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Eyes of the Dawn was a 2016 storyline culimating in the [[Bleaklands]]. |
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<span class="mw-customtoggle-myAea mw-customtoggle-myAyd mw-customtoggle-mySam mw-customtoggle-myMik mw-customtoggle-myTha mw-customtoggle-myKay mw-customtoggle-myDer mw-customtoggle-myShort mw-customtoggle-myLong mw-customtoggle-myRec mw-customtoggle-myKat mw-customtoggle-myKoar2 mw-customtoggle-myLetter mw-customtoggle-myPost1 mw-customtoggle-mySanctuary mw-customtoggle-myRovv mw-customtoggle-myWanted mw-customtoggle-myPup mw-customtoggle-myArrow mw-customtoggle-myStage mw-customtoggle-myConfess mw-customtoggle-myThad mw-customtoggle-myEdict mw-customtoggle-myRovlog mw-customtoggle-myHap mw-customtoggle-myStormy mw-customtoggle-myCrus mw-customtoggle-myRaz mw-customtoggle-myDocs mw-customtoggle-myAydan mw-customtoggle-mySecond mw-customtoggle-myLylia mw-customtoggle-myAtone mw-customtoggle-myDrake mw-customtoggle-myChap mw-customtoggle-myThayet mw-customtoggle-myInq mw-customtoggle-mySed mw-customtoggle-myPup2 mw-customtoggle-myMadlog mw-customtoggle-myChron3 mw-customtoggle-myLylia2 mw-customtoggle-myLylia3 mw-customtoggle-mySons mw-customtoggle-myEstone mw-customtoggle-mySent mw-customtoggle-myCrown mw-customtoggle-myTSSE mw-customtoggle-my1 mw-customtoggle-my2 mw-customtoggle-my3 mw-customtoggle-pro1 mw-customtoggle-pro2 mw-customtoggle-pro3 mw-customtoggle-pro4 mw-customtoggle-pro5 mw-customtoggle-pro6 mw-customtoggle-pro7 mw-customtoggle-ch1" style="color:#0000ff">'''Toggle all sections</span> |
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<span class="mw-customtoggle-myAea mw-customtoggle-myAyd mw-customtoggle-mySam mw-customtoggle-myMik mw-customtoggle-myTha mw-customtoggle-myKay mw-customtoggle-myDer mw-customtoggle-myShort mw-customtoggle-myLong mw-customtoggle-myRec mw-customtoggle-myKat mw-customtoggle-myKoar2 mw-customtoggle-myLetter mw-customtoggle-myPost1 mw-customtoggle-mySanctuary mw-customtoggle-myRovv mw-customtoggle-myWanted mw-customtoggle-myPup mw-customtoggle-myArrow mw-customtoggle-myStage mw-customtoggle-myConfess mw-customtoggle-myThad mw-customtoggle-myEdict mw-customtoggle-myRovlog mw-customtoggle-myHap mw-customtoggle-myStormy mw-customtoggle-myCrus mw-customtoggle-myRaz mw-customtoggle-myDocs mw-customtoggle-myAydan mw-customtoggle-mySecond mw-customtoggle-myLylia mw-customtoggle-myAtone mw-customtoggle-myDrake mw-customtoggle-myChap mw-customtoggle-myThayet mw-customtoggle-myInq mw-customtoggle-mySed mw-customtoggle-myPup2 mw-customtoggle-myMadlog mw-customtoggle-myChron3 mw-customtoggle-myLylia2 mw-customtoggle-myLylia3 mw-customtoggle-mySons mw-customtoggle-myEstone mw-customtoggle-mySent mw-customtoggle-myCrown mw-customtoggle-myTSSE mw-customtoggle-my1 mw-customtoggle-my2 mw-customtoggle-my3 mw-customtoggle-pro1 mw-customtoggle-pro2 mw-customtoggle-pro3 mw-customtoggle-pro4 mw-customtoggle-pro5 mw-customtoggle-pro6 mw-customtoggle-pro7 mw-customtoggle-ch1 mw-customtoggle-epilogue" style="color:#0000ff">'''Toggle all sections</span> |
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== Prologue == |
== Prologue == |
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<span class="mw-customtoggle-pro1 mw-customtoggle-pro2 mw-customtoggle-pro3 mw-customtoggle-pro4 mw-customtoggle-pro5 mw-customtoggle-pro6 mw-customtoggle-pro7" style="color:#0000ff">'''Toggle all content</span> |
<span class="mw-customtoggle-pro1 mw-customtoggle-pro2 mw-customtoggle-pro3 mw-customtoggle-pro4 mw-customtoggle-pro5 mw-customtoggle-pro6 mw-customtoggle-pro7" style="color:#0000ff">'''Toggle all content</span> |
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I believe that some of us felt these shared visions may have been sent by Ivas, as a warning. Others believe it was Chaston's telepathic powers that forced these visions on us. Either way, it is apparent that with the Ronanites exonerated by Lheren's investigation, the Ivasians are next to join the other non-Koarites in the flames. </pre></div></blockquote> |
I believe that some of us felt these shared visions may have been sent by Ivas, as a warning. Others believe it was Chaston's telepathic powers that forced these visions on us. Either way, it is apparent that with the Ronanites exonerated by Lheren's investigation, the Ivasians are next to join the other non-Koarites in the flames. </pre></div></blockquote> |
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* -9 Sareyna and Wolfloner begin to form a group to try to stand up against this horrible violence against any faith that does not follow Chaston |
* -9 Sareyna and Wolfloner begin to form a group to try to stand up against this horrible violence against any faith that does not follow Chaston |
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* -10 Brother Wuldreth of the Cleric Shop shared a brief report from [[Lheren Hochstib]]'s investigation of the so-called Dark Ronanites and a statement by the Prelate relating to it. The investigator found nothing. The Prelate responds to it by posturing with veiled threats. |
* -10 Brother Wuldreth of the Cleric Shop shared a brief report from [[Lheren Hochstib]]'s investigation of the so-called Dark Ronanites and a statement by the Prelate relating to it. The investigator found nothing. The Prelate responds to it by posturing with veiled threats. |
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* -10 Sir Aydan sends report after successful protective escort of the Lady [[Casiphia]] to Vornnavis: <span class="mw-customtoggle-myAyd" style="color:#0000ff">Click to view post</span> |
* -10 Sir Aydan sends report after successful protective escort of the Lady [[Casiphia]] to Vornnavis: <span class="mw-customtoggle-myAyd" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myAyd"><pre{{log2|font=arial|border=none}}>To: Gurbah, Captain of the Baronial Guard |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myAyd"><pre{{log2|font=arial|border=none}}>To: Gurbah, Captain of the Baronial Guard |
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- Lewella Parsnips, Gossipmonger-at-Large</pre></div></blockquote> |
- Lewella Parsnips, Gossipmonger-at-Large</pre></div></blockquote> |
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* - |
* -12 Baron Spensor Caulfield of Bourth and his daughter, Larsya, are expected in the area Friday Night. <span class="mw-customtoggle-Frombourth" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTha"><pre{{log2|font=arial|border=none}}>Baron Spensor Caulfield and his daughter, Larsya, are expected to arrive in Wehnimer's Landing this week, on the Eve of the Huntress. The Baron has promised his daughter a vacation near the sea, and the Baron seeks to open up discussions with Sir Thadston, and Mayor Puptilian and the Town Council in increasing trade between the two regions. |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTha"><pre{{log2|font=arial|border=none}}>Baron Spensor Caulfield and his daughter, Larsya, are expected to arrive in Wehnimer's Landing this week, on the Eve of the Huntress. The Baron has promised his daughter a vacation near the sea, and the Baron seeks to open up discussions with Sir Thadston, and Mayor Puptilian and the Town Council in increasing trade between the two regions. |
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The Baron of Bourth and his daughter are expected to stay within the Hendoran Outpost and it's said they may remain in the area for several weeks. </pre></div></blockquote> |
The Baron of Bourth and his daughter are expected to stay within the Hendoran Outpost and it's said they may remain in the area for several weeks. </pre></div></blockquote> |
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* -15 There was *shocking* news from the Landing on Friday night. The Baron and his daughter arrived, peaceful events followed, a small tour by ship delighted the lass, and all is well. via Maylan |
* -15 There was *shocking* news from the Landing on Friday night. The Baron and his daughter arrived, peaceful events followed, a small tour by ship delighted the lass, and all is well. via Maylan |
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* -16 The Baron's sweet young daughter went out with almost 2 dozen adventurers to find her animal companion on Saturday Night. This outing, too, had nothing go wrong! She found a sharp-nosed golden brown wolf that she named Dawn. |
* -16 The Baron's sweet young daughter went out with almost 2 dozen adventurers to find her animal companion on Saturday Night. This outing, too, had nothing go wrong! She found a sharp-nosed golden brown wolf that she named Dawn. |
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* -19 Calling the faithful of all Arkati, Liabo, Lornon, or Neutral: Sareyna, Archales, and Wolfloner host a summit to discuss The Chaston Problem on the Hearthstone Porch. The Call for Unity is born. <span class="mw-customtoggle-myKay" style="color:#0000ff">Click to view post</span> |
* -19 Calling the faithful of all Arkati, Liabo, Lornon, or Neutral: Sareyna, Archales, and Wolfloner host a summit to discuss The Chaston Problem on the Hearthstone Porch. The Call for Unity is born. <span class="mw-customtoggle-myKay" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myKay"><pre{{log2|font=arial|border=none}}>'''On a crisp white parchment hastily written in common in an elegant scripted penmanship: |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myKay"><pre{{log2|font=arial|border=none}}>'''On a crisp white parchment hastily written in common in an elegant scripted penmanship: |
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'''The letter is signed with eleven names, varying in script and size and intensity. Below all the signatures in bold block letters, CUF</pre></div></blockquote> |
'''The letter is signed with eleven names, varying in script and size and intensity. Below all the signatures in bold block letters, CUF</pre></div></blockquote> |
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* -22 Rodnay (the Landing's blue child, now a teen, somehow) woke up because he heard 'angry voices' (Koarites) in his head. Later, he had a glimpse of 'white butchers' (Blameless) on ships. |
* -22 Rodnay (the Landing's blue child, now a teen, somehow) woke up because he heard 'angry voices' (Koarites) in his head. Later, he had a glimpse of 'white butchers' (Blameless) on ships. |
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* -23 Larsya, the Baron's adorable young daughter, took archery lessons while a dozen adventurers looked on last weekend. Skills, everyone needs them! |
* -23 Larsya, the Baron's adorable young daughter, took archery lessons while a dozen adventurers looked on last weekend. Skills, everyone needs them! |
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* -26 Adventurers gathered at the Landing's small park for a Call For Unity between faiths where Kayse received a vision of water overtaking the land and it filled with white lilies. The visions eventually turned to blood. People realized the Shrine to Aeia in River's Rest was under threat. |
* -26 Adventurers gathered at the Landing's small park for a Call For Unity between faiths where Kayse received a vision of water overtaking the land and it filled with white lilies. The visions eventually turned to blood. People realized the Shrine to Aeia in River's Rest was under threat. |
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* -26 Dergoatean summarizes the huge forces brought to bear on the Aeia shrine in River's Rest by Blameless Crusaders - including some sort of anti-magic effect. <span class="mw-customtoggle-myDer" style="color:#0000ff">Click to view post</span> |
* -26 Dergoatean summarizes the huge forces brought to bear on the Aeia shrine in River's Rest by Blameless Crusaders - including some sort of anti-magic effect. <span class="mw-customtoggle-myDer" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDer"><pre{{log2|font=arial|border=none}}>OOC: |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDer"><pre{{log2|font=arial|border=none}}>OOC: |
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Rowmi whispers, "I do not know. Perhaps we can devise a plan to keep tabs on his movements.."</pre></div></blockquote> |
Rowmi whispers, "I do not know. Perhaps we can devise a plan to keep tabs on his movements.."</pre></div></blockquote> |
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* -27 Thrayzar chats up folks in the Landing on Wednesday night while later, white-robed individuals guided a wagon through the Landing. |
* -27 Thrayzar chats up folks in the Landing on Wednesday night while later, white-robed individuals guided a wagon through the Landing. |
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* -27 The altar at Ronan's Shrine of Dreams was destroyed and replaced by Blood Marble by a company of white-robed individuals. TownCrier Irar tells the brief story of this SHAMELESS deed at the officials: <span class="mw-customtoggle-myRec" style="color:#0000ff">Click to view post</span> |
* -27 The altar at Ronan's Shrine of Dreams was destroyed and replaced by Blood Marble by a company of white-robed individuals. TownCrier Irar tells the brief story of this SHAMELESS deed at the officials: <span class="mw-customtoggle-myRec" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myRec"><pre{{log2|font=arial|border=none}}>''Your humble TownCrier correspondent, Irar, reporting on the events on Leyan evening, Koaratos 27, 5116 in the Landing. |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myRec"><pre{{log2|font=arial|border=none}}>''Your humble TownCrier correspondent, Irar, reporting on the events on Leyan evening, Koaratos 27, 5116 in the Landing. |
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Hadya quietly says, "Chaston has the most power, why wouldn't he make a good alliance. Honestly? If I weren't a devoted servant to my Master, I would align with Chaston."</pre></div></blockquote> |
Hadya quietly says, "Chaston has the most power, why wouldn't he make a good alliance. Honestly? If I weren't a devoted servant to my Master, I would align with Chaston."</pre></div></blockquote> |
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* -6 Saturday night, an arrow from the shadows shot at the Baron's daughter, Larsya. Mynon was guarding her, so it only nicked her - but it was poisoned or magicked or something, and she began to age rapidly. Unable to find a cure, adventurers sealed her into stasis to protect her. |
* -6 Saturday night, an arrow from the shadows shot at the Baron's daughter, Larsya. Mynon was guarding her, so it only nicked her - but it was poisoned or magicked or something, and she began to age rapidly. Unable to find a cure, adventurers sealed her into stasis to protect her. |
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* -8 WANTED posters found around the Landing featuring a description of two suspects in the attempt on Lady Larsya's life. One of the suspects wore a pin from the Great House of Brigatta. <span class="mw-customtoggle-myWanted" style="color:#0000ff">Click to view post</span> |
* -8 WANTED posters found around the Landing featuring a description of two suspects in the attempt on Lady Larsya's life. One of the suspects wore a pin from the Great House of Brigatta. <span class="mw-customtoggle-myWanted" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myWanted"><pre{{log2|font=arial|border=none}}> |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myWanted"><pre{{log2|font=arial|border=none}}> |
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Any information about these individuals is to be reported to Guard Captain Khylon or Marshal Thrayzar or Militia Captains Khristal, Stormyrain or Shirkon at once. </pre></div></blockquote> |
Any information about these individuals is to be reported to Guard Captain Khylon or Marshal Thrayzar or Militia Captains Khristal, Stormyrain or Shirkon at once. </pre></div></blockquote> |
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* -9 The adventuring community is aghast as Sir Thadston names Archales and Wolfloner as suspects in the Lady Larsya's attack. |
* -9 The adventuring community is aghast as Sir Thadston names Archales and Wolfloner as suspects in the Lady Larsya's attack. |
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* -9 Tuesday night a messenger from Talador arrives, informing Baron Spensor that Prelate Chaston will arrive in the Landing or Vornavis on the Night of the Huntress. With his "Blameless" force with him. |
* -9 Tuesday night a messenger from Talador arrives, informing Baron Spensor that Prelate Chaston will arrive in the Landing or Vornavis on the Night of the Huntress. With his "Blameless" force with him. |
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* -10 Wolfloner clears his name with Baron Spensor. The "witness" that targeted him and Archales was called unreliable. <span class="mw-customtoggle-myPup" style="color:#0000ff">Click to view post</span> |
* -10 Wolfloner clears his name with Baron Spensor. The "witness" that targeted him and Archales was called unreliable. <span class="mw-customtoggle-myPup" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myPup"><pre{{log2|font=arial|border=none}}>Ha just beat me to it Aydan. Was going to also mention that Baron Spensor did come back to the Landing and reacted like any father would, very upset. He had the coffin with his daughter moved to the Koar Shrine and proclaim that he will get justice for the crimes. Sir Thadston told the Baron that Archales and Wolfloner were the two people mentioned on the wanted posters (by the way...issued by Thrazyar). Thanks to Stormy's actions we now believe the two are innocent and that the "witness" was not reliable (I let Stormyrain talk on this if she wants) and she gave such information to the Baron. Baron Spensor called to speak with the two men which Wolfloner did answer the call (I do believe Arch was logged out for the night so I can't say if he would have gone or not). After speaking with Wolfloner, the Baron did receive a message from Prelate Chaston that he was sorry for what happen and that he was on his way. It may well be noted that its implied the Blameless and Chaston were already in route so the timing is kind of interesting. |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myPup"><pre{{log2|font=arial|border=none}}>Ha just beat me to it Aydan. Was going to also mention that Baron Spensor did come back to the Landing and reacted like any father would, very upset. He had the coffin with his daughter moved to the Koar Shrine and proclaim that he will get justice for the crimes. Sir Thadston told the Baron that Archales and Wolfloner were the two people mentioned on the wanted posters (by the way...issued by Thrazyar). Thanks to Stormy's actions we now believe the two are innocent and that the "witness" was not reliable (I let Stormyrain talk on this if she wants) and she gave such information to the Baron. Baron Spensor called to speak with the two men which Wolfloner did answer the call (I do believe Arch was logged out for the night so I can't say if he would have gone or not). After speaking with Wolfloner, the Baron did receive a message from Prelate Chaston that he was sorry for what happen and that he was on his way. It may well be noted that its implied the Blameless and Chaston were already in route so the timing is kind of interesting. |
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"These recent revelations provide only further credence to the work we are doing in the name of the God-King. Darkness has taken root in every facet of our great Empire, and wickedness has managed to infiltrate even the Church, which makes our movement even more important. Let it be known that even those of noble blood and pious words can be using both to hide their evil. No seat, no house, and no throne shall escape the truth and light of the God-King Koar."</pre></div></blockquote> |
"These recent revelations provide only further credence to the work we are doing in the name of the God-King. Darkness has taken root in every facet of our great Empire, and wickedness has managed to infiltrate even the Church, which makes our movement even more important. Let it be known that even those of noble blood and pious words can be using both to hide their evil. No seat, no house, and no throne shall escape the truth and light of the God-King Koar."</pre></div></blockquote> |
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* -20 3 bloodied Crusaders spotted slinking out of the Landing near River's Ramble. At the end of the trail of blood, bloody half-elf corpses found in the wine shop cellar. Landing Defenders investigate |
* -20 3 bloodied Crusaders spotted slinking out of the Landing near River's Ramble. At the end of the trail of blood, bloody half-elf corpses found in the wine shop cellar. Landing Defenders investigate |
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* -22 Whispers of Dissent were squashed by Chaston's Crusaders without thought the other night in a local wine shop. Documents were found, casting doubt on all sorts of things. <span class="mw-customtoggle-myDocs" style="color:#0000ff">Click to view post</span> |
* -22 Whispers of Dissent were squashed by Chaston's Crusaders without thought the other night in a local wine shop. Documents were found, casting doubt on all sorts of things. <span class="mw-customtoggle-myDocs" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDocs"><pre{{log2|font=arial|border=none}}>A few nights ago, a group of Blameless crusaders led a raid on a wine merchant's shop on the east side of Wehnimer's Landing. It was reported that there was a secret meeting of members of the anti-imperial group known as the Scions of Shaundara, an organization made up of half-elves and other sympathizers. Shaundara was once a legendary half-elf who fought for half-elven rights in the Turamzzyrian Empire, and founded a group of freedom fighters known as the Silver Eagles. In time, Shaundara and her movement were squashed. |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDocs"><pre{{log2|font=arial|border=none}}>A few nights ago, a group of Blameless crusaders led a raid on a wine merchant's shop on the east side of Wehnimer's Landing. It was reported that there was a secret meeting of members of the anti-imperial group known as the Scions of Shaundara, an organization made up of half-elves and other sympathizers. Shaundara was once a legendary half-elf who fought for half-elven rights in the Turamzzyrian Empire, and founded a group of freedom fighters known as the Silver Eagles. In time, Shaundara and her movement were squashed. |
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Another townsperson spoke up as well, "The Blameless aren't victims. I saw it. I saw the blood and the bodies. It was a slaughter. It wasn't self-defense. Those bald bastards are dangerous!"</pre></div></blockquote> |
Another townsperson spoke up as well, "The Blameless aren't victims. I saw it. I saw the blood and the bodies. It was a slaughter. It wasn't self-defense. Those bald bastards are dangerous!"</pre></div></blockquote> |
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* -22 A Call for Unity. Rooks refuse. <span class="mw-customtoggle-myDocs" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDocs"><pre{{log2|font=arial|border=none}}> |
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In an effort to bring a bit of transparency to the forefront, I would like to share a short tale. |
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Last week, shortly after the horrific visions regarding the Maidens of Ivas, I had a long conversation with Rysus regarding the clearly increasing power of the Prelate, Chaston Griffin. He and I agreed that there was a subsequent increase in threat not only to Wehnimer’s Landing, but also to the surrounding towns. Thus, he requested that I, and a handful of those in agreement, approach the Mayor with an appeal for a joint meeting between Rysus and Mayor Puptillian to discuss what could possibly be done jointly to keep this threat at bay. |
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Rysus believes, rightly, that if we do not attempt to put aside our differences and attempt to work together to stop the threat, there may end up being no Wehnimer’s Landing for any of us to call home. |
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Alasatia, Lylia and I met with the Mayor in his office, and explained the nature of the request, which was, essentially: Rysus wanted to meet to discuss an increase in aid, and supply from the Rooks, in addition to a decrease in causing difficulty to the Militia. In exchange, he asked for a pardon for a particular friend of mine, the Lady Alendrial. The Mayor refused to consider any dialogue with Rysus, and, for the most part, refused to hear any of what we had to say regarding putting aside differences for a common goal, and the common good. We were emphatically dismissed. |
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I do not ignore the more-than-questionable things Rysus has done in the past, nor am I so naïve that I believe such things will not be done in the future. Please know that Alasatia, Lylia and I have told Rysus to his face many of his techniques and acquaintances are completely unacceptable stratagems. |
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I do, however, truly believe that in any skirmish, there are those who are bound by oaths, and those who are not. I also believe that there is an absolute necessity for both of these factions to combine forces when there is a greater darkness cloaked in false light knocking upon the gates of the town we call home. |
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The proverbial olive branch was offered, and was refused. |
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By my hand, |
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Bekke.</pre></div></blockquote> |
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* -24 Chaston's Crusaders attack Hendoran and Landing Defenders, but are driven back. At the end, Hendorans bring in a dozen of the instigators and most are executed publicly from the walls of the Outpost. (Live tweets of battle and executions: https://twitter.com/GemStoneIVNews ) Sir Aydan's report: <span class="mw-customtoggle-myAydan" style="color:#0000ff">Click to view post</span> |
* -24 Chaston's Crusaders attack Hendoran and Landing Defenders, but are driven back. At the end, Hendorans bring in a dozen of the instigators and most are executed publicly from the walls of the Outpost. (Live tweets of battle and executions: https://twitter.com/GemStoneIVNews ) Sir Aydan's report: <span class="mw-customtoggle-myAydan" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myAydan"><pre{{log2|font=arial|border=none}}>Captain Gurbah, |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myAydan"><pre{{log2|font=arial|border=none}}>Captain Gurbah, |
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Sir Aydan Mursilis</pre></div></blockquote> |
Sir Aydan Mursilis</pre></div></blockquote> |
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* -25 Multiple Half-Elves and an Eorgina follower murdered in the Landing on Wednesday night. It all started when Newsby was smacked over the head, dragged from a table where she was working on the next day's headlines and murdered in the common room ... Half-Elves urged to never be alone during this crisis. |
* -25 Multiple Half-Elves and an Eorgina follower murdered in the Landing on Wednesday night. It all started when Newsby was smacked over the head, dragged from a table where she was working on the next day's headlines and murdered in the common room ... Half-Elves urged to never be alone during this crisis. |
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* -26 By the next day, outright attacks by townspeople on adventurers start up in the Landing, and random murdering was still going on. At one point a guard killed a half-elf lass outside the Bank. Mayor warns *everyone* to go nowhere alone. |
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* -26 By the next day, outright attacks by townspeople on adventurers start up in the Landing, and random murdering was still going on. At one point a guard killed a half-elf lass outside the Bank. Mayor warns *everyone* to go nowhere alone. |
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* -27 The second issue of the Crusader Chronicles hits the streets of the Landing with sensationalized headlines and the Prelate's own spin on how to twist the truth. It's going to fan all the flames in this pressure cooker... <span class="mw-customtoggle-mySecond" style="color:#0000ff">Click to view post</span> |
* -27 The second issue of the Crusader Chronicles hits the streets of the Landing with sensationalized headlines and the Prelate's own spin on how to twist the truth. It's going to fan all the flames in this pressure cooker... <span class="mw-customtoggle-mySecond" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-mySecond"><pre{{log2|font=arial|border=none}}>THE CRUSADER CHRONICLES: 2nd EDITION. |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-mySecond"><pre{{log2|font=arial|border=none}}>THE CRUSADER CHRONICLES: 2nd EDITION. |
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SIR THADSTON THE BUTCHER SLAUGHTERS WARRIORS OF KOAR! DRINKS THEIR BLOOD DURING FAENDRYL LED RITUAL!</pre></div></blockquote> |
SIR THADSTON THE BUTCHER SLAUGHTERS WARRIORS OF KOAR! DRINKS THEIR BLOOD DURING FAENDRYL LED RITUAL!</pre></div></blockquote> |
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* -27 Rozy and Lylia exchange insults, and then blows, with a zealot outside of Moot Hall. Both are arrested for the death of the inflammatory priest, but it brings out a crowd of angry townspeople; some attack adventurers. |
* -27 Rozy and Lylia exchange insults, and then blows, with a zealot outside of Moot Hall. Both are arrested for the death of the inflammatory priest, but it brings out a crowd of angry townspeople; some attack adventurers. |
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* -27 Lylia's OOC and IC summaries of the mob scene in the Landing. <span class="mw-customtoggle-myLylia" style="color:#0000ff">Click to view post</span> |
* -27 Lylia's OOC and IC summaries of the mob scene in the Landing. <span class="mw-customtoggle-myLylia" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myLylia"><pre{{log2|font=arial|border=none}}>Just a quick OOC summary for anyone who missed last night's chaos or was busy hunting up bloodrunes: |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myLylia"><pre{{log2|font=arial|border=none}}>Just a quick OOC summary for anyone who missed last night's chaos or was busy hunting up bloodrunes: |
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<small>Post by THAYET</small></pre></div></blockquote> |
<small>Post by THAYET</small></pre></div></blockquote> |
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* -30 Mayor declares all half-elves welcome in Wehnimer's Landing as Chaston's Scrivener reads third proclamation of two from the Prelate. |
* -30 Mayor declares all half-elves welcome in Wehnimer's Landing as Chaston's Scrivener reads third proclamation of two from the Prelate. |
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* -31 The Hallowed Inquisition and this new Inquistion push by Chaston. Folks, it looks like Thadston & his Knights are gonna need every bit as much protection as half-elves. (Someone explain to me again how an upstart Prelate of Talador has any jurisdiction over Wehnimer's Landing <u>or</u> a HENDORAN Outpost, please?) <span class="mw-customtoggle-myInq" style="color:#0000ff">Click to view post</span> |
* -31 The Hallowed Inquisition and this new Inquistion push by Chaston. Folks, it looks like Thadston & his Knights are gonna need every bit as much protection as half-elves. (Someone explain to me again how an upstart Prelate of Talador has any jurisdiction over Wehnimer's Landing <u>or</u> a HENDORAN Outpost, please?) <span class="mw-customtoggle-myInq" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myInq"><pre{{log2|font=arial|border=none}}>Prelate Chaston, speaking as the voice of the Church of Koar in Talador and surrounding provinces, has proclaimed a new imperial crusade, many of whom have called the Hallowed Inquisition. In light of the recent discovery of a half-elven movement to undermine the Turamzzyrian Empire, in possible connection with Hendoran rebels in a bid to break from the Sun Throne, the Prelate has begun a new series of investigations and campaigns in the northern provinces, and is set to push further south as well. |
<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myInq"><pre{{log2|font=arial|border=none}}>Prelate Chaston, speaking as the voice of the Church of Koar in Talador and surrounding provinces, has proclaimed a new imperial crusade, many of whom have called the Hallowed Inquisition. In light of the recent discovery of a half-elven movement to undermine the Turamzzyrian Empire, in possible connection with Hendoran rebels in a bid to break from the Sun Throne, the Prelate has begun a new series of investigations and campaigns in the northern provinces, and is set to push further south as well. |
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Aurach pauses, allowing the street noises of the landing to fade, as the quiet surrounding forest cloaks him once more. </pre></div></blockquote> |
Aurach pauses, allowing the street noises of the landing to fade, as the quiet surrounding forest cloaks him once more. </pre></div></blockquote> |
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* -20 Blight of the Black Blood <span class="mw-customtoggle-myMadlog" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myMadlog"><pre{{log2|font=arial|border=none}}> |
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It’s been over a week since Prelate Chaston Griffin stood among adventurers, commoners and peasants in the shadow of the walls of Vornavis and declared all half-elves and half-krolvin to be abominations and a blemish to the pure blood of humans. The Prelate went on to lead a mass prayer among hundreds of faithful gathered, and publically called on Koar to release his wrath on those who serve as a stain on humanity. |
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In the last few days there have been numerous reports of half-elves suffering from lesions and other sores along their flesh, as well as black veins appearing on the skin of their necks and cheeks. The known cases so far have occurred out of Vornavis, Mestanir, and some other cases occurred in Wehnimer’s Landing, a protectorate of the Turamzzyrian Empire. |
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Fear has already begun to spark among the Northern Provinces of the Empire, as many speculate exactly what this affliction means, and is it wildly contagious? In a small farming community on the border of Mestanir, it was said two half-elven commoners were apprehended by their fellow townspeople and burned at the stake, the local church declaring they were abominations and cursed in the eyes of the God-King. |
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Already, various accounts of the blight and surrounding events have circulated. |
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A blacksmith out of Mestanir was quoted as saying, “I seen it with my own eyes. The black blood of them hathlyn were revealed by ole Koar ‘emself! Worse, when I seen ‘em burn, it was like even the flames were touched with darkness for a time! We live in some troublin’ times!” |
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A militia member out of Wehnimer’s Landing commented, “There is no reason to let fear cripple our town and people. We’ve endured worse. This is no divine curse, but just another trick from a clever enemy. We’ve defeated worse.” |
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Despite the early stages of what many are calling the next epidemic since the Red Rot, there still remain many mysteries and questions left unanswered. Regardless, Chaston Griffin, Prelate of the Church of Koar, and acting Northern Sentinel of the Turamzzyrian Empire has already begun creating various plans and contingencies in preparation should the disease spread and threaten the Turamzzyrian Empire. When pressed for details, the Church of Koar, nor the Prelate, provided any additional details at this time.</pre></div></blockquote> |
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* -21 The Crusader Chronicles: 4th edition. <span class="mw-customtoggle-myMadlog" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myMadlog"><pre{{log2|font=arial|border=none}}> |
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THE CRUSADER CHRONICLES: 4th EDITION |
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SIR THADSTON KIDNAPS BARON OF BOURTH! DIVIDES THE NORTH! |
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FRONTIER DAYS A FRONT FOR LORNON FOLLOWERS TO RECRUIT! |
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GYPSY TROUPE HOLDS DARK MAGIC TEACHINGS ON DIVINATION! |
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THE OBSIDIAN TOWER TEACHES TECHNIQUES OF TORTURE! MAYOR APPROVES! |
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THE BLACK HAND TRADING COMPANY HOLDS LECTURE ON TOXINS, VENOMS AND OTHER POISONS! MOCKS LADY LARSYA! |
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FAENDRYL ENCLAVE HOLD SEMINAR FOR FELLOW HERETICS! CLAIM ARKATI WORSHIP IS MISGUIDED! |
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LUUKOSIAN MERCHANT OF THE SNAKE PIT FLEES LANDING, KILLED BY BLAMELESS. BURNT WAGON LEFT IN TROLLFANG! |
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KOAR CONDEMNS HALF-ELVES AND HALF-KROLVIN! HATHYLN PLAGUED BY DIVINE CURSE!</pre></div></blockquote> |
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* -24 Thrayzar's Message <span class="mw-customtoggle-myMadlog" style="color:#0000ff">Click to view post</span> |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myMadlog"><pre{{log2|font=arial|border=none}}> |
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Last night, Thrayzar filled us in on the latest news from various Imperial territories. Here's a transcript of what he recited to the crowd in front of Moot Hall: |
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"The Baron of Bourth's son has sent a direct request to Prelate Chaston Griffin, who serves as interim Northern Sentinel, to issue a demand that Sir Thadston Andrews, Commander of the Hendoran Outpost near Wehnimer's Landing, immediately release Baron Spensor Caulfield who is said to have been apprehended and locked away in the outpost's dungeons. The Baron's son has also demanded Sir Thadston be captured and brought to trial for his treasonous act against a noble an ruling house of the Turamzzyrian Empire." |
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"In addition, because of the recent revelations about a half-elven rebellion, and the race of Lady Larsya's would-be killer, the Baron's son has immediately suspended trading with the elven, half-elven and sylvan communities along the fringes of the Wyrdeep Forest. Furthermore, the city of Gallardshold, capital of Bourth, has initiated a new series of campaigns to help round up any members of the anti-empire half-elven group known as Gallard's Guardians, on suspicion of their role in the recent rebellions. Others speculate that the actions are more driven by fear of the recent outbreak of the Black Blood blight that has begun to inflict half-elves all across the Empire." |
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"In Jantalar, Baroness Delphinuria has called for a state of tolerance and patience all across Jantalar and issued a stark command to her subjects that the mistreatment of life in Jantalar is not one that will be tolerated, and a return to the dark days of the Barony would never again happen. She has encouraged all Jantalarians to not let fear cripple their daily lives and has expressed condolences for the half-elven population facing what appears to be the beginning of a possible epidemic. Meanwhile, the Baroness has decreased the flow of weapons being sold to the Barony of Talador, citing the current unrest and unorthodox situation surrounding Prelate Chaston Griffin, and the absent Earl Jovery. The Baroness has also dispatched word to the Sun Throne, seeking to have matters investigated and resolved, claiming the Northern Provinces are at odds and facing uncertain times, which makes all of the Empire vulnerable to its enemies." |
