Category:Player System Manager: Difference between revisions
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The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[Combat Maneuvers]], [[Armor Specializations]], [[Shield Specializations]], and Ascension, to ease updates and development in these areas. |
The '''Player System Manager''' is an overall system introduced in order to consolidate all skill systems, including [[:Category:Combat Maneuvers | Combat Manuevers]], [[:Category:Armor Specializations | Armor Specializations]], [[:Category:Shield Specializations | Shield Specializations]], and [[:Category:Ascension | Ascension]], to ease updates and development in these areas. |
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==Skill Systems== |
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* [[:Category:Combat Maneuvers | Combat Maneuvers]] - Skills with multiple facets and applications, including attack, defense and utility. |
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* [[:Category:Armor Specializations | Armor Specializations]] - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin. |
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* [[:Category:Shield Specializations | Shield Specializations]] - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins. |
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* [[:Category:Ascension | Ascension ]] - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character. |
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==Skill Types== |
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* [[:Category:Active Buff skills | Active]] - Skills that provide a buff to the user's attack or defense, and require a command to activate. |
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* [[:Category:Attack skills | Attack]] - Skills that utilize and enhance the user's normal attack. |
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* [[:Category:Martial Stance skills | Martial Stance]] - Classification of CMAN and specialization skills that provide a significant "passive" benefit. |
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* [[:Category:Passive Buff skills | Passive]] - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate. |
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* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack. |
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==Resources== |
==Resources== |
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* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing |
* [https://docs.google.com/document/d/1rsDsOfY_tdnky99kLKxEbOvSv3LSubJJh22bd46u4nc/edit?usp=sharing PSM Phase 1 Design Document] |
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** [https://docs.google.com/spreadsheets/d/1dCO29-d5ILQ_SiX12dYjTwHR0OBi_Jb2mbZcjIgcbV8/edit?usp=sharing PSM Phase 1 Additional Information] |
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* [https://docs.google.com/document/d/13jRROmbQMFwmLn8MqtMY82ODpmbK4-slQemVNvhEny0/edit?usp=sharing PSM Phase 2 Design Document] |
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* [https://docs.google.com/document/d/1eSyzok0aMhP8AuP7TufyMymHmqOm0tRoSP0Ragh3p88/edit?usp=sharing PSM Phase 3 Design Document] - Disclaimer: Work in Progress |
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* [[Player System Manager/Saved posts | Saved posts]] |
* [[Player System Manager/Saved posts | Saved posts]] |
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[[Category:Combat Mechanics]] |
Revision as of 18:44, 7 April 2021
The Player System Manager is an overall system introduced in order to consolidate all skill systems, including Combat Manuevers, Armor Specializations, Shield Specializations, and Ascension, to ease updates and development in these areas.
Skill Systems
- Combat Maneuvers - Skills with multiple facets and applications, including attack, defense and utility.
- Armor Specializations - Service and utility abilities that can be applied to a suit of armor by a warrior, rogue, or paladin.
- Shield Specializations - Shield skills similar to Combat Manuevers that are available to warriors, rogues, or paladins.
- Ascension - System that allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.
Skill Types
- Active - Skills that provide a buff to the user's attack or defense, and require a command to activate.
- Attack - Skills that utilize and enhance the user's normal attack.
- Martial Stance - Classification of CMAN and specialization skills that provide a significant "passive" benefit.
- Passive - Skills that provide a buff to the user's attack or defense once learned, and do not require a command to activate.
- Setup - Skills that are meant to disable a target in order to set them up for an attack.
Resources
- PSM Phase 1 Design Document
- PSM Phase 2 Design Document
- PSM Phase 3 Design Document - Disclaimer: Work in Progress
- Saved posts
Subcategories
This category has the following 18 subcategories, out of 18 total.
A
- Active Buff skills (3 P)
- Area of Effect skills (11 P)
- Armor Specializations (15 P)
- Ascension (76 P)
- Assault skills (6 P)
- Attack skills (13 P)
B
- Buff skills (13 P)
C
- Combat Maneuvers (86 P)
- Concentration skills (2 P)
E
- Effects and Conditions (56 P)
F
- Feats (19 P)
M
- Martial Stance skills (14 P)
P
- Passive skills (37 P)
- PSM system verbs (6 P)
R
- Reaction skills (7 P)
S
- Setup skills (38 P)
- Shield Specializations (34 P)
W
Pages in category "Player System Manager"
The following 85 pages are in this category, out of 285 total.
(previous page) (next page)R
S
- Scale Armor Proficiency
- Shadow Dance
- Shadow Mastery
- Shield Bash
- Shield Charge
- Shield Forward
- Shield Mind
- Shield Pin
- Shield Push
- Shield Riposte
- Shield Spike Focus
- Shield Spike Mastery
- Shield Strike
- Shield Strike Mastery
- Shield Swiftness
- Shield Throw
- Shield Trample
- Shield Trample Mastery
- Shielded Brawler
- Shrouded
- Side by Side
- Silenced
- Silent Strike
- Slash Protection
- Slashing Strikes
- Slippery Mind
- Small Shield Focus
- Spell Block
- Spell Cleave
- Spell Parry
- Spell Thieve
- Spike Focus
- Spin Attack
- Spin Kick
- Staggered
- Staggering Blow
- Stance of the Mongoose
- Stance Perfection
- Steady Shield
- Steely Resolve
- Striking Asp Stance
- Stun Maneuvers
- Gswiki:Style guide/Player System Manager
- Subdual Strike
- Subdue
- Sucker Punch
- Sunder Shield
- Surge of Strength
- Sweep
- Swiftkick