Battle Standard (1620): Difference between revisions

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After gaining the ability to cast '''Battle Standard''', a paladin will begin to acquire devotion as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.
After gaining the ability to cast '''Battle Standard''', a [[paladin]] will begin to acquire [[devotion]] as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.


== Abilities ==
== Abilities ==
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* [[Magic Item Use]]: +1.5 per rank
* [[Magic Item Use]]: +1.5 per rank
* [[Arcane Symbols]]: +1.5 per rank
* [[Arcane Symbols]]: +1.5 per rank
* Shrine Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)
* [[Holy places | Shrine]] Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)
* Being wounded and not at maximum spirit will hinder attempts
* Being wounded and not at maximum spirit will hinder attempts


The difficulty is calculated by: 75 + (tier * 75)
The difficulty is calculated by: 75 + (tier * 75)
{| class="wikitable"
{| {{prettytable}}
|-
|-
! bgcolor = lightgrey | Tier
! scope="col" style="background:lightgrey" | Tier
! bgcolor = lightgrey | Difficulty
! scope="col" style="background:lightgrey" | Difficulty
! bgcolor = lightgrey | Bonus Needed for 100%
! scope="col" style="background:lightgrey" | Bonus Needed for 100%
! bgcolor = lightgrey | Devotion Required
! scope="col" style="background:lightgrey" | Devotion Required
|- align="center"
|- align="center"
| scope="row" role="rowheader"| P1
| P1
| 150
| 150
| 250
| 250
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|-
|-
|- align="center"
|- align="center"
| scope="row" role="rowheader"| P2
| P2
| 225
| 225
| 325
| 325
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|-
|-
|- align="center"
|- align="center"
| scope="row" role="rowheader"| P3
| P3
| 300
| 300
| 400
| 400
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|-
|-
|- align="center"
|- align="center"
| scope="row" role="rowheader"| P4
| P4
| 375
| 375
| 475
| 475
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|-
|-
|- align="center"
|- align="center"
| scope="row" role="rowheader"| P5
| P5
| 450
| 450
| 550
| 550
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|-
|-
|- align="center"
|- align="center"
| scope="row" role="rowheader"| P6
| P6
| 525
| 525
| 625
| 625
| 200,000
| 200,000
|}
|}

An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all Paladins, regardless of deity selection (including other, forsaken, and not yet converted).

== Creation and Upgrade Process==
To create a battle standard, the paladin must have a minimum of 50,000 devotion, be able to cast 1620, and be holding '''a consecrated banner pole''' in the right hand and '''a phial of clouded oil''' in the left hand. Both of these items can be purchased at [[:Category:Cleric_shops | cleric shops]] located in various towns.

#{{boldmono|PREP 1620}} and {{boldmono|CAST}} at the pole to start. This will also give you a sense of how successful you will be.
#{{boldmono|PREP 1620}} and {{boldmono|CHANNEL}} at the pole to make an attempt

Your first successful {{boldmono|CHANNEL}} will create a tier 1 battle standard that reflects your paladin's patron deity (or lack thereof). Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 6, and require oil charges equal to the tier being attempted. Oil can be bundled beforehand for more charges/doses.

Performing the battle standard creation or upgrade at a [[Holy places | shrine]] that matches the casting paladin's patron deity will provide a bonus to success.

You can {{boldmono|INCANT 1620}} for an idea of how much devotion you have and whether you have enough for your purposes. You can also utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total devotion, as well as how much you have {{boldmono|SUFFUSE}}d.


== Attunement ==
== Attunement ==


Battle standards become attuned when used. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.
Battle standards become attuned when used or when their deity is converted at a shrine. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.


== Charges ==
== Charges ==


A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to Enhancive items, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more "spammy" hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.
A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s, but only during combat. The rate of charges being used is not affected by how often the battle standard provides a benefit nor how often you may attack or be attacked, so those who have more "spammy" hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.


