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Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.
Accessories of Crime
Inventory Update: August 2019; Verified: 2/13/2020
a stately two-story house, Lich #23760, Room 12, go two-story house, go curving stairway
Crime Entry
[Accessories Of Crime]
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Plush velvet carpeting spreads from the top of the staircase throughout this cozy sitting room. A long settee upholstered in pale ivory silk sits near the small curtained window with a sleek ebonwood case resting on its wide sill. A massive ebonwood bookcase built into the far wall frames a small marble fireplace, and the cheerfully crackling fire within casts a warm flickering light over the contents of a velvet-lined basket set out on a small accessory table nearby.
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In the sleek ebonwood case you see:
a tri-banded black jade poison ring |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
functional |
The poison ring is fully unlocked. You can DROP or POUR special poisons or antidotes into the ring. TURNing the ring while it is open will empty any poisons or antidotes inside. You could also RUB, OPEN, CLOSE, WEAR, REMOVE, PUSH, and PULL the ring. The ring can have a long or a show. The "squared chunk of red jade" lid on your poison ring can also be customized to a different gem or decoration. The ring can have its concealed look altered. WEAR and PUSH the ring to see the current concealed look. You can tell that the ring is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
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1000
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a twisted copper-bound poison necklet |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
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The poison necklet is fully unlocked. You can DROP or POUR special poisons or antidotes into the necklet. TURNing the necklet while it is open will empty any poisons or antidotes inside. You could also RUB, OPEN, CLOSE, WEAR, REMOVE, PUSH, and PULL the necklet. The necklet can have a long or a show. The "black diamond cameo" button on your poison necklet can also be customized to a different gem or decoration. You can tell that the necklet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
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1000
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a delicate pale gold poison ring |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
functional |
The gold poison ring has been unlocked once. You can DROP or POUR special poisons or antidotes into the ring. TURNing the ring while it is open will empty any poisons or antidotes inside. You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the ring. The ring can have a long or a show. The "star-cut deep violet sapphire" lid on your gold poison ring can also be customized to a different gem or decoration. You can tell that the ring is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
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300
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a rune-etched dark bronze choker |
Weight: <1 pound Pocketed: VSA (<2-4) one item of very small size |
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The dark bronze choker has been unlocked once. You can DROP or POUR special poisons or antidotes into the choker. TURNing the choker while it is open will empty any poisons or antidotes inside. You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the choker. The choker can have a long or a show. The "filigreed silver coin" button on your dark bronze choker can also be customized to a different gem or decoration. You can tell that the choker is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
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250
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an ebon-stained bone periapt strung from a red ribbon |
Weight: <1 pound Pocketed: VSA (<2-4) one item of very small size |
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The bone periapt has been unlocked once. You can DROP or POUR special poisons or antidotes into the periapt. TURNing the periapt while it is open will empty any poisons or antidotes inside. You could also RUB, OPEN, CLOSE, WEAR, and REMOVE the periapt. The periapt can have a long or a show. The "scarlet despanal cabochon" button on your bone periapt can also be customized to a different gem or decoration. You can tell that the periapt is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
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250
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In the velvet-lined basket you see:
a slender sapphire-set golvern hairpin |
hair hanging in loose waves, with one side pulled back from the face and tucked up under a slender sapphire-set golvern hairpin |
Locked Hairpick Lockpick
The golvern hairpin is currently LOCKED. In this state, you feel like you can WEAR and REMOVE the hairpin. The hairpin currently has only one style available when worn. Currently available style: She has chin length, feathery red-orange hair hanging in loose waves, with one side pulled back from the face and tucked up under a slender sapphire-set golvern hairpin.
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150
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a red garnet-veined midnight black glaes shard |
hair parted far off to the left side, with the right side twisted around a red garnet-veined midnight black glaes shard in a web-like spiral of styling |
105
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a jagged bronze-hued sliver |
hair heaped into a chignon of tightly spiraled curls that spill out of the jagged bronze-hued sliver binding |
180
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a black-spiraled white alum hairstick |
hair with multiple sections pulled back and woven in a complex pattern around a black-spiraled white alum hairstick |
112
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a sharp crimson-tipped kelyn talon |
hair gathered at the nape of the neck into a coiled, hanging loop bound by a sharp crimson-tipped kelyn talon |
130
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Behind the ebonwood bookcase you see:
a silver-traced sleek bronze monocle |
head-worn |
unlocked Eye Scry Monocle
The monocle has been unlocked. The monocle must remain a monocle. The monocle cannot have a long or a show. The monocle can be worn, turned, pulled, and read. Wearers of the monocle will be able to glimpse through the eyes of the one whom the eye was parted from. Wearers of the monocle will also find that should they come upon foreign tracts of text, the magic in the eye residing in their monocle will delve into the waking mind of its donor to provide a translation. This particular magic only works if the one who donated the eye is currently awake and present in the world.
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50
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Two-Story House, Kitchen
a narrow hallway
[A Two-Story House, Kitchen]
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A long kitchen island topped with heavy butcher's block is flanked on one side with a row of upholstered stools, and on the other by a brick hearth wall. Warm sunlight and a cool breeze stream through a high-set window, setting its muslin curtains fluttering and reflecting brightly off the droplets of water clinging to the spout of the wrought iron hand pump in the heavy ceramic sink below. Faint light can be seen down a narrow hallway, and beyond the row of stools are a pair of glass-paned doors.
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On the long kitchen island you see:
a chilled pitcher of milk a glass of creamy goat milk dusted with nutmeg |
free food
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a covered basket of croissants a flakey golden croissant
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a tray of freshly baked cinnamon rolls glazed with honey a honey-glazed cinnamon roll
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a plate of gingerbread cookies a round gingerbread cookie
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a delicate porcelain teapot set on an iron trivet a cup of fragrant tea
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Art of Lore
some rickety stairs leading to a basement, [Map Room #], Lich #26862, go rickety stairs
[The Art of Lore, Salesroom]
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Little has been done to tidy up this small, decrepit basement, its dirt floor littered with broken bricks, shattered jars, and other debris. A solitary iron cauldron burns, illuminating a quartet of mannequins and a note.
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Obvious exits: out
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If you know your lore, these runestaff slings will help you show it off.
The ones that cost more... do more.
On the wizard mannequin you see:
a purple runestaff sling |
T1 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling |
1000
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an amethyst runestaff sling |
T2 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
1500
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On the sorcerer mannequin you see:
a red runesaff sling |
T1 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling |
1000
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a garnet runestaff sling |
T2 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
1500
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On the spiritualist mannequin you see:
a blue runestaff sling |
T1 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling |
1000
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a sapphire runestaff sling |
T2 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
1500
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On the mentalist mannequin you see:
a green runestaff sling |
T1 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling |
1000
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a emerald runestaff sling |
T2 Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
1500
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Autumnal Den
Opened: ?; Inventory Updates: February 2018, August 2019; Verified: 6/21/18, 12/19/18, 2/13/2020
a barred entrance, Lich #26865, Room 20, go barred entrance
[Autumnal Den, Outfitters]
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Large bundles of ribbon-tied triticum wheat flank the entrance to this small shop, dimly lit by evergreen-scented candles whose wicks crackle and pop as they burn. Few decorations adorn the bare walls save a small hollowed-out niche, and a cloth-draped table that displays a variety of armor is positioned diagonally in the corner. You also see a barred entrance.
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Obvious exits: none
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All armor is five times enchanted.
On the cloth-draped table you see:
Forest Armor
All are tier 1.
a mist blue satin kimono strewn with gilt-edged pink blossoms |
Weight: 8 pounds Enchant: +25 |
AsG: 2 |
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3000
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a cord-laced onyx suede buffcoat with silver eyelets |
Weight: 10 pounds Enchant: +25 |
AsG: 5 |
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3000
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a long-sleeved crimson leather shirt with gold hook closures |
Weight: 13 pounds Enchant: +25 |
AsG: 6 |
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3000
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a thigh-length dark leather gambeson with bone toggles |
Weight: 15 pounds Enchant: +25 |
AsG: 7 |
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3000
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a malachite suede jerkin with ivory leather detailing |
Weight: 16 pounds Enchant: +25 |
AsG: 9 |
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3000
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a sand-hued lamellar corselet with ahmdir blue embroidery |
Weight: 17 pounds Enchant: +25 |
AsG: 10 |
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3000
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some iron-riveted dark blue brigandine with wave tooling |
Weight: 25 pounds Enchant: +25 |
AsG: 12 |
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3000
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some tone-on-tone silver scalemail with viridian accents |
Weight: 20 pounds Enchant: +25 |
AsG: 11 |
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3000
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a red and black harlequin-patterned bodysuit |
Weight: 16 pounds Enchant: +25 |
AsG: 8 |
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3000
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some spiral-etched vultite disc armor |
Weight: 18 pounds Enchant: +25 |
AsG: 17 |
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3000
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some hammered imflass platemail with a cobalt patina |
Weight: 17 pounds Enchant: +25 |
AsG: 18 |
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3000
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a suit of ebon-veined ora lasktol'zko with barbed fang edging |
Weight: 75 pounds Enchant: +25 |
AsG: 20 |
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3000
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some void black half-plate with deathstone inlays |
Weight: 45 pounds Enchant: +25 |
AsG: 19 |
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3000
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an azure-edged cobalt vultite byrnie vented at the hips |
Weight: 20 pounds Enchant: +25 |
AsG: 13 |
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3000
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a suit of matte grey imflass chainmail |
Weight: 17 pounds Enchant: +25 |
AsG: 14 |
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3000
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a deep violet and ruddy mithglin chain shirt |
Weight: 23 pounds Enchant: +25 |
AsG: 15 |
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3000
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some raven-crested obsidian mithril body armor |
Weight: 24 pounds Enchant: +25 |
AsG: 16 |
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3000
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Bare Aggression
Opened: ?; Inventory Updates: August 2019; Verified: 8/13/2019, 2/13/2020
a rough-hewn knotty pine hall, Lich #26886, Room 9, go knotty hall
[Bare Aggression]
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Cedar shavings, strewn haphazardly around a raised square ring in the center of the hall, fail to mask the lingering odor of stale sweat, smoke, and whiskey that hangs in the air. Several padded bags, roughly humanoid in shape, are suspended from a long wall near a crooked equipment rack. In one darkened corner, bawdy patrons congregate around a low table surrounded by mismatched chairs, while some others crowd around an iron-banded keg, spiritedly demonstrating advanced jabs, kicks, and punches.
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Obvious exits: out
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On the rack: 4x with locked zests.
In the crate: 5x and unscripted.
Flares are as follows:
Gornar, Slate Black: impact
Obsidian: vaccum
Crimson, Ruby: fire
Coal, Ebon suede: lightning
Pale Blue: cold
The klot and footwraps on the table are both fully zested, 6x and have disruption flares.
Bare UAC
On the low table you see:
a set of lead gray klot with reinforced steel plates |
Weight: 2 pounds 6x, fully unlocked, disruption flares |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
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12500
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some knotted dark rope handwraps studded with veil iron |
Weight: 2 pounds 6x, fully unlocked, disruption flares |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Rub, and Clench.
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12500
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On the crooked equipment rack you see:
a set of spike-heeled wine suede slippers |
Weight: 2 pounds 4x, locked, lightly crit weighted |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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some dark berry-hued gloves notched with tiny spikes |
Weight: 2 pounds 4x, locked, lightly crit weighted |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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a pair of slate black boots set with steel toeplates |
Weight: 2 pounds 4x, locked, impact flares |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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200
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some fingerless slate black gloves with sharp steel rivets |
Weight: 2 pounds 4x, locked, impact flares |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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200
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some pallid knee-high boots inset with shards of obsidian |
Weight: 2 pounds 4x, locked, vacuum flares |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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a pair of pallid leather gloves inset with obsidian studs |
Weight: 2 pounds 4x, locked, vacuum flares |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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some smoke grey suede footwraps traced with crimson runes |
Weight: 2 pounds 4x, locked, fire flares |
UAC boots |
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250
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some smoke grey suede handwraps set with ruby shards |
Weight: 2 pounds 4x, locked, fire flares |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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some polished coal leather shoes with shiny heels |
Weight: 2 pounds 4x, locked, lightning flares |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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some supple brushed ebon suede gloves |
Weight: 2 pounds 4x, locked, lightning flares |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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250
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some thick-soled rope sandals inset with bone shards |
Weight: 2 pounds 4x, locked |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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100
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some braided linen gloves reinforced with rope |
Weight: 2 pounds 4x, locked |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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100
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some slender dusky suede boots with pale blue toeplates |
Weight: 2 pounds 4x, locked, cold flares |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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200
|
some pale blue linen and suede handwraps |
Weight: 2 pounds 4x, locked, cold flares |
UAC gloves |
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
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200
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In the open crate you see:
a pocked steel-hilted sai with upswept gornar tines |
Weight: 2 pounds 5x, impact flares |
sai |
2500
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a braced kumade with tapering gornar-inlaid blades of steel |
Weight: 3 pounds 5x, impact flares |
troll-claw |
2500
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an inky kidskin slap-slasher with serrated dark razors |
Weight: 2 pounds 5x |
razorpaw |
2000
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a braided rough leather cestus studded with jagged shards |
Weight: 2 pounds 5x (+23) |
cestus |
2000
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a dusky suede paingrip notched with steel skewers |
Weight: 2 pounds 5x |
paingrip |
2000
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Be Warez
Aug 2019
In the basket you see:
a tiny rose petal relic crafted from black enamel |
Weight: <1 pound |
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The rose petal relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "A thin capelet of velvety black rose petals encircles her shoulders." before the appearance of your health. The rose petal relic can be hidden or revealed when covered. You get the distinct impression that the rose petal relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a leather book relic cradling fine vellum pages |
Weight: <1 pound |
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The leather book relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "Thin pages of calligraphy-filled vellum float airily beside her." before the appearance of your health. The leather book relic can be hidden or revealed when covered. You get the distinct impression that the leather book relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a dark horn relic bound in lengths of blackened leather |
Weight: <1 pound |
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The dark horn relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "A pair of gnarled dark horns rest upon her head, the blackened tips encrusted in dried gore." before the appearance of your health. The dark horn relic can be hidden or revealed when covered. You get the distinct impression that the dark horn relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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an otter-shaped iron relic wrapped in faenor kelp |
Weight: <1 pound |
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The otter-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "A small pudgy otter hangs precariously off her shoulders, gazing about as it sniffs the air curiously." before the appearance of your health. The otter-shaped relic can be hidden or revealed when covered. You get the distinct impression that the otter-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a black iron serpent relic with a forked tongue |
Weight: <1 pound |
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The black iron relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "You catch glimpses of a long, forked tongue escaping from between her lips." before the appearance of your health. The black iron relic can be hidden or revealed when covered. You get the distinct impression that the black iron relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a stone relic carved with undecipherable runes |
Weight: <1 pound |
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The stone relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "Undecipherable runes are carved into her skin, their edges emanating a dull black glow." before the appearance of your health. The stone relic can be hidden or revealed when covered. You get the distinct impression that the stone relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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an iridescent glass fairy relic with thin silvered wings |
Weight: <1 pound |
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The fairy relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "A tiny iridescent fairy hovers above her left shoulder, flittering its silvered wings as it twirls around." before the appearance of your health. The fairy relic can be hidden or revealed when covered. You get the distinct impression that the fairy relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a glass relic filled with broken mirror shards |
Weight: <1 pound |
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The glass relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "Her shadow looms high above her form, the silhouette flicking in and out of vision." before the appearance of your health. The glass relic can be hidden or revealed when covered. You get the distinct impression that the glass relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a circular clockwork relic |
Weight: <1 pound |
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The clockwork relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "Small, thin plumes of smoke and steam occasionally shoot out from between the riveted metal plates that encase the exposed parts of her body." before the appearance of your health. You get the distinct impression that the clockwork relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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a small marble sphere relic |
Weight: <1 pound |
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The marble sphere relic is an Illusion Prop that will project minor illusions around you when worn. It is set to: Adds "Tendrils of pale grey smoke writhe around her forearms." before the appearance of your health. The marble sphere relic can be hidden or revealed when covered. You get the distinct impression that the marble sphere relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
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10000
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hastily scrawled note
In the Common language, it reads:
I no steel these.
I make them.
You buy them.
Sumwon else explain them.
Rose - A thin capelet of velvety black rose petals encircles his/her shoulders
Book - Thin pages of calligraphy-filled vellum float airily beside him/her
Horn - A pair of gnarled dark horns rest upon his/her head, the blackened tips encrusted in dried gore
Otter- A small pudgy otter hangs precariously off his/her shoulders, gazing about as it sniffs the air curiously
Black Iron - You catch glimpses of a long, forked tongue escaping from between his/her lips
Stone - Undecipherable runes are carved into his/her skin, their edges emanating a dull black glow
Fairy - A tiny iridescent fairy hovers above his/her left shoulder, flittering its silvered wings as it twirls around
Glass - His/Her shadow looms high above his/her form, the silhouette flicking in and out of vision
Clockwork - Small, thin plumes of smoke and steam occasionally shoot out from between the riveted metal plates that encase the exposed parts of his/her body
Marble - Tendrils of pale grey smoke writhe around his/her forearms
You buy.
