Miracle (350): Difference between revisions
MILQUETOAST (talk | contribs) m (→God-specific Messaging: added Leya, thanks Carabele) |
|||
(31 intermediate revisions by 15 users not shown) | |||
Line 9: | Line 9: | ||
| navigation = {{Cleric base navigation|type=Utility}} |
| navigation = {{Cleric base navigation|type=Utility}} |
||
}} |
}} |
||
__TOC__ |
|||
Miracle allows a [[Cleric]] to BESEECH his or her patron deity for a miraculous raising of oneself, costing 50 [[mana]]. Using Miracle, a Cleric is able to call forth the spiritual servants of his or her patron deity to provide a temporary [[Minor Sanctuary (213)|Minor Sanctuary]] in the room. When doing so, the same rules for creating a Minor Sanctuary apply, except that the failure rate is greatly reduced by the help of the deity's spiritual servants. Training in [[Spiritual Lore, Summoning]] also helps to reduce the failure rate. |
|||
'''Miracle''' allows a [[cleric]] to {{boldmono|[[BESEECH]]}} their patron deity for a miraculous raising of themself, including a powerful chrism effect to the cleric, costing 50 [[mana]], and also creating a temporary [[Minor Sanctuary]] in the room. Once the creation of the Minor Sanctuary is successful, the cleric is immediately brought back to life with full [[health]] and [[spirit]], yet all wounds remain. Another optional use of this spell is {{boldmono|BESEECH TELEPORT}}. This will teleport the cleric's body and then raise them at the realm's location where corpses end up after decaying. |
|||
* Training in [[#Spiritual Lore, Summoning|Spiritual Lore, Summoning]] helps to reduce the Minor Sanctuary failure rate. The same rules for creating a Minor Sanctuary apply as when casting that spell, except that Miracle provides a significant bonus to success |
|||
Once the creation of the Minor Sanctuary is successful, the Cleric is immediately brought back to life with full [[Health]] and [[Spirit|Spirit Points]]; yet all wounds remain. |
|||
* {{boldmono|BESEECH TELEPORT}} does not require the room to be a Minor Sanctuary to use (i.e. no failure due to the cleric vs. creature level check of Minor Sanctuary) |
|||
* Training in [[#Spiritual Lore, Blessings|Spiritual Lore, Blessings]] provides a chance for a free {{boldmono|[[MANA SPELLUP]]}} after the cleric is resurrected |
|||
* This spell may only be used once per day, but training in [[#Spiritual Lore, Religion|Spiritual Lore, Religion]] will allow the cleric to use it more frequently. Uses reset at midnight game time (ET) |
|||
* The spell does not require 50 mana in the cleric's pool to attempt activation, but will still drain that amount upon being used (potentially resulting in severe nerve damage to the corpse). High-ranking members of the [[Order of Voln]] will find the [[Symbol of Mana]] useful, as it restores 50 mana and can be used when dead |
|||
* Using the {{boldmono|BESEECH}} command at any other time will not cost the cleric 50 MPs. |
|||
==Lore Benefits== |
|||
Training in [[Spiritual Lore, Blessings]] also provides a chance that a Chrism-like effect ([[Holy_Receptacle_%28325%29#Tier_4:_Chrism|Tier 4]] of the [[Holy Receptacle (325)|Holy Receptacle]] spell) is placed on the Cleric prior to the resurrection. Starting at 2 ranks the chance is 5%, with a max affect of 90% at 189 ranks. |
|||
===Spiritual Lore, Summoning=== |
|||
Training in [[Spiritual Lore, Summoning]] helps to reduce the failure rate of the minor sanctuary attempt. |
|||
===Spiritual Lore, Blessings=== |
|||
Only once every 24 hours is a Cleric able to muster enough spiritual strength to successfully use Miracle. Although, with dedicated training in [[Spiritual Lore, Religion]] a Cleric is able to use Miracle more frequently. At 4 ranks, the normal 24 hours is reduced by 1 hour, up at a maximum reduction of 16 hours at 184 ranks; effectively meaning at max ranks a Cleric is able to use Miracle once every 8 hours. |
|||
Training in [[Spiritual Lore, Blessings]] provides a chance of {{mono|5% per seed 2 [[summation]] of ranks}} that a free {{boldmono|[[MANA SPELLUP]]}} effect is placed on the cleric after resurrection. |
|||
:{| {{prettytable}} align="center" |
|||
Be forewarned, mana points are not recovered while dead, so it may be wise to keep a reserve of mana while adventuring in especially dangerous locations. |
|||
!align="right"|Spiritual Lore, Blessings ranks||2||5||9||14||20||27||35||44||54||65 |
|||
|- |
|||
|align="right"|Chance for free MANA SPELLUP||5%||10%||15%||20%||25%||30%||35%||40%||45%||50% |
|||
|- |
|||
|colspan="11"| |
|||
|- |
|||
!align="right"|Spiritual Lore, Blessings ranks||77||90||104||119||135||152||170||189||209||230 |
|||
|- |
|||
|align="right"|Chance for free MANA SPELLUP||55%||60%||65%||70%||75%||80%||85%||90%||95%||100% |
|||
|} |
|||
===Spiritual Lore, Religion=== |
|||
Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs. |
|||
Training in [[Spiritual Lore, Religion]] will grant additional daily uses of Miracle at 60, 125 and 195 ranks. For example, a Cleric with 125 ranks of Spiritual Lore, Religion can cast Miracle three times per day. |
|||
:{| {{prettytable}} align="center" |
|||
!align="right"|Spiritual Lore, Religion ranks||0||60||125||195 |
|||
|- |
|||
|align="right"|Uses per day||1||2||3||4 |
|||
|} |
|||
== Messaging== |
== Messaging== |
||
{{Spells-Arkati-LST}} |
|||
===General=== |
|||
;Chrism benefit |
|||
;Non-aligned messaging: |
|||
<pre{{log2}}>You get an increased feeling of well being.</pre> |
|||
:<b>First Person:</b> <i>You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.</i> |
|||
:<b>Third Person:</b> <i>Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of Cleric. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into Cleric's body.</i> |
