Undead: Difference between revisions

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*[[Phantasmal bestial swordsman]] (62)
*[[Phantasmal bestial swordsman]] (62)
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! Icemule Trace
! [[Crawling Shore]]
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*[[bony Tenthsworn occultist]] (55)
*[[desiccated half-krolvin strigoi]] (56)
*[[gaunt feral selkie]] (58)
*[[grisly corpse hulk]] (61)
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! Teras Isle
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*[[Lich]] (110)
*[[Lich]] (110)
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! Moonsedge
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*[[cadaverous tatterdemalion ghast]] (102)
*[[flickering mist-wreathed banshee]] (104)
*[[infernal death knight]] (104)
*[[smouldering skeletal dreadsteed]] (104)
*[[horned basalt grotesque]] (105) (partial)
*[[gaudy phantasmic conjurer]] (109)
*[[ashen patrician vampire]] (110)
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! The HinterWilds
! The HinterWilds
! Cold River
! Cold River
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*[[ withered shadow-cloaked draugr]] (108)
*[[withered shadow-cloaked draugr]] (108)
*[[eyeless black valravn]] (112)
*[[eyeless black valravn]] (112)
*[[Shining winged disir]] (114)
*[[shining winged disir]] (114)
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Revision as of 03:20, 24 February 2023

The Undead are creatures that are brought to a semblance of life after their death, in a manner that is different from resurrection in that their life is not fully restored. This is usually accomplished by binding a cursed soul to some aspect of the material world, often (but not always) their own corpse. The Undead can range from zombie roltons to phantoms to much worse. They can manifest in corporeal and non-corporeal entities.

Undead possess a natural 25% damage resistance to physical attacks, as well as a +25 bonus to defending against PSM skills. Each tier of Sanctify on relevant offensive combat gear negates 20% of these defenses, removing them completely at the fifth tier (T5). Blessed combat gear removes these defenses entirely. Most direct damage spells harm them normally. Clerics and paladins do not require a bless or sanctify to bypass damage resistance if their weapon is a holy armament.

Many undead are immune or highly resistant to many forms of mind-affecting magic. The Cleric spell Smite/Bane (302) may be more or less effective depending on the cleric's deity.

Corporeal and Non-Corporeal Undead

The corporeal undead generally take damage normally from blessed weapons.

While still vulnerable to attacks by blessed weaponry, the non-corporeal undead (e.g. spirits, phantoms) are a little harder to handle. Having no body, they use a special non-corporeal critical table which makes them immune to instant death or debilitating wounds. Many are also immune or highly resistant to stuns and knockdowns. Non-corporeal beings can be forced into a corporeal form by using the sorcerer spell Phase (704). The Order of Voln has an unarmed combat ability called Kai's Smite that also draws them into corporeal form temporarily, and they can be weakened by Symbol of Disruption.

Sheer Fear

Main article: Sheer fear

Player characters may be incapacitated by sheer fear in the presence of undead creatures with substantially higher level than their own.

Undead Creatures

These are some of the many undead creatures in Gemstone IV. Duplicated level 1-15 or generic undead areas common in starter locations are excluded from the list as they aren't unique.

Until recently, no base level undead creatures existed between the levels of 64 and 75. This "Undead Gap" existed for over 20 years, and ended with the July 2016 release of the Red Forest and its level 68 warped tree spirits and was further corrected in August 2020 with Den of Rot that added level 70 seething pestilent visions and level 72 magna vereri.

Level ranges will expand beyond The Scatter undead maximum with the level 110 lich after the release of Hinterwilds later in 2021/2022.

Realm Hunting areas Creatures Level Range
Reim Four portal zones consisting of undead in 4 level
ranges and accessible for 2 realtime hours per entry:
  • 1-30
  • 31-60
  • 61-90
  • 91-100
Open Sea Adventures Enemy ships can spawn as ghost ships, providing like level
creatures of those on board the ship to combat.
Wehnimer's Landing Temple of Love 15 - 18
Icemule Temple of Hope: Abbey 18 - 20
Solhaven Wooded Plains 20 - 23
Wehnimer's Landing Potter's Field 23 - 26
Ta'Vaalor Lunule Weald 23 - 27
Icemule Abandoned Farm 23 - 35
Zul Logoth Troll Burial Grounds 34 - 35
Ta'Illistim Wraithenmist 28 - 36
River's Rest Miasmal Forest 34 - 41
Solhaven Castle Varunar 25 - 42
Ta'Illistim Black Moor 35 - 42
Wehnimer's Landing Shadow Valley 33 - 43
Wehnimer's Landing The Broken Lands 45 - 75
Ta'Vaalor Fethayl Bog 44 - 48
River's Rest Marsh Keep 44 - 50
Icemule Frozen Bramble 36 - 50
Icemule Pinefar 42 - 52
Wehnimer's Landing Darkstone Castle 50 - 55
Solhaven Bonespear Tower 49 - 55
River's Rest The Citadel 54 - 62
Icemule Trace Crawling Shore 55 - 61
Teras Isle Temple of Luukos 61 - 63
Ta'Vaalor Red Forest 68
Wehnimer's Landing Red Forest 68
Icemule Trace Den of Rot 70 - 72
Ta'Illistim Maaghara Tower 76
Ta'Illistim Old Ta'Faendryl 84
The Rift 75 - 97
Solhaven Sanctum 97 - 98
Teras Isle Temple Nelemar 98-103
The Rift The Scatter 106 - 110
Icemule Trace Moonsedge 102 - 110
The HinterWilds Cold River 108 - 114
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See Also