Ta'Vaalor: Difference between revisions
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* Inns: [[Malwith Inn]] and [[Legendary Rest]] |
* Inns: [[Malwith Inn]] and [[Legendary Rest]] |
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* Bars: [[Helgreth's Tavern]] |
* Bars: [[Helgreth's Tavern]] |
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* Delivery Service |
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* Guilds |
* Guilds |
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**[[Empath Guild (Ta'Vaalor)|Empath]] |
**[[Empath Guild (Ta'Vaalor)|Empath]] |
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**[[Bard Guild (Ta'Vaalor)|Bard]] |
**[[Bard Guild (Ta'Vaalor)|Bard]] |
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* '''Citizen Only''' |
* '''Citizen Only''' |
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**Vermillion Barracks |
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**Victory Barracks |
**Victory Barracks |
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**[[Mess Hall]] |
**[[Mess Hall]] |
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* [[Character feature|New Look Pavilion]] |
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* [[Movers|Glimaerseen Moving Company]] |
* [[Movers|Glimaerseen Moving Company]] |
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* [[Guardian Keep]] |
* [[Guardian Keep]] |
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* [[:Category:Ta'Vaalor Hunting Areas|Hunting areas]] |
* [[:Category:Ta'Vaalor Hunting Areas|Hunting areas]] |
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* [[Travel guide|Travel Office]] |
* [[Travel guide|Travel Office]] |
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* [[Meeting Hall Organization|Ta'Vaalor Hall]] |
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* [[Adventurer's Guild]] |
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==Shops== |
==Shops== |
Revision as of 13:07, 26 November 2015
Ta'Vaalor is one of five remaining city-states in the Elven Nations.
After the opening of the trail across the Dragonspine Mountains (via Zul Logoth) which connects the Elven Nations to the adventuring lands of Wehnimer's Landing, Solhaven, Icemule Trace and River's Rest, Ta'Vaalor also became frequented by adventurers. In the case of Ta'Vaalor, most of these adventurers were relatively inexperienced, and many traveled on to other areas that they found more challenging there after gaining some skills there.
It is separated from Ta'Illistim and its environs by the Lake of Fear. A free ferry service (funded by King Qalinor of Ta'Vaalor) crossed the lake every half hour or so. Passengers can bribe the ferry captain to speed the journey along at the price of 5,000 silvers worth of gems or notes, or 2,500 for citizens.
Ta'Vaalor was built as a fortress on an island with drawbridges, right in the middle of the Mistydeep River. There are four bridges total, each leading to a different part of the outlying area. The natural moat makes the city very defendable.
Among the city's other wandering residents are a dwarven recruiter, a sleek golden ferret, a light-robed erithian woman, the Guard Captain, a middle-aged blonde elven priestess, a ragged old blind man, and a white-robed acolyte.
On Phoenatos 26, 5109, King Tyrnian decreed that a permit was needed for visitors to Ta'Vaalor. Specifically, non-citizens need such a permit to be able to trade in the town shops. It is still possible to visit the town without the proper papers. The permit needs to be updated on a monthly basis and can be obtained from the clerk attending to citizenship issues at the Wyvern Keep.
Any Vaalor elf and full citizen of Ta'Vaalor has the opportunity to join the Crimson Legion, the official army of Ta'Vaalor. Members of the Legion have the opportunity to attain some of the following ranks or titles:
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Help for new arrivals
- Main article: A beginner's guide to Ta'Vaalor
Young adventurers can earn silvers by running errands for Sassion. Sassion can be found in the building inside the Vermilion Gate. Pass beyond the curtain inside. She'll ask you to deliver messages to the guards at the four gates and to the guard at the southernmost end of Amaranth Court. By the way, these guards do sometimes get thirsty while on duty - so if you happen to have a glass of water handy, they may well appreciate it.
Young adventures should also ask the various shop proprietors for a job. Some of them are looking for various goods and oddities.
Lastly, adventurers should get a permit from the citizenship clerk at Wyvern Keep. Step to the right after entering the hall, then go through the arch. You do not have to hold this document in your hand when encountering the guards at the gates, but it's helpful to have a hand available if you need to find it in a hurry.
Places of interest
- King's Court: main gathering place for adventurers
- Wyvern Keep: government offices located at the north end of Amaranth Court.
- Debt collector - GO HALL, GO MARBLE ARCHWAY
- Citizenship and gate passports - GO HALL, E, GO STONE ARCH
- Public lockers - GO HALL, E, S
- Hall of Justice
- Dancing Dachre
- Inns: Malwith Inn and Legendary Rest
- Bars: Helgreth's Tavern
- Delivery Service
- Guilds
- Citizen Only
- Amaranth Barracks
- Vermillion Barracks
- Victory Barracks
- Mess Hall
- New Look Pavilion
- Glimaerseen Moving Company
- Guardian Keep
- Hall of the Arkati (town cleric)
- Silverwood Manor
- Theatre Andaire
- Burghal Gnome Enclave - beneath Ta'Vaalor, SEARCH the city streets to find entrances
- Area maps
- Hunting areas
- Travel Office
- Ta'Vaalor Hall
- Adventurer's Guild
Shops
Weapons and Armor
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Clothing and Jewelry
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Additional shops may be found nearby in Ravelin.
Resources
- A beginner's guide to Ta'Vaalor
- Ta'Vaalor Summer 2009 Updates (saved post)
- Crimson Legion (saved posts)
- Ta'Vaalor new-player jobs
- Ta'Vaalor OOC meeting 2011 (saved post)
- Ta'Vaalor Historical Society
- Ilynov Journal
- Ta'Vaalor Officials folder
- Ta'Vaalor Hunting Areas Officials folder
Elf - edit | |
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Great Houses: | |
Major Settlements: | |
The Founders: | |
Famous Elves: | |
Rulers: |