Imaera: Difference between revisions
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{{Deity |
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'''Imaera''' was an [[Arkati]], Goddess of Healing, Autumn, Nature, Animals, Plants, and the Harvest. She was a member of the [[Pantheon of Liabo]] and consort to [[Eonak]]. |
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|[[File:Imaera.jpg|290px|thumb|center]] |
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| domain = Nature, Harvest, Plants,<br>Animals, Healing, Autumn |
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| symbol = a golden sheaf of grain on a field of green<br>a brown doe on a field of green |
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| pantheon = [[Pantheon of Liabo]] |
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| relationships = [[Eonak]] (consort)<br>[[Cholen]] (son)<br>[[Jastev]] (son) |
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| smite = Smite |
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| critical = [[Puncture]] |
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}} |
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{{#section:Gods of Elanthia|Imaera}} |
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Imaera was the patron of the [[sylvankind]] and was considered the goddess of the wild, untamed nature, as opposed to cultivated nature which is [[Oleani]]'s domain. She was credited with the restoration of much of the life of Elanthia after the [[Ur-Daemon War]], notably the human-like races. She was honored often with Harvest festivals throughout Elanthia. |
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Her symbol was a golden sheaf of grain on a field of green. Sylvans represented her as a doe on a field of green. |
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__TOC__ |
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{{clear}} |
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==Shrines, Statuary, and Holy Places== |
==Shrines, Statuary, and Holy Places== |
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===[[Cleric Guild]]s=== |
===[[Cleric Guild]]s=== |
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Displayed in the Prayer Rooms of each Cleric Guild is a |
Displayed in the Prayer Rooms of each Cleric Guild is a statue of {{PAGENAME}}. These prayer rooms are considered a holy shrine to multiple deities. |
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< |
<pre{{log2}}> |
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You see the cheerful, sylvan countenance of Imaera. Her young body is clad in robes of leaves and flowers. A young doe stands beside her. Behind her is a sheaf of grain. |
You see the cheerful, sylvan countenance of Imaera. Her young body is clad in robes of leaves and flowers. A young doe stands beside her. Behind her is a sheaf of grain. |
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K>touch Imaera |
K>touch Imaera |
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You reach out and touch the statue of Imaera. |
You reach out and touch the statue of Imaera. |
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A warm feeling washes over you, as if Imaera smiled upon you. |
A warm feeling washes over you, as if Imaera smiled upon you. |
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</ |
</pre> |
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===[[Cleric Guild (Wehnimer's Landing)|Wehnimer's Landing Cleric Guild]]=== |
===[[Cleric Guild (Wehnimer's Landing)|Wehnimer's Landing Cleric Guild]]=== |
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Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati, including one for {{PAGENAME}}. This area is not considered a holy shrine. |
Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati, including one for {{PAGENAME}}. This area is not considered a holy shrine. |
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< |
<pre{{log2}}> |
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A brown doe on a field of green is painted on the crystal disk representing Imaera. |
A brown doe on a field of green is painted on the crystal disk representing Imaera. |
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</ |
</pre> |
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===[[Cleric Guild (Icemule Trace)|Icemule Trace Cleric Guild]]=== |
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One of the Halls of Lessons in the Icemule Trace Cleric Guild is dedicated to {{PAGENAME}}. The statue is identical to that in the other Cleric Guilds. It is considered a holy shrine. |
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{{RoomDescription |
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==External Link== |
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|roomname=Cleric Guild, Hall of Lessons |
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*[http://www.play.net/gs4/info/tomes/deities/imaera.asp Official Documentation on Imaera] |
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|desc=Surrounded by a circle of arctic flowers and plants placed lovingly in pots of sparkling blue crystal, a statue of a woman clad in robes of leaves stands to the northwest. A blue-tinted glow filters down from high above, and the air swims with the scent of blooming flowers. In front of the statue is a wooden altar, draped carefully with long, twining vines and delicate iceblossoms. |
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|exits=southeast}} |
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<pre{{log2}}> |
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>look altar |
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Carved from blocks of thick dark monir, the altar is liberally draped with a deep green vine. Beautiful iceblossoms are tied randomly onto the vine, both plants wrapping around the altar in a loving embrace. Subtly engraved upon the face of the altar is a golden sheaf of grain. |
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>read tome |
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In the Common language, it reads: |