Best Tressed
Entry
[The Best Tressed]
|
|
Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint moonlight over the richly polished mahogany floors and maoral walls. Ornately woodworked banisters leading toward the southern wiextend from a glass-housed case appointed at the middle of the room.
|
Obvious exits: south, out
|
In the glass-housed case you see:
an ebon-tinted purple winter rose |
Hair Flowers |
75
|
a gently rounded claret dahlia
|
a rose-blushed pure ivory orchid
|
a crimson-spun honey golden hibiscus
|
a snowy-grooved vibrant indigo iris
|
Salon
[The Best Tressed, Salon]
|
|
Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls. Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters.
|
Obvious exits: north
|
On the elongated carved monir shelf you see:
a rose-carved dark copper canister |
Wig Powder |
10
|
a leaf-incised smoky glaes canister
|
a textured pale thanot canister
|
a scrollworked rose gold canister
|
a fine-grained lavender haon canister
|
On the rounded glass displays you see:
a ringleted pure silver wig |
This expertly crafted wig is made of upswept, ringleted pure silver hair amassed into a raised chignon adorned with swan feathers. |
pin-worn Wig |
50
|
a pallid wheaten blonde wig |
This expertly crafted wig is made of waist length, pallid wheaten blonde hair styled with precisely straight-cut bangs.
|
a straight midnight black wig |
This expertly crafted wig is made of long, perfectly straight midnight black hair affixed with a twisted row of glass beadwork.
|
a mid length auburn wig |
This expertly crafted wig is made of mid length, lightly curled auburn hair accentuated with vibrant glints of copper and gold.
|
a bluntly cut amber gold wig |
This expertly crafted wig is made of shoulder length, bluntly cut amber gold hair tinted with swirling deep caramel highlights.
|
a lustrous jet black wig |
This expertly crafted wig is made of cropped, lustrous jet black hair smoothly swept back over the greying temples.
|
a pale ginger blonde wig |
This expertly crafted wig is made of hip length, pale ginger blonde hair finely plaited with complex raw silk ribbons.
|
a rich walnut brown wig |
This expertly crafted wig is made of neatly cut, rich walnut brown hair starkly threaded with salt and pepper strands.
|
a brilliant white-platinum wig |
This expertly crafted wig is made of very long, brilliant white-platinum hair partially wrapped in a net of silken filaments.
|
a short raven black wig |
This expertly crafted wig is made of short, glassy raven black hair boldly shaved in sharp-pointed lines.
|
Blood Red Rose
a pristine wrought iron gate, [Map Room 5], Lich #26897, go wrought gate, go well-kept building
Salesroom
[The Blood Red Rose, Salesroom]
|
|
The entryway of the structure immediately opens up into a wide space. Thick blood red carpeting streams across the floor, contrasting with the pristinely white walls, which are decorated with elaborate molding, and chandeliers dripping in black, red, and clear crystals create opulence within the spare, museum-like room. Scattered between the various gold-inlaid display racks and stands, cushioned benches provide respite. All but one door are shut and barred closed, and a rope hangs across the staircase leading upstairs.
|
Obvious exits: out
|
These traditional Iasha-style weapons have been enchanted five times.
On the gold-inlaid display racks you see:
a white ora cleaver with vivid green emeralds encircling the eye |
Weight: 6 pounds Enchant: +25 |
handaxe |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the cleaver, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the cleaver, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5000
|
a vivid green emerald-inlaid white ora longsword |
Weight: 5 pounds Enchant: +25 |
longsword |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the longsword, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the longsword, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5000
|
a white ora spikestar with vivid green emerald shard accents |
Weight: 8 pounds Enchant: +25 |
morning star |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the spikestar, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the spikestar, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5000
|
a white ora halberd ornamented with vivid green emeralds |
Weight: 9 pounds Enchant: +25 |
halberd |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the halberd, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the halberd, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5500
|
a sickly green spiral-hafted white ora flail |
Weight: 8 pounds Enchant: +25 |
flail |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the flail, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the flail, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5700
|
a thin-bladed white ora katar with sickly green crossbars |
Weight: 4 pounds Enchant: +25 |
katar |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the katar, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the katar, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
4000
|
a vivid green emerald-ornamented white ora broadsword |
Weight: 5 pounds Enchant: +25 |
broadsword |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the broadsword, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the broadsword, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5500
|
a white ora naginata enscribed with sickly green teardrops |
Weight: 9 pounds Enchant: +25 |
naginata |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the naginata, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the naginata, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
7000
|
On the stands you see:
a wide white ora kris etched with vivid green emerald sigils |
Weight: 4 pounds Enchant: +25 |
short sword |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the kris, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the kris, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
3800
|
a white ora mace with a sickly green tendril-wound shaft |
Weight: 8 pounds Enchant: +25 |
mace |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the mace, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the mace, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5000
|
a white ora awl-pike with a vivid green emerald-dusted rondell |
Weight: 8 pounds Enchant: +25 |
awl-pike |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the awl-pike, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the awl-pike, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
6000
|
an ornate white ora espadon marked with sickly green runes |
Weight: 9 pounds Enchant: +25 |
bastard sword |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the espadon, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the espadon, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
6000
|
a white ora greataxe with sickly green veins banding the hilt |
Weight: 9 pounds Enchant: +25 |
battle axe |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the greataxe, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the greataxe, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5500
|
a white ora tiger-claw streaked with vivid green emeralds |
Weight: <1 pound Enchant: +25 |
tiger-claw |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the tiger-claw, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the tiger-claw, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation). You can tell that the tiger-claw is as light as it can get.
|
3750
|
a pair of sickly green gloves inlaid with white ora teardrops |
Weight: <1 pound Enchant: +25 |
UAC gloves |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the gloves, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the gloves, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation). You can tell that the gloves is as light as it can get.
|
3500
|
a pair of sickly green boots inlaid with white ora teardrops |
Weight: 2 pounds Enchant: +25 |
UAC boots |
You immediately sense that this is a White Ora weapon known as an "Iasha. This is Tier 1 (of 3). It is the traditional make, which means that in the hands of a cleric or paladin, it is a holy weapon that gives off holy fire flares. (In order for any profession to be able to wield it in this manner, a "Lesser All-Profession" upgrade is necessary.) You can attempt to PEER and LOOK at the boots, though, some of the attempts at these actions will fall short if you are not a paladin/cleric. Any merchant can aesthetically alter the boots, provided it remains white ora (or, in the case of unarmed combat footwear and handwear, leather or similar, unless it is already made from white as its base foundation).
|
5000
|
Contracts
[The Blood Red Rose, Contracts]
|
|
Like the entryway, this room is styled with molding-accented white walls, a crystal-decked chandelier, and, underfoot, plush, blood red carpet. A glass case stands in the center of the area. Pushed up against one wall, a large statue is situated in such a way as to block a partially boarded-up doorway.
|
In the glass case you see:
a bronze Iasha certificate |
Weight: <1 pound |
|
Your certificate is used to unlock the potential of things held in your other hand. Your certificate will add the "Lesser All-Profession" upgrade to a traditional Tier 1 or Tier 2 white ora Iasha weapon. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
|
5000
|
a metallic Iasha certificate |
Weight: <1 pound |
|
Your certificate is used to unlock the potential of things held in your other hand. Your certificate will unlock any white Iasha Tier 1 weapon (traditional or all-profession) to Tier 2. (This does not include a Lesser All-Profession upgrade.) You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
|
9115
|
Bloodriven Bowery
a dark stone building, Lich #23754, Room 8, go stone building
Front
[Bloodriven Bowery, Front]
|
|
Muddy light filters in from the grime-caked windows in the front of the tiny shop, and the scent of wood shavings and oil lingers heavily in the air. Several crates and barrels are stacked up against one wall, while a pair of mannequins display wares on the other side of the room. A moth-eaten curtained partition leads further into the shop.
|
Obvious exits: north, out
|
The quivers on the mannequins have been modified slightly and should fit snugly around your thigh. Some of the fletchings have also been modified and will provide flares to your arrows.
Brass-Colored ~ Steam
Ash-Covered ~ Heat
Dirt-Caked ~Impact
Void Blue ~ Vacuum
Oiled Penguin ~ Cold
Blue Griffin ~ Electricity
In the crates you see:
a vial of sage-colored paint |
1
|
a vial of golden red paint
|
a vial of naval blue paint
|
a vial of yellowed ivory paint
|
a vial of smoky emerald paint
|
a vial of matte atrous paint
|
a vial of pastel green paint
|
a vial of mournbloom-dyed paint
|
a vial of dark absinthe paint
|
a vial of metallic garnet paint
|
On the patched canvas mannequin you see:
some pewter-dyed suede boots with tapered heels |
Weight: <1 pound |
|
|
5
|
a vanilla nubuck corset with an asymmetric neckline |
Weight: <1 pound |
|
|
5
|
a bone-scaled lacewood thigh-quiver |
Weight: 2 pounds Pocketed: Medium (20-39) a couple of items |
functional |
This item may be altered by a talented merchant, so long as the noun remains the same. You can try to PULL and CLENCH the thigh-quiver while ammo is in it. You get the sense that only items like arrows and bolts can fit into it. You can tell that the thigh-quiver is as light as it can get and that its pockets could not possibly get any deeper.
|
25
|
a pair of blackwork pale almond silk pants |
Weight: <1 pound |
|
|
5
|
an off-shoulder naval blue leather blouse |
Weight: <1 pound |
|
|
5
|
On the dusty pine mannequin you see:
a fur-framed black leather coat slit high at the hip |
Weight: 6 pounds Pocketed: Very large (80-99) any number of items |
functional |
|
25
|
some suede-cuffed bleached suede boots |
Weight: <1 pound |
|
|
5
|
a collarless ashen linen tunic buckled down the sides |
Weight: <1 pound |
|
|
5
|
a bas-relief blackthorn thigh-quiver |
Weight: 2 pounds Pocketed: Medium (20-39) a couple of items |
functional |
This item may be altered by a talented merchant, so long as the noun remains the same. You can try to PULL and CLENCH the thigh-quiver while ammo is in it. You get the sense that only items like arrows and bolts can fit into it. You can tell that the thigh-quiver is as light as it can get and that its pockets could not possibly get any deeper.
|
25
|
a pair of distressed kohl-dyed nubuck trousers |
Weight: <1 pound |
|
|
5
|
In the barrels you see:
a bundle of rainbow-dyed fletchings |
Weight: <1 pound |
|
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
1
|
a bundle of brass-colored fletchings |
Weight: <1 pound |
steam flares |
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
25
|
a bundle of ash-covered fletchings |
Weight: <1 pound |
heat flares |
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
25
|
a bundle of ivory eagle fletchings |
Weight: <1 pound |
|
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
1
|
a bundle of dirt-caked fletchings |
Weight: <1 pound |
impact flares |
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
25
|
a bundle of smoky blue fletchings |
Weight: <1 pound |
electricity flares |
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
25
|
a bundle of obsidian raven fletchings |
Weight: <1 pound |
|
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
1
|
a bundle of oiled penguin fletchings |
Weight: <1 pound |
cold flares |
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
25
|
a bundle of blood-stained fletchings |
Weight: <1 pound |
|
You get the distinct impression that any willing merchant can alter the fletchings, but be aware that only the "adjective" part of the fletchings's base will show up on a finished arrow (meaning, only the adjective part of the 15/15/15 (the middle 15) will show up on fletched arrows). Due to this, some merchants may only be willing to alter that part of your fletchings. Alterations to the adjective must make sense to be on a fletching. This includes: colors; paint and dyes (eg. blue-painted, red-dyed, green-stained); designs that make sense on a small fletching (pink-striped, trident-stamped); or feathers of a specific bird (green parrot, mottled falcon). Nothing crazy, like attachable adornments (no deathstone-studded fletchings!), are allowed.
|
1
|
Back
[Bloodriven Bowery, Back]
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|
The back room is cluttered with various shipping crates partially concealed with stained canvas tarps. A small area has been cleared out to display a set of rickety shelves and a warped pine rack which has a dark leather sack hanging on one side.
|
Obvious exits: south
|
The bleached bow and black longbow on the rack are both five times enchanted.
The pale ipantor composite bow is 5x (+22) and is made from standard ipantor.
The dark ipantor longbow is 6x (+27) and is made from standard ipantor.
On the warped pine rack you see:
a pale ipantor composite bow framed by bone fragments |
Weight: 2 pounds 5x (+22), somewhat sighted |
composite bow |
You can tell that the bow is as light as it can get.
|
1750
|
a dark ipantor longbow entwined with wrought bronze vines |
Weight: 2 pounds 6x (+27), somewhat sighted |
long bow |
You can tell that the longbow is as light as it can get.
|
2750
|
a varnished black ruic longbow inset with a single jet eye |
Weight: 3 pounds 5x |
long bow |
|
2000
|
a bleached ruic bow with a worn dark leather grip |
Weight: 3 pounds 5x |
bow |
|
2000
|
On the knotty pine shelf you see:
a bundle of drakar arrowheads |
30
|
a bundle of gornar arrowheads
|
a bundle of rhimar arrowheads
|
a bundle of zorchar arrowheads
|
On the gnarled oak shelf you see a sign.
a small sign
In the Common language, it reads:
The merchandise on this shelf is undergoing some renovations. Thank you for your patience.
Bundle Up
Opened: December 2018; Inventory Updates: August 2019; Verified: 8/15/2019, 2/13/2020
a boxy copper building framed in brass, [Lich #27646], room not listed on map (from room 20 go east once), go building
Bundle Up
[Bundle Up]
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|
Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.
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Obvious exits: out
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~~Compartmentalized Quivers~~
*ALL* the quivers in this room are very basic and only make some of your actions look nice.
Unlocked quivers are able to automatically bundle ammo and also have extra storage properties.
Certificates to unlock the potential of these plain quivers can be found through the door.
~~IMPORTANT NOTE~~
HOOKS hold quivers worn over the shoulder.
PEGS hold quivers worn at your belt.
The same designs are available in both locations for your convenience.
On the curved vaalorn hooks you see:
an iron quiver constructed from interlocking metal segments |
Weight: <1 pound Pocketed: Medium (20-39) any number of items |
shoulder-worn functional |
Compartmentalized Quiver
~Compartmentalized Quiver~ Compartmentalized quivers keep your ammo collection neat, tidy and all in one place! ~General Script Info~ * Only T1 and above have the auto-bundle feature unlocked. * Only T1 and above can have extra compartments. * Extra compartments carry ammo weightlessly. * Each extra compartment adds 1 pound to the quiver's weight. * Only the contents of the currently selected compartment add to encumbrance. * Each compartment can only hold one bundle. * Quivers only come in shoulder or belt worn varieties. ~Alteration Guidelines~ * Alterations to the quiver's 15/15/15 and long description are fine. * Quivers CANNOT accept a SHOW. * Quivers must be made of metal, as they are mechanical in nature. * The noun must remain 'quiver'. ~Unlock Status~ This quiver is currently Tier 0 of 2. Off the Shelf. At this tier, your quiver has access to the following verbs: RUB, CLEAN, GET, DROP/PUT At this tier, your quiver has access to the following functionality: * Nothing special. It's pretty plain right now! ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver's custom long description is: constructed from interlocking metal segments. This quiver cannot be lightened or deepened.
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2500
|
a dull golvern quiver dyed a matte black hue
|
an ornate faenor quiver engraved with a mosaic of leaves
|
a sleek vaalorn quiver
|
a flame-etched eahnor quiver
|
a compact invar quiver reinforced with steel bands
|
a burnished bronze quiver with a framework of complex gears
|
a polished silver quiver
|
a slim platinum quiver adorned with faint feather etchings
|
a buffed copper quiver covered in a faded green patina
|
On the line of gear-shaped pegs you see:
an iron quiver constructed from interlocking metal segments |
Weight: <1 pound Pocketed: Medium (20-39) any number of items |
belt-worn functional |
Compartmentalized Quiver
~Compartmentalized Quiver~ Compartmentalized quivers keep your ammo collection neat, tidy and all in one place! ~General Script Info~ * Only T1 and above have the auto-bundle feature unlocked. * Only T1 and above can have extra compartments. * Extra compartments carry ammo weightlessly. * Each extra compartment adds 1 pound to the quiver's weight. * Only the contents of the currently selected compartment add to encumbrance. * Each compartment can only hold one bundle. * Quivers only come in shoulder or belt worn varieties. ~Alteration Guidelines~ * Alterations to the quiver's 15/15/15 and long description are fine. * Quivers CANNOT accept a SHOW. * Quivers must be made of metal, as they are mechanical in nature. * The noun must remain 'quiver'. ~Unlock Status~ This quiver is currently Tier 0 of 2. Off the Shelf. At this tier, your quiver has access to the following verbs: RUB, CLEAN, GET, DROP/PUT At this tier, your quiver has access to the following functionality: * Nothing special. It's pretty plain right now! ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver's custom long description is: constructed from interlocking metal segments. This quiver cannot be lightened or deepened.
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2500
|
a dull golvern quiver dyed a matte black hue
|
an ornate faenor quiver engraved with a mosaic of leaves
|
a sleek vaalorn quiver
|
a flame-etched eahnor quiver
|
a compact invar quiver reinforced with steel bands
|
a burnished bronze quiver with a framework of complex gears
|
a polished silver quiver
|
a slim platinum quiver adorned with faint feather etchings
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a buffed copper quiver covered in a faded green patina
|
Bundle Up, Backroom
[Bundle Up, Backroom]
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A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.
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Obvious exits: out
|
~~Compartmentalized Quivers~~
Keep all your ammo in one place.
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.
*Tier 1*
- Auto-bundles ammo placed inside it.
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.
*Tier 2*
- Auto-fire feature. (Equip and fire in one.)
- Gather ammo from ground and place in the quiver.
- Toggleable flare display feature.
- Minimum 2 compartments, maximum 6.
*+1 Compartment*
- Each extra compartment carries 1 bundle of ammo weightlessly.
- Only unlocked quivers can have extra compartments.
- Adding an extra compartment adds 1 pound to the quiver's weight.
*Auto-Advancement Feature*
- Only T1 or T2 quivers can unlock this feature.
- When active, the quiver will automatically advance to the next full compartment when the current compartment is emptied.
In the glass-topped display case you see:
a compartment certificate |
Extra Compartment Unlock |
Your certificate is used to unlock the potential of things held in your other hand. This certificate will add one extra compartment to a T1 or T2 Compartmentalized Quiver. NOTE: This will add 1 pound to the quiver's weight. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
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17255
|
a pale pink quiver certificate |
T0/OTS-> T1 Unlock |
Your certificate is used to unlock the potential of things held in your other hand. This certificate will unlock a Compartmentalized Quiver from T0/OTS to T1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
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13434
|
an orange advancement certificate |
Auto-Advance Unlock |
Your certificate is used to unlock the potential of things held in your other hand. This certificate will unlock the Auto-Advance feature on a T1 or T2 Compartmentalized Quiver. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
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17255
|
Cacographic Critters
Opened: February 2018; Inventory Updates: August 2019; Verified: 8/15/2019, 2/13/2020
a ramshackle shed, Lich #26888, Room 8, go ramshackle shed
[Cacographic Critters]
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Rough-hewn planks form the walls of this cramped shed, and chilled drafts attest to the lack of skill in their assemblage into their current configuration. In sharp contrast to the shack and the questionable nature of its continued existence, a polished brass lantern rests atop a glass-fronted case that stands in the middle of the floor. Its glow illuminates the case, a small velvet-topped table to one side, and some free-standing shelves holding stacks of writing materials, each stack topped by a rock to keep the sheets off the floor.
