Well of Life (308): Difference between revisions
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'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit]] from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell. |
<section begin=description />'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit]] from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell. |
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The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them. As the [[cleric]] casts this spell, they may or may not be able to |
The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them.<section end=description /> As the [[cleric]] casts this spell, they may or may not be able to determine the target's chosen deity. The reverse is also true and the dead adventurer may be able to determine the cleric's deity as well. The success of this ability is based on [[Intuition]] and training in [[#Lore Benefits|Spiritual Lore, Religion]] for each person. |
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After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. [[#Lore Benefits|Spiritual Lore, Blessings]] decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. |
After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. [[#Lore Benefits|Spiritual Lore, Blessings]] decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. |
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A dead character may disconnect a link by using [[UNLINK (verb)]]. A cleric who has linked accidentally can also [[UNLINK (verb)]] to disconnect the bond to the corpse. |
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==Lore Benefits== |
==Lore Benefits== |
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== Messaging == |
== Messaging == |
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{{Spells-Arkati-LST}} |
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When casting this spell, the messaging will be different depending upon the caster's aligned deity. |
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:''[[Deity_messaging#Well_of_Life_.28308.29|Main article]]'' |
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;Charl |
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<pre{{log2|margin-right=35%}}>As you sense your souls have linked together, your skin tingles with electrical energy.</pre> |
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{{AR2}} |
{{AR2}} |
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{{:anointing oil}} |
{{:anointing oil}} |
Latest revision as of 17:52, 8 August 2024
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Well of Life has two different uses. The first, used on a live target, transfers spirit from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell.
The second use is to create a spiritual link to a dead adventurer as the first step in resurrecting them. As the cleric casts this spell, they may or may not be able to determine the target's chosen deity. The reverse is also true and the dead adventurer may be able to determine the cleric's deity as well. The success of this ability is based on Intuition and training in Spiritual Lore, Religion for each person.
After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. Spiritual Lore, Blessings decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred.
A dead character may disconnect a link by using UNLINK (verb). A cleric who has linked accidentally can also UNLINK (verb) to disconnect the bond to the corpse.
Lore Benefits
Spiritual Lore, Blessings
Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank.
Spiritual Lore, Blessings ranks 60 120 180 240 Recuperation time (min) 4 3 2 1
- Not all thresholds shown
Spiritual Lore, Religion
Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity.
Messaging
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
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Pantheon of Liabo | |
Charl |
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Cholen |
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Eonak |
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Imaera |
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Jastev |
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Kai |
|
Koar |
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Lorminstra |
|
Lumnis |
|
Oleani |
|
Phoen |
|
Ronan |
|
Tonis |
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Pantheon of Lornon | |
Andelas |
|
Eorgina |
|
Fash'lo'nae |
|
Ivas |
|
Luukos |
|
Marlu |
|
Mularos |
|
Sheru |
|
V'tull |
|
Pantheon of Neutrality | |
Gosaena |
|
Zelia |
|
Lesser Spirits | |
Aeia |
|
Amasalen |
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Arachne |
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Ghezresh |
|
The Huntress |
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Jaston |
|
Kuon |
|
Laethe |
|
Leya |
|
Niima |
|
Onar |
|
Tilamaire |
|
Voaris |
|
Voln |
|
Other | |
Other |
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Alchemy Recipes
Some anointing oil | |
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Eastern version | Western version |
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Used only for Raise Dead purposes, not for channeling spirit.