Co-operative Houses of Elanthia: Difference between revisions

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==Resources==
==Resources==
*[https://sites.google.com/site/gs4che/ CHE Website by GM Elidi]
*[https://sites.google.com/site/gs4che/ CHE Website by GM Elidi]
*[http://elanthianevents.com/ CHE/MHO aggregate event calendar by Debia]
*<section begin=link />[http://elanthianevents.com/ CHE/MHO aggregate event calendar by Debia]<section end=link />
*[[/saved posts|Saved posts]]
*[[/saved posts|Saved posts]]
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/view Officials main folder]
*[http://forums.play.net/forums/GemStone%20IV/Cooperative%20Houses%20of%20Elanthia%20(CHE%60Great%20Houses)/view Officials main folder]

Revision as of 16:06, 9 January 2018

Che.jpg


The Co-operative Houses of Elanthia (also known as CHE) is the formal organization to which the Great Houses belong. Its purpose is to establish a standard for behavior by the member houses. It is headed by Arch-Steward Lord Ruthiford Pennington. In 5115, Lord Ruthiford commissioned the building of Ebonstone Manor in Wehnimer's Landing to serve as organizational headquarters. It is located down a red-bricked pathway on North Ring Road one block west of Helden Hall.

The emblem of the CHE, as elected by vote in 2006, is a circular knotwork of conjoined hands surrounding a formidable manor.

Each of the Great Houses has its own grounds and provides various services to its members and, in many cases, to the adventuring community as a whole. Some commonly held events include service nights (spell ups, bounty help), games, lectures, and formal balls. The events are organized by house officers, who are regular subscribing player characters given extra commands to deploy things like town criers, news items, and house tents, and who can request assistance from an overseeing GameMaster for things like raffle tables, structure additions, and extra event messaging.

In addition, characters who join a house will have their locker(s) moved into the house structure and/or house annex, depending on the house, location, and subscription level of the account. In each city other than that where their grounds are located, each House is represented by a private room with locker access located in a public building, in many cases near the public lockers. Two examples of this are the Lost Home in Ta'Illistim and the upstairs of Hale Hall in Mist Harbor.

Joining

Each House sets its own induction schedule, membership requirements and joining fees. F2P accounts may not join a House.

Clerk Locations

Town Location Lich Room
Wehnimer's Landing Ebonstone Manor #25865
Wehnimer's Landing Moot Hall #7978
Kharam Dzu Borthuum Company Store #1896
Icemule Trace Clovertooth Hall #18246
Mist Harbor Hale Hall #19414
River's Rest Purser's Office #18895
Solhaven Town Hall #26179
Ta'Illistim Lost Home
Ta'Vaalor Wyvern Keep #26044
Zul Logoth Municipal Building

Members of the CHE

Resources