syntax - <span style="font-variant:small-caps">bless deity common 5</span> |
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<pre{{log2}}>>bless deity common 5 |
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As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.</pre> |
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The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem. |
The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem. |
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== Usage == |
== Usage == |
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In order to use an Intercession gem, the cleric that creates the gem must [[WAVE (verb)|WAVE]] the gem at the pilgrim in order to attune it to them. |
In order to use an Intercession gem, the cleric that creates the gem must {{boldmono|[[WAVE (verb)|WAVE]]}} the gem at the pilgrim in order to attune it to them. |
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;Syntax - <span style="font-variant:small-caps">wave (gem) at (character)</span> |
;Syntax - <span style="font-variant:small-caps">wave (gem) at (character)</span> |
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At this point, the cleric should GIVE the gem to the pilgrim. If they desire to [[CONVERT (verb)|CONVERT]] to the same deity as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering |
At this point, the cleric should {{boldmono|[[GIVE]]}} the Intercession gem to the pilgrim. If they desire to {{boldmono|[[CONVERT (verb)|CONVERT]]}} to the same deity as the cleric, they need only to {{boldmono|[[RUB]]}} the gem to create a coffer into which they may place their offering. |
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If the pilgrim desires to {{boldmono|CONVERT}} to a different deity in the same pantheon, then before rubbing the Intercession gem, the pilgrim must find two other clerics from the same Pantheon who also meet the requirements to use Intercession. The two other clerics must each cast Holy Receptacle upon the gem as well; they do not need to wave the gem at the pilgrim. Afterwards, the pilgrim will be able to {{boldmono|RUB}} the gem to create the coffer into which they may place their offering. |
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Second cleric successfully casting: |
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<pre{{log2}}>>prepare 325 |
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>cast my feystone |
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You raise your hand while murmuring a soft orison, focusing on the Holy Receptacle spell... |
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Your spell is ready. |
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You gesture at a periwinkle feystone. |
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A searing white light enfolds the periwinkle feystone for a moment and then appears to become incorporated into it. You feel the blessing is not yet complete, as it requires another cleric's assistance.</pre> |
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For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to "other", are all considered to be of the Neutral pantheon. |
For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to "other", are all considered to be of the Neutral pantheon. |
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;Syntax - <span style="font-variant:small-caps">rub (gem)</span> |
;Syntax - <span style="font-variant:small-caps">rub (gem)</span> |
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<pre{{log2}}>>rub diamond |
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As you rub the scarlet despanal, a small crack begins to form, and light starts peeking out from inside. If you continue to RUB the despanal, it will likely shatter. |
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You rub the uncut diamond and its delicate structure collapses in your hand. A brilliant globe of |
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>rub diamond (second rub) |
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light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer. |
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You rub the uncut diamond and its delicate structure collapses in your hand. A brilliant globe of |
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light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.</pre> |
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;Appearance |
;Appearance |
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* Lornon: a shadowy obsidian coffer |
* Lornon: a shadowy obsidian coffer |
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At this point, the pilgrim must place an offering of coins into the coffer. |
At this point, the pilgrim must place an offering of coins into the coffer. The equation is {{mono|1000 * level * level * (1 + # of times converted in the last year)}}. For example, it's 10 million silver at level 100 if you only do it once per year. |
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;Syntax - <span style="font-variant:small-caps">put (number) silver in coffer</span> |
;Syntax - <span style="font-variant:small-caps">put (number) silver in coffer</span> |
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<pre{{log2}}>>put X coins in my coffer |
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You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you |
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have placed a sufficient offering inside it.</pre> |
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Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by |
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by {{boldmono|LOOK}}ing at the coffer. |
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;Syntax - <span style="font-variant:small-caps">look coffer</span> |
;Syntax - <span style="font-variant:small-caps">look coffer</span> |
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<pre{{log2}}>>look at my coffer |
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The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just |
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big enough to fit an Elanthian silver coin. |
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You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering |
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inside it.</pre> |
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With the proper tithe secured, the pilgrim has only to travel to a |
With the proper tithe secured, the pilgrim has only to travel to a [[Holy places|holy place]] consecrated to the [[Arkati]] or spirit they wish to convert to. It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. An exception is a shrine where all the deities are present. To check if a room is holy, have a [[Cleric]] or [[Paladin]] {{boldmono|[[SENSE (verb)|SENSE]]}} for divine influences in the area. When an appropriate place is found, and any desired ceremonies are performed, the pilgrim can complete the rite by making an {{boldmono|OFFER}}ing. |
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;Syntax - <span style="font-variant:small-caps">offer coffer</span> |
;Syntax - <span style="font-variant:small-caps">offer my coffer to [deity #]</span> |
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<pre{{log2}}>>offer my coffer to 1 |
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You offer up your silver coffer to Koar as a pledge of your devotion. |
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The air about you fills with a harsh light, every line you view through it sharply defined. A commanding |
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and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The |
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sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. |
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The coffer becomes luminous, growing far too brilliant to gaze upon. Abruptly, the light fades, taking |
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your offering with it, but you find a rich golden topaz crown talisman has been left in its place.</pre> |
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Each deity will give a different feel upon conversion, as well as a different token to mark the occasion. The cleric (or clerics) that attended to the conversion receives [[experience]] equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion) |
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion. The cleric (or clerics) that attended to the conversion receives [[experience]] equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion) |
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<pre{{log2}}>A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.</pre> |
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== Deity Specific Messaging == |
== Deity Specific Messaging == |
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Upon making their offering, the character that has found their new faith receives |
Upon making their offering, the character that has found their new faith receives a brief vision as their new patron accepts them into the fold. The coffer that previously contained the character's offering is taken away, as well, and replaced by a medallion that marks their new allegiance. |
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{{Spells-Arkati-LST}} |
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==Resources== |