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"Life is abundant throughout the realms. Aid the life wherever you journey, and you aid Imaera, the wife of Eonak." |
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</pre> |
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===[[House Sovyn]], Herb Garden=== |
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Located behind House Sovyn is an herb garden dedicated to {{PAGENAME}} and Kuon. The garden is accessible to the public and is located down the narrow footpath and the stone walkway from the Sovyn Courtyard. This room is considered a holy shrine. |
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{{RoomDescription |
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|roomname=House Sovyn, Herb Garden |
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|desc=A stone walkway weaves its way from the nearby pond and comes to an end at the foot of a large herb garden. A narrow stone path loops around the garden, with several beds of herbs and flowers surrounding the outer perimeter. At each corner of the garden, nestled within the plants, is an elegant marble fountain. Inside the looping path and standing at the center of the garden is a towering faewood tree. A trio of wooden statues stand at the base of the tree and are surrounded by numerous tiny flowers. You also see an unadorned simple wooden altar and a set of carved wind chimes. |
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|paths=none}} |
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<pre{{log2}}> |
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>look statue |
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You see a trio of wooden statues. Looking at the statues, you see a cheerful sylvan woman statue, a hulking giantman statue and a petite doe statue. |
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>look sylvan statue |
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Nestled between two statues is a carved, beaming sylvan woman bearing the visage of Imaera. She wears a full-length robe composed of leaves and flowers, with sleeves reaching all the way to her fingertips. The grass beneath her bare feet appears visibly greener and more lush than the other grass in the area. She has one hand placed on the shoulder of a giantman statue kneeling beside her, while her other hand rests upon the back of a petite doe statue. |
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>touch sylvan statue |
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As you place your hand on a cheerful sylvan woman statue, a feeling of peace and calm washes over you. The wooden statue feels almost warm beneath your touch, and glancing down, it seems as if the grass around your feet appears more green and lush. As you remove your hand from the statue, the warmth fades from your fingertips, and the grass underfoot is its normal verdant hue. |
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>look giantman statue |
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Kneeling beside a sylvan woman statue is a carved, young, smiling giantman that bears the visage of Kuon. Wearing robes of a gold and brown hue, he holds a small shovel in one hand and a handful of seeds in the other. While large and imposing in appearance, a calm and gentle aura surrounds the giantman as he tends to a small bed of herbs planted at his feet. |
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>touch giantman statue |
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As you place your hand on the arm of a hulking giantman statue, a tiny seed drops from the giant's carved fist into a small bed of herbs planted at its feet. |
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>look doe statue |
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A small brown doe stands beside a cheerful sylvan woman statue. The doe appears to survey the entire area of the garden, its amber-inlaid eyes carved to give the animal an alert yet peaceful appearance. Exquisitely chiseled curves trace the doe's muscles, and even in total stillness, the statue manages to capture the grace of its living counterpart. |
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>touch doe statue |
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As you rest your hand on the muzzle of a petite doe statue, you notice an ambient light catch the amber-inlaid eyes. Though the statue remains motionless, the perfectly carved nose seems to nuzzle against the palm of your hand. |
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>look tree |
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This tall tree with branches extending in a circular pattern is a beautiful specimen of a faewood tree. In contrast to many of the surrounding trees, its greyish brown bark is perfectly smooth. Centrally placed in the garden, it provides cover for a trio of wooden statues and many of the shade-loving herbs. The faewood tree appears to be about forty feet tall. It can be harvested for seeds. |
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You can try to shake, pluck, or climb the faewood tree. |
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>look fountain |
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A shallow pool of water sits atop the fountain, which appears to fill continuously from an unseen water source. The marble is remarkably smooth, giving the appearance of being sculpted over a long period of time by the running water. The soft trickle of the water falls is reminiscent of a gentle stream, lending a sense of peace and tranquility to the garden. |
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>sense |
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You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. Nothing stands out to you. |
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Utilizing your familiarity with the divine, you sense the distinct presence of Imaera and Kuon's influence in the area. |
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</pre> |
