Category:Towns: Difference between revisions

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(Separate major/minor towns and show the continent map.)
(Added additional communities per published list of town gurus)
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=== Starter Towns ===
=== Starter Towns ===


The three starter towns, where new adventurers first steps into the lands, are:
The three default starter towns or cities, where new adventurers first steps into the lands, are:


*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
*[[Wehnimer's Landing]], a human frontier town in the northwest by the waters of [[Darkstone Bay]]
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=== Major Towns ===
=== Major Towns ===


Other major towns frequented by adventurers include:
In addition to the three starter towns, other major towns or cities frequented by adventurers include:


*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]]
*[[Solhaven]], a large human port city at the edge of the [[Turamzzyrian Empire]]
*[[River's Rest]], a smuggler's haven
*[[River's Rest]], a smuggler's haven
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20)
*[[Kharam Dzu]], a dwarven town on a volcanic island in the [[Great Western Sea]] (min. level 20)
*[[Kraken's Fall]], an island out in the [[Great Western Sea]] and home to [[Open Sea Adventures]].
*[[Kraken's Fall]], an island town out in the [[Great Western Sea]] and home to [[Open Sea Adventures]].
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17)
*[[Zul Logoth]], the underground heart of dwarven civilization, deep beneath the [[Dragonspine Mountains]] (min. level 17)
*[[Ta'Illistim]], the center of elven learning and scholarship (min. level 13)
*[[Ta'Illistim]], a major city and the center of elven learning and scholarship (min. level 13)
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor
*[[Cysaegir]], an [[aelotoi]] town with a distinct arboreal flavor
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]])
*[[Mist Harbor]], a tropical island town (for [[Premium subscription|Premium subscribers]])


=== Minor Towns ===
=== Minor Towns and Communities ===


Some smaller settlements can be visited in the world. These towns may only have some of the features of major towns, and they do not grant citizenship to adventurers.
Some smaller settlements and communities can be visited in the world. These locations may only have some of the features of major towns, and they do not grant citizenship to adventurers. Most are associated with a nearby town or city.


*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
*[[Pinefar]], a halfling trading post in the foothills of [[Mount Aenatumgana]] (min level 24)
*[[Sylvarraend]], a hamlet in the realm of Illistim
*[[Hinterwilds|Cold River Village]], a small settlement in the far north of the Hinterwilds (post-cap)
*[[Vornavis Caravansary]], a small trading camp outside of Solhaven and just north of Vornavis
*[[Ravelin]], a village in the realm of Vaalor
*[[Vornavis#Vornavis City|Vornavis]], the formal city seat of government for Solhaven and the Barony of Vornavis
*[[Giantman Village]]
*[[Marshtown]], a small hamlet on the northern outskirts of Solhaven
*[[Elven village]]
*[[Brisker's Cove]], a city in the county of Seareach, located between River's Rest and Solhaven and accessible by sailing
*[[Brisker's Cove]]
*[[Sylvarraend]], a hamlet in the realm of Ta'Illistim located southeast of the main city
*The [[Flotilla]]
*[[Ravelin]], a village in the realm of Ta'Vaalor located just northwest of the main city
*Mistwatch, a port town in the realm of Ta'Vaalor located east of the main city
*[[Northern Caravansary]], a small trading camp just south of Wehnimer's Landing
*[[Elven village]], located east of Wehnimer's Landing and with cultural and political ties to Ta'Vaalor
*[[Giantman Village]], which frequently has its location changed in the environs of Wehnimer's Landing, Solhaven, and Icemule Trace
*[[Khazar's Hold]], a town outside of Zul Logoth along the western slopes of the Dragonspine
*[[Zhindel's Post]], a town outside of Zul Logoth along the eastern slopes of the Dragonspine
*The [[Flotilla History|Flotilla]], a floating town which can only be accessed by sailing


== Map ==
== Map ==

Revision as of 10:32, 8 March 2023

Towns are areas where adventurers are generally safe from creatures, in which they can rest, replenish supplies, and socialize.

List of Towns

Starter Towns

The three default starter towns or cities, where new adventurers first steps into the lands, are:

Major Towns

In addition to the three starter towns, other major towns or cities frequented by adventurers include:

Minor Towns and Communities

Some smaller settlements and communities can be visited in the world. These locations may only have some of the features of major towns, and they do not grant citizenship to adventurers. Most are associated with a nearby town or city.

  • Pinefar, a halfling trading post in the foothills of Mount Aenatumgana (min level 24)
  • Cold River Village, a small settlement in the far north of the Hinterwilds (post-cap)
  • Vornavis Caravansary, a small trading camp outside of Solhaven and just north of Vornavis
  • Vornavis, the formal city seat of government for Solhaven and the Barony of Vornavis
  • Marshtown, a small hamlet on the northern outskirts of Solhaven
  • Brisker's Cove, a city in the county of Seareach, located between River's Rest and Solhaven and accessible by sailing
  • Sylvarraend, a hamlet in the realm of Ta'Illistim located southeast of the main city
  • Ravelin, a village in the realm of Ta'Vaalor located just northwest of the main city
  • Mistwatch, a port town in the realm of Ta'Vaalor located east of the main city
  • Northern Caravansary, a small trading camp just south of Wehnimer's Landing
  • Elven village, located east of Wehnimer's Landing and with cultural and political ties to Ta'Vaalor
  • Giantman Village, which frequently has its location changed in the environs of Wehnimer's Landing, Solhaven, and Icemule Trace
  • Khazar's Hold, a town outside of Zul Logoth along the western slopes of the Dragonspine
  • Zhindel's Post, a town outside of Zul Logoth along the eastern slopes of the Dragonspine
  • The Flotilla, a floating town which can only be accessed by sailing

Map

Elanthia.jpg

Features

New to town? Check out the local resting spots.

Common town services for adventurers include:

Residents of a town may acquire citizenship over time. Towns also feature a justice system, complete with judge and constable-like figures of authority, jails, stocks and gallows.

Subcategories

This category has the following 20 subcategories, out of 20 total.

 

C

H

I

K

M

N

R

S

T

W

Z