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Obvious exits: out
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- Welcome -
Tired of writing with a lifeless stick?
Bring your writing tasks to life with a Cacographic Critter!
Check them out on the table!
- The rachis is the center tube-part of a feather or quill.
- The vane is the feathery part to either side of the rachis.
~~ Gubskut ~~
~ Feed Your Quills! ~
Food items for the quills are on the stand.
Two-armed quills eat baked goods.
Four-legged quills eat meat.
Six-limbed/-legged quills drink almost anything.
Red-eyed quills don't eat, they swim in drinks.
Skeletal quills suck the life outta crickets.
Six-tentacled quills eat crickets.
Arboreal quills drink water.
On the small velvet-topped table you see:
a two-armed zoetic quill with an ebon rachis and golden vane |
Weight: <1 pound |
Zoetic Quill
This item's rachis and vane colors may be altered, but that's all. Available verbs: GAZE, REMOVE, RUB, SHOW, STARE, TOUCH, WEAR, and WHISPER WHISPER takes additional emotes: ANGRY, HAPPY, SAD, FIERCE, SLEEP, and WAKEN
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500
|
an arboreal zoetic quill with a vine-like rachis and jade vane
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a red-eyed zoetic quill with a prehensile rachis and dermal vane
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a skeletal quill with an ivory rachis and fish spine vane
|
a six-tentacled zoetic quill with a jet rachis and lilac vane
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a six-limbed zoetic quill with a rose rachis and amber vane
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a six-legged zoetic quill with an oaken rachis and green vane
|
a four-legged zoetic quill with a navy rachis and ivory vane
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In the glass-fronted case you see:
a saffron wax stick |
Weight: <1 pound |
|
Wax
Your stick can be altered, but must remain 15/15/15. The color must be in the first part. The format is "a <color>,stick of,wax". The stick may not have a long description or show. There are 10 uses remaining in your saffron wax stick. A talented merchant can refill your stick.
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10
|
a forest green wax stick
|
a blood red wax stick
|
a gold-flecked blue wax stick
|
a star-flecked black wax stick
|
a carved lapis lazuli signet |
Weight: <1 pound |
The signet is made of lapis lazuli and has a design of an ostrich plume quill engraved into its face. |
Signet
Your signet can be altered. The seal design on your signet can be altered freely. Both long descriptions and shows are fine. This signet is an off the shelf model (tier 0 of 2 tiers or OTS). You are able to use the following verbs on it: WEAR, REMOVE, LOOK and PUSH..
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50
|
a green enameled signet |
The signet is made of green enameled silver and has a design of a four-leaf clover engraved into its face.
|
a blue enameled signet |
The signet is made of blue enameled silver and has a design of a crystal ball engraved into its face.
|
a red enameled signet |
The signet is made of red enameled silver and has a design of a ladybug engraved into its face.
|
a polished steel signet |
The signet is made of polished steel and has a design of visored helm engraved into its face.
|
a brass signet |
The signet is made of brass and has a design of a rampant yierka engraved into its face.
|
On the some free-standing shelves you see:
a piece of snow white parchment |
Weight: <1 pound |
Paper
Your parchment can be altered, but must remain 15/15/15. Messaging references "a,piece of,<noun>". The parchment may not have a long description or show.
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3
|
a piece of crumpled parchment
|
a piece of sky blue vellum
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a piece of gore-flecked vellum
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a piece of singed paper
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a piece of pale rose paper
|
On the round-topped hoarbeam stand you see:
a small ebony cricket box |
Weight: <1 pound Pocketed: Small (5-7) one item |
You can tell that the box is as light as it can get and that its pockets could not possibly get any deeper.
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2
|
a small broiled rolton steak |
Weight: <1 pound |
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a bottle of red wine
|
a blueberry muffin
|
a tin cup of fresh water
|
The Cover Up
Opened: Unknown; Inventory Updates: August 2019; Verified: 08/14/2019, 2/13/2020
a narrow building, [Map Room #3], Lich #26857, go building
Men's Room
[The Cover Up, Men's Room]
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|
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop. You also see a tall male mannequin with some stuff on it and a short male mannequin with some stuff on it.
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Obvious exits: out
|
In the crystal bowl you see:
some star-shaped mint chocolate
|
Whisper cloak
On the short male mannequin you see:
a long onyx fur cloak draped with narrow chains on the shoulders |
Weight: 6 pounds Pocketed: any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper. You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
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1100
|
a wide-lapeled plum leather longcoat with grey silk lining |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
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75
|
a flare-hemmed auburn suede overcoat with russet satin embroidery |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
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75
|
a layered malachite-hued robe with copper detailing |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
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75
|
a rustic bazan duster with a tall oak-beaded collar |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
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75
|
an ebon-sheened indigo fustian shroud with pewter threading |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a heavily embroidered gold satin vestment edged in emerald |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this vestment is fully alterable. This clasp does NOT need to be included in the base/long of the item. This vestment is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your vestment is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
On the tall male mannequin you see:
a flannel-lined sisken overcoat with bronze whipstitching |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a jet black kidskin longcoat with braid-detailed lapels |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a charcoal leather gaberdine edged with metallic silver webbing |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this gaberdine is fully alterable. This clasp does NOT need to be included in the base/long of the item. This gaberdine is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your gaberdine is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a slashed wine-hued suede robe with obsidian marbrinus underlay |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a glaes-studded raven leather coat with flared sleeve cuffs |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a split-hemmed buckskin greatcloak with a puma fur mantle |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this greatcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This greatcloak is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your greatcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a scarlet lyraigne longcloak with a deep flame-cut hemline |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
Women's Room
[The Cover Up, Women's Room]
|
|
The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop. You also see a petite female mannequin with some stuff on it and a tall female mannequin with some stuff on it.
|
Obvious exits: none
|
Whisper cloak
On the petite female mannequin you see:
a bone white sindon shroud shot through with pewter threading |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a bell-sleeved ashen byssine robe with subtle fretwork details |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a jet-on-silver brocade longcoat with a wedge back vent |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a burgundy suede coat with feathery bronze embroidery |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a satin-lined cobalt sarcenet duster with darts at the waist |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a dusty amethyst ridgeweaver silk cloak with indigo pearl beading |
Weight: 6 pounds Pocketed: any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper. You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
|
1100
|
a silver-chased violet plumille longcoat with satin lapels |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
On the tall female mannequin you see:
a shoulder-slung cerulean damask cloak with argent satin lining |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your cloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a goldenrod charmeuse overcoat with abstract garnet embroidery |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
an austere onyx suede longcoat fettered with leather straps |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a jewel-toned bourde duster with gold zig-zag stitching |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a lengthy aquamarine marbrinus robe with a sharkbite hem |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
a cerulean velvet longcloak embossed with stars |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
an alabaster tatted lace robe with a roseate silk underlay |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin. There is an auto-close feature when the item is worn. You can toggle this with PROD. Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
|
75
|
Covert Couriers
Opened: Unknown; Inventory Updates: August 2019 ; Verified: 8/12/2019, 2/13/2020
a boarded-up decrepit warehouse, Lich #23728, Room 1, go decrepit warehouse
[Covert Couriers]
|
|
Heavy coats of black paint cover the windows of the room, smeared with just enough strokes to guarantee dubious privacy to the shoppers while still allowing in minute trickles of light. Despite the scented beeswax candles placed haphazardly around the room, an astringent, almost metallic, scent lingers in the air.
|
Obvious exits: out
|
The stuffs on the worktable are not fer eatin' or drinkin'.
It's for putting in the food and drink of folks y'don't like.
Thur's two diff'rent kinds of poisons. You figger 'em out.
If someone uses this stuff on you, take a quick swig from either the blue bottle 'er black clay jar.
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
The bags'n'such in th'cask are fer yer smugglin' goods.
Be sure t'analyze 'em 'fore ya use 'em.
On the heavy cloth-draped worktable you see:
a multi-folded crimson packet of powdery white soot |
Weight: <1 pound |
Poison to put into food or drink |
25
|
a small nightshade-etched tin of tiny dull purple blossoms |
25
|
a compact black-beaded bag of wilted silver-grey leaves |
25
|
a sanguine velveteen pouch of thin black flakes |
25
|
a tall phial of swirled absinthe green hues |
25
|
a delicate iridescent mother-of-pearl flacon |
25
|
a jet bottle shaped into the form of a crimson-knuckled fist |
25
|
a spear-shaped verdigrised copper vial |
25
|
a gold-speckled dark blue bottle |
Antidote |
25
|
a bone-inset black clay jar |
25
|
old open ale cask
In the Common language, it reads:
These here stuff-holders are sized jest right fer hidin'.
Make sure y'read th'instructions and DON'T BE LATE.
In the old open ale cask you see:
a midnight black toolkit stamped with a twisted sigil |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items |
functional |
Smuggling sack belt-worn
This midnight black toolkit has been designed to let you smuggle ONE item inside the sack to one other designated player. The midnight black toolkit is currently locked. If you were to fiddle with a midnight black toolkit stamped with a twisted sigil, you'd find you can WHISPER to it and COVER it. Whisper a single person's name (correctly spelled and no quotes, please) whom you want to be able to find the toolkit later. Example: whisper toolkit Keios Currently, the sack is attuned to . Once a recipient has been chosen, close and then cover the toolkit to hide it in a room. You or your designated recipient will then get four hours to retrieve the toolkit by SEARCHing the room it was hidden in. WARNING! Failure to retrieve the toolkit within the four hours can result in it being permanently deleted! While it is hidden during those four hours, no other player except for yourself and your designated target will be able to search for the toolkit, and it will be safe from the janitor. You can tell that the toolkit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
125
|
a ragged autumnal-hued patchwork satchel |
125
|
a silk-lined pouch beaded with miniature black bone skulls |
125
|
a velvet and silk hip satchel with braided sinew accents |
125
|
a mist grey crescent moon-shaped leather case |
125
|
a white ash-inlaid mistwood scroll tube |
175
|
a dark velvet loot sack shot with absinthe green undertones |
175
|
a pale blue bag stained with vivid crimson handprints |
125
|
a thick woolen tote buckled with a twist of smoky grey tiles |
125
|
a stiff white canvas gem pouch with slanted straps |
175
|
a drawstring sack smeared with charcoal-hued patterning |
125
|
Crosswinds and Crosshairs
Opened: Unknown; Inventory Updates: February 2018; Verified: 2/24/18, 6/21/18, 12/20/18, 8/14/2019, 2/13/2020
a weathered wood-planked wagon, Lich #23816, Room 20, go wood-planked wagon
[Crosswinds and Crosshairs]
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|
Crude wooden planks make up much of the interior of this wagon, with large battered cogs and sheets of metal secured to the walls with uneven rivets serving as the only decoration. One wall is covered with brass hooks in a haphazard fashion to display wares behind a worn counter.
|
Obvious exits: out
|
read sign on counter
In the Common language, it reads:
The oak box has light crossbow bolts, while the haon box has heavy crossbow bolts.
Green = Acid
Yellow = Lightning
Red = Fire
Blue = Cold
Brown = Impact
All flares will wear out over time.
In the oak box you see:
In the haon box you see:
Mechanical crossbows
On the brass hooks you see:
BVShop:Cut and Dried/August 2019
Dark and Dangerous
Opened: Unknown; Inventory Updates: February 2018; Verified: 2/24/18, 6/18/18, 12/20/18, 8/14/19, 2/13/2020
a dilapidated structure with a pair of crossed sabres above the door, Lich #26856, Room 2, go dilapidated structure
Weapons
[Dark and Dangerous, Weapons]
|
|
Weathered planks of dark mahogany line the walls of this tiny, windowless space. An immense iron rack displays weapons against the far wall, though discerning one from another is difficult in the dimly lit space. A low oak table holding additional weapons threatens to deliver a blow to the shins of distracted shoppers.
|
Obvious exits: north, out
|
Dese here weapons aint fancy to look at, but dats wat yas got paint for!
All dese bin enchanted 5 times and all packs an extry 5 points of wallop.
Blades and polearms be on de rack; brawlin stuff, blunts, and leetle darts ye throw be on de table.
On the low oak table you see:
some dark leather moccasins |
5x, 5 CER crit weighting |
UAC boots |
2500
|
some dark leather handwraps |
UAC gloves |
2500
|
a dark vultite kunai |
katar |
2500
|
a dark vultite quadrelle |
mace |
2500
|
a dark vultite battle-quoit |
quoit |
2500
|
a dark vultite fist-scythe |
fist-scythe |
2500
|
On the immense iron rack you see:
Armor
[Dark and Dangerous, Armor]
|
|
Weathered planks of dark mahogany line the walls of this tiny, windowless space. Multiple iron hooks, each mounted within a grinning skull bracket, display armor against the far well. Conducting a thorough examination of each piece could prove difficult in the dimly lit space. A fungi-covered oak plank is propped up, right in the middle of the floor, waiting to trip the unwary shopper.
|
Obvious exits: south
|
Dese be very fine armors wat you see here, but if you want em fancified, well... get yerself a bucket of paint.
All de armor on de hooks bin enchanted 5 times and we put 5 points wurth of paddin' into each fine set.
Now dat stuff on de plank dere, we made up with leftover materials, and only had 'nuff padding left fer a light amount on each of dem accessories. Better than nothing if yer too poor to afford de good stuff.
On the iron hooks you see:
some dark vultite full plate |
5x, 5 CER critical padding |
AsG: 20 |
2500
|
a dark vultite chain hauberk |
AsG: 16 |
2500
|
some dark vultite chain mail |
AsG: 13 |
2500
|
some dark leather scalemail |
AsG: 12 |
2500
|
some dark leather cuirbouilli |
AsG: 10 |
2500
|
a dark leather aketon |
AsG: 8 |
2500
|
a dark leather buffcoat |
AsG: 6 |
2500
|
a loosely woven kaftan |
AsG: 1 |
2500
|
On the fungi-covered oak plank you see:
a darkened steel aventail |
5x, 5 CER critical padding |
armor accessory; protects neck neck-worn |
250
|
a darkened steel greathelm |
armor accessory; protects head and neck head-worn |
250
|
a darkened steel helm |
armor accessory; protects head head-worn |
250
|
some darkened steel leg greaves |
armor accessory; protects legs leg-worn |
250
|
some darkened steel arm greaves |
armor accessory; protects arms arm-worn |
250
|
Drawing the Line
Inventory Update: August 2019; Verified: 8/12/2019, 2/13/2020
Room 22: a narrow brick store (go2 23819)
Drawing Entry
[Drawing the Line]
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|
Wedged between the two adjoining buildings, the cramped shop measures only a few spans wide, the claustrophobic aura enhanced by the thick beams supporting the ceiling. In contrast to the drabness, light trickling in from the window set in the narrow door reveals an abrupt end to the packed dirt from outside and glints off various metallic wares displayed along the plastered walls. A squat little stove, crackling with burning wood, serves to keep the few refreshments on top piping hot and the shop's patrons warm. You also see a battered cup of coffee and a gilded sign.
|
Obvious exits: none
|
read sign on walls
In the Common language, it reads:
~~Welcome to Drawing the Line~~
All the weapons for sale along the wall are more than what they seem. Shop accordingly.
Yes, they are four times enchanted. Stop asking me that.
Don't knock down any of the stuff on the beams. You break it, you buy it.
The stuff on the walls play nicely with the stuff on the beams.
Failure to read this sign voids all licenses and permits for future whining.
AND NO SNOOPING!
~K
On the little stove:
a battered brass lantern
|
a loaf of sourdough bread |
a chunk of sourdough bread
|
a tarnished coffee pot |
a battered cup of coffee
|
a dented metal saucepan |
a small bowl of soup
|
On the thick beams you see:
a dark grey steel-plated tool |
Weight: <1 pound |
Cuts/Repairs Garrote wire |
50
|
a tarnished silver tool
|
a fel-edged clunky metal tool
|
a sleek black iron tool with violet pincers
|
a fireleaf-traced steel tool
|
a spool of thin-corded hemp |
Garrote wire
|
a spool of scarlet-tinted invar wire
|
a coil of rust-hued steel wire
|
a spindle of blue-glazed rolaren wire
|
a spool of knotted copper wire
|
The weapons on the shelf and pegs are 5 times enchanted and locked, with the exception of the curved mithglin sabiet, the vultite hook-knife, the mithglin bracelet dagger, and the vultite stiletto.
Flares:
Grapple: butcher knife, vultite pit-knife
Acid: invar knife, mithglin pit-knife
Plasma: mithglin forked dagger, mithril sabiet
The following are enhancive:
Faenor hook-knife: +10 stalking and hiding bonus
Mithglin hook-knife: +10 ambush bonus
Unlocked items include: vultite dagger, black pavade, mithril sabiet, mithglin hook-knife, faenor hook-knife.