Charges will not drain from a paladin's standard if they were the last one to upgrade it.
Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must PREPARE 1620 and EVOKE at the battle standard to recharge.

Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must {{boldmono|PREPARE 1620}} and {{boldmono|EVOKE}} at the battle standard to recharge.


== Deity Conversion ==
== Deity Conversion ==


If the standard's deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity. To do so, simply PRAY standard TO <deity>. This ability is subject to a 30 day cooldown, and the cooldown is not currently active.
You may visit a shrine honoring a specific deity to convert the standard to that deity. To do so, simply {{boldmono|PRAY STANDARD TO DEITY}}, where DEITY is the appropriate deity name (ex: Kai, Andelas, etc). You can also {{boldmono|PRAY STANDARD TO NONE}} to clear the standard's influencing deity.

This ability is subject to a 30 day cooldown.


== Analyze ==
== Analyze ==
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[[Category:Paladin]]
[[Category:Paladin]]
[[Category:Profession services]]

Latest revision as of 08:41, 19 November 2024

Battle Standard (1620)
Mnemonic [BSTANDARD]
Duration Special
Utility Magic  
Subtype Combat Gear Enhancement 
Availability custom 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility


After gaining the ability to cast Battle Standard, a paladin will begin to acquire devotion as they gain experience. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. F2P paladins cannot create battle standards.

Abilities

Tier 1 - Rally

Activated with PRAY while dead. Allows a corpse to teleport itself back to town. 1 use per day at tier 1 and 2 uses per day at tier 3.

Tier 2 - Hallowed Reprisal

Activated with CLENCH. Invoke the power of the standard's deity to create an aura that periodically lashes out at nearby creatures for 3 minutes. Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.

Tier 3 - Reckoning

Passive ability - always active. Your attacks have a chance to unleash the power of the standard's deity. Each additional tier increases the likelihood that this will occur.

Tier 4 - Ardent Plea

Activated with RAISE. Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard's deity. This effect lasts 30 seconds and has a 30 minute cooldown. At tier 5 the cooldown is reduced to 15 minutes.

Tier 5 - Divine Bulwark

Passive ability - always active. When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow. If an ethereal shield is summoned in this way, the standard's deity will unleash a retaliatory flare against the attacker.

Tier 6 - Final Stand

Activated with BESEECH. The standard's deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark's abilities. Can be activated while incapacitated or in roundtime. 1 use per day.

Skill Formula

  • Level: +1 per level
  • Paladin Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
  • Wisdom: +1 per stat bonus
  • Influence: +1 per stat bonus
  • Spiritual Mana Control: +1 per rank
  • Magic Item Use: +1.5 per rank
  • Arcane Symbols: +1.5 per rank
  • Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
  • Being wounded and not at maximum spirit will hinder attempts

The difficulty is calculated by: 75 + (tier * 75)

Tier Difficulty Bonus Needed for 100% Devotion Required
P1 150 250 50,000
P2 225 325 75,000
P3 300 400 100,000
P4 375 475 125,000
P5 450 550 150,000
P6 525 625 200,000

An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all Paladins, regardless of deity selection (including other, forsaken, and not yet converted).

Creation and Upgrade Process

To create a battle standard, the paladin must have a minimum of 50,000 devotion, be able to cast 1620, and be holding a consecrated banner pole in the right hand and a phial of clouded oil in the left hand. Both of these items can be purchased at cleric shops located in various towns.

  1. PREP 1620 and CAST at the pole to start. This will also give you a sense of how successful you will be.
  2. PREP 1620 and CHANNEL at the pole to make an attempt

Your first successful CHANNEL will create a tier 1 battle standard that reflects your paladin's patron deity (or lack thereof). Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 6, and require oil charges equal to the tier being attempted. Oil can be bundled beforehand for more charges/doses.

Performing the battle standard creation or upgrade at a shrine that matches the casting paladin's patron deity will provide a bonus to success.