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===[[Wehnimer's Landing]], Lyserian Hills=== |
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Located in the Lyserian Hills, a shrine to Imaera resides on an island in Lake Marliese. |
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{{RoomDescription |
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|roomname=Lysierian Hills, A Small Shrine |
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|desc=Though there is no door to shut out the world beyond, a feeling of utter tranquility envelops you here. The richest colors of the forests are everywhere, wrapping you in a blanket of calm and serenity. Heavy woven rugs of dark green and brown cover the floors, and nestle against walls lined with polished mahogany. In the center of the room, a simple stone altar rises up from the midst of a tiny garden of carefully tended, sweetly scented herbs. You also see a buoyant luck spirit that is flying around, some ancient tapestries, a jeweled skylight and a simple stone altar with a small carving on it. |
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|exits=out}} |
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<pre{{log2}}> |
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>look tapestries |
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You look at the first tapestry in the series. |
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Your eyes skim over the richly woven tapestry, absorbing every detail brought forth so vividly in color and texture. As you stare, it seems for a moment that you are drawn into another world - one of raw natural beauty and serenity. |
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The scene is one of a lush valley bordered by steep, pine covered slopes. Colorful, exotic looking fish leap into the air above pristine lakes, their tails spraying up water that shimmers in brilliant shades of blue and aqua. At the edge of the forest, great bears roam, foraging for brightly colored berries and vegetation. Nearby, huge pumas, wildcats, and other felines of every imaginable variety chase joyfully after small game, their beautiful coats gleaming over rippling muscles. Small birds appear to be singing among the trees, their vivid plumage looking like jewels set into a green velvet gown. |
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In every thread is the sight of nature at its most bountiful. |
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>look tapestries |
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You look at the second tapestry in the series. |
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You focus on a tapestry with a scene very similar to the first. |
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Though the valley looks much the same, there are now signs of civilization. |
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Here and there, simple buildings of rough-hewn log have been erected, and rolton now graze on grassy slopes. Children splash happily in the lake, and chase butterflies along the shore. As you lose yourself in this idyllic vision, you can almost hear the music of their laughter ringing through the valley. |
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In the foreground, a tall woman leans against a boulder. She wears flowing robes of green and brown, and her auburn hair is adorned with what appears to be a garland of living flowers and leaves. Her eyes are large and hazel, framed by soft features. In her right hand, she holds a tall staff, with leaves sprouting from the top. The woman smiles warmly at all she surveys. |
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>look tapestries |
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You look at the third tapestry in the series. |
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The threads of this tapestry are much darker, and a feeling of impending doom washes over you as you stare at the scene now unfolding. |
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Dark clouds loom over the valley now, and you can imagine the sounds of deep, rumbling thunder vibrating through every living thing. Jagged streaks of lightning reach down to strike at the taller trees, leaving columns of smoke and cinder in their wake. The wild animals of the forests are in hiding, and children peer out from their homes in terror as torrents of rain pound relentlessly at the ground. |
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Shadows seem to shift and twist in upon themselves, and malevolent eyes gleam from the darkness, sending a chill through your heart. |
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Something is very wrong here. |
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>look tapestries |
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You look at the fourth tapestry in the series. |
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You are horror-stricken at the sight of this tapestry, for everywhere are signs of nothing but death and destruction. |
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Where peace and beauty once reigned, terror now stalks. The sun burns harshly overhead, illuminating hundreds of wild animals, brutally slain, and their skins removed, the bodies left to rot in the relentless heat. Greenish black gases spew from huge, gaping cracks that now riddle the barren ground. Lakes have dried up completely, the only reminders of their existence in the decomposing skeletons of fish. Up on the slopes of the valley, fires rage unchecked among the few remaining trees. |
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In the center of the scene, the tall woman stands once more, her arms protectively encircling a small group of children clinging to her robes. Their faces are gaunt and hollow-eyed, and their bodies terribly emaciated. Huge tears glisten on the woman's cheeks, and three of them have already touched the ground at her feet forming prisms of crystal that seem to glow with some inner power, for the earth around them is sprouting a pale green. |
