Category:Player System Manager: Difference between revisions

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The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[Combat Maneuvers]], [[Armor Specializations]], [[Shield Specializations]], and Ascension, to ease updates and development in these areas.
The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[:Category:Combat Maneuvers | Combat Manuevers]], [[:Category:Armor Specializations | Armor Specializations]], [[:Category:Shield Specializations | Shield Specializations]], and [[:Category:Ascension | Ascension]], to ease updates and development in these areas.

==Skill Systems==
* [[:Category:Combat Maneuvers | Combat Maneuvers]] - Skills with multiple facets and applications, including attack, defense and utility.
* [[:Category:Armor Specializations | Armor Specializations]] - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.
* [[:Category:Shield Specializations | Shield Specializations]] - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins.
* [[:Category:Ascension | Ascension ]] - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.

==Skill Types==
* [[:Category:Active Buff skills | Active]] - Skills that provide a buff to the user's attack or defense, and require a command to activate.
* [[:Category:Attack skills | Attack]] - Skills that utilize and enhance the user's normal attack.
* [[:Category:Martial Stance skills | Martial Stance]] - Classification of CMAN and specialization skills that provide a significant "passive" benefit.
* [[:Category:Passive Buff skills | Passive]] - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate.
* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack.


==Resources==
==Resources==
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing Player System Manager Design Document]
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing PSM Phase 1 Design Document]
** [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit?usp=sharing PSM Phase 1 Additional Information]
* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit?usp=sharing PSM Phase 2 Design Document]
* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88/edit?usp=sharing PSM Phase 3 Design Document] - Disclaimer: Work in Progress
* [[Player System Manager/Saved posts | Saved posts]]
* [[Player System Manager/Saved posts | Saved posts]]

[[Category:Combat Mechanics]]

Revision as of 18:44, 7 April 2021

The Player System Manager is an overall system introduced in order to consolidate all skill systems, including Combat Manuevers, Armor Specializations, Shield Specializations, and Ascension, to ease updates and development in these areas.

Skill Systems

  • Combat Maneuvers - Skills with multiple facets and applications, including attack, defense and utility.
  • Armor Specializations - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.
  • Shield Specializations - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins.
  • Ascension - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.

Skill Types

  • Active - Skills that provide a buff to the user's attack or defense, and require a command to activate.
  • Attack - Skills that utilize and enhance the user's normal attack.
  • Martial Stance - Classification of CMAN and specialization skills that provide a significant "passive" benefit.
  • Passive - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate.
  • Setup - Skills that are meant to disable a target in order to set them up for an attack.

Resources

Subcategories

This category has the following 18 subcategories, out of 18 total.

A

B

F

P

R

S

W

Pages in category "Player System Manager"

The following 200 pages are in this category, out of 285 total.

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A

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