On the wooden shelf you see:
a vultite hook-knife with a hunter green kidskin grip |
4x, somewhat damage weighted, locked |
1000
|
a sharply curved mithglin sabiet |
4x, somewhat crit weighted, locked |
1000
|
a sharp-tipped vultite pit-knife marked with varied scratches |
5x, grapple flare, locked |
3000
|
a green-hued mithglin pit-knife edged with gold accents |
5x, acid flare, locked |
3000
|
a copper-inlaid mithril sabiet |
5x, plasma flare, unlocked |
3000
|
a slender and twisted mithglin hook-knife |
5x, unlocked, +10 ambush bonus |
4000
|
a dark silver faenor hook-knife with a squared base |
5x, unlocked, +10 stalk and hide bonus |
4000
|
On the series of pegs:
a thick-bladed pure white tanto |
4x, somewhat damage weighted, locked |
1000
|
a wickedly serrated mithglin bracelet dagger |
4x, somewhat crit weighted, locked |
1000
|
a steel-guarded vultite dagger |
5x, unlocked |
2500
|
a silver-sheened black pavade with a sapphire-adorned hilt |
5x, unlocked |
2500
|
an invar knife with a dark troll skin-wrapped hilt |
5x, acid flare, locked |
3000
|
a skull-incised butcher knife of scarlet-marbled rolaren |
5x, grapple flare, locked |
3000
|
a dark crimson-edged mithglin forked dagger |
5x, plasma flare, locked |
3000
|
Workshop Loft
search, go trapdoor
[Drawing the Line, Workshop Loft]
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|
The sharply sloping ceiling makes this room slightly awkward to navigate, the average person being able to only stand in the direct center of the room. The cramped areas near the eaves are filled with the assorted tools and spare parts needed by a craftsman, and a battered workbench is positioned beneath the attic skylight. Tucked in the furthest corner of the room, next to a small fire grate, is an unusual glass-paned box.
|
Obvious exits: none
|
On the fire grate you see:
a brass tea kettle suspended from a swiveling pot hook |
some willow bark tea
|
Duhn's Lab
Opened: Unknown; Inventory Updates: June 2018; Verified: 6/15/18, 12/21/18, 8/12/2019, 2/13/2020
a solid door, Lich #26849, Room 1, go solid door
[Dunh's Lab, Front Room]
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|
Freshly painted white walls surround this stark room. A strangely designed lantern at the center of the ceiling washes the room in a bright and remarkably steady light. No dirt or other debris can be spotted anywhere. A workbench, a sales table and a display stand have been crammed into one corner of the room, somewhat haphazardly.
|
Obvious exits: out
|
These oils impart temporary bane properties to the item they are applied.
The blue oils are a new formula for use against undead.
It will not impart a permanent bless to the weapon.
These oils impart temporary bane properties to the item they are applied.
Black oils are useful against Grimswarm creatures.
Red oils are of assistance with trolls.
Blue oils are a new formula for defeating undead.
Shiny oils provide plasma attacks.
Thick oils provide some critical weighting.
Bubbling oils provide greater critical weighting.
Clear oils provide lesser damage weighting.
Sticky oils provide greater damage weighting.
Sparkling oils provide unbalance flares.
On the sales table you see:
Trollbane oils
On the display stand you see:
Grimbane oils
On the workbench you see:
Undead bane oils†
- † Oils will not grant ability to hit undead.
Gamac's Goods
Gamac's Goods, Front Room
The cases on the crate have the following details:
Ivory leather case: Plain
Black leather kit: Improved Once
Bloodwood case: Improved Twice
Thanot case: Improved Twice with added gaming features
Pebble-finish leather case: Improved Twice and includes up to 5,000 weightless silver storage
Linden case: Improved Twice and includes up to 10,000 weightless coin storage and a custom table
Grey wood case: Improved Twice and includes up to 25,000 weightless coin storage
On the crates you see:
an ivory leather case branded with crimson sigils |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
Plain (not unlocked) |
Gambling kit
The leather case isn't unlocked. This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
|
30
|
an onyx-inset smoke black leather kit |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
T1 |
Gambling kit
The black leather kit is unlocked, but not fully unlocked. This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. You can tell that the kit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
250
|
a varnished bloodwood case with a tiny manacle clasp |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
T2 |
Gambling kit
The bloodwood case is fully unlocked. This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 5000 silvers. You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
1500
|
a smooth thanot case with veniom-caged bone fasteners |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
T2 gaming features |
Gambling kit
The thanot case is fully unlocked with special features. This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 5000 silvers. You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
5000
|
a slim pebble-finish leather case |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
T2 5k weightless coin storage |
Gambling kit
The leather case is fully unlocked with special features. This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 5000 silvers weightlessly. You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
8000
|
a linden case detailed with a bronze-swept wisp pattern |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
T2 10k weightless coin storage custom table |
Gambling kit
The linden case is fully unlocked with special features. This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 10000 silvers weightlessly. The current description when placed on the ground is a glass-topped low bronze table with a show/long description of . You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
15500
|
a narrow grey wood case tiled with sardonyx |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
T2 25k weightless coin storage |
Gambling kit
The grey wood case is fully unlocked with special features. This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly. You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
25000
|
an ink-scrawled parchment note
In the Common language, it reads:
The more expensive the cards, the trickier they are!
Crisp parchment = Not Improved
Sprite-painted = Improved Once
Well-worn = Improved Twice
Coffee-stained = Fully Improved
On the table you see:
a deck of sprite-painted cards |
Weight: <1 pound |
|
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 1 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, and WAVE. Perhaps a special merchant can unlock it for you.
|
550
|
a deck of coffee-stained cards |
Weight: <1 pound |
|
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is fully unlocked and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, TICKLE, KISS, FLIP, and PUSH.
|
1550
|
a deck of well-worn cards |
Weight: <1 pound |
|
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 2 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, and TICKLE. Perhaps a special merchant can unlock it for you.
|
1050
|
a deck of crisp parchment cards |
Weight: <1 pound |
|
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is currently locked and will utilize FOLD, CUT, PULL, and TURN. Perhaps a special merchant can unlock it for you.
|
50
|
a small sign
In the Common language, it reads:
The wheel is a game of chance. The headpieces can be customized with up to 4 unique hairstyles. The headdress comes with 4, the caul 2, the headscarf 0, and the tricorne 2.
In the display you see:
some porcupine spine darts |
Weight: <1 pound |
Darts |
These are darts for playing the pub game, not weapon darts. They can be altered, but MUST have "some darts" as part of the base description. They cannot have a long description, but a show is fine. Your current skill in darts is 0 out of 250 maximum possible ranks. You can tell that the darts is as light as it can get.
|
15
|
some sea urchin spine darts |
Weight: <1 pound |
Darts |
These are darts for playing the pub game, not weapon darts. They can be altered, but MUST have "some darts" as part of the base description. They cannot have a long description, but a show is fine. Your current skill in darts is 0 out of 250 maximum possible ranks. You can tell that the darts is as light as it can get.
|
15
|
a flame-painted maoral wheel |
Weight: <1 pound |
|
This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on. Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver, Agate, Quartz, Emerald, Skull, or Jester.
|
25
|
an arena-embossed matchbox |
Weight: <1 pound |
|
|
5
|
a grainy white ash humidor inset with a smoky nacre half-moon |
Weight: <1 pound Pocketed: Small (5-7) any number of items of very small size |
|
This item may be altered by a talented merchant, though it must make sense for the manner in which the humidor is opened and closed. A small handful of merchants may also be willing and able to customize the manner in which you open and close the humidor. You can tell that the humidor is as light as it can get and that its pockets could not possibly get any deeper.
|
10
|
a slender pale brown cigar |
Weight: <1 pound |
|
|
2
|
a thick dark red cigar |
Weight: <1 pound |
|
|
2
|
a gold-banded pale lilac cigar |
Weight: <1 pound |
|
|
2
|
On the display you see:
a stiff black feather-plumed tricorne |
Weight: <1 pound |
Custom feature 1: gathered into a low ponytail beneath a stiff black feather-plumed tricorne Custom feature 2: worn in beribboned pigtails beneath a stiff black feather-plumed tricorne |
Pirate bandana
The tricorne has two custom feature settings. It can have two more. When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be: tucked under a stiff black feather-plumed tricorne, which is tightly knotted in the back. She has a stiff black feather-plumed tricorne covering her bald head. with a stiff black feather-plumed tricorne placed at the crown of her head. She has a stiff black feather-plumed tricorne placed at the crown of her bald head. Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar. Custom feature 1: gathered into a low ponytail beneath a stiff black feather-plumed tricorne Custom feature 2: worn in beribboned pigtails beneath a stiff black feather-plumed tricorne Custom feature 3: None. Custom feature 4: None.
|
150
|
a gold-fringed scarlet silk headscarf |
Weight: <1 pound |
Custom features: blank |
Pirate bandana
The headscarf does not have any custom feature settings. It can have up to four. When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be: tucked under a gold-fringed scarlet silk headscarf, which is tightly knotted in the back. She has a gold-fringed scarlet silk headscarf covering her bald head. with a gold-fringed scarlet silk headscarf placed at the crown of her head. She has a gold-fringed scarlet silk headscarf placed at the crown of her bald head. Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar. Custom feature 1: None. Custom feature 2: None. Custom feature 3: None. Custom feature 4: None.
|
50
|
a veniom-caged gossamer caul |
Weight: <1 pound |
Custom feature 1: tucked neatly into a veniom-caged gossamer caul Custom feature 2: swept back in a loose knot, caught by a veniom-caged gossamer caul |
Pirate bandana
The caul has two custom feature settings. It can have two more. When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be: tucked under a veniom-caged gossamer caul, which is tightly knotted in the back. She has a veniom-caged gossamer caul covering her bald head. with a veniom-caged gossamer caul placed at the crown of her head. She has a veniom-caged gossamer caul placed at the crown of her bald head. Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar. Custom feature 1: tucked neatly into a veniom-caged gossamer caul Custom feature 2: swept back in a loose knot, caught by a veniom-caged gossamer caul Custom feature 3: None. Custom feature 4: None.
|
150
|
an elaborate ebon satyr horn headdress |
Weight: <1 pound |
Custom feature 1: arranged beneath an elaborate ebon satyr horn headdress draped with gilt chains Custom feature 2: covered by an elaborate ebon satyr horn headdress on a base of crow feathers Custom feature 3: plaited into braids wound loosely through an elaborate ebon satyr horn headdress Custom feature 4: flowing in waves beneath an elaborate ebon satyr horn headdress tipped with silver |
Pirate bandana
The headdress has four custom feature settings. It can't have anymore. When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be: tucked under an elaborate ebon satyr horn headdress, which is tightly knotted in the back. She has an elaborate ebon satyr horn headdress covering her bald head. with an elaborate ebon satyr horn headdress placed at the crown of her head. She has an elaborate ebon satyr horn headdress placed at the crown of her bald head. Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar. Custom feature 1: arranged beneath an elaborate ebon satyr horn headdress draped with gilt chains Custom feature 2: covered by an elaborate ebon satyr horn headdress on a base of crow feathers Custom feature 3: plaited into braids wound loosely through an elaborate ebon satyr horn headdress Custom feature 4: flowing in waves beneath an elaborate ebon satyr horn headdress tipped with silver
|
250
|
Back Room
[Gamac's Goods, Back Room]
|
|
Steel-banded oak kegs are stacked against the far wall, creating a backdrop for a dicing game in progress. A pair of glass-eyed mannequins are stationed by the door, their gaze seeming to follow you around the room. An overturned bin and an opened crate provide makeshift seating in one dark corner.
|
Obvious exits: south
|
Fine apparel and accessories! For the ladies, six times enchanted boots with disruption flares, an improved Frog and Lilli pendant, and a velvet coin purse that holds up to 10,000 coins weightlessly! For the gents, sable boots that are six times enchanted with steam flares, a coat that holds an unusual amount, and a coin pouch that will hold up to 25,000 silvers weightlessly! The overturned bin is filled with zesty supplies for any good pirate or ship captain!
On the male mannequin you see:
a silvery mithril mesh coin pouch |
Weight: <1 pound |
|
This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine. You can store up to 25000 silver coins in the mesh coin pouch weightlessly. You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the mesh coin pouch, but some options may depend how many coins are stored within. This mesh coin pouch cannot be lightened or deepened.
|
25000
|
a pair of earth-toned twill trousers with horn side buttons |
Weight: <1 pound |
|
|
5
|
a pair of tall sable leather boots fixed with brass buckles |
Weight: 2 pounds Enchant: +30 |
UAC boots |
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description. This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
|
10000
|
a dark wool justaucorps with elbow-length laced leather cuffs |
Weight: 8 pounds Pocketed: Exceptional (120-139) any number of items |
functional |
|
500
|
a collared sage linen tunic with rolled sleeves |
Weight: <1 pound |
|
|
5
|
On the female mannequin you see:
a low-cut fiery red satin gown with a tiered jet-beaded bustle |
Weight: 8 pounds Enchant: +25 Padding: somewhat crit |
functional |
This gown is eligible to be updated to include both LONG and SHOW descriptions without occuping its script slot (meaning the item would then potentially be eligible to having a script added) as part of a merchant service. NOTE: This does NOT guarantee that this item will be eligible to receive any particular script adding service completing after this update. If you would like to automatically update this item, simply CLEAN it in the next 10 seconds.
|
3000
|
a pair of black leather ankle-boots set on low onyx heels |
Weight: 2 pounds Enchant: +30 |
UAC boots |
|
10000
|
a black pearl drop pendant caged in a spiral of laje |
Weight: <1 pound |
|
This pendant may be altered as long as it remains some sort of pendant, amulet, or other dangly necklace-type jewelry. You can KISS, TURN, TAP, CLEAN, LICK, POKE, PLUCK, and EAT the pendant. It is once unlocked, but not fully unlocked.
|
100
|
a pair of lace-topped smoky silk stockings |
Weight: <1 pound |
|
|
5
|
a top-knotted onyx satin coin purse |
Weight: <1 pound |
|
This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine. You can store up to 10000 silver coins in the satin coin purse weightlessly. You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the satin coin purse, but some options may depend how many coins are stored within. This satin coin purse cannot be lightened or deepened.
|
10000
|
In the overturned bin you see:
a silver-inked black parchment map of Elanthian constellations |
Weight: <1 pound |
|
The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
|
25
|
a brass sextant with colored glass lenses |
Weight: <1 pound |
|
The sextant is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
|
25
|
a dusty glass jug painted with a skull and crossbones |
Weight: <1 pound |
|
The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
|
25
|
a rat-embossed gold coin |
Weight: <1 pound |
|
The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
|
25
|
a frayed and faded black pennant |
Weight: <1 pound |
|
The pennant is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
|
25
|
a cloudy marble-set eyepatch |
Weight: <1 pound |
|
This item is an eyepatch to be worn over the eye. The marble-set eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a cloudy marble-set eyepatch), and cannot be changed to something else, which is detailed in ALTER 14.
|
25
|
a bejeweled fake gold tooth |
Weight: <1 pound |
|
This item is a fake tooth to be worn over a tooth and should appear very fake. The fake gold tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a bejeweled fake gold tooth), and cannot be changed to something else, which is detailed in ALTER 14.
|
25
|
a grizzled fake fur beard |
Weight: <1 pound |
|
This item is a fake beard and should appear somewhat fake. The fake fur beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a grizzled fake fur beard), and cannot be changed to something else, which is detailed in ALTER 14.
|
25
|
neatly written note
In the Common language, it reads:
The jewelry in the crate holds magic crystals.
Rose-blushed = Celerity
Carmine-swept = Strength
Amber-hazed = Mass Colors
Sunset-hued = Mystic Focus
Indigo-tinged = Adrenal Surge
Apricot-hearted = Bravery
In the opened crate you see:
a honeysuckle blossom wristlet |
Crystal holder Weight: <1 pound |
functional |
* 15/15/15 alterations only. * Must remain sufficiently sized to hold a setting for a crystal. This blossom wristlet is unlocked. The blossom wristlet has a special socket for crystal petals currently.
|
350
|
a tentacled veniom collar |
Crystal holder Weight: <1 pound |
functional |
* 15/15/15 alterations only. * Must remain sufficiently sized to hold a setting for a crystal. This veniom collar is unlocked. The veniom collar has a special socket for crystal spines currently.
|
350
|
a trio of fused eahnor rings |
Crystal holder Weight: <1 pound |
functional |
* 15/15/15 alterations only. * Must remain sufficiently sized to hold a setting for a crystal. This fused eahnor rings is unlocked. The fused eahnor rings has a special socket for crystal runes currently.
|
350
|
a black golvern verlok earcuff |
Crystal holder Weight: <1 pound |
functional |
* 15/15/15 alterations only. * Must remain sufficiently sized to hold a setting for a crystal. This golvern verlok earcuff is unlocked. The golvern verlok earcuff has a special socket for crystal feathers currently.
|
350
|
a sharp rose-blushed crystal |
Weight: <1 pound |
Celerity imbed 20 charges rubbing activated crumbly |
|
14
|
a flat carmine-swept crystal |
Weight: <1 pound |
Strength imbed 20 charges rubbing activated crumbly |
|
30
|
a cracked amber-hazed crystal |
Weight: <1 pound |
Mass Colors imbed 10 charges rubbing activated crumbly |
|
20
|
a tiny sunset-hued crystal |
Weight: <1 pound |
Mystic Focus imbed 10 charges rubbing activated crumbly |
|
20
|
a cloudy indigo-tinged crystal |
Weight: <1 pound |
Adrenal Surge imbed 10 charges rubbing activated crumbly |
|
5
|
a large apricot-hearted crystal |
Weight: <1 pound |
Bravery imbed 10 charges rubbing activated crumbly |
|
20
|
Hand-N-Hand
Opened: December 2018; Inventory Updates: None; Verified: 12/20/18, 8/12/2019, 2/13/2020
a darkened doorway, Map #1, Lich #27651, go darkened doorway
Hand-N-Hand Parlor
[Hand-N-Hand, Parlor]
|
|
Heavy scuff marks mar the flooring in the few spots that remain visible through the blanketing layers of sand and dirt. An iron-banded shipping trunk sits just inside the doorway, nearly blocking egress to the rest of the space. Across the room, a short circular table draped in mildewed canvas holds merchandise on display beneath a grimy window.
|
Obvious exits: east, out
|
All of the vultite on this table has been enhanted 5 times.
All other materials on the table have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
ANALYZE:
This is a brawling weapon with fluff messaging. It can be altered normally.
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.
On the short circular table you see:
Item
|
Bonus
|
Weapon Profile
|
Bloodscrip
|
a hide-wrapped mithril fist-scythe |
4x |
fist-scythe |
750
|
a dual-bladed mithril gauntlet-sword |
4x |
katar |
750
|
a dual-bladed silvery vultite gauntlet-sword |
5x |
katar |
2250
|
a rune-etched silvery vultite fist-scythe |
5x |
fist-scythe |
2250
|
All of the vultite and eonake in this trunk has been enhanted 5 times.
All other materials in the trunk have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
In the iron-banded shipping trunk you see:
Item
|
Bonus
|
Weapon Profile
|
Bloodscrip
|
a pale leather vultite-studded cestus |
5x |
cestus |
2250
|
a red leather mithril-studded cestus |
4x |
cestus |
750
|
an iron-braced vultite troll-claw |
5x |
troll-claw |
2250
|
an steel-braced mithril troll-claw |
4x |
troll-claw |
750
|
a polished eonake troll-claw |
5x, sancted |
troll-claw |
2750
|
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!