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>look tapestries |
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You look at the fifth, and last tapestry in the series. |
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Many years must have passed, for now the valley is showing signs of rejuvenation. Once more, the hills are covered with green, and a lake has begun to form around the spot where Imaera and the children stood. A few people stand just inside the doorway of a small three-sided structure, bathed in brilliant golden light. Examining the threads more closely, you see a jeweled skylight in the ceiling, with three crystal prisms set into the center. |
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In the skies above the valley, a large moon glows with power and just barely visible behind it is a much smaller, silvery grey moon, which was probably completely obscured a few seconds before. |
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From the grounds around the shrine, wildflowers and honeysuckle have begun to sprout and creep toward the building, as if drawn by some strange, magnetic force. |
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>look skylight |
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Pale light filters through the tinted crystals and prisms that form the image of the Flower of Imaera. Brilliant light shines through three prisms at the center of the flower, illuminating the altar. |
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>look altar |
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This altar of deep green bloodstone is set into the middle of a tiny herb garden. Light filtering through a jeweled skylight overhead gleams softly against a small carving mounted on the smooth surface. |
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>look carving |
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Carefully carved from forest green marble flecked with brown is the serene image of the goddess Imaera. In her right hand, she holds a tall, shifting staff, and a garland of living leaves and herbs surrounds her head. |
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</pre> |
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===[[Ta'Vaalor]], [[Rambling Meadows]]=== |
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{{RoomDescription |
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|roomname = Rambling Meadows, Shrine |
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|desc = A rough wooden altar stands in the center of the clearing, surrounded by a bountiful abundance of Imaera's Lace growing in wild profusion. Moonlight silvers the white blooms of Imaera's Lace but does little to illuminate the other plant life intermingled with the flowers. An abandoned bird feeder swings from a nearby tree limb above a partially shadowed oak bench. |
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|rnum = 6011 |
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|exits = south |
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|paths = |
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|float = |
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|margin-right = |
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}} |
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====Altar==== |
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<pre{{log2}}> |
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This simple altar consists of a wooden bowl set on a plank-topped trestle. A clay figurine, clearly formed to represent a woman with an exaggerated hourglass shape, rests next to the bowl. Beneath the bowl, the wood is carved with a sheaf of grain. The few dried acorns, kernels of grain and a handful of dried grapes that have fallen beneath the altar and not been carried off by the wildlife serve as a reminder that this altar was once a place of offering for a bountiful harvest. |
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</pre> |
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{{top}} |
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{{Arkati-spells-LST}} |
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==Resources== |
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*[http://forums.play.net/forums/GemStone%20IV/Arkati%20and%20Other%20Spirits/Imaera/view Officials folder] |
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*[[Symbol of Protection]] |
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*[[Symbol of Renewal]] |
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{{Arkati}} |
{{Arkati}} |
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[[Category:Arkati]] |
[[Category:Arkati]] |
Latest revision as of 00:12, 7 November 2022
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Goddess of Nature, Harvest, Plants, Animals, Healing & Autumn
Imaera is the Goddess of the Nature and Autumn. She is also often considered the patron of the sylvan elves. While Oleani's realm is cultivation and the fertility of mortals, Imaera's realm is the wilds and unfettered nature. Her consort is Eonak, without whose rocky soil, no plant could grow.
As the Goddess of life and growing things, hers are the plants and animals native to the land. Credited with the re-creation of most of the species on Elanthia, and with several of the human-like races, she is the mistress of shaping flesh, bone, and plant to suit any need. As such her blessing is often sought by those who practice the healing arts.
Imaera is also the Goddess of the harvest and so of the bounty which the land produces in its cycle of life. While Oleani oversees cultivation and agriculture, the final blessing of Imaera is needed for the spark of life. Because of this she is often honored in autumn festivals.
All of the aspects of Imaera are in direct opposition to the twisting and deformation of life forms practiced by some of the Dark Gods, and of the senseless destruction of life and land that most of their minions undertake as a matter of course.