|||
;No more casts of Miracle available for the day |
|||
The chrism-like benefit gives the following messaging: |
|||
<pre{{log2}}>You realize you've already requested a miracle from your deity recently and you're left with nothing but a hollow hope of being saved.</pre> |
|||
:<i>You get an increased feeling of well being.</i> |
|||
== History == |
|||
Messaging that you've already used up your allotted Miracle casts per time period: |
|||
:2019-05-04: Added powerful chrism effect upon resurrection, changed Spiritual Lore: Blessings from chance at chrism raise to chance for free {{boldmono|MANA SPELLUP}}, added {{boldmono|BESEECH TELEPORT}} option. |
|||
:<i>You realize you've already requested a miracle from your deity recently and you're left with nothing but a hollow hope of being saved.</i> |
|||
:2021-12-08: No longer requires 50 mana in the bucket to initiate a {{boldmono|BESEECH}}. {{boldmono|BESEECH TELEPORT}} no longer requires the room to be a sanctuary. |
|||
==Resources== |
|||
===God-specific Messaging=== |
|||
*[[Cleric Base (saved posts)#Miracle (350)|Saved Posts]] |
|||
;Amasalen |
|||
:<i>Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. "You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss," the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent's sacrifice fills you, and then suddenly it disappears.</i> |
|||
;Charl |
|||
:<b>First Person: </b><i>As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.</i> |
|||
:<b>Third Person: </b><i>Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of Cleric and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon Cleric, and then slowly the clouds disappear, taking the lightning with them.</i> |
|||
;Eonak |
|||
:<i>Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of Cleric and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature's meddling, but slowly color returns to Cleric's face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves.</i> |
|||
;Gosaena |
|||
:<b>First Person:</b> <i>Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace. |
|||
:Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.</i> |
|||
:<b>Third Person:</b> <i>Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of Cleric. At once they converge into a beautiful insubstantial being. Kneeling beside Cleric, it gently lifts him into its arms and cradles him there for several moments. |
|||
:Lowering its feathery forehead to Cleric, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground.</i> |
|||
;The Huntress |
|||
:<b>First Person:</b> <i>Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.</i> |
|||
:<b>Third Person:</b> <i>The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at Cleric. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence.</i> |
|||
;Imaera |
|||
:<i>Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.</i> |
|||
;Kai |
|||
:<i>Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all.</i> |
|||
;Leya |
|||
:<i>Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird's unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.</i> |
|||
;Luukos |
|||
:<b>First Person:</b> <i>Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. "There are more liessss to sssspread, and deathssss to ssssteal," it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.</i> |
|||
:<b>Third Person:</b> <i>Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards Cleric, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin.</i> |
|||
;Marlu |
|||
:<b>First Person:</b> <i>Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.</i> |
|||
:<b>Third Person:</b> <i>Dark clouds swirl before the prone form of Cleric and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards Cleric. Lightning strikes Cleric in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into Cleric's chest.</i> |
|||
;Niima |
|||
:<i>A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.</i> |
|||
;Onar |
|||
:<i>Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, "This was not the death I had in mind for you." A flash of light tears across your vision as it is consumed by the image of a cracked white skull.</i> |
|||
;Phoen |
|||
:<i>Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.</i> |
|||
;Ronan |
|||
:<i>The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.</i> |
|||
;Sheru |
|||
:<b>First Person:</b> <i>Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.</i> |
|||
:<b>Third Person:</b> <i>Shadows lengthen and grow around the body of Zenogais until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across Zenogais's prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into Zenogais's slack jaw and disappear within him.</i> |
|||
;Zelia |
|||
:<i>Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.</i> |
|||
== External Links == |
|||
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#350 Cleric Base Spells: Miracle], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#350 Cleric Base Spells: Miracle], on Play.net |
||
[[Category: Utility Spells]] [[Category: Cleric Base Spells]] [[Category: Spells]] |
Latest revision as of 12:23, 21 December 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Miracle allows a cleric to BESEECH their patron deity for a miraculous raising of themself, including a powerful chrism effect to the cleric, costing 50 mana, and also creating a temporary Minor Sanctuary in the room. Once the creation of the Minor Sanctuary is successful, the cleric is immediately brought back to life with full health and spirit, yet all wounds remain. Another optional use of this spell is BESEECH TELEPORT. This will teleport the cleric's body and then raise them at the realm's location where corpses end up after decaying.