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{| {{prettytable}} |
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* [[/saved posts | Saved posts]] |
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!Deity !!Trinket |
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* [[Research:Intercession]] |
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|- |
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|Tilamaire || a labradorite musical note symbol |
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|- |
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|Lumnis || a multicolored agate scroll pendant |
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|- |
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|Niima || a smooth white opal dolphin pendant |
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|- |
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|Charl || an opague emerald trident talisman |
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|- |
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|Koar || a rich golden topaz crown talisman |
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|- |
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|Oleani || a pale pink morganite rose pendant |
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|- |
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|Kai || a carved silver tigerfang fist symbol |
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|- |
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|Phoen || a brilliant golden sunburst talisman |
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|- |
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|Lorminstra || a gold-traced banded onyx key symbol |
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|- |
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|Ronan || a silver-edged jet sword symbol |
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|- |
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|Leya || a chalcedony dagger talisman |
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|- |
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|Kuon||a greenish gold zircon leaf symbol |
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|- |
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|Imaera||a dusky carved amber doe talisman |
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|- |
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|Tonis|| a golden jasper Pegasus talisman |
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|- |
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|Jastev||a spherical alexandrite pendant |
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|- |
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|Eonak|| a polished stone anvil talisman |
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|- |
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|Cholen|| an iridescent pyrite lute talisman |
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|- |
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|Jaston||a translucent quartz feather talisman |
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|- |
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|Laethe|| |
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|- |
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|Voaris||a crystalline yellow rose symbol |
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|- |
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|Voln|| |
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|- |
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|Amasalen|| |
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|- |
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|Fash'lo'nae||a mottled citrine eye talisman |
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|- |
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|Eorgina||a stylized firestone flame pendant |
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|- |
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|Sheru||an iron-rimmed amber jackal talisman |
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|- |
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|Ivas||a milky green jade smoke wisp |
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|- |
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|Marlu|| a glossy black star diopside talisman |
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|- |
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|Onar|| a deathstone skull talisman |
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|- |
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|V'Tull||A black iron scimitar talisman |
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|- |
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|Andelas||a dusky chrysoberyl cat symbol |
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|- |
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|Mularos|| A bloodstone impaled heart symbol |
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|Luukos|| |
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|- |
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|Gosaena||a slender silver sickle talisman |
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|Zelia|| a pale crescent moonstone pendant |
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|- |
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|Arachne|| |
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|- |
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|Aeia|| |
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|- |
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|The Huntress|| an eight-tined lapis star symbol |
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|} |
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;Fash'lo'nae: |
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:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power. |
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:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing. |
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;Charl: |
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:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone. |
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:Talisman: an opaque emerald trident talisman |
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;Cholen: |
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:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment. |
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:Talisman: an iridescent pyrite lute talisman |
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;Gosaena: |
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: A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains. |
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:Talisman: a slender silver sickle talisman |
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;The Huntress: |
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:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains. |
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:Talisman: an eight-tined lapis star symbol |
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;Koar: |
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:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. |
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:Talisman: a rich golden topaz crown talisman |
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;Zelia: |
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:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away. |
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:Talisman: a pale crescent moonstone pendant |
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;V'tull |
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:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose. |
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:Talisman: black iron scimitar talisman |
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== Requirements == |
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To create an Intercession gem, a cleric must have: |
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*An [[orb gem]] with a value > 4000 silver |
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*50 [[mana]]: 25 for the spell, 25 additional for the Tier 5 blessing |
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*[[Spiritual Lore, Blessings]]: 10 ranks (50 skill) |
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*[[Spiritual Lore, Religion]]: 30 ranks (120 skill) |
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[[Category:Cleric Base Spells]] |
[[Category:Cleric Base Spells]] |
Latest revision as of 19:10, 6 October 2024
Through the usage of the final tier of Holy Receptacle (325), a Cleric is able to Intercede on behalf of another character, allowing them the opportunity to seek a new path of worship. From a mechanical standpoint, this Tier represents the only IC means of changing CONVERT status.
Requirements
To create an Intercession gem, a cleric must have:
- An orb gem with a value > 4000 silver
- 50 mana: 25 for the spell, 25 additional for the Tier 5 blessing
- Spiritual Lore, Blessings: 10 ranks (50 skill)
- Spiritual Lore, Religion: 30 ranks (120 skill)
Creation
- Syntax - bless deity common 5
>bless deity common 5 As you chant a short litany, the emerald in the palm of your hand emits a subdued white light.