Imaera's preferred humanoid manifestation is that of a young woman, often sylvan, dressed in robes of leaves and flowers. In manner, she is exuberant. Her symbol is a golden sheaf of grain on a field of green when she is worshiped by farmers. The sylvan elves ascribe to her a brown doe on a field of green.
Shrines, Statuary, and Holy Places
Cleric Guilds
Displayed in the Prayer Rooms of each Cleric Guild is a statue of Imaera. These prayer rooms are considered a holy shrine to multiple deities.
You see the cheerful, sylvan countenance of Imaera. Her young body is clad in robes of leaves and flowers. A young doe stands beside her. Behind her is a sheaf of grain. K>touch Imaera You reach out and touch the statue of Imaera. A warm feeling washes over you, as if Imaera smiled upon you.
Wehnimer's Landing Cleric Guild
Located in the Antechamber of Liabo is a table inset with disks depicting all of the Liabo arkati, including one for Imaera. This area is not considered a holy shrine.
A brown doe on a field of green is painted on the crystal disk representing Imaera.
Icemule Trace Cleric Guild
One of the Halls of Lessons in the Icemule Trace Cleric Guild is dedicated to Imaera. The statue is identical to that in the other Cleric Guilds. It is considered a holy shrine.
[Cleric Guild, Hall of Lessons] | |
Surrounded by a circle of arctic flowers and plants placed lovingly in pots of sparkling blue crystal, a statue of a woman clad in robes of leaves stands to the northwest. A blue-tinted glow filters down from high above, and the air swims with the scent of blooming flowers. In front of the statue is a wooden altar, draped carefully with long, twining vines and delicate iceblossoms. | |
Obvious exits: southeast |
>look altar Carved from blocks of thick dark monir, the altar is liberally draped with a deep green vine. Beautiful iceblossoms are tied randomly onto the vine, both plants wrapping around the altar in a loving embrace. Subtly engraved upon the face of the altar is a golden sheaf of grain. >read tome In the Common language, it reads: "Life is abundant throughout the realms. Aid the life wherever you journey, and you aid Imaera, the wife of Eonak."
House Sovyn, Herb Garden
Located behind House Sovyn is an herb garden dedicated to Imaera and Kuon. The garden is accessible to the public and is located down the narrow footpath and the stone walkway from the Sovyn Courtyard. This room is considered a holy shrine.
[House Sovyn, Herb Garden] | |
A stone walkway weaves its way from the nearby pond and comes to an end at the foot of a large herb garden. A narrow stone path loops around the garden, with several beds of herbs and flowers surrounding the outer perimeter. At each corner of the garden, nestled within the plants, is an elegant marble fountain. Inside the looping path and standing at the center of the garden is a towering faewood tree. A trio of wooden statues stand at the base of the tree and are surrounded by numerous tiny flowers. You also see an unadorned simple wooden altar and a set of carved wind chimes. | |
Obvious paths: none |
>look statue You see a trio of wooden statues. Looking at the statues, you see a cheerful sylvan woman statue, a hulking giantman statue and a petite doe statue. >look sylvan statue Nestled between two statues is a carved, beaming sylvan woman bearing the visage of Imaera. She wears a full-length robe composed of leaves and flowers, with sleeves reaching all the way to her fingertips. The grass beneath her bare feet appears visibly greener and more lush than the other grass in the area. She has one hand placed on the shoulder of a giantman statue kneeling beside her, while her other hand rests upon the back of a petite doe statue. >touch sylvan statue As you place your hand on a cheerful sylvan woman statue, a feeling of peace and calm washes over you. The wooden statue feels almost warm beneath your touch, and glancing down, it seems as if the grass around your feet appears more green and lush. As you remove your hand from the statue, the warmth fades from your fingertips, and the grass underfoot is its normal verdant hue. >look giantman statue Kneeling beside a sylvan woman statue is a carved, young, smiling giantman that bears the visage of Kuon. Wearing robes of a gold and brown hue, he holds a small shovel in one hand and a handful of seeds in the other. While large and imposing in appearance, a calm and gentle aura surrounds the giantman as he tends to a small bed of herbs planted at his feet. >touch giantman statue As you place your hand on the arm of a hulking giantman statue, a tiny seed drops from the giant's carved fist into a small bed of herbs planted at its feet. >look doe statue A small brown doe stands beside a cheerful sylvan woman statue. The doe appears to survey the entire area of the garden, its amber-inlaid eyes carved to give the animal an alert yet peaceful appearance. Exquisitely