You can INCANT 1620 for an idea of how much devotion you have and whether you have enough for your purposes. You can also utilize the RESOURCE verb for a numerical readout of your weekly and total devotion, as well as how much you have SUFFUSEd.

Attunement

Battle standards become attuned when used or when their deity is converted at a shrine. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.

Charges

A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to Enhancive items, but only during combat. The rate of charges being used is not affected by how often the battle standard provides a benefit nor how often you may attack or be attacked, so those who have more "spammy" hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.

Charges will not drain from a paladin's standard if they were the last one to upgrade it.

Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must PREPARE 1620 and EVOKE at the battle standard to recharge.

Deity Conversion

You may visit a shrine honoring a specific deity to convert the standard to that deity. To do so, simply PRAY STANDARD TO DEITY, where DEITY is the appropriate deity name (ex: Kai, Andelas, etc). You can also PRAY STANDARD TO NONE to clear the standard's influencing deity.

This ability is subject to a 30 day cooldown.

Analyze

You analyze the battle standard and sense that the creator has provided the following information:

This is a tier 6 Battle Standard.

Tier
  1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.
  2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard's deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.
  3: Reckoning - Your attacks have a chance to unleash the power of the standard's deity.  Each additional tier increases the likelihood that this will occur.
  4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard's deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.
  5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard's deity will unleash a retaliatory flare against the attacker.
  6: Final Stand [BESEECH] - The standard's deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark's abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.

           Attunement:                       Attuned to Nyxus (29 days remaining)
           Charges:                          200
           Deity:                            No deity
           Deity Primary Color:              Grey
           Deity Secondary Color:            Silver
           Rally [PRAY]:                     Ready
           Hallowed Reprisal [CLENCH]:       Ready
           Ardent Plea [RAISE]:              Ready
           Final Stand [BESEECH]:            On Cooldown

If the standard's deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply PRAY standard TO <deity>.  This ability is subject to a 30 day cooldown, and the cooldown is not currently active.

The battle standard can be TUCKed while worn in order to hide it from sight.

This is a flag on a pole, and the description should not conflict with that.  Base, long, and show description can be altered.  Because of the holy and magical nature of this item, the description may include the following words: holy, sacred, consecrated, sacrosanct, and hallowed.

There will always be a reference to the pole and the banner upon LOOKing at this item.  Please take this into account when composing your show description.  The material may be changed to other types of wood at the merchant's discretion.  Allowed nouns: standard, flag, banner, ensign, pennant, pennon, banderole, banderol, bannerol, oriflamme, and gonfalon.  Finally, any and all alterations will be irreversibly removed if the battle standard is ever converted to another deity in the future.

The battle standard may not be lightened.

Messaging

Any missing information below can be added at the deity messaging page.

Rally (T1)

Rally's messaging is the same or similar to the messaging for the Paladin spell Aid the Fallen.

Hallowed Reprisal (T2)

Activation
This section has not been added yet; please add to it now!
Termination
This section has not been added yet; please add to it now!
Periodic aura damage
Liabo
This section has not been added yet; please add to it now!
Lornon
This section has not been added yet; please add to it now!
Neutrality
This section has not been added yet; please add to it now!

Reckoning (T3)

The flare messaging for Reckoning will be different depending upon the standard's CONVERT status. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.

The type of flare can be viewed under the page for Holy critical.