In the special display case you see:
Item
|
Bonus
|
Weapon Profile
|
Bloodscrip
|
a glossy ebon glaes fist-scythe |
6x |
fist-scythe |
10250
|
a red leather glaes-studded cestus |
6x |
cestus |
10250
|
Hand-N-Hand, Storage
[Hand-N-Hand, Storage]
|
|
Dark panelling covers the walls in this small and dimly lit space. Two grimy, rectangular windows are nestled in the middle of the outside wall, neither clean enough to let in any appreciable light. A walnut chest with broken hinges lies beneath one of the windows, while a shipping crate, its lid removed, lies beneath the other.
|
Obvious exits: west
|
~Caution~
Contents highly flammable.
Handle with care.
Both the troll-claw and the sai in the chest have been enhanted 5 times.
The katar and the fist-scythe in the chest have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
ANALYZE:
This is a brawling weapon with fluff messaging. It can be altered normally.
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.
In the walnut chest you see:
Item
|
Bonus & Flare
|
Weapon Profile
|
Bloodscrip
|
a silvery vultite katar with scorch-marked crosspieces |
4x, fire |
katar |
1000
|
a flame-etched vultite fist-scythe |
4x, fire |
fist-scythe |
1000
|
a sturdy vultite troll-claw with scorched bracers |
5x, fire |
troll-claw |
2500
|
a dual-pronged crimson vultite sai etched with tiny flames |
4x, fire |
sai |
2500
|
Both the fist-scythe and the tiger-claw in the crate have been enhanted 5 times.
The troll-claw and the sai in the crate have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
In the shipping crate you see:
Item
|
Bonus & Flare
|
Weapon Profile
|
Bloodscrip
|
a polished vultite fist-scythe etched with a jagged white bolt |
5x, lightning |
fist-scythe |
2500
|
a silvery vultite troll-claw bound with bolt-embossed leather |
4x, lightning |
troll-claw |
1000
|
a dual-pronged vultite sai painted with a jagged silver bolt |
4x, lightning |
sai |
1000
|
a sharp vultite tiger-claw etched with lightning bolts |
5x, lightning |
tiger-claw |
2500
|
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!
In the special display case you see:
Item
|
Bonus & Flare
|
Weapon Profile
|
Bloodscrip
|
a flame-etched vultite tiger-claw |
6x, fire |
tiger-claw |
10500
|
a silvery vultite katar etched with a jagged white bolt |
6x, lightning |
katar |
10500
|
High Spirits
The jewelry in the trunk will hold runestones used for summoning spirit servants. Make your own runestones with the supplies on top of the case.
The runestones in the case are pre-drawn:
sandstone = dune
frost agate = geyser
wyrwood = wood
jasper = tropical
aventurine = tree
turquoise = tidal
jade = swamp
marble = spring
topaz = mountain
iolite = marsh
carbuncle = lavaflow
hematite = celestial
crescentic = badland
In the cracked glass display case you see:
a multihued sandstone runestone with irregular edges |
Weight: <1 pound |
|
|
10
|
a half-moon frost agate runestone |
Weight: <1 pound |
|
|
10
|
a petrified wyrwood runestone |
Weight: <1 pound |
|
|
10
|
a poppy jasper blossom runestone |
Weight: <1 pound |
|
|
10
|
a leaflike aventurine runestone |
Weight: <1 pound |
|
|
10
|
a triangular turquoise runestone infused with silver |
Weight: <1 pound |
|
|
10
|
a frog-shaped green jade runestone |
Weight: <1 pound |
|
|
10
|
a smooth orb-shaped runestone of cream marble |
Weight: <1 pound |
|
|
10
|
a sunburst-cut golden topaz runestone |
Weight: <1 pound |
|
|
10
|
a columnar grey iolite runestone |
Weight: <1 pound |
|
|
10
|
a deep red carbuncle runestone incised with flames |
Weight: <1 pound |
|
|
10
|
a teardrop-shaped hematite runestone |
Weight: <1 pound |
|
|
10
|
a crescentic pale white runestone with a silver sheen |
Weight: <1 pound |
|
|
10
|
a smoke black leather case with bloodwood handles |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items |
functional |
You can tell that the case is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
5
|
a smooth cherry-hued stone |
Weight: <1 pound |
|
|
1
|
an aish'vrak potion |
Weight: <1 pound |
|
|
7
|
a smoky crystalline inkwell on a silver base |
Weight: <1 pound |
|
|
3
|
a narrow cottonwood brush with boar hair bristles |
Weight: <1 pound |
|
|
5
|
a spoon-handled silver cup |
Weight: <1 pound |
|
|
2
|
In the metal trunk you see:
Just for Kicks
Just For Kicks, Entry
Second hand cobbling wares! Uppers are in the trunk and trims are in the crate. The ingots on the counter can be used in cobbling plate boxes. All sales final!
On the wooden counter you see:
a small rolaren ingot |
Used with Cobbling Plate Maker Box
************************* Cobbling Plates Maker Box ****************************** The rolaren ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material. *******************************************************************************
|
250
|
a small kelyn ingot
|
a small golvern ingot
|
a small eonake ingot
|
a small eahnor ingot
|
In the battered trunk you see:
a roll of woven hemp |
Weight: <1 pound |
Cobbling Uppers |
3
|
a bolt of wrinkled satin
|
a roll of rough cotton
|
a bolt of patchwork velvet
|
a piece of distressed leather
|
a roll of faded canvas
|
a bolt of moth-eaten silk
|
a roll of dingy linen
|
a bolt of frayed paeline
|
a piece of scuffed leather
|
In the broken crate you see:
some pewter tentacles |
Weight: <1 pound |
Cobbling Trims |
2
|
some copper tiles
|
some fused gold rings
|
some rusty arrowheads
|
some chipped enamel sunflowers
|
some tiny mirror shards
|
some scorpion stingers
|
some wyrmwood knots
|
some cork stoppers
|
some viper fangs
|
Just For Kicks, Loft
[Just For Kicks]
|
|
Crowded with broken furniture and discarded shoeboxes, a small space has been cleared around a dye-splattered tub. A long-tailed sewer rat is perched on the edge of the tub, the rodent's feet stained an odd shade of blue. Near a small window, a wire basket hangs from a low ceiling riddled with holes.
|
Obvious exits: down
|
Cobbling dyes are in the tub and each has 10 pours. The heels in the basket and shoebox can be snapped on to cobbled footwear to change the look.
In the wire basket you see:
a pair of petite ivory heels |
Weight: <1 pound |
Cobbling Heels
You can PUSH your petite ivory heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time. You can NUDGE your petite ivory heels to change how the heels will be attached to a shoe. It's currently set to: stacked on petite ivory heels.
|
25
|
a pair of vor'taz horn heels
|
a pair of crude ironwood heels
|
a pair of corkscrew heels
|
a pair of sleek juniper heels
|
a pair of glossed alder heels
|
a pair of spiraled bronze heels
|
a pair of slatted pine heels
|
a pair of crystalline heels
|
a pair of smoky modwir heels
|
In the shoeboxes you see:
a pair of rosy laje-inset heels |
Weight: <1 pound |
Cobbling Heels
You can PUSH your rosy laje-inset heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time. You can NUDGE your rosy laje-inset heels to change how the heels will be attached to a shoe. It's currently set to: stacked on rosy laje-inset heels.
|
25
|
a pair of pallid thanot heels
|
a pair of low spinewood heels
|
a pair of tapered bone heels
|
a pair of stacked leather heels
|
a pair of faceted onyx heels
|
a pair of bejeweled gold heels
|
a pair of fluted glass heels
|
a pair of electrum-banded heels
|
a pair of skeletal coral heels
|
In the dye-splattered tub you see:
a vial of dusky green dye |
Weight: <1 pound |
Cobbling Dyes |
2
|
a vial of pale raspberry dye
|
a vial of grape dye
|
a vial of flint grey dye
|
a vial of maize-hued dye
|
a vial of soft white dye
|
a vial of licorice dye
|
a vial of blaestonberry dye
|
a vial of golden plum dye
|
a vial of jade-hued dye
|
The Librarium
The Librarium, Study
[The Librarium, Study]
|
|
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers.
|
Obvious exits: out
|
The books for sale come with one chapter and have some basic functionality.
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the case) can then give your book yet more personality.
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.
In the glass case you see:
a large leather book |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: magic |
|
500
|
a brass-hinged leather tome |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: spellcraft |
|
500
|
an old leather volume |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: wizardry |
|
500
|
a flimsy leather-bound manual |
Weight: <1 pound |
|
Your manual is used to unlock the potential of things held in your other hand. This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2. You need only RAISE your manual while holding a compatible piece of equipment in your other hand. Your manual may not be altered or changed in any way.
|
250
|
a sturdy canvas-bound manual |
Weight: <1 pound |
|
Your manual is used to unlock the potential of things held in your other hand. This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3. You need only RAISE your manual while holding a compatible piece of equipment in your other hand. Your manual may not be altered or changed in any way.
|
250
|
On the shelf you see:
some tidy papers |
Weight: <1 pound |
|
Enchanting |
250
|
some neat papers |
Weight: <1 pound |
|
Literature |
250
|
some curling papers |
Weight: <1 pound |
|
Poetry |
250
|
some aged papers |
Weight: <1 pound |
|
Music |
250
|
some tattered papers |
Weight: <1 pound |
|
Architecture |
250
|
some torn papers |
Weight: <1 pound |
|
History |
250
|
some ragged papers |
Weight: <1 pound |
|
Fine Art |
250
|
some yellowed papers |
Weight: <1 pound |
|
Drama |
250
|
some plain papers |
Weight: <1 pound |
|
Alchemy |
250
|
The Librarium, Sanctuary
go stairs
[The Librarium, Sanctuary]
|
|
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers.
|
Obvious exits: down
|
The books for sale come with one chapter and have some basic functionality.
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the study) can then give your book yet more personality.
The books in this study have a sacred flair, and only the chapters sold here can be added to them.
On the small altar you see:
a silver-hinged leather book |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: religion |
|
500
|
a simple leather tome |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: rituals |
|
500
|
a golden leather volume |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: dogma |
|
500
|
On the some pillows you see:
some tidy papers |
Weight: <1 pound |
|
Lords of Lornon |
250
|
some neat papers |
Weight: <1 pound |
|
Lords of Liabo |
250
|
some curling papers |
Weight: <1 pound |
|
Prayer |
250
|
some aged papers |
Weight: <1 pound |
|
Meditation |
250
|
some tattered papers |
Weight: <1 pound |
|
Healing |
250
|
some torn papers |
Weight: <1 pound |
|
Divination |
250
|
some ragged papers |
Weight: <1 pound |
|
Lesser Spirits |
250
|
some yellowed papers |
Weight: <1 pound |
|
Herb Lore |
250
|
some plain papers |
Weight: <1 pound |
|
Scrying |
250
|
The Librarium, Laboratory
go stairs
[The Librarium, Laboratory]
|
|
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
|
Obvious exits: down
|
The books for sale come with one chapter and have some basic functionality.
A flimsy manual (sold in the study) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the study) can then give your book yet more personality.
The books in this study have a sinister flair, and only the chapters sold here can be added to them.
On the some pedestals you see:
some tidy papers |
Weight: <1 pound |
|
Demonology |
250
|
some neat papers |
Weight: <1 pound |
|
Necromancy |
250
|
some curling papers |
Weight: <1 pound |
|
Curses |
250
|
some aged papers |
Weight: <1 pound |
|
Prophecies |
250
|
some tattered papers |
Weight: <1 pound |
|
Warfare |
250
|
some torn papers |
Weight: <1 pound |
|
Undead |
250
|
some ragged papers |
Weight: <1 pound |
|
Poisons |
250
|
some yellowed papers |
Weight: <1 pound |
|
Traps |
250
|
some plain papers |
Weight: <1 pound |
|
Torture |
250
|
On the summoning circle you see:
an iron-hinged leather book |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: sorcery |
|
500
|
a black vruul-hide tome |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: conjuring |
|
500
|
a ragged leather volume |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
Default Chapter: hexes |
|
500
|
Madder Hats Tea Room
a small whitewashed cottage, [Map Room #NA], Lich# 26861
Madder Hats Tea Room
[Madder Hats Tea Room]
|
|
A large table set with mismatched chairs takes up most of the available floorspace, save for a small iron stove and oak supply bin crowded into one corner. Lining the walls, shelves are stocked with labeled jars and a variety of cups, saucers, and spoons. An elaborate chandelier dangles precariously above the table, a complicated arrangement of repurposed sugarbowls and teapots set with glowing candles.
|
Obvious exits: out
|
On the large table you see:
a bottle of milk |
Weight: <1 pound |
|
|
10
|
a bottle of honey |
Weight: <1 pound |
|
|
10
|
a slice of lemon |
Weight: <1 pound |
|
|
1
|
a sugar cube |
Weight: <1 pound |
|
|
1
|
On the shelves you see:
a milky glass jar |
Weight: 5 pounds |
|
A small label on the milky glass jar reads, "Duskruin Defense." |
20
|
a frosted glass jar |
Weight: 5 pounds |
|
A small label on the frosted glass jar reads, "Summer Arena." |
20
|
Madder Hats, Stock Room
go small door
[Madder Hats, Stock Room]
|
|
Not much more than a closet, the floor is strewn with tea leaves, the heady herbal aroma overpowering behind the closed door. Partially concealing the room's only window, a stack of wooden crates reaches nearly to the ceiling. A soft meowing can be heard coming from behind a woven basket in the corner.
|
Obvious exits: out
|
In the basket you see:
a small wooden box |
Weight: <1 pound |
|
|
1
|
a triangular silver tea infuser |
Weight: <1 pound |
|
|
25
|
a silver dragonfly tea infuser |
Weight: <1 pound |
|
|
25
|
a silver unicorn tea infuser |
Weight: <1 pound |
|
|
25
|
a silver owl-shaped infuser |
Weight: <1 pound |
|
|
25
|
In the crates you see:
a small cast iron stove |
Weight: 5 pounds |
|
|
150
|
a small tea kettle painted with a coiling asp |
Weight: 2 pounds |
|
|
100
|
a glazed obsidian black tea kettle |
Weight: 2 pounds |
|
|
100
|
a red and blue plaid tea kettle |
Weight: 2 pounds |
|
|
100
|
a silver-striped enameled mint tea kettle |
Weight: 2 pounds |
|
|
100
|
a polka-dotted pink tea kettle for salee |
Weight: 2 pounds |
|
|
100
|
Mar and Scar
Opened: Unknown; Inventory Updates: December 2018; Verified: 2/24/18, 6/21/18, 12/21/18, 8/14/2019
Inventory updates are three Climate Wear certificates.
Lich #23801, Room 13: a stucco-faced dark stone building
Threshold
[Mar and Scar, Threshold]
|
|
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|
Obvious exits: northeast, northwest, out
|
On the red marple counter:
Item
|
Bloodscrip
|
Info
|
a thin silver needle
|
50
|
Piercing Needle
|
an opaque glass of aged whiskey
|
1
|
|
a soft leather scrip pouch
|
500
|
Manage your bloodscrip
|
Inked
[Mar and Scar, Inked]
|
|
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
|
Obvious exits: out
|
Stock tattoos: 25,000 silvers.
- Google Sheet with stock tattoos sorted by category.
Pierced
[Mar and Scar, Pierced]
|
|
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls. You also see a small parchment sign.
|
Obvious exits: southeast
|
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chest:
Item
|
Bloodscrip
|
Info
|
a pile of ornate finery
|
10
|
Random "nice" piercing jewelry
|
a heap of shoddy jewelry
|
10
|
Random "junk" piercing jewelry
|
Incised
[Mar and Scar, Incised]
|
|
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display. You also see a small parchment sign.
|
Obvious exits: southwest
|
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
Scarring razors
In the glass display case:
Item
|
Bloodscrip
|
Info
|
a primitive iron razor
|
25
|
Poor quality scarring razor
|
a pitted iron razor
|
25
|
Poor quality scarring razor
|
a crude iron razor
|
25
|
Poor quality scarring razor
|
a blackened steel razor
|
50
|
Average quality scarring razor
|
a brushed steel razor
|
50
|
Average quality scarring razor
|
a blued steel razor
|
50
|
Average quality scarring razor
|
an alum-swept invar razor
|
125
|
Good quality scarring razor
|
a curved invar razor
|
125
|
Good quality scarring razor
|
a reinforced invar razor
|
125
|
Good quality scarring razor
|
a pristine rolaren razor
|
5000
|
Permanent scarring razor
|
Concealed
[The Mar and Scar, Concealed]
|
|
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above. You also see a large canvas folio filled with certificates and a cracked wooden sign.
