Well of Life (308): Difference between revisions
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<section begin=description />'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit]] from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell. |
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The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them.<section end=description /> As the [[cleric]] casts this spell, they may or may not be able to determine the target's chosen deity. The reverse is also true and the dead adventurer may be able to determine the cleric's deity as well. The success of this ability is based on [[Intuition]] and training in [[#Lore Benefits|Spiritual Lore, Religion]] for each person. |
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'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit points|spirit]] from the caster to the target with no loss. The caster cannot transfer too many spirit points so that he or she dies. |
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After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. [[#Lore Benefits|Spiritual Lore, Blessings]] decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. |
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The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them. As the [[Cleric]] casts this spell, he or she may or may not be able to guess the target's chosen deity. This ability's success is based on [[Intuition]] and training in [[Spiritual Lore, Religion]]. |
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A dead character may disconnect a link by using [[UNLINK (verb)]]. A cleric who has linked accidentally can also [[UNLINK (verb)]] to disconnect the bond to the corpse. |
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After casting Well of Life, the caster will not be able to cast it again for some time, making it impossible to quickly resurrect groups of adventurers. [[Spiritual Lore, Blessings]] decreases the Cleric's recuperation period by one second per rank. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. The cooldown for casting on a dead target is five minutes. |
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==Lore Benefits== |
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== CONVERT-based Messaging == |
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=== [[Spiritual Lore, Blessings]] === |
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The following messages can be seen by the cleric or the target of the Well of Life spell, based on the CONVERT status of the other party: |
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Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank. |
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:{| {{prettytable}} align="center" |
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=== Pantheon of Liabo === |
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!align="right"|Spiritual Lore, Blessings ranks||60||120||180||240 |
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{| {{Prettytable}} |
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|Width="75"|[[Charl]] || As you sense your souls have linked together, your skin tingles with electrical energy. |
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|align="right"|Recuperation time (min)||4||3||2||1 |
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|[[Cholen]] || As you sense your souls have linked together, you smell the aroma of fine wine. |
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|[[Eonak]] || As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge. |
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|[[Imaera]] || As you sense your souls have linked together, you hear the faint rustling of autumn leaves. |
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|[[Jastev]] || As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again. |
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|[[Kai]] || As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight. |
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|[[Koar]] || As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you. |
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|[[Lorminstra]] || As you sense your souls have linked together, the chill of winter spreads slowly through your body. |
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|[[Lumnis]] || As you sense your souls have linked together, a few wisps of grey mist drift past you. |
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|[[Oleani]] || As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you. |
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|[[Phoen]] || As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun. |
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|[[Ronan]] || As you sense your souls have linked together, a tide of dreamlike lassitude washes through you. |
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|[[Tonis]] || As you sense your souls have linked together, you hear the light sound of two coins clinking together. |
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|} |
|} |
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::''Not all thresholds shown'' |
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=== [[Spiritual Lore, Religion]] === |
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==== Liabo-Aligned Spirits and Younger Arkati ==== |
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Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity. |
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{| {{Prettytable}} |
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|Width="75"|[[Kuon]] || As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth. |
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|[[Jaston]] || As you sense your souls have linked together, a light breeze caresses your skin. |
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|[[Laethe]] || As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past. |
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|[[Leya]] || As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly. |
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|[[Niima]] || As you sense your souls have linked together, the smell of the sea washes gently past. |
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|[[Tilamaire]] || As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody. |
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|[[Voaris]] || As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past. |