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"In Talador, there has been an influx of recruits who have joined either the Taladorian army, or the host of the Blameless, each new zealot taking the scar of duty and the blood of atonement. Half-elves and half-krolvin have been officially outlawed in all of Talador and just recently a small village on the outskirts of Talador faced a near slaughter. The village consisted of dwarves, half-elves, and some half-krolvin. The dwarves were left alone, but most of the half-elves were captured, and the half-krolvin were all slaughtered. In addition, despite the new decrease in weapons supplies to Talador, a number of shipments are still already in route, funneling into the Barony." |
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"In Mestanir, a dark cult to Mularos was discovered in the capital of Mestanir and they were systematically slaughtered, their bodies dragged out into the streets, their bloodied talisman and scars as evidence to the people. Blameless zealots took it a step further and hunted down the known relatives of the cultists and massacred them as well, even the young and infirm. Baron Seurdyn Chydenar of Mestanir has agreed to increase the region's intolerance and persecution for the followers of Lornon. The Baron cites his concerns about the destruction that came about from the War of Shadows and wanting to prevent another onslaught from occurring at the hands of minions of darkness." |
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"In North Hendor, many in the region are still in shock at the ousting of Earl Jovery, and Lolle is divided. Many townspeople have spoken out and risen to arms to defend Prelate Chaston, while pockets of resistance exist within the city and rumors claim they seek to locate the whereabouts of the Earl before he is to stand trial. Additional fortifications have sprung up within Mensyl Keep and its surroundings settlements, and it's been reported that Hendoran spies from the Keep have been spotted on the outskirts of Lolle, observing the activity and likely vulnerabilities of the capital during this time of ambiguity." |
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"In Vornavis, many soldiers and knights have returned to the territory in the recent day, recalled from their stations in Mestanir and beyond where they helped deal in restoring stability and peace in some areas after the War of Shadows. The return of soldiers is part of Vornavis' build up to help protect the region and be prepared for any offensive measures needed. One item of note, however, is that Baron Malwind has not been seen in three days."</pre></div></blockquote> |
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===''Jastatos'' - Eyes of the Dawn: Chapter 3 - Baptism of Fire === |
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*-3 A New Dawn in the north |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myMadlog"><pre{{log2|font=arial|border=none}}> |
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Mere days ago, Prelate Chaston Griffin arrived in River’s Rest where he announced that an exclusive trade agreement between the Barony of Talador and the County of Torre had been established. In this agreement, Talador would use Torre as its primary location for the shipping of blood marble all throughout the western coastline of the Turamzzyrian Empire. In exchange for such a deal, the County of Torre has assigned a fleet of their warships to aid Prelate Chaston and his holy crusade, which has engulfed much of the Northern provinces to date. In addition, a High Temple of Koar shall be constructed in River’s Rest, which will in time house a new high priest of the Church, to be hand-picked by Chaston. |
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The Prelate extended a one-time offer to the denizens of River’s Rest, who in the past have always been at odds with Torre. With the new exclusive business set to keep the ports of Torre busy and wealthy, the Prelate has welcomed River’s Rest to turn away from their previous lives of depravity and piracy and be embraced in the new glory that the County of Torre shall find. It took only seconds for the citizens of River’s Rest to reject the notion and the Prelate and his crusaders were told to leave immediately, which they did without any violence. |
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During the Prelate’s speech in River’s Rest, a host of Blameless crusaders, led by Drangell, sprung an ambush attack on Wehnimer’s Landing. Matters turned worse, when countless townspeople, all loyal to Prelate Chaston, took to the streets to help the Blameless, and fought against the town’s defenders. |
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Many adventurers rallied to the North Docks of Wehnimer’s Landing, using a mana pylon to fire on Torren ships that had come into view, likely hostile. A few ships were destroyed, but the rest backed off, still lingering in the sea near Wehnimer’s Landing. Reports have now come in that indicate the Torren ships have formed a partial blockade outside of Darkstone Bay, heavily scrutinizing, or outright preventing, specific ships from entering or leaving Wehnimer’s Landing. One Vornavian vessel was turned back, warned to depart or they’d be fired on. |
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The battle in Wehnimer’s Landing turned even further against them, when Koarite Hendoran soldiers turned on their own brothers, and commander, and took control of the Hendoran Outpost in the grasslands. Sir Thadston and many of his men, whom did not swear loyalty to Chaston and Koar, were apprehended. In addition, the once captive Lord Ambrus, Disean, and Baron Spensor Caulfield of Bourth were freed. It is assumed the Baron, highest ranking imperial noble in the region, now commands the Outpost. Furthermore, the Hendoran flag was pulled down, replaced by the golden crown emblem of the Church of Koar. |
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In the end, the fighting in the streets of Wehnimer’s Landing died down to a standstill, with Drangell and the Blameless barricading off a portion of the East side of the town. Archers are said to fire on those standing outside of the barricades for too long. While nothing yet has been spotted on the other side of the barricades, some locals have heard further sounds of construction, almost at all hours of the day. Whatever is transpiring, it won’t be long now. |
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Despite Prelate Chaston’s bold maneuvers, it is still reported that Lheren Hochstib, Second Watcher of the Church of Koar, remains in route to Wehnimer’s Landing to help try to deescalate the issues that are fermenting. His arrival is expected to come sometime this week. |
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While Mestanir, Bourth and Torre have publically joined Prelate Chaston and the holy crusade out of Talador, the rest of the north remains at odds with them. North Hendor remains in a time of war and upheaval admist reports of Bourthian soldiers spotted having marched towards Mensyl Keep. Jantalar has taken a stand, cutting off their weapon shipments to Talador. In Vornavis, despite their Baron seemingly falling ill, has dispatched his son to Tamzzyr to awaken the heart of the Empire. South Hendor remains untouched in these events so far, but already rumors indicate the large Earldom is making certain preparations should conflict move into their region. |
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After both Vornavis and Jantalar have dispatched urgent missives and messengers to Tamzzyr, many speculate that an announcement from Emperor Aurmont Anodheles could come as early as this weekend.</pre></div></blockquote> |
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* -5 Town Marshal holds Strategy Meeting Tonight! |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myMadlog"><pre{{log2|font=arial|border=none}}> |
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It's expected that Marshal Thrayzar will be holding a strategy meeting late tonight and welcomes all who oppose Chaston to attend the meeting to discuss plans to strike back at the Prelate, and defend Wehnimer's Landing. |
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</pre></div></blockquote> |
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* -5 A letter to the Marshall from Hapenlok. |
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<blockquote><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myMadlog"><pre{{log2|font=arial|border=none}}> |
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Marshal, |
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It happened again. |
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During the action last night. I found myself at the Faendryl Enclave aiding in its defense. I arrived shortly after Drangell struck down the last defender. He was wandering the halls. Seemingly looking for something. I remained invisible attempting to reason with drangell...buy time to possibly capture him. After some time passed Enclave members arrived and went on the attack when without warning...I found myself invoking the meteor swarm magic. I was rendered unconscious and dumped outside. I came to inside town. Hearing cackling. |
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Thankfully the building survived with moderate damage and no further loss of life. But drangell escaped. |
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Please consult with Pylasar. I do believe that this will only grow worse. I have no wish to decimate this town like Wellington did. I am willing to have my access to the flows restricted until raznel is caught or killed. And what was taken from me is returned |
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I am aware of the strategy conference that will be taking place. I plan on being elsewhere. I don't think that it would be wise for me to attend compromised as I am. I will be remaining in the prison for the duration. Please take my plight into effect when you commence your planning.</pre></div></blockquote> |
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* -6 Where to begin. Thadston and others captured. |
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* -10 His Imperial Majesty responds. |
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ast night an imperial knight came to the Landing to address the Emperor's response to the calamity of Chaston. |
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The imperial knight removes a rolled parchment from his cloak, and stands, watching the crowd. |
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The knight seems to wait a moment longer, watching the crowd, measuring the noise, then nods as if pleased. |
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The imperial knight unfurls the scroll and clears his throat. "Behold, I bring tidings from His Majesty, Emperor Aurmont Anodheles of the Turamzzyrian Empire, Long May He Reign." |
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The imperial knight's eyes scan over the scroll and he reads, "The news from the north has troubled me." |
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The imperial knight reads, "In 4694, the Rysus Codex was finally established by Emperor Perrinor Rysus. From its birth and acceptance, the laws of the Turamzzyrian Empire have since forth been declared with monumental clarity. In the codex, the rights of the Sun Throne down to the field worker have been established. Furthermore, it is in this vast document which clearly places the Emperor above the Church." |
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The imperial knight reads, "I will remind all within the Empire and beyond to recall what occurred when last agents of the Church felt swayed to question the law of the land. I will remind you of the schism in the year 4800, where the mighty Church of Koar was embroiled in a civil war, and Emperor Ommindar the Stout crushed the treasonous priests who dared to challenge the authority of the Sun Throne." |
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The imperial knight reads, "The conflict was as bloody then, as it will be now, should rebellious factions of the Church continue to operate in direct opposition of the Sun Throne. All leaders within the Church of Koar serve at the pleasure of the Emperor, and I am not pleased." |
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The imperial knight reads, "With a majority backing of the Council of Lords, and the full support of the Patriarch of the Church, I hereby command Prelate Chaston Griffin to halt all operations and cease movement of all armaments in the Northern Provinces. I reaffirm Earl Eddric Jovery as the lawfully appointed Northern Sentinel and command his safe release and return to Lolle immediately. From this moment forward, those found guilty in aiding the crusade led by Prelate Chaston shall answer for their crimes in the imperial courts of Tamzzyr, or in a battlefield adorned with their remains." |
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The imperial knight reads, "My warning shall be abundantly clear. The imperial army has been called to arms, and if the command issued by the Sun Throne of the Turamzzyrian Empire is not heeded by Prelate Chaston Griffin, then the great shield that defends our realm shall become a mighty blade that herald's justice. So I have commanded, so it shall be." |
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The knight rolls up the parchment and places it into his cloak. |
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The imperial knight says, "Long May He Reign." |
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The knight says, "The Sun Throne's command has been dispatched to all provinces." |
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The knight looks over the crowd, then marches off. |
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Sir Cryheart Thaxin |
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* -9 Leafiara recounts her abduction by the Blameless and Disean. |
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* -10 Cleaning camp observations from Stormyrain. |
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* -10 Only the Light (View post here from Kenstrom) |
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<pre{{log2}}> |
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In the first light of the morning dawn, with the backdrop of the rebuilding Fairport behind him, Prelate Chaston made a public announcement in response to the recent rebuke issued by Emperor Aurmont Anodheles from the Sun Throne. |
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Gathered before a crowd of devoted citizens of all ages, Chaston declared: |
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“We know now, with certainty, that the whispered rumors of the Cult of Luukos holding sway over many powerful leaders in the Turamzzyrian Empire must assuredly be true. There is no greater example of this than the bold admonition spewed forth from the mouth of Emperor Aurmont, the chief heretic of them all. It has been under his rule that the denizens of darkness have grown tremendously, even leaving the shadows to find comfort and protection in the countless Temples of Lornon scattered all around the Empire and at the heart of its capitol.” |
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“This is the ruin I have warned you of. This is the corruption I have spoken out against. We have allowed the bloodline of humans to be perverted by the defect of elves and krolvin, and we have allowed our hearts to be led astray by shadowy false gods. But, the deceit does not end there. I would argue that this depravity that has taken root in every corner of our Empire, has also been urged along due to the failure to recognize the one, true light that should guide us.” |
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“Many bend knee to the masters of Lornon, but so too have many found false idols in the worship of Liabo as well. Oh, how many will argue that the God-King rules over both, and that worshipping Luukos, or Lorminstra, indirectly finds favor with Koar. I am here to tell you, as the God-King has impressed upon me this morning, that that lie is the greatest deception of our history. There is no equal to the God-King. There is no other deserving of your praise and devotion than the God-King.” |
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“Only the light of Koar shall be praised. Only the light of Koar shall be revered above all, Liabo or Lornon. Only the light of Koar shall be recognized as the true guiding force of this Empire, and this world. Only the light of Koar shall be tolerated, and all others must turn their hearts to the truth of the God-King, or perish in the wake of his fiery wrath.” |
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“We have heard the Emperor reject the Light of Koar. It pains me to hear that the Patriarch of the Old Church has done the same. Now is the time of our ascension, to rise up from the weeds that have held down the light of Koar for too long, and dispatch justice to every corner and hall of the Empire.” |
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“Only the light of Koar can save you. Anything but the light of Koar will damn you. Rise up, brothers and sisters of faith, let us bring the light of the God-King to the world.” |
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The Prelate’s announcement left the entire gathering in a frenzy of song and praise, and Chaston soon boarded a ship out of the docks. The crowd declared their devotion as the Prelate prepared to depart, many others begging to join him on his crusader. Rumors indicate that the ship was destined to travel soon to Wehnimer’s Landing and arrive in the coming days. |
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</pre> |
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* -10 Eyes of the Dawn: Chapter 3 - Baptism of Fire |
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:10/10/2016 04:35 PM CDT |
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<pre{{log2}}> |
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With the Prelate shoring up his support in the northern provinces and the Sun Throne rebuking him and calling for war if he doesn't stop...we're officially entering the third and final chapter of Eyes of the Dawn, titled "Baptism of Fire." |
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If you haven't bought those deeds yet, now might be the time. |
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</pre> |
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* -11 On blood marble and Hathlyn. |
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<pre{{log2}}> |
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A few evenings ago, the Prelate Chaston Griffin delivered a number of Half-Elves to Wehnimer’s Landing via warship-guarded cargo ships. We assumed these prisoners were deposited for his objective regarding cleansing. |
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We were correct. |
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A few evenings afterward, as Stormyrain has reported, an acrid black smoke began to permeate the Landing. I immediately thought- bodies, and a few of us went to investigate. |
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Again, we were correct. |
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A glimpse through the barricade afforded us a sight that was rather difficult for me, a Half-Elf, to see: Beyond the crack, barely glimpsed, three half-elves are dragged off in chains, red spots all over their arms and legs. They look pale and weak. A half-krolvin prisoner is brought into view, then tossed aside. |
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I believe these Half-Elves are being bled, then tossed aside to the fires when they are of no further use. Someone asked me, if I am correct in the assumption they are being bled for a purpose, why then would he throw them away – and my response was simple – there are many more to come who will easily fill those vacancies. I ask you to look at the cargo ships for the sheer numbers and scope of his reach. |
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The fury over this injustice caused me to redouble my efforts and experimentation regarding the blood marble, which I believe to be both created of blood, and at least in part one of Chaston’s methods of control over those he forces under his spell. |
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A discussion with Cruxophim, wherein he encouraged me to remain firm to the mantra ‘anything is possible’, led me to redouble my thoughts regarding the situation: The blood marble must be destroyed. |
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Random thoughts of an Earth Mage regarding HOW this may be done: |
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Marble, in and of itself, is a metamorphic rock, meaning it is composed of, essentially, something else. The most common element in the creation of marble is limestone, which is then recrystallized into marble. It is important to note that most limestone is created with residuals of a biologic element; PURE marble is white. It has no impurities, therefore no residual mineral impurities. Any marble with color, or with veins, therefore, does contain mineral impurities. |
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This is a glimpse of the piece upon which I am experimenting: The blood marble is highly polished and veins of crimson hue stretch across its smooth white surface. |
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Therefore, based on my research, the Prelate is using impure marble. |
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So, the question remains, how does one counter the effects of the Prelate’s marble? |
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I have two thoughts, neither of which may be plausible, but both of which could be a possibility. |
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1. Attempt to revert the marble back to its original state of limestone, even in part. To do so, even remotely, would weaken the marble exponentially. Anyone who has attempted to destroy it (I’m looking at you, Ronanites) noted immediately that it seemed indestructible. If reverted, we know limestone is soft, and easily damaged by both sword and common acids. Again, the reversion need not be complete- a simple compromising of the marble’s composition could prove vastly beneficial. |
|||
2. The second option could be to attempt a purification of the blood marble, thus removing the impurities, thereby potentially removing the power the impurities impart for the wielder. |
|||
Again, how does one go about either of these options? Earth Mages have been working with such things for centuries: |
|||
“Magical reinforcement of structures can be applied. Traditionally, this type of magic took several years and was reserved for the most vital structures, such as the city walls and palaces of the Nations. In the late 4900s, a new spell was developed which produces a poor facsimile of the traditional reinforcement, but with a fraction of the time investment. This has proved very popular with wealthy merchants and others who cannot obtain a true reinforcing from royal mages, but wish their houses and storefronts additional protection from inclement weather or hostile forces.” |
|||
Therefore, I end with a line from my own personal mantra: |
|||
Power is in all things; therefore power is also in all that is not. Because there is Truth in all things, there is no Truth in anything. There is no IS, only what is willed to be. A Mage must understand this. A Mage must live this. A Mage must be all that is, and all that is not. Because Power is in all things, then in Nothing lies even greater Power. This is what a Mage must come to learn. |
|||
Anything is possible, even for Half-Elves. |
|||
-- Bekke |
|||
</pre> |
|||
* - 15 Bare Bones Triple Attack |
|||
<pre{{log2}}> |
|||
On Friday night we hit the barricades, the camps and the Hendoran outpost. |
|||
- Greganth's Camp group dug into the catacomb tunnels and used the tower trapdoor to gain access to behind the barricades. This is where Raznel stopped us on the first night. |
|||
-Drangell taunted us. |
|||
- Sir Aydan's team gained entry to the outpost, rescued Sir Thadston and his men. |
|||
- Captain Stormyrain and her units successfully drew attention to the east side of town and fought through the grasslands with Sir Cryheart moving against the eastern side of town as they had to split. (I think) |
|||
- Scarabs hit the east side of town and the camp group after gaining access to the prisoners. Mass death. Disean saved many of us at this point by dragging us to the bridge. |
|||
- Sir Thadston and Sir Aydan's unit found Ambrus in the outpost and upon his eventual surrender took him to the laboratory where the heinous blood rituals were exposed. Ambrus broke down and said he'd make amends them jumped through the rune window, which happened to be a portal to an alley in the Landing near the armory. |
|||
-Rysus said he had the keys to the camps. These were blood marble prayerbeads the commoners had. He handed over enough for us to breach the gate. |
|||
-Militia came and took all the freed prisoners. |
|||
-Disean was captured. He said don't trust him, but at the time he was coherent. Myself and Leafira stated he did play a part in rescuing us. The militia took custody of him. |
|||
-The camps were burned down. Nonolinho (spelling) threw some flames at them, but I think most people attributed the fire to Bekke, since she bursts into flame. The barricades and camp were destroyed. |
|||
-Baron Spensor was found in the Koar church within the outpost. He said he was deceived. He was asked to declare for the emperor and denounce Chaston. He said he would, but he had to write missives to the appropriate people because he feared for his son's life and that of his daughter. As a Baron he refused arrest and retired to his quarters in the outpost to pen said letters. |
|||
-Chaston is still en route. |
|||
~Geijon |
|||
</pre> |
|||
* -16 On Chaston's Ship. (Leafiara Log) |
|||
* -20 An open forum with Brieson (Crux's log). Interesting correlation from Aydan in another post about Krolvin lore and golden eyes. |
|||
* -26 Wolfloners vision |
|||
* -27 Lord Brieson's PLAN for Larsya and the Everblood |
|||
<pre{{log2}}> |
|||
Last night a group of adventurers gathered with Lord Brieson within the Alchemist’s Room in the Hendoran Outpost. Brieson wished to share a few ideas he had developed with Pylasar with regard to the Everblood and what Larsya was suffering. Larsya’s blood apparently contains an epochxin, which is venom or blood from a primal oculoth of some sort. This substance may counteract the Everblood. |
|||
There is a risk involved with taking Larsya out of stasis to try any experimentation. Lord Brieson proposes to venture to a location within the Southron Wastelands where there is some sort of extraplanar beacon for these primals. He hopes that the scent of Larsya’s blood will be enough to draw the demons forth, whereby we shall harvest their blood for experimentation. Of course, nothing will go wrong. |
|||
[Hendoran Outpost, Alchemist] |
|||
Brieson says, "I am sorry for keeping you all so long." |
|||
Brieson says, "Tonight, we may be able to take a few steps forward." |
|||
Speaking interestedly to Brieson, Cruxophim prompts, "I should love to hear what your research has uncovered." |
|||
Brieson says, "I've spoken with Pylasar on a few matters." |
|||
Brieson says, "Today, yesterday, and apparently tomorrow." |
|||
Brieson says, "According to him." |
|||
Brieson smirks. |
|||
Brieson asks, "I understand, we may have some Everblood....blood..yes?" |
|||
Leafiara says, "Ah! We do." |
|||
Leafiara offers Brieson a thin iron-encased vial. |
|||
Brieson accepts Leafiara's iron-encased vial. |
|||
Brieson asks, "From...? Disean?" |
|||
Leafiara says, "This was collected from Disean." |
|||
Leafiara says, "Yes." |
|||
Leafiara says, "Magister Raelee should also have a sample." |
|||
Brieson says, "Pylasar has essentially recused himself from this ordeal, but has given me a few things to pursue." |
|||
Brieson says, "Especially when it comes to Raznel." |
|||
Brieson says, "One, I acquired some items left behind, here, of all places." |
|||
Brieson says, "We presume by the witch." |
|||
Brieson says, "Sir Thadston and Sir Michol had them safely stored, not even opened, until I had time to get here." |
|||
Brieson says, "I have them all in a pack." |
|||
Brieson says, "I'll have you all go through it shortly." |
|||
Brieson says, "I am glad we have the Everblood sample. It may prove beneficial, or not, but we must try." |
|||
Brieson says, "I will admit, blood magic...these sort of things..." |
|||
Brieson says, "Not my...specialty." |
|||
Brieson says, "However, I am still of a mind that, Larsya's blood is needed." |
|||
Brieson asks, "The concern was draining the girl, and losing her, correct?" |
|||
Lylia asks, "How much of a risk to the girl might this present?" |
|||
Leafiara says, "That it was." |
|||
Speaking carefully to Brieson, Cruxophim clarifies, "Breaking the seal on the coffin, specifically." |
|||
Brieson nods. |
|||
Evia says, "We barely got her into it in time as it is." |
|||
Brieson says, "We may have another way." |
|||
Brieson says, "It is still not ideal." |
|||
Brieson says, "But, perhaps slightly less risky." |
|||
Brieson says, "Pylasar has told me, that while he does not know of any cure or counter to Everblood, he seemed to recall some details of a time in the Southron Wastes." |
|||
Brieson says, "I've also done some additional research from some of the tomes I carried back from Nydds..." |
|||
Goldstr asks, "Wolfloner's vision?" |
|||
Brieson says, "One, strangely authored by two Faendryl brothers..." |
|||
Brieson looks over at Goldstr and shakes his head. |
|||
Brieson says, "It's theorized..." |
|||
Brieson says, "Or more, stated, and I sort of assume is a theory until we are for certain..." |
|||
Brieson says, "Epochxin is blood." |
|||
Brieson says, "Yes, a poison, veno." |
|||
Brieson says, "Venom." |
|||
Brieson says, "Which, in essence, it is." |
|||
Brieson says, "But they claim it is blood." |
|||
Brieson says, "Which is why, Larsya's blood is important. It is, essentially, Epochxin....in theory...I believe..." |
|||
Brieson says, "But, we cannot use her blood." |
|||
Brieson says, "Or, do not want too, at this time." |
|||
Brieson says, "So the alternative I've discussed and researched..." |
|||
Brieson says, "There exists in the Southron Wastes, a..." |
|||
Brieson says, "Gathering spot." |
|||
Brieson says, "Beacon, if you will." |
|||
Brieson says, "Where a specific creature could be summoned, had we the right lure." |
|||
Brieson says, "The only text I've found on them, refers to them as Primals." |
|||
Brieson says, "They are, based on all descriptions, oculoths." |
|||
Brieson says, "We can only surmise based on their given name." |
|||
Brieson says, "Pylasar did not suggest this...." |
|||
Brieson says, "But given the information he told me, the blood of these demons may well be Epochxin." |
|||
Brieson says, "A critical ingredient we'll need to counter Everblood." |
|||
Brieson asks, "The trick to luring them out?" |
|||
Brieson says, "More Epochxin. Their scent. Their blood." |
|||
Brieson says, "Larsya." |
|||
Brieson says, "Here is what I propose." |
|||
Speaking carefully to Brieson, Cruxophim objects, "I... fail to see how most would view that as better, unless.... we find a way to simulate her blood." |
|||
Madmountan says, "So we risk her life by taking some blood, or risk her life baiting her to demons." |
|||
Speaking to Brieson, Legaci says, "The Faendryl did not nor could control the beings you suggest to trick. How many times have any here tricked an unknown demon." |
|||
Brieson says, "Instead of the original idea of draining her blood or using just enough hoping not to harm her..." |
|||
Brieson says, "We can have a doorway opened to the Southron Wastes. There, we'll be prepared for anything...." |
|||
Brieson says, "We'll move Larsya's coffin into the Wastes, for just a very, very short time." |
|||
Brieson says, "I will use my magic to help duplicate the powers of the Reach temporarily, so that, in theory, she should not age or be harmed..." |
|||
Brieson says, "You will be responsible for harvesting the blood of the Primals." |
|||
Speaking neutrally to Brieson, Cruxophim ventures, "How will the beasts detect the blood through the seal of the coffin?" |
|||
Brieson says, "Once we gather enough, we retreat, and restore Larsya to the shadow of the Reach." |
|||
Brieson says, "I am not certain they will. But, I would imagine creatures of this power magnitutde could." |
|||
Brieson says, "It's risky, yes." |
|||
Leafiara seriously asks, "Just to be clear, we intend to have our own physical presence there, yes? Standing around her coffin guarding it as we harvest blood?" |
|||
Speaking unhappily to Brieson, Cruxophim speculates, "Duplicating her blood may also require a sample, it seems most of our other options are contingent upon breaking the seal even briefly, so..." |
|||
Brieson says, "The first option, draining Larsya's blood, well, one, we are not certain we'll even have enough. Two, we're not certain it won't kill her, or we can even harmlessly drain it in enough time." |
|||
Brieson nods at Leafiara. |
|||
Kiske says, "Hold on." |
|||
Speaking calmly to Brieson, Cruxophim responds, "But we can harvest the epochxin directly through that means." |
|||
Speaking to Brieson, Roelaren asks, "Would we have to drain it to at least test it to see if it would work?" |
|||
Katiesa neutrally says, "So we still use her without consent." |
|||
Brieson says, "In some ways, yes." |
|||
Brieson nods at Katiesa. |
|||
Speaking to Brieson, Kiske asks, "If these creatures are powerful enough to sense this Epoxy stuff through the coffin seal....wouldn't they be powerful enough to smell even a drop of it? Why can't we just get a few drops of her blood?" |
|||
Brieson says, "Perhaps her father can know, or not." |
|||
Roelaren says, "Drain her blood i am meaning, surly not to just test it." |
|||
Speaking pragmatically to Kiske, Cruxophim says, "Same problem, all answer require breaching the seal of the coffin." |
|||
Brieson says, "I do not know if just a few drops would suffice in bringing them." |
|||
Brieson says, "For all purposes, her coffin, body inside, would be like a beacon." |
|||
Brieson says, "A watchtower ushering them to her." |
|||
Speaking curiously to Brieson, Cruxophim ventures, "And why would these lovely beasts be so drawn to her blood, in particular? The epochxin?" |
|||
Rowmi neutrally reasons, "Surely there is another way to hunt these creatures. Another bait, or simply tracking them down." |
|||
Brieson nods at Cruxophim. |
|||
Speaking curiously to Brieson, Cruxophim ventures, "So they are drawn to the blood of their own kind?" |
|||
Speaking to Brieson, Katiesa asks, "If this is done, could it lean to knowledge that will help her as well?" |
|||
Brieson says, "It's also possible they kill each other, hunt each other." |
|||
Speaking to Brieson, Lylia says, "They almost certainly do." |
|||
Brieson says, "I am not certain for sure, the finer details of why they'd be drawn to it." |
|||
Speaking to Brieson, Leafiara says, "You could have mentioned the possibility that they hunt each other sooner." |
|||
Brieson says, "I just thought of it." |
|||
Brieson shrugs at Leafiara. |
|||
Brieson says, "When asked." |
|||
Brieson says, "Why they'd be drawn to her blood to begin with." |
|||
Speaking to Brieson, Kiske asks, "Is there any chance we could re-create the situation in the Southron Wastes here? so that we don't have to move her?" |
|||
Leafiara says, "Fair." |
|||
Brieson looks over at Kiske and shakes his head. |
|||
Brieson says, "One, that would be dangerous to this town and the people." |
|||
Brieson says, "Secondly, there exists in the wastes a special, nexus if you will." |
|||
Brieson says, "I will try to learn more of what I can, on the Primals." |
|||
Brieson removes a frayed black pack from in his brown longcoat. |
|||
Brieson says, "Are you the highest ranking militia present." |
|||
Brieson peers quizzically at Shinann. |
|||
Speaking to Brieson, Legaci requests, "Time, despite the lack of it in this case we need only a little more of it to come up with a better means to approach this. The Faendryl have already lost a Blade to the region you seek a cure. It their best lost, seek elves which also hold the insight needed without such a dangerous approach?" |
|||
Brieson says, "I didn't follow all of that." |
|||
Brieson asks, "What Blade was lost to the Southron Wastes?" |
|||
Legaci says, "My common not the best. Find another way." |
|||
Brieson says, "I think we're running out of time for other ideas." |
|||
Lylia says, "The Blade, Aralyte, was not lost to the Southron Wastes. She was lost in a different valence, although really, such discussions are murky at best." |
|||
Lylia says, "Unless there was another Blade you meant? We do not misplace them like silverware, you know." |
|||
Brieson says, "The Southron Wastes is....in our world." |
|||
Brieson nods at Legaci. |
|||
Brieson says, "We're not going into any other worlds." |
|||
Brieson says, "If anything, we'd be bringing them to us." |
|||
Brieson moves to stand in front of Shinann. |
|||
Brieson says, "I'm going to go collect a few more tomes, and return tonight, or tomorrow night." |
|||
Brieson says, "But, in the meantime.." |
|||
Brieson offers Shinann a frayed black pack. |
|||
Brieson says, "If you'd all stay for a bit." |
|||
Shinann accepts Brieson's black pack. |
|||
Brieson says, "I'd like you to go through some of the items we retrieve when you all retook the Outpost." |
|||
Brieson says, "Left over from, we presume, Raznel." |
|||
Brieson says, "I will return tonight, but, likely tomorrow night instead." |
|||
Brieson says, "Please record and catalogue what you all discover." |
|||
Brieson chuckles. |
|||
Brieson says, "I will return tomorrow night." |
|||
(OOC) Brieson's player whispers to the group, "Yes, tomorrow. THurs. Special Kenstrom Night." |
|||
(OOC) Brieson's player whispers to the group, "Also, nothing on Fri night. Final night of EG, so, that is also why tomorrow/Thurs." |
|||
</pre> |
|||
* -28 A Call to Arms |
|||
<pre{{log2}}> |
|||
rieson is planning on trying to get a substance called Epochxin, from a creature in the Southern Wastes. It has been determined that will be a component, that will help end the Everblood and, in turn, the Blameless. To do this, a portal will be opened to the Southern Wastes. We will also be able to hopefully cure Larsya, the daughter of the Baron of Bourth. Any and all magic users, fighters and defenders will be needed. As many as we can get. We will have to move Larsya's coffin into the the portal to attract the creatures. It seems they are fond of eating their own kind and Larsya's body is filled with the substance (blood) they possess. In short, she's bait to lure them. She will have to be protected. I am going to just put what Brieson said. |
|||
Brieson says, "We hope will open a portal to the Southron Wastes."...on Feastday eve." |
|||
Brieson says, "I will be in charge of maintaining the temporal and elemental wards on Larsya's coffin." |
|||
Brieson says, "But, we will need to move her, from the shrine, to the Wastes." |
|||
Brieson says, "I will manage the wards to try to help Larsya from aging and dying." |
|||
Brieson says, "I will definitely need mana and assistance, and those who can help defend the coffin, and those who can help...hunt demons." |
|||
Brieson says, "Or, in essence, defend if they come hunting us." |
|||
Brieson says, "They will likely come try to rip Larsya from her coffin and devour her." |
|||