|
Obvious exits: up
|
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
On the weathered mannequin you see:
Cidolfhus
a patchwork leather cloak crafted from various animals |
ClimateWear |
Pocketed: Gigantic (200-1000 lbs) any number of items |
cloak-worn functional |
30000
|
a weathered leather harness made from a multitude of straps |
Pirate Harness |
Pocketed: Significant (100-119) any number of items |
front-worn functional |
15000
|
a distressed doeskin bag fringed with various talons |
Auto-Bundler Pelt Bag |
Pocketed: Significant (100-119) any number of items |
belt-worn functional |
15000
|
In the large treasure chest you see:
ChaosJewelry
a bright silver bracelet accented with a diamond |
|
wrist-worn functional |
2500
|
a bright silver ring accented with an emerald |
|
finger-worn functional |
1000
|
a dull gold amulet crested with diamond |
|
neck-worn functional |
100
|
On the short faded mannequin you see:
WoundedWear
a supple faded leather hood |
|
head-worn |
2500
|
some thin spectacles |
|
|
2500
|
some leather goggles |
|
|
2500
|
a faded leather jacket |
Pocketed: any number of items |
Pocketed: Huge (140-159 lbs) any number of items cloak-worn functional |
2500
|
a leather gorget |
|
|
2500
|
a leather aventail |
|
|
2500
|
a red silk bowtie |
|
|
2500
|
a green silk scarf |
|
|
2500
|
a blue silk cravat |
|
|
2500
|
a pair of dark leather gloves |
|
hand-worn |
1000
|
a white cotton shirt |
|
layerable |
1000
|
some supple faded leather boots |
|
foot-worn |
1000
|
some thick faded leather armbands |
|
arm-worn |
1000
|
some baggy faded leather pants |
Pocketed:VSA (<2-4) a couple of items of very small size |
leg-worn |
1000
|
In the canvas folio you see:
Automated unlocking certificates
a shimmering climate wear certificate for sale |
ClimateWear T2 to T3, providing a feature concealing property |
30000
|
a bright climate wear certificate for sale |
ClimateWear T1 to T2 |
2500
|
a hood-shaped climate wear certificate for sale |
ClimateWear OTS to T1 |
1000
|
a light sheath-shaped certificate |
Adjustable Sheath from Tier 0 (OTS) to Tier 1. |
1000
|
a bright sheath-shaped certificate |
Adjustable Sheath from Tier 1 to Tier 2. |
1000
|
a small harness-shaped certificate |
Pirate Harness from Tier 0 (OTS) to Tier 1. |
1000
|
a black harness-shaped certificate |
Pirate Harness from Tier 1 to Tier 2. |
2000
|
a gold harness-shaped certificate |
Pirate Harness from Tier 2 to Tier 3. |
7000
|
a small pelt bag certificate |
Pelt Bag from Tier 0 (OTS) to Tier 1. |
1000
|
a large pelt bag certificate |
Pelt Bag from Tier 1 to Tier 2. |
4000
|
a pale Gory Weapon certificate |
Gory Weapon from Tier 0 (OTS) to Tier 1. |
1000
|
a light Gory Weapon certificate |
Gory Weapon from Tier 1 to Tier 2. |
2500
|
a bright Gory Weapon certificate |
Gory Weapon from Tier 2 to Tier 3. |
5000
|
Messy Alchemist
Opened: Unknown; Inventory Updates: December 2018, August 2019; Verified: 2/24/18, 6/15/18, 12/21/18, 8/14/19, 2/13/2020
Exchanged a pendant for pearls -- December 2018
a slipshod building painted in bright glowing red colors, Lich #26872, Room 19, go slipshod building
Messy Entry
[The Messy Alchemist]
|
|
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a tall mirror, a neatly lettered sign propped up between two chairs and a purple-painted archway.
|
Obvious exits: out
|
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
tiLeD CHokEr - aelotoi
silver nEcKlAcE - erithian
PLAtiNuM PendANT- half-KrOlViN
silver BiRCh meDaLLIoN - BUrGhAl GNome
reD stEEL rOse NEckLET - halfLINg
thReE-Dark bLUE pEArLs - FOResT gnOME
reD OAK amUlEt - DWarF
MUlTi-StRAnDeD chOKEr - eLf
aQUAMarINe TaLiSMan - DARK eLF
PLAtiNuM NEckLET - sylvankIND
GaRnET aNd oNyX amUlEt - Half-ELf
PLAtiNuM CHokEr - giantMAn
EUcaLYPtuS PendANT - huMaN
blUEd stEEL riNg - femaLe
aZuRE bLAZeStAr baNd - maLe
Disguise Elixir Items
On the benches you see:
a sanguine ruby-centered eucalyptus pendant |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Human Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a blue dreamstone and white oak-inlaid platinum choker |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Giant Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a lustrous black garnet and crimson-flecked onyx amulet |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Half-Elf Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a lace-patterned platinum necklet peppered with blue onyx |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Sylvankind Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a silver-haloed milky azure aquamarine talisman |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The talisman has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Dark Elf Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the talisman. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a multi-stranded choker set with a white-point star diamond |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Elf Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a red oak amulet traced with black diamond veins |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Dwarf Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a twisted strand of dark blue pearls shot with silver |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The pearls has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this pearls nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The pearls is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Forest Gnome Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pearls. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a necklet of red steel roses edged in clear blue gem thorns |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Halfling Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a tree-shaped silver birch medallion on a silver cord |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The medallion has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this medallion nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The medallion is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Burghal Gnome Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the medallion. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a platinum pendant dripping black crimson diamond tears |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Half-Krolvin Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a silver necklace suspending an ice blue diamond songbird |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Erithian Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
a choker of alternating white cedar and black diamond tiles |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Aelotoi Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
125
|
On the chairs you see:
a spiraled white gold and azure blazestar band |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Gender: Male Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
175
|
a golden blazestar-spliced blued steel ring |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The ring has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this ring nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The ring is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Gender: Female Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the ring. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
175
|
Hallway
[The Messy Alchemist, Hallway]
|
|
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.
|
Obvious exits: none
|
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
wIDe wRIsTlEt- maLe eLF of ta'lOEntHrA
blAck wRIsTlEt - MalE HaLfLiNG of tHE mHOragIAn
pINk PEarL bRACeLeT - maLE DWARF of paRkSHnuuM CLaN
stEEL wRiST cUfF - femaLE eLf of tA'ARdenAi
bLaCK bRACeLeT - feMale HUmaN of tALaDOOr
dREAmSTonE wRIsTlEt - feMalE ErItHIaN of YAcHAN daI
Disguise Elixir Items
On the finely carved wooden desk you see:
a wide wristlet of sinuous pink coral tendrils |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Elf Culture: Loenthra Gender: Male Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
250
|
a pink sapphire-swirled black opal wristlet |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Halfling Culture: Mhoragian Gender: Male Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
250
|
a bracelet of black jade-centered pink pearl blossoms |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Dwarf Culture: Parkshnuum Clan Gender: Male Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
250
|
a blackened steel wrist cuff edged with a spray of pink topaz |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Elf Culture: Ardenai Gender: Female Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
250
|
a black moonstone bracelet inset with pink dreamstone shards |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Human Culture: Talador Gender: Female Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
250
|
a rose cut-out thinly sheared black dreamstone wristlet |
Weight: <1 pound |
|
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO --------- This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change. This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently). The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that. Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character. The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service. Race: Erithian Culture: Yachan Dai Gender: Female Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet. Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring. -----------------------------------------------------
|
250
|
A Mist Opportunity
Room 16: a dark shop, lich# 26880
[A Mist Opportunity]
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|
Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.
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Obvious exits: out
|
The weapons on the hooks have the following properties:
Dagger (dagger) - 1x, no flares
Gladius (short sword) - 5x, disintegrate
Seax (broadsword) - 5x, disruption
Disackn (scimitar) - 5x, plasma
Mortuary Sword (backsword) - 5x, unbalance, T1
Espadon (bastard sword) - 5x, grapple, T1
Sgian Achlais (dagger) - 5x, acid, T1
Crescent Axe (handaxe) - 5x, steam, T1
The weapons on the stand are all 5x and have the following properties:
Hakapik (crowbill) - disintegrate
Taavish (warhammer) - disruption
Mace (morning star) - unbalance, T1
Cestus (cestus) - grapple
Pit-knife (hook-knife) - acid, T1
The weapons on the rack are all 5x and have the following properties:
Lisan (cudgel) - steam
Balestarius (battle axe) - plasma, T1
Chest-ripper (awl-pike) - grapple
Scythe (halberd) - unbalance, T1
Bovai (Hammer of Kai) - disintegrate, T1
Voulge (jeddart-axe) - acid
The weapons in the case are fully unlocked and have the following properties:
Falcata (falchion) - 6x, unbalance
Maul (maul) - 6x, grapple
Asaya (runestaff) - 5x, acuity (3x)
Ridgemace (mace) - 6x, steam
Fana weapons
On the weapon rack you see:
an orb-capped viridian lisan with twisted spike studs |
Weight: 4 pounds 5x, steam |
cudgel |
You carefully analyze your viridian lisan and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a dual-bladed mithril balestarius with a hammered finish |
Weight: 7 pounds 5x, plasma, T1 |
battle axe |
You carefully analyze your mithril balestarius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2500
|
a cobalt mithglin chest-ripper with a glowbark haft |
Weight: 7 pounds 5x, grapple |
awl-pike |
You carefully analyze your mithglin chest-ripper and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a scarlet-rouged ebon vultite scythe with a sculpted haft |
Weight: 7 pounds 5x, unbalance, T1 |
halberd |
You carefully analyze your scarlet-rouged scythe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2250
|
an oak-handled vultite bovai with a blunt spiked head |
Weight: 7 pounds 5x, disintegrate, T1 |
Hammer of Kai |
You carefully analyze your vultite bovai and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2500
|
a fan-bladed ash grey voulge with a smooth teak haft |
Weight: 8 pounds 5x, acid |
jeddart-axe |
You carefully analyze your ash grey voulge and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
On the black marble stand you see:
a dark skull-pommeled hakapik with a spiral-wrough haft |
Weight: 4 pounds 5x, disintgrate |
crowbill |
You carefully analyze your skull-pommeled hakapik and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a hefty golvern-beaked taavish with a suede-sheathed haft |
Weight: 7 pounds 5x, disruption |
war hammer |
You carefully analyze your golvern-beaked taavish and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a raven-hued spiked mace with a wide ebonwood haft |
Weight: 7 pounds 5x, unbalance, T1 |
morning star |
You carefully analyze your spiked mace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2500
|
a crimson wrapped hide cestus with rolaren half-moon blades |
Weight: 2 pounds 5x, grapple |
cestus |
You carefully analyze your wrapped hide cestus and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a claw-bladed ebony pit-knife with a rowan grip |
Weight: <1 pound 5x, acid, T1 |
hook-knife |
You carefully analyze your ebony pit-knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes. You can tell that the pit-knife is as light as it can get.
|
2500
|
On the hooks you see:
a double-edged mithril boot dagger with a bone hilt |
Weight: <1 pound 1x |
dagger |
You carefully analyze your mithril boot dagger and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change. You can tell that the dagger is as light as it can get.
|
50
|
a marble-hilted vultite gladius with a contoured grip |
Weight: 3 pounds 5x, disintegrate |
short sword |
You carefully analyze your vultite gladius and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a broad-bladed damascened seax with an elk horn grip |
Weight: 4 pounds 5x, disruption |
broadsword |
You carefully analyze your damascened seax and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
an ivory-hilted faenor espadon with a wire-wrapped guard |
Weight: 8 pounds 5x, grapple, T1 |
bastard sword |
You carefully analyze your faenor espadon and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2500
|
an austere vultite mortuary sword with a basket hilt |
Weight: 4 pounds 5x, unbalance, T1 |
backsword |
You carefully analyze your mortuary sword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2500
|
a matte onyx sgian achlais with an emerald pommel |
Weight: <1 pound 5x, acid, T1 |
dagger |
You carefully analyze your onyx sgian achlais and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes. You can tell that the achlais is as light as it can get.
|
2500
|
a wave-swept ora disackn with a sealskin-wrapped grip |
Weight: 5 pounds 5x, plasma |
scimitar |
You carefully analyze your ora disackn and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item might be able to be unlocked by approved merchants. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
|
2250
|
a lustrous silver crescent axe with a gnarled maoral haft |
Weight: 5 pounds 5x, steam, T1 |
handaxe |
You carefully analyze your crescent axe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item may only be unlocked further by the weapon shop's owner. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
|
2500
|
In the ebon-edged glass case you see:
a shadowy veil iron falcata with a silk-wrapped hilt |
Weight: 6 pounds 6x, unbalance |
falchion |
You carefully analyze your veil iron falcata and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item is fully unlocked. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
|
10000
|
a massive eahnor maul with a gilt-inlaid clenched fist head |
Weight: 6 pounds 6x, grapple |
maul |
You carefully analyze your eahnor maul and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item is fully unlocked. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
|
10000
|
a blackened glowbark asaya with a fetish-adorned grip |
Weight: 4 pounds 5x, acuity (3x) |
runestaff |
You carefully analyze your glowbark asaya and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item is fully unlocked. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
|
10000
|
a discolored rolaren ridgemace with a many-thorned head |
Weight: 8 pounds 6x, steam |
mace |
You carefully analyze your rolaren ridgemace and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana. This item is fully unlocked. You can turn the ambient messaging ON/OFF by PRODding your weapon. Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
|
10000
|
A Moment In Time
a dark brick studio, Bloodriven Exterior, Lich #26903, go studio
[A Moment In Time, Studio]
|
|
Diffused sunlight spills through silk-veiled openings in the ceiling and casts a muted haze against pale crimson, raised panel walls. Knotty pine shelves lined with paintbrushes, stacks of canvas, and other painting supplies, stretch from the entrance to the back of the studio where a raised platform showcases a couple easels.
|
Obvious exits: out
|
For the creative at heart, these easels provide a perfect solution to capturing special moments in time.
Canvas can be purchased in handy 10-piece stacks, and boxes, specially designed to squeeze the pulp out of sturdy twigs and create single sheets of canvas, are also available at a premium cost. All easels have 20 sheets of canvas.
Paintings created by artists with little skill will be less elaborate than those created by artists with more skill. Remember: practice makes perfect!
On the shelves you see:
a contoured gold-handled paintbrush |
Weight: <1 pound |
|
|
5
|
a long slant-bristled paintbrush |
Weight: <1 pound |
|
|
5
|
a feather-topped oak paintbrush |
Weight: <1 pound |
|
|
5
|
a slender crimson paintbrush with fluffy white bristles |
Weight: <1 pound |
|
|
5
|
a rustic gnarled wood paintbrush |
Weight: <1 pound |
|
|
5
|
a small white-handled paintbrush with stained bristles |
Weight: <1 pound |
|
|
5
|
a stack of canvas |
Weight: <1 pound |
|
|
15
|
a circular mistwood box with a carved lid |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
|
This mistwood box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist's Easel sold originally in Bloodriven Village at Duskruin Arena. Alterations to the box are fine provided the item remains some kind of lidded container Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE. Try as you might, you cannot get a good sense of whether or not the box's pockets could get any deeper, but you can tell that the box is as light as it can get.
|
5000
|
an ivory cotton apron |
Weight: <1 pound Pocketed: VSA (<2-4) a couple of items of very small size |
functional |
You can tell that the apron is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
10
|
a small sign
In the Common language, it reads:
The rowan easel is a basic easel. The silver-chased ash easel has some additional features for more skilled painters. Both easels allow artists to hone their talent equally.
On the raised platform you see:
a pale rowan easel |
Weight: 3 pounds |
|
This item can be freely altered, but it must remain an "easel". Long descriptions are okay; no shows. It may not be lightened/deepened. Current verbs: CLEAN, CLOSE, HUG, OPEN, and PULL. If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures! As you paint more pictures, your skill will progress, and you will create more elaborate paintings. Your easel must be on the ground in order to paint. If you progress far enough in your painting skill, and you have an unlocked easel, you can: Tier 1: paint a portrait of another person using pre-written styles. Tier 2: design your own custom paintings. (Please note that this tier will be rare.) HUG the rowan easel to view the syntax for special Master Painter commands. The easel is currently Tier 0. (0|1|2)
|
1000
|
a silver-chased ash easel |
Weight: 3 pounds |
|
This item can be freely altered, but it must remain an "easel". Long descriptions are okay; no shows. It may not be lightened/deepened. Current verbs: ATTEND, CLEAN, CLOSE, HUG, NUDGE, OPEN, PONDER, PROD (shows styles), PULL, RUB, and TURN (player). If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures! As you paint more pictures, your skill will progress, and you will create more elaborate paintings. Your easel must be on the ground in order to paint. If you progress far enough in your painting skill, and you have an unlocked easel, you can: Tier 1: paint a portrait of another person using pre-written styles. Tier 2: design your own custom paintings. (Please note that this tier will be rare.) HUG the ash easel to view the syntax for special Master Painter commands. The easel is currently Tier 1. (0|1|2)
|
10000
|
BVShop:Ode to Resistance/August 2019
Penitent Petitioner
Opened: June 2018; Inventory Updates: August 2019; Verified: 8/14/2019, 2/13/2020
a clean canopy-topped enclosure, [Map Room #7], Lich #26894, go enclosure
Penitent Entry
[The Penitent Petitioner]
|
|
Tucked against a crumbling wall and sheltered by large squares of oiled canvas, the small enclosure is swept clean of debris and the rough cobblestones of the road are scrubbed completely clean. Burning tallows rest upon stones that have been tugged free of the wall to make tiny shelves, their slender waxy bodies bound in place by the melted remains of previous occupants. Two alcoves, one draped in azure and gold and the other in ebon and silver, are lined with prayer benches for the penitent.
|
Obvious exits: out
|
On the white stone you see:
a plain white certificate |
This will unlock a Solar or Nebular weapon from Tier 1 (OTS) to Tier 2. Please ANALYZE for more information. |
7500
|
On the silver stone you see:
a simple silver certificate |
This will unlock a Solar or Nebular weapon from Tier 2 to Tier 3. Please ANALYZE for more information. |
20000
|
On the golden stone you see:
a glorious golden certificate |
This will unlock a Solar or Nebular weapon from Tier 3 to 4. Please ANALYZE for more information. |
50000
|
Solar Nook
[The Solar Nook]
|
|
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten with a brilliant white gleam. Golden light spills from the apex of the ceiling's curve where a metallic sun fashioned of glass and backlit by candles blazes amid an azure backdrop painted into the smooth stones. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick azure drape leads into a small enclosure.
|
Obvious exits: out
|
On the low altar you see:
a sunburst-headed hefty vultite maul with a golden haft |
Weight: 6 pounds Enchant: +20 |
maul |
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The maul has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a sunburst-patterned golden vultite naginata |
Weight: 7 pounds Enchant: +20 |
naginata |
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a linden-hafted halberd with a golden vultite head |
Weight: 7 pounds Enchant: +20 |
halberd |
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a golden vultite longsword with a sunburst knuckleguard |
Weight: 4 pounds Enchant: +20 |
longsword |
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
an azure suede-wrapped golden vultite short sword |
Weight: 3 pounds Enchant: +20 |
short sword |
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a pair of golden suede handwraps with white stitching |
Weight: <1 pound Enchant: +20 |
UAC Gloves |
This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The handwrap have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain. You can tell that the handwrap is as light as it can get.
|
5000
|
Nebular Nook
[The Nebular Nook]
|
|
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten like the surface of a black pearl. Silver light spills from the apex of the ceiling's curve where dozens of stars fashioned of metallic disks blaze in the candlelight amid a backdrop of purples, whites, and blues painted to resemble a nebula. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick ebon drape leads into a small enclosure.
|
Obvious exits: out
|
On the low altar you see:
a star-stamped silvery vultite sledgehammer |
Weight: 6 pounds Enchant: +20 |
maul |
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day. The sledgehammer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
15000
|
a silver-sheened naginata with star-patterned vultite head |
Weight: 7 pounds Enchant: +20 |
naginata |
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day. The naginata has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a silvery oak-hafted halberd with a knotted red tassel |
Weight: 7 pounds Enchant: +20 |
halberd |
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day. The halberd has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a silver-sheened vultite longsword with a star-shaped crossguard |
Weight: 4 pounds Enchant: +20 |
longsword |
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day. The longsword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a silver suede-wrapped black vultite short sword |
Weight: 3 pounds Enchant: +20 |
short sword |
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day. The sword has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
|
5000
|
a pair of gold-buttoned gloves fashioned of azure suede |
Weight: <1 pound Enchant: +20 |
UAC Gloves |
This is a Nebular Weapon that grants its wielder the power of starlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day. The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain. You can tell that the gloves is as light as it can get.
|
5000
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Rock Solid
Opened: Unknown; Inventory Updates: August 2017; Verified: 2/24/18 6/21/18, 12/21/18, 8/12/2019, 2/13/2020
an angular granite-covered wagon, Map Room 23, Lich #23822, go wagon
[Rock Solid]
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The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings. You also see a large red-inked sign.