chiseled curves trace the doe's muscles, and even in total stillness, the statue manages to capture the grace of its living counterpart. >touch doe statue As you rest your hand on the muzzle of a petite doe statue, you notice an ambient light catch the amber-inlaid eyes. Though the statue remains motionless, the perfectly carved nose seems to nuzzle against the palm of your hand. >look tree This tall tree with branches extending in a circular pattern is a beautiful specimen of a faewood tree. In contrast to many of the surrounding trees, its greyish brown bark is perfectly smooth. Centrally placed in the garden, it provides cover for a trio of wooden statues and many of the shade-loving herbs. The faewood tree appears to be about forty feet tall. It can be harvested for seeds. You can try to shake, pluck, or climb the faewood tree. >look fountain A shallow pool of water sits atop the fountain, which appears to fill continuously from an unseen water source. The marble is remarkably smooth, giving the appearance of being sculpted over a long period of time by the running water. The soft trickle of the water falls is reminiscent of a gentle stream, lending a sense of peace and tranquility to the garden. >sense You open your soul to the lesser spirits in the area in an attempt to find a Minor Sanctuary. Nothing stands out to you. Utilizing your familiarity with the divine, you sense the distinct presence of Imaera and Kuon's influence in the area.
Wehnimer's Landing, Lyserian Hills
Located in the Lyserian Hills, a shrine to Imaera resides on an island in Lake Marliese.
[Lysierian Hills, A Small Shrine] | |
Though there is no door to shut out the world beyond, a feeling of utter tranquility envelops you here. The richest colors of the forests are everywhere, wrapping you in a blanket of calm and serenity. Heavy woven rugs of dark green and brown cover the floors, and nestle against walls lined with polished mahogany. In the center of the room, a simple stone altar rises up from the midst of a tiny garden of carefully tended, sweetly scented herbs. You also see a buoyant luck spirit that is flying around, some ancient tapestries, a jeweled skylight and a simple stone altar with a small carving on it. | |
Obvious exits: out |
>look tapestries You look at the first tapestry in the series. Your eyes skim over the richly woven tapestry, absorbing every detail brought forth so vividly in color and texture. As you stare, it seems for a moment that you are drawn into another world - one of raw natural beauty and serenity. The scene is one of a lush valley bordered by steep, pine covered slopes. Colorful, exotic looking fish leap into the air above pristine lakes, their tails spraying up water that shimmers in brilliant shades of blue and aqua. At the edge of the forest, great bears roam, foraging for brightly colored berries and vegetation. Nearby, huge pumas, wildcats, and other felines of every imaginable variety chase joyfully after small game, their beautiful coats gleaming over rippling muscles. Small birds appear to be singing among the trees, their vivid plumage looking like jewels set into a green velvet gown. In every thread is the sight of nature at its most bountiful. >look tapestries You look at the second tapestry in the series. You focus on a tapestry with a scene very similar to the first. Though the valley looks much the same, there are now signs of civilization. Here and there, simple buildings of rough-hewn log have been erected, and rolton now graze on grassy slopes. Children splash happily in the lake, and chase butterflies along the shore. As you lose yourself in this idyllic vision, you can almost hear the music of their laughter ringing through the valley. In the foreground, a tall woman leans against a boulder. She wears flowing robes of green and brown, and her auburn hair is adorned with what appears to be a garland of living flowers and leaves. Her eyes are large and hazel, framed by soft features. In her right hand, she holds a tall staff, with leaves sprouting from the top. The woman smiles warmly at all she surveys. >look tapestries You look at the third tapestry in the series. The threads of this tapestry are much darker, and a feeling of impending doom washes over you as you stare at the scene now unfolding. Dark clouds loom over the valley now, and you can imagine the sounds of deep, rumbling thunder vibrating through every living thing. Jagged streaks of lightning reach down to strike at the taller trees, leaving columns of smoke and cinder in their wake. The wild animals of the forests are in hiding, and children peer out from their homes in terror as torrents of rain pound relentlessly at the ground. Shadows seem to shift and twist in upon themselves, and malevolent eyes gleam from the darkness, sending a chill through your heart. Something is very wrong here. >look tapestries You look at the fourth tapestry in the