So, this is a call to arms (or whatever body part you end up losing) for help in achieving the goal of getting this Epochxin and getting a cure for the Baron's daughter and an end to the Everblood. |
|||
</pre> |
|||
* -29 Into the Wastes |
|||
Tonight will be the adventure into the Southron Wastes. |
|||
The goals: |
|||
* Safely transport Larsya, while still inside her bane coffin, through a portal created by Pylasar into the Southron Wastes. Brieson will use his magic to help stabilize the coffin due to the absence of Melgorehn's Reach, hopefully preventing her from aging and dying. |
|||
* Adventurers will be needed to help infuse mana, defend the coffin from hazards and creatures, and also be ready to fight and harvest the blood from ancient demons, said to be related to oculoths, or perhaps a more primitivate form of them, called primals. |
|||
* The blood collected, if successful, is a key component in creating a cure to stop Everblood, and possibly also save Larsya. |
|||
* -30 Southron Wastes and the Aftermath |
|||
<pre{{log2}}> |
|||
-Pyalasar successfully opened the portal and a large group of Landing defenders made it to the wastes, where they were besieged by all manners of creatures both natural and demonic. The primals (primitive occuloths) were their targets and they collected a great number of vials of ebon-swirled blood from them. |
|||
-Many of the weaker natural creatures from the wastes exited the portal and assaulted the Landing, most notably iguanoid soldiers and warriors--a species whose name was noted earlier on some stray vials left behind by the Blameless in the freed Hendoran outpost. Rubi and Rhayveign, if not others, collected blood samples from the iguanoids. |
|||
-From what I understand, pretty much every player character who went to the wastes died! Fun! |
|||
-Possibly related, the seal on the coffin was damaged during the mission and Larsya aged further. |
|||
-Now my knowledge gap... I'm guessing the group stayed at the wastes fighting and fighting until they were convinced they'd collected enough blood. Don't know what else happened over there. |
|||
-At last they returned and closed the portal, then headed back into the Outpost and Brieson retired for the night. |
|||
(all player-driven RP after this sentence) |
|||
-After everyone was back, dozens of samples of the ebon-swirled blood were distributed to alchemists and researchers, such as Raelee, Thailmore, Shinann, Evia, Cruxophim, Rhayveign, and Leafiara. Using the alchemy formulas they found left behind at the Outpost, alchemists of all professions will distill much of that blood into pure everblood essence and then empath and sorcerer alchemists will further process that to create vials of tar-like black salve, along with support from anyone who can forage the salve's other ingredients. The group also decided to leave some of the ebon-swirled blood untouched in case they need it for any reason. |
|||
-Thailmore in particular already started working that very night/morning, producing several samples of everblood essence and even the final product, the black salve. Leafiara mentioned her idle hope that the color of the salve isn't coincidence and that it's somehow the cause of the black veins. (OOC: I'm surprised I've never seen anyone else bring this up, especially since the black salve isn't as explicitly named as "everblood essence" and it's the perfect time to speculate. Maybe others have mentioned it when I'm not around, though, especially three nights ago when I was late to make it there.) |
|||
-Everyone regrets that Larsya was harmed, but representing the spectrum of reactions are Magister Raelee, who (at least based solely on what she says) seems to have no doubt that Larsya's aging can be reversed, and Mayor Puptilian, who wasn't around when this plan was formed and believes there must have been a better option. Leafiara played diplomat, saying the group went with the plan that at least had a better chance of leaving Larsya unharmed; Lylia was more forward and asked Pup if he believed he knew more about the risks than Brieson, then said that if he didn't then he shouldn't blame himself for being away and that this wasn't under his control or his responsibility. |
|||
-Shinann expressed concern about the Baron's reaction and that he might be driven mad; Hapenlok selflessly volunteered to take the blame for her condition. |
|||
</pre> |
|||
* -31 The Everblood mix. |
|||
<pre{{log2}}> |
|||
Here's some good news courtesy of Stormyrain's loresinging: we have a tool to fight the Blameless! |
|||
Speaking to you, Stormyrain says, "Your song swirls around the tar-like black salve revealing it to contain a concoction that, once applied to a weapon, will render Blameless Crusaders mortal." |
|||
Now to explain how we got this, since I got some questions in the game that made very clear how not everyone has been there to see everything, I'll retrace everything in one neat post. |
|||
1-3 days before going to the Wastes, we had a meeting with Lord Brieson where he distributed copies of two alchemy recipes left behind at the Hendoran Outpost: |
|||
A hastily-scrawled paper scrap |
|||
The scrap reads: |
|||
Some purified everblood essence |
|||
Add vial of ebon-swirled blood (<--- this is what we would later collect during the mission and it's why Larsya was put at risk since we didn't see any other viable way to get it) |
|||
Distill using an alembic |
|||
A blood-stained vellum page |
|||
The page reads: |
|||
A vial of tar-like black salve |
|||
Add water |
|||
Add ground black toadstool |
|||
Add mashed white baneberry |
|||
Simmer |
|||
Add purified everblood essence (<--- from the above recipe, so this recipe also goes back to collecting the demon blood) |
|||
Chant Wither |
|||
The other side reads: |
|||
A vial of tar-like black salve |
|||
Add water |
|||
Add ground black toadstool |
|||
Add mashed white baneberry |
|||
Simmer |
|||
Add purified everblood essence |
|||
Chant Disintegrate |
|||
So any rank 15 or more alchemist can make the purified everblood essence, but it takes an empath or a sorcerer to produce the tar-like black salve. We don't have endless amounts of black salve since we don't have endless ebon-swirled blood to start off with, but Leafi did hand out 15 vials of the salve to various people--among them Rubi, Areigha, Tolan, Cruxophim, Stormyrain, and Ephya--and she still has two vials left over herself. |
|||
Additionally, after Stormy confirmed that the purified everblood essence in and of itself doesn't do anything, Leafi turned her stockpile of that over to Cruxophim to make more salve. So one way or another it should get into the good hands of powerful fighters or back to Lord Brieson. |
|||
-Addendum Raelee had 5-6, Evialla made a dozen. |
|||
</pre> |
|||
===''Eoantos'' - Eyes of Talador === |
|||
* -1 Recap |
|||
We tested a solution to the half blood curse on Shinann. After lots of pain Breison will keep tabs on her for the ne,t day or 2 |
|||
Sir thadston tested the new anti everblood salve on his son. It has been proven to have worked. |
|||
Brieson setup a trunk in the outpost labs to store extra ingredients for making the salve. Please add and remove as needed. |
|||
Sir Thadston stated the Imperial army is currently deadlock against Talador Blameless on the outskirts of Talador. |
|||
To support the army Pylasar created a portal to talador allowing us to attack behind enemy lines hopefully disrupting the supply line of the blameless. |
|||
A side note that this is a new temp hunting ground. It does seem to have zones for many lvl ranges the lowest being outside talador walls to the capped area around and in the church of koar. You can get to the portal through the outpost courtyard just outside the tower. |
|||
* -2 |
|||
Just days ago, the first wave of imperial forces hit the borders of Talador and immediately faced off against the Barony’s provincial army as well as countless, immortal Blameless crusaders. There is little to nothing to compare to the might of the imperial’s army, but the endless sea of Blameless have given the attackers pause and some initial setbacks. Provincial forces from Jantalar are also said to be on the march, along with some Vornavian soldiers to help push against the tide of Blameless and Taladorians. |
|||
Along the borders of Talador, countless stone outposts have provided a defensible bulwark for the Blameless and other Taladorians, and the imperial forces are working hard to overcome them and gain ground, seeking to drive towards the Barony’s capitol by week’s end. Reports indicate that both Prelate Chaston, and the Wrathbringer Drangell have been seen in Talador themselves, with Drangell leading some of the fighting at the borders against the imperial army. |
|||
More recent rumors indicate that Drangell may be en route back to the capitol of Talador after reports have indicated adventurers from Wehnimer’s Landing have found a way behind enemy lines and are involved in open conflict both inside, and outside of Talador’s main city. |
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OOC NOTE: |
|||
Talador is open temporarily for some hunting. There’s 3 zones. Outside of the city, inside the city, and inside the Temple of Koar. The portal to Talador is located in the inner courtyard of the Hendoran Outpost (which is found in the grasslands.) The Outpost is currently open for everyone to travel inside. Be warned. The portal is unstable, and can teleport you to 3 random locations, so be aware of your surroundings! |
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* -2 |
|||
<pre{{log2}}> |
|||
-Baron Spensor's awake and angry about Larsya |
|||
-Rodnay used his powers to make the Baron go rest for the night, even directly controlling his speech |
|||
-Rodnay had the group go to Disean in the dungeon to test a theory about the golden threads connecting him to Chaston; he took control of Dirra and they severed one of those mental threads for good |
|||
-Since we don't have the time or ability to sever thousands of threads, Rodnay says that we'll go to Chaston himself on the Eve of the Huntress |
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-How to do it: Rodnay needs the help of those trained in mental manipulation and divination (the Lores, I think) to aid him in making the connection, then needs everyone to enter the metaphysical space of Chaston's mind, where we expect danger and battle (and if our mental projections into Chaston's mind die in there, our bodies will probably die in the outside world too) |
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Think that covers it! |
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IC version: |
|||
Dear Stormy, |
|||
You missed out by not coming to the dungeon when we told you we were there! Oh, I mean that you missed out both personally and in terms of intel--you definitely need to get some of this information out! Allow me to fill you in... |
|||
Baron Spensor has discovered what happened to Larsya and he was, well, about as angry as you might expect. He gave us all quite a verbal shellacking and, truth be told, I think we earned that... it was very difficult to hear or respond to his righteous fury, at least for me. |
|||
We might have stood there arguing with him for hours, but Rodnay made his presence felt and took control of his mind, sending him to rest for the night. I'm not happy about that one either, but Sir Aydan was the only one besides me who voiced or even signalled an objection--mind control is frightening stuff and it's unsettling to me that so few take issue with it. (But who am I to speak? I looked down on the Mayor many weeks ago when he was reluctant to work with Rysus against the Blameless and I'm sure others might find my support of that idea just as objectionable...) |
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On the bright side, our plans are now in motion to sever Chaston's mind control over thousands! |
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We went to the dungeon at Rodnay's request to see Disean. With Dirra's permission, Rodnay took control of her and used her to sever one of the many golden threads still mentally connecting Disean to Chaston. It was a violent process that dented the wall with poor Dirra's body being thrown across the room, but I'm happy to report she was perfectly alright afterward! (At least assuming she wasn't traumatized from being controlled... I know I'd be horrified. I'll have to check on her, even though we're not friends yet or anything.) |
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Of course, it would be much too difficult to try severing thousands of these mental threads, especially since the many Blameless and civilians under Chaston's control aren't captive like Disean. So on the Eve of the Huntress we intend to go to the source, Chaston himself, and try severing threads from--from the core of the spider web, if you will. |
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We're going to need everyone we can get! Rodnay alone doesn't have the power to connect to Chaston, so he needs those of strong mind or strong divination (that's the mental type of divination, not the divinity of clerics and paladins) to assist him with making the link. They should also drink only salt water until that eve for... for some reason? I believe Lylia said it was a well-known method to focus the mind, but I've never heard of it. |
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It won't be as easy as merely connecting, though... Rodnay needs every capable force available to enter Chaston's mind so we can battle whatever evil lurks in there and sever all the threads we can, weakening or destroying his hold over his forces. |
|||
That's where you come in! Get word to all you can. I know it's short notice, but it's a bold plan and we have to act quickly--that's my feeling. |
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-Leafi |
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</pre> |
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* -4 |
|||
<pre{{log2}}> |
|||
Friday Night - Assault on Chaston's mind. |
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Saturday err....Sunday Night - Assault on Talador. |
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Both Nights - Buy Deeds. |
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-GM Kenstrom- |
|||
Tonight's RP was very brief, so here are the highlights: |
|||
-On Feastday, as per Thadston, we launch a strike on Talador. The goals: rescue the Earl and collapse the mines. We'll know where the Earl is thanks to the Rooks having collected enough orbs. (I must have missed whenever this conversation happened since I don't know what the orbs are.) |
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-Thadston is skeptical of Rodnay and recommends that if his plan is successful and the Landing defenders survive, they should kill him (Rodnay) afterward. The Mayor believes Thadston fears that Rodnay will lose control; Thadston counters and says he fears that Rodnay will "taste" control. |
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-Lord Brieson, on the other hand, approves Rodnay's plan, which will save thousands; even besides that, weakening Chaston's mind control before the attack on Talador could be important. He does mention, though, that he wouldn't be surprised if very few Blameless had golden threads. |
|||
-Shinann hasn't felt any more pain since the black blood cure was tested on her, and her black veins are no longer visible. Leafiara immediately wants to go through the same test, but Brieson (and some others present) advise waiting another day or two to make sure there are no adverse effects. |
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</pre> |
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* -5 Chaston's Mindscape |
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<pre{{log2}}> |
|||
Chaston’s Mindscape During the Assault to Sever The Threads |
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by Great Lord Irar Snickers, the Templar, TownCrier Correspondent |
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[Within the Fog] |
|||
The area here is a sea of swirling white fog and obscure, shadowy humanoids, many of them prone on the ground. There also appears to be the rough outline of massive stones, situated in a wide circle. |
|||
Obvious paths: out |
|||
[The Endless Light] |
|||
Cloying blackness surrounds you, stirred into a frenzied whorled mass of shadows as luminescent amber ribbons of energy writhe overhead. A thick cloud of soft white mist swirls underfoot, with pinpoints of golden light stretching out in all directions like an endless field of gilt-hued stars. |
|||
Obvious paths: north, south |
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[The Endless Light, Baptism] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Dark, shadowy walls encompass a huge chamber where an oblong pillar of blood marble rises from the floor. Grooves of blood decorate the ground, and a wooden wagon rests near what appears to be a swirling grey portal. Within the portal a cobbled street stretches between the steps of a huge temple and a majestic palace. |
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Also here: Falvicar, Lady Lylia, Sir Geijon, Dinaden, Lord Fomai, Vynch, Rowmi, Bekke, Master Pote, Sareyna, Olgretien, Sir Cryheart, Katiesa, Eruheran, Altheorn, Magister Raelee, Panndoris, Stormyrain, Master Dasmik, Dame Evia, Galenblackbard, Hoy, Fyonn, Vtullich, Monax, Scribe Mynon, Elassa, Pub Proprietor Nyatherra, Drektor, Blade Aurach, Relic Hunter Ulkov, Rhayveign, Shinann, Catrania, Dirra, Cruxophim, High Lady Regwen, Alasatia, Relic Hunter Madmountan, High Lady Leafiara, Matriarch Berkana, Goldstr, Lady Cotelle, Lady Jeliara, Vohndolarr, Kroksum, Lord Spartagis, Thailmore, Wolfloner, Adjutant Nolofinwe, Sir Aydan, Irar, and Roblar. |
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Obvious paths: north, south |
|||
[The Endless Light, Scorned] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist stands a young boy with golden eyes, standing in the shadow of his father who looms over him, a commanding finger outstretched, while a scowl is frozen on his lips. Tears seem to form at the corner of the young boy's eyes, over and over. |
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Obvious paths: south, west |
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[The Endless Light, Abandoned] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist there is a young boy standing in the doorway of a home, his golden eyes filled with sorrow and pain as he watches his father and brothers, all in imperial uniforms, march towards a moving column of soldiers. The boy clenches his jaw, over and over. |
|||
Obvious paths: north, southwest |
|||
[The Endless Light, Devotion] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist there is a brown-haired woman kneeling before an altar, a strand of ivory prayerbeads interwoven among her fingers as she prays. At her side, stands a young golden-eyed boy, looking down at identical beads in his hand. |
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Obvious paths: north, southeast |
|||
[The Endless Light, Breathless] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist, a brown-haired woman lays bloodied at the entrance of her home, her eyes wide in shock and death. Nearby, upon the cobbled stones of a street, a young gold-eyed boy lays on his back, a black arrow wedged miraculously between two beads of the string around his neck. |
|||
Obvious paths: east, south |
|||
[The Endless Light, Acceptance] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist, a golden-eyed man stands before a looming white stone tower, his slender frame garbed in a flowing white robe emblazoned with a golden crown. The doors open, over and over, and the vision of the man stepping inside keeps occurring. |
|||
Obvious paths: west, northwest |
|||
[The Endless Light, Awaking] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist, a golden-eyed man stands before an auditorium full of robed priests and scholars, speaking to them from a risen stone podium. He watches suddenly, as his eyes spark with a golden light, and then a deep curiosity. Those gathered are drawn to him, hanging on his every word, and his lips suddenly curl into a grin. |
|||
Obvious paths: southeast, west |
|||
[The Endless Light, Alliance] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man bedecked in white armor and a crisp tabard steps out of a dark forest, stopping before a murky cabin. Barging inside, the man encounters an old, frail witch leaning over an empty cauldron. They both lock eyes, but neither strike. The crone says something backing away, to which the man then grins wide, stepping forward, but sheathing his blade. |
|||
Obvious paths: east, south |
|||
[The Endless Light, Jewel] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A young raven-haired woman with green hair stands before her father, a wedding gown hanging from a rack behind her. In the corner of a room, a golden-eyed man smiles, nodding his approval, and placing his hand on the woman's shoulder, who cringes at his touch. The door opens, and a large bald human walks in, garbed in mail and tabard. |
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Obvious paths: northeast, southeast |
|||
[The Endless Light, Shame] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A stout, dark-haired man shivers in a corner, pleading, as a golden-eyed man enters the bedchamber. The golden-eyed man speaks a word, unheard, and the older man then rises to his feet, dropping a signet from his finger, then moves over to a stand, enthralled and tying rope around his neck. The golden-eyed man grins wide, pulling a chair away from a table and nodding. |
|||
Obvious paths: northeast, southeast |
|||
[The Endless Light, Harvest] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man walks among a verdant meadow, once green, but now painted in splattered swathes of sanguine. Sylvan corpses litter the ground like rocks of flesh, and the man grins at the sea of death around him. A body nearby squirms, and he places his boot upon her neck and shifts his weight. |
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Obvious paths: southeast, south |
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[The Endless Light, Blameless] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man in a flowing white robe stands at the edge of a stone dais, a sea of bald men with darkened eyes spread out before him. The air shimmers from the heat of red-hot brands, as one by one the men kneel, crown-shaped scars seared into their flesh. The man grins, watching as one by one, the Blameless rise. |
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Obvious paths: north, west |
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[The Endless Light, Judgment] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. The high stone walls of a fortress rise up from the gloom, and a golden-eyed man stands near a wooden stake that has been scorched black. Nearby, robed priests carry the melted corpse of what was once a man, and carry it up to the edge of an expansive wall, before tossing it over. |
|||
Obvious paths: north, southeast |
|||
[The Endless Light, Atonement] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man stands before a crystalline coffin, where within rests a huge brooding giantman. In an archway, a green-haired woman stands, the hem of her blue robe brushing the ground. The man turns, catching the woman's eyes, and utters a word. The woman then nods, chanting, and the coffin slowly opens. |
|||
Obvious paths: northeast, southeast |
|||
[The Endless Light, Commandment] |
|||
The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. An old, wrinkled witch lurks in a shadowy corner of a cavern, drawing a circle of blood on the earthen ground. Suddenly, she looks up, hearing approaching footsteps and her form suddenly changes, resembling a middle-aged brown-haired woman. A golden-eyed man approaches, smiling at her warmly and kneeling beside her. |
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Obvious paths: northeast, south |
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</pre> |
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* -6 Saraphene's Tale |
|||
<pre{{log2}}> |
|||
While we were searching the Taladorian mines tonight, we came upon the corpse of a woman in blue and silver robes, with blonde hair. This is the tale she told to me in her song: |
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Your vision blurs, colors melding together before forming a new landscape entirely. You see a slender woman with blonde hair, standing before a long mirror and slowly gliding a blue and silver robe over her lithe frame. Her hair is still damp, and she moves over to a vanity but pauses at the sound of approaching footsteps. |
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Your vision blurs, colors melding together before forming a new landscape entirely. A wooden door explodes inward, shattering into a thousand splinters as three white armored crusaders come rushing in, and the blonde woman scrambles back, grabbing at a scepter. Then, striding through the door, comes a golden-eyed man, who grins wide and utters a word. The woman lowers her weapon. |
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Your vision blurs, colors melding together before forming a new landscape entirely. You see three white-armored crusaders dragging a blonde woman into a cavern, chaining her to a wall. She pleads and squirms, even spitting in defiance once or twice. The hollow-eyed crusaders show no reaction, turn, and march off. |
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Your vision blurs, colors melding together before forming a new landscape entirely. The blonde woman squints, as torch light illuminates an area in the cavern. Stepping into view is an old witch, whose frail hair curls down over her wrinkled skin, her emerald eyes twinkling with delight. The witch pulls out a jagged knife and drives it across the woman's stomach, before smearing the prisoner's blood on her own face. A moment later, the witch's visage changes, identical to that of the dying woman. |
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Fyonn's player |
|||
</pre> |
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* -7 Talador Assault. Earl Eddric Jovery rescued! |
|||
:(Geijon's Log) |
|||
Drangell's Final End |
|||
<pre{{log2}}> |
|||
We all had ichor salve to pour on weapons to sap Drangell's Everblood from him and finish him once and for all. |
|||
Sir Thadston's group just went through a black iron portcullis. |
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>go port |
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[Outpost, Inner Courtyard] |
|||
The entryway into the inner courtyard is a mirror image of the entryway into the outpost but constructed of stone. The use of stone amplifies the sounds of the busy outer courtyard creating the sensation of immersion in the Hendoran presence in the north. Arrow slits line the walls of the entryway and trapdoors, portals for boiling oil, gaze down from the ceiling. You also see a black iron portcullis. |
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Also here: Alasatia, Great Lord Irar, Blade Aurach, Nazrym, Katiesa, Avalera, Conquerer of Reim Dasmik, Dame Evia, Lady Lylia, Scribe Mynon, Mistros, Dryhtnes, Sadrae, Sacru, Conquerer of Reim Jiarine, Matriarch Berkana, Kayse, Willow Guardian Lehon, Great Lord Sekoridin, Panndoris, Sir Aydan, Rhayveign, Lord Rubi, Dirra, Ephya, Fyonn, Zarston, High Lady Regwen, Relic Hunter Madmountan, Earthdiver, Meril, Rowmi, Elassa, Goldstr, Catrania, Melivn, Adjutant Nolofinwe, Vohndolarr, Relic Hunter Ulkov, Olgretien, Shinann, Great Lord Khazaann, Lady Aeavenne, Sareyna, Sir Balantine, Khristal, Areigha, Sir Cryheart, Mayor Puptilian, Magister Raelee, Mohrgan, High Lord Legaci, Sir Thadston |
|||
Obvious paths: northeast, east, southeast |
|||
Planning |
|||
>go fog |
|||
You wander into the cloud of purple fog, blindly moving forward until you find that your surroundings have changed. |
|||
[Temple of Koar, Approach] |
|||
The hill has been shorn of its thick growth of modwir trees like a tonsured head, making way for the towering temple at its crown. Sun-loving flowers grow in terraced beds that follow the curve of the hilltop and channel pilgrims toward the temple's entrance. Walls of simple dressed marble provide an austere backdrop to the massive pair of intricately carved and gilded double doors. Above the doors, a shallow balcony spans the width of the facade. You also see the Sekoridin disk, the Leafiara disk, a morning star and the Dasmik disk. |
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Also here: Great Lord Sekoridin, Jiarine, Adjutant Nolofinwe, High Lady Leafiara, Lady Aeavenne, Willow Guardian Lehon, Goldstr, Panndoris, Earthdiver, Conquerer of Reim Dasmik, Sareyna, Shinann, Relic Hunter Ulkov, Sir Cryheart |
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Obvious paths: down |
|||
[Talador, North Circle] |
|||
A huge white marble temple casts a wide shadow across the road, dominating the entire area as it sits on a hill surrounded by smooth cobblestones. Moonlight from above is captured within the temple's huge crystalline dome causing it to glow with a silvery hue. You also see a pale-faced coppery barn owl that is flying around, an animated broadsword, a charming island spirit that is flying around, a speckled owl, a dune wolfhound, a golden brown wolfhound, a tiny angular lilac-pointed kitten, a forest wolf, a lithe air wyrdling, a dusky vaporous spirit that is flying around, a mirthful lake spirit that is flying around and a sapphire-eyed razern verlok'cina that is flying around. |
|||
Obvious paths: north, west |
|||
Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
Panndoris put a fractured milky amber crystal in his spidersilk backpack. |
|||
Your mind tingles with Mohrgan's thoughts, "Thanks!" [11:26 PM] |
|||
Panndoris slings a carved glowbark aegis set with a cluster of darkened spikes off from over his shoulder. |
|||
>go step |
|||
[Temple of Koar, Steps] |
|||
Cut at a steeper slope than the surrounding hillside, the long flight of pale stone steps is shadowed at its base and rises into full sun at its summit. Each step bears the symbols of other Arkati inlaid with carnelian, lapis, and jade. The marble-clad temple atop the hill blots out the distant mountain view. You also see a flight of stone steps. |
|||
Obvious paths: down |
|||
Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
* Khristal just gave up the ghost! |
|||
You frown. |
|||
You say, "Khristal." |
|||
Evia whispers, "She said outside the gate." |
|||
Lylia surveys the area. |
|||
>d |
|||
[Temple of Koar, Courtyard] |
|||
Rose petals form a crimson carpet over white stone and modwir needles in this shady crescent carved out of the temple's imposing hill. The blossoms pile in fragrant drifts around a central blood marble statue of a young woman. Marble columns crowned with gilded capitals surround the marble figure like an ornate setting around a jewel. The column directly behind her is cut short and left deliberately unfinished. You also see a flight of stone steps. |
|||
Obvious paths: out |
|||
Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
Evia says, "DAMN IT." |
|||
>out |
|||
[Talador, North Circle] |
|||
A huge white marble temple casts a wide shadow across the road, dominating the entire area as it sits on a hill surrounded by smooth cobblestones. Moonlight from above is captured within the temple's huge crystalline dome causing it to glow with a silvery hue. You also see a pale-faced coppery barn owl that is flying around, an animated broadsword, a charming island spirit that is flying around, a speckled owl, a dune wolfhound, a golden brown wolfhound, a tiny angular lilac-pointed kitten, a forest wolf, a lithe air wyrdling, a dusky vaporous spirit that is flying around, a mirthful lake spirit that is flying around and a sapphire-eyed razern verlok'cina that is flying around. |
|||
Obvious paths: north, west |
|||
Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
>w |
|||
[Talador, North Circle] |
|||
Two city guards, one burly, the other tall, lean against the outside wall of a brick-lined shop. They both offer greetings to those passing by, sometimes snickering to themselves. A large wooden sign hangs from the side of the store. You also see some silver coins, a small grey pearl, a handaxe, a faewood arrow fletched with banded turkey feathers and tipped with a gornar barbed arrowhead, a rune staff and a tall blood marble pillar with a broad white banner emblazoned with a golden crown. |
|||
Obvious paths: east, northwest |
|||
Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
Cryheart says, "She was tring to get to us." |
|||
Harkel concentrates deeply for a moment. |
|||
Ephya murmurs softly under her breath, preparing a spell... |
|||
Your mind tingles with Puptilian's thoughts, "yeah you can't fog...takes to the temple" [11:26 PM] |
|||
>nw |
|||
[Talador, North Circle] |
|||
Throngs of townspeople move through the area, stopping to chat when not going about their business. Bright, huge pavilions line the streets like a colorful border, drawing visitors to them. You also see a large white pearl. |
|||
Obvious paths: northeast, southeast |
|||
Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
Leafiara put a silver-runed eonake waraxe in her palm frond back-basket. |
|||
Leafiara picks up a large white pearl. |
|||
A pale-faced coppery barn owl flies in. |
|||
>ne |
|||
Ephya gestures into the air. |
|||
[Talador, North Circle] |
|||
Citizens and visitors roam about the curved street, stopping at each shop or wagon along the way. Armored city guards move slowly through the crowd, their eyes sharp and alert. You also see a rune staff, some ephlox moss, a faewood arrow fletched with banded turkey feathers and tipped with a gornar barbed arrowhead, a razor-sharp white steel sword, a white steel greatshield emblazoned with a golden crown, a white steel greatshield emblazoned with a golden crown, some polished pristine white platemail, a razor-sharp white steel sword, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a white steel greatshield emblazoned with a golden crown, some polished pristine white platemail and a razor-sharp white steel sword. |
|||
Obvious paths: east, southwest |
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Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
Leafiara unties her pouch, slips a large white pearl in, then reties it quickly. |
|||
Goldstr looks determined and focused. |
|||
Goldstr spins about looking mighty stirred up! |
|||
>e |
|||
[Talador, North Circle] |
|||
The northern road is bustling with activity, from merchants peddling their products to townspeople flowing through the area. Stone and wooden shops dot the landscape and a cluster of homes can be glimpsed beyond them. You also see a broadsword, a white-armored Taladorian soldier, a white-cloaked Taladorian stormcaller, a badly damaged mithril box, some silver coins, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, a faewood arrow fletched with banded turkey feathers and tipped with a gornar barbed arrowhead, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword and a tall blood marble pillar with a broad white banner emblazoned with a golden crown. |
|||
Obvious paths: southeast, south, west |
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Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
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[Talador, Silver Lane] |
|||
To the northeast and southeast the Eastern Circle District opens up, lined with shops and colorful pavilions. Moonlight gleams off the armor of the city's guards while they patrol the area. You also see a white-cloaked Taladorian stormcaller, a white-cloaked Taladorian stormcaller, a handaxe, a white-cloaked Taladorian stormcaller, a white-cloaked Taladorian stormcaller, a grey-armored Taladorian lancer, a white steel greatshield emblazoned with a golden crown, a broadsword and a tall blood marble pillar with a broad white banner emblazoned with a golden crown. |
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Obvious paths: north, northeast, southeast, south |
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Dergoatean, Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. |
|||
Lylia gestures at a withered white-armored crusader. |
|||
Lylia hurls a ball of greenish-black flame at a withered white-armored crusader! |
|||
AS: +427 vs DS: +109 with AvD: +12 + d100 roll: +45 = +375 |
|||
... and hits for 113 points of damage! |
|||
Glaring burst to the white-armored crusader's chest dances across skin leaving smoking holes! |
|||
A sapphire-eyed razern verlok'cina shudders slightly as chaotic energy is drawn from its form and fused with the attack. |
|||
... 70 points of damage! |
|||
Blood clots in the white-armored crusader's heart, causing massive damage. |
|||
The white-armored crusader's eyes glaze over, then he goes still. |
|||
The ball of greenish-black flame strikes a withered white-armored crusader, blossoming into a much larger sphere of flame upon impact. |
|||
Aurach leaps from hiding to attack! |
|||
Aurach swings an ancient rolaren longblade at a white-caped Taladorian purifier! |
|||
AS: +760 vs DS: +325 with AvD: +39 + d100 roll: +85 = +559 |
|||
... and hits for 147 points of damage! |
|||
Strike punctures thigh and shatters femur! |
|||
The Taladorian purifier rolls over and dies. |
|||
The light blue glow leaves a white-caped Taladorian purifier. |
|||
The air calms down around a white-caped Taladorian purifier. |
|||
The guiding force leaves a white-caped Taladorian purifier. |
|||
The very powerful look leaves a white-caped Taladorian purifier. |
|||
The white light leaves a white-caped Taladorian purifier. |
|||
The mote of white light next to a white-caped Taladorian purifier disappears. |
|||
Sacru looks determined and focused. |
|||
In a breathtaking display of ability and combat mastery, Sacru whirls in a fury of unrelenting strikes and ripostes! |
|||
Sacru thrusts with a perfect steel lance at a white-armored Taladorian soldier! |
|||
AS: +780 vs DS: +440 with AvD: +35 + d100 roll: +56 = +431 |
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... and hits for 176 points of damage! |
|||
Shot to back shatters bone and vertebrae! |
|||
The Taladorian soldier falls to the ground and dies. |
|||
The guiding force leaves Sacru. |
|||
Melivn gestures at a white-caped Taladorian purifier. |
|||
Melivn's illthorn stick glows intensely with a verdant light! |
|||
Melivn stares at a white-caped Taladorian purifier. |
|||
CS: +574 - TD: +378 + CvA: +9 + d100: +25 == +230 |
|||
Warding failed! |
|||
The Taladorian purifier drops its reinforced shield. |
|||
The Taladorian purifier drops its handaxe. |
|||
The Taladorian purifier lets out a blood curdling scream! |
|||
The Taladorian purifier falls to the ground and dies. |
|||
The light blue glow leaves a white-caped Taladorian purifier. |
|||
The air calms down around a white-caped Taladorian purifier. |
|||
The guiding force leaves a white-caped Taladorian purifier. |
|||
The very powerful look leaves a white-caped Taladorian purifier. |
|||
The white light leaves a white-caped Taladorian purifier. |
|||
The mote of white light next to a white-caped Taladorian purifier disappears. |
|||
Earthdiver unleashes a compact swirling vortex at a white-cloaked Taladorian stormcaller! |
|||
AS: +550 vs DS: +172 with AvD: +37 + d100 roll: +4 = +419 |
|||
... and hits for 215 points of damage! |
|||
Right hand explodes at the wrist! |
|||
The stormcaller's rune staff falls to the ground. |
|||
The Taladorian stormcaller rolls over and dies. |
|||
The silvery luminescence fades from around a white-cloaked Taladorian stormcaller. |
|||
The bright luminescence fades from around a white-cloaked Taladorian stormcaller. |
|||
The deep blue glow leaves a white-cloaked Taladorian stormcaller. |
|||
Dergoatean thrusts with a silvery blue mithril pike at a grey-armored Taladorian lancer! |
|||
AS: +581 vs DS: +299 with AvD: +35 + d100 roll: +83 = +400 |
|||
... and hits for 142 points of damage! |
|||
Strike to wrist severs left hand quite neatly! |
|||
The Taladorian lancer falls to the ground and dies. |
|||