Arkati/Spirit Messaging
Pantheon of Liabo
Charl
With a deafening crack of thunder, a frayed bolt of violet-hazed lightning spears the TARGET!
Cholen
Peals of laughter, bright and sharp, echo in your ears, transfixing the TARGET!
Eonak
Falling like a hammer from the sky, a golden light strikes the TARGET with resounding force!
Imaera
Tangled briars rise to catch the TARGET on their thorns!
Jastev
Subtly tinted mists daub themselves upon the TARGET, leeching away color!
Kai
Cast in radiant outline, a massive silver fist closes tight around the TARGET!
Koar
Brazen and implacable, the light of judgment crashes down upon the TARGET!
Lorminstra
A chill crystallizes the air, and the TARGET is engulfed by a blazing, ice-bright vortex!
Lumnis
Spinning rings of gem-bright color coalesce around the TARGET and flare to brilliance!
Oleani
Warmth blooms at the TARGET's heart, quickly kindling into burning flame!
Phoen
Heat gathers and blossoms, bathing the TARGET in the blistering brilliance of the sun!
Ronan
Darkness gathers around the TARGET, speared through by pinpoints of white fire!
Tonis
The very air rips past the TARGET in a gold-streaked blur, chased by an echo of wings!
Pantheon of Lornon
Andelas
Striking swift and vicious, unseen claws rake at the TARGET, and hidden teeth bite!
Eorgina
Cruel, glittering flames born of darkness erupt around the TARGET!
Fash'lo'nae
Crackling and luminous, gold and silver threads of pure magic slice at the TARGET with alacrity!
Ivas
Smoke drifts in languid coils, entangling the TARGET in its smothering embrace!
Luukos
Glistening and dark, a soul-sucking maw manifests behind the TARGET as attenuated fangs descend!
Marlu
Hissing darkness, acrid and caustic, assaults the TARGET in a flurry of lashing tentacles!
Mularos
Laid open by sorrow made manifest, the TARGET keens in pain!
Sheru
Night falls, bearing the TARGET down beneath a crushing wave of fear!
V'tull
Harsh battle cries frenzied with bloodlust split the air and tear into the TARGET!
Pantheon of Neutrality
Gosaena
With a sonorous knell, a frigid wind overtakes the TARGET!
Zelia
A bewildering frenzy of silver spins around the TARGET in dizzying assault, moon-bright and night-dark by turns!
Lesser Spirits
Aeia
A haze of golden motes envelops the TARGET within its cloying embrace!
Amasalen
A sinuous shimmer of violet scales slices across the TARGET, bleeding crimson in its wake!
Arachne
Threads of glistening silk wind around the TARGET and pull taut!
Ghezresh
Slithering whispers encircle the TARGET in aqueous trails of silvery mist!
The Huntress
With a vengeful hiss, a phantasmal arc of star-bright silver slices into the TARGET!
Jaston
A ferocious downdraft assaults the TARGET with the thunder of countless wings!
Kuon
Verdant vines enfold the TARGET in their leafy embrace!
Laethe
A smothering veil of violet-sparked ash billows over the TARGET, searing where it touches!
Leya
The TARGET is beset by a brilliant flurry of flashing blades!
Niima
A liquid surge of silvery power breaks against the TARGET, scattering in salty spray!
Onar
Striking out of the darkness, unseen daggers stab at the TARGET from behind!
Tilamaire
Motes of color swirl up around the TARGET in a frenetic dance, bursting with sudden and percussive force!
Voaris
Flickering yellow and red, rebellious sparks billow up around the TARGET in a blistering brume!
Voln
Purifying white fire envelops the TARGET, casting him in blackened silhouette!
Other
Other
Rippling twilight envelops the TARGET in banded hues of dusk and dawn!

Ardent Plea (T4)

Activation
As you raise your battle standard high, runes scribed into the grain of its pole flare bright and fade in sequence one after another in a pattern reminiscent of tumbling embers. Power ripples up your arms, presaging the reckoning to come!
Termination
The prolonged power of reckoning departs from you, sloughing away with a faint shimmer.

Divine Bulwark (T5)

Liabo
This section has not been added yet; please add to it now!
Lornon
This section has not been added yet; please add to it now!
Neutrality
This section has not been added yet; please add to it now!

Final Stand (T6)

Activation
This section has not been added yet; please add to it now!
Termination
This section has not been added yet; please add to it now!

Resources