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Obvious exits: out
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Welcome to Rock Solid!
Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff!
The longbows and composites on the rack are enchanted five times and load wands of their suitable element. The golven-bound bows are enchanted six times and will load any kind of wand.
On the engraved bow rack you see:
Item
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Script
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Bonus & Wand Type
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Weapon Profile
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Bloodscrip
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a golvern-bound darkened ruic yumi |
Wand bow |
6x unrestricted wand loading |
long bow |
15000
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a zorchar-runed silvery ruic longbow |
5x silver wands |
long bow |
2000
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a drakar-runed dark ruic longbow |
5x gold wands |
long bow |
2000
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a rhimar-runed pale ruic longbow |
5x metal wands |
long bow |
2000
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a golvern-bound ruic composite bow |
6x unrestricted wand loading |
composite bow |
15000
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a zorchar-bound ruic composite bow |
5x silver wands |
composite bow |
2000
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a drakar-bound ruic composite bow |
5x gold wands |
composite bow |
2000
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a rhimar-bound ruic composite bow |
5x metal wands |
composite bow |
2000
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On the large weapon stand you see:
Item
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Bonus & Script
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Weapon Profile
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Bloodscrip
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an ironwood and argent rolaren longhammer |
5x, realm flaring |
Hammer of Kai |
2000
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a pair of rolaren-studded gauntlets |
UAC gloves
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a pair of rolaren-toed boots |
UAC boots
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a rune-carved golden rolaren khopesh |
falchion
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a golden-edged rolaren moon axe |
handaxe
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a thin-bladed matte rolaren backslasher |
short sword
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a slender rolaren-tipped warlance |
lance
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a massive black golvern maul |
maul
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a mottled black kelyn morning star |
morning star
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a gold-flecked black kelyn dhara |
mace
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an ironwood and white eonake tetsubo |
5x, realm flaring, sanctified |
maul |
2500
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a vaalin-traced silvery eonake hatchet |
handaxe
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a glaes-veined silvery eonake spikestar |
morning star
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a tapered pure white eonake pike |
lance
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a pair of eonake-studded gauntlets |
UAC gloves
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a pair of eonake-toed boots |
UAC boots
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All items natural enchant and realm flaring
On the carved runestaff display you see:
a glaes-tiled dark illthorn runestaff |
+25 |
runestaff |
2500
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a glaes-banded silvery lor staff |
+25 |
2500
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a twisted russet fireleaf staff |
+22 |
2000
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a gold-sheened glowbark runestaff |
+22 |
2000
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The Sable Quietus
Inventory Updates: August 2019 Verified: 8/15/2019, 2/13/2020
a whitewashed cobblestone building, [Map Room #10, south], Lich# 28325, go cobblestone building
The Sable Quietus, Entry
[The Sable Quietus, Entry]
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Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
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Obvious exits: out
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~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the Sable Quietus, the original home of Plague Masks.
You will find a display of them on the pegs.
In order to activate their special abilities, you'll need a cartridge.
These can be found in the basket.
An unlimited number of unlocking certificates are available there as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to recharge your cartridge, you will need to use a potion.
Anyone trained in alchemy can create one of these potions for you.
Poison cartridges use the following:
a crystalline flask containing a dimly glowing sky-blue potion
Disease cartridges use the following:
a crystalline flask containing a dimly glowing sea-green potion
Each cartridge will only ever hold three charges.
Each potion can be poured on a cartridge to restore one dose.
In the wicker baskets you see:
a bright sky-blue cartridge |
Weight: <1 pound |
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A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
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500
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a bright sea-green cartridge |
Weight: <1 pound |
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A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
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500
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a waxed black vellum |
Weight: <1 pound |
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Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Plague Mask to tier 2. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
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5000
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a waxed ebon parchment |
Weight: <1 pound |
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Your parchment is used to unlock the potential of things held in your other hand. Your parchment will unlock your Plague Mask to tier 3. You need only RAISE your parchment while holding a compatible piece of equipment in your other hand. Your parchment may not be altered or changed in any way.
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7500
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On the wrought iron pegs you see:
a waxed leather mask with a hooked black beak |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A waxed leather mask with a hooked black beak can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a glossy black raven mask fashioned of waxed leather |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A glossy black raven mask fashioned of waxed leather can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a narrow-beaked shiny white ibis mask |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A narrow-beaked shiny white ibis mask can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a flop-eared dingy pig mask with milky white goggles |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A flop-eared dingy pig mask with milky white goggles can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently milky white Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine Mask Nose: (Examples: beak, snout, bill) - Currently snout Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a wrinkled grey vulture mask with scarlet eye banding |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A wrinkled grey vulture mask with scarlet eye banding can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a sanguine turkey vulture mask with a hooked white beak |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A sanguine turkey vulture mask with a hooked white beak can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ruby Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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an onyx-eyed grey gyrfalcon mask |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. An onyx-eyed grey gyrfalcon mask can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a hooded dark grey crow mask |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A hooded dark grey crow mask can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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a dusty grey shoebill mask |
Weight: <1 pound |
functional |
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you. A dusty grey shoebill mask can be customized in the following ways: Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently scarlet Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass Mask Nose: (Examples: beak, snout, bill) - Currently beak Do not change the noun! When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features. The mask is 1 (OTS) out of 3 tiers. It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear. It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton. When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present. Warning: You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
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2000
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The Sable Quietus, Storage
[The Sable Quietus, Storage]
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Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall seems as though it might provide access to the floors above, but the heavy nails driven into its edges prevent further investigation.
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Obvious exits: none
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On the series of storage shelves you see:
a sard-toggled hunter green cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a haon-toggled burgundy linen cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a bone-toggled black wool cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a hooded eggplant purple cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a dark gorse yellow cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a layered cotton cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a pure white lamb's wool cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a thick midnight blue cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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a hooded slate grey cowl |
Weight: <1 pound |
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This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time. Do not change the noun! When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features. When the hood is drawn up, it will also hide regular hair features. The cowl is 1 (OTS) out of 2 tiers. It has access to the following verbs: Pull, Push, Remove, and Wear. It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
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2000
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In the open-weave basket you see:
a waxed off-white vellum |
Weight: <1 pound |
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Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Sable Quietus Cowl to tier 2. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
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5000
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Shield Thyself
Opened: August 2019. Verified: 2/13/2020
a canvas-topped alleyway shop, [Map Room #13], Lich# 26868
Shield Thyself
[Shield Thyself]
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Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall.
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Obvious exits: north, out
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Shield Capes
Each of the cloaks or capes on the table comes with a brooch or bangle.
For your convenience, here is a list of the pairings:
a crisp crimson silk cloak edged in gold braiding - an ornamental gold bangle - a blood agate brooch
a black spidersilk cloak banded with tiny metallic threads - a seven-sided alabaster bangle - a scarab-shaped red carbuncle brooch
a coarse burnt umber cloak - a sturdy hammered steel bangle - a simple bronze ring brooch
a tone-on-tone cotton gauze cloak patterned with hawks - a warm cherrywood bangle inlaid with amber bands - a stylized silver feather cloak-pin
a leaf-patterned sage green chainsil cape - an amber-leafed copper tree brooch - a dalmation jasper bangle
an onyx and crimson bourde cape - a star-shaped intaglio brooch - a smooth ivory bangle
a geometric-patterned blue lamb's wool cape - a steel-inlaid ebonwood bangle - a silver penannular brooch
a white and red tartan wool cape - a copper claddagh brooch - a silver penannular brooch
On the sturdy table you see:
a white and red tartan wool cape |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A white and red tartan wool cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
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1000
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a geometric-patterned blue lamb's wool cape |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A geometric-patterned blue lamb's wool cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
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1000
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an onyx and crimson bourde cape |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
An onyx and crimson bourde cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
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1000
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a leaf-patterned sage green chainsil cape |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A leaf-patterned sage green chainsil cape is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
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1000
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a tone-on-tone cotton gauze cloak patterned with hawks |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A tone-on-tone cotton gauze cloak patterned with hawks is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
|
1000
|
a coarse burnt umber cloak |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A coarse burnt umber cloak is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
|
1000
|
a black spidersilk cloak banded with tiny metallic threads |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A black spidersilk cloak banded with tiny metallic threads is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
|
1000
|
a crisp crimson silk cloak edged in gold braiding |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
A crisp crimson silk cloak edged in gold braiding is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It's current status is OTS and that gives it access to the following verbs: pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear To upgrade its abilities, you will need to obtain an unlock certificate.
|
1000
|
Shield Thyself, Extension
[Shield Thyself, Extension]
|
|
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items.
|
Obvious exits: south
|
In the small woven basket you see:
a pearly white vellum |
Weight: <1 pound |
|
Your vellum is used to unlock the potential of things held in your other hand. Your vellum will upgrade your Shield Cape Brooch. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
|
50000
|
a crisp silver-edged vellum |
Weight: <1 pound |
|
Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 4. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
|
160000
|
a crisp copper-edged vellum |
Weight: <1 pound |
|
Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 3. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
|
120000
|
a simple bronze-hued vellum |
Weight: <1 pound |
|
Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 2. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
|
80000
|
a simple iron-hued vellum |
Weight: <1 pound |
|
Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 1. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
|
40000
|
On the hooks you see:
an annular faenor brooch inset with black seed pearls |
Weight: <1 pound |
|
An annular faenor brooch inset with black seed pearls is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a platinum sexfoil rosette brooch |
Weight: <1 pound |
|
A platinum sexfoil rosette brooch is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a lyre-shaped copper cloak-pin |
Weight: <1 pound |
|
A lyre-shaped copper cloak-pin is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a twisted wrought iron cloak-pin |
Weight: <1 pound |
|
A twisted wrought iron cloak-pin is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a ruby-inset gold filigree fibula |
Weight: <1 pound |
|
A ruby-inset gold filigree fibula is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a platinum twisted leaf fibula |
Weight: <1 pound |
|
A platinum twisted leaf fibula is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a pewter dragonfly clasp with thin flourite wings |
Weight: <1 pound |
|
A pewter dragonfly clasp with thin flourite wings is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a decorative holly wreath clasp encircled by carnelians |
Weight: <1 pound |
|
A decorative holly wreath clasp encircled by carnelians is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default brooch used in a Shield Cape. This may be altered freely provided that it remains a brooch-like item. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
On the pegs you see:
a smoke-filled blown glass bangle |
Weight: <1 pound |
|
A smoke-filled blown glass bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a liquid-filled blown glass bangle |
Weight: <1 pound |
|
A liquid-filled blown glass bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a pitted petrified wood bangle |
Weight: <1 pound |
|
A pitted petrified wood bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a spikethorn-painted rosewood bangle |
Weight: <1 pound |
|
A spikethorn-painted rosewood bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a pock-marked ebonwood bangle |
Weight: <1 pound |
|
A pock-marked ebonwood bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a light bird's eye maple bangle with dark red edges |
Weight: <1 pound |
|
A light bird's eye maple bangle with dark red edges is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a smooth white birch bangle with dark wavy grains |
Weight: <1 pound |
|
A smooth white birch bangle with dark wavy grains is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
500
|
a polished petrified haon bangle |
Weight: <1 pound |
|
A polished petrified haon bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
1500
|
a laquered purpleheart bangle |
Weight: <1 pound |
|
A laquered purpleheart bangle is part of the Shield Cape Collection, which was purchased at Duskruin in the shop "Shield Thyself". It is the default bangle used in a Shield Cape. This may be altered freely provided it remains a solid, circular item for a wrist. While both long and show descriptions are supported, once it is in place on the Shield Cape the only thing that will be visible is a long description.
|
1500
|
Sigil Shop
Opened: December 2018; Inventory Updates: None; Verified: 8/15/2019
a hazy sigil-carved building, Map #16, Lich #26877, go sigil building
[Sigil Shop]
|
|
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant in motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.
|
Obvious exits: out
|
~~ Sigil Staves ~~
Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material.
Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff.
Tiers
1: unique actions
2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6
3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held
4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging
5. unlocks the ability for the staff to multi-cast one spell as a flare
On the ironwood table you see:
Item
|
Bonus
|
Tier & Script
|
Bloodscrip
|
a sigil-carved ironwood crook |
+0 |
T1 Sigil Staff |
2000
|
a sigil-carved witchwood scepter |
+17 |
5000
|
a sigil-carved orase walking stick |
+20 |
1000
|
a sigil-carved faewood staff-of-Lumnis |
+20 |
1000
|
a sigil-carved glowbark crosier |
+22 |
10000
|
a sigil-carved fireleaf staff |
+22 |
5000
|
In the display case you see:
Item
|
Sigil Staff Mod
|
Bloodscrip
|
a sigil-covered ticket |
Spell Capacity |
5000
|
a pale sigil certificate |
T1 to T2 Limited |
10000
|
a bright sigil certificate |
T2 to T3 Limited |
50000
|
a vibrant sigil certificate |
T3 to T4 Limited |
100000
|
a glowing sigil certificate |
T4 to T5 Limited |
250000
|
Smoke Screen
Inventory Update: August 2019; Verified: 8/12/2019, 2/13/2020
SS Entry
a grey brick building, Lich #25189, Room 23, go grey building
[Smoke Screen]
|
|
The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room. A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor. Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner. A hand-painted screen is propped against the wall.
|
Obvious exits: out
|
In the glass bowl you see:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.
an ivory-inlaid dark sapphire cameo with a skull in bas-relief |
Hidden Mirror |
25
|
an enameled hat box pin with pastel stripes
|
an ora-edged onyx badge
|
a twisted gold charm inlaid with white sunstone
|
an ivory raven pendant with onyx-set eyes
|
On the table you see:
a viridian snakeskin flask |
Weight: <1 pound |
Drink container |
15
|
an iridescent siren scale flask
|
a squat earthenware mug
|
a bone-studded stiff leather flask
|
a wide-lipped silver tankard
|
In the trunks you see:
a carved rosewood pipe with a gold bit |
Weight: <1 pound |
Smoking pipe |
75
|
a square-bowled ebony pipe with an obsidian stem
|
a heavy teak pipe with a bronze-edged bowl
|
a blackened glowbark pipe with silver inlay
|
some greyish mugwort pipe tobacco |
Pipe tobacco |
1
|
some mottled catnip pipe tobacco
|
some dark walnut pipe tobacco
|
some pale anise pipe tobacco
|
some amber pineapple pipe tobacco
|
a dark skull-embossed matchbook |
Matches |
1
|
SS Back Room
[Smoke Screen, Back Room]
|
|
A fire burns within a stone hearth, adding an aromatic haze to the area. Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area. Off to the side, a velvet-lined display case's contents are evenly spaced and elevated on an incline to enhance their presentation. A small placard has been perched on the top of the case.
|
The cigar tubes inside this case are rather unique. They will hold a single cigar, but they will conceal up to 5 lockpicks, as well.
The eahnor-set obsidian cigar tube is a bit fancier and comes with a vaalin lockpick inside.
Management
In the display case you see:
an eahnor-set obsidian cigar tube |
Weight: 2 pounds Pocketed: VSA (<2-4) one item |
Cigar tube |
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 1/1. The following verbs are available to you: OPEN, CLOSE, TURN, FLIP, POINT, SMELL, EXHALE. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the obsidian cigar tube for you.
|
300
|
a filigreed silver cigar tube |
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1. The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the silver cigar tube for you.
|
50
|
a leaf-embossed dun suede cigar tube |
50
|
a glossy tigerwood cigar tube |
50
|
a burled maple cigar tube |
50
|
On the stone hearth you see:
a chubby dark red cigar |
Cigar |
5
|
a slender light amber cigar
|
a wrapped deep blue cigar
|
an elongated light green cigar
|
a thin pale white cigar
|
So Shifty
Opened: June 2018; Inventory Updates: August 2019; Verified: 8/15/2019
a small oak-framed shop, [Map Room #21], Lich #26837, go oak-framed shop
[So Shifty]
|
|
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.
|
Obvious exits: out
|
~Welcome to So Shifty~
The scarf, anklet, and wristlet on the table are shifty!
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!
Farusteri gowns
On the squat oak table you see:
a lacy ivory silk ankle-pouch suspending a trio of black pearls side2: a narrow platinum chain anklet clasped by a diamond-inlaid scorpion |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
functional |
This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch. It currently has 2 tiers unlocked out of a possible total of 4. Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below). You can tell that the ankle-pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
500
|
a tri-wrapped red sandalwood wristlet suspending a diamond teardrop side 2: a slender cord-laced kidskin bracer tooled with falling leaves |
Weight: <1 pound Pocketed: VSA (<2-4) one item of very small size |
|
This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch. It currently has 2 tiers unlocked out of a possible total of 4. Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below). You can tell that the wristlet is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
500
|
a locket sculpted from folded wings of blackened silver side 2: a rose gold lattice bib necklace imbedded with a tiny crystal locket |
Weight: <1 pound Pocketed: VSA (<2-4) one item |
|
This is a morphing container. You can TURN it to switch from one tier to the next. If the current container is too full for the next, you will not be able to switch. It currently has 2 tiers unlocked out of a possible total of 4. Each tier can be altered with either a long description or a show. Each tier can also be lightened or deepened if it is not already at the maximum for either (see below). You can tell that the locket is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
500
|
a Farusteri gown waiver |
Weight: <1 pound |
|
Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock the fluff tier of a Farusteri gown. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
|
5000
|
a tall sign
In the Common language, it reads:
~Welcome to So Shifty~
The scarf, anklet, and wristlet on the table are shifty!