The brilliant luminescence fades from around a grey-armored Taladorian lancer. |
|||
A grey-armored Taladorian lancer seems hesitant. |
|||
[Talador Mines, Old Tunnel] |
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The walls of the tunnel are swarming with slimy, glowing white maggots that crawl along like a cascade of bright opals. Amidst the darkness of the passage, thick cobwebs hang from the uneven ceiling. You also see a high craggy wall. |
|||
Obvious exits: south, west |
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Rubi, Mohrgan, Vohndolarr, Evia, Katiesa, Sekoridin, Aeavenne, Madmountan, Panndoris, Kembal, Goldstr, Sareyna, Lehon, Leafiara, Regwen, Avalera, Nolofinwe, Ulkov, Archales and Cryheart followed. |
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>s |
|||
[Talador Mines, Tunnel End] |
|||
Huge scorchmarks have blackened the walls of the shadowy tunnel, and only a few glowing worms cling to their surface. The dim light from the worms causes some heavy cobwebs to glisten. You also see a long thorny vine, a small piece of blood marble, the Fulmen disk, the Hapenlok disk, the Dergoatean disk, the Irar disk, a twisted blackened bone pillar and an ashen cracked bone pillar. |
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Also here: a stunned Drangell, Meril, Alasatia, Mayor Puptilian, Fulmen, Relic Hunter Harkel, Jiarine, Fyonn, Ephya, Blade Aurach who is lying down, Kayse, Rowmi, Hapenlok, Magister Raelee, Scribe Mynon, Sir Aydan, Dergoatean, Lady Jodia, Great Lord Irar |
|||
Obvious exits: north |
|||
Rubi, Mohrgan, Vohndolarr, Evia, Katiesa, Sekoridin, Aeavenne, Madmountan, Panndoris, Kembal, Goldstr, Sareyna, Lehon, Leafiara, Regwen, Avalera, Nolofinwe, Ulkov, Archales and Cryheart followed. |
|||
Mynon swings a jagged glaes bastard axe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +665 vs DS: +425 with AvD: +23 + d100 roll: +59 = +322 |
|||
... and hits for 8 points of damage! |
|||
Deft slash across chest draws blood! |
|||
Drangell takes a deep breath. |
|||
** Mynon's glaes bastard axe surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
... 10 points of damage! |
|||
Drangell's hand is encased in shimmering blue flames! |
|||
Wisps of pale viridian light begin to swirl around Aurach's hand as he prepares a spell... |
|||
Aurach gestures. |
|||
Aurach blends into invisibility among the surroundings. |
|||
Dergoatean swings a naginata at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +570 vs DS: +406 with AvD: +34 + d100 roll: +14 = +212 |
|||
... and hits for 11 points of damage! |
|||
Awkward slash to Drangell's stomach! |
|||
Everyone needs another belly button. |
|||
** Dergoatean's naginata surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
... 10 points of damage! |
|||
Searing bolt of energy strikes Drangell, scorching a wide swath of flesh! |
|||
Aydan swings a gleaming steel bastard sword at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +567 vs DS: +406 with AvD: +16 + d100 roll: +34 = +211 |
|||
... and hits for 11 points of damage! |
|||
Awkward slash to Drangell's stomach! |
|||
Everyone needs another belly button. |
|||
Rowmi slashes with a gleaming silver tiger-claw at Drangell! |
|||
AS: +484 vs DS: +406 with AvD: -43 + d100 roll: +9 = +44 |
|||
A clean miss. |
|||
[Talador Mines, Tunnel End] |
|||
Huge scorchmarks have blackened the walls of the shadowy tunnel, and only a few glowing worms cling to their surface. The dim light from the worms causes some heavy cobwebs to glisten. You also see a vial of tar-like black salve, a vial of tar-like black salve, a vial of tar-like black salve, a vial of tar-like black salve, the Archales disk, the Sekoridin disk, the Panndoris disk, the Leafiara disk, the Fulmen disk, the Hapenlok disk, the Dergoatean disk, the Irar disk, a twisted blackened bone pillar and an ashen cracked bone pillar. |
|||
Also here: Stormyrain, Cruxophim who is lying down, the body of Drangell who is lying down, Sacru, Dryhtnes, Sadrae, Mistros, Lady Lylia, Sir Balantine, Lord Rubi, Mohrgan, Vohndolarr, Dame Evia, Katiesa, Great Lord Sekoridin, Lady Aeavenne, Relic Hunter Madmountan, Panndoris, Wolfloner, Goldstr, Sareyna, Willow Guardian Lehon, High Lady Leafiara, High Lady Regwen, Avalera, Adjutant Nolofinwe, Relic Hunter Ulkov, Lord Archales, Sir Cryheart, Earthdiver, Meril, Alasatia, Mayor Puptilian, Fulmen, Relic Hunter Harkel who is kneeling, Jiarine, Fyonn, Ephya, Blade Aurach, Kayse, Rowmi, Hapenlok, Magister Raelee, Scribe Mynon, Sir Aydan, Dergoatean, Lady Jodia, Great Lord Irar who is kneeling |
|||
Obvious exits: north |
|||
Aydan swings a gleaming steel bastard sword at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +567 vs DS: +406 with AvD: +16 + d100 roll: +34 = +211 |
|||
... and hits for 11 points of damage! |
|||
Awkward slash to Drangell's stomach! |
|||
Everyone needs another belly button. |
|||
Rowmi slashes with a gleaming silver tiger-claw at Drangell! |
|||
AS: +484 vs DS: +406 with AvD: -43 + d100 roll: +9 = +44 |
|||
A clean miss. |
|||
Panndoris slings a carved glowbark aegis set with a cluster of darkened spikes over his shoulder. |
|||
Meril utters a light chant and raises her hands, beckoning the lesser spirits to her aid... |
|||
Meril gestures at Drangell. |
|||
Meril shoots strands of webbing at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the unbalancing attack. |
|||
AS: +548 vs DS: +376 with AvD: +34 + d100 roll: +19 = +225 |
|||
... and hits for 9 points of damage! |
|||
Strike to back throws Drangell off balance momentarily. |
|||
** Meril's orase runestaff surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
... 10 points of damage! |
|||
Searing bolt of energy strikes Drangell, scorching a wide swath of flesh! |
|||
The guiding force leaves Meril. |
|||
Drangell is firmly webbed in place. |
|||
Goldstr swings an ash-hafted mithril moon axe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +563 vs DS: +379 with AvD: +23 + d100 roll: +51 = +258 |
|||
... and hits for 1 point of damage! |
|||
Diagonal slash to Drangell's weapon arm. |
|||
Strike misses but bruises a few knuckles. |
|||
Raelee gestures at Drangell. |
|||
Raelee hurls a large boulder at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the impact attack. |
|||
AS: +632 vs DS: +369 with AvD: +22 + d100 roll: +21 = +306 |
|||
... and hits for 11 points of damage! |
|||
Blow grazes left arm lightly. |
|||
** Raelee's lor staff releases a quivering wave of disruption! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the disruption attack. |
|||
... 5 points of damage! |
|||
Throat strike causes Drangell to cough. |
|||
Avalera swings an ornate black warsword at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +593 vs DS: +379 with AvD: +28 + d100 roll: +27 = +269 |
|||
... and hits for 3 points of damage! |
|||
Slash to Drangell's right leg hits high! |
|||
Kinda makes your knees weak, huh? |
|||
** Avalera's black warsword pulses with a burst of plasma energy! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
... 7 points of damage! |
|||
Light burns to Drangell's leg |
|||
You swing a gleaming rune-scribed maul at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +747 vs DS: +354 with AvD: +39 + d100 roll: +11 = +443 |
|||
... and hit for 2 points of damage! |
|||
Jarring blow to Drangell's back. |
|||
You feel your rune-scribed maul straining back towards your foe! Taking advantage of this, you manage to effortlessly reverse your momentum and strike again! |
|||
You swing a gleaming rune-scribed maul at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +747 vs DS: +354 with AvD: +39 + d100 roll: +85 = +517 |
|||
... and hit for 2 points of damage! |
|||
Jarring blow to Drangell's back. |
|||
Roundtime: 5 sec. |
|||
Rowmi slashes with a gleaming silver tiger-claw at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +484 vs DS: +354 with AvD: -43 + d100 roll: +90 = +177 |
|||
... and hits for 7 points of damage! |
|||
Quick feint to Drangell's right foot. |
|||
Little extra damage. |
|||
Jiarine gestures at Drangell. |
|||
Jiarine hurls a stream of fire at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the fiery attack. |
|||
AS: +535 vs DS: +325 with AvD: +26 + d100 roll: +82 = +318 |
|||
... and hits for 8 points of damage! |
|||
Minor burns to left hand. Ouch. |
|||
** Jiarine's witchwood runestaff surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
... 5 points of damage! |
|||
Blow leaves an imprint on Drangell's chest! |
|||
Vohndolarr swings a massive cleaver at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +577 vs DS: +334 with AvD: +26 + d100 roll: +99 = +368 |
|||
... and hits for 2 points of damage! |
|||
Blow raises a welt on Drangell's right arm. |
|||
Kayse leaps from hiding to attack! |
|||
Kayse swings a perfect steel dagger at Drangell! |
|||
AS: +454 vs DS: +412 with AvD: -15 + d100 roll: +66 = +93 |
|||
A clean miss. |
|||
Mohrgan swings a twin-bladed midnight black waraxe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +648 vs DS: +330 with AvD: +26 + d100 roll: +97 = +441 |
|||
... and hits for 1 point of damage! |
|||
Deft slash across chest draws blood! |
|||
Drangell takes a deep breath. |
|||
Cryheart swings a perfect vultite greataxe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +661 vs DS: +330 with AvD: +35 + d100 roll: +37 = +403 |
|||
... and hits for 2 points of damage! |
|||
Quick slash to Drangell's upper right arm! |
|||
Just a nick. |
|||
Kembal murmurs soft words into the air, the liquid syllables summoning the spirits to his aid. |
|||
Kembal channels at Drangell. |
|||
The force of Kembal's power warps the air as it surges toward Drangell! |
|||
CS: +482 - TD: +508 + CvA: -21 + d100: +96 - +5 == +44 |
|||
Warded off! |
|||
Hapenlok gestures at Drangell. |
|||
Hapenlok hurls a powerful lightning bolt at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the shocking attack. |
|||
AS: +544 vs DS: +301 with AvD: +33 + d100 roll: +22 = +298 |
|||
... and hits for 11 points of damage! |
|||
Light shock to back. That stings! |
|||
** Hapenlok's orase runestaff surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
... 10 points of damage! |
|||
Plasma lashes Drangell's weapon arm blistering flesh. |
|||
Fulmen swings a perfect ebony-hafted morning-star at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +507 vs DS: +310 with AvD: +22 + d100 roll: +28 = +247 |
|||
... and hits for 9 points of damage! |
|||
Jarring blow to Drangell's back. |
|||
Leafiara swings a silver-runed eonake waraxe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +461 vs DS: +310 with AvD: +23 + d100 roll: +36 = +210 |
|||
... and hits for 2 points of damage! |
|||
Blow raises a welt on Drangell's left arm. |
|||
The guiding force leaves Leafiara. |
|||
Aurach leaps from hiding to attack! |
|||
Aurach swings an ancient elven waraxe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +751 vs DS: +392 with AvD: +23 + d100 roll: +4 = +386 |
|||
... and hits for 11 points of damage! |
|||
Blow to the head causes Drangell's ears to ring! |
|||
Rowmi slashes with a gleaming silver tiger-claw at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +499 vs DS: +310 with AvD: -43 + d100 roll: +12 = +158 |
|||
... and hits for 8 points of damage! |
|||
Thumped Drangell's chest. |
|||
** Rowmi's silver tiger-claw surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
... 10 points of damage! |
|||
Banged Drangell's right shin. |
|||
That'll raise a good welt. |
|||
Madmountan swings a polished steel sledgehammer at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +657 vs DS: +310 with AvD: +39 + d100 roll: +36 = +422 |
|||
... and hits for 4 points of damage! |
|||
Torn muscle in Drangell's left leg! |
|||
Balantine swings an elegant vultite handaxe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +490 vs DS: +310 with AvD: +24 + d100 roll: +71 = +275 |
|||
... and hits for 3 points of damage! |
|||
Blow leaves an imprint on Drangell's chest! |
|||
Katiesa chants a reverent litany and clasps her hands while tightly focusing her thoughts... |
|||
Katiesa channels at Drangell. |
|||
Particles of dust and soot rise from the floor at Katiesa's feet as she releases a pulsating, platinum ripple of energy toward Drangell! |
|||
CS: +519 - TD: +508 + CvA: -21 + d100: +5 - +5 == -10 |
|||
Warded off! |
|||
The mote of white light swirling about Katiesa suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Drangell. |
|||
Particles of dust and soot rise from the floor under a mote of white light swirling around Katiesa as a pulsating, platinum ripple of energy spirals off of the mote toward Drangell! |
|||
CS: +554 - TD: +508 + CvA: -21 + d100: +20 - +5 == +40 |
|||
Warded off! |
|||
You swing a gleaming rune-scribed maul at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +822 vs DS: +310 with AvD: +39 + d100 roll: +23 = +574 |
|||
... and hit for 3 points of damage! |
|||
Blow to the head causes Drangell's ears to ring! |
|||
The guiding force leaves you. |
|||
Puptilian swings a gleaming diamond-edged warblade at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the slashing attack. |
|||
AS: +525 vs DS: +310 with AvD: +21 + d100 roll: +13 = +249 |
|||
... and hits for 9 points of damage! |
|||
Slashing strike near forehead nicks an eyebrow! |
|||
That must sting! |
|||
Earthdiver gestures at Drangell. |
|||
Earthdiver hurls a large boulder at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the impact attack. |
|||
AS: +534 vs DS: +301 with AvD: +22 + d100 roll: +40 = +295 |
|||
... and hits for 3 points of damage! |
|||
Blow to back connects lightly. |
|||
Hapenlok gestures at Drangell. |
|||
Hapenlok hurls a stream of fire at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the fiery attack. |
|||
AS: +544 vs DS: +321 with AvD: +26 + d100 roll: +18 = +267 |
|||
... and hits for 11 points of damage! |
|||
Minor burns to head. That hurt a bit. |
|||
Some of the flames from the stream of fire linger around Drangell. |
|||
Dergoatean swings a naginata at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +570 vs DS: +310 with AvD: +34 + d100 roll: +98 = +392 |
|||
... and hits for 11 points of damage! |
|||
Blow leaves an imprint on Drangell's chest! |
|||
** Dergoatean's naginata surges with power as glimmering rainbow radiance coalesces around it! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
... 5 points of damage! |
|||
Minor burns to Drangell's shield arm. |
|||
Nolofinwe swings a razor-sharp vultite spatha at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +600 vs DS: +310 with AvD: +18 + d100 roll: +23 = +331 |
|||
... and hits for 1 point of damage! |
|||
Broken finger on Drangell's left hand! |
|||
The guiding force leaves Nolofinwe. |
|||
Lylia gestures at Drangell. |
|||
A thread of brackish blue magic issues forth from Lylia toward Drangell. It coils itself around him, whirling malevolently before disappearing within his body. |
|||
Ulkov swings a sharpened kelyn hoolurge at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +495 vs DS: +310 with AvD: +19 + d100 roll: +79 = +283 |
|||
... and hits for 3 points of damage! |
|||
Blow leaves an imprint on Drangell's chest! |
|||
Surprisingly, Ulkov manages to effortlessly reverse his momentum and strike again! |
|||
Ulkov swings a sharpened kelyn hoolurge at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +495 vs DS: +310 with AvD: +19 + d100 roll: +17 = +221 |
|||
... and hits for 3 points of damage! |
|||
Stomach shot lands with a hollow *thump*. |
|||
Kembal gestures at Drangell. |
|||
Kembal hurls a radiant ball of energy at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the plasma attack. |
|||
AS: +483 vs DS: +271 with AvD: -11 + d100 roll: +71 = +272 |
|||
... and hits for 3 points of damage! |
|||
Searing strike to back causes Drangell to grunt in pain. |
|||
Immediately following the attack, Drangell glances at Kembal, his eyes widened briefly in alarm! |
|||
A swirling cloud of shadow forms around Jiarine's right hand as she prepares a spell... |
|||
Drangell appears to be involved in an internal struggle! |
|||
CS: +482 - TD: +470 + CvA: -21 + d100: +77 - +5 == +63 |
|||
Warded off! |
|||
Sekoridin gestures at Drangell. |
|||
Sekoridin hurls a roaring ball of fire at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the fiery attack. |
|||
AS: +423 vs DS: +271 with AvD: +22 + d100 roll: +55 = +229 |
|||
... and hits for 2 points of damage! |
|||
Minor burns to left arm. That hurts a bit. |
|||
The roaring ball of fire strikes Drangell, blossoming into a much larger sphere of flame upon impact. |
|||
Some heavy enruned white armor partially deflects the onslaught of the fiery attack. |
|||
... 10 points of damage! |
|||
Burst of flames to right leg burns skin bright red. |
|||
** Sekoridin's staff flickers as the space around Drangell folds inward and draws its surroundings closer! ** |
|||
Some heavy enruned white armor partially deflects the onslaught of the vacuum attack. |
|||
... 10 points of damage! |
|||
Ribs crack as chest swells! |
|||
Meril utters a light chant and raises her hands, beckoning the lesser spirits to her aid... |
|||
Meril gestures at Drangell. |
|||
Meril shoots strands of webbing at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the unbalancing attack. |
|||
AS: +473 vs DS: +271 with AvD: +34 + d100 roll: +10 = +246 |
|||
... and hits for 8 points of damage! |
|||
Drangell's arm twists oddly but snaps right back. |
|||
Drangell is firmly webbed in place. |
|||
Panndoris swings a razor-sharp rolaren waraxe at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +605 vs DS: +312 with AvD: +23 + d100 roll: +84 = +400 |
|||
... and hits for 3 points of damage! |
|||
Stomach shot lands with a hollow *thump*. |
|||
Evia swings a war hammer at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the crushing attack. |
|||
AS: +582 vs DS: +312 with AvD: +19 + d100 roll: +76 = +365 |
|||
... and hits for 4 points of damage! |
|||
Torn muscle in Drangell's left leg! |
|||
Earthdiver gestures at Drangell. |
|||
Earthdiver hurls a powerful lightning bolt at Drangell! |
|||
Some heavy enruned white armor partially deflects the onslaught of the shocking attack. |
|||
AS: +534 vs DS: +293 with AvD: +33 + d100 roll: +21 = +295 |
|||
... and hits for 3 points of damage! |
|||
Light shock to right leg. That stings! |
|||
Alasatia chants a short phrase, embers leaping from her fingertips, as she clenches her hand into a smoke-shrouded fist. |
|||
Alasatia gestures at Drangell. |
|||
CS: +556 - TD: +490 + CvA: -21 + d100: +89 - -5 == +139 |
|||
Warding failed! |
|||
Small flames of yellow and orange hues begin to lick at Drangell. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the floor and the flames engulf him. Black smoke rises in tendrils from the large blaze around Drangell as he burns. |
|||
* Drangell drops dead at your feet! |
|||
Drangell appears a bit less vulnerable. |
|||
Drangell no longer seems distracted. |
|||
The webs dissolve from around Drangell. |
|||
* Drangell was just incinerated! |
|||
* Drangell just gave up the ghost! |
|||
Drangell cranes his neck, trying to rise. |
|||
Drangell begins to lift one hand, black tar-like ichor dripping from his fingers like muck. |
|||
Drangell coughs, ichor spewing from his throat. |
|||
You see Drangell the Wrathbringer of the God-King. |
|||
He appears to be a Giantman. |
|||
He is average height and appears to be in the prime of life. He has brooding dark amber eyes and tanned skin. He has a bald head. He has a fleshy face and a large nose. He has various spots of tar-black liquid stuck to his flesh, and the skin seems to be slowly rotting around each patch. |
|||
Despite no apparent injuries, he seems to be DEAD! |
|||
He is holding a huge glowing white axe in his right hand and a heavy polished white greatshield emblazoned with a golden crown in his left hand. |
|||
He is wearing some engraved blood marble prayerbeads, some heavy enruned white armor, a pair of faded grey trousers, a thick steel-buckled belt, a gold-tooled white leather pack, a pair of spike-toed boots, and a heavy black orc hide greatcloak. |
|||
The ghostly voice of Drangell says, "Cosima..." |
|||
The ghostly voice of Drangell says, "Little songbird..." |
|||
The ghostly voice of Drangell says, "I'd do it again a hundred...." |
|||
Drangell coughs, spewing more black ichor. |
|||
The ghostly voice of Drangell says, "I'm sure I'll see that...lil' whore...again..." |
|||
Cruxophim removes a vial of tar-like black salve from in his small eldritch coffin. |
|||
Drangell coughs, and more black muck shoots up from his corpse after Mynon stabs him |
|||
</pre> |
|||
Rescue of the Earl |
|||
<pre{{log2}}> |
|||
>out |
|||
[Talador Mines, Den of Flesh] |
|||
The earthen walls are glistening black with rivulets of ichor creeping along jagged ridges. Hundreds of half-elven corpses form a macabre tapestry along every inch of the open cavern, their broken and mutilated bodies hung and hammered into the walls, onto posts, or dangling from rusted chains. Streams of caked blood lead towards a corner of the room. |
|||
Also here: Cruxophim, Earl Eddric |
|||
Obvious exits: up |
|||
Archales, Cryheart, Stormyrain, Sacru, Dryhtnes, Sadrae, Mistros, Lylia, Balantine, Rubi, Mohrgan, Vohndolarr, Evia, Katiesa, Aeavenne, Madmountan, Panndoris, Goldstr, Sareyna, Lehon, Leafiara, Regwen, Avalera, Nolofinwe, Ulkov, Earthdiver, Jodia and Irar followed. |
|||
You bow to Eddric. |
|||
You say, "Eddric.." |
|||
Cryheart bows to Eddric. |
|||
Evia turns to Eddric and cheers! |
|||
Stormyrain [Local]: "We are with Eddric." |
|||
Avalera bows respectfully before Eddric, her eyes fixed firmly on the ground. |
|||
You say, "Thank th' heavens." |
|||
Goldstr beams happily at Eddric! |
|||
Cryheart says, "Your Excellency." |
|||
Leafiara praises Eddric. |
|||
Balantine bows deeply at the waist, honoring Eddric. |
|||
>look edd |
|||
You see Earl Eddric Jovery the Northern Sentinel of the Turamzzyrian Empire. |
|||
He appears to be a Human from Hendor. |
|||
He is tall and appears to be in his declining years. He has pale blue eyes and tanned skin. He has receding, steel grey hair. He has a square-jawed face, a prominent nose and a short beard. |
|||
He is in good shape. |
|||
He is wearing some unwashed bloodstained robes. |
|||
</pre> |
|||
* -7 The Fall of Talador: A quick Recap, for any that missed it. |
|||
<pre{{log2}}> |
|||
[Also, anyone who wants should feel free to correct or clarify anything that I left out or misinterpreted, as it was a bit crazy-town tonight.] |
|||
The multi-armed assault on Talador began with Thadston, Aydan, and Cryheart (and likely a few other splinter cells) leading several different groups to infiltrate various areas of Talador simultaneously. Templars and crusaders aplenty were dispatched, and there were relatively few casualties at the outset. When some did perish, Rodnay was witnessed grabbing the fallen and escorting them back to the triage area inside the Outpost. (Sidenote: Much to the amusement and/or bafflement of some, one of those later included a temporarily fallen Drangell; before chains could be shackled on him, however, he escaped back to Talador.) |
|||
It was not long before Drangell was met with spell and sword within the Temple, and his various taunts on the amunet rather rudely interrupted. After a lengthy battle and much vigorous rubbing, the salve finally began to take effect, and he eventually retreated toward the Mines. Conveniently around that time, Rysus and his band of Rooks presumably detonated several orbs in order to gain access to what would turn out to be Raznel's rather grisly den of horrors. Several parties chased Drangell deeper into the mines, and more battling was had; however, he eventually succumbed to the salve and was reduced to a puddle of black goo... seemingly vanquished for keeps this time, no take backs. Crux remains deeply disappointed that he didn't ultimately get to dine on the Everblooded scourge, but retains some solace in the fact that at least he got a few chunky bites out of him. |
|||
A few samples of the inspiring decor of the mines are below. Seems a delightful vacationing spot, I might consider checking with my travel agent to see what kind of availability there is. |
|||
[Talador Mines, Old Tunnel] |
|||
The walls of the tunnel are swarming with slimy, glowing white maggots that crawl along like a cascade of bright opals. Amidst the darkness of the passage, thick cobwebs hang from the uneven ceiling. |
|||
[Talador Mines, Tunnel End] |
|||
Huge scorchmarks have blackened the walls of the shadowy tunnel, and only a few glowing worms cling to their surface. The dim light from the worms causes some heavy cobwebs to glisten. |
|||
[Talador Mines, Blood Tunnel] |
|||
Pools of blood coalesce along the bottom of the tunnel's walls, small bubbles rising and popping on their surfaces. A foot of murky sanguine fluid covers the ground, fragments of jagged bones floating about it like debris. |
|||
You wade slowly through the murky blood and floating bone fragments, ribbons of sticky ichor slowing your movements. |
|||
Roundtime: 3 sec. |
|||
[Talador Mines, Den of Flesh] |
|||
The earthen walls are glistening black with rivulets of ichor creeping along jagged ridges. Hundreds of half-elven corpses form a macabre tapestry along every inch of the open cavern, their broken and mutilated bodies hung and hammered into the walls, onto posts, or dangling from rusted chains. Streams of caked blood lead towards a corner of the room. |
|||
Also here: Earl Eddric |
|||
Eventually, Earl Eddric was discovered deep within the (only somewhat figurative) bowels of the Talador Mines. Though visibly shaken by the ordeal, he was recovered and escorted to safety by guards. A rotting woman's corpse was also discovered, and it was concluded that the body belonged to none other than Seraphene, Thadston's ex-wife and Disean's mother. Duplicity (the villainous deed, not the merchant) was quickly revealed, however, as it was discovered that "Seraphene" -- actually Raznel disguised by dark magic to appear as Seraphene -- had already been escorted to safety by other parties. (See: http://forums.play.net/forums/GemStone%20IV/Towns/Wehnimer's%20Landing/thread/1814500) Upon arrival at the Outpost, "Seraphene" had requested to visit with her son, Disean; unfortunately, it was later found that both had disappeared within the unfolding chaos of the seige. Their whereabouts are currently unknown, presumably. |
|||
Deeper still within the mines, we discovered a rather suspicious glowing portal and a blood marble obelisk of strange and eldritch power: |
|||
[Sacrament Chamber] [GEE, THAT'S NOT AN OMINOUS NAME.] |
|||
The earthen ground has been segmented in dozens of sections, with narrow grooves crisscrossing along the floor. Each slender channel is caked with dried blood, and the air shimmers with a penetrating heat. Rising up in the center of the chamber like an oblong pillar is a huge, polished obelisk of blood marble. Gouged into the surface of the marble are glowing incarnadine runes. You also see a growing viridian portal and a huge rhimar-framed wagon. |
|||
You touch a polished blood marble obelisk, and the blood red specks flash with a sanguine light. Beads of crimson light drift up into the vast chamber above, disappearing into the darkness. |
|||
You think to yourself, "A bit ostentatious, but rather admirable workmanship." |
|||
You gaze through the viridian portal and see... |
|||
[Tamzzyr, Chaston's Way] |
|||
The grand boulevard stretches out far and wide, its cobbled roads masterfully crafted and pristine, yet still holding the faintest hint of use from both the passage of feet and time. On the far western end of the Grand Imperial Plaza, the majestic palace which houses the Sun Throne raises high into the sky, its grandiose walls gleaming in the bright moonlight above. |
|||
Wave upon wave of enthralled peasants began to emerge, and appeared to be trying to push the obelisk into the portal... surely for no nefarious purpose at all. It was clear that Chaston was controlling them, and his disembodied voice more-or-less confirmed this with some amount of enthusiasm. Attempts were made to subdue the unwashed peasants, and there was some moral debate on whether or not their lives were of higher priority than whatever assuredly wicked designs the ominous obelisk was about to reveal; eventually, the group seemed content enough to just let a few of the more "morally flexible" among them deal with it, whereupon they collectively shrugged and moved on. When the enthralled peasants were shockingly bested by a sizable group of highly-skilled adventures (I mean, REALLY, Chaston), the Prelate then attempted to enthrall a few among them without much success, because no one had time for that nonsense. When that failed, he finally revealed himself and was struck down. And struck down. And struck down again. Eventually -- and with far more rubbing -- the salve finally served its purpose upon his broken body, once again... and there was a very cathartic but short-lived moment of victory. |
|||
HOWEVER... |
|||
Chaston's abdomen melts, crumbling apart, his legs melting to black tar. |
|||
Chaston reaches out with an blood-soaked hand, touching the base of the blood marble obelisk. He prays, and coughs, ichor dripping out from his mouth. His golden eyes go black as night. The rest of his body soon melts into a pile of gooey black tar. |
|||
The runes along the obelisk flash with a bright crimson light! |
|||
(Cruxophim splashes the obelisk with the tar-like black salve, for good measure.) |
|||
Suddenly, the obelisk bursts open like an obsidian egg, and a bright blood red pillar of light bursts up from the obelisk and temporarily blinds you! The blast fires up into the darkness! |
|||
Cheers of victory turned out to be premature, however, as with his dying breath, Chaston apparently succeeded in activating the obelisk. Some hideous power emerged and escaped upward to the surface, much to the consternation of those present. Pylasar then appeared, in the form of a tiny purple ant that shifted into a purple spider; the purple spider then spun a doorway through which we escaped, only to be met with this: |
|||
[Talador, The Bleaklands] |
|||
The land is desolate and broken, with an endless terrain of fragmented, grey earth that is caked in layers of ash. The air is suffocating, with a thick, rancid odor and a faint heat still lingers in the area. The sky is bleak, resembling an expanse of ink-whorled slate. |
|||
Malvernus slowly and painful walk in, leaning heavily on his staff. |
|||
Malvernus says, "The city and those soldiers who moved into it..." |
|||
Malvernus says, "Fires tore up from beneath the town and tore it and everything there asunder." |
|||
Malvernus says, "Fortunately not everyone was within the city." |
|||
Malvernus says, "Those Drakes that I could formed defensive circles around all they could. When the fires came they met the strongest shields we could hold." |
|||
Malvernus says, "There are some other survivors, yes. But there were far more soldiers than Drakes." |
|||
Malvernus says, "There are some other survivors, yes. But there were far more soldiers than Drakes." |
|||
The extent of the devastation was confirmed by Malvernus; we had emerged via the peculiarly prodigious purple passage, somewhat victorious... only to discover that Talador now lie in blasted ruin. We returned to the Outpost with (mostly) slumped shoulders, and met with Malvernus as well as Michol, wherein Raznel's treachery was discovered by all: |
|||
Michol deeply says, "Sir Thadston sent word, I do not know where he is. He left, with the Earl. I believe to return him immediately." |
|||
Michol deeply says, "Saraphene was rescued, I sent her to see her son." |
|||
Speaking to Michol, Stormyrain says, "No." |
|||
Michol deeply says, "Sir Thadston should return in a night or two." |
|||
Dergoatean says, "Not Saraphene." |
|||
Speaking quickly to Michol, Kayse says, "No, no, no. That is Raznel." |
|||
Michol deeply says, "He was seeing the Earl back to the Keep." |
|||
Michol deeply asks, "Excuse me?" |
|||
Speaking stoically to Michol, you state, "Illusions, Michol." [I really had to... you understand, of course.] |
|||
Michol blinks. |
|||
Michol deeply says, "Sara.." |
|||
Michol deeply says, "No, she cannot be dead." |
|||
Michol deeply says, "That will destroy the commander." |
|||
Michol frowns. |
|||
Michol deeply asks, "What occured in Talador?" |
|||
Speaking to Michol, Irar says, "We destroyed Chaston's forces and Chaston, and he destroyed Talador in vengeance." (Which is honestly a far more succinct summary of events than this... perhaps we should just go with that.) |
|||
And that, boys and ghouls, more or less concludes our tale.... for now, of course. |
|||
-Crux |
|||
</pre> |
|||
* -7 |
|||
<pre{{log2}}> |
|||
It can't be said enough how well done this turned out. Cruxophim had a great recap, with his slant of course. Crux 2017. ;) |
|||
I don't think he missed anything, but bump to the top and a high level recap I sent blurry eyed. |
|||
I look forward to the official recap. I think we ran from 9:15pm - 1:30am CST for the finale. |
|||
-We dropped into Talador inside the temple. |
|||
-Gurbah and the Vornavis forces protected the Imperial armies flank against blameless. |
|||
-Drangell engaged Aydan's unit in the temple. |
|||
-We fought Drangell through the streets with the Vornavian Guard and Imperial Army. |
|||
-Rooks showed up on the roofs and started firing at just about everyone. |
|||
-Gained access to the mines when Sir Thadston arrived and bombs were set off after Drangell fled that way. |
|||
-Tricky mine navigation. Bombs kept going off and the mines collapsed. People got thrown in every direction. |
|||
-Drangell set on some of the stranglers in the dark tunnel portion of the mines, but we were able to engage him. |
|||
-Defeated and ended Drangell with the black salve weapons. We made sure to stay until we confirmed he ceased.(He melted like in Gremlins II) |
|||
-Found Earl Eddric Jovery and rescued him. He was taken into custody by the Hendoran knights and Thadston after the Gryphons released him into their custody. |
|||
-Found Chaston. He was protecting a square with a portal to Tamzyrr and a black obelisk on a wagon. |
|||
-He used thralls to try and push Raznel's creation (the black sphere of blood marble) into a portal for Tamzyrr. |
|||
-Raznel is believed to have used Seraphene's body as a mimic and escaped from Talador. |
|||
-Landing adventurer's and combined forces were stuck in the caverns where Chaston perished. |
|||
-Malvernus had the drakes throw up shields up above per little communication we had from them. |
|||
-Chaston died and touched the obelisk, something cocooned out of it and destroyed Talador completely. It's a magical wasteland now. |
|||
-Pylasar saved us with a webbed door portal. (Cool effect) |
|||
-Folks thought everyone above died. I mentioned Malvernus isn't easy to kill and then he limped in a few minutes later to update us. |
|||
-We're stuck in Talador wastes, we think most everyone is dead. We're hoping Thadston retreated south to the Outpost via the portal since the Earl was south of Talador when he was escorted out. |
|||
-Successful evac to Hendor Outpost. (Pylasar I think. I was tired. Monday was suffering.) |
|||
-Michol came and briefed us on what he knew. |
|||
-Fake Raznel came and took Disean from the Outpost and left. |
|||
-Sir Thadston was taking Eddric back to Hendor. |
|||
-We'll know more in 2 days when Thadston returns. Tuesday |
|||
I really liked how the alchemy process turned out on the salve. It altered the weapon with a cool change and harkened back to the mandis bane weapons nicely. Intentionally or not. |
|||
-Geijon |
|||
</pre> |
|||
* -7 |
|||
Eyes of the Dawn - Finale on 11/07/2016 12:58 AM CST |
|||
I hope you all had some fun tonight! Thanks for the fun on our end! Thanks to GM Lydil for your big time assistance tonight! |
|||
Tonight's events officially marked the finale of the Eyes of the Dawn storyline, but this week (Tues, Wed, Fri) I'll be doing some RP to provide some closure to a few loose threads out there, while also further addressing some potential future storyline hooks as well. I'll also be posting an epilogue this week as well. But first...sleep. |
|||
-GM Kenstrom- |
|||
* -12 |
|||
<pre{{log2}}> |
|||
Expanding briefly: |
|||
-With her father's permission (according to Brieson), Larsya is woken from her stasis since the Hall believes they can halt her aging, albeit not reverse it yet. She thinks she's still a kid playing pirate, but when she sees her wrinkled arm, she panics and calls for her father. Shortly afterward, she somehow reverts to thinking she's a pirate again. Some (player) characters speculate that she's in such shock that her mind regresses or suppresses the shock, but others think that the temporal effects on her forcibly revert her, keeping her frozen within a limited window of time. |
|||
While this is going on, a figure who seems to be about the height of the Baron appears above the group watching the seen before him, but even if it's him, he doesn't come down to see his daughter. Left without a solution for now, Larsya is eventually taken away to private quarters by some soldiers. |
|||
-Leafiara's test: she briefly feels some pain, but seemingly less than Shinann since she stays lucid the entire time as her veins expand and bubble. Crux takes a blood sample with her permission and then the veins thin back out, but whether that's correlation or casuation is ambiguous! No full cure yet, but she's set to wait and see if the salve takes effect, noting how she feels in the meanwhile. |
|||
-Gavrien's test: after his face starts smoking up, the veins seem to come alive and move up under his hair, then all of his hair falls from his head, leaving him bald. The hair on the ground forms into mostly-harmless maggots that try to attack the group. Gavrien's not very pleased with this turn of events, but the veins themselves are cured. |
|||
-Kippe's test: the only one present (maybe the only one period?) who had the veins on his hands instead of somewhere on his face. After the salve is applied, his fingers swell and bloat to such a disgusting degree that the group and Kippe himself agree the best solution is quick amputation, which Lylia obliges--and Crux also tries to do his part with a saw (LOL), but Lylia's faster about it. After being healed up, he's fine and cured. |
|||
Somewhere in all of this, several characters speculate about why the veins appear in different locations. Ultimately they don't get to any conclusion, but it's something to think about and I'm bringing it up since Brieson himself talked about it. |
|||
</pre> |
|||
==Vornavis== |
==Vornavis== |
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Line 5,630: | Line 7,129: | ||
[[Malvernus]] of the [[Hall of Mages]] aims to take this chance and deal with Noralia. With the escalating nature of these attacks, a more potent one is expected on the morrow. Those interested in aiding in the defense of Vornavis, as well as mounting a counter strike against Noralia itself are advised to be ready tomorrow night. It should be noted that things occurring a bit after 10 pm EST would be rather likely.</span></pre> |
[[Malvernus]] of the [[Hall of Mages]] aims to take this chance and deal with Noralia. With the escalating nature of these attacks, a more potent one is expected on the morrow. Those interested in aiding in the defense of Vornavis, as well as mounting a counter strike against Noralia itself are advised to be ready tomorrow night. It should be noted that things occurring a bit after 10 pm EST would be rather likely.</span></pre> |
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== Righting the Wrong - Am Imperial Decree== |
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:''Posted [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/10206 11 November 2016] |
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<pre{{log2|font=arial|border=none}}> |
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It has been days now since the fall of Prelate Chaston and his truly unholy crusade. In no small part to adventurers out of Wehnimer’s Landing and Vornavis and beyond, Chaston’s connections with the witch Raznel were exposed, and their plans to unleash a tide of fiery destruction to level Tamzzyr and its surroundings, were thwarted. It would appear Chaston, and the witch’s, original targets were the Imperial Palace, which houses the Emperor and his family, as well as the Temple of Steps, which houses the Patriarch of the Church of Koar, and the main headquarters of the Hall of Mages. The horror of such death, both in thousands and thousands of lives, and the very heart of the Empire’s leadership and faith, would have been devastating and crippled the Turamzzyrian Empire. |
