Well of Life (308): Difference between revisions

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'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit points|spirit]] from the caster to the target with no loss. The caster cannot transfer too many spirit points so that he or she dies.
<section begin=description />'''Well of Life''' has two different uses. The first, used on a live target, transfers [[spirit]] from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell.


The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them. As the [[Cleric]] casts this spell, he or she may or may not be able to guess the target's chosen deity. This ability's success is based on [[Intuition]] and training in [[Spiritual Lore, Religion]].
The second use is to create a spiritual link to a dead adventurer as the first step in [[318|resurrecting]] them.<section end=description /> As the [[cleric]] casts this spell, they may or may not be able to determine the target's chosen deity. The reverse is also true and the dead adventurer may be able to determine the cleric's deity as well. The success of this ability is based on [[Intuition]] and training in [[#Lore Benefits|Spiritual Lore, Religion]] for each person.


After casting Well of Life, the caster will not be able to cast it again for some time, making it impossible to quickly resurrect groups of adventurers. [[Spiritual Lore, Blessings]] decreases the Cleric's recuperation period by one second per rank. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred. The cooldown for casting on a dead target is five minutes.
After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. [[#Lore Benefits|Spiritual Lore, Blessings]] decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred.


A dead character may disconnect a link by using [[UNLINK (verb)]]. A cleric who has linked accidentally can also [[UNLINK (verb)]] to disconnect the bond to the corpse.
== Messaging ==
:''[[Deity_messaging#Well_of_Life_.28308.29|Main article]]''


==Lore Benefits==
;Charl
=== [[Spiritual Lore, Blessings]] ===
<pre{{log2|margin-right=425px}}>As you sense your souls have linked together, your skin tingles with electrical energy.</pre>
Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank.

:{| {{prettytable}} align="center"
!align="right"|Spiritual Lore, Blessings ranks||60||120||180||240
|-
|align="right"|Recuperation time (min)||4||3||2||1
|}
::''Not all thresholds shown''

=== [[Spiritual Lore, Religion]] ===
Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity.

== Messaging ==
{{Spells-Arkati-LST}}
{{AR2}}
{{AR2}}
{{:anointing oil}}
{{:anointing oil}}
<i>Used only for Raise Dead purposes, not for channeling spirit.</i>
<i>Used only for Raise Dead purposes, not for channeling spirit.</i>
{{top}}


==Resources==
==Resources==

Latest revision as of 17:52, 8 August 2024

Well of Life (308)
Mnemonic [WELLOFLIFE]
Duration Immediate
Utility Magic  
Subtype Restorative
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Well of Life has two different uses. The first, used on a live target, transfers spirit from the caster to the target. The caster cannot over transfer spirit points and will always be left with at least one. The ability to transfer spirit to a live target is based on Spirit Mana Control skill, much like the Resurrection spell.

The second use is to create a spiritual link to a dead adventurer as the first step in resurrecting them. As the cleric casts this spell, they may or may not be able to determine the target's chosen deity. The reverse is also true and the dead adventurer may be able to determine the cleric's deity as well. The success of this ability is based on Intuition and training in Spiritual Lore, Religion for each person.

After casting Well of Life, the caster will not be able to cast it again for 5 minutes, making it impossible to quickly resurrect groups of adventurers. Spiritual Lore, Blessings decreases the cleric's recuperation period. The cooldowns for linking with the dead and transferring spirit to live targets are separate. The Well of Life cooldown for live targets is solely based on the amount of spirit transferred.

A dead character may disconnect a link by using UNLINK (verb). A cleric who has linked accidentally can also UNLINK (verb) to disconnect the bond to the corpse.

Lore Benefits

Spiritual Lore, Blessings

Training in Blessings Lore decreases the 5 minute recuperation period by one second per rank.

Spiritual Lore, Blessings ranks 60 120 180 240
Recuperation time (min) 4 3 2 1
Not all thresholds shown

Spiritual Lore, Religion

Training in Religion Lore increases the chance for the cleric and target to become aware of each other's chosen deity.

Messaging

When casting this spell, the messaging will be different depending upon the caster's CONVERT-chosen deity, except with the rare exception Well of Life (308) where it instead detects the target's deity. Expand the chart below to see all known possibilities. Any missing information can be added at the deity messaging page.

Arkati/Spirit Messaging
Pantheon of Liabo
Charl
As you sense your souls have linked together, your skin tingles with electrical energy.
Cholen
As you sense your souls have linked together, you smell the aroma of fine wine.
Eonak
As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge.
Imaera
As you sense your souls have linked together, you hear the faint rustling of autumn leaves.
Jastev
As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again.
Kai
As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight.
Koar
As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you.
Lorminstra
As you sense your souls have linked together, the chill of winter spreads slowly through your body.
Lumnis
As you sense your souls have linked together, a few wisps of grey mist drift past you.
Oleani
As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you.
Phoen
As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun.
Ronan
As you sense your souls have linked together, a tide of dreamlike lassitude washes through you.
Tonis
As you sense your souls have linked together, you hear the light sound of two coins clinking together.
Pantheon of Lornon
Andelas
As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body.
Eorgina
As you sense your souls have linked together, the area seems to darken for a moment.
Fash'lo'nae
As you sense your souls have linked together, the smell of dry, ancient parchment drifts past.
Ivas
As you sense your souls have linked together, the smell of tuberose incense twines slowly around you.
Luukos
As you sense your souls have linked together, a scaly texture rasps slowly over your skin.
Marlu
As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air.
Mularos
As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists.
Sheru
As you sense your souls have linked together, the cackle of a jackal echoes in your skull.
V'tull
As you sense your souls have linked together, the coppery scent of drying blood saturates your senses.
Pantheon of Neutrality
Gosaena
As you sense your souls have linked together, a sensation like feathers brushes over your face.
Zelia
As you sense your souls have linked together, a wild, silvery giggle rings in your head.
Lesser Spirits
Aeia
As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you.
Amasalen
As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm.
Arachne
As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you.
Ghezresh
This section has not been added yet; please add to it now!
The Huntress
As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air.
Jaston
As you sense your souls have linked together, a light breeze caresses your skin.
Kuon
As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth.
Laethe
As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past.
Leya
As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly.
Niima
As you sense your souls have linked together, the smell of the sea washes gently past.
Onar
As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past.
Tilamaire
As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody.
Voaris
As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past.
Voln
As you sense your souls have linked together, you hear the distant clash of sword upon shield.
Other
Other
As you sense your souls have linked together, an image flashes before you, but it is gone before it can be recognized.
As you sense your souls have linked together, you taste something odd, but the taste is not something you can identify.
As you sense your souls have linked together, an odd scent drifts past, but it is impossible to place its origin.
As you sense your souls have linked together, something touches your skin, but the sensation is too foreign to be recognized.
As you sense your souls have linked together, you hear something peculiar, but the sound is too faint to be identified.

Alchemy Recipes

Some anointing oil
Eastern version Western version
  1. Add flask of blessed oil
  2. Add powdered moonglae opal
  3. Add cracked soulstone
  4. Boil
  5. Infuse
  6. Add vial of shimmering oil
  7. Simmer
  8. Chant Well of Life (308)
  1. Add flask of blessed oil
  2. Add powdered dragonfire opal
  3. Add cracked soulstone
  4. Boil
  5. Infuse
  6. Add vial of shimmering oil
  7. Simmer
  8. Chant Well of Life (308)

Used only for Raise Dead purposes, not for channeling spirit.

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