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!
On the curvy oak mannequin you see:
a bell-sleeved iridescent ebon gown with a trailing overskirt |
Weight: <1 pound |
|
*************************** Farusteri's Gowns ************************************ This iridescent ebon gown is a gown with set options and the ability to be customized on most. The Gown has a few options of cycling and unlocked tiers. *************************************************************************** The gown currently is unlocked to Tier: 0 of 3 This gives you access to the following features: Custom Wear and Remove Messaging. PULL to adjust the gown's article options for: Sleeves PUSH to set your gown to the next article category of: Lacings Custom Settings: You do not currently have a custom neckline set. You do not currently have custom sleeves set. You do not currently have a custom length set. You do not currently have a custom waistline set. You do not currently have a custom hem set. You do not currently have a custom gown type set. You do not currently have a custom bustle set. You do not currently have a custom petticoat set. You do not currently have a custom overskirt set. You do not currently have a custom color and fabric set. Alteration Notes All alterations for this gown are limited. Every option on this gown is customizable except for the lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7 words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would be a gown "with a hem" and in that example, "with a hem" is what you would provide.
|
10000
|
Sprite Club
Opened: June 2018; Inventory Updates: December 2018, August 2019 Verified: 6/16/18, 12/21/18, 8/15/2019, 2/13/2020
a bright oblong temple, [Map Room #2], Lich #23731
[Sprite Club]
|
|
Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.
|
Obvious exits: out
|
In the thick teal trunk you see:
In the slender silver strongbox you see:
In the rugged red rucksack you see:
a blue sprite waiver |
This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.
|
5000
|
a green sprite waiver |
This waiver will take it from tier 1 to tier 2.
|
35000
|
an ebon sprite waiver |
This waiver will take it from tier 2 to tier 3.
|
75000
|
a simple sprite flare certificate |
The bearer of this certificate is entitled to change the flare of their sprite weapon to one COMMON flare. You have 30 days to redeem this or the certificate is forfeit!
|
20000
|
an exotic sprite flare certificate |
The bearer of this certificate is entitled to change the flare of their sprite weapon to one UNCOMMON flare. You have 30 days to redeem this or the certificate is forfeit!
|
30000
|
a sprite bow flare certificate |
The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You have 30 days to redeem this or the certificate is forfeit!. You have 30 days to redeem this or the certificate is forfeit!
|
50000
|
Stay Awhile and Glisten
Opened: August 2019; Inventory Updates: February 2020; Verified: 2019-08-19, 2020-02-14
a bright circular building, [Map Room #2], Lich# 26850, go circular building
[Stay Awhile and Glisten -]
|
|
Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.
|
Obvious exits: out
|
Energy Runestaves
Slender Brown Rune Staff - Earth Flares
Thick Golden Rune Staff - Lightning Flares
Sturdy Teal Rune Staff - Ice Flares
Sleek Crimson Rune Staff - Fire Flares
ALL SALES ARE FINAL, THE MANAGEMENT
On the iron-clad rack you see:
a slender brown rune staff with a leather-wrapped haft |
runestaff |
4x, earth, brown/black, 4 Lbs |
Energy runestaves |
10000
|
a thick golden rune staff accented with painted lightning bolts |
4x, lightning, gold/black, 4 Lbs
|
a sturdy teal rune staff accented with painted snowflakes |
4x, ice, blue/black, 4 Lbs
|
a sleek crimson rune staff accented with painted crimson flames |
4x, fire, red/black, 4 Lbs
|
On the small shelf you see:
an blue energy waiver |
T0->T1 energy runestaff unlock |
5000
|
an green energy waiver |
T1->T2 energy runestaff unlock (in limited supply, may sell out) |
35000
|
an ebon energy waiver |
T2->T3 energy runestaff unlock (in limited supply, may sell out) |
75000
|
an exotic energy flare certificate |
Uncommon flare change - "The bearer of this certificate is entitled to change the damage type of the flare on their energy stave to one UNCOMMON (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit!" |
30000
|
Temple of Tentacles
Opened: Unknown; Inventory Updates:August 2017; August 2019, February 2020 Verified: 2018-06-16, 2018-12-21, 2019-08-14, 2020-02-14
, Lich #23729, Room 2, go circular temple
[Temple of Tentacles, Entry]
|
|
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center.
|
Obvious exits: out
|
On the iron table you see:
Parasitic weapon unlock waivers
a blue parasitic waiver |
This waiver will take it from tier 0 to tier 1.
This waiver will ONLY work if your item isn't unlocked yet.
|
5000
|
a green parasitic waiver |
This waiver will take it from tier 1 to tier 2.
This waiver will ONLY work if your item is unlocked to Tier 1.
|
35000
|
an ebon parasitic waiver |
This waiver will take it from tier 2 to tier 3.
This waiver will ONLY work if your item is unlocked to Tier 2.
|
75000
|
a dark bow parasitic waiver |
The bearer of this waiver is able to unlock their parasite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You will need to charge the flares with an ayanad crystal.
|
50000
|
a glove parasitic waiver |
The bearer of this waiver is able to change the wearable location of their parasite host to be some gloves. The parasite host item will always remain in a functional slot.
|
1000
|
an armband parasitic waiver |
The bearer of this waiver is able to change the wearable location of their parasite host to be some arbmands. The parasite host item will always remain on the functional slot.
|
1000
|
a bracelet parasitic waiver |
The bearer of this waiver is able to change the wearable location of their parasite host to be a bracelet. The parasite host item will always remain in a functional slot.
|
1000
|
a simple parasite flare certificate |
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one COMMON flare (Earth, Fire, Lightning, Ice).
|
20000
|
a strange parasite certificate |
The bearer of this certificate is entitled to change the WEAPON BASE of their parasite weapon. This is a one way change and is permanent. You may not change it to something outside of the existing available types. Some restrictions may apply.
|
50000
|
an exotic parasite certificate |
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma).
|
30000
|
Silver-Hued Tunnel
[Temple of Tentacles]
|
|
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye. You also see a blood-stained sign.
|
Obvious exits: out
|
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.
Listed below you will find the associated color with its weapon base.
Pink - Composite Bow
Coral - Short Bow
Fuscia - Longbow
Burgundy - Boots
Puce - Gloves
Maroon - Katar
Sanguine - Runestaff
All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.
In the lace-accented display you see:
Parasitic Weapons
a pair of maroon gloves |
katar |
10000
|
some puce armbands |
UAC gloves
|
some burgundy bracers |
UAC boots
|
a pair of pink gloves |
composite bow
|
a pair of coral gloves |
short bow
|
a pair of fuschia gloves |
long bow
|
a pair of sanguine gloves |
runestaff
|
Tight Dirt Passageway
[Deep Within Darkness]
|
|
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground. You also see a set of nearly invisible curved spikes hammered into one wall in uneven patterns with some stuff on it, a bug-infested rotting black box and an obscured bloodstained sign.
|
Obvious exits: none
|
In the Common language, it reads:
Welcome to Deep Within Darkness!
If you wish to be one with the shadows, peruse and select a garment from the spikes.
All waivers within the box will unlock the night shrouds in assorted ways.
The shrouds have one tier of fluff unlock:
the threadbare cloth shroud waiver unlocks this fluff tier!
The shrouds also have three tiers of auction unlock:
the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1!
the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2!
the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3!
the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4!
the bright shroud waiver unlocks the auction tier from tier 4 to tier 5!
What are the auction tiers, you ask? Figure them out.
ALL SALES ARE FINAL!
- The Sneaky Management
On the curved spikes you see:
Night Shroud Cloaks
a lengthy olive-hued duster adorned with a solitary onyx |
cloak worn functional |
7500
|
a moth-eaten pumpkin orange cotton duster
|
a simple crimson-splotched silk cape
|
a grass-stained brocade cape with parallel-threaded accents
|
a soft ecru linen cloak with detailed bright red hemming
|
a long cream and ochre velvet cloak
|
a milky purple damask greatcloak with a tentacle-shaped clasp
|
a mithglin-buttoned billowing black greatcloak
|
In the rotting black box you see:
Night Shroud Cloak unlock waivers
a threadbare cloth shroud waiver |
This will unlock your night shroud to be more fluffy.
This waiver will take it from a locked to unlocked status.
This waiver will ONLY work if your item isn't unlocked yet.
|
5000
|
a faded periwinkle shroud waiver |
This will unlock your night shroud to the first auction tier.
This waiver will take it from tier 0 to tier 1.
This waiver will ONLY work if your item isn't unlocked yet.
|
30000
|
a sage green shroud waiver |
This will unlock your night shroud to the second auction tier.
This waiver will take it from tier 1 to tier 2.
This waiver will ONLY work if your item is unlocked to the first tier.
|
60000
|
a raven-toned shroud waiver |
This will unlock your night shroud to the third auction tier.
This waiver will take it from tier 2 to tier 3.
This waiver will ONLY work if your item is unlocked to the second tier.
|
90000
|
a glowing shroud waiver |
Your waiver is used to unlock the potential of things held in your other hand.
Your waiver will unlock your Night Shroud.
You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.
Your waiver may not be altered or changed in any way.
|
120000
|
Green-Hued Tunnel
[Temple of Tentacles]
|
|
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
|
Obvious exits: out
|
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.
Listed below you will find the associated color with its weapon base.
Emerald - Lance
Verdant Green - Jeddart-Axe
Green - Spear
Orange - Maul
Vermilion - Two Handed Sword
All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.
In the ebon locker you see:
Parasitic weapons
Purple-Hued Tunnel
[Temple of Tentacles]
|
|
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.
|
Obvious exits: out
|
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted.
Listed below you will find the associated color with its weapon base.
Plum - Short Sword
Mauve - Bastard Sword
Indigo - Dagger
Lavender - Falchion
Teal - Morning Star
Turquoise - Mace
All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.
In the stitched sack you see:
Parasitic weapons
Archived February 2020
[Temple of Tentacles, Entry]
|
|
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center.
|
Obvious exits: out
|
On the iron table you see:
Parasitic weapon unlock waivers
a blue parasitic waiver |
This waiver will take it from tier 0 to tier 1.
This waiver will ONLY work if your item isn't unlocked yet.
|
5000
|
a green parasitic waiver |
This waiver will take it from tier 1 to tier 2.
This waiver will ONLY work if your item is unlocked to Tier 1.
|
35000
|
an ebon parasitic waiver |
This waiver will take it from tier 2 to tier 3.
This waiver will ONLY work if your item is unlocked to Tier 2.
|
75000
|
a dark bow flare certificate |
The bearer of this certificate is able to unlock their parasite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted.
|
50000
|
Under the Counter
Retired February 2020
Entry
an embossed white placard
The potables contain 3 sips each of the following magic to aid you in your roguish endeavors:
Rum Grog ~ Phoen's Strength
Rum Punch ~ Spirit Strike
Gin ~ Bravery
Molasses Whiskey ~ Empathic Focus
Hazy Liquor ~ Dauntless
Grey Liquid ~ Celerity
Cinnamon Whiskey ~ Mystic Focus
Cloudy Bottle ~ Heroism
Lime Vodka ~ Self Control
Under the counter you see:
Backroom
[Under the Counter]
|
|
The walls of this perfectly square room are painted a pale fawn hue and bisected by a strip of pristine white molding. Decorative yet functional brass sconces hang in the center of each, casting a warm glow over a pair of mannequins that stand on either side of a tall oak cabinet. A deep gold velvet curtain on the opposite wall leads to the store room.
|
Obvious exits: west
|
In the tall oak cabinet you see:
a thin bone fragment etched with vaalin |
Weight: <1 pound |
|
Under-the-tongue lockpick
This bone fragment is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
|
125
|
a slender smoky topaz barette with a silver clasp |
Weight: <1 pound functional |
Invisibility imbed 3 charges rubbing activated |
The smoky topaz barette can be freely altered. Part of the LOOK will always remain. It cannot be recharged.
|
25
|
a polished bone fragment stud
|
a helix-twisted brass anklet inlaid with veins of onyx
|
a narrow wristlet of copper-set opaque glass beads
|
a hammered copper disc strung from braided twine
|
a blackened silver thumb-ring etched with a single rune
|
On the oak cabinet you see:
a slender bone fragment etched with invar |
Weight: <1 pound |
|
Under-the-tongue lockpick
This bone fragment is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
|
75
|
On the female mannequin you see:
a billowing cloak with a cowl of wrapped linen |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
|
45
|
a talon-clasped burnished golden leather bodice |
Weight: <1 pound |
|
|
20
|
a tooled leather arm sheath secured by a wide riveted band |
Weight: <1 pound |
functional |
You can tell that the sheath is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
10
|
a pair of slender ivory pants fettered with plaited laces |
Weight: <1 pound |
|
|
20
|
some back-laced padded calfskin boots |
Weight: <1 pound |
|
|
18
|
a back-laced suede underbust harness with a woven side pouch |
Weight: <1 pound |
|
You can tell that the harness is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
10
|
On the male mannequin you see:
a dusky leather cowl draping to an asymmetrial half-cape |
Weight: 9 pounds Pocketed: Significant (100-119) any number of items |
functional |
|
45
|
a double-breasted kidskin jerkin with hip-slit sepia panels |
Weight: <1 pound |
|
You can tell that the jerkin is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
20
|
some laced sable leather arm warmers inlaid with vaalin mesh |
Weight: <1 pound |
functional |
You can tell that the warmers is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
10
|
some leather pants with pouches woven into the leg fetters |
Weight: <1 pound |
|
You can tell that the pants is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
20
|
a pair of knee-high sepia boots with brass-buckled straps |
Weight: <1 pound |
|
|
18
|
a gathered black calfskin hip-satchel |
Weight: <1 pound |
functional |
You can tell that the hip-satchel is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
|
10
|
Store Room
[Under the Counter, Store Room]
|
|
Tall metal shelves line three out of four of the room's walls, with only the wall around the curtained exit not supporting storage. A shop sign sits upon one of the shelves, while all around it are supplies: empty glassware, towels, and, with no apparent commonality, a stuffed honey badger.
|
Obvious exits: none
|
In the Common language, it reads:
Nothing to see here.
Move along.
Veiled Purpose
Retired February 2020
The strips of fabric are meant to conceal everything but your height, eyes, and skin.
The strips in basket are better suited for turbans, while the strips on my camel can be used as headscarves.
The two more expensive strips (the sanguine flyrsilk and sun-bleached sailcloth) will allow you to switch between either item and to reveal yourself if the need arises.
In the swaddled basket you see:
a long strip of naval blue fustian |
turban |
T1 (OTS) Veiled turban |
250
|
a long strip of grey-brown flannel
|
a long strip of rust-stained linen
|
a long strip of jet-scaled satin
|
a long strip of pitch-dyed leather
|
a long strip of russet brown lambskin
|
a long strip of sand-hued muslin
|
a long strip of ivory-striped silk
|
a long strip of tanned leather
|
a long strip of undyed oilcloth
|
a long strip of sun-bleached sailcloth |
turban & headscarf |
T2 Veiled turban sea silk veil |
750
|
On the wooden camel you see:
a long strip of ink-stained silk |
headscarf |
T1 (OTS) Veiled turban |
250
|
a long strip of pearlescent lace
|
a long strip of muted saffron angora
|
a long strip of jet-on-ivory bourde
|
a long strip of bronzed gold brocade
|
a long strip of hunter green linen
|
a long strip of winter white damask
|
a long strip of night blue velveteen
|
a long strip of rose-dyed damask
|
a long strip of ashen figury
|
a long strip of sanguine flyrsilk |
turban & headscarf |
T2 Veiled turban black lace veil |
750
|
Written Word
Opened: Unknown; Inventory Updates: August 2019; Verified: 8/15/2019, 2/13/2020
a small shop with a book-shaped sign, Room 2, Lich# 25188, go shop
Note:
I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.
Placard:
Some obscure details about my wares:
Be aware when writing that the spoken and written word are closely linked.
You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them.
You may erase what you've written by CLEANing the page.
You may TEAR the page to *permanently* remove it from the book.
PUSH, TURN, and FLIP will allow you to work with the individual pages.
Once combined, creates a Writable book
In the cloth-lined chest you see:
a sheaf of bone white parchment |
Component for Writable book
The parchment is meant to be used in conjunction with a cover to create a book.
|
750
|
a sheaf of neatly lined parchment
|
a sheaf of petal pink parchment
|
a sheaf of singed vellum
|
a sheaf of crinkled vellum
|
a sheaf of silvery vellum
|
a sheaf of pale ruby parchment
|
a sheaf of cerulean paper
|
a sheaf of webbed paper
|
a sheaf of ebon-vined paper
|
a sheaf of soot-swept parchment
|
a star-embossed cobalt leather cover |
Component for Writable book
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.
|
50
|
an alabaster brushed suede cover
|
a braid-edged carmine suede cover
|
a faenor-shot golden doeskin cover
|
a violet-dotted onyx satin cover
|
a discolored haircloth cover
|
an anchor-set navy leather cover
|
a mottled gold snakeskin cover
|
an ebon-on-grey marbrinus cover
|
an amber-inlaid russet suede cover
|
a gilt-spined saffron leather cover
|
On the ebony bookcase you see:
a tapered white raven feather quill |
Weight: <1 pound |
functional |
Wearable Quill
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear". Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
|
5
|
a crimson ibis feather quill
|
a petite grey shrike feather quill
|
a spotted tan falcon feather quill
|
a soft barn owl feather quill
|
an ebon-barred vulture feather quill
|
an aquamarine wave-embossed bookmark |
|
1
|
a silk-backed dark suede bookmark
|
a silk-threaded silver mesh bookmark
|
a branded ivory kidskin bookmark
|