series. You are horror-stricken at the sight of this tapestry, for everywhere are signs of nothing but death and destruction. Where peace and beauty once reigned, terror now stalks. The sun burns harshly overhead, illuminating hundreds of wild animals, brutally slain, and their skins removed, the bodies left to rot in the relentless heat. Greenish black gases spew from huge, gaping cracks that now riddle the barren ground. Lakes have dried up completely, the only reminders of their existence in the decomposing skeletons of fish. Up on the slopes of the valley, fires rage unchecked among the few remaining trees. In the center of the scene, the tall woman stands once more, her arms protectively encircling a small group of children clinging to her robes. Their faces are gaunt and hollow-eyed, and their bodies terribly emaciated. Huge tears glisten on the woman's cheeks, and three of them have already touched the ground at her feet forming prisms of crystal that seem to glow with some inner power, for the earth around them is sprouting a pale green. >look tapestries You look at the fifth, and last tapestry in the series. Many years must have passed, for now the valley is showing signs of rejuvenation. Once more, the hills are covered with green, and a lake has begun to form around the spot where Imaera and the children stood. A few people stand just inside the doorway of a small three-sided structure, bathed in brilliant golden light. Examining the threads more closely, you see a jeweled skylight in the ceiling, with three crystal prisms set into the center. In the skies above the valley, a large moon glows with power and just barely visible behind it is a much smaller, silvery grey moon, which was probably completely obscured a few seconds before. From the grounds around the shrine, wildflowers and honeysuckle have begun to sprout and creep toward the building, as if drawn by some strange, magnetic force. >look skylight Pale light filters through the tinted crystals and prisms that form the image of the Flower of Imaera. Brilliant light shines through three prisms at the center of the flower, illuminating the altar. >look altar This altar of deep green bloodstone is set into the middle of a tiny herb garden. Light filtering through a jeweled skylight overhead gleams softly against a small carving mounted on the smooth surface. >look carving Carefully carved from forest green marble flecked with brown is the serene image of the goddess Imaera. In her right hand, she holds a tall, shifting staff, and a garland of living leaves and herbs surrounds her head.
Ta'Vaalor, Rambling Meadows
[Rambling Meadows, Shrine] | RNUM: 6011 |
A rough wooden altar stands in the center of the clearing, surrounded by a bountiful abundance of Imaera's Lace growing in wild profusion. Moonlight silvers the white blooms of Imaera's Lace but does little to illuminate the other plant life intermingled with the flowers. An abandoned bird feeder swings from a nearby tree limb above a partially shadowed oak bench. | |
Obvious exits: south |
Altar
This simple altar consists of a wooden bowl set on a plank-topped trestle. A clay figurine, clearly formed to represent a woman with an exaggerated hourglass shape, rests next to the bowl. Beneath the bowl, the wood is carved with a sheaf of grain. The few dried acorns, kernels of grain and a handful of dried grapes that have fallen beneath the altar and not been carried off by the wildlife serve as a reminder that this altar was once a place of offering for a bountiful harvest.
Messaging
- To add messaging, see deity messaging.
Spell/Ability | Messaging | ||||
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CHANT (verb) |
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Major Sanctuary (220) |
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Well of Life (308) |
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Condemn (309) |
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Blind (311) |
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Prayer (313) |
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Censure (316) |
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Raise Dead (318) |
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Intercession |
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Divine Wrath (335) |
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Symbol of the Proselyte (340) |
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Miracle (350) |
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Aid the Fallen (1613) | |||||
Repentance (1615) |
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Judgment (1630) |
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Divine Incarnation (1650) |
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Resources
Arkati and Lesser Spirits - edit | |
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Liabo: | |
Lornon: | |
Neutral: |