- Training in Spiritual Lore, Summoning helps to reduce the Minor Sanctuary failure rate. The same rules for creating a Minor Sanctuary apply as when casting that spell, except that Miracle provides a significant bonus to success
- BESEECH TELEPORT does not require the room to be a Minor Sanctuary to use (i.e. no failure due to the cleric vs. creature level check of Minor Sanctuary)
- Training in Spiritual Lore, Blessings provides a chance for a free MANA SPELLUP after the cleric is resurrected
- This spell may only be used once per day, but training in Spiritual Lore, Religion will allow the cleric to use it more frequently. Uses reset at midnight game time (ET)
- The spell does not require 50 mana in the cleric's pool to attempt activation, but will still drain that amount upon being used (potentially resulting in severe nerve damage to the corpse). High-ranking members of the Order of Voln will find the Symbol of Mana useful, as it restores 50 mana and can be used when dead
- Using the BESEECH command at any other time will not cost the cleric 50 MPs.
Lore Benefits
Spiritual Lore, Summoning
Training in Spiritual Lore, Summoning helps to reduce the failure rate of the minor sanctuary attempt.
Spiritual Lore, Blessings
Training in Spiritual Lore, Blessings provides a chance of 5% per seed 2 summation of ranks that a free MANA SPELLUP effect is placed on the cleric after resurrection.
Spiritual Lore, Blessings ranks 2 5 9 14 20 27 35 44 54 65 Chance for free MANA SPELLUP 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% Spiritual Lore, Blessings ranks 77 90 104 119 135 152 170 189 209 230 Chance for free MANA SPELLUP 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
Spiritual Lore, Religion
Training in Spiritual Lore, Religion will grant additional daily uses of Miracle at 60, 125 and 195 ranks. For example, a Cleric with 125 ranks of Spiritual Lore, Religion can cast Miracle three times per day.
Spiritual Lore, Religion ranks 0 60 125 195 Uses per day 1 2 3 4
Messaging
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
---|---|
Pantheon of Liabo | |
Charl |
|
Cholen |
|
Eonak |
|
Imaera |
|
Jastev |
|
Kai |
|
Koar |
|
Lorminstra |
|
Lumnis |
|
Oleani |
|
Phoen |
|
Ronan |
|
Tonis |
|
Pantheon of Lornon | |
Andelas |
|
Eorgina |
|
Fash'lo'nae |
|
Ivas |
|
Luukos |
|
Marlu |
|
Mularos |
|
Sheru |
|
V'tull |
|
Pantheon of Neutrality | |
Gosaena |
|
Zelia |
|
Lesser Spirits | |
Aeia |
|
Amasalen |
|
Arachne |
|
Ghezresh |
|
The Huntress |
|
Jaston |
|
Kuon |
|
Laethe |
|
Leya |
|
Niima |
|
Onar |
|
Tilamaire |
|
Voaris |
|
Voln |
|
Other | |
Other |
|
- Chrism benefit
You get an increased feeling of well being.
- No more casts of Miracle available for the day
You realize you've already requested a miracle from your deity recently and you're left with nothing but a hollow hope of being saved.
History
- 2019-05-04: Added powerful chrism effect upon resurrection, changed Spiritual Lore: Blessings from chance at chrism raise to chance for free MANA SPELLUP, added BESEECH TELEPORT option.
- 2021-12-08: No longer requires 50 mana in the bucket to initiate a BESEECH. BESEECH TELEPORT no longer requires the room to be a sanctuary.
Resources
- Saved Posts
- Cleric Base Spells: Miracle, on Play.net