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|[[Voln]] || As you sense your souls have linked together, you hear the distant clash of sword upon shield. |
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|} |
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== Messaging == |
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=== Pantheon of Neutrality and Unaligned Spirits === |
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{{Spells-Arkati-LST}} |
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{| {{Prettytable}} |
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{{AR2}} |
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|Width="100"|[[Gosaena]] || As you sense your souls have linked together, a sensation like feathers brushes over your face. |
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|[[Zelia]] || As you sense your souls have linked together, a wild, silvery giggle rings in your head. |
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|[[Aeia]] || As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you. |
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|[[Arachne]] || As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you. |
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|[[The Huntress]] || As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air. |
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|} |
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=== Pantheon of Lornon === |
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{| {{Prettytable}} |
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|Width="75"|[[Andelas]] || As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body. |
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|[[Eorgina]] || As you sense your souls have linked together, the area seems to darken for a moment. |
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|[[Fash'lo'nae]] || As you sense your souls have linked together, the smell of dry, ancient parchment drifts past. |
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|[[Ivas]] || As you sense your souls have linked together, the smell of tuberose incense twines slowly around you. |
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|[[Luukos]] || As you sense your souls have linked together, a scaly texture rasps slowly over your skin. |
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|[[Marlu]] || As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air. |
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|[[Mularos]] || As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists. |
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|[[Sheru]] || As you sense your souls have linked together, the cackle of a jackal echoes in your skull. |
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|[[V'tull]] || As you sense your souls have linked together, the coppery scent of drying blood saturates your senses. |
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|} |
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==== Lornon-Aligned Spirits ==== |
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{| {{prettytable}} |
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|Width="75"|[[Amasalen]] || As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm. |
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|[[Onar]] || As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past. |
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|} |
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{{AR}} |
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{{:anointing oil}} |
{{:anointing oil}} |
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<i>Used only for Raise Dead purposes, not for channeling spirit.</i> |
<i>Used only for Raise Dead purposes, not for channeling spirit.</i> |
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{{top}} |
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== |
==Resources== |
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* [[Well of Life diagnosis (script)]] |
* [[Well of Life diagnosis (script)]] |
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== External Links == |
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* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#308 Cleric Base Spells: Well of Life], on Play.net |
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#308 Cleric Base Spells: Well of Life], on Play.net |
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[[Category:Cleric Base Spells]] |
Latest revision as of 17:52, 8 August 2024
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Well of Life has two different uses. The first, used on a live target, transfers spirit from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell.
The second use is to create a spiritual link to a dead adventurer as the first step in resurrecting them. As the cleric casts this spell, they may or may not be able to determine the target's chosen deity. The reverse is also true and the dead adventurer may be able to determine the cleric's deity as well. The success of this ability is based on Intuition and training in Spiritual Lore, Religion for each person.
After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. Spiritual Lore, Blessings decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred.
A dead character may disconnect a link by using UNLINK (verb). A cleric who has linked accidentally can also UNLINK (verb) to disconnect the bond to the corpse.
Lore Benefits
Spiritual Lore, Blessings
Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank.
Spiritual Lore, Blessings ranks 60 120 180 240 Recuperation time (min) 4 3 2 1
- Not all thresholds shown
Spiritual Lore, Religion
Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity.
Messaging
When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.
Arkati/Spirit | Messaging |
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Pantheon of Liabo | |
Charl |
|
Cholen |
|
Eonak |
|
Imaera |
|
Jastev |
|
Kai |
|
Koar |
|
Lorminstra |
|
Lumnis |
|
Oleani |
|
Phoen |
|
Ronan |
|
Tonis |
|
Pantheon of Lornon | |
Andelas |
|
Eorgina |
|
Fash'lo'nae |
|
Ivas |
|
Luukos |
|
Marlu |
|
Mularos |
|
Sheru |
|
V'tull |
|
Pantheon of Neutrality | |
Gosaena |
|
Zelia |
|
Lesser Spirits | |
Aeia |
|
Amasalen |
|
Arachne |
|
Ghezresh |
|
The Huntress |
|
Jaston |
|
Kuon |
|
Laethe |
|
Leya |
|
Niima |
|
Onar |
|
Tilamaire |
|
Voaris |
|
Voln |
|
Other | |
Other |
|
Alchemy Recipes
Some anointing oil | |
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Eastern version | Western version |
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Used only for Raise Dead purposes, not for channeling spirit.