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Despite all of that, in the final dying moments of Chaston’s life, he still saw to it that he would take out a section of the Empire, which ironically was so influential in his rise to power. An ancient obelisk, forged of blood marble, and powered by the potent blood of half-elves, which carry both human and elven traits, was activated and released a wave of golden, burning light that washed over all of Talador, turning a majority of the once lush Barony into a haunting wasteland now referred to as the Bleaklands. There had not been witnessed such destruction on a wide scale since the creation of the Wizardwaste. |
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As the dust settled after the massive carnage, it has been surmised that thousands of imperial soldiers and support were lost on the ground in Talador, not to mention the thousands and thousands of citizens all throughout the Barony’s capital and various cities, towns and other hamlets. The only known survivors were a few dozen Imperial Drakes and over two hundred soldiers who were spared the impact of the blast by magical shields. This instinctively quick action of some of the Drakes left patches of unblemished land around Talador, which many now aptly call “The Tears of Koar.” |
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In the aftermath of one of the most devastating losses of life in the Empire’s recent history, all of the great land mourns. It is said that because such evil and hate was allowed to foster, even within the Empire’s own borders, that Emperor Aurmont Anodheles has issued a command that in the coming weeks and months he will be gathering his Council of Lords to begin work on finally passing law that ends Chaston’s Edict, or even the notion of it. Even in light of the tragedy, many cheered the Emperor’s decision and praised it as a great step in helping to right much of the wrong that the Empire has done in the past, when it comes to the rights and persecution of non-humans. Meanwhile, others speculate that it came too little too late, and argue it could take years for such an act to happen given the often gridlocked politics and arrogance among imperial nobility.</pre> |
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== Epilogue == |
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:''Posted [http://forums.play.net/forums/19/225/2494/view/10246 13 November 2016] |
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<pre{{log2|font=arial|border=none}}> |
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The mud-caked floorboards creaked as loudly as the knees of the old woman who shuffled slowly across the room. The blood bubbled and churned inside the beaker she carried, before she hoisted it up over a wide-lipped cauldron and poured its sanguine contents inside. Wisps of sallow mist coiled up from the vat, soon billowing out to suffocate the ceiling with a dense yellow fog. |
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The witch smiled, her yellowed teeth positioned crookedly, few and far between her thin, ashen lips. Her viridian eyes gleamed as the liquid inside the cauldron began to thicken and darken. She tossed a handful of bone chips into the muck, and stepped back, mesmerized by her concoction. Long moments passed, and the old crone stepped away to fetch small mortar and pestle crafted from blood marble. |
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She leaned forward, dipping the bowl into the vat and filling it with some of the reddish-black liquid. Her gnarled, bony fingers sprinkled some fried white leaves into the mix, and with her pestle she stirred and mixed the contents. Her feet shambled as she crossed the room, stopping before a young bald man chained to the wall, his eyes as grey as polished steel. |
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The prisoner looked away, but otherwise did not resist. The witch took her bent fingers and dipped them into the red-black muck, slowly smearing the liquid along the crown-shaped scars on the sides of the young man's head. The shadowy and sanguine fluid seem to meld into the creases of the scars, causing the old wounds to now glow bright red, like runes of blood. <span class="mw-customtoggle-epilogue" style="color:#0000ff">Click to view more...</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-epilogue"> |
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"Look at me…" the witch cackled. |
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The prisoner refused. |
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"Look at me!" the witch howled. |
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The prisoner's jaw clenched and slowly his head turned, his steel grey eyes staring out at her. |
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"That's my boy…" The witch reached up, patting his smooth face with her twisted, sore-covered fingers. |
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Just then a dark-eyed goblin scurried out of the shadows, two silver stilettos sheathed at his sides. The witch turned around, just as the goblin handed her a small note. The witch squinted her eyes at the letter, and tossed it to the ground, stomping on it repeatedly, over and over and over. She spun back around and scowled at the goblin, "Where did you find this?" |
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The goblin swallowed hard, inching back, "I've had it for sixteen years." |
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The witch blinked, "…and you just now…" She shook her head, seeming to realize the foolishness of what she was just about to ask. "Yes, of course…to be delivered on this day." |
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Without another word, the witch, the gleam now gone from her eyes, hobbled off into the shadows. The prisoner, the scars on his scalp still bright and red, looked down at the wrinkled parchment. |
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It read: |
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"Dear Rachel, it's been long enough. We're coming for you. Love, Peter." |
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-------------- |
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The land was desolate and broken, with an endless terrain of fragmented grey earth caked in layers of ash. The air was suffocating with a thick, rancid odor and rippled with a faint heat. The sky was bleak, resembling an expanse of ink-whorled slate. Rows and rows of crumbled, charred stones were strewn about the landscape, where once the towering walls of Talador stood. |
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The hot wind swirled and danced about, scattering ash and smoldering debris. A dense insipid fog hugged the distance in all directions, leaving little to be seen without having some short proximity. Emerging from the wall of smoke, a blue-robed figure appeared. A golden hawk medallion hung loose around his thin neck. His eyes were the color of a summer sky, soft and blue. Tufts of white hair were peeled over his ears, his receding hairline long having exposed the top of his head to the world. He squinted, seeing an obscure form on the ground, several feet away from him. |
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He called behind him, "Over here, I've found something." |
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Stepping out of the fog came a second figure, garbed in a similar deep blue robe, his greyish-brown hair tied back into a sleek ponytail. A two-headed golden hawk talisman hung down around his neck and pale archaic tattoos were barely visible along his forearms, seen only when the sleeves of his robe shifted as he moved. His eyes were multicolored, one brown, one blue. Both narrowed as he approached, kneeling down to a small figure sprawled out on the ground, seemingly untouched amidst the devastation that wracked the land. |
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The multihued-eyed man placed his hand to the chest of the fallen boy, whose skin was dark blue, his head bald and smooth. The man waited a moment, watching, listening. |
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"Is that a…" The first figure asked. |
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The multihued-eyed mage held up his finger to silence the other. He stood to his feet, lifting the blue-skinned boy in his arms. "Say nothing of this." |
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Together, the two robed mages disappeared back into the cloud of smoke, carrying the boy right along with them. |
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--------------- |
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Bells rang out across the cobbled road that connected the Imperial Palace to the Temple of the Steps. For days, the people had been in mourning. Their faces have been chiseled from stone, grim and dark, thankful to be alive, but shaken by the tragedy of their cousins in Talador. But now, a much-needed cheering filled the courtyards of the imperial plaza. From countless balconies of the palace, voices cried out, "Empress Samynthra has given birth! An heir is born, an heir is born!" |
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The eerie silence that had hung over the city like death's gallows had been broken. Citizens burst into tears, shouting both praise and cheers at the sound of the glorious news. The black of night exploded into a frenzy of color, illuminated by crimson and gold fireworks echoing out across the very heavens. It mattered little what the hour was, as the plaza began to become flooded with people and well-wishers. It seemed as if, even if for just a moment, the calamity in the north was forgotten. |
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Again, the voices declared, "An heir is born! An heir is born!" |
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Deep within the palace walls, Emperor Aurmont stood beside his wife, his granite-flecked ashen blue eyes regarding his new born son with a true sense of accomplishment and unconditional love. His once stoic look at least now temporarily replaced by eyes framed with tears, suddenly aware of emotions he had not entirely expected. He squeezed his wife's hand, and Empress Samynthra looked up, her pale crystalline blue eyes catching those of her husbands. Both cried, embracing one another, as the cry of their baby son was welcome music to their ears. |
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The Emperor and Empress remained enraptured, heads pressed against each other as the baby lay upon his mother's chest, still crying as his first moments in the world continued forth. The baby boy's eyes were bright blue, a perfect mixture of the shades of both his parents. Bells continue to ring out in the distance, and a line of white-robed healers stood at the edge of the room, content in silence and space, allowing the new father and mother to have their memorable moment. |
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Just then, unnoticed by any in the room, the son of the Emperor, the heir to the Sun Throne of the Turamzzyrian Empire, blinked and his blue eyes shifted to a bright golden hue. |
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--------- |
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The dark-skinned Tehir man strode slowly down the wide hall, his bare feet padding quietly on the floors of smooth obsidian. His angular face was concealed by a pale white veil and two black ora khopeshes hung down from a bone-inlaid belt around his hips. His eyes were pale white, absent of any irises. He made little to no sound as he passed from the hall and into a wide, spherical chamber that held more shadows than light. |
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Hundreds and hundreds of bodies were scattered around the chamber, either as a macabre decoration, or haphazard piles of discarded corpses. As the Tehir man moved by, he noted the bodies in silence, observing that each resembled the rest. Black hair. Sea blue eyes, open in shock and death. He maneuvered through the chamber, stepping over corpses, finding uncluttered footholds as he approached the center of the great hall. |
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Rising from the sea of doppelganger corpses, stood a wide throne of shifting shadows and fragmented bones. Seated upon the ghoulish chair was a black-haired man with sea blue eyes. His grin was as wide as the throne, and at his side floated a green crystal orb. Before the man, a pillar of crimson and shadow churned out of a deep hole in the ground, resembling a fountain of blood and murky ichor from a fetid wound beneath his feet. |
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The Tehir man came to a stop, unsheathing his dark blades and laying them at his feet. He stepped before the column of shadow and blood, placing his bare hands into the roiling liquid. His screams filled the hall, echoing out like the cries of a thousand men, and his skin shifted and ripped, dozens of wounds tearing across his flesh as he stood. He soon fell back, his hands now reduced to gooey clumps of incarnadine muscles and scorched bones. The Tehir man shook violently on the ground, frothing at the mouth as he twitched. Faceless men, absent of any features, ambled out of the darkness, grabbing the Tehir man by the arms and dragging him off, where they began to wrap his bloodied, mutilated hands. |
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Then, stepping down from his ghastly seat, the blue-eyed man stopped before the pillar of blood and darkness. With a slight gesture, the green orb floated over to the shadowy pedestal and landing, as if lowering down into a bowl. The blue-eyed man uttered an archaic phrase, his words sounding more metallic than human. From out of the dark pillar came a white mist, which soon covered the green orb in a pale, hazy film. The man visibly held his breath, and with one hand, grasped the orb, pushing it down into the rising blood and shadow, submerging it. |
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The blue-eyed man stood silent in anticipation, his gaze once or twice going to the collection of bodies tossed about the hall. Seconds felt like minutes, minutes felt like hours. After what felt like an eternity, the man pulled both his hand and orb out of the shadows, his grin growing impossibly wider than before. |
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The blue-eyed man stepped back, comfortably returning to his grisly throne. |
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Gone was the green shade of the orb, replaced now by the deep red shade of blood. |
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The red orb floated towards him, and on command, lowered into his waiting palm. |
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Grishom Stone smiled. |
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</span></pre> |
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== After the Dawn== |
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:''Posted [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/10380 16 December 2016] |
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<pre{{log2|font=arial|border=none}}> |
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After the Dawn: Wehnimer’s Landing |
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In the aftermath of the crusade waged by Prelate Chaston and his army of Blameless zealots, there was left a great deal of loss and damage. Families were broken, dreams were shattered, and scars both of flesh and mind were left to likely remain for eternity. But despite the harm Chaston’s influence wrought upon Wehnimer’s Landing, the great town and its greater people have pressed on, and the road to recovery has already begun. |
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The enchantment Chaston’s mind cast over many people in Wehnimer’s Landing has finally died off, as more and more townspeople are reawakening day by day, horrified by their actions and words. Some were wracked with grief, while others were quick to defend themselves, claiming to be victims, and rightfully so. The statue of Rone Wehnimer was returned to its rightful place in the Small Park of town, and the short-lived group of “Faithkeepers” has officially disbanded, and a semblance of normal has returned to the frontier. |
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Khylon, the dwarf captain of the town guard, was released from captivity, where he was being held by a group of the so-called “Faithkeepers”, who were simply brainwashed and controlled my Chaston’s twisted mind. Khylon suffered no lasting injuries, and has since returned to work, determined to re-establish trust and efficiency with the town guard. |
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Thrayzar, the orc marshal of the town militia, has thrown himself into his work, training a wide variety of new recruits to the militia, seeking to expand its numbers in the wake of the recent war with Chaston and the Blameless. Despite the death of Drangell, the orc continues to remind everyone that the world is still full of danger and threats, and the people of Wehnimer’s Landing should never become complacent. |
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The Town Council, consisting of Surofee, Pylasar, Beldrin and Thrayzar have been meeting regularly throughout the week to help ensure the town is functioning as best it can, and helping to rebuild some of the damage brought on my Drangell, and Chaston, and their minions. The Town Council has also begun to draw up some initial plans to help push for an expansion of the town’s shipyards, and working to create an attractive environment for new merchants to setup shop in the great frontier. |
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The Hendoran Outpost, in the grasslands outside of Wehnimer’s Landing, has been bustling with active drills from the new soldiers who have been assigned there, from North Hendor. Sir Thadston himself has not been seen much, after he officially announced he would be transitioning command to Sir Michol, and retiring his title to begin his quest to seek out his son, who was kidnapped by the witch Raznel. It is said Thadston will make a few appearances still, before officially setting off on his journey. Meanwhile, the Baron of Bourth continues to dwell within the Hendoran Outpost, refusing to return home while his daughter Larsya suffers from her curse, which has both aged her, and twisted her memory into an endless loop. |
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Winter has come to Wehnimer’s Landing, and smiles and joy have slowly returned to many of the faces and hearts of the town. But few have forgotten the loss of the past and the struggles the people have endured, and none will be left unprepared for what the future will hold.</pre> |
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===Eyes of the Dawn - Titles=== |
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:''Posted [http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer's%20Landing/view/10188 9 November 2016] |
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<pre{{log2|font=arial|border=none}}> |
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I will be posting an official "recap" sort of post tomorrow in the day, with some announcements from the Emperor and Earl that were announced tonight, etc. Players present can share too. |
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But before I passed out from exhaustion, I wanted to announce some titles, that I announced in-game tonight too. |
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Many, many people were involved in Eyes of the Dawn, in many many ways. It's always challenging to find the right people and the right titles, and still keep them powerful and worthwhile, without making others feel forgotten. I'd of course, rather disappoint a few, then never hand out titles. Plus, there's always the future! |
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So here's some titles I rolled out tonight. Some of you are aware of them and were present, the others I will be e-mailing you as well to figure out a good time to connect, explain the titles more, etc. |
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For the role in saving Lady Larsya from death, the poison-arrow only nicking her flesh instead, and for his continued service in the Order of the Azure Sun, Mynon was nominated to become a Knight-Errant. In the coming days, weeks, there will be held a knighting ceremony. |
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For their roles in and around Wehnimer's Landing, working with half-elves to help provide refugees a way to escape out of the Empire, and hide in Wehnimer's, or be moved elsewhere, a few half-elves are being recognized as official contacts and support of the Scions of Shaundara. They are Shinann, Leafiara, Gavrien, Kippe and Archales. |
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In addition, for their support in the East, in helping exiled half-elves find comfort, shelter, food and protection in the Elven Nations, Rohese and Nihrvanah are being awarded the title of Patron of the Displaced. |
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Irar is being offered the title of Deacon of the Church of Koar, working under Lheren Hochstib, and assigned to the area of Wehnimer's Landing to help restore trust in the true Church of Koar, through peace and good will, not fire and suffering. |
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Lastly, Bekke has been nominated by Brieson, to become one of the few half-elf Magister of the Hall of Mages, assigned to Wehnimer's Landing. If declined, the alternative option of Scion of Shaundara would be offered. |
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I hope you all had fun during Eyes of the Dawn! I'll post a more official "bookend" tomorrow and some interesting epilogues! and of course, a call for feedback! |
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-GM Kenstrom- |
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</pre> |
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[[Category: Eyes of the Dawn| ]] |
[[Category: Eyes of the Dawn| ]] |
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[[Category:Wehnimer's Landing storylines]] |
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[[Category:Storylines]] |
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[[Category:2016 storylines]] |
Latest revision as of 12:46, 18 May 2023
Eyes of the Dawn was a 2016 storyline culimating in the Bleaklands.
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Prologue
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5073...
Water and blood, the boy entered the world.
His lungs gave sound to the first sign of life, and in the golden reflection of his eyes his mother smiled. She had dreamt of this moment, and of this child. A son whom she prayed would find a different road than war. A son to be loyal, a son to uphold their faith, a son to be a beacon of light. Click to view more...
5087...
Flesh and blood, he was his son, but nothing like him.
The boy stood at the doorway of their home, the sunlight paling in comparison to the amber gleam of his eyes. His brothers looked back at him, all three, acknowledging him with a farewell. Their tabards were crisp, clean, and untested. The black triskelions against gold and red were bold, and even he felt a stir of pride at their sight. Click to view more...
5089...
Glass and blood, his foot tightened with pain.
He had heard the window break, and he had run into the hall. The remnants of the shattered window had sliced his foot and he nearly fell, his shoulder hitting the wall hard. His mother's voice cried out, shrill and alarmed. Three shadows moved in the night, the dim candles barely illuminating their slender forms that were garbed in black. Click to view more...
5090...
Oil and blood, they cut his palms and anointed his head.
Blood trickled down his fingers, tiny sanguine beads splattering on the stone floor. He closed his eyes, as the consecrated oil rolled down his forehead, landing in the gilded bowl before him. He slowly lowered his hands into the golden-rimmed water, the thin wounds on his palms forcing him to clench his jaw. Click to view more...
5114...
Sweat and blood. He spoke it, and they toiled in the mines.
Their hands were blistered, cracked and bloodied. Their backs were sore, their brows greased with sweat. They heard his command, and bent to his will. He stood at the balcony of the manor, his golden eyes trained on the mines and great northern mountains of Talador in the distance. It had been months since the Patriarch assigned him to the barony. It had taken only days to settle in his new home. Click to view more...
5116...
Crystal and blood, the coffin held the endless monster.
He walked across the large spherical chamber, where the bright light of day shone in through a huge dome above. Faint, archaic hymns echoed from nearby corridors and it pleased him. He gazed at the coffin, lost for a moment within its smooth, crystalline surface. Behind the faint golden runes, the huge giantman stood, imprisoned and immortal. Click to view more...
5116...
Fire and blood.
The air was rank with the pungent odor of burnt flesh.
Curls of smoke coiled up from the men's heads, where the crown-shaped burns had been seared into their flesh. Their eyes watered from the pain, and many gnashed their teeth, some even biting into their lips, but none cried out. None pulled away. None dared to back down from their oath to the God-King. None dared walk away from their divine purpose. Click to view more...
Notable NPC's
- Ambrus
- Baron Spensor Caulfield
- Brieson
- Chaston Griffin
- Disean
- Drangell
- Earl Jovery
- Larsya Caulfield
- Lheren Hochstib
- Raznel
- Saraphene
- Thadston Andrews
- Thrayzar
Notable Groups
Notable Locations
Before the Dawn
I will try to add some details and key events of things that transpired before the official kickoff of Eyes of the Dawn, as this conflict has been slowly building up over the last few years.
- One night in Wehnimer's Landing, the ghost of Davard began to haunt Town Square East. A number of adventurers attempted to interact with him, but Dergoatean was the loudest about trying to convince Davard to seek some measure of redemption and find peace. Davard responded by setting Dergoatean ablaze and appropriating parts of Dergoatean's body. The process continued until Chaston showed up and cast out Davard.
Timeline of Events
Chapter 1: Without a Prayer
- Visions haunt followers of Kai and V'tull. Many gather in the Shrine of Heroes in the wooded hills near Wehnimer's Landing. Moonlight gleams on the adamantine speartip of the Kai statue, and throws the shrine into an amber haze, where the visions continue, viewable by all. The vision is that of Talador, where crowds are gathered in the street, where twelve burly warriors are chained and dragged into view, some of them clear followers of V'Tull, others of Kai. Prelate Chaston emerges from the crowd, calls on the warriors to admit their sins of dark worship to V'Tull and the slaughter if innocents. Even the Kai warriors confess to secretly worshipping V'Tull. Disean, Thadston's son, and a member of the Blameless, places kris blades down at the feet of each chained warrior, and then when Chaston declares justice must be done, the prisoners all reach down, take the daggers, and viciously stab themselves to death. Chaston then gives a short speech on redemption and atonement, and Drangell marches into view. Chaston declares Drangell has heard the call of the God-King and converted and will be a warrior for their holy cause. Click to view more...
Record of Events with Citations
5116 (Continued) (Near Wehnimer's Landing)
Lumnea - The Transformation
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All posts by GM Kenstrom unless otherwise signed or noted.
- -11 On Feastday night, at the end of the 2-week long rally at the new Temple that Chaston built in Talador, the gathered masses declared Prelate Chaston to be 'The Hand Of Koar'. Chaston concludes rally at Taladorian Temple of Koar with a stirring speech (spoiler, there was an assassination attempt). Katiesa shared a snippet of a small scene after the end of the Talador Rally: Click to view post
- -14 The Fellowship of Koar among the refugees outside of the Landing including all those converts from that Temple of Koar Rally in Talador: Click to view post
Koaratos - Shameless Summer Acts
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All posts by GM Kenstrom unless otherwise signed or noted.
- -9 Prelate Chaston Griffin forced 8 sisters of Ivas to confess against their will and then assassinated them in Chaston's temple in Talador on Feastday evening. Many followers of Ivas beheld the terrifying scene in visions. The Ivasian women were terrorized and slaughtered at the altar in Chaston's Temple by Disean with Chaston in attendance. Here's Aeavenne's account from the visions witnessed at the Temple of Ivas: Click to view post
- -9 Sareyna and Wolfloner begin to form a group to try to stand up against this horrible violence against any faith that does not follow Chaston
- -10 Brother Wuldreth of the Cleric Shop shared a brief report from Lheren Hochstib's investigation of the so-called Dark Ronanites and a statement by the Prelate relating to it. The investigator found nothing. The Prelate responds to it by posturing with veiled threats.
- -10 Sir Aydan sends report after successful protective escort of the Lady Casiphia to Vornnavis: Click to view post
- -11 News from the Empire: an heir to the Sun Throne is expected later this year: Click to view post
- -12 Lewella Parsnips, reigning Queen of Landing Gossip for over 25 years learns about some ... undiplomatic ... name suggestions for the Sun Throne Heir. #lol (GM Mikos is a hoot...) Click to view post
- -12 Baron Spensor Caulfield of Bourth and his daughter, Larsya, are expected in the area Friday Night. Click to view post
- -15 There was *shocking* news from the Landing on Friday night. The Baron and his daughter arrived, peaceful events followed, a small tour by ship delighted the lass, and all is well. via Maylan
- -16 The Baron's sweet young daughter went out with almost 2 dozen adventurers to find her animal companion on Saturday Night. This outing, too, had nothing go wrong! She found a sharp-nosed golden brown wolf that she named Dawn.
- -19 Calling the faithful of all Arkati, Liabo, Lornon, or Neutral: Sareyna, Archales, and Wolfloner host a summit to discuss The Chaston Problem on the Hearthstone Porch. The Call for Unity is born. Click to view post
- -22 Rodnay (the Landing's blue child, now a teen, somehow) woke up because he heard 'angry voices' (Koarites) in his head. Later, he had a glimpse of 'white butchers' (Blameless) on ships.
- -23 Larsya, the Baron's adorable young daughter, took archery lessons while a dozen adventurers looked on last weekend. Skills, everyone needs them!
- -26 Adventurers gathered at the Landing's small park for a Call For Unity between faiths where Kayse received a vision of water overtaking the land and it filled with white lilies. The visions eventually turned to blood. People realized the Shrine to Aeia in River's Rest was under threat.
- -26 Dergoatean summarizes the huge forces brought to bear on the Aeia shrine in River's Rest by Blameless Crusaders - including some sort of anti-magic effect. Click to view post
- Kayse shares her view of the visions and subsequent attack on Aeia's shrine in River's Rest: short Click to view post
- or the long one: Click to view post
- -27 Thrayzar chats up folks in the Landing on Wednesday night while later, white-robed individuals guided a wagon through the Landing.
- -27 The altar at Ronan's Shrine of Dreams was destroyed and replaced by Blood Marble by a company of white-robed individuals. TownCrier Irar tells the brief story of this SHAMELESS deed at the officials: Click to view post
Phoenatos - The Eyes of the Dawn: 1. Without A Prayer
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All posts by GM Kenstrom unless otherwise signed or noted.
- -1 Mayor Puptilian writes to Prince Eregrek Borthuum of Teras seeking an alliance against the growing incursion of the Prelate's Shameless actions. Click to view post
- -3 House Phoenix opens the doors to their Quiet Temple to offer sanctuary for people who have lost a shrine and/or feel threatened in worshiping their deity of choice. They promise zero tolerance for religious conflict and more. Click to view post
- -5 The Prelate brings chained captives to his temple in Talador again. Those present Friday night at the Shrine of Heroes watched the visions of faithful believers and servants of Kai and V'Tull tortured and then forced to kill themselves. TownCrier Correspondent Rovvigen recounts the shameless actions. Click to view post
- -6 Saturday night, an arrow from the shadows shot at the Baron's daughter, Larsya. Mynon was guarding her, so it only nicked her - but it was poisoned or magicked or something, and she began to age rapidly. Unable to find a cure, adventurers sealed her into stasis to protect her.
- -8 WANTED posters found around the Landing featuring a description of two suspects in the attempt on Lady Larsya's life. One of the suspects wore a pin from the Great House of Brigatta. Click to view post
- -9 The adventuring community is aghast as Sir Thadston names Archales and Wolfloner as suspects in the Lady Larsya's attack.
- -9 Tuesday night a messenger from Talador arrives, informing Baron Spensor that Prelate Chaston will arrive in the Landing or Vornavis on the Night of the Huntress. With his "Blameless" force with him.
- -10 Wolfloner clears his name with Baron Spensor. The "witness" that targeted him and Archales was called unreliable. Click to view post
- -10 Was that arrow from Aurach the beginning of more battles with Chaston on Wednesday night? And what about those "Blameless" who ... can't be killed? This gets worse every time Chaston ... sneezes. Click to view post
- -11 The Stage Is Set - and read for Chaston to talk to All Those Faithful near the Landing. Click to view post
- -12 Lady Larsya's would be assassin, who goes by the name Vinswith, confesses to Guard Captain Khylon and the Wehnimer Militia - at least a bit, between trances of rambling and paranoia. Click to view post
- -12 Sir Thadston files report about how Crusaders were ambushed in the Landing area by a clan of Greater Orcs the other night. Yup, that's his story and we're sticking to it, right? Click to view post
- -12 Prelate Chaston addressed a large crowd outside the city walls of the Landing. tl;dr Revisionist history lesson, and resurrection of Chaston's Edict. Click to view post
- -13 Prelate Chaston appeared at Baron Dunrith's Court in Vornavis and ... an exchange ensued. Team Baron clear victor, Team Chaston's spin on it will clearly take time to figure out... via Rovvigen, TownCrier Correrspondent. Click to view post
- -13 While people were at the Baron's Audience in Solhaven, the prisoner, Vinswith, being held for the assassination attempt on the Baron of Bourth's daughter, was found dead in the barracks. via Hapenlok in the wee hours. Click to view post
- -17 And... the Plot Thickens: Stormyrain given Jastevian vision on Wednesday night, and writes a letter to Marshal Thrayzar about it. Click to view posts
- -18 The Chaston PR machine hits a new low as the Prelate's spin reaches beyond letters to officials and speeches. The first Crusader Chronicles has been published and is already being distributed among the townspeople of Wehnimer's by Morning on the Day of the Huntress. Click to view post
- -18 Meanwhile an unhappy Hapenlok is confined and put under guard in the Landing on Niiman night. Whispers reference the Witch Raznel... Click to view post
- -19 On the Night of the Huntress, Landing area Adventurers repelled two concerted attacks by Chaston's Crusaders on dark shrines in the area. Arachne's Temple was badly singed, but not desecrated. Luukos' shrine was the other one successfully defended. Afterwards, Blue Boy Rodnay warned of an ominous "Atonement" to happen around the week's end next week
- -20 Reports arrive with news of an entire NE Mestinair village slaughtered by Chaston's Crusaders. They announced this victory over a supposed Luukos shrine, but learn that the Baron of Mestanir's nephew among the dead. Chaston spins the young nobleman's death: Click to view post
- -20 3 bloodied Crusaders spotted slinking out of the Landing near River's Ramble. At the end of the trail of blood, bloody half-elf corpses found in the wine shop cellar. Landing Defenders investigate
- -22 Whispers of Dissent were squashed by Chaston's Crusaders without thought the other night in a local wine shop. Documents were found, casting doubt on all sorts of things. Click to view post
- -22 A Call for Unity. Rooks refuse. Click to view post
- -24 Chaston's Crusaders attack Hendoran and Landing Defenders, but are driven back. At the end, Hendorans bring in a dozen of the instigators and most are executed publicly from the walls of the Outpost. (Live tweets of battle and executions: https://twitter.com/GemStoneIVNews ) Sir Aydan's report: Click to view post
- -25 Multiple Half-Elves and an Eorgina follower murdered in the Landing on Wednesday night. It all started when Newsby was smacked over the head, dragged from a table where she was working on the next day's headlines and murdered in the common room ... Half-Elves urged to never be alone during this crisis.
- -26 By the next day, outright attacks by townspeople on adventurers start up in the Landing, and random murdering was still going on. At one point a guard killed a half-elf lass outside the Bank. Mayor warns *everyone* to go nowhere alone.
- -27 The second issue of the Crusader Chronicles hits the streets of the Landing with sensationalized headlines and the Prelate's own spin on how to twist the truth. It's going to fan all the flames in this pressure cooker... Click to view post
- -27 Rozy and Lylia exchange insults, and then blows, with a zealot outside of Moot Hall. Both are arrested for the death of the inflammatory priest, but it brings out a crowd of angry townspeople; some attack adventurers.
- -27 Lylia's OOC and IC summaries of the mob scene in the Landing. Click to view post
- -28 The foretold night of Atonement started in Solhaven when the Vornavians stood up to the White Crusaders. Who ... seemed to fulfill their own line: His light spreads to all and Darkness is banished. Can't get much more banished than DEAD, Right? :) By Rovvigen, TownCrier Correspondent. Click to view post
- -28 That Atonement night ended with blood everywhere: at Chaston's Temple, where the murdered Hendoran Nobles gathered, from from the green-haired Lady Drake, murdered at the hands of Drangell, and so many deaths. Catch up with the visions & leading events by Rovvigen, Town Crier correspondent. Click to view post
- -29 The complete story of what happened Atonement night in Talador, bringing chapter 1, Without A Prayer to a close, and opening up Chapter 2, The Imperial Purge. Click to view post
- Note: these that follow are part of the second chapter, but happened the last days of the month. Alas organization!
- -30 Chaston begins 'Half-Elven Inquisition'; no one or nowhere in the Empire is safe from these shake downs by the Church of Koar. They expect people & officials of the Landing to fully participate. (He must be new here, Lylia said.) Disean and Ambrus to arrive Night of the Huntress to begin it. Leaflet surfaces in Landing, telling it like it is. Click to view post
- -30 Mayor declares all half-elves welcome in Wehnimer's Landing as Chaston's Scrivener reads third proclamation of two from the Prelate.