The nature of the light emitted by the gem is based on the Pantheon of the cleric that created the gem.
Usage
In order to use an Intercession gem, the cleric that creates the gem must WAVE the gem at the pilgrim in order to attune it to them.
- Syntax - wave (gem) at (character)
At this point, the cleric should GIVE the Intercession gem to the pilgrim. If they desire to CONVERT to the same deity as the cleric, they need only to RUB the gem to create a coffer into which they may place their offering.
If the pilgrim desires to CONVERT to a different deity in the same pantheon, then before rubbing the Intercession gem, the pilgrim must find two other clerics from the same Pantheon who also meet the requirements to use Intercession. The two other clerics must each cast Holy Receptacle upon the gem as well; they do not need to wave the gem at the pilgrim. Afterwards, the pilgrim will be able to RUB the gem to create the coffer into which they may place their offering.
Second cleric successfully casting:
>prepare 325 >cast my feystone You raise your hand while murmuring a soft orison, focusing on the Holy Receptacle spell... Your spell is ready. You gesture at a periwinkle feystone. A searing white light enfolds the periwinkle feystone for a moment and then appears to become incorporated into it. You feel the blessing is not yet complete, as it requires another cleric's assistance.
For purposes of this spell, Zelia, Gosaena, The Huntress, Arachne, and Aeia, as well as unconverted clerics and clerics converted to "other", are all considered to be of the Neutral pantheon.
- Syntax - rub (gem)
>rub diamond As you rub the scarlet despanal, a small crack begins to form, and light starts peeking out from inside. If you continue to RUB the despanal, it will likely shatter. >rub diamond (second rub) You rub the uncut diamond and its delicate structure collapses in your hand. A brilliant globe of light glows in its place for a moment until finally, the light dims to reveal a radiant silver coffer.
- Appearance
Depending on pantheon, the coffers look different:
- Liabo: a radiant silver coffer
- Neutrality: a misty marble coffer
- Lornon: a shadowy obsidian coffer
At this point, the pilgrim must place an offering of coins into the coffer. The equation is 1000 * level * level * (1 + # of times converted in the last year). For example, it's 10 million silver at level 100 if you only do it once per year.
- Syntax - put (number) silver in coffer
>put X coins in my coffer You gently slide some coins into the slot in the lid of your silver coffer and get the feeling that you have placed a sufficient offering inside it.
Once a sufficient offering has been made, the pilgrim will get a feeling to that effect, and will be able to verify by LOOKing at the coffer.
- Syntax - look coffer
>look at my coffer The coffer is a tiny silver box that glows with a white light. On top of the coffer is a thin slot, just big enough to fit an Elanthian silver coin. You recall placing X coins into your coffer and get the feeling that you have placed a sufficient offering inside it.
With the proper tithe secured, the pilgrim has only to travel to a holy place consecrated to the Arkati or spirit they wish to convert to. It is important to note that some rooms are consecrated to more than one deity, and to avoid jealousy amongst the gods, these areas are not usable. An exception is a shrine where all the deities are present. To check if a room is holy, have a Cleric or Paladin SENSE for divine influences in the area. When an appropriate place is found, and any desired ceremonies are performed, the pilgrim can complete the rite by making an OFFERing.
- Syntax - offer my coffer to [deity #]
>offer my coffer to 1 You offer up your silver coffer to Koar as a pledge of your devotion. The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. The coffer becomes luminous, growing far too brilliant to gaze upon. Abruptly, the light fades, taking your offering with it, but you find a rich golden topaz crown talisman has been left in its place.
Each deity will give a different feel upon conversion, as well as a different token to mark the occasion. The cleric (or clerics) that attended to the conversion receives experience equal to the level of the newly-converted character times 10 (divided by the number of clerics involved - Level x 10 / 3 in the case of Pantheonic conversion)
A feeling of understanding and connectedness to Koar washes over you since converting another to the fold.
Deity Specific Messaging
Upon making their offering, the character that has found their new faith receives a brief vision as their new patron accepts them into the fold. The coffer that previously contained the character's offering is taken away, as well, and replaced by a medallion that marks their new allegiance.
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
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Pantheon of Liabo | |
Charl |
|
Cholen |
|
Eonak |
|
Imaera |
|
Jastev |
|
Kai |
|
Koar |
|
Lorminstra |
|
Lumnis |
|
Oleani |
|
Phoen |
|
Ronan |
|
Tonis |
|
Pantheon of Lornon | |
Andelas |
|
Eorgina |
|
Fash'lo'nae |
|
Ivas |
|
Luukos |
|
Marlu |
|
Mularos |
|
Sheru |
|
V'tull |
|
Pantheon of Neutrality | |
Gosaena |
|
Zelia |
|
Lesser Spirits | |
Aeia |
|
Amasalen |
|
Arachne |
|
Ghezresh |
|
The Huntress |
|
Jaston |
|
Kuon |
|
Laethe |
|
Leya |
|
Niima |
|
Onar |
|
Tilamaire |
|
Voaris |
|
Voln |
|
Other | |
Other |
|