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Category:Player System Manager: Difference between revisions
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The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[Combat Maneuvers]], [[Armor Specializations]], [[Shield Specializations]], and Ascension, to ease updates and development in these areas. |
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==Resources== |
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* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing Player System Manager Design Document] |
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* [[Player System Manager/Saved posts | Saved posts]] |
Revision as of 11:12, 1 February 2021
The Player System Manager is an overall system introduced in order to consolidate all skill systems, including Combat Maneuvers, Armor Specializations, Shield Specializations, and Ascension, to ease updates and development in these areas.
Resources
Subcategories
This category has the following 18 subcategories, out of 18 total.
A
- Active Buff skills (3 P)
- Area of Effect skills (11 P)
- Armor Specializations (15 P)
- Ascension (77 P)
- Assault skills (6 P)
- Attack skills (13 P)
B
- Buff skills (13 P)
C
- Combat Maneuvers (86 P)
- Concentration skills (2 P)
E
- Effects and Conditions (56 P)
F
- Feats (20 P)
M
- Martial Stance skills (14 P)
P
- Passive skills (37 P)
- PSM system verbs (6 P)
R
- Reaction skills (7 P)
S
- Setup skills (38 P)
- Shield Specializations (34 P)
W
Pages in category "Player System Manager"
The following 200 pages are in this category, out of 287 total.
(previous page) (next page)A
- Absorb Magic
- Acrobat's Leap
- Adamantine Bulwark
- Armor Blessing
- Armor Reinforcement
- Armor Spike Mastery
- Armor Support
- Armored Casting
- Armored Evasion
- Armored Fluidity
- Armored Stealth
- Ascension: Agility
- Ascension: Ambush
- Ascension: Arcane Symbols
- Ascension: Armor Use
- Ascension: Aura
- Ascension: Blunt Weapons
- Ascension: Brawling
- Ascension: Climbing
- Ascension: Cold Resistance
- Ascension: Combat Maneuvers
- Ascension: Constitution
- Ascension: Crush Resistance
- Ascension: Dexterity
- Ascension: Disarming Traps
- Ascension: Discipline
- Ascension: Disintegration Resistance
- Ascension: Disruption Resistance
- Ascension: Dodging
- Ascension: Edged Weapons
- Ascension: Electric Resistance
- Ascension: Elemental Lore, Air
- Ascension: Elemental Lore, Earth
- Ascension: Elemental Lore, Fire
- Ascension: Elemental Lore, Water
- Ascension: Elemental Mana Control
- Ascension: First Aid
- Ascension: Grapple Resistance
- Ascension: Harness Power
- Ascension: Health Regeneration
- Ascension: Heat Resistance
- Ascension: Impact Resistance
- Ascension: Influence
- Ascension: Intuition
- Ascension: Logic
- Ascension: Magic Item Use
- Ascension: Mana Regeneration
- Ascension: Mental Lore, Divination
- Ascension: Mental Lore, Manipulation
- Ascension: Mental Lore, Telepathy
- Ascension: Mental Lore, Transference
- Ascension: Mental Lore, Transformation
- Ascension: Mental Mana Control
- Ascension: Multi Opponent Combat
- Ascension: Perception
- Ascension: Physical Fitness
- Ascension: Picking Locks
- Ascension: Picking Pockets
- Ascension: Plasma Resistance
- Ascension: Polearm Weapons
- Ascension: Porter
- Ascension: Puncture Resistance
- Ascension: Ranged Weapons
- Ascension: Shield Use
- Ascension: Slash Resistance
- Ascension: Sorcerous Lore, Demonology
- Ascension: Sorcerous Lore, Necromancy
- Ascension: Spell Aiming
- Ascension: Spirit Mana Control
- Ascension: Spiritual Lore, Blessings
- Ascension: Spiritual Lore, Religion
- Ascension: Spiritual Lore, Summoning
- Ascension: Stalking and Hiding
- Ascension: Stamina Regeneration
- Ascension: Steam Resistance
- Ascension: Strength
- Ascension: Survival
- Ascension: Swimming
- Ascension: Thrown Weapons
- Ascension: Trading
- Ascension: Transcend Destiny
- Ascension: Two Weapon Combat
- Ascension: Two-Handed Weapons
- Ascension: Unbalance Resistance
- Ascension: Vacuum Resistance
- Ascension: Wisdom
- Ascension:Acid Resistance
B
C
- Chain Armor Proficiency
- Charge (weapon technique)
- Cheapshots
- Clash
- Clobber
- Clumsy
- Combat Focus
- Combat Maneuvers
- Combat Mastery
- Combat Mobility
- Combat Movement
- Combat Toughness
- Concussive Blows
- Confused
- Counter
- Coup de Grace
- Covert Arts
- Cripple
- Crippled
- Critical Counter
- Critical Hit
- Crowd Press
- Crush Protection
- Cunning Defense
- Cutthroat
- Cyclone