- -31 The Hallowed Inquisition and this new Inquistion push by Chaston. Folks, it looks like Thadston & his Knights are gonna need every bit as much protection as half-elves. (Someone explain to me again how an upstart Prelate of Talador has any jurisdiction over Wehnimer's Landing or a HENDORAN Outpost, please?) Click to view post
- -31 Tolwynn Communes with Ivas during assault on Ivas Temple Wed. night. Seek out Tolwynn, Hadya, or Traiva for more information. Click to view post
- -31 Chaston's Forces attack Ivas Temple in Vipershroud. Adventurers help Ivasian priestesses defend their home. After fending off the incursion despite mana-dampening mists, the Temple is saved from SHAMELESS assault.
Imaerasta - The Eyes of the Dawn: 2. The Imperial Purge
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All posts by GM Kenstrom unless otherwise signed or noted.
- -1 Wehnimer's Mayor pens a letter to officially denounce Chaston and expose some of his shameless deeds. The Landing is taking a stand against the Prelate. Officially. Click to view post
- -3 The Imperial INQUISITION has shown up in the Landing area. Pay your respects at your own risk, though. Here's the abbreviated account of the encounter from Madmountan. Click to view post
- -5 Crusader Chronicles, Issue 3, hits streets of the Landing, revealing just how low Chaston will stoop trying to keep hold over his blinded followers. OK, we *might* have to concede Chaston the LAST headline. But it didn't require an Inquisition to know that, did it? Click to view post
- -6 Ambrus, Disean, Chaston, Drangell, and Troops moving, and more of Rodnay's foretellings. Ask Lylia for more details of what they learned on the porch while the Inquisitor was ... Inquisitioning? Inquisiting? Click to view post
- -7 Disean threatens Gypsy troupe's free readings; Visions at Lake Eonak show Chaston's surprise invasion of N. Hendor and stealing the throne; Inquisitor and Disean "detained" in Landing; Many, many Rooks found slain in Landing tunnels. There's so many stories to tell of this night! Brief synopsis of events from Lylia Click to view post
- -7 An account and record of the visions that allowed Landing area adventurers to ... see what must be seen. Two Gold Sons, by Rovvigen: Click to view post
- -8 Spreading the Truth - there's a report of a mysterious paper found in the Landing, trying to spread the news about the Prelate's real actions. Let us know if you find more. Who is behind it? What will the townspeople think? How far did it come ... Will it go? Click to view post
- -9 The Sentinel of Faith - GM Kenstrom's storyline update about Where In The World is Chaston - and What's His New Title This Week? (and how many people died to let him give himself the new title...) Click to view post
- -9 There was smoke coming from the top of the Colossus on Friday night. Via Aurach: Click to view post
- A small group was researching & loresinging a necklace that belonged to Ambrus, the Chaston Inquisitor, the source of the terrible, unnatural black fire. Via Aurach: Click to view post
- -20 Blight of the Black Blood Click to view post
- -21 The Crusader Chronicles: 4th edition. Click to view post
- -24 Thrayzar's Message Click to view post
Jastatos - Eyes of the Dawn: Chapter 3 - Baptism of Fire
- -3 A New Dawn in the north
- -5 Town Marshal holds Strategy Meeting Tonight!
- -5 A letter to the Marshall from Hapenlok.
- -6 Where to begin. Thadston and others captured.
- -10 His Imperial Majesty responds.
ast night an imperial knight came to the Landing to address the Emperor's response to the calamity of Chaston.
The imperial knight removes a rolled parchment from his cloak, and stands, watching the crowd.
The knight seems to wait a moment longer, watching the crowd, measuring the noise, then nods as if pleased.
The imperial knight unfurls the scroll and clears his throat. "Behold, I bring tidings from His Majesty, Emperor Aurmont Anodheles of the Turamzzyrian Empire, Long May He Reign."
The imperial knight's eyes scan over the scroll and he reads, "The news from the north has troubled me."
The imperial knight reads, "In 4694, the Rysus Codex was finally established by Emperor Perrinor Rysus. From its birth and acceptance, the laws of the Turamzzyrian Empire have since forth been declared with monumental clarity. In the codex, the rights of the Sun Throne down to the field worker have been established. Furthermore, it is in this vast document which clearly places the Emperor above the Church."
The imperial knight reads, "I will remind all within the Empire and beyond to recall what occurred when last agents of the Church felt swayed to question the law of the land. I will remind you of the schism in the year 4800, where the mighty Church of Koar was embroiled in a civil war, and Emperor Ommindar the Stout crushed the treasonous priests who dared to challenge the authority of the Sun Throne."
The imperial knight reads, "The conflict was as bloody then, as it will be now, should rebellious factions of the Church continue to operate in direct opposition of the Sun Throne. All leaders within the Church of Koar serve at the pleasure of the Emperor, and I am not pleased."
The imperial knight reads, "With a majority backing of the Council of Lords, and the full support of the Patriarch of the Church, I hereby command Prelate Chaston Griffin to halt all operations and cease movement of all armaments in the Northern Provinces. I reaffirm Earl Eddric Jovery as the lawfully appointed Northern Sentinel and command his safe release and return to Lolle immediately. From this moment forward, those found guilty in aiding the crusade led by Prelate Chaston shall answer for their crimes in the imperial courts of Tamzzyr, or in a battlefield adorned with their remains."
The imperial knight reads, "My warning shall be abundantly clear. The imperial army has been called to arms, and if the command issued by the Sun Throne of the Turamzzyrian Empire is not heeded by Prelate Chaston Griffin, then the great shield that defends our realm shall become a mighty blade that herald's justice. So I have commanded, so it shall be."
The knight rolls up the parchment and places it into his cloak.
The imperial knight says, "Long May He Reign."
The knight says, "The Sun Throne's command has been dispatched to all provinces."
The knight looks over the crowd, then marches off.
Sir Cryheart Thaxin
- -9 Leafiara recounts her abduction by the Blameless and Disean.
- -10 Cleaning camp observations from Stormyrain.
- -10 Only the Light (View post here from Kenstrom)
In the first light of the morning dawn, with the backdrop of the rebuilding Fairport behind him, Prelate Chaston made a public announcement in response to the recent rebuke issued by Emperor Aurmont Anodheles from the Sun Throne. Gathered before a crowd of devoted citizens of all ages, Chaston declared: “We know now, with certainty, that the whispered rumors of the Cult of Luukos holding sway over many powerful leaders in the Turamzzyrian Empire must assuredly be true. There is no greater example of this than the bold admonition spewed forth from the mouth of Emperor Aurmont, the chief heretic of them all. It has been under his rule that the denizens of darkness have grown tremendously, even leaving the shadows to find comfort and protection in the countless Temples of Lornon scattered all around the Empire and at the heart of its capitol.” “This is the ruin I have warned you of. This is the corruption I have spoken out against. We have allowed the bloodline of humans to be perverted by the defect of elves and krolvin, and we have allowed our hearts to be led astray by shadowy false gods. But, the deceit does not end there. I would argue that this depravity that has taken root in every corner of our Empire, has also been urged along due to the failure to recognize the one, true light that should guide us.” “Many bend knee to the masters of Lornon, but so too have many found false idols in the worship of Liabo as well. Oh, how many will argue that the God-King rules over both, and that worshipping Luukos, or Lorminstra, indirectly finds favor with Koar. I am here to tell you, as the God-King has impressed upon me this morning, that that lie is the greatest deception of our history. There is no equal to the God-King. There is no other deserving of your praise and devotion than the God-King.” “Only the light of Koar shall be praised. Only the light of Koar shall be revered above all, Liabo or Lornon. Only the light of Koar shall be recognized as the true guiding force of this Empire, and this world. Only the light of Koar shall be tolerated, and all others must turn their hearts to the truth of the God-King, or perish in the wake of his fiery wrath.” “We have heard the Emperor reject the Light of Koar. It pains me to hear that the Patriarch of the Old Church has done the same. Now is the time of our ascension, to rise up from the weeds that have held down the light of Koar for too long, and dispatch justice to every corner and hall of the Empire.” “Only the light of Koar can save you. Anything but the light of Koar will damn you. Rise up, brothers and sisters of faith, let us bring the light of the God-King to the world.” The Prelate’s announcement left the entire gathering in a frenzy of song and praise, and Chaston soon boarded a ship out of the docks. The crowd declared their devotion as the Prelate prepared to depart, many others begging to join him on his crusader. Rumors indicate that the ship was destined to travel soon to Wehnimer’s Landing and arrive in the coming days.
- -10 Eyes of the Dawn: Chapter 3 - Baptism of Fire
- 10/10/2016 04:35 PM CDT
With the Prelate shoring up his support in the northern provinces and the Sun Throne rebuking him and calling for war if he doesn't stop...we're officially entering the third and final chapter of Eyes of the Dawn, titled "Baptism of Fire." If you haven't bought those deeds yet, now might be the time.
- -11 On blood marble and Hathlyn.
A few evenings ago, the Prelate Chaston Griffin delivered a number of Half-Elves to Wehnimer’s Landing via warship-guarded cargo ships. We assumed these prisoners were deposited for his objective regarding cleansing. We were correct. A few evenings afterward, as Stormyrain has reported, an acrid black smoke began to permeate the Landing. I immediately thought- bodies, and a few of us went to investigate. Again, we were correct. A glimpse through the barricade afforded us a sight that was rather difficult for me, a Half-Elf, to see: Beyond the crack, barely glimpsed, three half-elves are dragged off in chains, red spots all over their arms and legs. They look pale and weak. A half-krolvin prisoner is brought into view, then tossed aside. I believe these Half-Elves are being bled, then tossed aside to the fires when they are of no further use. Someone asked me, if I am correct in the assumption they are being bled for a purpose, why then would he throw them away – and my response was simple – there are many more to come who will easily fill those vacancies. I ask you to look at the cargo ships for the sheer numbers and scope of his reach. The fury over this injustice caused me to redouble my efforts and experimentation regarding the blood marble, which I believe to be both created of blood, and at least in part one of Chaston’s methods of control over those he forces under his spell. A discussion with Cruxophim, wherein he encouraged me to remain firm to the mantra ‘anything is possible’, led me to redouble my thoughts regarding the situation: The blood marble must be destroyed. Random thoughts of an Earth Mage regarding HOW this may be done: Marble, in and of itself, is a metamorphic rock, meaning it is composed of, essentially, something else. The most common element in the creation of marble is limestone, which is then recrystallized into marble. It is important to note that most limestone is created with residuals of a biologic element; PURE marble is white. It has no impurities, therefore no residual mineral impurities. Any marble with color, or with veins, therefore, does contain mineral impurities. This is a glimpse of the piece upon which I am experimenting: The blood marble is highly polished and veins of crimson hue stretch across its smooth white surface. Therefore, based on my research, the Prelate is using impure marble. So, the question remains, how does one counter the effects of the Prelate’s marble? I have two thoughts, neither of which may be plausible, but both of which could be a possibility. 1. Attempt to revert the marble back to its original state of limestone, even in part. To do so, even remotely, would weaken the marble exponentially. Anyone who has attempted to destroy it (I’m looking at you, Ronanites) noted immediately that it seemed indestructible. If reverted, we know limestone is soft, and easily damaged by both sword and common acids. Again, the reversion need not be complete- a simple compromising of the marble’s composition could prove vastly beneficial. 2. The second option could be to attempt a purification of the blood marble, thus removing the impurities, thereby potentially removing the power the impurities impart for the wielder. Again, how does one go about either of these options? Earth Mages have been working with such things for centuries: “Magical reinforcement of structures can be applied. Traditionally, this type of magic took several years and was reserved for the most vital structures, such as the city walls and palaces of the Nations. In the late 4900s, a new spell was developed which produces a poor facsimile of the traditional reinforcement, but with a fraction of the time investment. This has proved very popular with wealthy merchants and others who cannot obtain a true reinforcing from royal mages, but wish their houses and storefronts additional protection from inclement weather or hostile forces.” Therefore, I end with a line from my own personal mantra: Power is in all things; therefore power is also in all that is not. Because there is Truth in all things, there is no Truth in anything. There is no IS, only what is willed to be. A Mage must understand this. A Mage must live this. A Mage must be all that is, and all that is not. Because Power is in all things, then in Nothing lies even greater Power. This is what a Mage must come to learn. Anything is possible, even for Half-Elves. -- Bekke
- - 15 Bare Bones Triple Attack
On Friday night we hit the barricades, the camps and the Hendoran outpost. - Greganth's Camp group dug into the catacomb tunnels and used the tower trapdoor to gain access to behind the barricades. This is where Raznel stopped us on the first night. -Drangell taunted us. - Sir Aydan's team gained entry to the outpost, rescued Sir Thadston and his men. - Captain Stormyrain and her units successfully drew attention to the east side of town and fought through the grasslands with Sir Cryheart moving against the eastern side of town as they had to split. (I think) - Scarabs hit the east side of town and the camp group after gaining access to the prisoners. Mass death. Disean saved many of us at this point by dragging us to the bridge. - Sir Thadston and Sir Aydan's unit found Ambrus in the outpost and upon his eventual surrender took him to the laboratory where the heinous blood rituals were exposed. Ambrus broke down and said he'd make amends them jumped through the rune window, which happened to be a portal to an alley in the Landing near the armory. -Rysus said he had the keys to the camps. These were blood marble prayerbeads the commoners had. He handed over enough for us to breach the gate. -Militia came and took all the freed prisoners. -Disean was captured. He said don't trust him, but at the time he was coherent. Myself and Leafira stated he did play a part in rescuing us. The militia took custody of him. -The camps were burned down. Nonolinho (spelling) threw some flames at them, but I think most people attributed the fire to Bekke, since she bursts into flame. The barricades and camp were destroyed. -Baron Spensor was found in the Koar church within the outpost. He said he was deceived. He was asked to declare for the emperor and denounce Chaston. He said he would, but he had to write missives to the appropriate people because he feared for his son's life and that of his daughter. As a Baron he refused arrest and retired to his quarters in the outpost to pen said letters. -Chaston is still en route. ~Geijon
- -16 On Chaston's Ship. (Leafiara Log)
- -20 An open forum with Brieson (Crux's log). Interesting correlation from Aydan in another post about Krolvin lore and golden eyes.
- -26 Wolfloners vision
- -27 Lord Brieson's PLAN for Larsya and the Everblood
Last night a group of adventurers gathered with Lord Brieson within the Alchemist’s Room in the Hendoran Outpost. Brieson wished to share a few ideas he had developed with Pylasar with regard to the Everblood and what Larsya was suffering. Larsya’s blood apparently contains an epochxin, which is venom or blood from a primal oculoth of some sort. This substance may counteract the Everblood. There is a risk involved with taking Larsya out of stasis to try any experimentation. Lord Brieson proposes to venture to a location within the Southron Wastelands where there is some sort of extraplanar beacon for these primals. He hopes that the scent of Larsya’s blood will be enough to draw the demons forth, whereby we shall harvest their blood for experimentation. Of course, nothing will go wrong. [Hendoran Outpost, Alchemist] Brieson says, "I am sorry for keeping you all so long." Brieson says, "Tonight, we may be able to take a few steps forward." Speaking interestedly to Brieson, Cruxophim prompts, "I should love to hear what your research has uncovered." Brieson says, "I've spoken with Pylasar on a few matters." Brieson says, "Today, yesterday, and apparently tomorrow." Brieson says, "According to him." Brieson smirks. Brieson asks, "I understand, we may have some Everblood....blood..yes?" Leafiara says, "Ah! We do." Leafiara offers Brieson a thin iron-encased vial. Brieson accepts Leafiara's iron-encased vial. Brieson asks, "From...? Disean?" Leafiara says, "This was collected from Disean." Leafiara says, "Yes." Leafiara says, "Magister Raelee should also have a sample." Brieson says, "Pylasar has essentially recused himself from this ordeal, but has given me a few things to pursue." Brieson says, "Especially when it comes to Raznel." Brieson says, "One, I acquired some items left behind, here, of all places." Brieson says, "We presume by the witch." Brieson says, "Sir Thadston and Sir Michol had them safely stored, not even opened, until I had time to get here." Brieson says, "I have them all in a pack." Brieson says, "I'll have you all go through it shortly." Brieson says, "I am glad we have the Everblood sample. It may prove beneficial, or not, but we must try." Brieson says, "I will admit, blood magic...these sort of things..." Brieson says, "Not my...specialty." Brieson says, "However, I am still of a mind that, Larsya's blood is needed." Brieson asks, "The concern was draining the girl, and losing her, correct?" Lylia asks, "How much of a risk to the girl might this present?" Leafiara says, "That it was." Speaking carefully to Brieson, Cruxophim clarifies, "Breaking the seal on the coffin, specifically." Brieson nods. Evia says, "We barely got her into it in time as it is." Brieson says, "We may have another way." Brieson says, "It is still not ideal." Brieson says, "But, perhaps slightly less risky." Brieson says, "Pylasar has told me, that while he does not know of any cure or counter to Everblood, he seemed to recall some details of a time in the Southron Wastes." Brieson says, "I've also done some additional research from some of the tomes I carried back from Nydds..." Goldstr asks, "Wolfloner's vision?" Brieson says, "One, strangely authored by two Faendryl brothers..." Brieson looks over at Goldstr and shakes his head. Brieson says, "It's theorized..." Brieson says, "Or more, stated, and I sort of assume is a theory until we are for certain..." Brieson says, "Epochxin is blood." Brieson says, "Yes, a poison, veno." Brieson says, "Venom." Brieson says, "Which, in essence, it is." Brieson says, "But they claim it is blood." Brieson says, "Which is why, Larsya's blood is important. It is, essentially, Epochxin....in theory...I believe..." Brieson says, "But, we cannot use her blood." Brieson says, "Or, do not want too, at this time." Brieson says, "So the alternative I've discussed and researched..." Brieson says, "There exists in the Southron Wastes, a..." Brieson says, "Gathering spot." Brieson says, "Beacon, if you will." Brieson says, "Where a specific creature could be summoned, had we the right lure." Brieson says, "The only text I've found on them, refers to them as Primals." Brieson says, "They are, based on all descriptions, oculoths." Brieson says, "We can only surmise based on their given name." Brieson says, "Pylasar did not suggest this...." Brieson says, "But given the information he told me, the blood of these demons may well be Epochxin." Brieson says, "A critical ingredient we'll need to counter Everblood." Brieson asks, "The trick to luring them out?" Brieson says, "More Epochxin. Their scent. Their blood." Brieson says, "Larsya." Brieson says, "Here is what I propose." Speaking carefully to Brieson, Cruxophim objects, "I... fail to see how most would view that as better, unless.... we find a way to simulate her blood." Madmountan says, "So we risk her life by taking some blood, or risk her life baiting her to demons." Speaking to Brieson, Legaci says, "The Faendryl did not nor could control the beings you suggest to trick. How many times have any here tricked an unknown demon." Brieson says, "Instead of the original idea of draining her blood or using just enough hoping not to harm her..." Brieson says, "We can have a doorway opened to the Southron Wastes. There, we'll be prepared for anything...." Brieson says, "We'll move Larsya's coffin into the Wastes, for just a very, very short time." Brieson says, "I will use my magic to help duplicate the powers of the Reach temporarily, so that, in theory, she should not age or be harmed..." Brieson says, "You will be responsible for harvesting the blood of the Primals." Speaking neutrally to Brieson, Cruxophim ventures, "How will the beasts detect the blood through the seal of the coffin?" Brieson says, "Once we gather enough, we retreat, and restore Larsya to the shadow of the Reach." Brieson says, "I am not certain they will. But, I would imagine creatures of this power magnitutde could." Brieson says, "It's risky, yes." Leafiara seriously asks, "Just to be clear, we intend to have our own physical presence there, yes? Standing around her coffin guarding it as we harvest blood?" Speaking unhappily to Brieson, Cruxophim speculates, "Duplicating her blood may also require a sample, it seems most of our other options are contingent upon breaking the seal even briefly, so..." Brieson says, "The first option, draining Larsya's blood, well, one, we are not certain we'll even have enough. Two, we're not certain it won't kill her, or we can even harmlessly drain it in enough time." Brieson nods at Leafiara. Kiske says, "Hold on." Speaking calmly to Brieson, Cruxophim responds, "But we can harvest the epochxin directly through that means." Speaking to Brieson, Roelaren asks, "Would we have to drain it to at least test it to see if it would work?" Katiesa neutrally says, "So we still use her without consent." Brieson says, "In some ways, yes." Brieson nods at Katiesa. Speaking to Brieson, Kiske asks, "If these creatures are powerful enough to sense this Epoxy stuff through the coffin seal....wouldn't they be powerful enough to smell even a drop of it? Why can't we just get a few drops of her blood?" Brieson says, "Perhaps her father can know, or not." Roelaren says, "Drain her blood i am meaning, surly not to just test it." Speaking pragmatically to Kiske, Cruxophim says, "Same problem, all answer require breaching the seal of the coffin." Brieson says, "I do not know if just a few drops would suffice in bringing them." Brieson says, "For all purposes, her coffin, body inside, would be like a beacon." Brieson says, "A watchtower ushering them to her." Speaking curiously to Brieson, Cruxophim ventures, "And why would these lovely beasts be so drawn to her blood, in particular? The epochxin?" Rowmi neutrally reasons, "Surely there is another way to hunt these creatures. Another bait, or simply tracking them down." Brieson nods at Cruxophim. Speaking curiously to Brieson, Cruxophim ventures, "So they are drawn to the blood of their own kind?" Speaking to Brieson, Katiesa asks, "If this is done, could it lean to knowledge that will help her as well?" Brieson says, "It's also possible they kill each other, hunt each other." Speaking to Brieson, Lylia says, "They almost certainly do." Brieson says, "I am not certain for sure, the finer details of why they'd be drawn to it." Speaking to Brieson, Leafiara says, "You could have mentioned the possibility that they hunt each other sooner." Brieson says, "I just thought of it." Brieson shrugs at Leafiara. Brieson says, "When asked." Brieson says, "Why they'd be drawn to her blood to begin with." Speaking to Brieson, Kiske asks, "Is there any chance we could re-create the situation in the Southron Wastes here? so that we don't have to move her?" Leafiara says, "Fair." Brieson looks over at Kiske and shakes his head. Brieson says, "One, that would be dangerous to this town and the people." Brieson says, "Secondly, there exists in the wastes a special, nexus if you will." Brieson says, "I will try to learn more of what I can, on the Primals." Brieson removes a frayed black pack from in his brown longcoat. Brieson says, "Are you the highest ranking militia present." Brieson peers quizzically at Shinann. Speaking to Brieson, Legaci requests, "Time, despite the lack of it in this case we need only a little more of it to come up with a better means to approach this. The Faendryl have already lost a Blade to the region you seek a cure. It their best lost, seek elves which also hold the insight needed without such a dangerous approach?" Brieson says, "I didn't follow all of that." Brieson asks, "What Blade was lost to the Southron Wastes?" Legaci says, "My common not the best. Find another way." Brieson says, "I think we're running out of time for other ideas." Lylia says, "The Blade, Aralyte, was not lost to the Southron Wastes. She was lost in a different valence, although really, such discussions are murky at best." Lylia says, "Unless there was another Blade you meant? We do not misplace them like silverware, you know." Brieson says, "The Southron Wastes is....in our world." Brieson nods at Legaci. Brieson says, "We're not going into any other worlds." Brieson says, "If anything, we'd be bringing them to us." Brieson moves to stand in front of Shinann. Brieson says, "I'm going to go collect a few more tomes, and return tonight, or tomorrow night." Brieson says, "But, in the meantime.." Brieson offers Shinann a frayed black pack. Brieson says, "If you'd all stay for a bit." Shinann accepts Brieson's black pack. Brieson says, "I'd like you to go through some of the items we retrieve when you all retook the Outpost." Brieson says, "Left over from, we presume, Raznel." Brieson says, "I will return tonight, but, likely tomorrow night instead." Brieson says, "Please record and catalogue what you all discover." Brieson chuckles. Brieson says, "I will return tomorrow night." (OOC) Brieson's player whispers to the group, "Yes, tomorrow. THurs. Special Kenstrom Night." (OOC) Brieson's player whispers to the group, "Also, nothing on Fri night. Final night of EG, so, that is also why tomorrow/Thurs."
- -28 A Call to Arms
rieson is planning on trying to get a substance called Epochxin, from a creature in the Southern Wastes. It has been determined that will be a component, that will help end the Everblood and, in turn, the Blameless. To do this, a portal will be opened to the Southern Wastes. We will also be able to hopefully cure Larsya, the daughter of the Baron of Bourth. Any and all magic users, fighters and defenders will be needed. As many as we can get. We will have to move Larsya's coffin into the the portal to attract the creatures. It seems they are fond of eating their own kind and Larsya's body is filled with the substance (blood) they possess. In short, she's bait to lure them. She will have to be protected. I am going to just put what Brieson said. Brieson says, "We hope will open a portal to the Southron Wastes."...on Feastday eve." Brieson says, "I will be in charge of maintaining the temporal and elemental wards on Larsya's coffin." Brieson says, "But, we will need to move her, from the shrine, to the Wastes." Brieson says, "I will manage the wards to try to help Larsya from aging and dying." Brieson says, "I will definitely need mana and assistance, and those who can help defend the coffin, and those who can help...hunt demons." Brieson says, "Or, in essence, defend if they come hunting us." Brieson says, "They will likely come try to rip Larsya from her coffin and devour her." So, this is a call to arms (or whatever body part you end up losing) for help in achieving the goal of getting this Epochxin and getting a cure for the Baron's daughter and an end to the Everblood.
- -29 Into the Wastes
Tonight will be the adventure into the Southron Wastes.
The goals:
- Safely transport Larsya, while still inside her bane coffin, through a portal created by Pylasar into the Southron Wastes. Brieson will use his magic to help stabilize the coffin due to the absence of Melgorehn's Reach, hopefully preventing her from aging and dying.
- Adventurers will be needed to help infuse mana, defend the coffin from hazards and creatures, and also be ready to fight and harvest the blood from ancient demons, said to be related to oculoths, or perhaps a more primitivate form of them, called primals.
- The blood collected, if successful, is a key component in creating a cure to stop Everblood, and possibly also save Larsya.
- -30 Southron Wastes and the Aftermath
-Pyalasar successfully opened the portal and a large group of Landing defenders made it to the wastes, where they were besieged by all manners of creatures both natural and demonic. The primals (primitive occuloths) were their targets and they collected a great number of vials of ebon-swirled blood from them. -Many of the weaker natural creatures from the wastes exited the portal and assaulted the Landing, most notably iguanoid soldiers and warriors--a species whose name was noted earlier on some stray vials left behind by the Blameless in the freed Hendoran outpost. Rubi and Rhayveign, if not others, collected blood samples from the iguanoids. -From what I understand, pretty much every player character who went to the wastes died! Fun! -Possibly related, the seal on the coffin was damaged during the mission and Larsya aged further. -Now my knowledge gap... I'm guessing the group stayed at the wastes fighting and fighting until they were convinced they'd collected enough blood. Don't know what else happened over there. -At last they returned and closed the portal, then headed back into the Outpost and Brieson retired for the night. (all player-driven RP after this sentence) -After everyone was back, dozens of samples of the ebon-swirled blood were distributed to alchemists and researchers, such as Raelee, Thailmore, Shinann, Evia, Cruxophim, Rhayveign, and Leafiara. Using the alchemy formulas they found left behind at the Outpost, alchemists of all professions will distill much of that blood into pure everblood essence and then empath and sorcerer alchemists will further process that to create vials of tar-like black salve, along with support from anyone who can forage the salve's other ingredients. The group also decided to leave some of the ebon-swirled blood untouched in case they need it for any reason. -Thailmore in particular already started working that very night/morning, producing several samples of everblood essence and even the final product, the black salve. Leafiara mentioned her idle hope that the color of the salve isn't coincidence and that it's somehow the cause of the black veins. (OOC: I'm surprised I've never seen anyone else bring this up, especially since the black salve isn't as explicitly named as "everblood essence" and it's the perfect time to speculate. Maybe others have mentioned it when I'm not around, though, especially three nights ago when I was late to make it there.) -Everyone regrets that Larsya was harmed, but representing the spectrum of reactions are Magister Raelee, who (at least based solely on what she says) seems to have no doubt that Larsya's aging can be reversed, and Mayor Puptilian, who wasn't around when this plan was formed and believes there must have been a better option. Leafiara played diplomat, saying the group went with the plan that at least had a better chance of leaving Larsya unharmed; Lylia was more forward and asked Pup if he believed he knew more about the risks than Brieson, then said that if he didn't then he shouldn't blame himself for being away and that this wasn't under his control or his responsibility. -Shinann expressed concern about the Baron's reaction and that he might be driven mad; Hapenlok selflessly volunteered to take the blame for her condition.
- -31 The Everblood mix.
Here's some good news courtesy of Stormyrain's loresinging: we have a tool to fight the Blameless! Speaking to you, Stormyrain says, "Your song swirls around the tar-like black salve revealing it to contain a concoction that, once applied to a weapon, will render Blameless Crusaders mortal." Now to explain how we got this, since I got some questions in the game that made very clear how not everyone has been there to see everything, I'll retrace everything in one neat post. 1-3 days before going to the Wastes, we had a meeting with Lord Brieson where he distributed copies of two alchemy recipes left behind at the Hendoran Outpost: A hastily-scrawled paper scrap The scrap reads: Some purified everblood essence Add vial of ebon-swirled blood (<--- this is what we would later collect during the mission and it's why Larsya was put at risk since we didn't see any other viable way to get it) Distill using an alembic A blood-stained vellum page The page reads: A vial of tar-like black salve Add water Add ground black toadstool Add mashed white baneberry Simmer Add purified everblood essence (<--- from the above recipe, so this recipe also goes back to collecting the demon blood) Chant Wither The other side reads: A vial of tar-like black salve Add water Add ground black toadstool Add mashed white baneberry Simmer Add purified everblood essence Chant Disintegrate So any rank 15 or more alchemist can make the purified everblood essence, but it takes an empath or a sorcerer to produce the tar-like black salve. We don't have endless amounts of black salve since we don't have endless ebon-swirled blood to start off with, but Leafi did hand out 15 vials of the salve to various people--among them Rubi, Areigha, Tolan, Cruxophim, Stormyrain, and Ephya--and she still has two vials left over herself. Additionally, after Stormy confirmed that the purified everblood essence in and of itself doesn't do anything, Leafi turned her stockpile of that over to Cruxophim to make more salve. So one way or another it should get into the good hands of powerful fighters or back to Lord Brieson. -Addendum Raelee had 5-6, Evialla made a dozen.
Eoantos - Eyes of Talador
- -1 Recap
We tested a solution to the half blood curse on Shinann. After lots of pain Breison will keep tabs on her for the ne,t day or 2 Sir thadston tested the new anti everblood salve on his son. It has been proven to have worked. Brieson setup a trunk in the outpost labs to store extra ingredients for making the salve. Please add and remove as needed. Sir Thadston stated the Imperial army is currently deadlock against Talador Blameless on the outskirts of Talador. To support the army Pylasar created a portal to talador allowing us to attack behind enemy lines hopefully disrupting the supply line of the blameless. A side note that this is a new temp hunting ground. It does seem to have zones for many lvl ranges the lowest being outside talador walls to the capped area around and in the church of koar. You can get to the portal through the outpost courtyard just outside the tower.
- -2
Just days ago, the first wave of imperial forces hit the borders of Talador and immediately faced off against the Barony’s provincial army as well as countless, immortal Blameless crusaders. There is little to nothing to compare to the might of the imperial’s army, but the endless sea of Blameless have given the attackers pause and some initial setbacks. Provincial forces from Jantalar are also said to be on the march, along with some Vornavian soldiers to help push against the tide of Blameless and Taladorians.
Along the borders of Talador, countless stone outposts have provided a defensible bulwark for the Blameless and other Taladorians, and the imperial forces are working hard to overcome them and gain ground, seeking to drive towards the Barony’s capitol by week’s end. Reports indicate that both Prelate Chaston, and the Wrathbringer Drangell have been seen in Talador themselves, with Drangell leading some of the fighting at the borders against the imperial army.
More recent rumors indicate that Drangell may be en route back to the capitol of Talador after reports have indicated adventurers from Wehnimer’s Landing have found a way behind enemy lines and are involved in open conflict both inside, and outside of Talador’s main city.
OOC NOTE:
Talador is open temporarily for some hunting. There’s 3 zones. Outside of the city, inside the city, and inside the Temple of Koar. The portal to Talador is located in the inner courtyard of the Hendoran Outpost (which is found in the grasslands.) The Outpost is currently open for everyone to travel inside. Be warned. The portal is unstable, and can teleport you to 3 random locations, so be aware of your surroundings!
- -2
-Baron Spensor's awake and angry about Larsya -Rodnay used his powers to make the Baron go rest for the night, even directly controlling his speech -Rodnay had the group go to Disean in the dungeon to test a theory about the golden threads connecting him to Chaston; he took control of Dirra and they severed one of those mental threads for good -Since we don't have the time or ability to sever thousands of threads, Rodnay says that we'll go to Chaston himself on the Eve of the Huntress -How to do it: Rodnay needs the help of those trained in mental manipulation and divination (the Lores, I think) to aid him in making the connection, then needs everyone to enter the metaphysical space of Chaston's mind, where we expect danger and battle (and if our mental projections into Chaston's mind die in there, our bodies will probably die in the outside world too) Think that covers it! IC version: Dear Stormy, You missed out by not coming to the dungeon when we told you we were there! Oh, I mean that you missed out both personally and in terms of intel--you definitely need to get some of this information out! Allow me to fill you in... Baron Spensor has discovered what happened to Larsya and he was, well, about as angry as you might expect. He gave us all quite a verbal shellacking and, truth be told, I think we earned that... it was very difficult to hear or respond to his righteous fury, at least for me. We might have stood there arguing with him for hours, but Rodnay made his presence felt and took control of his mind, sending him to rest for the night. I'm not happy about that one either, but Sir Aydan was the only one besides me who voiced or even signalled an objection--mind control is frightening stuff and it's unsettling to me that so few take issue with it. (But who am I to speak? I looked down on the Mayor many weeks ago when he was reluctant to work with Rysus against the Blameless and I'm sure others might find my support of that idea just as objectionable...) On the bright side, our plans are now in motion to sever Chaston's mind control over thousands! We went to the dungeon at Rodnay's request to see Disean. With Dirra's permission, Rodnay took control of her and used her to sever one of the many golden threads still mentally connecting Disean to Chaston. It was a violent process that dented the wall with poor Dirra's body being thrown across the room, but I'm happy to report she was perfectly alright afterward! (At least assuming she wasn't traumatized from being controlled... I know I'd be horrified. I'll have to check on her, even though we're not friends yet or anything.) Of course, it would be much too difficult to try severing thousands of these mental threads, especially since the many Blameless and civilians under Chaston's control aren't captive like Disean. So on the Eve of the Huntress we intend to go to the source, Chaston himself, and try severing threads from--from the core of the spider web, if you will. We're going to need everyone we can get! Rodnay alone doesn't have the power to connect to Chaston, so he needs those of strong mind or strong divination (that's the mental type of divination, not the divinity of clerics and paladins) to assist him with making the link. They should also drink only salt water until that eve for... for some reason? I believe Lylia said it was a well-known method to focus the mind, but I've never heard of it. It won't be as easy as merely connecting, though... Rodnay needs every capable force available to enter Chaston's mind so we can battle whatever evil lurks in there and sever all the threads we can, weakening or destroying his hold over his forces. That's where you come in! Get word to all you can. I know it's short notice, but it's a bold plan and we have to act quickly--that's my feeling. -Leafi
- -4
Friday Night - Assault on Chaston's mind. Saturday err....Sunday Night - Assault on Talador. Both Nights - Buy Deeds. -GM Kenstrom- Tonight's RP was very brief, so here are the highlights: -On Feastday, as per Thadston, we launch a strike on Talador. The goals: rescue the Earl and collapse the mines. We'll know where the Earl is thanks to the Rooks having collected enough orbs. (I must have missed whenever this conversation happened since I don't know what the orbs are.) -Thadston is skeptical of Rodnay and recommends that if his plan is successful and the Landing defenders survive, they should kill him (Rodnay) afterward. The Mayor believes Thadston fears that Rodnay will lose control; Thadston counters and says he fears that Rodnay will "taste" control. -Lord Brieson, on the other hand, approves Rodnay's plan, which will save thousands; even besides that, weakening Chaston's mind control before the attack on Talador could be important. He does mention, though, that he wouldn't be surprised if very few Blameless had golden threads. -Shinann hasn't felt any more pain since the black blood cure was tested on her, and her black veins are no longer visible. Leafiara immediately wants to go through the same test, but Brieson (and some others present) advise waiting another day or two to make sure there are no adverse effects.
- -5 Chaston's Mindscape
Chaston’s Mindscape During the Assault to Sever The Threads by Great Lord Irar Snickers, the Templar, TownCrier Correspondent [Within the Fog] The area here is a sea of swirling white fog and obscure, shadowy humanoids, many of them prone on the ground. There also appears to be the rough outline of massive stones, situated in a wide circle. Obvious paths: out [The Endless Light] Cloying blackness surrounds you, stirred into a frenzied whorled mass of shadows as luminescent amber ribbons of energy writhe overhead. A thick cloud of soft white mist swirls underfoot, with pinpoints of golden light stretching out in all directions like an endless field of gilt-hued stars. Obvious paths: north, south [The Endless Light, Baptism] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Dark, shadowy walls encompass a huge chamber where an oblong pillar of blood marble rises from the floor. Grooves of blood decorate the ground, and a wooden wagon rests near what appears to be a swirling grey portal. Within the portal a cobbled street stretches between the steps of a huge temple and a majestic palace. Also here: Falvicar, Lady Lylia, Sir Geijon, Dinaden, Lord Fomai, Vynch, Rowmi, Bekke, Master Pote, Sareyna, Olgretien, Sir Cryheart, Katiesa, Eruheran, Altheorn, Magister Raelee, Panndoris, Stormyrain, Master Dasmik, Dame Evia, Galenblackbard, Hoy, Fyonn, Vtullich, Monax, Scribe Mynon, Elassa, Pub Proprietor Nyatherra, Drektor, Blade Aurach, Relic Hunter Ulkov, Rhayveign, Shinann, Catrania, Dirra, Cruxophim, High Lady Regwen, Alasatia, Relic Hunter Madmountan, High Lady Leafiara, Matriarch Berkana, Goldstr, Lady Cotelle, Lady Jeliara, Vohndolarr, Kroksum, Lord Spartagis, Thailmore, Wolfloner, Adjutant Nolofinwe, Sir Aydan, Irar, and Roblar. Obvious paths: north, south [The Endless Light, Scorned] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist stands a young boy with golden eyes, standing in the shadow of his father who looms over him, a commanding finger outstretched, while a scowl is frozen on his lips. Tears seem to form at the corner of the young boy's eyes, over and over. Obvious paths: south, west [The Endless Light, Abandoned] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist there is a young boy standing in the doorway of a home, his golden eyes filled with sorrow and pain as he watches his father and brothers, all in imperial uniforms, march towards a moving column of soldiers. The boy clenches his jaw, over and over. Obvious paths: north, southwest [The Endless Light, Devotion] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist there is a brown-haired woman kneeling before an altar, a strand of ivory prayerbeads interwoven among her fingers as she prays. At her side, stands a young golden-eyed boy, looking down at identical beads in his hand. Obvious paths: north, southeast [The Endless Light, Breathless] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist, a brown-haired woman lays bloodied at the entrance of her home, her eyes wide in shock and death. Nearby, upon the cobbled stones of a street, a young gold-eyed boy lays on his back, a black arrow wedged miraculously between two beads of the string around his neck. Obvious paths: east, south [The Endless Light, Acceptance] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist, a golden-eyed man stands before a looming white stone tower, his slender frame garbed in a flowing white robe emblazoned with a golden crown. The doors open, over and over, and the vision of the man stepping inside keeps occurring. Obvious paths: west, northwest [The Endless Light, Awaking] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. Among the mist, a golden-eyed man stands before an auditorium full of robed priests and scholars, speaking to them from a risen stone podium. He watches suddenly, as his eyes spark with a golden light, and then a deep curiosity. Those gathered are drawn to him, hanging on his every word, and his lips suddenly curl into a grin. Obvious paths: southeast, west [The Endless Light, Alliance] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man bedecked in white armor and a crisp tabard steps out of a dark forest, stopping before a murky cabin. Barging inside, the man encounters an old, frail witch leaning over an empty cauldron. They both lock eyes, but neither strike. The crone says something backing away, to which the man then grins wide, stepping forward, but sheathing his blade. Obvious paths: east, south [The Endless Light, Jewel] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A young raven-haired woman with green hair stands before her father, a wedding gown hanging from a rack behind her. In the corner of a room, a golden-eyed man smiles, nodding his approval, and placing his hand on the woman's shoulder, who cringes at his touch. The door opens, and a large bald human walks in, garbed in mail and tabard. Obvious paths: northeast, southeast [The Endless Light, Shame] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A stout, dark-haired man shivers in a corner, pleading, as a golden-eyed man enters the bedchamber. The golden-eyed man speaks a word, unheard, and the older man then rises to his feet, dropping a signet from his finger, then moves over to a stand, enthralled and tying rope around his neck. The golden-eyed man grins wide, pulling a chair away from a table and nodding. Obvious paths: northeast, southeast [The Endless Light, Harvest] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man walks among a verdant meadow, once green, but now painted in splattered swathes of sanguine. Sylvan corpses litter the ground like rocks of flesh, and the man grins at the sea of death around him. A body nearby squirms, and he places his boot upon her neck and shifts his weight. Obvious paths: southeast, south [The Endless Light, Blameless] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man in a flowing white robe stands at the edge of a stone dais, a sea of bald men with darkened eyes spread out before him. The air shimmers from the heat of red-hot brands, as one by one the men kneel, crown-shaped scars seared into their flesh. The man grins, watching as one by one, the Blameless rise. Obvious paths: north, west [The Endless Light, Judgment] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. The high stone walls of a fortress rise up from the gloom, and a golden-eyed man stands near a wooden stake that has been scorched black. Nearby, robed priests carry the melted corpse of what was once a man, and carry it up to the edge of an expansive wall, before tossing it over. Obvious paths: north, southeast [The Endless Light, Atonement] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. A golden-eyed man stands before a crystalline coffin, where within rests a huge brooding giantman. In an archway, a green-haired woman stands, the hem of her blue robe brushing the ground. The man turns, catching the woman's eyes, and utters a word. The woman then nods, chanting, and the coffin slowly opens. Obvious paths: northeast, southeast [The Endless Light, Commandment] The pale white fog swirls and eddies listlessly, forming obscure patterns and shapes among the gold-speckled backdrop of an endless sky. An old, wrinkled witch lurks in a shadowy corner of a cavern, drawing a circle of blood on the earthen ground. Suddenly, she looks up, hearing approaching footsteps and her form suddenly changes, resembling a middle-aged brown-haired woman. A golden-eyed man approaches, smiling at her warmly and kneeling beside her. Obvious paths: northeast, south
- -6 Saraphene's Tale
While we were searching the Taladorian mines tonight, we came upon the corpse of a woman in blue and silver robes, with blonde hair. This is the tale she told to me in her song: Your vision blurs, colors melding together before forming a new landscape entirely. You see a slender woman with blonde hair, standing before a long mirror and slowly gliding a blue and silver robe over her lithe frame. Her hair is still damp, and she moves over to a vanity but pauses at the sound of approaching footsteps. Your vision blurs, colors melding together before forming a new landscape entirely. A wooden door explodes inward, shattering into a thousand splinters as three white armored crusaders come rushing in, and the blonde woman scrambles back, grabbing at a scepter. Then, striding through the door, comes a golden-eyed man, who grins wide and utters a word. The woman lowers her weapon. Your vision blurs, colors melding together before forming a new landscape entirely. You see three white-armored crusaders dragging a blonde woman into a cavern, chaining her to a wall. She pleads and squirms, even spitting in defiance once or twice. The hollow-eyed crusaders show no reaction, turn, and march off. Your vision blurs, colors melding together before forming a new landscape entirely. The blonde woman squints, as torch light illuminates an area in the cavern. Stepping into view is an old witch, whose frail hair curls down over her wrinkled skin, her emerald eyes twinkling with delight. The witch pulls out a jagged knife and drives it across the woman's stomach, before smearing the prisoner's blood on her own face. A moment later, the witch's visage changes, identical to that of the dying woman. Fyonn's player
- -7 Talador Assault. Earl Eddric Jovery rescued!
- (Geijon's Log)
Drangell's Final End
We all had ichor salve to pour on weapons to sap Drangell's Everblood from him and finish him once and for all. Sir Thadston's group just went through a black iron portcullis. >go port [Outpost, Inner Courtyard] The entryway into the inner courtyard is a mirror image of the entryway into the outpost but constructed of stone. The use of stone amplifies the sounds of the busy outer courtyard creating the sensation of immersion in the Hendoran presence in the north. Arrow slits line the walls of the entryway and trapdoors, portals for boiling oil, gaze down from the ceiling. You also see a black iron portcullis. Also here: Alasatia, Great Lord Irar, Blade Aurach, Nazrym, Katiesa, Avalera, Conquerer of Reim Dasmik, Dame Evia, Lady Lylia, Scribe Mynon, Mistros, Dryhtnes, Sadrae, Sacru, Conquerer of Reim Jiarine, Matriarch Berkana, Kayse, Willow Guardian Lehon, Great Lord Sekoridin, Panndoris, Sir Aydan, Rhayveign, Lord Rubi, Dirra, Ephya, Fyonn, Zarston, High Lady Regwen, Relic Hunter Madmountan, Earthdiver, Meril, Rowmi, Elassa, Goldstr, Catrania, Melivn, Adjutant Nolofinwe, Vohndolarr, Relic Hunter Ulkov, Olgretien, Shinann, Great Lord Khazaann, Lady Aeavenne, Sareyna, Sir Balantine, Khristal, Areigha, Sir Cryheart, Mayor Puptilian, Magister Raelee, Mohrgan, High Lord Legaci, Sir Thadston Obvious paths: northeast, east, southeast Planning >go fog You wander into the cloud of purple fog, blindly moving forward until you find that your surroundings have changed. [Temple of Koar, Approach] The hill has been shorn of its thick growth of modwir trees like a tonsured head, making way for the towering temple at its crown. Sun-loving flowers grow in terraced beds that follow the curve of the hilltop and channel pilgrims toward the temple's entrance. Walls of simple dressed marble provide an austere backdrop to the massive pair of intricately carved and gilded double doors. Above the doors, a shallow balcony spans the width of the facade. You also see the Sekoridin disk, the Leafiara disk, a morning star and the Dasmik disk. Also here: Great Lord Sekoridin, Jiarine, Adjutant Nolofinwe, High Lady Leafiara, Lady Aeavenne, Willow Guardian Lehon, Goldstr, Panndoris, Earthdiver, Conquerer of Reim Dasmik, Sareyna, Shinann, Relic Hunter Ulkov, Sir Cryheart Obvious paths: down [Talador, North Circle] A huge white marble temple casts a wide shadow across the road, dominating the entire area as it sits on a hill surrounded by smooth cobblestones. Moonlight from above is captured within the temple's huge crystalline dome causing it to glow with a silvery hue. You also see a pale-faced coppery barn owl that is flying around, an animated broadsword, a charming island spirit that is flying around, a speckled owl, a dune wolfhound, a golden brown wolfhound, a tiny angular lilac-pointed kitten, a forest wolf, a lithe air wyrdling, a dusky vaporous spirit that is flying around, a mirthful lake spirit that is flying around and a sapphire-eyed razern verlok'cina that is flying around. Obvious paths: north, west Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. Panndoris put a fractured milky amber crystal in his spidersilk backpack. Your mind tingles with Mohrgan's thoughts, "Thanks!" [11:26 PM] Panndoris slings a carved glowbark aegis set with a cluster of darkened spikes off from over his shoulder. >go step [Temple of Koar, Steps] Cut at a steeper slope than the surrounding hillside, the long flight of pale stone steps is shadowed at its base and rises into full sun at its summit. Each step bears the symbols of other Arkati inlaid with carnelian, lapis, and jade. The marble-clad temple atop the hill blots out the distant mountain view. You also see a flight of stone steps. Obvious paths: down Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. * Khristal just gave up the ghost! You frown. You say, "Khristal." Evia whispers, "She said outside the gate." Lylia surveys the area. >d [Temple of Koar, Courtyard] Rose petals form a crimson carpet over white stone and modwir needles in this shady crescent carved out of the temple's imposing hill. The blossoms pile in fragrant drifts around a central blood marble statue of a young woman. Marble columns crowned with gilded capitals surround the marble figure like an ornate setting around a jewel. The column directly behind her is cut short and left deliberately unfinished. You also see a flight of stone steps. Obvious paths: out Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. Evia says, "DAMN IT." >out [Talador, North Circle] A huge white marble temple casts a wide shadow across the road, dominating the entire area as it sits on a hill surrounded by smooth cobblestones. Moonlight from above is captured within the temple's huge crystalline dome causing it to glow with a silvery hue. You also see a pale-faced coppery barn owl that is flying around, an animated broadsword, a charming island spirit that is flying around, a speckled owl, a dune wolfhound, a golden brown wolfhound, a tiny angular lilac-pointed kitten, a forest wolf, a lithe air wyrdling, a dusky vaporous spirit that is flying around, a mirthful lake spirit that is flying around and a sapphire-eyed razern verlok'cina that is flying around. Obvious paths: north, west Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. >w [Talador, North Circle] Two city guards, one burly, the other tall, lean against the outside wall of a brick-lined shop. They both offer greetings to those passing by, sometimes snickering to themselves. A large wooden sign hangs from the side of the store. You also see some silver coins, a small grey pearl, a handaxe, a faewood arrow fletched with banded turkey feathers and tipped with a gornar barbed arrowhead, a rune staff and a tall blood marble pillar with a broad white banner emblazoned with a golden crown. Obvious paths: east, northwest Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. Cryheart says, "She was tring to get to us." Harkel concentrates deeply for a moment. Ephya murmurs softly under her breath, preparing a spell... Your mind tingles with Puptilian's thoughts, "yeah you can't fog...takes to the temple" [11:26 PM] >nw [Talador, North Circle] Throngs of townspeople move through the area, stopping to chat when not going about their business. Bright, huge pavilions line the streets like a colorful border, drawing visitors to them. You also see a large white pearl. Obvious paths: northeast, southeast Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. Leafiara put a silver-runed eonake waraxe in her palm frond back-basket. Leafiara picks up a large white pearl. A pale-faced coppery barn owl flies in. >ne Ephya gestures into the air. [Talador, North Circle] Citizens and visitors roam about the curved street, stopping at each shop or wagon along the way. Armored city guards move slowly through the crowd, their eyes sharp and alert. You also see a rune staff, some ephlox moss, a faewood arrow fletched with banded turkey feathers and tipped with a gornar barbed arrowhead, a razor-sharp white steel sword, a white steel greatshield emblazoned with a golden crown, a white steel greatshield emblazoned with a golden crown, some polished pristine white platemail, a razor-sharp white steel sword, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a white steel greatshield emblazoned with a golden crown, some polished pristine white platemail and a razor-sharp white steel sword. Obvious paths: east, southwest Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. Leafiara unties her pouch, slips a large white pearl in, then reties it quickly. Goldstr looks determined and focused. Goldstr spins about looking mighty stirred up! >e [Talador, North Circle] The northern road is bustling with activity, from merchants peddling their products to townspeople flowing through the area. Stone and wooden shops dot the landscape and a cluster of homes can be glimpsed beyond them. You also see a broadsword, a white-armored Taladorian soldier, a white-cloaked Taladorian stormcaller, a badly damaged mithril box, some silver coins, some polished pristine white platemail, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword, a faewood arrow fletched with banded turkey feathers and tipped with a gornar barbed arrowhead, a white steel greatshield emblazoned with a golden crown, a razor-sharp white steel sword and a tall blood marble pillar with a broad white banner emblazoned with a golden crown. Obvious paths: southeast, south, west Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. [Talador, Silver Lane] To the northeast and southeast the Eastern Circle District opens up, lined with shops and colorful pavilions. Moonlight gleams off the armor of the city's guards while they patrol the area. You also see a white-cloaked Taladorian stormcaller, a white-cloaked Taladorian stormcaller, a handaxe, a white-cloaked Taladorian stormcaller, a white-cloaked Taladorian stormcaller, a grey-armored Taladorian lancer, a white steel greatshield emblazoned with a golden crown, a broadsword and a tall blood marble pillar with a broad white banner emblazoned with a golden crown. Obvious paths: north, northeast, southeast, south Dergoatean, Kembal, Fyonn, Dasmik, Sadrae, Mistros, Dryhtnes, Sacru, Alasatia, Aeavenne, Lylia, Aurach, Rubi, Vohndolarr, Irar, Meril, Panndoris, Melivn, Legaci, Ephya, Rhayveign, Balantine, Puptilian, Harkel, Sekoridin, Jiarine, Nolofinwe, Leafiara, Lehon, Goldstr, Earthdiver, Sareyna, Shinann, Ulkov, Cryheart, Khazaann, Katiesa, Avalera, Regwen, Mohrgan, Madmountan and Evia followed. Lylia gestures at a withered white-armored crusader. Lylia hurls a ball of greenish-black flame at a withered white-armored crusader! AS: +427 vs DS: +109 with AvD: +12 + d100 roll: +45 = +375 ... and hits for 113 points of damage! Glaring burst to the white-armored crusader's chest dances across skin leaving smoking holes! A sapphire-eyed razern verlok'cina shudders slightly as chaotic energy is drawn from its form and fused with the attack. ... 70 points of damage! Blood clots in the white-armored crusader's heart, causing massive damage. The white-armored crusader's eyes glaze over, then he goes still. The ball of greenish-black flame strikes a withered white-armored crusader, blossoming into a much larger sphere of flame upon impact. Aurach leaps from hiding to attack! Aurach swings an ancient rolaren longblade at a white-caped Taladorian purifier! AS: +760 vs DS: +325 with AvD: +39 + d100 roll: +85 = +559 ... and hits for 147 points of damage! Strike punctures thigh and shatters femur! The Taladorian purifier rolls over and dies. The light blue glow leaves a white-caped Taladorian purifier. The air calms down around a white-caped Taladorian purifier. The guiding force leaves a white-caped Taladorian purifier. The very powerful look leaves a white-caped Taladorian purifier. The white light leaves a white-caped Taladorian purifier. The mote of white light next to a white-caped Taladorian purifier disappears. Sacru looks determined and focused. In a breathtaking display of ability and combat mastery, Sacru whirls in a fury of unrelenting strikes and ripostes! Sacru thrusts with a perfect steel lance at a white-armored Taladorian soldier! AS: +780 vs DS: +440 with AvD: +35 + d100 roll: +56 = +431 ... and hits for 176 points of damage! Shot to back shatters bone and vertebrae! The Taladorian soldier falls to the ground and dies. The guiding force leaves Sacru. Melivn gestures at a white-caped Taladorian purifier. Melivn's illthorn stick glows intensely with a verdant light! Melivn stares at a white-caped Taladorian purifier. CS: +574 - TD: +378 + CvA: +9 + d100: +25 == +230 Warding failed! The Taladorian purifier drops its reinforced shield. The Taladorian purifier drops its handaxe. The Taladorian purifier lets out a blood curdling scream! The Taladorian purifier falls to the ground and dies. The light blue glow leaves a white-caped Taladorian purifier. The air calms down around a white-caped Taladorian purifier. The guiding force leaves a white-caped Taladorian purifier. The very powerful look leaves a white-caped Taladorian purifier. The white light leaves a white-caped Taladorian purifier. The mote of white light next to a white-caped Taladorian purifier disappears. Earthdiver unleashes a compact swirling vortex at a white-cloaked Taladorian stormcaller! AS: +550 vs DS: +172 with AvD: +37 + d100 roll: +4 = +419 ... and hits for 215 points of damage! Right hand explodes at the wrist! The stormcaller's rune staff falls to the ground. The Taladorian stormcaller rolls over and dies. The silvery luminescence fades from around a white-cloaked Taladorian stormcaller. The bright luminescence fades from around a white-cloaked Taladorian stormcaller. The deep blue glow leaves a white-cloaked Taladorian stormcaller. Dergoatean thrusts with a silvery blue mithril pike at a grey-armored Taladorian lancer! AS: +581 vs DS: +299 with AvD: +35 + d100 roll: +83 = +400 ... and hits for 142 points of damage! Strike to wrist severs left hand quite neatly! The Taladorian lancer falls to the ground and dies. The brilliant luminescence fades from around a grey-armored Taladorian lancer. A grey-armored Taladorian lancer seems hesitant. [Talador Mines, Old Tunnel] The walls of the tunnel are swarming with slimy, glowing white maggots that crawl along like a cascade of bright opals. Amidst the darkness of the passage, thick cobwebs hang from the uneven ceiling. You also see a high craggy wall. Obvious exits: south, west Rubi, Mohrgan, Vohndolarr, Evia, Katiesa, Sekoridin, Aeavenne, Madmountan, Panndoris, Kembal, Goldstr, Sareyna, Lehon, Leafiara, Regwen, Avalera, Nolofinwe, Ulkov, Archales and Cryheart followed. >s [Talador Mines, Tunnel End] Huge scorchmarks have blackened the walls of the shadowy tunnel, and only a few glowing worms cling to their surface. The dim light from the worms causes some heavy cobwebs to glisten. You also see a long thorny vine, a small piece of blood marble, the Fulmen disk, the Hapenlok disk, the Dergoatean disk, the Irar disk, a twisted blackened bone pillar and an ashen cracked bone pillar. Also here: a stunned Drangell, Meril, Alasatia, Mayor Puptilian, Fulmen, Relic Hunter Harkel, Jiarine, Fyonn, Ephya, Blade Aurach who is lying down, Kayse, Rowmi, Hapenlok, Magister Raelee, Scribe Mynon, Sir Aydan, Dergoatean, Lady Jodia, Great Lord Irar Obvious exits: north Rubi, Mohrgan, Vohndolarr, Evia, Katiesa, Sekoridin, Aeavenne, Madmountan, Panndoris, Kembal, Goldstr, Sareyna, Lehon, Leafiara, Regwen, Avalera, Nolofinwe, Ulkov, Archales and Cryheart followed. Mynon swings a jagged glaes bastard axe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +665 vs DS: +425 with AvD: +23 + d100 roll: +59 = +322 ... and hits for 8 points of damage! Deft slash across chest draws blood! Drangell takes a deep breath. ** Mynon's glaes bastard axe surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the plasma attack. ... 10 points of damage! Drangell's hand is encased in shimmering blue flames! Wisps of pale viridian light begin to swirl around Aurach's hand as he prepares a spell... Aurach gestures. Aurach blends into invisibility among the surroundings. Dergoatean swings a naginata at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +570 vs DS: +406 with AvD: +34 + d100 roll: +14 = +212 ... and hits for 11 points of damage! Awkward slash to Drangell's stomach! Everyone needs another belly button. ** Dergoatean's naginata surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the plasma attack. ... 10 points of damage! Searing bolt of energy strikes Drangell, scorching a wide swath of flesh! Aydan swings a gleaming steel bastard sword at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +567 vs DS: +406 with AvD: +16 + d100 roll: +34 = +211 ... and hits for 11 points of damage! Awkward slash to Drangell's stomach! Everyone needs another belly button. Rowmi slashes with a gleaming silver tiger-claw at Drangell! AS: +484 vs DS: +406 with AvD: -43 + d100 roll: +9 = +44 A clean miss. [Talador Mines, Tunnel End] Huge scorchmarks have blackened the walls of the shadowy tunnel, and only a few glowing worms cling to their surface. The dim light from the worms causes some heavy cobwebs to glisten. You also see a vial of tar-like black salve, a vial of tar-like black salve, a vial of tar-like black salve, a vial of tar-like black salve, the Archales disk, the Sekoridin disk, the Panndoris disk, the Leafiara disk, the Fulmen disk, the Hapenlok disk, the Dergoatean disk, the Irar disk, a twisted blackened bone pillar and an ashen cracked bone pillar. Also here: Stormyrain, Cruxophim who is lying down, the body of Drangell who is lying down, Sacru, Dryhtnes, Sadrae, Mistros, Lady Lylia, Sir Balantine, Lord Rubi, Mohrgan, Vohndolarr, Dame Evia, Katiesa, Great Lord Sekoridin, Lady Aeavenne, Relic Hunter Madmountan, Panndoris, Wolfloner, Goldstr, Sareyna, Willow Guardian Lehon, High Lady Leafiara, High Lady Regwen, Avalera, Adjutant Nolofinwe, Relic Hunter Ulkov, Lord Archales, Sir Cryheart, Earthdiver, Meril, Alasatia, Mayor Puptilian, Fulmen, Relic Hunter Harkel who is kneeling, Jiarine, Fyonn, Ephya, Blade Aurach, Kayse, Rowmi, Hapenlok, Magister Raelee, Scribe Mynon, Sir Aydan, Dergoatean, Lady Jodia, Great Lord Irar who is kneeling Obvious exits: north Aydan swings a gleaming steel bastard sword at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +567 vs DS: +406 with AvD: +16 + d100 roll: +34 = +211 ... and hits for 11 points of damage! Awkward slash to Drangell's stomach! Everyone needs another belly button. Rowmi slashes with a gleaming silver tiger-claw at Drangell! AS: +484 vs DS: +406 with AvD: -43 + d100 roll: +9 = +44 A clean miss. Panndoris slings a carved glowbark aegis set with a cluster of darkened spikes over his shoulder. Meril utters a light chant and raises her hands, beckoning the lesser spirits to her aid... Meril gestures at Drangell. Meril shoots strands of webbing at Drangell! Some heavy enruned white armor partially deflects the onslaught of the unbalancing attack. AS: +548 vs DS: +376 with AvD: +34 + d100 roll: +19 = +225 ... and hits for 9 points of damage! Strike to back throws Drangell off balance momentarily. ** Meril's orase runestaff surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the plasma attack. ... 10 points of damage! Searing bolt of energy strikes Drangell, scorching a wide swath of flesh! The guiding force leaves Meril. Drangell is firmly webbed in place. Goldstr swings an ash-hafted mithril moon axe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +563 vs DS: +379 with AvD: +23 + d100 roll: +51 = +258 ... and hits for 1 point of damage! Diagonal slash to Drangell's weapon arm. Strike misses but bruises a few knuckles. Raelee gestures at Drangell. Raelee hurls a large boulder at Drangell! Some heavy enruned white armor partially deflects the onslaught of the impact attack. AS: +632 vs DS: +369 with AvD: +22 + d100 roll: +21 = +306 ... and hits for 11 points of damage! Blow grazes left arm lightly. ** Raelee's lor staff releases a quivering wave of disruption! ** Some heavy enruned white armor partially deflects the onslaught of the disruption attack. ... 5 points of damage! Throat strike causes Drangell to cough. Avalera swings an ornate black warsword at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +593 vs DS: +379 with AvD: +28 + d100 roll: +27 = +269 ... and hits for 3 points of damage! Slash to Drangell's right leg hits high! Kinda makes your knees weak, huh? ** Avalera's black warsword pulses with a burst of plasma energy! ** Some heavy enruned white armor partially deflects the onslaught of the plasma attack. ... 7 points of damage! Light burns to Drangell's leg You swing a gleaming rune-scribed maul at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +747 vs DS: +354 with AvD: +39 + d100 roll: +11 = +443 ... and hit for 2 points of damage! Jarring blow to Drangell's back. You feel your rune-scribed maul straining back towards your foe! Taking advantage of this, you manage to effortlessly reverse your momentum and strike again! You swing a gleaming rune-scribed maul at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +747 vs DS: +354 with AvD: +39 + d100 roll: +85 = +517 ... and hit for 2 points of damage! Jarring blow to Drangell's back. Roundtime: 5 sec. Rowmi slashes with a gleaming silver tiger-claw at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +484 vs DS: +354 with AvD: -43 + d100 roll: +90 = +177 ... and hits for 7 points of damage! Quick feint to Drangell's right foot. Little extra damage. Jiarine gestures at Drangell. Jiarine hurls a stream of fire at Drangell! Some heavy enruned white armor partially deflects the onslaught of the fiery attack. AS: +535 vs DS: +325 with AvD: +26 + d100 roll: +82 = +318 ... and hits for 8 points of damage! Minor burns to left hand. Ouch. ** Jiarine's witchwood runestaff surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the crushing attack. ... 5 points of damage! Blow leaves an imprint on Drangell's chest! Vohndolarr swings a massive cleaver at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +577 vs DS: +334 with AvD: +26 + d100 roll: +99 = +368 ... and hits for 2 points of damage! Blow raises a welt on Drangell's right arm. Kayse leaps from hiding to attack! Kayse swings a perfect steel dagger at Drangell! AS: +454 vs DS: +412 with AvD: -15 + d100 roll: +66 = +93 A clean miss. Mohrgan swings a twin-bladed midnight black waraxe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +648 vs DS: +330 with AvD: +26 + d100 roll: +97 = +441 ... and hits for 1 point of damage! Deft slash across chest draws blood! Drangell takes a deep breath. Cryheart swings a perfect vultite greataxe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +661 vs DS: +330 with AvD: +35 + d100 roll: +37 = +403 ... and hits for 2 points of damage! Quick slash to Drangell's upper right arm! Just a nick. Kembal murmurs soft words into the air, the liquid syllables summoning the spirits to his aid. Kembal channels at Drangell. The force of Kembal's power warps the air as it surges toward Drangell! CS: +482 - TD: +508 + CvA: -21 + d100: +96 - +5 == +44 Warded off! Hapenlok gestures at Drangell. Hapenlok hurls a powerful lightning bolt at Drangell! Some heavy enruned white armor partially deflects the onslaught of the shocking attack. AS: +544 vs DS: +301 with AvD: +33 + d100 roll: +22 = +298 ... and hits for 11 points of damage! Light shock to back. That stings! ** Hapenlok's orase runestaff surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the plasma attack. ... 10 points of damage! Plasma lashes Drangell's weapon arm blistering flesh. Fulmen swings a perfect ebony-hafted morning-star at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +507 vs DS: +310 with AvD: +22 + d100 roll: +28 = +247 ... and hits for 9 points of damage! Jarring blow to Drangell's back. Leafiara swings a silver-runed eonake waraxe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +461 vs DS: +310 with AvD: +23 + d100 roll: +36 = +210 ... and hits for 2 points of damage! Blow raises a welt on Drangell's left arm. The guiding force leaves Leafiara. Aurach leaps from hiding to attack! Aurach swings an ancient elven waraxe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +751 vs DS: +392 with AvD: +23 + d100 roll: +4 = +386 ... and hits for 11 points of damage! Blow to the head causes Drangell's ears to ring! Rowmi slashes with a gleaming silver tiger-claw at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +499 vs DS: +310 with AvD: -43 + d100 roll: +12 = +158 ... and hits for 8 points of damage! Thumped Drangell's chest. ** Rowmi's silver tiger-claw surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the slashing attack. ... 10 points of damage! Banged Drangell's right shin. That'll raise a good welt. Madmountan swings a polished steel sledgehammer at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +657 vs DS: +310 with AvD: +39 + d100 roll: +36 = +422 ... and hits for 4 points of damage! Torn muscle in Drangell's left leg! Balantine swings an elegant vultite handaxe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +490 vs DS: +310 with AvD: +24 + d100 roll: +71 = +275 ... and hits for 3 points of damage! Blow leaves an imprint on Drangell's chest! Katiesa chants a reverent litany and clasps her hands while tightly focusing her thoughts... Katiesa channels at Drangell. Particles of dust and soot rise from the floor at Katiesa's feet as she releases a pulsating, platinum ripple of energy toward Drangell! CS: +519 - TD: +508 + CvA: -21 + d100: +5 - +5 == -10 Warded off! The mote of white light swirling about Katiesa suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward Drangell. Particles of dust and soot rise from the floor under a mote of white light swirling around Katiesa as a pulsating, platinum ripple of energy spirals off of the mote toward Drangell! CS: +554 - TD: +508 + CvA: -21 + d100: +20 - +5 == +40 Warded off! You swing a gleaming rune-scribed maul at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +822 vs DS: +310 with AvD: +39 + d100 roll: +23 = +574 ... and hit for 3 points of damage! Blow to the head causes Drangell's ears to ring! The guiding force leaves you. Puptilian swings a gleaming diamond-edged warblade at Drangell! Some heavy enruned white armor partially deflects the onslaught of the slashing attack. AS: +525 vs DS: +310 with AvD: +21 + d100 roll: +13 = +249 ... and hits for 9 points of damage! Slashing strike near forehead nicks an eyebrow! That must sting! Earthdiver gestures at Drangell. Earthdiver hurls a large boulder at Drangell! Some heavy enruned white armor partially deflects the onslaught of the impact attack. AS: +534 vs DS: +301 with AvD: +22 + d100 roll: +40 = +295 ... and hits for 3 points of damage! Blow to back connects lightly. Hapenlok gestures at Drangell. Hapenlok hurls a stream of fire at Drangell! Some heavy enruned white armor partially deflects the onslaught of the fiery attack. AS: +544 vs DS: +321 with AvD: +26 + d100 roll: +18 = +267 ... and hits for 11 points of damage! Minor burns to head. That hurt a bit. Some of the flames from the stream of fire linger around Drangell. Dergoatean swings a naginata at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +570 vs DS: +310 with AvD: +34 + d100 roll: +98 = +392 ... and hits for 11 points of damage! Blow leaves an imprint on Drangell's chest! ** Dergoatean's naginata surges with power as glimmering rainbow radiance coalesces around it! ** Some heavy enruned white armor partially deflects the onslaught of the plasma attack. ... 5 points of damage! Minor burns to Drangell's shield arm. Nolofinwe swings a razor-sharp vultite spatha at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +600 vs DS: +310 with AvD: +18 + d100 roll: +23 = +331 ... and hits for 1 point of damage! Broken finger on Drangell's left hand! The guiding force leaves Nolofinwe. Lylia gestures at Drangell. A thread of brackish blue magic issues forth from Lylia toward Drangell. It coils itself around him, whirling malevolently before disappearing within his body. Ulkov swings a sharpened kelyn hoolurge at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +495 vs DS: +310 with AvD: +19 + d100 roll: +79 = +283 ... and hits for 3 points of damage! Blow leaves an imprint on Drangell's chest! Surprisingly, Ulkov manages to effortlessly reverse his momentum and strike again! Ulkov swings a sharpened kelyn hoolurge at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +495 vs DS: +310 with AvD: +19 + d100 roll: +17 = +221 ... and hits for 3 points of damage! Stomach shot lands with a hollow *thump*. Kembal gestures at Drangell. Kembal hurls a radiant ball of energy at Drangell! Some heavy enruned white armor partially deflects the onslaught of the plasma attack. AS: +483 vs DS: +271 with AvD: -11 + d100 roll: +71 = +272 ... and hits for 3 points of damage! Searing strike to back causes Drangell to grunt in pain. Immediately following the attack, Drangell glances at Kembal, his eyes widened briefly in alarm! A swirling cloud of shadow forms around Jiarine's right hand as she prepares a spell... Drangell appears to be involved in an internal struggle! CS: +482 - TD: +470 + CvA: -21 + d100: +77 - +5 == +63 Warded off! Sekoridin gestures at Drangell. Sekoridin hurls a roaring ball of fire at Drangell! Some heavy enruned white armor partially deflects the onslaught of the fiery attack. AS: +423 vs DS: +271 with AvD: +22 + d100 roll: +55 = +229 ... and hits for 2 points of damage! Minor burns to left arm. That hurts a bit. The roaring ball of fire strikes Drangell, blossoming into a much larger sphere of flame upon impact. Some heavy enruned white armor partially deflects the onslaught of the fiery attack. ... 10 points of damage! Burst of flames to right leg burns skin bright red. ** Sekoridin's staff flickers as the space around Drangell folds inward and draws its surroundings closer! ** Some heavy enruned white armor partially deflects the onslaught of the vacuum attack. ... 10 points of damage! Ribs crack as chest swells! Meril utters a light chant and raises her hands, beckoning the lesser spirits to her aid... Meril gestures at Drangell. Meril shoots strands of webbing at Drangell! Some heavy enruned white armor partially deflects the onslaught of the unbalancing attack. AS: +473 vs DS: +271 with AvD: +34 + d100 roll: +10 = +246 ... and hits for 8 points of damage! Drangell's arm twists oddly but snaps right back. Drangell is firmly webbed in place. Panndoris swings a razor-sharp rolaren waraxe at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +605 vs DS: +312 with AvD: +23 + d100 roll: +84 = +400 ... and hits for 3 points of damage! Stomach shot lands with a hollow *thump*. Evia swings a war hammer at Drangell! Some heavy enruned white armor partially deflects the onslaught of the crushing attack. AS: +582 vs DS: +312 with AvD: +19 + d100 roll: +76 = +365 ... and hits for 4 points of damage! Torn muscle in Drangell's left leg! Earthdiver gestures at Drangell. Earthdiver hurls a powerful lightning bolt at Drangell! Some heavy enruned white armor partially deflects the onslaught of the shocking attack. AS: +534 vs DS: +293 with AvD: +33 + d100 roll: +21 = +295 ... and hits for 3 points of damage! Light shock to right leg. That stings! Alasatia chants a short phrase, embers leaping from her fingertips, as she clenches her hand into a smoke-shrouded fist. Alasatia gestures at Drangell. CS: +556 - TD: +490 + CvA: -21 + d100: +89 - -5 == +139 Warding failed! Small flames of yellow and orange hues begin to lick at Drangell. Before long, the flames grow more violent, reaching hungrily up his body. He falls to the floor and the flames engulf him. Black smoke rises in tendrils from the large blaze around Drangell as he burns. * Drangell drops dead at your feet! Drangell appears a bit less vulnerable. Drangell no longer seems distracted. The webs dissolve from around Drangell. * Drangell was just incinerated! * Drangell just gave up the ghost! Drangell cranes his neck, trying to rise. Drangell begins to lift one hand, black tar-like ichor dripping from his fingers like muck. Drangell coughs, ichor spewing from his throat. You see Drangell the Wrathbringer of the God-King. He appears to be a Giantman. He is average height and appears to be in the prime of life. He has brooding dark amber eyes and tanned skin. He has a bald head. He has a fleshy face and a large nose. He has various spots of tar-black liquid stuck to his flesh, and the skin seems to be slowly rotting around each patch. Despite no apparent injuries, he seems to be DEAD! He is holding a huge glowing white axe in his right hand and a heavy polished white greatshield emblazoned with a golden crown in his left hand. He is wearing some engraved blood marble prayerbeads, some heavy enruned white armor, a pair of faded grey trousers, a thick steel-buckled belt, a gold-tooled white leather pack, a pair of spike-toed boots, and a heavy black orc hide greatcloak. The ghostly voice of Drangell says, "Cosima..." The ghostly voice of Drangell says, "Little songbird..." The ghostly voice of Drangell says, "I'd do it again a hundred...." Drangell coughs, spewing more black ichor. The ghostly voice of Drangell says, "I'm sure I'll see that...lil' whore...again..." Cruxophim removes a vial of tar-like black salve from in his small eldritch coffin. Drangell coughs, and more black muck shoots up from his corpse after Mynon stabs him
Rescue of the Earl
>out [Talador Mines, Den of Flesh] The earthen walls are glistening black with rivulets of ichor creeping along jagged ridges. Hundreds of half-elven corpses form a macabre tapestry along every inch of the open cavern, their broken and mutilated bodies hung and hammered into the walls, onto posts, or dangling from rusted chains. Streams of caked blood lead towards a corner of the room. Also here: Cruxophim, Earl Eddric Obvious exits: up Archales, Cryheart, Stormyrain, Sacru, Dryhtnes, Sadrae, Mistros, Lylia, Balantine, Rubi, Mohrgan, Vohndolarr, Evia, Katiesa, Aeavenne, Madmountan, Panndoris, Goldstr, Sareyna, Lehon, Leafiara, Regwen, Avalera, Nolofinwe, Ulkov, Earthdiver, Jodia and Irar followed. You bow to Eddric. You say, "Eddric.." Cryheart bows to Eddric. Evia turns to Eddric and cheers! Stormyrain [Local]: "We are with Eddric." Avalera bows respectfully before Eddric, her eyes fixed firmly on the ground. You say, "Thank th' heavens." Goldstr beams happily at Eddric! Cryheart says, "Your Excellency." Leafiara praises Eddric. Balantine bows deeply at the waist, honoring Eddric. >look edd You see Earl Eddric Jovery the Northern Sentinel of the Turamzzyrian Empire. He appears to be a Human from Hendor. He is tall and appears to be in his declining years. He has pale blue eyes and tanned skin. He has receding, steel grey hair. He has a square-jawed face, a prominent nose and a short beard. He is in good shape. He is wearing some unwashed bloodstained robes.
- -7 The Fall of Talador: A quick Recap, for any that missed it.
[Also, anyone who wants should feel free to correct or clarify anything that I left out or misinterpreted, as it was a bit crazy-town tonight.] The multi-armed assault on Talador began with Thadston, Aydan, and Cryheart (and likely a few other splinter cells) leading several different groups to infiltrate various areas of Talador simultaneously. Templars and crusaders aplenty were dispatched, and there were relatively few casualties at the outset. When some did perish, Rodnay was witnessed grabbing the fallen and escorting them back to the triage area inside the Outpost. (Sidenote: Much to the amusement and/or bafflement of some, one of those later included a temporarily fallen Drangell; before chains could be shackled on him, however, he escaped back to Talador.) It was not long before Drangell was met with spell and sword within the Temple, and his various taunts on the amunet rather rudely interrupted. After a lengthy battle and much vigorous rubbing, the salve finally began to take effect, and he eventually retreated toward the Mines. Conveniently around that time, Rysus and his band of Rooks presumably detonated several orbs in order to gain access to what would turn out to be Raznel's rather grisly den of horrors. Several parties chased Drangell deeper into the mines, and more battling was had; however, he eventually succumbed to the salve and was reduced to a puddle of black goo... seemingly vanquished for keeps this time, no take backs. Crux remains deeply disappointed that he didn't ultimately get to dine on the Everblooded scourge, but retains some solace in the fact that at least he got a few chunky bites out of him. A few samples of the inspiring decor of the mines are below. Seems a delightful vacationing spot, I might consider checking with my travel agent to see what kind of availability there is. [Talador Mines, Old Tunnel] The walls of the tunnel are swarming with slimy, glowing white maggots that crawl along like a cascade of bright opals. Amidst the darkness of the passage, thick cobwebs hang from the uneven ceiling. [Talador Mines, Tunnel End] Huge scorchmarks have blackened the walls of the shadowy tunnel, and only a few glowing worms cling to their surface. The dim light from the worms causes some heavy cobwebs to glisten. [Talador Mines, Blood Tunnel] Pools of blood coalesce along the bottom of the tunnel's walls, small bubbles rising and popping on their surfaces. A foot of murky sanguine fluid covers the ground, fragments of jagged bones floating about it like debris. You wade slowly through the murky blood and floating bone fragments, ribbons of sticky ichor slowing your movements. Roundtime: 3 sec. [Talador Mines, Den of Flesh] The earthen walls are glistening black with rivulets of ichor creeping along jagged ridges. Hundreds of half-elven corpses form a macabre tapestry along every inch of the open cavern, their broken and mutilated bodies hung and hammered into the walls, onto posts, or dangling from rusted chains. Streams of caked blood lead towards a corner of the room. Also here: Earl Eddric Eventually, Earl Eddric was discovered deep within the (only somewhat figurative) bowels of the Talador Mines. Though visibly shaken by the ordeal, he was recovered and escorted to safety by guards. A rotting woman's corpse was also discovered, and it was concluded that the body belonged to none other than Seraphene, Thadston's ex-wife and Disean's mother. Duplicity (the villainous deed, not the merchant) was quickly revealed, however, as it was discovered that "Seraphene" -- actually Raznel disguised by dark magic to appear as Seraphene -- had already been escorted to safety by other parties. (See: http://forums.play.net/forums/GemStone%20IV/Towns/Wehnimer's%20Landing/thread/1814500) Upon arrival at the Outpost, "Seraphene" had requested to visit with her son, Disean; unfortunately, it was later found that both had disappeared within the unfolding chaos of the seige. Their whereabouts are currently unknown, presumably. Deeper still within the mines, we discovered a rather suspicious glowing portal and a blood marble obelisk of strange and eldritch power: [Sacrament Chamber] [GEE, THAT'S NOT AN OMINOUS NAME.] The earthen ground has been segmented in dozens of sections, with narrow grooves crisscrossing along the floor. Each slender channel is caked with dried blood, and the air shimmers with a penetrating heat. Rising up in the center of the chamber like an oblong pillar is a huge, polished obelisk of blood marble. Gouged into the surface of the marble are glowing incarnadine runes. You also see a growing viridian portal and a huge rhimar-framed wagon. You touch a polished blood marble obelisk, and the blood red specks flash with a sanguine light. Beads of crimson light drift up into the vast chamber above, disappearing into the darkness. You think to yourself, "A bit ostentatious, but rather admirable workmanship." You gaze through the viridian portal and see... [Tamzzyr, Chaston's Way] The grand boulevard stretches out far and wide, its cobbled roads masterfully crafted and pristine, yet still holding the faintest hint of use from both the passage of feet and time. On the far western end of the Grand Imperial Plaza, the majestic palace which houses the Sun Throne raises high into the sky, its grandiose walls gleaming in the bright moonlight above. Wave upon wave of enthralled peasants began to emerge, and appeared to be trying to push the obelisk into the portal... surely for no nefarious purpose at all. It was clear that Chaston was controlling them, and his disembodied voice more-or-less confirmed this with some amount of enthusiasm. Attempts were made to subdue the unwashed peasants, and there was some moral debate on whether or not their lives were of higher priority than whatever assuredly wicked designs the ominous obelisk was about to reveal; eventually, the group seemed content enough to just let a few of the more "morally flexible" among them deal with it, whereupon they collectively shrugged and moved on. When the enthralled peasants were shockingly bested by a sizable group of highly-skilled adventures (I mean, REALLY, Chaston), the Prelate then attempted to enthrall a few among them without much success, because no one had time for that nonsense. When that failed, he finally revealed himself and was struck down. And struck down. And struck down again. Eventually -- and with far more rubbing -- the salve finally served its purpose upon his broken body, once again... and there was a very cathartic but short-lived moment of victory. HOWEVER... Chaston's abdomen melts, crumbling apart, his legs melting to black tar. Chaston reaches out with an blood-soaked hand, touching the base of the blood marble obelisk. He prays, and coughs, ichor dripping out from his mouth. His golden eyes go black as night. The rest of his body soon melts into a pile of gooey black tar. The runes along the obelisk flash with a bright crimson light! (Cruxophim splashes the obelisk with the tar-like black salve, for good measure.) Suddenly, the obelisk bursts open like an obsidian egg, and a bright blood red pillar of light bursts up from the obelisk and temporarily blinds you! The blast fires up into the darkness! Cheers of victory turned out to be premature, however, as with his dying breath, Chaston apparently succeeded in activating the obelisk. Some hideous power emerged and escaped upward to the surface, much to the consternation of those present. Pylasar then appeared, in the form of a tiny purple ant that shifted into a purple spider; the purple spider then spun a doorway through which we escaped, only to be met with this: [Talador, The Bleaklands] The land is desolate and broken, with an endless terrain of fragmented, grey earth that is caked in layers of ash. The air is suffocating, with a thick, rancid odor and a faint heat still lingers in the area. The sky is bleak, resembling an expanse of ink-whorled slate. Malvernus slowly and painful walk in, leaning heavily on his staff. Malvernus says, "The city and those soldiers who moved into it..." Malvernus says, "Fires tore up from beneath the town and tore it and everything there asunder." Malvernus says, "Fortunately not everyone was within the city." Malvernus says, "Those Drakes that I could formed defensive circles around all they could. When the fires came they met the strongest shields we could hold." Malvernus says, "There are some other survivors, yes. But there were far more soldiers than Drakes." Malvernus says, "There are some other survivors, yes. But there were far more soldiers than Drakes." The extent of the devastation was confirmed by Malvernus; we had emerged via the peculiarly prodigious purple passage, somewhat victorious... only to discover that Talador now lie in blasted ruin. We returned to the Outpost with (mostly) slumped shoulders, and met with Malvernus as well as Michol, wherein Raznel's treachery was discovered by all: Michol deeply says, "Sir Thadston sent word, I do not know where he is. He left, with the Earl. I believe to return him immediately." Michol deeply says, "Saraphene was rescued, I sent her to see her son." Speaking to Michol, Stormyrain says, "No." Michol deeply says, "Sir Thadston should return in a night or two." Dergoatean says, "Not Saraphene." Speaking quickly to Michol, Kayse says, "No, no, no. That is Raznel." Michol deeply says, "He was seeing the Earl back to the Keep." Michol deeply asks, "Excuse me?" Speaking stoically to Michol, you state, "Illusions, Michol." [I really had to... you understand, of course.] Michol blinks. Michol deeply says, "Sara.." Michol deeply says, "No, she cannot be dead." Michol deeply says, "That will destroy the commander." Michol frowns. Michol deeply asks, "What occured in Talador?" Speaking to Michol, Irar says, "We destroyed Chaston's forces and Chaston, and he destroyed Talador in vengeance." (Which is honestly a far more succinct summary of events than this... perhaps we should just go with that.) And that, boys and ghouls, more or less concludes our tale.... for now, of course. -Crux
- -7
It can't be said enough how well done this turned out. Cruxophim had a great recap, with his slant of course. Crux 2017. ;) I don't think he missed anything, but bump to the top and a high level recap I sent blurry eyed. I look forward to the official recap. I think we ran from 9:15pm - 1:30am CST for the finale. -We dropped into Talador inside the temple. -Gurbah and the Vornavis forces protected the Imperial armies flank against blameless. -Drangell engaged Aydan's unit in the temple. -We fought Drangell through the streets with the Vornavian Guard and Imperial Army. -Rooks showed up on the roofs and started firing at just about everyone. -Gained access to the mines when Sir Thadston arrived and bombs were set off after Drangell fled that way. -Tricky mine navigation. Bombs kept going off and the mines collapsed. People got thrown in every direction. -Drangell set on some of the stranglers in the dark tunnel portion of the mines, but we were able to engage him. -Defeated and ended Drangell with the black salve weapons. We made sure to stay until we confirmed he ceased.(He melted like in Gremlins II) -Found Earl Eddric Jovery and rescued him. He was taken into custody by the Hendoran knights and Thadston after the Gryphons released him into their custody. -Found Chaston. He was protecting a square with a portal to Tamzyrr and a black obelisk on a wagon. -He used thralls to try and push Raznel's creation (the black sphere of blood marble) into a portal for Tamzyrr. -Raznel is believed to have used Seraphene's body as a mimic and escaped from Talador. -Landing adventurer's and combined forces were stuck in the caverns where Chaston perished. -Malvernus had the drakes throw up shields up above per little communication we had from them. -Chaston died and touched the obelisk, something cocooned out of it and destroyed Talador completely. It's a magical wasteland now. -Pylasar saved us with a webbed door portal. (Cool effect) -Folks thought everyone above died. I mentioned Malvernus isn't easy to kill and then he limped in a few minutes later to update us. -We're stuck in Talador wastes, we think most everyone is dead. We're hoping Thadston retreated south to the Outpost via the portal since the Earl was south of Talador when he was escorted out. -Successful evac to Hendor Outpost. (Pylasar I think. I was tired. Monday was suffering.) -Michol came and briefed us on what he knew. -Fake Raznel came and took Disean from the Outpost and left. -Sir Thadston was taking Eddric back to Hendor. -We'll know more in 2 days when Thadston returns. Tuesday I really liked how the alchemy process turned out on the salve. It altered the weapon with a cool change and harkened back to the mandis bane weapons nicely. Intentionally or not. -Geijon
- -7
Eyes of the Dawn - Finale on 11/07/2016 12:58 AM CST
I hope you all had some fun tonight! Thanks for the fun on our end! Thanks to GM Lydil for your big time assistance tonight!
Tonight's events officially marked the finale of the Eyes of the Dawn storyline, but this week (Tues, Wed, Fri) I'll be doing some RP to provide some closure to a few loose threads out there, while also further addressing some potential future storyline hooks as well. I'll also be posting an epilogue this week as well. But first...sleep.
-GM Kenstrom-
- -12
Expanding briefly: -With her father's permission (according to Brieson), Larsya is woken from her stasis since the Hall believes they can halt her aging, albeit not reverse it yet. She thinks she's still a kid playing pirate, but when she sees her wrinkled arm, she panics and calls for her father. Shortly afterward, she somehow reverts to thinking she's a pirate again. Some (player) characters speculate that she's in such shock that her mind regresses or suppresses the shock, but others think that the temporal effects on her forcibly revert her, keeping her frozen within a limited window of time. While this is going on, a figure who seems to be about the height of the Baron appears above the group watching the seen before him, but even if it's him, he doesn't come down to see his daughter. Left without a solution for now, Larsya is eventually taken away to private quarters by some soldiers. -Leafiara's test: she briefly feels some pain, but seemingly less than Shinann since she stays lucid the entire time as her veins expand and bubble. Crux takes a blood sample with her permission and then the veins thin back out, but whether that's correlation or casuation is ambiguous! No full cure yet, but she's set to wait and see if the salve takes effect, noting how she feels in the meanwhile. -Gavrien's test: after his face starts smoking up, the veins seem to come alive and move up under his hair, then all of his hair falls from his head, leaving him bald. The hair on the ground forms into mostly-harmless maggots that try to attack the group. Gavrien's not very pleased with this turn of events, but the veins themselves are cured. -Kippe's test: the only one present (maybe the only one period?) who had the veins on his hands instead of somewhere on his face. After the salve is applied, his fingers swell and bloat to such a disgusting degree that the group and Kippe himself agree the best solution is quick amputation, which Lylia obliges--and Crux also tries to do his part with a saw (LOL), but Lylia's faster about it. After being healed up, he's fine and cured. Somewhere in all of this, several characters speculate about why the veins appear in different locations. Ultimately they don't get to any conclusion, but it's something to think about and I'm bringing it up since Brieson himself talked about it.
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A Rising Swan
- Posted 28 September 2016
Captain Kimrella walked the deck of her vessel, overseeing her crew as they tied up at the docks of Tamzyrr. Even with the sun just beginning to rise above the horizon, the sound of the bustle of the capital city could be heard down at the port. She was interrupted from further thought with the sound of heavy boots behind her. Click to view more...
A Defiant Swan
- Posted 29 September 2016
Despite this unfortunate up swell of intolerance towards Half Elves as of late, Vornavis remains open to the presence of people of all racial descent. Now with this scourge plaguing those of mixed blood, it is more important than ever to not turn aside from those who are afflicted, but to render what aid we can. We call upon our Hospitallers, our healers, our mages and Magisters, we call upon all those willing and able to help find a cure to this disease. This is not a time to give into fear and turn upon those who are ill. This is not a time to lash out at the sick who need our help. This is a time to show what our humanity truly means, and help those who need it the most. To come together and show what we as an Empire can do as a united people. Click to view more...
A Fallen Swan
- Posted 30 September 2016
A number of rumors and reports are coming in from Vornavis this night concerning Baron Malwind. Word that he oversaw the deployment of a regiment of Vornavian Guardsmen this afternoon, off to defend the borders of Vornavis from further Blameless incursions. Others indicate the Baron was in long meetings with various ministers and members of his inner council, discussing the relief effort towards displaced and afflicted half elves. And most disturbing of all that Baron Malwind collapsed en route to a meeting within the Vornavian Keep, and has not been seen since being taken to his personal quarters. While observers have noted an upswing in activity both around the Vornavian Keep and the walled city as a whole, no further information has been forthcoming. Additionally with Salnim Malwind away in Tamzyrr, it is unknown who may be overseeing matters in Vornavis if the Baron is incapacitated.
- Posted 6 October 2016
Rumors abound from Vornavis concerning a ship that came into the Bay this afternoon. The vessel was clearly Vornavian, as the Rising Swan banner flew prominently. Some who saw the ship swore it showed signs of damage. Others very clearly saw the large contingent of the Vornavian Guard on its deck. All parties without fail claim that Salnim Malwind, heir to Vornavis, was clearly visible at the bow of the vessel. While many were excited to see the expedition to Tamzyrr had clearly returned, it is still uncertain as to what came of the Imperial audience. Also of concern was another person many saw on the deck of the ship as it traversed the Vornavis Canal. Details on this individual are few, as he or she wore a hooded cloak that concealed their features, but was never far from the presence of Salnim. What all this portends for Vornavis and its ailing Baron remains to be seen.
Trouble on the Western Front
- Posted 29 October 2016
Over the course the last week the Vornavian Guard has reported numerous skirmishes with those known as the Blameless. These attacks have been noteworthy as the Blameless have appeared without warning, having not marched overland as done in their past attacks. Soldiers reported sightings of green and yellow flashes around the times of these raids, so it is believe magical portals are being used to transport the Blameless into position. Click to view more...
Righting the Wrong - Am Imperial Decree
- Posted 11 November 2016
It has been days now since the fall of Prelate Chaston and his truly unholy crusade. In no small part to adventurers out of Wehnimer’s Landing and Vornavis and beyond, Chaston’s connections with the witch Raznel were exposed, and their plans to unleash a tide of fiery destruction to level Tamzzyr and its surroundings, were thwarted. It would appear Chaston, and the witch’s, original targets were the Imperial Palace, which houses the Emperor and his family, as well as the Temple of Steps, which houses the Patriarch of the Church of Koar, and the main headquarters of the Hall of Mages. The horror of such death, both in thousands and thousands of lives, and the very heart of the Empire’s leadership and faith, would have been devastating and crippled the Turamzzyrian Empire. Despite all of that, in the final dying moments of Chaston’s life, he still saw to it that he would take out a section of the Empire, which ironically was so influential in his rise to power. An ancient obelisk, forged of blood marble, and powered by the potent blood of half-elves, which carry both human and elven traits, was activated and released a wave of golden, burning light that washed over all of Talador, turning a majority of the once lush Barony into a haunting wasteland now referred to as the Bleaklands. There had not been witnessed such destruction on a wide scale since the creation of the Wizardwaste. As the dust settled after the massive carnage, it has been surmised that thousands of imperial soldiers and support were lost on the ground in Talador, not to mention the thousands and thousands of citizens all throughout the Barony’s capital and various cities, towns and other hamlets. The only known survivors were a few dozen Imperial Drakes and over two hundred soldiers who were spared the impact of the blast by magical shields. This instinctively quick action of some of the Drakes left patches of unblemished land around Talador, which many now aptly call “The Tears of Koar.” In the aftermath of one of the most devastating losses of life in the Empire’s recent history, all of the great land mourns. It is said that because such evil and hate was allowed to foster, even within the Empire’s own borders, that Emperor Aurmont Anodheles has issued a command that in the coming weeks and months he will be gathering his Council of Lords to begin work on finally passing law that ends Chaston’s Edict, or even the notion of it. Even in light of the tragedy, many cheered the Emperor’s decision and praised it as a great step in helping to right much of the wrong that the Empire has done in the past, when it comes to the rights and persecution of non-humans. Meanwhile, others speculate that it came too little too late, and argue it could take years for such an act to happen given the often gridlocked politics and arrogance among imperial nobility.
Epilogue
- Posted 13 November 2016
The mud-caked floorboards creaked as loudly as the knees of the old woman who shuffled slowly across the room. The blood bubbled and churned inside the beaker she carried, before she hoisted it up over a wide-lipped cauldron and poured its sanguine contents inside. Wisps of sallow mist coiled up from the vat, soon billowing out to suffocate the ceiling with a dense yellow fog. The witch smiled, her yellowed teeth positioned crookedly, few and far between her thin, ashen lips. Her viridian eyes gleamed as the liquid inside the cauldron began to thicken and darken. She tossed a handful of bone chips into the muck, and stepped back, mesmerized by her concoction. Long moments passed, and the old crone stepped away to fetch small mortar and pestle crafted from blood marble. She leaned forward, dipping the bowl into the vat and filling it with some of the reddish-black liquid. Her gnarled, bony fingers sprinkled some fried white leaves into the mix, and with her pestle she stirred and mixed the contents. Her feet shambled as she crossed the room, stopping before a young bald man chained to the wall, his eyes as grey as polished steel. The prisoner looked away, but otherwise did not resist. The witch took her bent fingers and dipped them into the red-black muck, slowly smearing the liquid along the crown-shaped scars on the sides of the young man's head. The shadowy and sanguine fluid seem to meld into the creases of the scars, causing the old wounds to now glow bright red, like runes of blood. Click to view more...
After the Dawn
- Posted 16 December 2016
After the Dawn: Wehnimer’s Landing In the aftermath of the crusade waged by Prelate Chaston and his army of Blameless zealots, there was left a great deal of loss and damage. Families were broken, dreams were shattered, and scars both of flesh and mind were left to likely remain for eternity. But despite the harm Chaston’s influence wrought upon Wehnimer’s Landing, the great town and its greater people have pressed on, and the road to recovery has already begun. The enchantment Chaston’s mind cast over many people in Wehnimer’s Landing has finally died off, as more and more townspeople are reawakening day by day, horrified by their actions and words. Some were wracked with grief, while others were quick to defend themselves, claiming to be victims, and rightfully so. The statue of Rone Wehnimer was returned to its rightful place in the Small Park of town, and the short-lived group of “Faithkeepers” has officially disbanded, and a semblance of normal has returned to the frontier. Khylon, the dwarf captain of the town guard, was released from captivity, where he was being held by a group of the so-called “Faithkeepers”, who were simply brainwashed and controlled my Chaston’s twisted mind. Khylon suffered no lasting injuries, and has since returned to work, determined to re-establish trust and efficiency with the town guard. Thrayzar, the orc marshal of the town militia, has thrown himself into his work, training a wide variety of new recruits to the militia, seeking to expand its numbers in the wake of the recent war with Chaston and the Blameless. Despite the death of Drangell, the orc continues to remind everyone that the world is still full of danger and threats, and the people of Wehnimer’s Landing should never become complacent. The Town Council, consisting of Surofee, Pylasar, Beldrin and Thrayzar have been meeting regularly throughout the week to help ensure the town is functioning as best it can, and helping to rebuild some of the damage brought on my Drangell, and Chaston, and their minions. The Town Council has also begun to draw up some initial plans to help push for an expansion of the town’s shipyards, and working to create an attractive environment for new merchants to setup shop in the great frontier. The Hendoran Outpost, in the grasslands outside of Wehnimer’s Landing, has been bustling with active drills from the new soldiers who have been assigned there, from North Hendor. Sir Thadston himself has not been seen much, after he officially announced he would be transitioning command to Sir Michol, and retiring his title to begin his quest to seek out his son, who was kidnapped by the witch Raznel. It is said Thadston will make a few appearances still, before officially setting off on his journey. Meanwhile, the Baron of Bourth continues to dwell within the Hendoran Outpost, refusing to return home while his daughter Larsya suffers from her curse, which has both aged her, and twisted her memory into an endless loop. Winter has come to Wehnimer’s Landing, and smiles and joy have slowly returned to many of the faces and hearts of the town. But few have forgotten the loss of the past and the struggles the people have endured, and none will be left unprepared for what the future will hold.
Eyes of the Dawn - Titles
- Posted 9 November 2016
I will be posting an official "recap" sort of post tomorrow in the day, with some announcements from the Emperor and Earl that were announced tonight, etc. Players present can share too. But before I passed out from exhaustion, I wanted to announce some titles, that I announced in-game tonight too. Many, many people were involved in Eyes of the Dawn, in many many ways. It's always challenging to find the right people and the right titles, and still keep them powerful and worthwhile, without making others feel forgotten. I'd of course, rather disappoint a few, then never hand out titles. Plus, there's always the future! So here's some titles I rolled out tonight. Some of you are aware of them and were present, the others I will be e-mailing you as well to figure out a good time to connect, explain the titles more, etc. For the role in saving Lady Larsya from death, the poison-arrow only nicking her flesh instead, and for his continued service in the Order of the Azure Sun, Mynon was nominated to become a Knight-Errant. In the coming days, weeks, there will be held a knighting ceremony. For their roles in and around Wehnimer's Landing, working with half-elves to help provide refugees a way to escape out of the Empire, and hide in Wehnimer's, or be moved elsewhere, a few half-elves are being recognized as official contacts and support of the Scions of Shaundara. They are Shinann, Leafiara, Gavrien, Kippe and Archales. In addition, for their support in the East, in helping exiled half-elves find comfort, shelter, food and protection in the Elven Nations, Rohese and Nihrvanah are being awarded the title of Patron of the Displaced. Irar is being offered the title of Deacon of the Church of Koar, working under Lheren Hochstib, and assigned to the area of Wehnimer's Landing to help restore trust in the true Church of Koar, through peace and good will, not fire and suffering. Lastly, Bekke has been nominated by Brieson, to become one of the few half-elf Magister of the Hall of Mages, assigned to Wehnimer's Landing. If declined, the alternative option of Scion of Shaundara would be offered. I hope you all had fun during Eyes of the Dawn! I'll post a more official "bookend" tomorrow and some interesting epilogues! and of course, a call for feedback! -GM Kenstrom-
Pages in category "Eyes of the Dawn"
The following 28 pages are in this category, out of 28 total.
E
- Eddric Jovery
- Eyes of the Dawn - 2016-06-11 - Chaston concludes rally at Taladorian Temple of Koar (log)
- Eyes of the Dawn - 2016-10-08 - Emperor's Denouncement and Chaston's Attack (log)
- Eyes of the Dawn - 2016-10-15 - Raznel's Blood Marble (log)
- Eyes of the Dawn - 2016-11-04 - Chaston's Mindscape During Assault (log)
- Eyes of the Dawn - 2016-11-06 - The Fall of Talador (log)
- Eyes of the Dawn - 2016-11-11 - Stability for Larsya and Salve for Half-Elves (log)